A Grim Moon Looms ; A Young Pantheon Grows (Inactive)

Game Master leinathan

Several young divinities gather together into a new pantheon, combining their strengths towards common goals. Together, they forge their sparks into the stuff of true gods.

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Rocks Fall; You Die!

Why don't you go back and check? What, specifically, has she said?


Human Inactive, campaign ended.
DM Divinity wrote:
Why don't you go back and check? What, specifically, has she said?

I'm not sure if this is meant as an actual question at us for the specific part of what she said, an instruction to read back the text or a suggestion for Rirsa to go back in character. Though I guess we'll find out the answer anyway if Rirsa decides to go back and check.


Rocks Fall; You Die!

I mean, you have the information about what was said right in front of you. You don't have to ask me.

Also: Sorry for the slow-down. I'm lacking in mental bandwidth at the moment because I'm doing a bunch of other things that are taking up my creative energy. I will get a post in this evening when I am done with my errands, HOWEVER:

1.) Where is Alithea going? What is she looking for?

2.) I need some questions from Calxakti regarding his commune spell, even if he doesn't want to resolve all 14 questions he's allowed immediately.

3.) Is Rirsa going to join the adventure again? What is she going to do?

- - -

I will have responses for people specifically later, though.


HP:226/226/ AC 27, Touch 18, Flat-Footed 21,/ Fort+19; Ref+16, Will+20/ Aura of Indomitable Presence 30'/ Miss Chance 20% Female Human Warlord 3/ Sorcerer 4/ Bladecaster 7 (VMC Bard)// Champion/Archmage Tier 6
DM Divinity wrote:


3.) Is Rirsa going to join the adventure again? What is she going to do?

After she asks Doriana that question; yes she will rejoin the party. I am sorry I didn't mention that.


Rocks Fall; You Die!

I mean: What's your plan for contributing? Everyone is splitting up to search for information. What is Rirsa going to do?


HP:226/226/ AC 27, Touch 18, Flat-Footed 21,/ Fort+19; Ref+16, Will+20/ Aura of Indomitable Presence 30'/ Miss Chance 20% Female Human Warlord 3/ Sorcerer 4/ Bladecaster 7 (VMC Bard)// Champion/Archmage Tier 6

Oh; I was going to follow this along but It's at its end; I think- I think I need to have a Vision spell cast so I'm looking for either a scroll of it or someone who can cast it for me... If he's capable of casting the spells he has; he had to of left a legend somewhere.


Female Human Arcanist 14 / Archmage 6 | HP 172/172 | AC 20 T 15 FF 17 | Saves 13/12/17 | CMD 20| Init +12 | Perc +22, SM +17 | See Invisibility, Darkvision 60ft, Aura Sight, Arcane Sight 120ft

Alithea is searching the church for pieces of Eldran that fell off (hair or skin) during the confrontation. We already have some of his belongings that we were able to remove, but an actual piece of a creature greatly increases the chance of success.

She's also planning to help Maika review anything within in the vault if necessary.


Human Inactive, campaign ended.

@ Divinity It's totally fine, take your time. We probably all know what it's like to be busy and that real life duties have priority.

Regarding what Rirsa was asking the bartender: I found it a bit odd that the local barkeep would know how to identify bloodless (fairly high-level undead as established) and thought some interesting information could be gained there. But maybe I was wrong and this simply isn't the case. If so, then apologies for nudging Risa towards a Red Herring.

In case it matters for preparation, I'm planning on visiting the clerics after we are done with the mayor. Though that might change of course depending on what he tells us.


Male Human Oracle 14 |HP 206 | AC 25 T 23 FF 17 CMD 26 | F +13 R +17 W 16 (+2 vs. primal magic) | Init +7 Perc +16

@GM: I was waiting on you for some prompting on commune, because I’ve had different GMs run it differently.


Rocks Fall; You Die!

You actually don't have any of Eldran's possessions. Adol mentioned maybe taking them off of him, but nobody actually did it, and Adol couldn't both grapple and disrobe Eldran.

@Calxakti - As far as I can see, you contact a "philosophically aligned diety" and ask questions. I don't believe you get to choose. I need questions from you before I can do anything.

@Adol - There is only one actual temple in town, so there will need to be some strategy if you want to find the other clerics in town.


Human Inactive, campaign ended.

Apologies for the many typo's in my last post, it was done from a phone and english isn't my native language.

If it helps, we do have the scrolls we took from him while I held him. Do they count as his possessions? Though hopefully some actual bits of Eldran flew off of him as a result of the massive overkill damage Adol inflicted on him twice, if that increases the scrying odds further.


