Several young divinities gather together into a new pantheon, combining their strengths towards common goals. Together, they forge their sparks into the stuff of true gods.
Female Human Arcanist 14 / Archmage 6 | HP 172/172 | AC 20 T 15 FF 17 | Saves 13/12/17 | CMD 20| Init +12 | Perc +22, SM +17 | See Invisibility, Darkvision 60ft, Aura Sight, Arcane Sight 120ft
I was writing up a post, but I realized this needs to be ooc. Adol's behavior these last few posts doesn't feel very "paladin" to me. Or Lawful Good. He's frenetic and seems to think the guards should just see things the way he does and do what he says. Binding the villagers didn't feel great either, but I understand the practicality with only 2 of us.
I'm having a hard time reconciling Adol's actions with his premise. Am I the only one who feels this way? Is there a Paladin Code here follows, similar to the ones in ISG?
@Maika - I've thought about your question. I think the best way to handle it would be to have "entry halls" to important places be made into permanent demiplanes connected physically via gate to the actual plane, and then to have "keys" (tuning forks) given to people who regularly visit. That way, the off-target nature of plane shift is ameliorated by the smaller size of the demiplane, meaning you only have to take a short walk to get to your destination.
How do you feel about this solution?
Alithea, - I don't think it's inappropriate for a person as self-important as Adol is (I mean, he made up his own religion based on a lie that a teammate told him. If that tells you anything, it's that he has willpower) to be pushy and hasty and impatient. I'm not sure anything he's done is anti-paladin. If his behavior makes Alithea uncomfortable, another reminder to slow down might be in store.
HOWEVER, Adol, Alithea does bring up a good point! What code does Adol follow?
....I feel a little irked that I didn't come up with that idea myself. XD It's a good one, and certainly makes sense. Easy to shut off in an emergency, too.
@Alithea, I'm not entirely sure what you expect from a LG character. Alignments are always debatable and heaviliy debated indeed. However, from my perspective, Adol's behavior seems perfectly in-character for the situation. Paladin's are about justice, as one aspect. That means punishing criminals. Law enforcement isn't always nice and kind to them. I think that by definition, they can't be. I've tried to be extremely nice to every civilian I have talked to, but there haven't been many of those we have interacted with. Mostly, our interactions have been with clearly evil entities. The moment those start attacking us or threatening the safety of innocents around them, the priority for a protector should change to protecting the innocent and/or weak from the threat.
If Adol is thrown into a situation where a powerful undead is sacrificing innocent civilians (children) right in front of him, in addition to having killed an entire temple's worth of Abadaran clerics, added to how the guards near the gates seem so terrified of the undead that they are refusing to speak outright even after the undead with them is destroyed, I don't think it is any strech to assume Adol would be very predisposed to directly ending this undead advisor threat and freeing these people from his tyranny. From what I've seen/heard, it seems clear to me that the people here are being terrorized by him, treated as little more than sacrificial fodder (he demands sacrifices) that the advisor keeps locked inside the gates by posting undead far more powerful than the guards at the exits. The situation couldn't be more dire and I think most good characters would want to take action swiftly.
Of course, I realize some members of the group wanted to give the undead advisor a chance to speak. Ooc, I wanted to learn that information too, but he wanted us to ally with him or at least promise to help him beforehand in exchange for this. Considering where we were, with dead law-abiding clerics, undead children-monstrosities he created and more innocent people's 'in a daze' all around us waiting to be the next sacrifices, I don't think any law-abiding or good person would ever take this deal. For that matter, having an amiable conversation with him where we do not even perform basic 'handcuffing' procedures following the fight already feels like a stretch alignment-wise; it heaviliy breaks both the good and lawful axis as I understand them. Do you think an idealistic police officer would simply let some Jack the Ripper-type character back up following a struggle taking place in his slaughter dungeon, to calmly listen to his justification to all this? Because that's exactly what this feels like to me. If he hadn't openly demanded sacrifices, then I grant you my premise could have been wrong and that he was somehow innocent, but he did.
It is true that maybe it is not my call to make to try and execute him on the spot, but considering he tried to escape twice and could be assumed to be powerful enough to eventually make it, I did. The threat of him getting out and ruining more lives considering all the crimes he has already assuredly committed here outweigh the need for a trial, if such an opportunity even exists (who would dare judging him?) Of course, I failed to kill him, but I think Adol would consider this the right call.
Regarding the villagers, I think you're jumping conclusions. You don't know what I intend to say to say to the guards and I'm not sure how else to guide 5 people whose minds have been completely broken.
Of course, I completely understand If Alithea takes issues with the above as there is an alignment difference and as LN I fully expect her to feel less strongly about punishing tyrants. From a narritive perspective having a conflict between characters is also more interesting. To say it is unpaladin-like to want to quickly end the undead threat is something else, however.
@Divinity, I'll work on writing a paladin code. This is a first draft:
Paladin code of Estivas:
-I will bring hope where there is none.
-I will fight to protect the weak and innocent to the best of my ability.
-I will act now rather than later if I believe the lives of my companions or the innocent are at risk.
-In battle, I am the sword of my allies. I will never abandon the front while a battle is raging.
-I will remember a sword can be used to not only attack, but also parry. And stab, for that matter. Unlike the teachings of some other dieties and the seeming lack of knowledge regarding this among all intelligent races.
-I show no mercy to my enemies until they are incapacitated and no longer pose a threat to those around me. Should they inflict preventable harm after surrendering, the blame lies with me as their guard.
-If I am faced with an evil too great to risk showing mercy to, I will end it. I will not take such a decision lightly, however.
-I will do my best to act in accordance with the customs of the local populace, so long as they are legitimate and not designed to protect the evil at the expense of their citizens.
-I will freely offer my aid if I believe it is needed, and will never ask a reward for any of my services.
-Should I be placed in a position of leadership, I will take responsibility for the safety of my subjects, and rule in accordance to my code, conscience, local customs and the teachings of Estivas.
-I will never forcefully introduce the teachings of Estivas to anyone, nor demand of anyone that they are followed, though I will encourage the spread of the faith if I can.
-No life is inherently less valuable than mine, though I recognize some of it will be inevitably lost in the reality of battle.
Thoughts? There are some references to iomedae's paladin code and to a number of things in his backstory.
Regarding being hasty and impatient, I should probably add that I am trying to move the narritive along with most of my posts. I'm not sure if that adds to a perceived issue on that front, if there is any. I try to follow this PBP guidem which has narritive pushing as a high priority:
Edit: I checked the pathfinder wiki for the definition of lawful good and found this:
"Lawful good characters act as a good person is expected or required to act, combining a commitment to oppose evil with the discipline to fight relentlessly. Telling the truth, keeping one's word, helping those in need, and speaking out against injustice are all paramount behaviors of the lawful good, and a character of this alignment hates to see the guilty go unpunished."
Going on that, I think that nearly everything Adol has done so far fits lawful good perfectly. The exception is probably suggesting to open the Abadaran safe to read the documents and find out what was going on, which is something he probably wouldn't have done in less extreme circumstances. Even then, he still hesitates when it actually comes down to asking Ulliaza. In contrast, I think Rirsa presents pathfinder's neutral good well, with more of a desire to be openminded and open to forgiveness than lawful good, typicaly as represented by Sarenrae's faith. Before I went into pathfinder, pathfinder's neutral good was how I originally expected lawful good to be like - arguably the 'best' type of good and the most 'nice guy'. But that is not how it is represented in pathfinder, and it makes sense that agents of law should want to punish criminals and not let them go nor strike dubious deals with them if they feel like it.
Female Human Arcanist 14 / Archmage 6 | HP 172/172 | AC 20 T 15 FF 17 | Saves 13/12/17 | CMD 20| Init +12 | Perc +22, SM +17 | See Invisibility, Darkvision 60ft, Aura Sight, Arcane Sight 120ft
Particularly the recent discussions about the guards made me feel like Adol is just assuming they should open up to him or otherwise treat him as an authority. I think that just overly rubbed me the wrong way.
That said, I know you want to move the game forward with each post, but you also post more often than anyone else, which can make it feel like a million things are happening at once, which also contributed to this feeling. Though I do think that hasty and impatient are intrinsically chaotic qualities.
While I understand what you're saying about just letting the guy talk, but your comparison falls short in that this person is literally immortal. At the time, we didn't know he had some kind of supernatural ability to become incorporeal either.
Finally re:the guard. Yes, I did taunt them somewhat (in truly the most simple sense). I just think there's a significant difference between a non-violent (but still aggressive action), and completely annihilating something. If we did get the undead to attack us while asking simple questions, we'd look better for it to the guards, whereas those guards fled from Adol in fear. Maybe it's not especially "not-paladin-y".
Alithea is going to abstain from responding in thread to a) just leave it, and b) the guards are around.
I like this bit, although I wish it was less snippy:
-I will remember a sword can be used to not only attack, but also parry. And stab, for that matter. Unlike the teachings of some other dieties and the seeming lack of knowledge regarding this among all intelligent races.
Godly teachings should sort of feel like simple instructive advice that holds deeper meanings. A sword being able to not only attack, but also to block, has some philosophical underpinnings involving seeing things as valuable for more than the most obvious use of them.
As for this argument, I think it's an argument where one side is arguing about the intent and the other side is arguing about the outcome. Both of you are right!
It is important to:
1.) Have a defined goal in-game and to spend all your actions on trying to reach that goal
It is important to avoid:
1.) Telling someone that their ideas are bad without putting forth and enacting ideas of your own.
It is important to:
2.) Moderate the number of actions you take compared to the rest of the party, so as not to force yourself into a narratively central role.
It is important to avoid:
2.) Sitting back and letting one PC take all of the actions and drive the story by themselves.
I also think that there have maybe been misunderstandings regarding what the people around you know, but that's just a worldbuilding DM-style of mine, so I'll just come right out with it:
None of these people know that their children have been turned into undead, or that the count's advisor is an undead. You know why? Nobody has any ranks in Knowledge (religion), so they can't make the check to know. None of these people have a Sense Motive high enough to beat the advisor's Bluff, so they believe everything he tells them. Your guys' role in the story is as the only people anywhere nearby that have the ability to figure out what is happening and stop it. If you want other people to know exactly what's going on through your eyes, you have to explain it to them.
HP:226/226/ AC 27, Touch 18, Flat-Footed 21,/ Fort+19; Ref+16, Will+20/ Aura of Indomitable Presence 30'/ Miss Chance 20% Female Human Warlord 3/ Sorcerer 4/ Bladecaster 7 (VMC Bard)// Champion/Archmage Tier 6
I'm sorry for heading to the inn like that; but I'm kind of hoping to find out that it's full and that we might be able to use the inn that was outside Dalaston... It would be easier to monitor and convenient if we were attacked in a place without civilians.
Female Human Arcanist 14 / Archmage 6 | HP 172/172 | AC 20 T 15 FF 17 | Saves 13/12/17 | CMD 20| Init +12 | Perc +22, SM +17 | See Invisibility, Darkvision 60ft, Aura Sight, Arcane Sight 120ft
@Divinity: Do you have any issue with Alithea taking Abadar's Truthtelling? It's obviously tied to Abadar in the game, but it so perfectly fits her portfolio, and she is supposed to be a master mage. I missed it at first pass because I didn't look at enchantment spells at all. Despite her normal opposition, I think a compulsion to tell the truth is fair game.
@Divinity, thanks for the feedback. I'll try rewriting the code to be more philosophical, though since Adol is limited to writing it himself, I am wondering how philosophical it can realistically be.
How long should I typically wait before posting? I'm trying to reel in taking too many actions myself, but it seems there were no other posts in the last day.
I just meant that one particular line. There's no reason why someone can't stab with a longsword. It just deals slashing damage when you do :P :P :P
Also, depending on what kind of sword you're actually talking about, a longsword could lack a point because it's designed for slashing instead of stabbing, or it could be pointed and designed for stabbing.
Anyway, I wouldn't say it's a time thing. Just wait until it seems there's something to post about? If you're worried about other people not doing things, you could suggest things for other people to do. I know that at least Maika is in Adol's employ and will probably do what he says, right?
Maybe, but suggesting things to do feels functionally similar to giving people orders and limiting their freedom in what they want to do. Isn't that the same as drawing the narritive to myself?
Giving people orders and suggestions are very different things when it comes to the execution of actually doing it (one is like "hey you need to do this thing right now!" and the other is like "maybe we can do this thing?"). There's not too much that you can do to actually limit the freedom of your teammates - any power that a person has over another person is generally illusory.
