
Maika, Seller of Miracles |

*Whispers* You can also get magic from me if you want it. This group seems to be pretty set for Wiz/Sorc spells, but I can also provide clerical magic if you need healing or buffs.

Adol Cristin |

@ Maika
Thanks, if you're okay with it, I think we've met previously and that you were the one who helped Adol cast his permanencied see invisibility, since it is something he is unable to do without something like your ability to have someone else make him cast a spell. He needed a CL 9 see invisibility which is not possible from scrolls, while using a scroll of permanancy on himself and 5000GP in components (I think the 5000 gp cost of making something permanent through permanency does not get cheaper regardless of if spellcasting services are available at reduced rates from craft scrolls or followers with caster levels, but not sure).
Regarding the cleric buffs, I think buffing Adol is something his herald would naturally do upon leaving her behind, as she wants him to survive and all the spells he has are things a cleric can reasonably be expected to have prepared for general use. Also, Adol currently only has spare change with him, meaning, I think, that you wouldn't be able to use any kind of clerical magic on him (? I'm not entirely sure how your character works yet, but that is my first impression on reading your sheet). On that note, I am also slightly worried that no one in the entire group is able to cast the heal spell for free, except for calxacti if he spends a mythic point to do so. :')

Maika, Seller of Miracles |

So, the way transacted miracles work is that I can spend a bit of time to sacrifice any object worth at least 100 GP that you've owned for a bit - jewels are very popular choices for this, not to mention lighter than bulging sacks of gold coins if you need to carry around lots of money. XD Though I'm pretty sure an actual sack of coins also counts as an object. 50% of that value goes into an account for you, 5% goes into an account for Maika, and the remaining 45% is transferred... elsewhere.
Not the cheapest form of magic, but since you don't have to decide ahead of time what the spells will be, it allows you to create a nebulous pool of wealth you can draw from basically at-will to get any powers up to 7th level from the Wizard or Cleric lists. (Yes, this includes Limited Wishes and spells with costly components.) It's not limited to direct buffs on you, either - with enough funds, I can also cast any attack spell you request or use other powers to protect you. Basically, it's an investment that guarantees you'll have a spell when you want to have it. Also, scrolls aren't terribly expensive to begin with, so this isn't all that much of an investment for characters of our level unless you want really expensive spells. XD
Starting next level, I'll have Primordial Magic and access to significantly more healing via my spell slots (not to mention flexibility for other effects), so that'll be more convenient. I have Channel Energy for now.

Calxakti |

One note, next tier I’ll take Inverted Spontaneous Casting, allowing me to also cast Cure spells at a level higher than the spell. However, it doesn’t have quite the utility of a dedicated healer oracle who can pump out those heals.

Maika, Seller of Miracles |

This is true! 8D But if you really need an energy ward, a powerful heal, or an elemental attack the party doesn't normally have access to... I'm a one-stop shop.
Oh, and Maika can craft all sorts of stuff. So if you want actual consumables or gear and we have downtime, I can help with that, too. XD Or, y'know, maybe you just want a personal Demiplane to store ludicrous hoards of loot in.

Adol Cristin |

So if I understand the pricing correctly, if I deposit gold, half of it goes to the account and nearly half of it spontaneously combusts. Then if I need a spell, the pricing is that of a scroll, meaning that since I only effectively gain half of what I invest in the account, I buy this scroll at double the normal price to offset that it could be any spell I'd want that can be bought for that gold? I then cast the spell, at your caster level with my actions, and it doesn't cost you a spellslot to do this?