Rocks Fall; You Die!
DM Divinity wrote:

You actually don't have any of Eldran's possessions. Adol mentioned maybe taking them off of him, but nobody actually did it, and Adol couldn't both grapple and disrobe Eldran.

You cannot grapple someone and remove possessions from them at the same time unless you have more than two hands.


Female Human Arcanist 14 / Archmage 6 | HP 172/172 | AC 20 T 15 FF 17 | Saves 13/12/17 | CMD 20| Init +12 | Perc +22, SM +17 | See Invisibility, Darkvision 60ft, Aura Sight, Arcane Sight 120ft

I misunderstood it based on Adol's post. All the more reason to go looking then.

Hm, no Knock in my book. I'll have to remedy that at some point.


Human Inactive, campaign ended.

@Alithea/Divinity I guess i misinterpreted this paragraph from after subdueing Eldran, which to me heavily implied we/the party as a whole found scrolls and potions on him and thus succesfully searched him and took the items as Adol suggested at the time:

"The undead man isn't carrying much. He's wearing very nice clothing (although getting him out of them would be much too big a task for a struggling opponent), and quite a lot of expensive, old jewellery. He is also carrying two potions and three scrolls. Alithea automatically and easily identifies the potions as being inflict serious wounds and the scrolls as being stoneskin, obscuring mist, and wall of stone.

So, you've got him, and you can hold him down and take all his stuff. What next?"

Anyway, I guess I apologize for making assumptions based on the above and next time I'll be sure to explicitely state to take or wait for someone to take whatever we find on someone. Let's move on and hopefully Alithea will find something of note.


HP:226/226/ AC 27, Touch 18, Flat-Footed 21,/ Fort+19; Ref+16, Will+20/ Aura of Indomitable Presence 30'/ Miss Chance 20% Female Human Warlord 3/ Sorcerer 4/ Bladecaster 7 (VMC Bard)// Champion/Archmage Tier 6

Anyone have any suggestions for an easily convertable wealth item worth about 3,000 GP?


EG 5/AoA 9/Mys 6 | HP: 130/130 | AC: 27 / T: 16 / FF: 26 | Fort: +11, Ref: +10, Will: +20; +4 spells/SLA/blind/visual | M. Touch: +7, R. Touch: +8 | CMB: +7, CMD: 20 (25 vs trip) | Init: +16, Perception: +28

I like gems, myself. Available in a variety of sizes, shapes, colors, and values - the perfect disposable wealth trinket!


Male Human Oracle 14 |HP 206 | AC 25 T 23 FF 17 CMD 26 | F +13 R +17 W 16 (+2 vs. primal magic) | Init +7 Perc +16

@DM Divinity, I made my post before I saw your response, and ran it as asking questions of other beings he saw the fates of and helped to gain power, is that alright?


Human Inactive, campaign ended.

Some other things I can see that are valuable to ask the mayor:

(Other than his plan and his knowledge about oddities that make this village so important):
-What the village was mining in the mine, and if anything unusual had happened there prior to the dragon attack. Was that the first sighting of the dragon?
-If he doesn’t mention it by himself – who Eldran is, who these strange children wielding weapons are, how Eldran became his assistant, how long he has been here. How we can contract Eldran if he isn’t at the church, since we were just there and Eldran no longer is. :’) Does he have a home here?
-How we can contact the priests we saw recently at the town square, since there seem to be no other temples. Does he know where we can find them?
-Perhaps a more formal decree that would ensure the help of the town guard, if he can arrange that.
-About if the crown knows about what is happening here; if not, why not.


Rocks Fall; You Die!

Hey Rirsa - since vision has an effect based off of how much you already know about the target, when the spell is cast I will need you to list what you know about your target already. Just Rirsa please, and only when the spell is cast.


HP:226/226/ AC 27, Touch 18, Flat-Footed 21,/ Fort+19; Ref+16, Will+20/ Aura of Indomitable Presence 30'/ Miss Chance 20% Female Human Warlord 3/ Sorcerer 4/ Bladecaster 7 (VMC Bard)// Champion/Archmage Tier 6
DM Divinity wrote:
Hey Rirsa - since vision has an effect based off of how much you already know about the target, when the spell is cast I will need you to list what you know about your target already. Just Rirsa please, and only when the spell is cast.

Did I get a good enough look for a physical description? If not; I'll ask Carie if she did when I have a WiFi connection.


Rocks Fall; You Die!

