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@Atium- Yes, I found were Vanyan casts those buffs on you and Vinas as you initially approached the building.
Finding little else in those room besides torn up goat caracasses the group continues south to open up a storage room. This large closet is jammed with shelves full of scientific equipment, tools, protective clothing, and other supplies. A wooden door stands in the east wall.
Detecting a little magic and opening a few boxes this room lights up like a christmas tree with all of the magical auras.
Aishe (88/88)
Tessenarin (102/102; DR 2/-)
Vinas (166/166; Barkskin +4 AC)
Atium (197/197; Raging 239/239; DR 2/-; Barkskin +4 AC; McAE)
Vanyan (118/118; 12 Temp HP)

Vanyan Kaleseder |

Vanyan will identify and explain any magic items that they find, and keep none for himself.
When others are ready, he will move to the next set of doors. And he's still not preening or smirking or anything. Not at all.
Moved on map.

Atium of Varg |

Atium moves forward , vowing not to be upstaged by Vanyan again without at least *trying* to rend, tear, mangle, or bury the next opponent.
Atium doesn't mind his shieldmate, Vinas using his super holy powers and sharp sword to eviscerate something. But VANYAN?! VANYAN strutting around like a cock amongst chicken. What's worse, Vanyan hasn't even said anything about those hellstorm fire bombs he threw.
He grips his warhammer tighter.
I'm just gonna hold this tighter and keep it ready.
He also moves forward to the front.
My HP's went down without the extra con. new HP's 169/169 when not raging. 211/211 when raging. I updated my profile page.

Aishe Danior |

Aishe lines up behind Atium at the next door, after belts are exchanged, and looks for traps... just in case!
He’ll examine the door, then disarm/unlock as needed. He’ll take 10 on the first disarm, and will only roll if necessary.
Perception: 1d20 + 21 ⇒ (2) + 21 = 23
Disarm/Unlock: 10 + 29 = 39
Disarm/Unlock: 1d20 + 29 ⇒ (15) + 29 = 44
Disarm/Unlock: 1d20 + 29 ⇒ (19) + 29 = 48
Disarm/Unlock: 1d20 + 29 ⇒ (4) + 29 = 33

Vinas uth Antimanes |

"There are some potent items there. The ability to fly has been a boon before. I have magic, but we should make sure everyone can fly at least for a short bit, especially Atium. And if what Vanyan says is true about those gloves, I could make use of them."

Atium of Varg |

Atium does NOT like the idea of a magic flying broom, nor the idea of him atop the broom.
Worldbreakers ride brooms. At least the women folk among them do. The BabaYagas daughters use those twigs, and I'm not going to get in trouble with the easily angered BabaYaga.
I may have gotten over my fear, and with the dust from the magic box, I can stand strong against any worldbreaker we encounter........ I'm not wanting that flying piece of elm when it is narrower than my shaft (warhammer shaft? or is he alluding to another shaft he has???).
from a tactical point, the broom would be ultra smart for Atium to have. But as Tess says... not in character for Atium....
I will have to pass on an awesome item like that.

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These three workrooms are all similar in appearance. Each has as short hall with a glass wall to the south and a pair of doors serving as an airlock. The glass walls are magically reinforced. The isolated workroom beyond is maintained as a sterile environment where delicate plants can be tended without external influence and arcane experiments can be performed in isolation. Each sterile workroom also contains a small closet with cleaning supplies.
The airlock for each workroom is designed so that only one door can be opened at a time. While both doors are closed, creatures and objects within the airlock are subject to a combination of prestidigitation, purify food and drink, and similar magic to ensure cleanliness. This process takes 1 round.
Several of the Children of Kumaru use these workrooms to further research into using medicinal plant grafts to strengthen and maintain arcane networks. They are currently testing their methods on miniature networks and have met with initial success treating damage induced on their test networks.

Vanyan Kaleseder |

Vanyan will help explore the rooms, and if nothing of interest is found, he will advocate moving on.
We found a way down a few rooms back, right? Let's go there. The passwall opening lasts a long time.

Vinas uth Antimanes |

Huh. Is there a big sign that says FOD? Yeah, there are stairs down IIRC.
"Indeed, there are stairs back there. Let's go down the easy way."