The difference is in terms of spotlight. If Adol does 500 things and accomplishes everything by himself, no one else gets to look cool. If he says "Ok, we need to accomplish X and Y and Z, maybe while I go do X some other people can do Y and Z", it's still up to the players of the other characters to go "Well, he's right, we do need to accomplish Y and Z" (or disagree and come up with their own goals) and then actually execute the tasks, thereby earning their own spotlight.
- - - -
Do the rest of you have a horse in this race? I'd really like input on this discussion from the rest of you.
Adol is the one who offered her part of a dragon hoard, yes, so she considers him her primary employer. XD And she does give her loyalty to her current employer. In general, she's not going to judge what you do unless you break an agreement with her, and she'll go along with basically anything that doesn't violate her existing agreements.
I really don't have any horse in the race. Uliaza works best when she's not in the spot light, so odds are if she thinks there's something that needs doing, she's gonna tell people, and then just do it. I've taken a backseat for this particularly bit of RP because Adol kind of stormed in and took the whole thing over. It's basically either Adol's way or her way when it comes to discussions from what I can tell, and she knows better than to argue in front of the people they're talking to.
@Divinity I'd like to know something; at some point in Taldor's recent history or near future , there is a civil war-like event between the princess and a number of houses seeking to keep her from the throne. Has this already happened? Is about to happen and are tensions high, or is it even ongoing, maybe? These are the events from the War for the Crown adventure path.
I think such a major event is hard to miss, and since the Pathfinder Society is/was allied to the princess, Adol, a (currently inactive) Pathfinder, might have been involved in it in some way. He has at the very least done missions (usually indirectly) supporting the princess before, though there was one high-profile mission in which part of the noble faction inflicted a bloodbath in Taldor's Senate. While this happens early in the first book there, stopping this event after it has started is also an intervention mission in a high level Pathfinder Society adventure, which he has done. I'm fine with this not giving any benefits or ruling this out of existence, but if it did happen then it would be nice to know how far things have come since then.
@Ulliaza I agree I overshot this scene too much, I guess partly from a desire to show how he would more normally act when not immediately confronted with evil entities. Do you feel this way with the previous scenes as well?
HP:226/226/ AC 27, Touch 18, Flat-Footed 21,/ Fort+19; Ref+16, Will+20/ Aura of Indomitable Presence 30'/ Miss Chance 20% Female Human Warlord 3/ Sorcerer 4/ Bladecaster 7 (VMC Bard)// Champion/Archmage Tier 6
My 2cp (as I have no idea of what is meant by "horse in this race" I'll default to that):
Some lessons are best learned on one's own... That's actually why I headed out to the inn. Other people won't calmly shrug off Adol's assumptions and prove him otherwise- they tend to get quite upset- and that should prove an important to lesson for Adol; that his assumptions have consequences- especially if voiced. Rirsa used to be Lawful Good until I realized that her developing philosophy would occasionally but her at odds with the powers that be. A guard often becomes a guard for a reason; and I've yet to see any hint of corruption in the guard; until given reason to suspect otherwise I'll grant them the trust that entails and whatever powers they kneel to aid them in surviving my wrath if they break that trust.
This adventure takes place in 4722, which is after the conclusion of all of Paizo's first-edition adventure paths - except possibly Kingmaker, which could take decades to resolve.
Having a horse in the race means that there is a horse that you have bet on, which means you stand to lose something from the resolution of the race. In other words, in means you care about the issue at hand.
All right, then I'll assume Adol is a war veteran from the initial sparking of the Taldan civil war and that he has fought in a battle or two, when the princess called on her allies to fight.
@Rirsa ok, that's a fair point. On this issue, I think that if Adol has no flaws, he is both A: boring as a character and B: has no room to grow.
HP:226/226/ AC 27, Touch 18, Flat-Footed 21,/ Fort+19; Ref+16, Will+20/ Aura of Indomitable Presence 30'/ Miss Chance 20% Female Human Warlord 3/ Sorcerer 4/ Bladecaster 7 (VMC Bard)// Champion/Archmage Tier 6
DM Divinity wrote:
Having a horse in the race means that there is a horse that you have bet on, which means you stand to lose something from the resolution of the race. In other words, in means you care about the issue at hand.
I see; thank you for teaching something I did not know.
Male Human Oracle 14 |HP 206 | AC 25 T 23 FF 17 CMD 26 | F +13 R +17 W 16 (+2 vs. primal magic) | Init +7 Perc +16
I think that Adol’s presumption of his authority is an interesting narrative device, and contrasts well with his rashness and, at least in Cal’s perspective, youthful naïveté. Though posting slightly less frequently and, by that extension allowing others more opportunities to post, I think personality-wise Adol is fine. Mortals are imperfect, and we’re still fairly mortal.
Female Human Arcanist 14 / Archmage 6 | HP 172/172 | AC 20 T 15 FF 17 | Saves 13/12/17 | CMD 20| Init +12 | Perc +22, SM +17 | See Invisibility, Darkvision 60ft, Aura Sight, Arcane Sight 120ft
I have family in town and doing my daughter's birthday today, my son's baptism tomorrow, and we're doing a 10k on Monday. I'll still be around, but probably slower to post, and only on my phone.
I need to leave for the remainder of the day and a good part of the next, so the post I made in the gameplay thread will be the only one from me for a while, excluding perhaps a short one tomorrow morning.
Feels a little awkward to see no posts for 2.5 days. Was my suggestion that bad? :') (I mean, I know Alithea was gone, was everyone else gone too?)
I'm fine with just fast forwarding to the mayor and skip past this if that is the issue. Maybe a wis 9 character would not be able to figure out the guards' reaction seems a bit weird (it could just be me personally finding it odd - seemingly no communication between remaining priests and guard, seemingly fairly relaxed reaction to news of multiple homicides etc). I'm fine with deleting it if the GM has that ability.
That aside, I'd like to ask permission to change Adol's premise slightly. The way I orginially wrote him as a super naive cheerful good guy was how he was during most of his pathfinder career. After this, he was involved with two civil wars, got exiled from his own paladin order for reasons he doesn't agree with and was semi forced into a position of rulership for an unknown period of time. Before, all this had no effect on him as a person whatsoever. This probably realistically should be the case and that being a bit more jaded than he used to be is the result. Of course, that doesn't make him any smarter per se. This would be more in line with his behavior after the combat here, which is probably not OOC for the aligment but I do agree is OOC for his original premise.
Sorry. I didn't think the guards would do something following three seperate diplomacy/diplomacy-like answers checks to de-escalate the situation. I probably should have waited, yes. I guessed that given Ulliaza's reaction and Alithea's comment here that these bits of RP weren't liked that well OOC too and I partly wanted to quickly stop anything related to Adol escalating anything.
Well, what it accomplished is that you posted something, and then you posted the response to that thing and then in the same second post moved the scene forward and brought up a new topic of conversation. It took away my opportunity to post, significant actions on part of the NPCs or not.
Yeah that's a my bad. I should have waited to mention the whole 'Constantly detecting magic' thing until after mentioning her not leaving and getting a response.
I'd like to follow up on the mayor, but I'd rather have the others make the call. The only other lead i see now is talking to the clerics we saw at the town square.
So, I can't make you guys post, but I'm going to need more intellectual input from all of you (except Adol, who is doing a great job with this) if this game is going to function. You have several problems that need to be solved, and your characters are all equally responsible for solving them. I primarily need to see more posts from Uliaza and Calxakti in which ideas are discussed and concrete actions are taken.
There are many pieces of information that you don't have, and I frankly won't take "we don't have the resources to find the information" as a valid excuse from level 14 mythic characters with self-made organizations behind them.
Information you don't know:
Who is Eldran Tath? What are his motivations?
What are the bloodless? For what reason are they being created?
Why is the mayor working with Eldran?
Why is the dragon Horranath attacking Dalaston?
Where is Horranath's lair?
There are also a few basic tasks that you need to solve in order to stabilize the situation:
Track down and then defeat Eldran Tath and his bloodless.
Kill the dragon Horranath.
Stabilize town politics.
You have gathered some clues. Things you know:
Eldran came to town somewhat recently. No one you have asked knows anything about him, except that he's close to the count and that he's intimidating.
The Count demanded sacrifices be given over to the Abadaran temple some time ago. The sacrifices then emerged as superpowered undead and began terrorizing the town.
The dragon has made two attacks recently, one on a nearby mine and one on the town itself. Many have died and are wounded, and the city is on lockdown because of the attacks.
The mayor has assured everyone that he has a plan to take care of the dragon.
Adol's cohort received a vision about the situation, which she explained to Adol in this way: "We have seen cities destroyed, we have seen the heat of a forge, and we have seen a river of souls, stopped by a dam made of purple, glowing stone. We have seen a place - our divinations showed us a city: Dalaston."
Alithea's magic-detection artifact detected the use of powerful blood magic within the city of Dalaston.
- - - - -
It is everyone's responsibility to push the action forward! The less you do it, the more everyone else has to. I believe what you are doing now is questioning the mayor? Do we know what you plan to ask him? Who is going in to talk to him, and how?
What do you want to do after you are done with that?
If all else fails, I could simply try casting find the path to either Eldran or the lair of the dragon, though that is probably too easy and bound to run into some complications (Eldran could be underground, for all we know. Plus, the mayor is right in front of us and alone. He is an extremely valuable source of information and we should deal with this first?). For now, leaving the town in this state without at least questioning the mayor seems like a bad move. I'd also prefer not to wait too long - every moment that goes by either the dragon could be back or Eldran could try going after the villagers again, but that was already put forward in the game thread. I think Ulliaza (probably justifyably) wanted Adol not to be the spokesperson anymore so I'm simply waiting for other ideas and other people to take the front, at least temporarily.
For what to ask the mayor, a list of topics would be:
-Everything relating to Eldran (when did they meet, where, what does he know about him, how did he became his aide, does he have a home in the city or some other residence - does he know where Eldran might have gone? On Eldran's home, the town guard might also know this, or any knowledgeable villager).
-Why he turned to Eldran for the dragon instead of informing the crown back in Oppara.
-What his plan is in stopping the dragon (honestly, I'd forgotten about this, thanks for pointing it out, Divinity).
-Why the mayor agrees sacrificing his villagers is preferable to asking help from the Crown, who a reasonably intelligent person would probably figure has the connections to summon those able to beat the dragon, even if the crown doesn't have the resources themselves.
-If the mayor has any clue why this town is so important that it has the attention of both an ancient dragon and an extremely powerful undead necromancer.
There are just some examples I can immediately think of. Some of them could be asked to the Sarenrite clerics of the town as well. There is also one lead that a thief-type character or Maika could take in opening the safe in the church of Abadar to read the church documents, I think this option was discussed previously but then forgotten.
And what was that about a mine? Were they mining that purple stone for the town and is that why the town was attacked by the dragon...? I cant remember the mine ever being mentioned before.
Regarding fixing internal stability, I had an idea about sending a letter to the pathfinder lodge in Oppara (the capital city of Taldor), with a request to forward it to the Queen or whoever is our current liason with the Crown. I'm sure news about what the Mayor and his aide have been doing, whether or not the guard was also involved, would not sit well there. They might be able to send aid to restore local stability while we continue to deal with Eldran and the dragon. However, since we have more pressing issues to worry about right now Adol hasn't dicussed this yet.
Female Human Arcanist 14 / Archmage 6 | HP 172/172 | AC 20 T 15 FF 17 | Saves 13/12/17 | CMD 20| Init +12 | Perc +22, SM +17 | See Invisibility, Darkvision 60ft, Aura Sight, Arcane Sight 120ft
I'd be inclined to contact the regional Abadaran bank. They're likely going to be much more furious at this offense to their temple, and they're all about instilling order.
Find the path is of limited use, as it can only be used on "prominent locations", which I would interpret as being locations that are not hidden. For example, if Eldran has some kind of secret base, you couldn't use Find the Path to find that base.
Also, a friendly reminder that you need line of sight to cast the message cantrip on someone.
Sorry for not being involved as much as I should, things have been a bit busy lately. Uliaza's thinking that the best bet for them would be to just focus in on the dragon and slay him.
Female Human Arcanist 14 / Archmage 6 | HP 172/172 | AC 20 T 15 FF 17 | Saves 13/12/17 | CMD 20| Init +12 | Perc +22, SM +17 | See Invisibility, Darkvision 60ft, Aura Sight, Arcane Sight 120ft
Do Ulliaza and I, in particular, who dedicated time to getting people out of fires have any idea of the death count? In particular, we have a decent idea of how many bloodless Eldran has created, at least as a player, I don't know how many casualties / fatalities occurred during the dragon attack. I think this would factor into Alithea's threat assessment.
I don't believe you have ever actually asked anyone how many there are, but you have seen fourteen of them and have killed nine of those fourteen.
