Full Name |
LVL 17- HP 203/ (254) -AC 27. (30 Raging). Perception +5 - DR/4 -- +7 initiative |
Race |
Human |
Classes/Levels |
16 Barbarian/ 1 Cleric |
Gender |
|
Size |
M |
Strength |
18 |
Dexterity |
16 |
Constitution |
20 |
Intelligence |
12 |
Wisdom |
8 |
Charisma |
11 |
About Atium of Varg
Started at age 16 . Age trap hit him for 3 years.
Totems: YETI Bull, Polar Bear, Raven, Frost Drake. Eagle and Turtle given away
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Atium of Varg
Male human (Ulfen) barbarian 16/cleric of Arazni 1
NE Medium humanoid (human)
Init +7; Senses scent; Perception +6
Aura deflection aura (2 ft.)
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Defense
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AC 36, touch 17, flat-footed 31 (+9 armor, +4 deflection, +3 Dex, +2 dodge, +10 natural, -2 rage; +2 deflection bonus vs. evil)
hp 254 (17 HD; 1d8+16d12+132) (currently 224)
Fort +22, Ref +13, Will +13 (+4 vs. enchantments); +2 resistance vs. evil
Defensive Abilities improved uncanny dodge, indomitable will, trap sense +5; DR 4/—; Immune disease
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Offense
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Speed 70 ft.
Melee +2 adamantine warhammer +23/+23/+18/+13/+8 (1d8+20/×3) or
+2 warhammer +23/+23/+18/+13/+8 (1d8+20/×3) or
grayflame +24/+24/+19/+14/+9 (1d8+21/×3) or
oathhammer +23/+23/+18/+13/+8 (1d8+29/×3) or
bite +15 (1d4+9), 2 claws +15 (1d8+9/×3)
Special Attacks channel negative energy 2/day (DC 9, 1d6), greater rage (37 rounds/day), pounce, rage powers (animal fury, beast totem[APG], greater beast totem[APG], lesser beast totem[APG], mighty swing, regenerative vigor[UC], renewed vigor 4d8+6, scent)
Cleric Spells Prepared (CL 1st; concentration +0)
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Statistics
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Str 26, Dex 16, Con 22, Int 12, Wis 8, Cha 11
Base Atk +16; CMB +20 (+26 sunder); CMD 41 (43 vs. sunder)
Feats Disruptive, Dodge, Greater Sunder, Improved Initiative, Improved Iron Will, Improved Natural Attack (), Improved Sunder, Persuasive, Power Attack, Raging Brutality[UC], Toughness, Weapon Focus (warhammer)
Skills Acrobatics +19 (+35 to jump), Appraise +9, Climb +23, Craft (blacksmith) +16, Craft (gemcutting) +13, Diplomacy +5, Fly +3, Intimidate +23, Perception +6, Ride +8, Stealth +16, Survival +15, Swim +13
Languages Common, Dwarven, Skald
SQ fast movement, spellkiller
Combat Gear brooch of shielding, longarm bracers[UE], potion of invisibility (2), potion of spider climb (3); Other Gear +3 mithral agile breastplate[APG], celestial armor, +2 adamantine warhammer, +2 warhammer, grayflame, oathhammer, anvil of the skyseeker, bag of tricks (rust), challenger's gloves[UE], cloak of resistance +2, cloak of resistance +4, feather step slippers[UE], figurine (ivory goats), gauntlet of the skilled maneuver (sunder)[UE], helm of fearsome mien[APG], monkey belt (greater)[UE], periapt of health, ring of mind shielding, ring of protection +4, winged boots, 55 gp
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Special Abilities
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Animal Fury (Ex) Gain a d4 bite attack while raging
Beast Totem +5 (Su) +5 to Natural Armor while raging.
Beast Totem, Greater (Su) Pounce ability and 1d8 claw damage while raging
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Cleric Channel Negative Energy 1d6 (2/day, DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cleric Domain (Spellkiller Inquisition) Deities: Any (with GM approval).
Granted Powers: You gain the Disruptive feat as a bonus feat (even if you do not meet the prerequisites).
Damage Reduction (4/-) You have Damage Reduction against all attacks.
Deflection Aura (1 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Disruptive +4 DC to cast defensively for those you threaten.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greater Sunder When destroying an item, extra damage is transferred to the wielder.
Immunity to Disease You are immune to diseases.
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Improved Uncanny Dodge (Lv >= 20) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 20+.
Indomitable Will (Ex) +4 bonus to Will saves vs. enchantment spells.
Mighty Swing (1/rage) (Ex) Automatically confirm a critical while raging.
Pounce (Ex) You can make a full attack as part of a charge.
Power Attack -5/+10 You can subtract from your attack roll to add to your damage.
Rage (37 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Raging Brutality (+6) Add Constitution bonus on damage rolls
Regenerative Vigor (Fast Healing 2) (Ex) After using renewed vigor rage power and until the current rage ends, gain fast healing 2.
Renewed Vigor 4d8+6 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
Scent (Ex) While raging, you gain the scent ability.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Spellkiller (+2 Profane, DC 9) After defeating enemy, gain +2 profane bonus to AC for 1 minutes. End the effect when hitting an arcane spellcaster to stagger your opponent.
Trap Sense +5 (Ex) +5 bonus on reflex saves and AC against traps.
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Totems:
Phoenix
Polar Bear
Yeti
Bull
Frost Drake
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