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The ladder from the arcane nexus descends 100 feet before arriving in this small room carved out beneath the facility. Vines wind along the ladder, but they don’t impair its use. These three large, connected rooms each contain tables, chairs, and couches. The western room contains comfortable lounging chairs, the central room contains three bookshelves along the south wall, and the eastern room holds shelves stocked with dried food and a small basin of fresh water. A network of leafy vines with glowing flowers extends across the ceiling in all three rooms, leading out of the room in gaps above doors to the north, west, and east.
The books are an eclectic collection of texts brought in by botanists over the years, ranging from exciting adventure tales to scientific journals. The eastern room holds basic food stores to avoid the constant need to visit the refectory upstairs and to feed the botanists in case of a collapse. The botanists mostly use the western room for reading.
A dark fog roils against the bookshelves at the south end of the central room, obscuring the bottom half of the shelves.

Aishe Danior |

When the others enter, Aishe follows though he doesn't know what he sees. He'll stay well back and watch the two doors with his crossbow at the ready.
Perception: 1d20 + 21 ⇒ (13) + 21 = 34
I've moved on the map, but Aishe is not entering the room first. Rather he's watching carefully from the rear.

Vanyan Kaleseder |

1d20 + 16 ⇒ (4) + 16 = 20 Know (Planes)
1d20 + 26 ⇒ (9) + 26 = 35 Perception
Still flying high, Vanyan moves up and scans the area with Detect Magic.
"You guys know what's going with that?" Vanyan points at the fog.

Vinas uth Antimanes |

"I have NO idea. Tess?" Vinas walks into the room, expecting trouble, he casts a spell of Weapon of Awe

Tessenarin |

"Hmm. let me see."
Given my lack of great knowledge planes, I'll use Loremaster to take a 20. That gives me a 35 on my check.
"I think we have here the real source of the issues."
Do I know anything about it's combat abilities or how to fight it?

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Tessenarin knows that Ximtal sahkil's greatly resist weapons unless they are good as well as cold, electricity sonic and nearly al forms of magic. high SR The miasma around the Ximtal sahkil causes those around it to feel isolated and panic from being alone, feeding on the fear.
While psychopomps usher mortal souls to the proper judgment, sahkils have no care for souls and want to only torment and frighten mortals, often toying with their feelings of unease about their very mortality. Sahkils want to remind mortals that they are just that—mortal and alone in a complex and dangerous universe.
Ximtals feed on the fear of not belonging, and on the fear of isolation from the rest of a community or society.

Vanyan Kaleseder |
2 people marked this as a favorite. |

Ximtals are just Republican ideology in the 'flesh'.
Vanyan casts Blessing of MuthaAraznin' Fervor and backs up a bit.
"That sounds like s+&!, Tess. Why do such things exist?" Vanyan spits, ready to get it on.
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

Atium of Varg |

Atium feels the power effects of Arazni and smiles. He does his best to engage the Miasma. Comfortable in his own strengths, but also his own weaknesses. He is a part of two clans. The Vargs, but also the clan of these Boneyard survivors.
When you are with your clan, you are a part of a greater good.
I got nothing to worry about.
Let's smash some fog thingy.
@Vanyan, very funny. I truly did laugh my tail off. As a Republican, some in the party have done that these past few years. I take the jab with humor and a smile, and a desire for my party to be much better in the future.

Vinas uth Antimanes |

At Vanyan's words, Vinas focuses a bit more, casting another spell in preparation. He then projects his senses to "ximtal", checking for evil. [ooc]Casting [url=https://www.d20pfsrd.com/magic/all-spells/a/angelic-aspect]Greater Angelic Aspect