On the death count:
Since neither of you actually counted, you wouldn't know an exact number, but there were dozens of people who were injured and you know that somewhere around ten people died in this last attack.
@Rirsa, I noticed something a bit weird reading back your discussion with the innkeeper. How does she know what a bloodless is, when no one else in the town seems to? How is she so knowledgeable about undead? Maybe you can ask her this before leaving?
HP:226/226/ AC 27, Touch 18, Flat-Footed 21,/ Fort+19; Ref+16, Will+20/ Aura of Indomitable Presence 30'/ Miss Chance 20% Female Human Warlord 3/ Sorcerer 4/ Bladecaster 7 (VMC Bard)// Champion/Archmage Tier 6
Adol Cristin wrote:
@Rirsa, I noticed something a bit weird reading back your discussion with the innkeeper. How does she know what a bloodless is, when no one else in the town seems to? How is she so knowledgeable about undead? Maybe you can ask her this before leaving?
Good question; @ DM Divinity is that a inference or did Doriana actually say 'bloodless'?
Have you ever wanted to play a character who can explore the Great Beyond without fear? Have you ever wanted to kill a demon lord? Have you ever wanted to have your own cult? How about work alongside actual deities? If yes, please keep reading!
There is so much material in Pathfinder made for high levels that absolutely never gets used. Even if you were to play every adventure path and every module (which none of us will ever do) there would still be oodles of really great material out there that never sees the light of day. Who ever gets to fight Kostchtchie? Who ever goes to Jalmeray, or Leng? Who ever gets to build world-shattering super-powerful constructs?
Well, I'd like to at least partially remedy that. There are many parts of Golarion and its Great Beyond that I love and which I would love to explore with a few good players. My first caveat: This will inevitably be a high-level mythic adventure, and while I'll do my best to keep it from being too semantic, it's inevitable that high-level Pathfinder involves a lot of number crunching, especially during the build phase of things (y'know, before your PC is finished). However! You do not have to build a 15th-level character to be considered for this game! We will do that together afterwards. My goal isn't to spend all day looking at dice rolls, of course, it's just important to mention. However, for those willing to put in the work, I have many (what I hope are) interesting adventures and powerful, savage foes to pit your PCs against. The freedom of having a flexible, powerful party is being able to throw things at them that really feel epic and watch as they succeed anyway.
The second thing that I'd like to explore in this game: The Divine Source mythic path ability. Divine Source allows a mythic character to grant spells to worshipers as though they were a god, and in so doing become a sort of demigod. They are able to start a cult, which allows them to make sweeping changes in the world as people empowered by them go forth to evangelize on their behalf and enact their visions for them. As soon as I saw that ability the first time I got Mythic Adventures, I knew I wanted to play with it. The idea that a character could start a real religion with real dogma and real divine powers was super cool, and that it gives even full-martial characters flavorful magic related to their portfolio is an even nicer touch.
The third thing that I'd like to explore in this game: celestial politics and relationships. If you go into the wiki or you buy the setting books, you'll see that all of the demigods, demon lords, empyreal lords, and even real deities have regular personalities, goals, relationships, even homes and friends. In fact, the thing that really got me pumped about trying this kind of game was reading the wiki article on Chaldira Zuzaristan, a halfling demigoddess of fortune in battle. She has a regular home, friends, she goes on adventures, and she has solid relationships with other deities. I thought: We could play our own game, with PCs that are like that! Powerful, (divine, even) extraplanar creatures with agendas and personalities and homes and which still feel human. That's canon in Golarion's world, and that's really exciting to me.
In between, there will be downtime, allowing you each to develop relationships with other divinities, build your own divine realms, guide or develop your cult, and also do the normal things that normal PCs do during their downtime (like craft magic items, for instance). Basically a normal campaign, but with different themes and a greater scope.
For our first quest, one of the worshipers of the PCs will have gone missing in Leng. Unfortunately, it is very difficult to reach Leng without specialized equipment or powerful dream-traveling abilities, and it is especially difficult to reach Leng as a group. Thus, one of the PCs' allies recommends that they retrieve the Dreamstone, an ancient artifact that fixes the Dimension of Dreams in a radius around it. Thus armed, the PCs could enter the Dimension of Dreams together, find Leng, and retrieve the lost cleric.
Unfortunately, the Dreamstone was lost centuries ago in an attack by the powerful fey called Leviathan. Legend has it that the inside of Leviathan contains a demiplanar city, and scholars theorize that if the Dreamstone still exists, it must be still within Leviathan. The PCs must travel to the First World, find Leviathan and climb into its gullet in order to retrieve their chosen artifact.
So, if all of that ranting resonated with you at all, please continue on to the spoilers below to see what I'm looking for to join me in writing this.
Your Demigod:
I am not looking for, and in fact do not want a full build from you. I am not interested in number crunching and auditing the character sheets of high-level characters, nor am I interested in giving you guys such a high entry cost for joining. If you give me a statblock, I will be displeased!
However, I will say that the campaign will begin at level 14/mythic rank 6 (I realize that this only puts your PCs at CR 17, but it gives you someplace upwards to go - you will eventually reach CR 25, and be every bit the equal of canon demigods). Every character will have at least one iteration of Divine Source. We will be using some alternate rules from Unchained (diseases and poisons, background skills, automatic bonus progression, etc.) and we will be using some minor and assorted houserules. Third-party content will be mostly allowed, as long as it's not poorly written/edited and it doesn't overshadow something that already exists.
What I do want to start is information about who and what your characters are. So please, answer me this questionnaire:
1. What is your character? Where are they from? If you want to go wild, you can choose just about anything. Desna is an eldritch abomination from the depths of space who became a butterfly goddess of wanderlust, and Great Elder Iuu was the first stone giant elder who became the herald of Minderhal.
2. What is your character's portfolio? This should include two to four single words that can easily describe your character's area of focus (such as 'volcanoes, sacrifices, and maidens') as well as a short description of your character's area of focus ('Zalvork's divine portfolio is entirely focused around hoisting maidens up to the top of active volcanoes and throwing them in. He believes that true cosmic truth lies only within the moments of innocent terror experienced by the maidens as they realize that they will shortly be immolated, and that he is populating Heaven with an army of revenge-seeking good souls'). In addition, I'd like you to choose four cleric domains that represent your character's portfolio. If your character has a non-neutral alignment, they must possess the corresponding alignment domains ('Zalvork grants access to the domains of Evil, Earth, Fire, and Death'). For inspiration, go read the entries of existing demigods and gods!
3. What does your character look like? All deities and demigods possess a unique appearance based off of their portfolio. A demigod representing destructive fire takes the form of a predator made of flickering flames. A hero-god of bravery takes the form of a swashbuckling swordfighter. A deity of wind and weather takes the form of a living elemental storm. I realize that it may be very strange to play a character with such an alien appearance, and it absolutely isn't required, but you should have an evocative appearance based strongly off of your character's portfolio.
4. How did your character become a demigod? The origin stories of the multiverse's divinities run the gamut. Some had mythic origins (child of a deity, science experiment with Nahyndrian crystals, mythic parents) that experienced a mythic ascension through some epic experience while adventuring. Some were outsiders that ascended through climbing the ranks of their home plane's politics. Some were purposefully granted divinity by a powerful patron.
5. Where does your character live? Most demigods live somewhere in the Great Beyond, in a home or realm that they have carved out for yourselves. At the beginning of your characters' careers, they won't be powerful enough to have already carved out their own divine realm, but they should live somewhere that allows them to pursue their goals more easily. Perhaps they live on the Material plane at the center of their cult. Perhaps they live on Axis inside of Abadar's realm. Perhaps they live in Basrakal, the newly-published city of planar outcasts.
Your Cult:
As demigods, your character has a cult. I need some basic information about your character's cult, both because it informs more about your own character, but also because it gives me a lot to work with!
1. Where in the verse is your cult centered? This is probably close to where your character adventured, if they were a mortal adventurer. If not, it's probably someplace where the people have an existing theological reason to worship your character - perhaps, for example, your character is a sun god who is poaching worshipers from the Cult of the Dawnflower in Qadira due to that region's f~+#ed-up interpretation of the goddess.
2. What sorts of people worship you? In answer to this question, I'm just looking for a few words that describe why people are drawn to your character and what sorts of personality types commonly worship them. Perhaps your character is the god of lone road warriors and is worshipped by every leather-jacket-wearing motorcycle-riding badass in the world, for example.
If you are planning to have Leadership (totally allowed and potentially encouraged!) you will have a cohort. Because your character is a demigod, that cohort will be your character's herald. All true deities have a herald, and their herald is their foremost servant.
3. If your character has one, please describe your character's herald.
Alright, well. I think that's good. I don't know whether this sort of thing is something anyone really wants to do, or how long it will take anyone. I don't think it would be beneficial to set hard deadlines now.
I am looking for a triumvirate of three allied demigods. Every pantheon has dark deities, so feel free to make deities of any sort of bent that strikes your fancy! However, all three characters I choose must have believably chosen to specifically work with one another for some reason. Keep that in mind! Other than that... I'm purposefully being about as permissive as I can. Show me your creativity!
Dotting. Already wanting to play a demigod based at least partially on entropy and disorder, something constantly mutating and changing. I'll take my time writing up the full submission but wanted to get at least that out there for the other players since we will have to have an allied group of three.
Dotting. Already wanting to play a demigod based at least partially on entropy and disorder, something constantly mutating and changing. I'll take my time writing up the full submission but wanted to get at least that out there for the other players since we will have to have an allied group of three.
Weird. The first thing I thought of was something with decay and rebirth.
Weird. The first thing I thought of was something with decay and rebirth.
Go for it we could definitely group up. I already started jotting down notes and on first look it seems I want to go more of the chaos/madness route. My basic concept for origin story is an Oracle of the Old Gods who dabbled in the occult and also became a Medium. The odd mix of protean gods and multiple channeled spirits all working through a single mortal body over time got merged into a single being composed of them all which is constantly changing.
I don't have a character name yet - still mulling options. XD But this is what I'm working on so far.
Character Outline (Draft 1):
1. What is your character? Where are they from? My character is a former resident of Hyraeatan, the City of 7 Seraphs - a planar city with a wildly diverse population and an emphasis on balance. More recently, they've obtained a second home in Axis and frequently spend time traveling between the two cities. Hyraeatan's ban on Eternals (demigods, some other immortals, etc.) from doing too much to locals without permission means Axis is a whole lot easier to work from.
Their primary job is working as a Demigod of Transacted Magic - or, in other terms, they sell magic and miracles. This is not in the sense of charlatans - rather, they actually provide whatever powers are purchased from them, while also safeguarding the accounts of those who deposit funds in anticipation of future use. Mechanically, I intend for them to take the Agent of Accrual Prestige Class, which allows the other players to invest money in order to obtain basically at-will benefits.
Notably, I'm thinking that they may have been hired to provide exclusive services to this group of demigods, which is both a reason for them to cooperate and protection against some villain offering to pay them to turn on the party. XD For this character, a deal is a deal - if you buy their loyalty for a time, then they will be genuinely loyal for the duration of the agreement. No promises for afterward, but their word is reliable once given.
2. What is your character's portfolio? Transactions, magic, fairness, and loyalty. This demigod is scrupulously fair and neutral in transactions, and may be partially responsible for the relatively standardized price of spellcasting services across the universe. They are probably Lawful Neutral and don't attempt to apply morality to those who buy their services. They believe in educating clergy about the reasons for selling magic instead of always giving it away to others, help manage the distribution of expensive material components to churches, and otherwise desire to make magic and miracles widely available.
Domains: Law (Loyalty), Magic (Rites), Protection (Defense), Travel (Trade)
3. What does your character look like?Considering this. Not totally set on the appearance.
4. How did your character become a demigod? This character ascended to great power through cooperation with the House of Heights, one of the 14 major organizations of her home city and one that focuses specifically on trying to help members achieve immortality or even divinity. They've succeeded more often than most people realize. They're also on relatively good terms with the Temple of Coin, the city's (rather greedy) banking organization, which actually invented a way to sell magic and miracles.
5. Where does your character live? Axis and Hyraeatan. More the former than the latter, recently, for legal reasons. That said, they are on extremely good terms with the Church of Abadar and work directly with the faith of the lord of regulated commerce.
----
Your Cult:
1. Where in the verse is your cult centered? This character's cult is centered in highly-populated settlements, usually anywhere that has a Church of Abadar in it. They are noticeably mercantile, but also objectively neutral to their customers. Their demigod demands fair and transparent pricing, so even the most chaotic individuals know that they can trust this particular cult to give them a good deal. The affiliation with Abadar means it's easier to sell services straight out of the temples and banks of the lord of commerce. They have a moderate following in their home city, too, which is probably the biggest single pocket of faith.
