GM Tyranius Tyrant's Grasp

Game Master Tyranius

Tactical Map
Treasure Sheet
Bottle Caps: Aishe (1); Atium (1); Tessenarin (1); Vanyan (1); Vinas (1)


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Male Half Elf - sad man in the armor wand clw 18/18 (3986) charges, **wand CMW 33/33**wand lesser resto 13/13 ** (and +1 full CLW wand extra, lvl8 buy,+4 full CLW wands lvl 11 buy)
Stats:
AC 18; F6/R7/W15; Arcana+16,Heal+10,Hist+11,Local+15,Nat+15,Pln+14,Rel+14,Perc+24,SenMot+6,Sp ell+13(+6 more magic ID)

How far away is the giant? Might matter for Vanyan's next turn.

Vanyan points out the giant, and mimics a big, big, BIG hairless oaf.


| M Half Elf Skald 11| hp 81/81| | AC 19 | Fort +10 Ref+9 Will +9 | Perc +7

Tessenarin starts his song (Giving speed to Atium, Vinas and Aishe).

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | |

@Vanyan- Giant is on the map. It is Purple. On top of the second hill.

Tessenarin begins to sing at the top of his lungs as Aishe slowly advances. Atium seaks off ahead while Vinas becomes a little more angelic.

Round 1
Tessenarin (81/81; DR 2/-)
Aishe (70/70)
Vinas (112/112)

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Giant
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Atium (134/134; Raging 145/145; DR 2/-)
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Necrocraft
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Vanyan (71/71)


Male LG Human | HP 112/112| AC 28 T 12 FF 28 (Minor Displacement) | CMB +15, CMD 27 | F: +16 R: +9, W: +16 | Init: +0 | Perc: +20, SM: +15
Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 2/2
  • Lay on Hands: 11/11 (4d6)
  • Aura of Courage
  • Aura of Good: Strong
  • Smite Evil: 4/4
  • Vinas flies up on his angelic wings, looks at the closet one and wears his intent to smite it in Iomedae's name. He then whispers another prayer to turn his weapon into one of awe.

    Move, smite (Green), cast.


    Male Human | AC 25 T 19 FF 17 | CMB +11, CMD 27 | F: +13 R: +18, W: +10 | Init: +8 | Perc: +17, SM: +14

    Round: 1

    Status:
    HP: 70/70 | AC: 25 (f19/t17) (not included: +2 deflection vs evil) | Bottlecap: 1
    Conditions = Song (speed), Protection from Evil (1/11m)
    Weapon Equipped = Crossbow
    Cold Iron, Silver Blanch Bolts = 29/40
    Cold Iron, Ghost Salt Bolts = 10/10
    Cold Iron, Adamantine Blanch Bolts = 10/10
    Javelins = 18/18
    Spears = 6/6
    Crossbow: Attack: BAB +11/+6/+1, Dex +6, Magic +2, Focus +1, (Deadly Aim -3, Rapid Shot -2) Damage: Dex +6, Magic +2, (Deadly Aim +6)(crit 17-20 x3)
    Crossbow DR: magic, cold iron, silver
    First Aid Gloves = 10/10
    Graveward Shirt = 1/2 Protection from Evil (11m)
    Grit = 5/5
    Ranger Focus = 2/2 (sw, +4 attack & damage)
    Lay on Hands = 1/1 (sw/st, 2d6)
    Spells (caster level 3, concentration +6, DC 13+)
    1) Keep Watch, Liberating Command

    Aishe finishes moving up onto the ledge, and further prepares himself by casting Protection from Evil (11 minutes, +2 AC (deflect), +2 Saves (resist - doesn’t stack), protection from mental control) upon himself.

    Crossbow at the ready, he prepares for the onslaught.


    | M Half Elf Skald 11| hp 81/81| | AC 19 | Fort +10 Ref+9 Will +9 | Perc +7

    Tessenarin continues to sing then moves foward and pulls out his bow to see what happens to his companions.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | |

    Tessenarin pulls his bow loose as he moves onward and upward. Aishe protects himself from the evils of the world while Vinas is smitten.

    The giant's head jerks up at the sound of Tessenarin's singing. She peers over the wreckage and scowls deeply before yelling at the Necrocraft. Standing up she lobs the barrel of wine at Vinas.

    Barrel vs Vinas AC 28: 1d20 + 12 ⇒ (3) + 12 = 15

    The barrel flattens against the ground beside Vinas as wine splashes 10 feet across.