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Vinas: 1d20 + 0 ⇒ (7) + 0 = 7
Atium: 1d20 + 2 ⇒ (18) + 2 = 20
Aishe: 1d20 + 8 ⇒ (13) + 8 = 21
Tessenarin: 1d20 + 2 + 4 ⇒ (11) + 2 + 4 = 17
Vanyan: 1d20 + 2 ⇒ (16) + 2 = 18
Palderren: 1d20 + 11 ⇒ (8) + 11 = 19
Realizing it is caught the dark fog pulses in aggressive action as a horrifying creature is spotting in the center of the mist.
Boon Reminder
Blessing of Fervor
Round 1
Aishe (88/88)
Atium (169/169; Raging 211/211; DR 2/-; Barkskin +4 AC; McAE)
-----------------------------------------------------------------------
Palderren
-----------------------------------------------------------------------
Vanyan (118/118; 12 Temp HP)
Tessenarin (102/102; DR 2/-)
Vinas (166/166; Barkskin +4 AC)

Vinas uth Antimanes |

Sorry for the flubbed syntax. Greater Angelic Aspect also affects all allies within 20': Protective aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures to anyone within 20 feet. Otherwise, it functions as a magic circle against evil and a lesser globe of invulnerability, both with a radius of 20 feet.

Aishe Danior |

Round: 1
Conditions = Bloodhound (1/8h, scent, +8 perception +4 survival with scent), Song (speed)
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =39/40
Cold Iron, Ghost Salt Bolts = 15/15
Cold Iron, Adamantine Blanch Bolts = 15/15
Javelins, MW = 18/18
Spears = 6/6
Crossbow: Attack: BAB +14/+9/+4, Dex +7, Magic +2, Focus +1, (Deadly Aim -4, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +8) Critical: 17-20 x3 DR: magic, cold iron, silver
First Aid Gloves = 5/10
Graveward Shirt = 1/2 Protection from Evil (11m)
Shield of Law = 1/1
Headband = 2/3 Fly (+15, 8min)
Ranger Focus = 3/4 (sw, +4 attack & damage)
Ranger Luck = 1/1 (reroll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 3d6)
Grit = 5/6
Spells (caster level 8, concentration +12, DC 14+)
1) Alarm, Keep Watch, Liberating Command
2)
He gains an extra attack from Blessings of Fervor.
Aishe levels his crossbow at the creature coming from the mist.
Crossbow: 1d20 + 18 + 1 ⇒ (8) + 18 + 1 = 27 (PB) damage: 1d8 + 17 + 1 ⇒ (3) + 17 + 1 = 21 (PB)
Crossbow: 1d20 + 18 + 1 ⇒ (12) + 18 + 1 = 31 (PB) damage: 1d8 + 17 + 1 ⇒ (6) + 17 + 1 = 24 (PB)
Crossbow: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34 (PB) damage: 1d8 + 17 + 1 ⇒ (5) + 17 + 1 = 23 (PB)
critthreat Crossbow: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24 (PB) damage: 2d8 + 34 + 2 ⇒ (7, 6) + 34 + 2 = 49 (PB)
Crossbow: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14 (PB) damage: 1d8 + 17 + 1 ⇒ (3) + 17 + 1 = 21 (PB)
BoF Crossbow: 1d20 + 18 + 1 ⇒ (11) + 18 + 1 = 30 (PB) damage: 1d8 + 17 + 1 ⇒ (1) + 17 + 1 = 19 (PB)

Atium of Varg |

Atium moves forward and looks to swing upon this creature. Entering his rage.
Times like this call for a bull headed approach! Shakra Bull!
He starts to rage and swing his warhammer!
@ Gmn, I probably provoke
attack: 1d20 + 19 ⇒ (12) + 19 = 31 damage: 1d8 + 19 ⇒ (8) + 19 = 27 Grayflame WH.

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Aishe only manages to land a single bolt into the center of the miasma as the creature within quivers. The rest of his shots along with Atium's attack misses.
The miasmic cloud detaches itself from the creature as it slowly drifts into the room.
DC 21 Fort save vs Cloudkill spell for those within the cloud.
Boon Reminder
Blessing of Fervor
Round 2
Aishe (88/88)
Atium (169/169; Raging 211/211; DR 2/-; Barkskin +4 AC; McAE)
-----------------------------------------------------------------------
Palderren (-8)
-----------------------------------------------------------------------
Round 1
Vanyan (118/118; 12 Temp HP)
Tessenarin (102/102; DR 2/-)
Vinas (166/166; Barkskin +4 AC)

Vinas uth Antimanes |

FORT v. Poison: 1d20 + 24 + 4 ⇒ (5) + 24 + 4 = 33 "you are nothing compared to the power of Iomedae!" Vinas wills forth the righteous power to smite evil. He then activates his shirt and flies into position to bring the pain.
Pretty sure my AC is now 44 v. this thing. Since it's a cloud, and I'm guessing that matters, my Touch AC 24.