The cult itself is fairly small and has no particular interest in growing except to the extent needed to staff locations - they make plenty of money by selling magic and, indeed, often hire powerful local casters to work for them and be available to sell spells. All those 9th-level casters in large cities who somehow never seem that interested in politics or getting noticed except when some group of adventurers needs to buy magic? Yeah, that's this cult in action.
2. What sorts of people worship you? People who like both magic and money. This cult offers fairly reliable income and actively promotes things that help others see it as fair and accessible. That said, the cult leans towards morally neutral members - those who want to cheat and exploit others are harshly discouraged, while those who want to help others may be uncomfortable at the idea of selling magic they know could be used to kill innocents. The cult is willing to sell or provide almost anything not long-term harmful to themselves or illegal in their area, including participation in sensual rituals or using their own blood as components, and it takes a certain aloofness to be willing to sell all types of magic on demand.
3. If your character has one, please describe your character's herald. This demigod does not currently have a herald, mostly because they haven't found anyone else with the right abilities yet.
Well my "quick note-taking" very quickly became an almost complete first draft. It all just rolled onto the page immediately, I guess I already had a concept hidden in my brain somewhere.
The name is nowhere near final (I just put Priella since I like that name for some reason) and it's still missing some details and refinement but I wanted to get it posted so GM and people could see what I've got in mind.
Character Outline (rough):
1. What is your character? Where are they from? Priella has a very ordinary background as a human woman from Golarian. Nothing fancy and nothing wild.
2. What is your character's portfolio?
Areas of Focus: Change, Rebellion, Madness, and Whimsy
Description: Priella's portfolio revolves entirely around change as it's own purpose. Some of the changes she enacts are beneficial, some are not, but everywhere she applies herself ends up completely different than it was in one aspect or another.
Cleric Domains: TBD Chaos for sure, probably at least some of the subdomains of Madness. Still picking the others. Too many of them fit partially and too few of them fit completely.
3. What does your character look like? Priella looks like an average human woman, with her features constantly changing. Her eye color, hair, skin tone, and other cosmetic physical features are always in flux. As she faces different tasks and challenges, her body (height/weight/musculature/etc) morphs relative to what is needed...and sometimes to exactly the opposite of what one would think was needed.
4. How did your character become a demigod? She was a common adventurer, Oracle of the Old Gods, when she began to dabble in the occult. She began to augment her divine abilities by channeling different occult entities. The forces of the protean elder gods also present inside of her began to affect the entities and over time all of the different powers and personalities acting through her merged together into a single constantly changing being.
(Mechanically she's an example of the dangerous idea of multiclassing an oracle of the old gods with a medium :D)
5. Where does your character live? Priella still resides on the material plane where her physical body originated. Her always present desire to implement change leads her to constantly travel. She follows a drive that she does not understand, searching for things that she feels need to be changed. These things could be as be as mundane as a simple farmer that she feels needs to change professions to goals as lofty and bringing down long standing governments that are too rigid for her tastes. She never knows where she will be drawn next or what the urges will drive her to affect.
THE CULT:
1. Where in the verse is your cult centered? Priella's cult is as formless as she is. There is a core group of followers that travel in her wake, seeking the experience of watching her work and reveling in the stranger changes she might leave behind. There are also groups of followers that remain in place, grouping in areas where her effect has been felt most strongly, and there are solo adherents who travel the world in her image seeking to enact their own changes.
2. What sorts of people worship you? Most of her followers are people who feel the need for change themselves. This can include people who research new forms of alchemy or magic, dissidents who are not happy with their current lives and structure, and often simply lunatics. There are also those common folk whose lives she has personally affected in a beneficial way who worship her simply as a personal savior who improved their lives.
3. If your character has one, please describe your character's herald.TBD (There will be one, but I am unsure what it will be)
Not only is this a character I would LOVE to play, I like the fact that she can work well with almost any other characters. All gods/demigods are seeking to change the world in some way and as such I cannot picture someone who she wouldn't be capable of grouping up with.
Like Mat_H, I kinda just started jotting some stuff down and ended up with a Mindslaver Mold that slowly gained divinity over years and years of being worshiped by a primitive tribe.
Rthignynt:
1. What is your character? Where are they from?
Rthignynt was once a Mindslaver Mold living deep within the Mwangi Jungle. The mold was content to feast on whatever it could find on the jungle floor until a primitive tribe stumbled upon the mold. They began to worship the Mindslaver as their “Green God” and the tribe’s shamans offered prayers to their god, whom they named Rthignynt. The tribe offered sacrifices, sometimes willingly giving themselves over and sometimes offering captured adventurers. All this to keep their god happy. Over time the spark of divinity began to glow inside Rthignynt and with that, came the memories and knowledge from each being that Rthignynt had consumed. With this came a greater understanding of all things and a desire to be free of the tribe. Rthignynt discovered that by focusing on the memories of each individual it could take the form of creature, though it would lose its shape in a matter of minutes and revert to a green mold. To counteract this, Rthignynt moves its focus from one creature to the next. The result is a being that takes the form of a man only to have decay and regrow into a beast and then into a woman. Ever reflecting the nature of life, death, and rebirth.
The shamans began preaching of a day when their god would leave their tribe and called for the bravest of the warrior to help imprison Rthignynt. The warriors were unable to contain their god and Rthignynt fled the jungle in search of a way to return to the First World.
2. What is your character's portfolio?
Alignment N
Areas of Concern: Change, Decay, Fertility, Growth
Domains: Death, Knowledge, Plant, Repose
Subdomains: Resurrection, Decay, Growth, Memory, Thought
Favored Weapon: Hunga munga
Symbol: Flower blooming from a mushroom
Sacred Animal(s): Vulture
Sacred Color(s): Gray and Green
3. What does your character look like?
Rthignynt’s true form is that of a large, green mold. However, it maintains a constant flux of various forms as it grows, decays, and regrows into a new body.
4. How did your character become a demigod?
Rthignynt became a demigod after hundreds of years of feasting and being worshipped.
5. Where does your character live?
After having found passage to The First World, Rthignynt would have found a small patch of The First World to keep to itself.
1. Where in the verse is your cult centered?
Forests, jungles, swamps. Even the occasional sewer or slums. Places where the natural cycle of all living things can be witnessed.
2. What sorts of people worship you?
Rthignynt’s cult attracts people of many backgrounds and, more importantly, morals. While there are definitely those who follow more unscrupulous methods (e.g. necromancers or assassins that favor poisons) there are those drawn to the cult who seek to cultivate new life. Blight Druids that seek to heal ravaged lands or foster the rot and alchemist seeking new methods to utilize mutagens are among Rthignynt’s followers.
How do you feel about templates? I’m thinking about a natural werebear druid who becomes a demigod of good lycanthropes. Or possibly a half-dragon who becomes a demigod of Draconic-allies humans (Apsu generally being concerned only, or at least primarily, with true dragons).
1. What is your character? Where are they from?
Amnon is a human from the Inner Sea, one of the first people to meet Aroden as he lead the Azlanti survivors from the collapsing empire following Earthfall. He followed Aroden for many years before he was lost in an adventure in what would eventually become Egorian. Trapped and petrified in a collapsing demiplane he was recovered and revived by Iomedae thousands of years later.
Seeing in her what he saw in Aroden he joined her cause and fought alongside her during the Shining Crusade, coming to be known as the Shadow of Iomedae. Amnon was her chronicler and historian, but also her spymaster. Even the honourable and just need knowledge of the workings of their enemy.
2. What is your character's portfolio?
History, Humanity, Service, Spies
Amnon has taken up part of the portfolio of Aroden following his death. He is the patron of chroniclers and historians but also of spies and service to ones liege lord.
Domains: Law, Knowledge, Protection, Community
Favored Weapon: Dagger
Symbol: A pair of eyes, one gold, one grey
Sacred Animal: Spider
Sacred Color: Gold and Grey
3. What does your character look like?
It is difficult to know what Amnon truly looks like as he changes appearance on a regular basis, depending on the situation. In the Courts of Kings he might appear as a wizened old sage, weighed down with tomes of knowledge. On the road he might pose as a travelling mercenary or merchant. Infiltrating the domain of a demon lord he might take the form of a babau.
4. How did your character become a demigod?
Amnon was raised to divinty by Iomedae in the years following her own exaltation.
5. Where does your character live?
Amnon has made his home in Axis, in an area known as the Empty Court, the former divine realm of Aroden. Iomedae has tasked him with trying to learn the fate of Aroden, a task to date he has singularlly failed to complete. This vexes him. However, he is rarely found here being a regular traveller of the Great Beyond.
Your Cult:
1. Where in the verse is your cult centered?.
Amnons cult is largely based in the Inner Sea region, particularly Taldor and Cheliax. His followers work to preseerve the true history of humanity whether preserving it from the chaos of Taldan civil war or from the redactions of Chelish hellknights.
2. What sorts of people worship you?
Historians, storytellers, academics and seekers after truth.
He did say that templates, monstrous characters, etc. are fine.
Accordingly, I think I'll go with a demigod of vampires. Specifically the scheming, planning, patient vampires, not the ones who revel in bloodbaths and destroy all, but the ones that are calm, collected, and will crush your mind and soul like a flea underfoot if you annoy them.
This seems to be the week for bringing back old characters of mine, because he's going to be very heavily based off a Moroi mastermind-type mesmerist that I made some time back. I like to think that his aspirations towards godhood finally paid off.
I'm happy to see you guys working on things with such fervor :O and I gotta say, I'm pretty pleased with what you have to offer so far. It's pretty much just the right level of specific, so good job!
I didn't see any questions I urgently needed to answer, did I?
Been thinking all day and think I have the idea pretty much finished.
character:
1. Who is your character and where are they from.
Teras was born to a small family in Magnimar who was very poor, and looked to help his family. He became a gladiator trying to win money in the arena to help his family. He found he had a gift with weapons favoring using a spear and a shield to demolish his opponents. After he made some money to help his parents he decided that he could make more money as a mercenary and enlisted with a traveling company of mercenaries called the Red Legion. He quickly showed his talent and rose in the ranks to command his own squad.
One day the company was embroiled helping to close the worldwound and the company was decimated fighting the demons. But in the fighting he killed several high ranking demons. The company now without its original leader sling to Teras as its leader. They continued to fight demons and helped to kill other great creatures. Over time he became more of a cult leader. He and his company fought to kill a great dragon thousands of years old and when he killed the beast he completed his accedence.
2. Character portfolio
He has developed a love for battle and become a counterpart to gorum. Whereas gorum is a chaotic god of war seeking destruction, he is a more focused on the glory of battle and comraderie that soldiers feel when fighting together. He is a patron of mercenaries, soldiers, and others who seek battle but don’t fit into the chaotic nature of gorum.
Domains: glory, law, community, war
Subdomains: cooperation, heroism, loyalty, tactics
Favored weapon: pilum
Symbol: a sword crossed with two pilum, and a wreath crown above the shield.
Sacred Animal: the warhorse
3. What does he look like?
He looks like a normal man. He has bright blonde hair but with grey eyes. He wears a breastplate, greaves, and a helmet. He wields a shield and his pilum. His armor is bronze colored and emblazoned with the symbol of his company which is a wreath crown.
4. how did he reach divinity
Through a mixture of leading his cult of warriors and slaying great creatures.
5. Where does he live
He still resides on the material plane, leading his company of heroes in ever greater pursuits of glory. Even as he feels more and more godly he wishes to remain with his men as long as possible. Though he knows one day he must leave to keep them safe otherwise they will all die trying to keep up with their captain.
cult:
where is the cult located
His cult is mainly located with him traveling the material plane picking up more and more as his glory grows. Though the arena where he fought as a youth in Magnimar has become a gathering place for those that spread his name and spread the word of his deeds.
what kind of people worship him
He attracts those that seek fame and glory through battle, so a large variety of people, from good to evil. Yet he also attracts those that fight together for a greater purpose or who plainly fight because they need to. He attracts a wide variety of people which causes numerous problems within his company of heroes.
who is his herald
His herald is a man who has served in company for a long time by the name of Baintine. He fought with the company for many years but after seeing Teras’ ability and leadership he became his biggest supporter. He is a loyal lieutenant to him in the company and is a capable fighter in his own right but has became charged with divine power as he continues to adventure with his captain.
Oh lord, the Dreamstone. Just finished running the House on Hook Street on Roll20 earlier this year.
EDIT: Given the intent to have players be built using class levels, would it be inappropriate to play a creature such as a daemonic harbinger/empyreal lord/archdevil/psychopomp usher that are sorta demigod-ish? Or would that get too far away from your idea of "demigods as people"?