    Round 1
    Tessenarin (81/81; DR 2/-)
    Aishe (70/70)
    Vinas (112/112)
    ----------------------------------------------------
    Giant
    ---------------------------------------------------
    Atium (134/134; Raging 145/145; DR 2/-)
    ----------------------------------------------------
    Necrocraft
    ----------------------------------------------------
    Vanyan (71/71)


    Male Half Elf - sad man in the armor wand clw 18/18 (3986) charges, **wand CMW 33/33**wand lesser resto 13/13 ** (and +1 full CLW wand extra, lvl8 buy,+4 full CLW wands lvl 11 buy)
    Stats:
    AC 18; F6/R7/W15; Arcana+16,Heal+10,Hist+11,Local+15,Nat+15,Pln+14,Rel+14,Perc+24,SenMot+6,Sp ell+13(+6 more magic ID)

    Vanyan tries to figure out what the giant might be.

    1d20 + 15 ⇒ (13) + 15 = 28 Know (Local)

    DRs? Special attacks (outside of throwing away perfectly good wine)?

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | |

    Vanyan knows this tye of giant to be a Tomb Giant. While not resistant t most forms of damage, they do have an affinity to negative energy and are immune to death effects and paralysis. A tomb giant's melee attacks are able to drain their victim's energy with ease. They are able to stitch together corpses to help build and create necrocrafts. Multiple tomb giants can gather together to create very powerful undead within their creations.

    Tomb Giant:

    Tomb giants are an entire race of humanoids who have given themselves over to necromancy, and in so doing have gained sinister powers. These giants are born as the living agents of undeath, and they show great skill in creating all manner of undead creatures—even from their own kind. They prefer enclosed spaces and caverns as lairs and often choose to live in crypts among the bodies of the dead. These giants have no compunction about living among undead, but are circumspect about their own safety and well aware that many undead horrors are hostile to the living.

    They are a secretive race and go to extraordinary lengths to pursue and capture anyone they catch spying on them; such intruders often end up as raw material for the giants’ creation of further undead.

    Tomb giants often seek to continue their existence after death by becoming undead themselves, usually seeking transformations into sentient and corporeal monsters like liches, mummies, or vampires.


    M Human 10 Barbarian

    Atium continues to be quiet, steal thing along- looking to get close enough to the one with the red clay caked on it's legs.
    Sneaking some more
    stealth: 1d20 + 15 ⇒ (17) + 15 = 32

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | |

    Atium hunches down low as he continues to move from rubble to rubble and stay out of sight. The necrocraft scramble across the ground, their stone-giant arms digging deep trenches into the earth as they encircle Vinas.

    Round 2
    Tessenarin (81/81; DR 2/-)
    Aishe (70/70)
    Vinas (112/112)

    ----------------------------------------------------
    Giant
    ---------------------------------------------------
    Atium (134/134; Raging 145/145; DR 2/-)
    ----------------------------------------------------
    Necrocraft
    ----------------------------------------------------
    Round 1
    Vanyan (71/71)


    Male LG Human | HP 112/112| AC 28 T 12 FF 28 (Minor Displacement) | CMB +15, CMD 27 | F: +16 R: +9, W: +16 | Init: +0 | Perc: +20, SM: +15
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 2/2
  • Lay on Hands: 11/11 (4d6)
  • Aura of Courage
  • Aura of Good: Strong
  • Smite Evil: 4/4
  • "Here we go!"

    Vinas takes a tiny step to the side to lay into the first of the creatures bearing down on him:

    After Green until dead, then Yellow (not that I expect it to so quickly.) No smite yellow

    His blade work is lightning fast as he tries to cut to the center of the monstrosity.

    ATK 1: 1d20 + 17 + 3 ⇒ (11) + 17 + 3 = 31 for DMG: 1d8 + 5 + 20 ⇒ (6) + 5 + 20 = 31 and FIRE: 1d6 ⇒ 1
    ATK 2: 1d20 + 12 ⇒ (17) + 12 = 29 for DMG: 1d8 + 5 + 10 ⇒ (8) + 5 + 10 = 23 and FIRE: 1d6 ⇒ 4 THREAT
    ATK 2 Confirmation: 1d20 + 12 ⇒ (9) + 12 = 21 if confirmed add DMG: 1d8 + 5 + 10 ⇒ (6) + 5 + 10 = 21 and FIRE: 1d10 ⇒ 5
    ATK 3: 1d20 + 7 ⇒ (12) + 7 = 19 for DMG: 1d8 + 5 + 10 ⇒ (4) + 5 + 10 = 19 and FIRE: 1d6 ⇒ 5
    ATK Speed: 1d20 + 17 ⇒ (19) + 17 = 36 for DMG: 1d8 + 5 + 10 ⇒ (4) + 5 + 10 = 19 and FIRE: 1d6 ⇒ 1 THREAT
    ATK Speed: 1d20 + 17 ⇒ (8) + 17 = 25 if confirmed add DMG: 1d8 + 5 + 10 ⇒ (4) + 5 + 10 = 19 and FIRE: 1d10 ⇒ 6