Vanyan Kaleseder |

Round 1
Vanyan will opt for AC & Reflex bump from BoA'F.
Vanyan uses his ability to fly, and also his ability to not-breathe to avoid the area and effects of the cloud, either staying above it or moving someplace safe.
Before he moves, he will shake out some dust from his mostly broken wayfinder and toss it at the ideology made mist.
Colulus takes -4 to attacks for 7 total rounds, no save and "causes the target to shed light as a candle, and it cannot benefit from concealment or any invisibility effects."
+11 ranged touch
[ dice]1d20+9+2[/dice] vs. DC10 to aid
hp: 118/118
AC: 23/19/15
Saves: F9/R10/W18
Broken Lightbox: 0/1 used
PoP 2: 0/1 used
PoP 1: 0/2 used
GlitterYourFace: 1/2 used
Extend Metamagic: 1/3 used
Babbling Tongues: 0/14 used
Quantum Leaps used: None.
Pathfinder's Flight: 0/14 used
Staff of Frost: 10/10 charges left
Ice storm (1 charge)
Wall of ice (2 charges)
Cone of cold (3 charges)
[spoiler=Blessing of MuthaAraznin' Fervor]
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

Tessenarin |

taking reflex and AC boost this round.
fort save: 1d20 + 14 ⇒ (15) + 14 = 29
Teseenarin begins to sing, giving Vinas, Aishe and Atium speed on their weapons (and +4 to damage this thing) and +5 saves vs spells,
he then cases Good Hope on everyone.

Aishe Danior |

Round: 2
Conditions = Bloodhound (1/8h, scent, +8 perception +4 survival with scent), Song (speed), Good Hope
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =33/40
Cold Iron, Ghost Salt Bolts = 15/15
Cold Iron, Adamantine Blanch Bolts = 15/15
Javelins, MW = 18/18
Spears = 6/6
Crossbow: Attack: BAB +14/+9/+4, Dex +7, Magic +2, Focus +1, (Deadly Aim -4, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +8) Critical: 17-20 x3 DR: magic, cold iron, silver
First Aid Gloves = 5/10
Graveward Shirt = 1/2 Protection from Evil (11m)
Shield of Law = 1/1
Headband = 2/3 Fly (+15, 8min)
Ranger Focus = 3/4 (sw, +4 attack & damage)
Ranger Luck = 1/1 (reroll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 3d6)
Grit = 5/6
Spells (caster level 8, concentration +12, DC 14+)
1) Alarm, Keep Watch, Liberating Command
2)
Fort: 1d20 + 17 ⇒ (8) + 17 = 25 vs DC 21 (cloud kill)
He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.
Aishe grimaces as the cloud of noxious vapors washes over him. He moves to the east to get out of the cloud, even though it limits his attacks this turn.
Crossbow: 1d20 + 20 + 5 ⇒ (12) + 20 + 5 = 37 (PB, hope, BoF) damage: 1d8 + 17 + 3 ⇒ (1) + 17 + 3 = 21 (PB, hope)

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Vinas, Aishe, and Atium Con Damage: 1d4 ⇒ 2
Vanyan's wayfinder dust flows into the cloud, coating the creature. Tessenarin gives everyone a bit of hope while half the group is trapped in the cloud. Vinas flies forth as he smites the evil being.
Aishe tries to get out of the noxious poison but finds that it fills most of the room. Lining up a shot he plinks an arrow into the side of the evil outsider.
Boon Reminder
Blessing of Fervor
Good Hope
Round 2
Aishe (88/88; 1 Con Damage)
Atium (169/169; Raging 211/211; DR 2/-; Barkskin +4 AC; McAE)
-----------------------------------------------------------------------
Palderren (-14; -4 att 7 rounds)
-----------------------------------------------------------------------
Round 1
Vanyan (118/118; 12 Temp HP)
Tessenarin (102/102; DR 2/-)
Vinas (166/166; Barkskin +4 AC; 1 Con Damage)