It isn't about a physical description. It's about the target's history and motivation. It goes from 'you are literally with the subject' to 'you know only rumors'. I just want you to include with the post that casts the spell, a description from Rirsa that is what you already know about the subject of your spell: on a personal level. That will determine the DC of Maika's CL check.


Female Human Arcanist 14 / Archmage 6 | HP 172/172 | AC 20 T 15 FF 17 | Saves 13/12/17 | CMD 20| Init +12 | Perc +22, SM +17 | See Invisibility, Darkvision 60ft, Aura Sight, Arcane Sight 120ft

I'm intentionally going to wait a bit before continuing as Alithea spends several minutes Scrying Eldran.

Also thank you for catching my miscalculation.


Rocks Fall; You Die!

Actually, i want to re-phrase. Everything you know about your subject that could say something about them as a person. Anything you can think of. Others can contribute ideas, but I want Rirsa to present the finished list at the time of divination.


Human Inactive, campaign ended.

Since others can contribute ideas, here are some things I can think about regarding Eldran as a person:

-He is a powerful undead who has been seen sacrificing children to create more undead, as well as killing an entire temple worth of clerics possibly only to get a headquarters away from prying eyes. He probably has no morals or care for if others suffer as long as he gets closer to whatever goal he has. This makes him ruthless.

-He presumably has some special interest in this town, linked to "his only chance to bring them back", in his words. He probably thinks his goal, whatever it is, is somehow noble. He is very fixed on something to the point of it making him misguided. Maybe he is vain or at least convinced he is superior to others to the point that he views his way as the only way.

-Alithea said something among the lines of him being entirely fixed on some thing he wants to destroy. This makes him single-minded to a degree.

-He seems to be a very good liar, since no one knows anything about what has really been going on, while at the same time succesfully telling everyone he is their best hope. He can be presumed to be insidious and manipulative. Possibly even resourceful.

Of course, I might simply be reading too much into things.


Human Inactive, campaign ended.

@Ulliaza, mostly: The mayor doesn't seem to be all that cooperative. Is this the point where we drop the act, remind him that he is currently complicit in the systematic murdering of many of his civilians, remind him that he is currently in major trouble unless someone vouches for him, then demand he tells us everything now?


Rocks Fall; You Die!

That's equivalent to threatening somebody's life in order to get information from them, which I feel comfortable reminding you isn't exactly an honorable thing to do.


Human Inactive, campaign ended.

All right, I'll withdraw my suggestion.

I'd like to ask one thing, then: currently, my interpretation is that things look very bad for him if this was taken to court. He was openly seen supporting Eldran in demanding sacrifices, his advisor turned out to be an undead that likely murdered an entire temple and was systemetically turning/killing children into things that kept the entire town hostage. As far as we know, the Crown has not been alerted. Amidst this crisis, he hides away in a brothel and when people do show up to help, he attempts to dismiss them within minutes when he knows the lives of his entire village are at stake, deliberately withholding important information. Logically, if a verdict was based on this alone it would probably lead to a severe punishment.

What do you believe I could say about this to him that still falls within an honorable/LG algnment? I personally don't think pointing out to him how much trouble he is in is inherently dishonorable. The mayor's behavior, however, seems openly dishonorable and also unlawful if not downright evil. I understand there are things I do not know know about the situation, but if he doesn't help us understand better then it's not like I can know.


Rocks Fall; You Die!

I'm not trying to say "don't do that", but more "you're a paladin and you have to be careful in how you act, especially when people are at your mercy (as almost everyone is when you're level 14)".

What is your goal, regarding the mayor?


Human Inactive, campaign ended.

Well, mostly, to simply get him to tell us what he knows, answer all the important questions and not dismiss us so easily. He seems overly dismissive of the threat and apparently believes the lives of potentially anyone/everyone in the village are not worth a few minutes of his time. I can't exactly condone that type of behavior from someone who is supposedly instigated to lead a village. I don't think any genuinely good person would. It feels like dereliction of duty and/or abuse of power at the cost of his citizens.


Female Noble Drow UnRogue 4/Sorcerer 1/Arcane Trickster 8

There's a very easy answer to the morale dilemma... Let the ruthless drow handle the moral ambiguity! If you feel like it's best at this point for Ulliaza to mention how much he's been buggering up his job, Ulliaza will go ahead and do it.


EG 5/AoA 9/Mys 6 | HP: 130/130 | AC: 27 / T: 16 / FF: 26 | Fort: +11, Ref: +10, Will: +20; +4 spells/SLA/blind/visual | M. Touch: +7, R. Touch: +8 | CMB: +7, CMD: 20 (25 vs trip) | Init: +16, Perception: +28

*Whispers* I can probably find a way to cast Atonement.