    Male Half Elf - sad man in the armor wand clw 18/18 (3986) charges, **wand CMW 33/33**wand lesser resto 13/13 ** (and +1 full CLW wand extra, lvl8 buy,+4 full CLW wands lvl 11 buy)
    Stats:
    AC 18; F6/R7/W15; Arcana+16,Heal+10,Hist+11,Local+15,Nat+15,Pln+14,Rel+14,Perc+24,SenMot+6,Sp ell+13(+6 more magic ID)

    Round 1

    ”Oh, I got this. Lemme show you how,” Vanyan flies closer (and up to 30’ up) and levels a Fireball at the necrojerks (not hitting red).

    10d6 ⇒ (4, 6, 5, 1, 3, 2, 6, 6, 1, 6) = 40 fire vs. Reflex DC 20

    Acting before Vinas so if we’re lucky he can move over to get red, maybe.

    Vanstats:

    +10 ranged touch

    [ dice]1d20+7[/dice] vs. DC10 to aid

    hp: 71/71 + 14 temp
    AC: 18/16/13
    Saves: F6/R7/W15

    Broken Lightbox: 1/1 used
    PoP 2: 0/1 used
    PoP 1: 0/2 used
    GlitterYourFace: 1/2 used
    Extend Metamagic: 2/3 used
    Babbling Tongues: 0/11 used

    Quantum Leaps used: None
    Pathfinder's Flight: 0/11 used
    Staff of Courage: 5/10 charges left
    Staff of Frost: 10/10 charges left

    Bless (1 charge)
    Remove fear (1 charge)
    Prayer (2 charges)
    Remove paralysis (2 charges)

    Ice storm (1 charge)
    Wall of ice (2 charges)
    Cone of cold (3 charges)

    [spoiler=Blessing of Fervor]

    With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

    Increase its speed by 30 feet.
    Stand up as a swift action without provoking an attack of opportunity.
    Make one extra attack as part of a full attack action, using its highest base attack bonus.
    Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
    Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.


    Male Human | AC 25 T 19 FF 17 | CMB +11, CMD 27 | F: +13 R: +18, W: +10 | Init: +8 | Perc: +17, SM: +14

    Round: 2

    Status:
    HP: 70/70 | AC: 25 (f19/t17) (not included: +2 deflection vs evil) | Bottlecap: 1
    Conditions = Song (speed), Protection from Evil (1/11m)
    Weapon Equipped = Crossbow
    Cold Iron, Silver Blanch Bolts = 19/40
    Cold Iron, Ghost Salt Bolts = 10/10
    Cold Iron, Adamantine Blanch Bolts = 10/10
    Javelins = 18/18
    Spears = 6/6
    Crossbow: Attack: BAB +11/+6/+1, Dex +6, Magic +2, Focus +1, (Deadly Aim -3, Rapid Shot -2) Damage: Dex +6, Magic +2, (Deadly Aim +6)(crit 17-20 x3)
    Crossbow DR: magic, cold iron, silver
    First Aid Gloves = 10/10
    Graveward Shirt = 1/2 Protection from Evil (11m)
    Grit = 4/5
    Ranger Focus = 2/2 (sw, +4 attack & damage)
    Lay on Hands = 1/1 (sw/st, 2d6)
    Spells (caster level 3, concentration +6, DC 13+)
    1) Keep Watch, Liberating Command

    Aishe watches as Atium creeps silently away, leaving him to be attacked, and exposing a flank he thought would have someone in it. Er, other than himself. ”Ah, oh.”

    He shrugs and takes a 5’ step back, knowing it’s not enough, but it’s a start.

    He’ll then expose himself to AoO’s as he shoots! If the creature has Combat Reflexes (in other words if he swings at me twice) Aishe stops attacking. As he often does, he prays for Abadar’s guidance on the fourth shot - if he gets that far!*

    Crossbow: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26 (PB) damage: 1d8 + 14 + 1 ⇒ (7) + 14 + 1 = 22 (PB)
    Crossbow: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23 (PB) damage: 1d8 + 14 + 1 ⇒ (2) + 14 + 1 = 17 (PB)
    Crossbow: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17 (PB) damage: 1d8 + 14 + 1 ⇒ (6) + 14 + 1 = 21 (PB)
    ranged touch Crossbow: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 (PB) damage: 1d8 + 14 + 1 ⇒ (3) + 14 + 1 = 18 (PB)
    speed Crossbow: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31 (PB) damage: 1d8 + 14 + 1 ⇒ (7) + 14 + 1 = 22 (PB)

    * Sharp Shoot (Ex): Resolve attack against touch AC when firing at a target within the first range increment.

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