Scepter

Tessenarin's page

907 posts. Alias of Grolick.


Full Name

Tessenarin

Race

| M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

About Tessenarin

Tesennarin Lashta
Male half-elf skald (spell warrior) 17 (Pathfinder RPG Advanced Class Guide 49, 116)
NG Medium humanoid (elf, human)
Init +9; Senses low-light vision; Perception +11
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Defense
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AC 25, touch 15, flat-footed 22 (+8 armor, +2 deflection, +3 Dex, +2 natural)
hp 157 (17d8+69)
Fort +17, Ref +12, Will +15; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Defensive Abilities improved uncanny dodge; DR 2/—; Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 dagger +16/+11/+6 (1d4+4/19-20) or
. . +1 holy rapier +16/+11/+6 (1d6+4/18-20 plus 2d6 vs. evil) or
. . +3 rapier +18/+13/+8 (1d6+6/18-20)
Ranged +1 undead-bane longbow +20/+15/+10 (1d8+4/×3 plus 2d6 vs. Undead) or
. . longbow +19/+14/+9 (1d8+3/×3)
Special Attacks rage powers (disruptive[APG], lesser elemental blood 1d6 electricity[ACG], ghost rager[UC], spell sunder[UC], superstition +6, witch hunter[APG]), raging song 48 rounds/day (swift action; enhance weapons, song of marching, song of strength, song of the fallen)
Skald (Spell Warrior) Spells Known (CL 17th; concentration +24)
. . 6th (3/day)—brilliant inspiration[APG] (DC 23), dirge of the victorious knights[ISWG] (DC 23), greater shout (DC 23)
. . 5th (5/day)—bard's escape[APG], greater heroism, stunning finale[APG] (DC 22), unshakable zeal[OA]
. . 4th (5/day)—break enchantment, cure critical wounds, dimension door, freedom of movement, greater invisibility
. . 3rd (7/day)—cure serious wounds, gaseous form, good hope, haste, reviving finale[APG] (DC 20), see invisibility
. . 2nd (7/day)—allegro[UM], blistering invective[UC] (DC 19), blur, gallant inspiration[APG] (DC 19), glitterdust (DC 19), invisibility
. . 1st (7/day)—chord of shards[UM] (DC 18), comprehend languages, cure light wounds, ear-piercing scream[UM] (DC 18), grease, timely inspiration[APG] (DC 18)
. . 0 (at will)—dancing lights, detect magic, light, mage hand, mending, read magic
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Statistics
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Str 12, Dex 16, Con 16, Int 12, Wis 12, Cha 25
Base Atk +12; CMB +15; CMD 28
Feats Deadly Aim, Encouraging Spell, Extra Rage Power[APG], Greater Spell Penetration, Improved Counterspell, Improved Initiative, Parry Spell[APG], Point-Blank Shot, Precise Shot, Skill Focus (Knowledge [history]), Spell Penetration, Toughness
Traits lastwall defender, the reclaimer
Skills Acrobatics +2 (-2 to jump), Appraise +3, Bluff +32, Climb +0, Diplomacy +32, Disguise +12, Escape Artist +32, Fly +2, Handle Animal +23, Heal +3, Intimidate +23, Knowledge (arcana) +17 (+19 vs. Undead), Knowledge (dungeoneering) +16 (+18 vs. Undead), Knowledge (history) +30 (+32 vs. Undead), Knowledge (local) +15 (+17 vs. Undead), Knowledge (nature) +16 (+18 vs. Undead), Knowledge (nobility) +15 (+17 vs. Undead), Knowledge (planes) +16 (+18 vs. Undead), Knowledge (religion) +28 (+30 vs. Undead), Perception +11, Perform (percussion instruments) +23, Perform (sing) +32, Profession (cook) +8, Ride +6, Sense Motive +32, Spellcraft +22, Stealth +2, Survival +3, Swim +0, Use Magic Device +23; Racial Modifiers +2 Perception
Languages Common, Elven, Skald
SQ bardic knowledge +8, elf blood, greater counterspell, lore master 2/day, song of arcane manipulation, versatile performances (expanded versatility, expanded versatility, percussion, sing)
Combat Gear air elemental gem, brooch of shielding, cold iron arrows (50), goblin fire drum[UE], lesser extend metamagic rod, potion of fly (2), scroll of burning gaze, scroll of fire shield, scroll of fireball, scroll of halt undead, scroll of teleport, wand of magic missile (CL 5th, 50 charges), weapon blanch (adamantine)[APG]; Other Gear +2 burdenless undead-withstanding breastplate, adamantine breastplate, +1 dagger, +1 holy rapier, +1 undead-bane longbow, +3 rapier, longbow, amulet of natural armor +2, bag of holding i, belt of mighty constitution +4, bracers of archery, greater, circlet of persuasion, cloak of resistance +2, deep red sphere ioun stone, headband of alluring charisma +6, incandescent blue sphere ioun stone, lyre of building, ring of protection +2, backpack, flint and steel, knife, cutting (0.5 lb), sack, spell component pouch, tinder packet (0.5 lb), torch (10), waterskin, 1,719 gp, 9 sp
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Special Abilities
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Bardic Knowledge +8 (Ex) Add +8 to all knowledge skill checks.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage.
Disruptive Gain the Disruptive feat while raging.
Elemental Blood, Lesser (1d6 electricity, Electricity, 3/day) (Su) Melee attacks do extra energy damage for 1 round.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Encouraging Spell Spell granting morale bonus increases it by 1. +1 Level.
Expanded Versatility (, Diplomacy) (Ex) Add another skill to those affected by a versatile performance ability.
Expanded Versatility (, Escape Artist) (Ex) Add another skill to those affected by a versatile performance ability.
Ghost Rager +6 (Su) Full damage to incorporeal creatures, morale bonus to touch AC when raging (max normal AC)
Greater Counterspell (One spell slot) (Su) Can spend 1 same/higher level spell slot to counterspell (no school match req).
Improved Counterspell Use a spell of the same school 1+ levels higher to Counterspell.
Improved Uncanny Dodge (Lv >= 21) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 21+.
Lore Master (2/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Parry Spell Countered spells are returned to the caster, as per spell turning.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Raging Song (swift action, 48 rounds/day) (Su) Song can inspire allies in a variety of ways.
Song of Arcane Manipulation (Su) As an imm action while raging song is active, use spl level rds of rage to counterspell foe.
Spell Sunder (1/rage) (Su) Once per rage, the barbarian can attempt to sunder an ongoing spell effect by succeeding at a combat maneuver check. For any effect other than one on a creature, the barbarian must make her combat maneuver check against a CMD of 15 plus the effect's
Superstition +6 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.
Versatile Performance (Percussion Instruments) +23 (Ex) You may substitute the final value of your Perform: Percussion Instruments skill for Handle Animal or Intimidate checks
Versatile Performance (Singing) +32 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Witch Hunter +5 (Ex) Bonus to damage spellcasters while raging.

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