@Mat_H / Priella - I think your ascendancy story should involve some kind of non-repeatable event. Otherwise, anybody could become a demigod or mythic character just by multiclassing, as it reads in your backstory. It's a really cool, unique concept, just something I noticed.
@Mythicman/Teras - Getting a real Greece vibe from you, cool.
I don't think that there is a gladiator arena in Magnimar. Did he travel abroad, or was his fighting more of a street-style alleyway brawl at the beginning?
I was serious when I said I wanted a description of your cult (which is great!) in addition to a shorter two-to-four-word summary of your portfolio, so that's just about all that's missing.
Can you physically describe Teras' herald?
@Rednal - I see you're inspired by the other recruitment!
It's a nice little niche to fill in - making sure that spellcasting services don't go uncontrolled. It's the kind of thing that doesn't really get addressed in Golarion's setting, so it's cool to see that.
There's a good excuse to adventure - being hired. However, it puts the question that the PCs may need a patron in order to make that a reality. Any idea what that patron might be?
Chapel Ty'El/Rthignynt - That is a unique concept that will require a monster character, I hope you're okay with that.
I suppose my main question is how he might fit into an 'adventuring' party. What are his personal goals that might prompt him to leave his lair and go out into the wide universe and do some adventuring?
@andreww/Ammon - Your character seems very easy to fit into a party and an adventure. He has a built-in reason to explore and quest, which is nice.
Does he have any relationships with other divinities besides Iomedae?
@Belltrap - It's not inappropriate to play a creature like that. It's totally intended to be one of the options!
The idea of "demigods are people" isn't "you should play a human" but more "you should be approachable and have real interests" kind of thing. I'm not really interested in seeing "I AM THE GREAT AND POWERFUL ---, BOW BEFORE ME" take-everything-seriously always-stoic type characters being everyone.
@Mat_H / Priella - I think your ascendancy story should involve some kind of non-repeatable event. Otherwise, anybody could become a demigod or mythic character just by multiclassing, as it reads in your backstory. It's a really cool, unique concept, just something I noticed.
I can see that. I didn't really intend it that way, I see her as almost an accidental (and sympathetic) demigod, with the ascendance happening when she lost control of her spirits and her powers and instead they all took simultaneous and permanent control of her.
I already planned on taking time tomorrow to refine my entry, so I will also add in a better description of the cause of her ascendance as well as some kind of specific event for the turning point of when/why it occurred.
Put simply, any patron might be interested in seeing certain tasks get accomplished. For that matter, it could even be the other players - shortly before the campaign begins - hiring this character to provide added help and support because two people seemed like too few. XD Almost any pair of powerful entities might want to hire someone they can rely on to be fair and neutral while helping them, and when there's a demigod out there whose entire reputation is built around selling the power people want, well...
(Off-hand, any good and most neutral deities might hire them to help protect a specific interest. I left it pretty open on purpose to let you pick anything that matches the plot.)
So... I was going great, repurposing Murnau Ruthven from my old idea for the character into a demigod, and it was going to be great, and he would be the LE counterpart to Zura, the primary CE vampire deity in Golarion....
And then I discovered that he already existed in-canon. Right down to the name (I guess we took inspiration from the same source). Apparently Blood Emperor Ruithvein already exists as one of two LE vampire Infernal Lords. He's been mentioned exactly five times in all Paizo publications, all in passing.
So, all that to say, I had the exact same idea for a demigod as one that already exists in canon. However, there is virtually nothing written about him in any form, and is essentially a blank slate. All that to say... can I co-opt him? Take his blank slate, work with what already exists, and flesh out this canon demigod for the game?
So... I was going great, repurposing Murnau Ruthven from my old idea for the character into a demigod, and it was going to be great, and he would be the LE counterpart to Zura, the primary CE vampire deity in Golarion....
And then I discovered that he already existed in-canon. Right down to the name (I guess we took inspiration from the same source). Apparently Blood Emperor Ruithvein already exists as one of two LE vampire Infernal Lords. He's been mentioned exactly five times in all Paizo publications, all in passing.
So, all that to say, I had the exact same idea for a demigod as one that already exists in canon. However, there is virtually nothing written about him in any form, and is essentially a blank slate. All that to say... can I co-opt him? Take his blank slate, work with what already exists, and flesh out this canon demigod for the game?
Yes, absolutely. There are an insane number of deities in Pathfinder. If you want to take the place of one (minor) one that exists and isn't too consequential, you absolutely may. Doing that removes that deity from canon in my world and replaces it with your character.
As a side note, even if you don't want to see a character sheet from me, having a better sense of build rules will help me create their personality and ultimately make a better final submission. XD Oftentimes, what I pick mechanically helps to influence the attitude, background, and various fluffy details of a character I'm making.
(And it's not as hard for me to make high-level complicated characters because I use software to do it, so don't worry that it would be putting me through too muck work or anything this early in the process. XD I enjoy making characters.)
Oh man, this is super cool, even just as a thought exercise. I've got a few ideas for gods/demigods cooked up already, more on the back burner. I'll have to think over things, see what's out there already, feel for what sticks...
Funnily enough, my first instinct was to work on a god of entropy/decay as well, although he has a decidedly nature-based bent to things. I'll probably do the write-up for him even if he isn't what I go with, in the end. Man, so much cool thinking goes along with this!
I understand! I plan to post the build rules sooner than later, but I wanted to see concepts first, and honestly I wanted the opportunity to approve concepts before I allow somebody to make a build.
Working on other stuff right now, but I'll post the build rules when I get a chance.
Here, have another chaotic character revolving around change!
Saint Ulliaza:
1. What is your character? Where are they from? Ulliaza was born to drow nobility in life, as a member of House Vonnarc. Her easy life amongst the elite of drow society would never come to be, as her parents were taken out as political enemies incredibly quickly. She was spirited away from her potential murder by one of her parents servants, but they were both captured by duergar a little later.
Thus, she spent her childhood growing up amongst the slaves of the duergar. She was sold to a wealthy merchant for her ‘rarity’ and grew up a trophy. Her fellow slaves provided bits of kindness when they could to the young child, and she kept her head down while her magic grew in her blood. She grew quick witted, intelligent, and rebellious. A soft word here, a swipe of a knife there, and a single thrust was enough to end the merchants life and start her revolt.
She rallied the other escaped slaves and together, they tore their way out and into the Darklands proper. It was only the beginning of their fight, as they didn't stop at freeing themselves. Slave caravans of all factions were attacked, raids were made into towns and cities, they sparked revolts wherever their trail was left. At the head of all of it, was Ulliaza, throwing the weight of her wits behind the cause. It all came to a head when she threw her mind against the First Daughter of House Vonnarc to give her followers time to escape during a raid gone wrong. She stalled to the bitter end, eventually being overwhelmed by a horde of summoned demons. Her followers mourned her death, but that was not the end for her...
2. What is your character's portfolio? Revolution, Subterfuge, and Good-Aligned Drow. Ulliaza is in a lot of ways similar to Milani, if Milani had the natural deviousness and ruthlessness of a drow. One way that she differs from Millani is her willingness to forgive those who seek her blessing. She views revolution as something that can happen on more than just a societal level, as something that can happen on a personal level as well.
Domains: Chaos (Riot), Good (Redemption), Liberation (Revolution), Trickery (Deception)
3. What does your character look like? Her appearance is similar to what she looked like in life, a silver haired drow woman with a mischievous smile, clothed and cloaked in dark greys. The only change noted in her appearance since her ascension are the dark blue roses woven into her hair. A sign that she has visited a location are a few blue petals along a doorway, or an entire rose tucked away somewhere private if you have gained her favor.
She is also known to take many, many disguises as the situation suits her. It has been observed though that they're not magical disguises, rather entirely mundane in origin. An old ragged shawl and some makeup, or a wig, bulky furs, green paint, and fake teeth are some of her favorites.
4. How did your character become a demigod? In life, she was a force of substantial change in the Darklands. Her and her groups existence provided hope to untold numbers of slaves stuck in the flightless depths. Such a person managed to gather extraplanar attention, from both those below, and above. It was her final act of martyrdom that pushed it over the edge for one goddess. When her soul made it to the Boneyard, she found herself getting scooped up by an azata and carried to Elysium, directly into Milani's Garden.
It was there that The Everbloom was waiting. The two talked for a long time, the goddess showing her what became of her followers and her name in the time since her death. Even though she had never done anything particularly holy in life, or had been religious at all, they had raised her up as a saint. They still fought and survived in the Darklands, though they were getting slowly whittled down. Milani guessed that they would likely not last another year without aid. Thus, she got to the point of why she had Ulliaza brought to her domain. She offered to grant her a portion of her divine power, to raise her to the level of a true saint, and bring hope to the one place on Golarion where it was needed the most. She accepted, and ascended, returning shortly after to he waiting followers.
5. Where does your character live? Ulliaza has two places she can truly call home. The first place is a small series of caverns located underneath Milani's Garden that she was allowed to set up residence in. The other is the home of her cult on Golarion, the Secret Sanctuary, a well hidden base in Nar Voth that contains multiple ways down into Sekamina, and up into the nation of Andoran.
The Cult of Our Lady of Liberty:
1. Where in the verse is your cult centered? Her cult is almost entirely centered in the Darklands of Golarion, mostly in the Nar Voth and Sekamina regions. They're almost never too far from the major slave empires that exist below, whether it be the Derro, Duergar, or Drow. They have a smaller presence in Orv, in the intellect devourer city of Ilvarandin, where they raid the slave ships of the Denizens of Leng. Even smaller is their presence on the surface, where their follower are only those they have aided in escaping, or members who help those who have escaped in finding a new life.
2. What sorts of people worship you? Ulliaza is worshipped almost entirely by former slaves, or individuals who have seen the wrong in slavery and seek its abolishment. Her motto of “no one is free, until everyone free” brings in many differing types, including a surprising number of disenfranchised duergar and drow. If they come seeking a revolution in their life and way of thinking, then she accepts them with open arms.
3. If your character has one, please describe your character's herald. Ulliaza doesn't have a herald as much a second in command, a duergar tyrant pyrokineticist named Gorna Firehammer. A red haired and fiery eyed young duergar with a temper to match, she was freed during an early raid against the derro. She has proven incredibly reliable and zealous, with enough sense to be able to keep things together when Ulliaza goes on her longer expeditions. Ulliaza is also the only person allowed to call Gorna by a nickname, having chosen Gorny. In return, Gorna calls her Ulli.
I gotta say, even if I'm not picked... This was pretty fun.
Name, Nestallaim, the demigod of Preservation of life.
Domains (Portfolios): Nestalbim is the demigod of Preservation and Restoration of life. Nestalbim believes that all life is sacred; in fact, everything that has ever been is beautiful, and thus should be kept intact. He works tirelessly to keep things from being destroyed; as such, his domain is populated by things of great beauty and significance, as well as peoples, who were about to go extinct. it is said that if a bit of forgotten knowledge is needed, Nestalbim likely has it, stored away in his collection.
Symbol: A white dragon flying overtop a city. It is said, though never proven, that the city in the symbol changes as Nestellbam's collection grows.
Appearance: Nestalbim is a silver dragon. Strong, but still young for his age-almost peak physical health. Everything about him radiates; as if he restored and froze himself to the perfect specimen of a dragon.
Personality: Nestellbam is a mad god. Benevolent, he sees his job as a protector of all living things, while also working to restore the beauty of the Light. He is an obsessive, never discriminating God. Any and all that have ever had the spark must be preserved, must be healed, kept alive so as to never cause the death and destruction like his forefathers did. He is seen as a strategist, influenced by his father; once he sets his mind to something, rarely does he fail, though he can be a bit bull- headed and blind to the machinations of others.
Origin: Born of the last fragments of Aroden's soul, Nestallbam was born out of the last thoughts of Aroden- of his creations, of the living. While it was Aroden's death that granted Nestellbam life and demigod-hood, it was his death seconds later that truly manifested in Nestallbam's soul. The death of his father was traumatic, and as such, the lone thought drifted until it took the form of what it found- a body of a silver dragon. For the silver dragons were preservers, and Nestellbam's madness had already sunk in- of preserving every last fragment of life; no, not just life, of everything; to keep everything the same, back when things were stable, of the things that can be good, or bad, or neutral; everything.
Living: Currently on the material plane, in a city buried deep in the Kodar mountains. However, Nestellbam is actively searching for an abandoned pocket dimension in which he can store his many artifacts/people.
Nestellbam's Cult:
Worshippers: Healers, historians, those afraid of death, anyone wishing to preserve, persevere, or be healed is a friend of Nestellbam. More likely, a follower of Nestellbam will be a strange mix of the alien; for his most devout followers are those he saves from destruction, preserving the memory of species before their sun can go dark, or die out. These followers are tasked with Nestellbam's other tasks; finding and saving those who can be saved, to preserve.