Maika, Seller of Miracles |

Almost correct. You've got the pricing right - it basically costs twice as much, but since it can be any spell you've invested enough to afford, you don't have to worry about preparing for every contingency. It's actually more cost-effective than trying to prepare scrolls for a bunch of different situations because you probably won't use all of those. It's not a great choice for anything you expect to want a lot, but it's fantastic for getting access to pretty much every niche spell you could want... without having to spend precious mythic power.
Once you authorize a casting as a free action, I can then use Maika's actions to cast, leaving you free to take the rest of your turn and enjoy the support you'll receive a few moments later.
It does not cost me spell slots to do this - I can cast as much as you want to buy. (Which is, after all, how scrolls tend to work to begin with. XD Nothing terribly weird about that.)

Alithea, the Unraveling Eye |

If Dalaston is sacrificing virgins, their teen pregnancy rate must be through the roof. Unless there's a alchemist selling Calistria's Kindness making bank.

Alithea, the Unraveling Eye |

@Adol Somewhat relatedly, Akiton is also an entirely different planet (4th from the sun), not a moon. Since we're talking about lore.

Adol Cristin |

I don't wanna ruin anyone's thunder and I think I'll let Calxakti do the correcting (if he cares to) but Aroden only died about ~100 years ago in-universe.
Ah, oops. Yeah, I tend to mix up his death and Iomedae's date of ascension, which IIRC is around 1000 years ago. I keep thinking he had to have died around then since Iomedae took over part of his portfolio...
Edit: I fixed it myself, replaced with other text.

Alithea, the Unraveling Eye |

Iomedae gained her divine spark ~1500 years ago. At that point she was not a full-fledged god, instead serving as Aroden's herald for that time. When Aroden vanished, she took on his role and fully became a god (probably because her worship multiplied tremendously as a result of Aroden's disappearance, though this isn't explicitly stated).

Adol Cristin |

@ Alithea
Hm, rereading the module, you're right. Akiton is indeed a planet. When I played the module, it was introduced as a moon by the GM. I'm not sure if Adol is knowledgeable enough IC to know the difference between the two, especially since in his mind the two are closely linked with a portal directly between the two. He would be knowledgeable enough IC to know Aroden died only 100 or so years ago.
That said, I'm not sure how to retroactively fix the moon thing, the time limit of an hour has passed... I'll go with that he was never particularly interested in astronomy, I guess? :)

Alithea, the Unraveling Eye |

I mean, no need to fix it. Just letting you know. I just fairly recently re-read about Akiton because I imagine Alithea knows of and has helped protect the Door of the Red Star (which is the other gateway to Akiton).
It's up to the GM, but you can always just stop referring to it as the moon. I do think Adol would notice that Golarion wasn't in the sky if it was the moon.

Rirsa Loldan |

I noticed that I forgot to add in Eschew Materials as a bonus feat; and I forgot that Warlord gets a teamwork feat for free... Added in Spirit of the Corps because it sounded thematic- my apoligies for failing to notice that ( I've been playing way too much 3.5 for the last several years)

DM Divinity |

So, are you directly going dragon hunting?
If so, how do you plan to track the dragon?
If not, what concrete action will you take next?
Also, FYI: it is currently mid-afternoon. It would be odd to sleep soon.
I will add a time and date tracker in the campaign info tab when i get the chance.
I will also add a language cipher so we can all use the same language analogs.

Maika, Seller of Miracles |

As hired help, Maika's pretty willing to let other people decide things like that. She doesn't like to run up bills without good region, but she will be ready to go basically whenever.
...
She would recommend preparing defenses for fighting a dragon, though.

Alithea, the Unraveling Eye |

Alithea has a number of things she wants to do:
1) See about this undead guard, she never interacted with it.
2) Speak to the clerics about other casters in town.
3) Talk to the mayor.
4) Help restore the town. (I have a number of uses of Make Whole and its greater version.)
However, you said you were unavailable for over a day, so I've been slow rolling direct objectives in favor of letting characters get to know each other more. If you're ready to go, I'm happy to get started on objectives.
As for tracking the dragon, if they were able to dislodge even a single scale at some point, Scrying (or Greater) would likely prove potent.