Atium of Varg |

save: 1d20 + 22 ⇒ (10) + 22 = 32 Fort Save. Cloud Kill 21.
Atium moves towards the obscene cloud. He knows the area is toxic, but he has the "ganas" to withstand.
That, and Tess has him all amped up with special juju.
attack 1: 1d20 + 22 ⇒ (11) + 22 = 33 damage: 1d8 + 27 + 4 ⇒ (5) + 27 + 4 = 36
attack 2: 1d20 + 17 ⇒ (5) + 17 = 22 damage: 1d8 + 27 + 4 ⇒ (5) + 27 + 4 = 36
attack 3: 1d20 + 12 ⇒ (10) + 12 = 22 damage: 1d8 + 27 + 4 ⇒ (8) + 27 + 4 = 39
attack speed: 1d20 + 22 ⇒ (5) + 22 = 27 damage: 1d8 + 27 + 4 ⇒ (5) + 27 + 4 = 36
I have 1 con damage.

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Defensie Casting: 1d20 + 23 ⇒ (20) + 23 = 43
The creature looks through the fog with ease as it closes in on Tess and Vanyan, though not quite reaching them yet. As Vinas closes in on the creature it turns to the paladin and utters a curse as it hovers over the tables. Vinas disappears as his body is banished to an extradimensional location.
@Vinas- You are under the effects of a Maze spell. Each round you will get a DC 20 Intelligence check to free yourself from the maze as a full-round action.
Boon Reminder
Blessing of Fervor
Good Hope
Round 3
Aishe (88/88; 1 Con Damage)
Atium (169/169; Raging 211/211; DR 2/-; Barkskin +4 AC; McAE; 1 Con Damage)
-----------------------------------------------------------------------
Palderren (Ximtal)(-35; -4 att 7 rounds)
-----------------------------------------------------------------------
Round 2
Vanyan (118/118; 12 Temp HP)
Tessenarin (102/102; DR 2/-)
Vinas (166/166; Barkskin +4 AC; 1 Con Damage; Mazebound)

Aishe Danior |

Round: 3
Conditions = -1 con damage, Bloodhound (1/8h, scent, +8 perception +4 survival with scent), Song (speed), Good Hope
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =28/40
Cold Iron, Ghost Salt Bolts = 15/15
Cold Iron, Adamantine Blanch Bolts = 15/15
Javelins, MW = 18/18
Spears = 6/6
Crossbow: Attack: BAB +14/+9/+4, Dex +7, Magic +2, Focus +1, (Deadly Aim -4, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +8) Critical: 17-20 x3 DR: magic, cold iron, silver
First Aid Gloves = 5/10
Graveward Shirt = 1/2 Protection from Evil (11m)
Shield of Law = 1/1
Headband = 2/3 Fly (+15, 8min)
Ranger Focus = 3/4 (sw, +4 attack & damage)
Ranger Luck = 1/1 (reroll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 3d6)
Grit = 5/6
Spells (caster level 8, concentration +12, DC 14+)
1) Alarm, Keep Watch, Liberating Command
2)
He gains an extra attack from Blessings of Fervor.
Free of the cloud kill, though weakened by it none the less, Aishe focuses on the task at hand and unloads his crossbow at the fiend!
Crossbow: 1d20 + 18 + 3 ⇒ (14) + 18 + 3 = 35 (PB, hope) damage: 1d8 + 17 + 3 ⇒ (3) + 17 + 3 = 23 (PB, hope)
Crossbow: 1d20 + 18 + 3 ⇒ (11) + 18 + 3 = 32 (PB, hope) damage: 1d8 + 17 + 3 ⇒ (6) + 17 + 3 = 26 (PB, hope)
Crossbow: 1d20 + 13 + 3 ⇒ (11) + 13 + 3 = 27 (PB, hope) damage: 1d8 + 17 + 3 ⇒ (3) + 17 + 3 = 23 (PB, hope)
Crossbow: 1d20 + 8 + 3 ⇒ (11) + 8 + 3 = 22 (PB, hope) damage: 1d8 + 17 + 3 ⇒ (1) + 17 + 3 = 21 (PB, hope)
BoF Crossbow: 1d20 + 18 + 3 ⇒ (14) + 18 + 3 = 35 (PB, hope) damage: 1d8 + 17 + 3 ⇒ (7) + 17 + 3 = 27 (PB, hope)