Where: Centered in the midst of a city under the Kodar Mountains, where he stores people and objects he has collected from civilizations gone extinct across the multiverse.
Herald: None
Alrighty! Here he is: Nestellbam, the demigod of the preservation and Restoration of Life! I think he's a cool character, and I hope you like him to! Feedback is, of course, very much appreciated.
How do you feel about templates? I’m thinking about a natural werebear druid who becomes a demigod of good lycanthropes. Or possibly a half-dragon who becomes a demigod of Draconic-allies humans (Apsu generally being concerned only, or at least primarily, with true dragons).
I get the sneaking feeling someone's itching to take the new Bear Sphere for a spin.
This character submission is loosely-based on my player character in the Welcome To The Other Side campaign, another high-level adventure.
1. What is your character? Where are they from? Avram is the half-divine son of the fallen God of humanity, Aroden. His build will be based on the Rogue Genius Game's godling classes. It was revealed that shortly before Aroden's disappearance, he fathered a boy with a member of Azlantian nobility, a son to help usher The Age of Glory. During Aroden's disappearance, his young son also went missing. It was discovered that this baby was transformed into a normal human child and placed on a far-off Material Plane world called Earth. There, the divine scion lived an ordinary, unsuccessful life, until his heroic death. Instead of taking his journey in the River of Souls, Avram, restored to his godling form, along with many high-powered individuals began a trek across the multiverse. Together they fought the machinations of an high elder god and ultimately destroyed him, saving all of existence.
2. What is your character's portfolio? Avram wishes to take over his father's protection of humanity and it's peaceful co-existence with other races. The divine scion is a foe of evil, but is not above hope for individuals to turn from evil to be redeemed. Those beings who were born into an evil society or race that wishes to turn from those practices can find solace and shelter under Avram's aegis.
Avram's domains are Good, Glory, Nobility, and Travel
3. What does your character look like? Avram is the defintion of what a 'god-king' looks like. Tall, muscular features with a noble bearing, Avram appears to be the perfect representation of Azlant heritage. Avram is often depicted with long black hair tied back in a pony tail with a groomed goatee. Under his celestial armor, Avram's muscles are covered with perfect pale olive skin. His famous longsword, Defender, hangs at his hip.
4. How did your character become a demigod? His early life on the Earth, Avram lived as regular human. It was not until his cosmic journey did Avram's full godling abilities manifest. It took many adventures and close-calls with Death, did Avram break the powerful wards blocking full access to his divine heritage.
5. Where does your character live? After his adventures around the multiverse, Avram returned to his original home, Golarion. The day he returned, he was sighted stepping out one of the doors of The Starstone Cathedral into the Ascendant Court. The people of Absolom followed Avram to Grand Council of Absalom, where the godling told his tale, and convince them of his legitimacy. Instead of disolving the council, Avram wished it to continue, proud of it's democratic achievements. Although Avram, with Council support, evicted the Chelish ambassadors from his father's former temple, making it his residence on Golarion. This obviously angered the Chelish government, trying to fight the half-god, but were soundly defeated. Avram place all the chelish officials on a boat back to Cheliax with a message to Queen Abrogail II: The son of Aroden has returned to put right what was put wrong in his father's absence on Golarion!
Along with the newly-rechristened Temple of The Last Azlants, Avram has also reclaimed Aroden's Domain on Axis. Though not as hard-lined as his father, the powers of Axis have accepted Avram's claim on the domain.
Cult of The Lost Sun:
1. Where in the verse is your cult centered? Absolom is where Avram's worship is strongest, but missionaries of The Lost Son travel across Golarion: to do good works and spread Avram's message.
2. What sorts of people worship you? Former worshipers of Aroden, paladins, monks, any who seek to do good in Golarion and the universe, and those who have turned from evil. Avram himself traveled to Oppara and Casmaron to gain the fealty of The Knights of the Eastern Star, enhancing Avram's claim to his father's lineage.
Avram will take the leadership feat, but I don't know who or what Avram's herald will be.
Relationships with other demigods:
Avram has met Saint Ulliaza in his travels, and both have found common ground. Rumors abound of a romance between the ascended drow noble and The Son of Aroden.
Avram has a complicated relationship with Nestellbam. When in the presence of the Demigod of Preservation, Avram can feel his father's presence. Despite this, the azlant still seeks his father and the mystery of his disappeance.
Teras and Avram have fought on the same side many times, mostly against demonic incursions.
Avram was overjoyed to meet Amnon, a being who knew his father in a way that Avram never could. Despite his own wisdom, Avram sometimes calls on Amnon for his unique prespective on problems and issues.
Avram has had little exposure to Priella and Rthignynt.
@andreww/Ammon - Your character seems very easy to fit into a party and an adventure. He has a built-in reason to explore and quest, which is nice.
Amnon lives in Axis so certainly has a pre-existing relationship with Abadar, probably of the landlord/tenant variety. He may pay his rent in the form of various jobs for the Lord of Trade.
He is more pragmatic than his patron Iomedae (he is LN) and so has on occasion been willing to work with infernal powers when their interests have coincided. He has in the past worked with both Dispater and Mammon given their portfolios have some degree of crossover with his own.
This has made him a sometimes unwelcome visitor in the Domain of Iomedae and he and her Herald, the Hand of the Inheritor very much rub one another up the wrong way. Saint Lymirin has often acted as peacemaker between the two of them.
However he reserves his main dislike for the forces of the Abyss. In particular he has regularly skirmished with the minions of the Demon Lord Deskari and would like nothing more than to see him brought down, for good.
Chapel Ty'El/Rthignynt - That is a unique concept that will require a monster character, I hope you're okay with that.
I suppose my main question is how he might fit into an 'adventuring' party. What are his personal goals that might prompt him to leave his lair and go out into the wide universe and do some adventuring?
I think the desire to know/understand itself the universe and experience the things that it "remembers" would drive Rthignynt to venture out of his/her/its little pocket. Meeting other beings that are or, at least appear to be, outside of the natural order of things would definitely stir up curiosity in Rth's mind.
I was also thinking that even though it may claim The First World as home, Rthignynt probably spends more time on the material plane as fey creatures ever truly die as long as they are on TFW and while that's interesting as anomalies, Rth would grow bored at the sameness of TFW after a while.
As far as playing as a monster character, I am fine with that if you are. Halfway through jotting down ideas I realized it would probably have to be a monster PC so I started looking for inspiration and found Mindlaver Mold. That's not to say it would have to be one of these. I had even considered just flavoring a Ghoran
I forgot to add the short description:
Rthignynt believes that all things must live and die for new life to be created. Death is not to be feared as it simply a way for the self to transition into a new state of being, one with new thoughts and memories.
@Everyone - I really do need a short (2-4 word) description of everyone's area of concern. My thought is: if you cannot condense your concept down to a short phrase like that, it's probably not elemental enough to be something worth deifying.
I'm really liking what you all have to show me, so thank you! I appreciate it.
- - -
Rednal: Name TBA, a nascent divine human of exchanging magical services for coin
Portfolio: Transactions, magic, fairness, loyalty
Domains: Law, Magic, Protection, Travel
Mat H: Priella, a nascent divine human of change for change's sake
Portfolio: Change, rebellion, madness, whimsy
Domains: Chaos, Madness, TBD
andreww: Ammon, a nascent divine human of information and service to a lord
Portfolio: History, humanity, service, spies
Domains: Law, Knowledge, Protection, Community
Mythicman19: Teras, a nascent divine human of gladiators and warriors
Portfolio: TBD
Domains: Law, Glory, Community, War
Brolof: Saint Uliaza, a nascent divine drow of freedom and revolutions
Portfolio: revolution, subterfuge, good drow
Domains: Chaos, Good, Liberation, Trickery
Artemis P: Nestellbam, a nascent divine dragon of the preservation of all things
Portfolio: preservation, restoration, living things
Domains: Law, Healing, Renewal, Preservation
Nestellbam:
I really like the genre/theme-mixing from different parts of his backstory here, I think it's really cleverly done. The idea of a dragon whose hoard is everything is really clever. However, I don't think it's appropriate at this time in the game for him to already possess a legendary hoard of that level that you're alluding to. A hoard is a totally reasonable thing to own, but its most impressive occupants should be gathered during the actual campaign itself.
The Waskally: Avram, a nascent divine human of Aroden's return
Portfolio: TBD
Domains: Good, Glory, Nobility, Travel
The Waskally:
I wouldn't say that it's appropriate at this time to have already claimed Aroden's former domain, even if it is empty. Possessing a divine domain is something that is mostly reserved for fully-realized powers of the multiverse, which is something I totally plan to have you guys come into. You can have two choices regarding his domain:
The first is that Axis' powers don't allow Avram inside until he proves himself.
The second is that The Empty Court is disgusting, infested, and filled with creatures and portals that will take time and probably adventures to expunge before it becomes a true place of residence.
A second note about Aroden's backstory, although easily remedied I think: Aroden disappeared thousands of years after the destruction of Azlant. It is not really possible for him to have fathered Avram both shortly before his disappearance and with a member of Azlanti nobility.
Next note: "There, the divine scion lived an ordinary, unsuccessful life, until his heroic death." with no context reads a little bit strange. What immediately comes into my head is, like... Neo from The Matrix, suddenly and surprisingly exposed to this strange extra world and dying to awaken his powers. Was it like that? Can you go into a bit of detail regarding his "heroic death"?
You will also need to describe your intended herald to be considered finished.
I have been staring at Pathfinder stuff all day, and I am likely to do so for a little while longer. Forgive me if I do not post up the mechanical character-creation guidelines yet. I am actually still writing them, but I want to give it just a little bit more time.
In the meantime, I would like you all to:
1. Write up any relationships that you have, either with other submissions or with existing divine or non-divine characters in the Great Beyond. I'm not interested in sycophantic relationships with goons, but rather people whose role in your character's life is that of mentor, friend, rival, or peer.
2. Give me the rest of the flavor information in a deity statblock: favored weapon, symbol, sacred animal, sacred color, and obedience (some of you have already done this, which is great, thank you).
I wouldn't say that it's appropriate at this time to have already claimed Aroden's former domain, even if it is empty. Possessing a divine domain is something that is mostly reserved for fully-realized powers of the multiverse, which is something I totally plan to have you guys come into. You can have two choices regarding his domain:
The first is that Axis' powers don't allow Avram inside until he proves himself.
The second is that The Empty Court is disgusting, infested, and filled with creatures and portals that will take time and probably adventures to expunge before it becomes a true place of residence.
Okay. Avram does not claim The Empty Court as his own. The godling just frequencies the site, combing it for clues to his divine father's whereabouts.
leinathan wrote:
A second note about Aroden's backstory, although easily remedied I think: Aroden disappeared thousands of years after the destruction of Azlant. It is not really possible for him to have fathered Avram both shortly before his disappearance and with a member of Azlanti nobility.
Fair. I was thinking that Aroden came across a pure-blood azlant woman that comes from azlant line of nobility. Books like this show, though rare, pure-blooded azlant could still exist.
leinathan wrote:
Next note: "There, the divine scion lived an ordinary, unsuccessful life, until his heroic death." with no context reads a little bit strange. What immediately comes into my head is, like... Neo from The Matrix, suddenly and surprisingly exposed to this strange extra world and dying to awaken his powers. Was it like that? Can you go into a bit of detail regarding his "heroic death"?
Taken from the character's backstory:
One year, Barbara invited her grown son to one of 5/3's big Christmas parties at the regional offices in Big Rapids. Barbara was secretly trying to get Joe ask a young friend from work out, yet Joe saw through his mother's ruse. It was an okay affair, but then several armed men in masks burst through the doors and rounded everyone up to the 10th floor offices. These men were part of a middle east militant group who wanted to bring awareness to their cause, and they did not care if anyone lived or died. The police got involved and negotiations broke down. Not too long later, a failed attempt from a SWAT team cost the lives of 14 hostages, militants, and SWAT members.
Sadly, the situation got so black that their 'leader' strapped a bomb vest to himself and threatened to blow the building up if their demands were not met. Joe, huddled along with his petrified mother, could see the writing on the wall. Some one had to stop them. Too many people died enough already. Every story of Superman, Carammon, Strider, and Lancelot called in his blood for action. Resolute, Joe saw that the bomb-laded militant leader was near a now-barricaded glass window, screaming angrily at the FBI agents on the phone. With love in his eyes, Joe quietly kissed his mother goodbye. Not understanding, Barbara saw with horror as her only son rushed the militant leader, being shot several times as other militants tried to stop the large man. Being raised on tales of heroism and courage, Joe tackled the militant leader through the barely held together glass window, down 10 floors to the crowded parking lot below. On that day, a paladin died.
leinathan wrote:
You will also need to describe your intended herald to be considered finished.