DM Divinity |

Oh, I'm not trying to rush you (although perhaps multiple mentions of "so what are you doing?" aren't helping that notion). I just mean: I'm not really able to post any scene-changes until someone ups and says "ok, now we go and do ____". So! Whenever you're ready and 3 of you agree on something to do, that is when I will move scenes.

Alithea, the Unraveling Eye |

I realized I put way too many high level spells with Mythic Spell Lore, since we haven't used any yet.
I'm planning to swap Mythic Borrowed Time and Mythic Contingency for Mythic Ray of Enfeeblement and Mythic Magic Missile

Adol Cristin |

I suppose this is a fairly minor thing considering we're in mythic with a bunch of house rules and third party content already in place, but I'd like to inquire about one thing before we get into combat.
Adol is currently equipped with the swordmaster's flair. That is an item that allows him to spend 1 penache as a swift to increase his reach by 5ft for 1 minute with a 1 handed piercing melee weapon. He has this falcata/rondelero swashbuckler feature:
"At 1st level, a falcata swashbuckler is proficient with falcatas and can treat a falcata as a one-handed piercing melee weapon for the purposes of the swashbuckler’s finesse as well as all feats and class abilities that refer to such a weapon."
Items is missing as a category from here. Can it be house rules that this feature would also apply for the purposes of the swordmaster's flair? If not, I understand, but then I'd have to shuffle around a few feats and/or items to replace his falcata with an Estoc as an equipped/favored weapon (since Estoc is an exotic weapon it requires a feat or some other expense). Interestingly, this would then get him the same favored weapon as Rirsa.
Second, I know this is getting way ahead of things, but is Mythic Bane as a weapon enchant banned in this campaign? It seems really strong for a +1 enchant, gaining the bane benefit vs everything that has mythic levels.
That aside, I just noticed that we have 1 PC for each of the non-evil alignments in the party. Did that play a role in us getting chosen? :)

DM Divinity |

It is totally fine for the swordmaster's flair to function with the falcata, since your falcata functions with your swashbuckler abilities.
Mythic bane is not banned. It is very powerful, but it's really only going to apply to boss monsters anyway. I certainly don't plan to make mythic terribly common in this campaign. It's much more likely for me to face you with non-mythic challenges that are much higher level than you would normally be able to defeat.
Actually, I think we have two LN PCs and no true Neutral PC in the party, but yes, proper philosophical balance went into the selection process quite a bit. I actually made a number of sample themed pantheons to see what I had to work with.
Alithea, ok, its totally cool to swap things still, since nobody has even used anything.
Also, hey, I want to make a resources tracker for you, but I'm wondering if all of you can do something for me first: Can you guys post a post here in Discussion listing everything with a limited number of uses per day? I mean, that your PC actually has. Thanks!

Adol Cristin |

Ah. Somehow I had Maika as pure neutral in my mind, but lawful neutral does make more sense.
Regarding the limited resources sheet, for Adol:
-Lay on hands 16x/day.
-Divine bond (holy symbol bond) 2x/day. This can grant up to 6 additional uses of Lay on Hands per day.
-Rage 12 rounds/day
-Smite evil 2x/day*
*Adol can exchange 2 uses of LoH for 1 smite evil as a standard action at-will.
-Penache: 8 at the start of each day, regains 1 per crit/kill on a worthy foe.
-(mythic power)
I don't think Adol has major other daily resources. He has the lucky horseshoe item effect once per day (+4 luck bonus to one save before he rolls it), but that's everything I can think about now.
(Edit: for reference's sake, I originally asked something here regarding longevity. I was under the assumption that longevity was the level 1 standard mythic tier 1 ability instead of hard to kill, noted it felt a bit strange that this basically meant older characters always had extra stat points to spend, and asked for something that benefitted everyone equally. I removed this since the GM corrected me in that longevity is a generic path ability that has to be chosen as one, effectively giving it a cost.)