Human Inactive, campaign ended.

I'll let you take the decision. I think if we go this route, it's important to point out how badly he needs someone to put in a good word for him when the Crown's investigation starts, and that we're the best/most credible options he has, but that in return we want some of time so that he actually answers all questions.

Of course, only do this if you support that plan. Among others, it probably involves telling him the truth about what we is found at the church. You can make some argument that making him tell us about the plan and one other thing and then leaving works to some degree too, though it's not as much as we could have gotten.


Human Inactive, campaign ended.
Maika, Seller of Miracles wrote:
*Whispers* I can probably find a way to cast Atonement.

Lol :)


Human Inactive, campaign ended.

Well, I tried. I think that's about as complete and reasonable argument or offer I could make. Do you have a backup plan, Ulliaza? I think the guy is pretty much explicitely beyond reason/redemption. I'd prefer not to leave like this since he might start to take his frustrations out on the prostitutes or the villagers, but I'm unsure of what to do with him.

I could summon an angel to air-carry him to the pathfinder lodge or court in Oppara with a letter of everything he and his advisor have done and everything else that has happened here, which might also get us reinforcements eventually. That might temporarily destabilize town politics, but considering how careless he is towards the well-being of everyone here I think a solid argument could be made that everyone is better off without him. It might be sketchy on alignment from the lawful side, though I guess it can be considered arresting him and placing him under protective custody based on that he is directly endangering the lives of all of his subjects and the suspicions against him are quite severe in general. Beyond that, I'm running a blank.


Female Noble Drow UnRogue 4/Sorcerer 1/Arcane Trickster 8

Uliaza will try to handle it, in her own way. It's going to be a bit harder now, but she will still try and remedy the situation.


Female Human Arcanist 14 / Archmage 6 | HP 172/172 | AC 20 T 15 FF 17 | Saves 13/12/17 | CMD 20| Init +12 | Perc +22, SM +17 | See Invisibility, Darkvision 60ft, Aura Sight, Arcane Sight 120ft

Not a literal weapon. Just made it sound like you were... designed and made for a purpose.


HP:226/226/ AC 27, Touch 18, Flat-Footed 21,/ Fort+19; Ref+16, Will+20/ Aura of Indomitable Presence 30'/ Miss Chance 20% Female Human Warlord 3/ Sorcerer 4/ Bladecaster 7 (VMC Bard)// Champion/Archmage Tier 6

Her training has a purpose; but not Rirsa herself (not by her families reckoning at least); she wasn't bred or anything... Just happened to be from two different sorcery Heritages (one didn't manifest) and having natural skill at arms to boot. She happened to be a natural candidate for the training that her family had developed; and know she searching for more people that may prove useful candidates.

She also did mistranslate what she said... A better way to have phrase it would have been to replace production model with exemplar.


Rocks Fall; You Die!

You should discuss this in-character!


Female Noble Drow UnRogue 4/Sorcerer 1/Arcane Trickster 8

You mind doing one last post as the Count before I Uliaza comes out of hiding? I want a good gauge of just what situation she's winding up in.


Human Inactive, campaign ended.

@ Calxakti, I was wondering: since we saw Eldran melt into the earth, maybe it is worth asking one question to simply ask if he is hiding beneath the town?


HP:226/226/ AC 27, Touch 18, Flat-Footed 21,/ Fort+19; Ref+16, Will+20/ Aura of Indomitable Presence 30'/ Miss Chance 20% Female Human Warlord 3/ Sorcerer 4/ Bladecaster 7 (VMC Bard)// Champion/Archmage Tier 6

@Adol; I was simply inferring- I don't actually know Eldran's last name- but you do.


Human Inactive, campaign ended.

I do? Where in the story was his surname mentioned to us? Afaik, his surname was in the battle text, and when Divinity talked to us about how he needed more imput to make this work. I dont think his full name was ever mentioned to the party directly. But eh, of thats the case, lets assume your character was smart about this and asked around this super basic bit of info offscreen :')


Male Human Oracle 14 |HP 206 | AC 25 T 23 FF 17 CMD 26 | F +13 R +17 W 16 (+2 vs. primal magic) | Init +7 Perc +16

I've got to say, I'm a bit stumped with what questions to ask. Anyone have some ideas?


Human Inactive, campaign ended.

Some quick ideas:

Is eldran tath hiding underneath the village?

Is eldran realistically redeemable, given what he has done?