As Joe on Earth, Avram studied new age philosophies; one of them was shamanism. During his travels throughout the multiverse, the godling found his former spirit totem: Gertrude,a spirit rhinoceros. After his godling powers came to the fore, Avram found a ring of three wishes. Using the powerful magical item, Avram wished for Gertrude to possess the manimal template, gain the archon monster type, and boost the newly-minted archon's stats to become Avram's herald.
Gertrude wields a holy halberd in the service of his long-time friend.
leinathan wrote:
In the meantime, I would like you all to:
1. Write up any relationships that you have, either with other submissions or with existing divine or non-divine characters in the Great Beyond. I'm not interested in sycophantic relationships with goons, but rather people whose role in your character's life is that of mentor, friend, rival, or peer.
2. Give me the rest of the flavor information in a deity statblock: favored weapon, symbol, sacred animal, sacred color, and obedience (some of you have already done this, which is great, thank you).
1.
* Through a dream early in Avram's journey toward godlinghood, Desna set the half-divine son of Aroden on his journey of self-discovery. Since then, Avram has been able to call on The Song of The Spheres for advice on where to look for his father next.
* A long-time admirer of Cayden Cailean back when the Drunken God was just a 'fictional' deity in a Pathfinder Role-playing campaign, the godling sought out the Ascended in his domain in Elysium. Happy to make the young godling's acquaintance, it was several weeks until Avram stumbled out of Cayden Cailean's Domain, inebriated and content.
* Despite her close relationship with Aroden, Avram and Iomedae have butted heads on the philosophies of lawful good. Avram sees Iomedae's commandments too strict, while The Lady of Valor sees Avram's arguements as naive and was upset that the demigod took some of Aroden's old followers back from her.
* While not having met in person, Avram is in Pharasama's debt. You see, it was later found that Aroden made a pact with The Lady of Graves to keep his son alive through the godling feat Spontaneous Resurrection. This agreement has keep Avram from the River of Souls many times.
2.
Portfolio: Humanity, protection, Golarion's restoration, heroism
Domains: Good, Travel, Nobility, Protection
Favored Weapon: Longsword
Symbol: The Eye of Aroden in mithral with a royal purple chevron underneath.
Sacred Animal: Rhinoceros
Sacred Color: Royal Purple and Mithral
Obedience: Sit in quiet mediation on Avram's teachings and accomplishments for a half hour, ponder how you might have done things differently or done the same. Gain a +4 sacred bonus against fear effects.
Updated the domains, changed her ascendance a bit, and put in a full deity statblock and some notes on relationships.
Priella:
1. What is your character? Where are they from? Priella has a very ordinary background as a human woman from Golarian. Nothing fancy and nothing wild.
2. What is your character's portfolio?
Description: Priella's portfolio revolves entirely around change for its own purpose. Some of the changes she enacts are beneficial, some are not, but everywhere she applies herself ends up completely different than it was in one aspect or another.
Alignment: CN
Areas of Concern: Change, Madness, and Whimsy
Domains Chaos, Knowledge, Madness, Trickery
Subdomains: Protean, Riot, Whimsy, Thought, Insanity
Favored Weapon: Quarterstaff
Symbol: A eye with a triangular pupil
Sacred Animal: Butterfly
Sacred Color: White
3. What does your character look like? Priella looks like an average human woman, with her features constantly changing. Her eye color, hair, skin tone, and other cosmetic physical features are always in flux. As she faces different tasks and challenges, her body (height/weight/musculature/etc) morphs relative to what is needed...and sometimes to exactly the opposite of what one would think was needed.
4. How did your character become a demigod? She was a common adventurer, Oracle of the Old Gods, when she began to dabble in the occult, augmenting her divine abilities by channeling different entities. As she began to channel stronger beings, the alien patrons who worked through her began to awaken to the myriad strengths that were now present in one vessel. One fateful day she tried to channel multiple entities simultaneously, but her strength of will was not enough to control them all. She became a vessel for all of the occult entities at once, with only a scrap of her mortal self still in residence. The possibilities amused the elder ones, who kneaded all of these consciousnesses together into one being. with none of them having control. Priella herself often stands in the forefront in order to interact with the world, but she has no control over her whims or which force drive her at any given moment.
5. Where does your character live? Priella still resides on the material plane where her physical body originated. Her always present desire to implement change leads her to constantly travel. She follows a drive that she does not understand, searching for things that she feels need to be changed. These things could be as be as mundane as a simple farmer that she feels needs to change professions to goals as lofty and bringing down long standing governments that are too rigid for her tastes. She never knows where she will be drawn next or what the urges will drive her to affect.
6. Relationships:
- Gozreh, patron of the seas and weather, is a type of mentor (as much as Priella can have one) due to the ever changing aspect of the seas and weather.
- Sees Desna, patron of dreams and traveling, as a friend, to the point where she has adopted the same sacred animal but focuses more on the concept of its change from caterpillar to butterfly than Desna's image of the flittering wanderer
- Looks up to Urgathoa, not due to any of the ideals she is patron of, but out of respect that she was the first to refuse to be judged by Pharasma, returning as undead and forever changing how things could be after death
- Sees Saint Ulliaza as a peer promoting similar but less formless goals (one of the other submissions)
- Generally sees any Lawful diety as a rival, as mindlessly following laws is the antithesis of change, but especially despises Asmodeus the god of contracts, and Lissala who promotes obedience.
THE CULT:
1. Where in the verse is your cult centered? Priella's cult is as formless as she is. There is a core group of followers that travel in her wake, seeking the experience of watching her work and reveling in the stranger changes she might leave behind. There are also groups of followers that remain in place, grouping in areas where her effect has been felt most strongly, and there are solo adherents who travel the world in her image seeking to enact their own changes.
2. What sorts of people worship you? Most of her followers are people who feel the need for change themselves. This can include people who research new forms of alchemy or magic, dissidents who are not happy with their current lives and structure, and often simply lunatics. There are also those common folk whose lives she has personally affected in a beneficial way who worship her simply as a personal savior who improved their lives.
3. If your character has one, please describe your character's herald.TBD (There will be one, but I am unsure what it will be)
EDIT: Forgot the obedience. I'll add it into the full submission but for now just putting it here:
Obedience: Focus on an urge that you did not fulfil. If the urge was to do something that can be changed immediately, do it. This could be something as small as rearranging the dishes in your kitchen or as big as changing your profession or lover. If the urge was not something that can no longer be acted on immediately, meditate on how doing so would have affected you and those around you.
Gain a +4 sacred bonus against confusion and domination effects.
1. What is your character? Where are they from? Ruithvein was a human from Azlanti, one of the first three immortal vampires. He and his counterparts Lorcan and Zura each represent the three pillars of vampirism: Cunning, Immortality, and Blood respectively. As a mortal, Ruithvein was one of three rulers, each of whom sought their own method of prolonging life. While Zura preyed on others of her own kind and Lorcan turned to deep magic, Ruithvein looked ahead; while Zura rose to deity more by accident, Lorcan immortalized his body through rituals, Ruithvein simply laid the groundwork that, upon his death, his soul would be trapped within his own body, drawing upon the negative energy plane to sustain his "life." These preparations were successful beyond even his own imagining. (See Ascension)
2. What is your character's portfolio? Cunning, Patience, Subtlety, and Control. It should come as no surprise that few seek vampirism simply to become a vampire. While those who revel in blood seek Zura, and those who simply wish to prolong their existence look to Lorcan, Ruithvein's area of focus is those who seek the ability to enact power over generations, the ones who are willing to wait in the shadows for centuries for their plots to come to fruition.
Ruithvein grants the domains of Law, Evil, Darkness, and Charm, and the subdomains of Captivation, Shadow, Leadership, and Undead. His unholy symbol is a locket against a black cloak, his favored weapon is the cane sword, sacred animals are the Raven and Tortoise, and has the sacred colors of black, red, and white (primarily black).
Obedience: Spend time outlining a plan that you do not expect will come to fruition for at least several years, then sit in absolute darkness for the rest of the hour, doing nothing and simply waiting. You gain a +1 bonus on all rolls pertaining to Readied actions.
3. What does your character look like? Ruithvein has two primary forms. When in his more 'divine' form, he takes the shape of a dark cloaked figure, whose features are obscured by shadow, and pale white hands that extend from the depths of his cloak when needed. When trying to blend in more with mortals, he looks like a mostly normal human or half-elf, but with the violet eyes of Azlanti and white hair. In both forms, he wears clothing befitting nobility, black and red silk, always in pristine condition.
4. How did your character become a demigod? Ruithvein, not one to rush his life, was the last of his peers to ascend to vampirism, and had the benefit of seeing what did and didn't work with their transformations, all to aid his own. And, like all his plans, it worked, but not flawlessly. His plan was merely that, instead of drawing life from the positive energy plane, every cell in his body would instead be infused with negative energy, keeping him almost alive but undying. However, what should have been a trickle turned into a torrent, and Ruithvein found himself blasted with a full torrent of negative energy, infusing him with a sizeable amount of raw quintessence, which bonded to his soul and left him permanently suffused with immense power, causing him to ascend to near-divinity. However, he was the weakest of his kin, but, true to his nature, he has a plan to surpass both of them, one that is nearing fruition.
5. Where does your character live? Ruithvein lives, along with Lorcan, inside of Maleboge, in the infernal kingdom of the Revenant Court. There, in the palaces of the undead, he waits, gently pulling strings and amassing the souls of slain vampires.
The Long Night:
1. Where in the verse is your cult centered? While Ruithvein's worshippers span Golarion, most of them are in Ustalav, like Lorcan, but have not made their presence very well-known, and so do not have to deal with the Palatine Eye as much. His church, along with his holy text, is known as the Long Night, and concerns waiting for the ideal moment to act.
2. What sorts of people worship you? Ruithvein, as one of the three vampire deities, is primarily worshipped by vampires, in particular those who use their immortality and gifts of undeath to instigate and execute century-long plots. He also has a few mortal and lich worshippers, who follow his patience and plotting.
3. If your character has one, please describe your character's herald.
Ruithvein's first and most loyal servant is his herald, the Eclipse Shade, a being practically made of shadow, and serves as his assassin and executor, deployed to bring his master's plans to fruition with deadly efficiency.
Relationships will come later, but in general he tries to maintain at least a facade of friendliness with everyone, until he is ready to act. He is the sort who will gladly lose a battle, or even 10, if it means winning the war.
What is your character? Where are they from?
Caladrel is the son of a peri and an elven lord. As such, he has always erred between two worlds and belonged to neither. Blessed by the heavens, the Aasimar was revered. But his impure blood made him ever an outsider.
What is your character's portfolio?
Portfolio: Sun, Navigation and Exploration, Trade, Fate
Domains: Travel, Luck, Trickery, Fire
Focus: The eternal flame must light the way for all people. Heroes must be guided by their own inner-flame.
What does your character look like?
Caladrel is a handsome and well-spoken elf in red robes. His eyes burn like embers, revealing the fire within. His easy smile and demeanour speak of a desire to engage in the world and learn all things.
How did your character become a demigod?
Caladrel divinity came about when he came into contact with the divine fire, which he stole from the plane of fire and which burns inside him.
Where does your character live?
Caladrel generally resides on the Material plane where he explores the secrets of the fire while staying well-away from the plane of fire where he would undoubtedly meet a dire end. Perhaps one day, he will be powerful enough to claim the Plane of Fire for himself?
Where in the verse is your cult centered?
Many of Sarenrae’s followers who have not her lofty ideals turn to the cult of Caladrel for guidance. Thus, his church often exists where the followers of Sarenrae are many. In addition, his churches are common near ports and commercial centers as sailors and merchants pray to Caladrel for good luck and safe travels.
What sorts of people worship you?
Thieves, sailors, explorers, merchants… While the cult is organized, it encourages individualism and adventure.
If your character has one, please describe your character's herald.
To be determined.
Favored weapon: staff
Symbol: burning eye
Sacred animal: carrier pigeon
Sacred color: red
Obedience: share the flame and light a candle
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Dotting for interest - I’m at work right now, I’ll type up something later today.
I’m thinking something like a celestial animal that wandered too deep into a fey forest while fleeing an evil hunter, wounded and tired it drank from a mystic glowing pool of fey energy and fell into a deep sleep amongst the magical undergrowth.