Vinas uth Antimanes |

Vinas looks left and right. He slams his fist in the wall beside him. Every direction looks the same, and as he spins it appears that the maze shifts and moves. He tries to calm himself and think his way through INT: 1d20 + 2 ⇒ (2) + 2 = 4, but he's hopelessly lost.

Vanyan Kaleseder |

Round 2
Vanyan will opt for AC & Reflex bump from BoA'F.
Vanyan stares at Vinas's vanishing figure with alarm, but cannot focus alone on that, though he is worried for his brother by blood by brother.
"Come back, Vinas!" Vanyan raises his mostly broken wayfinder, and when no more magic dust falls out, Vanyan glares at the creature, hoping that his pure disdain causes the creature to screw up like Atium at Uflen cotillion.
DC24 Will save or -4 to AC for 10 rounds, else just one round (and before Atium & Aishe's attacks).
MistyBoy takes -4 to attacks for 6 more rounds, no save and "causes the target to shed light as a candle, and it cannot benefit from concealment or any invisibility effects."
+11 ranged touch
[ dice]1d20+9+2[/dice] vs. DC10 to aid
hp: 118/118
AC: 23/19/15
Saves: F9/R10/W18
Broken Lightbox: 0/1 used
PoP 2: 0/1 used
PoP 1: 0/2 used
GlitterYourFace: 1/2 used
Extend Metamagic: 1/3 used
Babbling Tongues: 0/14 used
Quantum Leaps used: None.
Pathfinder's Flight: 0/14 used
Staff of Frost: 10/10 charges left
Ice storm (1 charge)
Wall of ice (2 charges)
Cone of cold (3 charges)
[spoiler=Blessing of MuthaAraznin' Fervor]
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

Tessenarin |

Keeping the attack, ac and reflex bonuses.
spellcraft: 1d20 + 20 ⇒ (12) + 20 = 32
"Vinas will be back, though likely not in time to assist us. Should we leave and come back once he returns? I cannot tell exactly when he might find his way back, but it will likely be 10 minutes."
He then takes a couple of shots at the thing, knowing it's likely futile.
+1 undead bane longbow: 1d20 + 21 ⇒ (12) + 21 = 33 damange: 1d8 + 5 ⇒ (1) + 5 = 6
+1 undead bane longbow: 1d20 + 16 ⇒ (12) + 16 = 28 damage: 1d8 + 5 ⇒ (6) + 5 = 11

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DC 24 Will Save: 1d20 + 17 ⇒ (3) + 17 = 20
With Vanyan's spell taking hold Tessenarin hits the creature, though it doesn't do any damage. DR 15/Good.
Aishe lands a couple more bolts into the creature, though it resists a vast majority of the damage.
Boon Reminder
Blessing of Fervor
Good Hope
Round 3
Aishe (88/88; 1 Con Damage)
Atium (169/169; Raging 211/211; DR 2/-; Barkskin +4 AC; McAE; 1 Con Damage)
-----------------------------------------------------------------------
Palderren (Ximtal) (-66; -4 att 7 rounds; -4 AC 10 rounds)
-----------------------------------------------------------------------
Round 2
Vanyan (118/118; 12 Temp HP)
Tessenarin (102/102; DR 2/-)
Vinas (166/166; Barkskin +4 AC; 1 Con Damage; Mazebound)