Will destroying the dragon also deal with eldran?

Is eldran planning on returning to the village?

Did we destroy the majority of eldrans bloodless?

Will the dragon or eldran attack the village in the next 16 or so hours? (Id probably ask this one most of all. Yes: we know an attack is imminent. No: we can probably rest and use more resources ib the investigation)

Is there a secret to the village that explains why eldran and a legendary dragon arw both drawn here? If yes, is this realistically learnable by us in the town itself without resorting to high level magic?


HP:226/226/ AC 27, Touch 18, Flat-Footed 21,/ Fort+19; Ref+16, Will+20/ Aura of Indomitable Presence 30'/ Miss Chance 20% Female Human Warlord 3/ Sorcerer 4/ Bladecaster 7 (VMC Bard)// Champion/Archmage Tier 6

Do we currently possess a way of defeating Eldran Tath? If not; is it possible to defeat him without an artifact/ Deific intervention?


Female Human Arcanist 14 / Archmage 6 | HP 172/172 | AC 20 T 15 FF 17 | Saves 13/12/17 | CMD 20| Init +12 | Perc +22, SM +17 | See Invisibility, Darkvision 60ft, Aura Sight, Arcane Sight 120ft

Are we not considering the 1 standard action limitation on Wild Surge and the like? Or is that an in-combat limitation only? I was re-looking at the nerfs recently.


EG 5/AoA 9/Mys 6 | HP: 130/130 | AC: 27 / T: 16 / FF: 26 | Fort: +11, Ref: +10, Will: +20; +4 spells/SLA/blind/visual | M. Touch: +7, R. Touch: +8 | CMB: +7, CMD: 20 (25 vs trip) | Init: +16, Perception: +28

Interestingly, Maika's Psychic Overload is a little different from those abilities to start with, and it was also written after Paizo's FAQ on the subject and the publisher's own suggestions for making those abilities less completely broken. They did some fun stuff with the new mythic paths - like the Path of the Bound still gets swift action spells (before campaign edits), but it's limited by tier instead of what you can cast normally and you can't do the same spell more than once per day. Kind of cool for a genie-themed character.


Female Human Arcanist 14 / Archmage 6 | HP 172/172 | AC 20 T 15 FF 17 | Saves 13/12/17 | CMD 20| Init +12 | Perc +22, SM +17 | See Invisibility, Darkvision 60ft, Aura Sight, Arcane Sight 120ft

Ah, I don't know the details of the wording, but I would love if I could cast longer spells outside of combat to not cheat the casting times.


Rocks Fall; You Die!

Yeah, it's not used as a swift action, and it's not limited to only standard-action spells. You can use it on any spell that you like.


Human Inactive, campaign ended.

Some things regarding Divinity's questions in the thread:

-It might be slight cheating on my part, but I looked at Maika's vision, which took place on a mountaintop. Unless the dragon completely destroyed the entire mountain, I'm going to assume the town shown was Talamir and not Dalaston. And while I need confirmation from asking around in the village, I'll assume for now that the dragon came from the direction of Talamir and that his lair is around there.

-I'm a bit worried on whatever Eldran seems to be making. He doesn't seem to be above the 'use evil to fight evil' approach and if some kind of necrotic-artefact doomsday device was used to destroy Talamir, he could be making something similar to use it on the dragon/the dragon's artefact.

-I think the vision could be misleading; claiming you will protect your subjects forever taken literally means he will find a way to make them immortal. He could have attempted to use necromancy on his subjects with the gem, and that it backfired on him. If this is the case, he'd know how to make a second one.

-That said, this is speculation and we have no idea how far along he is in completing it. He could be making something else entirely.

-On the dragon, it could attack at any moment. It has been shown to be destructive, but it seemingly hasn't been destructive on the same scale as shown in the vision. However, if the dragon is able to repeat the thing from the vision then everyone from the village is in mortal danger.

-Dealing with the dragon might also deal with Eldran, but we have far less of an idea of where the dragon is, it is probably significantly further away than the local mine (@ DM Divnity: is it? Is talamir's rough location further away then the mine) and probably also a lot more dangerous.

-the crown's agents are probably more equipped to defend vs Eldran than the dragon, so if we get help id pick heading for the dragon.

-@Dm Divinity, would 'find the path' with the location among the lines of 'where talamir used to be' work in finding the exact site?

In conclusion I see pros and cons for going after either of them but would prefer to alert the Crown to have more of a defense up if we move away. With everything we know now I think heading for eldran now is probably my least favorite option, but ill go along with it on popular vote.

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