The mystic undergrowth and fey water energies infused it and while it slumbered for a few decades changed it into a fully awakened and intelligent creatures. Its a shapechanger, planty, animally, feyish creature that has grown as a legend of the deep forest. Its the natural worlds retribution against the hunters and despoilers.
Just a first idea subject to change entirely by tonight.
@leinathan
Odd question, but is there a chance you would consider gestalt characters? I know we're not getting into mechanics yet but my brain already went there and it seems this is better asked before you decide on creation guidelines than after.
@Mythicman/Teras - Getting a real Greece vibe from you, cool.
I don't think that there is a gladiator arena in Magnimar. Did he travel abroad, or was his fighting more of a street-style alleyway brawl at the beginning?
I was serious when I said I wanted a description of your cult (which is great!) in addition to a shorter two-to-four-word summary of your portfolio, so that's just about all that's missing.
Can you physically describe Teras' herald?
I thought there was but I like the idea of like street alley kind of fighting then moving to an arena after scraping up enough coin, then sending money back once he starts winning in the arena.
I would say the areas of concern is Comraderie, War, and glory. I think that should cover what’s missing
For his herald he’s a older man balding but still a giant of a man. He wears full plate covering all of him except his head, letting him see due to his old eyes often getting in the way. He’s a darkened man olive skin, that’s weathered like leather due to hours spent in the sun fighting and marching. He carries a massive mail that he uses to crush his foes. He serves as a wise council to his captain while also being a fervent supporter that is most vocal about his captains deeds when Teras isn’t there.
relationships:
his mentor was the original captain of the company, Stron. He realized the ability of his young leader and took him under his wing to teach him how to lead people and the duty a leader has to his men to save them and value their loyalty.
He had a rival growing up in Tiny Tim the bully who always fought him in the back alleys of Magnimar. He was a foot taller, 60 pounds heavier. Yet he always fought him as both vied for the few coins that you could win fighting in there back alleys. It was here he learned how to use his agility and speed to beat the much stronger and larger opponent. This would help him for the rest of his life. While one went on the road to fame the other to infamy. He eventually became a warlord that beat to death the leader of an orc tribe and used the tribe to take a city in the stolen lands. He still hated him even as he ascended as he stood for everything he was against. There are rumors that he had found powerful wizards and witches that he forced to enchant him to greater power in efforts to be better than his longtime rival.
He looks to Cayden Cailean as someone who achieved glory and as he ascended to godhood similarly before him. He views the older ascended god as one who through luck achieved what others get through skill, which he admires in a way. He appreciates his fondness for drinking but believes he spend to much time not chairing greater feats of glory, though they’re friendship remains once Teras ascended to godhood.
Iomedae is another ascended that he admires. He respects her devotion to good and her fighting ability but finds her code to strict, believing that even evil can fight well and be appreciated. They maintain a kind of healthy reapect for each other due he finds her company friendly and ability to fight second to none. Similarly with Cayden he grew to know her after his ascension.
Gorum is the only older god that interacts with Teras as they both govern wardarw but in different ways. As Teras’ ability to fight become more and more profound, Gorum offered him a chance to be his herald if he passed a test. While enjoying similar to Gorum he can’t stand the way the older god loves chaos and the way he cares little for the reasons to fight only that it happens. So he turned down the god’s offer, this started the Gorum’s hatred of Teras. He sent followers after him but all were defeated and with Teras’ ascension the old god begins to worry that maybe his time as a god may be coming to a end. He hates and fears this young god, for he has taken many followers that once followed Gorum.
And to finish off the portfolio for him his sacred colors are gold and red, gold to represent the glory earned in battle and the red represents the blood spilled in combat.
His obedience is simple: you must go to a close friend or ally and offer to aid them with whatever they need and help to accomplish it in some way. All out of the kindness, without a guarantee if money or favor.
1: Relationships
This demigod is especially close to Abadar and often visits the lord of commerce in Axis, and indeed, often shares space in his temples. That said, their particular portfolio is such that they're interested in everyone who sells spellcasting services, including the temples of most entities that grant spells to followers. They are emphatically neutral on this point and do not judge the reasons others have for wanting or using spells.
Notably, even a relatively mild spell could be worth about a hundred days of labor (assuming an average earning of 1 GP per day for a decent worker), so just giving away spells with expensive material components could quickly bankrupt a church and prevent it from fulfilling its other goals. Selling spells is one of the main ways many churches make money, and this demigod's interest in regulating that helps to ensure faiths prosper and churches can't undercut each other on pricing to drive others out. Some churches would, admittedly, like to try that anyway - but most faiths agree that it's ultimately better for them if they cooperate. That's why churches of all alignments - good, evil, and even chaotic - tend to have standardized pricing for spellcasting services.
Outside of divine connections, this demigod has some friends back in their home city, particularly in the House of Heights. These are mostly regular members of the organization, many of whom are pursuing their own immortality or ascension. Of course, many seek it, but few truly achieve it...
2. Deity Statblock Info
>Favored Weapon: Unarmed Strike
>Symbol: A balanced scale surrounded by a circle, with a sack of coins on one side and a swirling arcane symbol on the other
>Sacred Animal: Dogs
>Sacred Color: Gold
>Obedience: Find and sell magic of any level to someone who desires it. This could be as simple as a trick shown to kids or a fairly major working. The buyer must be informed of the nature of the magic and exactly what it will do. Sometimes there is nobody around to sell magic to during a day, and while followers may inquire if their traveling companions want to buy any magic that day, they are discouraged from high-pressure sales tactics and may still receive the benefits of their Obedience even if they don't have anyone to sell magic to. (This demigod understands that magic is a luxury service and there won't always be customers, and their followers are not penalized with the loss of power for a day as long as they've made a reasonable effort to find a customer.)
-----
Followers: The Demigod of Transacted Miracles is worshiped almost exclusively by spellcasters of varying types, but especially those who want to make a livelihood out of their power.
The Code Of Selling Miracles:
The following are the fundamental principles of selling magic.
1) To perform high-quality casting services at a fair and just price, without seeking to maximize personal profit or pressure customers into buying magic they cannot afford.
2) To use only proven merchandise of high quality distributed by reputable firms when crafting magical items.
3) To furnish an itemized invoice for fairly priced components and casting services that clearly identifies each activity, its cost, and when the customer requested it.
4) To have a sense of personal obligation to each customer.
5) To promote good will between the buyers and sellers of magic and miracles, as well as the local governing jurisdictions.
6) To recommend spellcasting based on what is required to accomplish the customer's stated goal.
7) To offer the customer a fair and transparent price estimate for work to be performed, including estimates for any reasonable alternatives.
8) To clearly explain any protections for the customer relating to uncertain magic, such as petitioning the powers for information.
9) To obtain prior authorization for all work done, in writing or by other means satisfactory to the customer.
10) To notify the customer if appointments cannot be kept or casting cannot be performed.
11) To maintain customer records for one year or more.
12) To exercise reasonable care for the customer's property while it is in my possession.
13) To maintain a system for fair settlement of any complaints.
14) To safeguard the privacy of my customers and their information.
15) To clearly explain the difference between the spells I sell and the spells I cast for personal reasons, such that none have cause to complain.
16) To follow all local laws regarding the sale and use of magic.
17) To provide magic to all customers without fear, favor, or bias.
18) To uphold the high standards of the industry and seek to correct any abuses within it.
19) To uphold the integrity of all sellers of magic.
Oath: I solemnly swear to uphold the Principles of Selling Miracles. I recognize that magic is a gift to the world, to be treasured and used, and that none have exclusive domain or authority over it. It is up to me to maintain the integrity of the industry and prove worthy of the trust placed in me, and so I shall.
Relationships
- Amongst the divine, Ulliaza’s mentor is Milani, as well as being her closest ally, friend, and confidant. As the one who raised her into godhood, she feels like she owes the Everbloom, even if is a debt that she never intends to collect.
- Thanks to the close connection Milani shares with Iomedae, she also tries to keep a close connection with the Inheritor. She is quite proud of the fact that she is referred to by the warrior goddess as ‘her sister’s star pupil’.
- Cayden Cailean is also considered a true ally and friend, stopping by his realm during her occasional break to ‘get some of the best booze in the universe for the folk back home’. It is noted that she has gotten Thais to stop by the Secret Sancutary at least a couple times to join in on large celebrations the cult occasionally holds. She brings the beer.
- Her relationship with Desna, Shelyn, and Calistria is friendly, though she rarely meets the much busier and important deities. She respects Desna’s sense of freedom, Shelyn’s ability to completely revolutionize a society's culture, and Calistria’s skill in deception.
- She practices a policy of avoidance towards Sarenrae, Torag, and the majority of the elven pantheon for differing reasons. Her feelings on Sarenrae are conflicted, as while she respects her endorsement of redemption, she can’t respect her allowing her followers to practice slavery. Even though Sarenrae has a healthy respect for the redemption she offers to those who come to her, she'd much rather avoid a possible argument at all costs She avoids Torag for the simple fact she’s fairly sure he might try to kill her on sight, as his doctrine is very much ‘no mercy’. The elven pantheon would like nothing more than to forget the fact that some of their worshippers fell, and the feeling is mutual.
- While she has her dislikes and hatred of several evil deities, circumstance leads her to not interacting with them very often. She most commonly is in opposition to various demon lords, Droskar, and Hastur, though only in the sense that her cult is regularly in conflict with their worshipers.
(This’ll be the section for other submissions. If anyone has any issues with these, feel free to tell me and I’ll change it.)
- She sees Priella as a somewhat hard to predict ally, as while she personally tries to bring revolution for good, she can’t always trust her to do what’s ultimately best. Someone to work alongside, but keep a close eye on.
- Her relationship with Ammon, while mostly business related, is friendly enough. Ammon is one of the few people she feels comfortable actually asking for information from, much preferring to get information herself most of the time.
- She views Teras and Avram in a good light, having encountered the both of them while out and about doing her work in the world. She doesn’t actively work with either of them beyond occasionally slipping them information they may find useful. She has absolutely no idea where the rumour of romance came from, and completely denies anything of the sort.
Deity Stat Block
Alignment: CG
Pantheon: ???
Areas of Concern: Revolution, Subterfuge, Good Drow
Domains: Chaos, Good, Liberty, Trickery
Subdomains: Riot, Redemption, Revolution, Deception
Favored Weapon: Shortsword
Symbol: A rose shaped into a smirking face.
Sacred Animal: Newt
Sacred Colors: Blue, Silver
Obedience: Hold a set of shackles and study them in their entirety, before practicing whatever method you have may have of getting out of such devices. After having practiced the method, sit the shackles in your lap and contemplate what, physically or mentally, might be shackling you down in your life and how you may free yourselves of those shackles. Gain a +2 on all attempts to escape the grappled, or pinned condition.
Having seen how some of the others are addressing things, I want to make some changes to Priella. I'm going to redo her stuff later tonight. No changes to the major concept I'm just not happy with the way I addressed relationships and I don't think I properly addressed her intent vs effect, or the way the things that drive her affect her actions.
@Brolof - None of the update should change the way Ulliaza views her in your relationship section, don't worry. I rather like what you put there.
1. What is your character? Where are they from?
Ranam is the patron of smiths and weapon crafters.
2. What is your character's portfolio?
The forge, metal, and the toil of hard labor
Domains: Fire, Earth, Law, and Artifice
Subdomains: Toil, Metal
Favored weapon: Hammer
Symbol: Hammer striking down at a Sword on an anvil
Sacred Animal: Coiled snake
3. What does your character look like?
Ranam is a bulky, red-skinned ifrit with a crown of flames on his head dancing between two stubby horns.
4. How did your character become a demigod?
Raised a slave bound to a forge in the City of Brass in a fortress belonging to a wicked Efreet. During a ceremony in the forge created to destroy a powerful artifact named the Sword of Tarkaneth, there was a titanic explosion that leveled the fortress and killed everyone else involved but spared him.
5. Where does your character live?
Ranam a modest forge fortress in the City of Brass where he does business crafting weapons for merchants and nobles. He also does business with visitors who travel to the Plane of Fire to bargain for powerful weapons. His proficiency in creating weapons and his willingness to bargain fairly with any who come to his door has allowed him to remain independent amongst a city of powerful outsiders.
Your Cult: 1. Where in the verse is your cult centered?
The City of Brass in the Plane of Fire. Smiths and weapon crafters travel from across the Planes to visit his Forge and learn from him and his disciples.
2. What sorts of people worship you?
Worshiped by smiths and weapon crafters. A bizarre and diverse cast of crafters have assembled in his forge to work and learn. They are a weird mix of races and alignments all coming together to learn and focus on their crafts. A mixture of elementals, fire-giants, dwarves, azer, humans, and outsiders. Only the most chaotic of demon-smiths are too unpredictable to be welcomed.