DM Divinity |

Longevity is not granted for free. It takes up a mythic path ability. The purpose of it is to allow you to play a character well past the time that they would normally die, not to grant a free +3 to all mental stats for free.
Adol also has bard spells, and I'd like to make a note - the VMC document says that you don't get extra spells from having a high ability score, so he should have 4 1st-level spells and 1 2nd-level spell per day.

Adol Cristin |

*I stand corrected, thanks. I mixed up longevity with hard to kill. I guess it's still an absolute steal to buy +3 int wis and cha for one path ability when the global path ability, enchance ability, only increases one score by +2, but then it at least has a cost. I understand the intent of the ability, but it specifically calls out the mental aging effects benefits being present, which creates an extremely powerful ability only accessable to older characters, simply feeling a bit weird to me.
I'll remove Adol's bonus spells.

Alithea, the Unraveling Eye |

Ah. age categories. I didn't apply them to Althea as my games tend to ignore those rules. It seems to just make old casters and young martials.
Should I apply them, or just leave my stat line as is?

DM Divinity |

Yeah, in my view, you should get that bonus from earning it by playing a character for a long time. I just think it's a little bit cheesy to go "oh well, my character is venerable". It's like playing a synthesist summoner that's venerable.
Alithea - if you want to, go ahead. Alithea is 45, so she'd only be middle aged, but I'm not weird about it.

Alithea, the Unraveling Eye |

I'm happy keeping her stat line as is. I'm not interested in powergaming it. Just wanted to comply if you wanted those rules.

Rirsa Loldan |

Let's see...
Power Points 8/day
Bardic Performance 18 rounds/day
Warleader (5/day)
Heavenly Fire 7/ day
Battlecaster's Strike (5/day)
Spell slots are
5th-3
4th-6
3rd-7
2nd-7
1st-7
I also have my Martial Manuevers but those are renewable by combat.
I think that's all of them.

Adol Cristin |

Right, I also have rounds of bardic inspiration, 22 rounds per day. If I understand it correctly from the VMC document, the effect of inspire courage is calculated at character level -4 but the amount of rounds per day uses actual character level + cha mod, not (character level -4 + cha mod).
He also has the powers from his cleric domain (travel), meaning 2 rounds per day of agile feet and 90 ft per day teleportation of dimensional hop.
...And an artefact with a legendary surge pool 'of at least 2 uses per day'. I can't immediately find the text which says how the uses per day advance outside of the 'powerful' ability, which adds 2. Since Adol is effective mythic tier 8 due to mythic paragon, and the surge die for his bonded item is 1 higher according to the surge entry, these legendary power uses (saving throws) should be at +1d12 (saving throws only, 2x/day?)

Maika, Seller of Miracles |

Maika has a list of resources at the top of her profile and I keep that up to date. Here's a copy of where she currently is:
Resources:
. Agile Feet: 12/12 (rounds per day)
. Armor Attunement: 1/1 (per day)
. Channel Positive Energy: 6/7 (per day)
. Commission Fund: 2,959 GP
. Dimensional Hop: 120/120 (feet per day; 5 foot increments)
. Divine Weapon: 1/1 (at a time)
. Legendary Power: 4/4 (per day)
. Miraculous Accounts: 13/13 (at a time)
. Mythic Power: 15/15 (at a time; regains 3 per day)
. Weapon Attunement: 1/1 (per day)
Occult Skill Unlocks:
. Automatic Writing: 1/1 (per week)
. Dowsing: 1/1 (per day)
. Faith Healing: 1/1 (per day)
. Hypnotism: 1/1 (per day)
. Phrenology: 1/1 (per day)
. Prognostication: 1/1 (per day)
. Psychometry: 1/1 (per day)
. Read Aura: 1/1 (per day)