Atium of Varg |

Atium just unloads on this thing.
I have specialized in hitting so hard, that even tough skin or mist stuff will feel the pain! Use Raging Brutality.
attack: 1d20 + 22 ⇒ (5) + 22 = 27 damage: 1d8 + 27 + 9 ⇒ (8) + 27 + 9 = 44 the 9 is RB.
attack: 1d20 + 17 ⇒ (1) + 17 = 18 damage: 1d8 + 27 + 9 ⇒ (2) + 27 + 9 = 38 the 9 is RB.
attack: 1d20 + 12 ⇒ (20) + 12 = 32 damage: 1d8 + 27 + 9 ⇒ (4) + 27 + 9 = 40 the 9 is RB.
Speed: 1d20 + 22 ⇒ (2) + 22 = 24 damage: 1d8 + 27 + 9 ⇒ (3) + 27 + 9 = 39 the 9 is RB.
That spell from Vanyan is CLUTCH. A minus 4 to allow some of Atium's secondary attacks to possibly hit is superb. Offsets my PA. But I still rolled bad.
Possible Crit for worst attack.
attack: 1d20 + 12 ⇒ (11) + 12 = 23 damage: 1d8 + 27 + 9 ⇒ (1) + 27 + 9 = 37 the 9 is RB.

Vanyan Kaleseder |

That spell from Vanyan is CLUTCH. A minus 4 to allow some of Atium's secondary attacks to possibly hit is superb.
Not really a spell. Vanyan is just transferring his disappointment in you to the creature. :)
Vanyan hopes for the best.

Vinas uth Antimanes |

"Where the bloody hell is that exit?" Vinas looks about frantically, frustrated beyond measure that he can't help.

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Atium only manages to get a single hit in as the Ximtal floats back and fills the other side of the room with another noxious cloud.
DC 21 Fort save vs Cloudkill spell for those within the cloud.
Boon Reminder
Blessing of Fervor
Good Hope
Round 4
Aishe (88/88; 1 Con Damage)
Atium (169/169; Raging 211/211; DR 2/-; Barkskin +4 AC; McAE; 1 Con Damage)
-----------------------------------------------------------------------
Palderren (Ximtal) (-91; -4 att 6 rounds; -4 AC 9 rounds)
-----------------------------------------------------------------------
Round 3
Vanyan (118/118; 12 Temp HP)
Tessenarin (102/102; DR 2/-)
Vinas (166/166; Barkskin +4 AC; 1 Con Damage; Mazebound)

Vinas uth Antimanes |

Seeing an intersection that looks different, Vinas takes it. INT: 1d20 + 2 ⇒ (6) + 2 = 8, but is still lost

Aishe Danior |

Round: 4
Conditions = -1 con damage, Bloodhound (1/8h, scent, +8 perception +4 survival with scent), Song (speed), Good Hope
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =27/40
Cold Iron, Ghost Salt Bolts = 15/15
Cold Iron, Adamantine Blanch Bolts = 15/15
Javelins, MW = 18/18
Spears = 6/6
Crossbow: Attack: BAB +14/+9/+4, Dex +7, Magic +2, Focus +1, (Deadly Aim -4, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +8) Critical: 17-20 x3 DR: magic, cold iron, silver
First Aid Gloves = 5/10
Graveward Shirt = 1/2 Protection from Evil (11m)
Shield of Law = 1/1
Headband = 2/3 Fly (+15, 8min)
Ranger Focus = 2/4 (sw, +4 attack & damage)
Ranger Luck = 1/1 (reroll my or enemy attack roll)
Lay on Hands = 1/1 (sw/st, 3d6)
Grit = 5/6
Spells (caster level 8, concentration +12, DC 14+)
1) Alarm, Keep Watch, Liberating Command
2)
Fort: 1d20 + 17 ⇒ (5) + 17 = 22 vs DC 21
He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.
Aishe spits out the venom from the cloud kill as he moves across and down to a clear space to shoot. When he again sees the creature, he focuses the ire of Abadar upon it! (Focus +4 att/dam)
Crossbow: 1d20 + 20 + 9 ⇒ (15) + 20 + 9 = 44 (PB, hope, focus, BoF) damage: 1d8 + 17 + 7 ⇒ (5) + 17 + 7 = 29 (PB, hope, focus)

Vanyan Kaleseder |

Vanyan pauses, hoping that Atium can finish off the creature, or that somehow his weapon could be good, and also hit the mist.

