Knight of Ozem

Vinas uth Antimanes's page

1,057 posts. Alias of Chris Marsh.


Race

| HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22

Classes/Levels

Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Gender

    Male LG Human

    Languages

    Taldane, Celestial, Hallit, Varisian

    Strength 20
    Dexterity 10
    Constitution 16
    Intelligence 10
    Wisdom 12
    Charisma 22

    About Vinas uth Antimanes

    Vanities: Paladin-Runner

    Physical Description:

    Vinas is a tall man of mostly Kellid countenance, just above six feet. His shoulders are broad, a posture born of both musculature and pride. His face is entirely too fresh, for he’s barely seen enough suns to be called a man. His striking eyes are a deep murky blue. They speak of a deep eagerness.

    Every bit of his attire is as clean and fresh as the man; polished armor, oiled buckles, and even the hem of his cloak is devoid of dust from the road.

    Background:

    Vinas uth Antimanes was raised as much by the story of his parents as his parents themselves. Vinas was born in 4700 in Roslar’s Coffer, to parents accustomed to a hard life. His father was a crusader, from a long line of crusaders. His mother was a cleric of Iomedae, herself raised as an orphan in the church of the Lady of Valor. As a child Vinas spent most of his time in training away from home with an azata mentor, Elyanora. While his parents were loving in their own way, they expressed it by continuing to fight - hoping for a better future. Most of the time, they were off on adventures.

    When the Nail came as a child he didn't understand what happened. He was too young to appreciate the horror. His parents, however, were brokenhearted. Rather than live among the ruins, they traveled to Nerosyan to build a new and different life, devoting themselves to a higher cause..

    There Vinas excelled in his studies, having received the best of his parents traits. He spent his time reading romantic tales of knights and crusaders. It was a forgone conclusion that he would serve Lastwall in some fashion as an adult, but even as his childhood yielded to adolescence, it always seemed to him to be so far off.

    It all came crashing down in his fourteenth year. The Pathfinder Society called it "The Siege of Diamond City." To Vinas it will always be the day he was orphaned. Both parents died in the offensive from the Worldwound. They were given a heroes burial with hundreds of others.

    Faced with the reality of death for the first time, Vinas struggled. The death of his parents soured the youth on the idea of becoming a crusader. After the money ran out on his education in his 16th year, he struck out on his own. For the next two years he's wandered with a sense of honor, but no sense of purpose.

    Deep down, he knows he just needs something to latch onto. Unfortunately, he has no idea what that something is. Towns, cities, villages - they all pretty much run together now. Sometimes it's work, sometimes the name on the map piques curiosity. Whatever it is, he doesn't stay long. He's been wandering for two years now.

    Looking to get back to basics, he has recently returned to Roslar’s Coffer, hoping for.... something.

    Class Levels:

    1: Ranger (Runner)
    2: Paladin (Gallant)
    3: Paladin (Keeper)
    4. Paladin (Protector)
    5. Paladin (Defender)
    6. Paladin (Warder)
    7. Paladin (Guardian)
    8. Paladin (Chevelier)
    9. Paladin (Justicar)
    10. Paladin (Paladin)
    11. Paladin (Paladin)
    12. Paladin (Paladin)
    13. Paladin (Paladin)
    14. Paladin (Paladin)
    15. Paladin (Paladin)
    16. Paladin (Paladin)
    17. Paladin (Paladin)

    Offense:
    • Speed: 30' (8 Squares,)
    • BAB: +17/12/7/2
    • CMB: +21
    • Ranged: +16 shortbow (1d6) (arrows: 20)
    • Melee: +25/20/15/10 +3 Holy Silver longsword (1d8+6/17-20 and 2d6 Good) or +17 morningstar (1d8+5) or +23/18/13/8 Alchemical silver Longsword (1d8+4)

    Defense:

    AC: 36 Touch: 15 Flatfooted: 36
    +3 Full Plate (Net +12)
    Winged Shield with Shield Specialization Feat (Net +6)
    Ring of Protection +4 (Net +4)
    Dusty Rose Prism (Net +1)

    Class Abilities:

  • Aura of Good: Overwhelming
  • Favored Enemy: Undead +2 hit/damage. +2 Bluff, Knowledge, Perception, Sense Motive, and Survival vs. undead.
  • Tracking: Gain 1/2 Ranger level on Survival used for tracking. Minimum +1
  • Wild Empathy: Affect animals as Diplomacy. Ranger level + CHA mod.
  • Detect Evil: At Will
  • Smite Evil: 4/Day +6 to hit/+20 damage
  • Divine Grace: Add CHA mod to Saves.
  • Lay on Hands: 16/Day 8d6 (Mercy: Fatigued, Diseased, Confused, Stunned, petrified)
  • Aura of Courage: Immune to fear. Allies within 10' gain +4 Morale on saves v. fear.
  • Aura of Resolve: Immune to Charm. Allies within 10' gain +4 Morale on saves v. charm.
  • Divine Health: Immune to diseases both normal and magical
  • Divine Bond: 5/Day make weapon +2 as a standard action. Duration 10 Minutes
  • Aura of Justice: 2 Smites to give everyone within 10' my Smite for 1 minute
  • Aura of Faith: All attacks count as Good-aligned, as do all attacks on an enemy within 10'
  • Spells:

    Level 4: Break Enchantment, Greater Angelic Aspect
    Level 3: Angelic Aspect, Burst of Speed, Litany of Sight
    Level 2: Litany of Righteousness x2, Weapon of Awe x2, Vestment of the Champion
    Level 1: Grace, Lesser Restoration, Liberating Command x2, Protection from Evil

    Feats:

  • Trait The Reclaimer (+1 Perception, +1 hit/dmg versus foe who damaged ally in previous round.)

  • Trait Magical Knack (Paladin Caster level +2)

  • Bonus Human Toughness

  • Level 1 Fast Learner (Favored Class Paladin)

  • Level 3 Weapon Focus (Longsword)

  • Level 5 Extra Channel Energy

  • Level 7 Shield Focus

  • Level 9: Word of Healing

  • Level 11: Improved Critical (Longsword)

  • Level 12: Critical Focus

  • Level 13: Staggering Critical

  • Level 15: Channel Smite

  • Level 17: Stunning Critical
  • Skills:

    Armor check penalty is included in final value. ACP = -2

    • Acrobatics -6 (Jumping is -1)

    • Appraise +0

    • Bluff +9

    • Climb -1

    • Craft (Untrained)

    • Diplomacy +27

    • Disable Device

    • Disguise +9

    • Escape Artist -6

    • Fly

    • Handle Animal

    • Heal +5

    • Intimidate +9

    • Knowledge (Arcana)

    • Knowledge (Dungeoneering) +4

    • Knowledge (Engineering)

    • Knowledge (Geography)

    • Knowledge (History)

    • Knowledge (Local)

    • Knowledge (Nature) +5

    • Knowledge (Nobility) +4

    • Knowledge (Planes)

    • Knowledge (Religion) +6

    • Linguistics +2

    • Perception +26 (Dark Blue Rhomboid, Eyes of the Eagle)

    • Perform (Untrained) +6

    • Ride -6

    • Sense Motive +22 (Dark Blue Rhomboid)

    • Sleight of Hand

    • Spellcraft

    • Stealth -6

    • Survival +14

    • Survival (Tracking) +15

    • Swim -1

    • Use Magic Device

    • Wild Empathy +6

    Slot and Magic Gear:

    Head: Circlet of Persuasion

    Headband: Headband of Alluring Charisma +6

    Eyes: Eyes of the Eagle

    Neck: Amulet of Natural Armor +3

    Shoulders: Crimson Mantle (Minor Displacement and constant Featherfall)

    Chest: Unfettered Shirt

    Body: None

    Armor: Full Plate +3

    Shield: winged shield

    Belt: Belt of Physical Might +4 (STR/CON)

    Wrist: Bracers of the Avenging Knight

    Hands: Ghost Vision

    Left Ring: Ring of Protection +4

    Right Ring: Minor Ring of Inner Fortitude

    Feet: Shoes of Lightning Leaping

    Slotless:

  • Dark Blue Rhomboid Ioun Stone
    Dusty Rose Prism
  • Amethyst Pyramid Ioun Stone

  • Bag of Holding, Type I. (80 days of food.)

  • Left Bandoleer:

  • Potion of Cure Light Wounds

  • Oil of Magic Weapon

  • Antitoxin

  • Right Bandoleer:

  • Alkali Flask

  • Scroll of Lesser Restoration

  • Oil of Daylight

  • Backpack and person:

  • Backpack

  • Bedroll

  • Iron Pot

  • Messkit

  • Soap

  • Torches (10)

  • Waterskin

  • Rope 50'

  • Trail Rations (5 Days)

  • Scale mail

  • Heavy wooden shield

  • Magic Consumables:

  • Scroll of Lesser Restoration

  • Beltpouch:

  • Money (1,370 Gp) Accurate to HERE

  • Flint and steel

  • Aphorisms:

    Scars

  • Slightly crooked nose: Critical hit from an Ostovite controlling a skeletal horse.