Rirsa Loldan |

I would like to ask a question; Warlords are supposed to able to switch Manuevers up once every even initiator level starting at 4th; does Bladecaster advance that? If so would you mind if I went ahead and did so?
Edit: also I can't seem to find wording saying whether or not we can travel in a Stance or not.
Edit 2: I also forgot my Divine Source SLA's
6th- Analyze Dweomer, Anti-Magic Field, Stoneskin, Primal Scream, Blade Barrier
5th- Spell Resistance, Righteous Might, Dispel Evil
4th- Arcane Eye, Imbue with Spell Ability, Spell Immunity, Paragon Surge, Holy Smite,
3rd- Dispel Magic, Magic Vestment, Magic Circle against Evil,
2nd- Magic Mouth, Bull's Strength, Align Weapon (Good Only)
1st- (Magic Aura), Identify, Enlarge Person, Protection from Evil
Domains (Sub-Domains):Good; Magic(Arcane); Strength (Self-realization)

Alithea, the Unraveling Eye |

Arcane Reservoir 10/10
Mythic Power 15/15
Ultimate Versatility 1/1
Lesser Metamagic Rod of Extend Spell 3/3
Spell Slots
1st—5/7
2nd—5/6
3rd—6/6
4th—6/6
5th—5/6
6th—5/5
7th—3/3
Divine Source
Spell-Like Abilities (CL 14, DC 19 1/level/day)
1st—protection from chaos, identify
2nd—align weapon (law only), magic mouth
3rd—magic circle against chaos, dispel magic
4th—order's wrath, imbue with spell ability
5th—dispel chaos, spell resistance
6th—hold monster, antimagic field

Adol Cristin |

Right, I also have rounds of bardic inspiration, 22 rounds per day. If I understand it correctly from the VMC document, the effect of inspire courage is calculated at character level -4 but the amount of rounds per day uses actual character level + cha mod, not (character level -4 + cha mod).
He also has the powers from his cleric domain (travel), meaning 2 rounds per day of agile feet and 90 ft per day teleportation of dimensional hop.
...And an artefact with a legendary surge pool 'of at least 2 uses per day'. I can't immediately find the text which says how the uses per day advance outside of the 'powerful' ability, which adds 2. Since Adol is effective mythic tier 8 due to mythic paragon, and the surge die for his bonded item is 1 higher according to the surge entry, these legendary power uses (saving throws) should be at +1d12 (saving throws only, 2x/day?)
Small update: the surge die from mythic surge does not increase with mythic paragon, meaning the legendary item (armor) legendary surges are instead at (+1d10) (saving throws only).
This makes Adol's entire list:
-Lay on hands 16x/day.
-Divine bond (holy symbol bond) 2x/day. This can grant up to 6 additional uses of Lay on Hands per day.
-Rage 12 rounds/day
-Smite evil 2x/day*
-Bardic inspiration 22 rounds/day.
-Penache: 8 at the start of each day, regains 1 per crit/kill on a worthy foe.
-Legendary Surge (armor) (saves only, +1d10), 2x/day.
-Agile Feet 2 rounds/day.
-Dimensional hop 90 ft/day.
-Once per week, cast summon planar ally 6, summoned creature will always agree to help without payment for reasonable tasks. (Sacred servant paladin feature).
-Penache: 8 at the start of each day, regains 1 per crit/kill on a worthy foe.
-(mythic power, which is already tracked)
-(spellcasting, paladin at CL 9 and bard at CL 4).
-(divine source SLA's, as per the Alias sheet).
*Adol can exchange 2 uses of LoH for 1 smite evil as a standard action at-will.

Calxakti |

My limited resources are:
Mythic Power 15/15
Eldritch Bolt 11/11
Fortune 3/3
Legendary Power 2/2
Trigger Primal Magic Event 3/3
Spell Slots
Oracle:
7th 4/4
6th 6/6
5th 7/7
4th 8/8
3rd 8/8
2nd 8/8
1st 8/8
Psychic
1st 7/7
2nd 5/5
I think that's everything.