Atium of Varg |

Atium advances he's a bull, and he sees red.
I wish you had run farther away so I could charge and chase you down. For I am the epitome of THE BULL!
He stalks 5 feet and swings away at the mist. He channels positive energy through the WH. Activate Grayflame.
attack: 1d20 + 22 + 1 ⇒ (6) + 22 + 1 = 29 damage: 1d8 + 36 ⇒ (7) + 36 = 43
attack: 1d20 + 17 + 1 ⇒ (10) + 17 + 1 = 28 damage: 1d8 + 36 ⇒ (4) + 36 = 40
attack: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28 damage: 1d8 + 36 ⇒ (2) + 36 = 38
Speed attack: 1d20 + 22 + 1 ⇒ (11) + 22 + 1 = 34 damage: 1d8 + 36 ⇒ (7) + 36 = 43
if this thing takes positive energy as damage, I do 1d6 more- should bypass DR. Use 1 of 2 channels. BTW, I make this weapon a GOOD weapon for the one round! Bypassing DR!
When the wielder spends a swift action to channel energy through the weapon, it ignites with a strange gray flame that sheds light as a torch, increases the weapon’s enhancement bonus by +1, and deals +1d6 damage (as the divine power from flame strike) to creatures struck by the weapon. This flame lasts for 1 round for every d6 of damage or healing the channeling normally provides. When charged with positive energy, the flame is a silvery gray, good creatures are immune to the weapon’s extra damage, and the weapon counts as a good and silver weapon for the purpose of bypassing damage reduction. When charged with negative energy, the flame is an ashen gray, evil creatures are immune to the weapon’s extra damage, and the weapon counts as an evil and cold iron weapon for the purpose of bypassing damage reduction. This special ability can only be placed on melee weapons.

Vanyan Kaleseder |

Round 3
Vanyan will opt for AC & Reflex bump from BoA'F.
Vanyan uses his ability to fly, and also his ability to not-breathe to avoid the area and effects of the cloud, either staying above it or moving someplace safe.
Again, Vanyan glares at the creature, hoping that it feels just like Tess after Tess realizes his attacks are useless, like a napkin at an Ulfen high dinner.
DC24 Will save or -4 to attacks for 10 rounds.
Bad thing takes -4 to attacks for 5 more rounds, no save and "causes the target to shed light as a candle, and it cannot benefit from concealment or any invisibility effects." Also, -4 to AC for 9 more rounds.
+11 ranged touch
[ dice]1d20+9+2[/dice] vs. DC10 to aid
hp: 118/118
AC: 23/19/15
Saves: F9/R10/W18
Broken Lightbox: 0/1 used
PoP 2: 0/1 used
PoP 1: 0/2 used
GlitterYourFace: 1/2 used
Extend Metamagic: 1/3 used
Babbling Tongues: 0/14 used
Quantum Leaps used: None.
Pathfinder's Flight: 0/14 used
Staff of Frost: 10/10 charges left
Ice storm (1 charge)
Wall of ice (2 charges)
Cone of cold (3 charges)
[spoiler=Blessing of MuthaAraznin' Fervor]
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

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Will Save DC 24: 1d20 + 17 ⇒ (10) + 17 = 27
Cloudkill Con Damage: 1d4 ⇒ 4
Vanyan's spell doesn't seem to hinder the creature as Tessenarin moves out of the cloud as his stomach flips. Aishe lights the way through the fog for Atium as his warhammer crushes the Ximtal into much against the floor.
Killed it!.
Aishe (88/88; 3 Con Damage)
Atium (169/169; Raging 211/211; DR 2/-; Barkskin +4 AC; McAE; 1 Con Damage)
Vanyan (118/118; 12 Temp HP)
Tessenarin (102/102; DR 2/-; Con Damage 4)
Vinas (166/166; Barkskin +4 AC; 1 Con Damage; Mazebound)

Vanyan Kaleseder |

Vanyan rushes forward to slap his Ulfen brother on the back.
”That’s the way you do it, *Wank!*,” Vanyan cheers the gray malleted one. ”Now, did you see what happened to Vinas? Where is he?”
Vanyan will scour the room for signs of Vinas.
1d20 + 26 ⇒ (1) + 26 = 27 Perception w/Detect Magic
”Was there a trap door or something?”