GM Tyranius Tyrant's Grasp (Inactive)

Game Master Tyranius

Tactical Map
Treasure Sheet
Macros
Bottle Caps: Aishe (1); Atium (1); Tessenarin (1); Vanyan (1); Vinas (1)


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Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

@ GM OHHHHHH! NOW I get it! Good for *you/GM* is certainly not good for *PC/Me*.
Makes sense.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Great roleplaying all! That's a nice bit o character reflection from everyone. Woot! Woot!


3 people marked this as a favorite.
Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Amazing and fun posts to read this morning. Kudos to all my fellow players.

I read this, and KNEW Vanyan was quite proud of himself for that script.

Vanyan wrote:
What you can’t read can’t hurt you

NICE. I recoiled in pain at reading that. Both laughing as a PC. Plus being told the mantra to keep evil books away. I'm not one for quoting Taylor Swift, but she said it perfectly. "Say it on the streets,that's a knock out. Say it in a tweet, that's a cop out." . Vanyan delivers TKO!

Then Tess goes and posts his genius. Vinas holds his own with his stoic paladinship.

Be proud my friends, you have won the day today. This is why I roleplay - to be involved in interactions like today. Atium didn't win this confrontation. He lost it decidedly, but as a player, I totally won.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

@ Peeps. I'm attacking foe in front of me, but I wanted to make certain I wasn't missing Vinas's suggestion/coordination. Sorry Vinas if I misunderstood your intentions.
Not trying to upend our awesome team chemistry.


Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • No, do your thing. Just kill it fast!


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    Damnit @vinas, I didn't even get to say "Finish him"


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    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    That was impressive Vinas. Minga!


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    @Vanyan- Why don't you take the lung? It will give you an extra domain spell for each level! Right?
    That would help you out far more than me.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Also @ Gm - I was reading the powers of the Warhammer. They should be in the hands of a Paladin or Cleric? This is a titanic weapon.... but kinda useless for Atium. Am I reading it right?

    Strange adventure Path with how it has been giving out high impact Warhammers. I only took it because... well a warhammer's been my jam all adventure.
    @others- Can the WH help any of you instead?


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Not me. It's a sexy looking and performing weapon, but Vinas is definitely sword and board.


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)
    Atium of Varg wrote:

    @Vanyan- Why don't you take the lung? It will give you an extra domain spell for each level! Right?

    That would help you out far more than me.

    Oh no. Vanyan is not a cleric and does not have domains. The best benefit of the lung bloodstone is the Iron Will bonus feat. Like Vanyan said, it will protect Atium from magickery and witchery and he stands by that.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    @ Gm-- Whoa.... You just blew up Vigil. That's gonna have an impact on a few campaigns!

    @ Vanyan. Not a cleric? Cool. I'm glad we never reveal our Character classes.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    @ GM or other that can update the treasure sheet, I'll take the Artifact- -LingBloodstone of Arazni (Woot! My First Artifact ever in 33 years of playing).
    I also will grab the Warhammer.
    Does ANYONE want any of my existing magic items? I feel like I'm hogging the ju-ju-juice.


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Atium, you're not the wealthiest character by a ways, so don't sweat it.

    'course the Artifact has no value, and is likely worth a lot, but that's OK. Dunno how to price that anyway. :)

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    It certainly plays a big role in PFS 2E


    2 people marked this as a favorite.
    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    I just dropped a Weird Al reference. There's a new video floating out there I was "debating" about using instead. No matter what, the topic of "Yankovic" made me think of the following sage wisdom:

    " If you are tired of Weird Al, You are tired of Life." -- Homer Simpson

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Didn't realize he had a new video out. Will have to check it out!


    1 person marked this as a favorite.
    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    @ Vanyan -- I laughed so hard at your religion post. So dang funny! Brilliant!!


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Checking my Sunder #'s.

    CMB: +10 BAB. +5 Strength (*when Raging). -3 Power Attack = 12
    But, with Sunder, I have:
    Improved Sunder = +2 to Sunder attacks.
    Greater Sunder: +2 to sunder attacks.
    Magic Weapon (+2 WarHammer). +2.

    So, when Sundering, I have a +18 even when Power Attacking. Or do I have the +3 more (21) but take off the PA Damage?

    Am I doing this right? I want to know as I plan on smashing the sword again next round.
    I also read that I can sunder as many times as I have attacks. So the second attack is at a -5 right?

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Yup, you have that correct. Normally +21. +18 w/ PA. Iterative attacks at -5 increments.


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Do we REALLY want to smash that treasure though?


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Vanyan already stated he can fix the magic items that Atium breaks.
    Or, am I totally wrong? Also, Atium DOES have decent Forging skills. does that help?

    I certainly don't want to destroy the treasure, but it is kinda cool from a story perspective.
    @GM, @ Vanyan You guys know a whole lot more than I do about this stuff.


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Vanyan doesn't have easy access to Make Whole (or Greater), but we can buy a wand or scroll as needed, and we'll need to find someone who can cast it.

    Sadly, this isn't an area where VK can help.


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    It's one thing to wreck a weapon we can't use, but not as cool on one we can. I don't see finding access to a wand or a scroll in the near future.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    @ Gm -- The board keep eating my post. I can't see it at all. Here's the post in case it accepts here.
    The Totems have spoken and spared your blade. But you will kiss the ground this day!

    Atium takes off power attack, looking to try and hit to unleash all the cosmic energies of the warhammer.
    attack: 1d20 + 16 + 1 + 2 ⇒ (5) + 16 + 1 + 2 = 24 Flank damage: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15 Plus fire: 1d6 ⇒ 1 plus electricity: 1d6 ⇒ 6
    On a hit, unleash Vampiric Touch! GM, please roll the dice as I have no idea the spell level.

    attack: 1d20 + 11 + 1 + 2 ⇒ (16) + 11 + 1 + 2 = 30 Flank damage: 1d8 + 8 + 1 ⇒ (5) + 8 + 1 = 14 Plus fire: 1d6 ⇒ 2 plus electricity: 1d6 ⇒ 3.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Great shooting Aishe. Your guy is turning killer this combat.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Probably not able to post today. Heal me with 8 charges please and feel free to bot me or give an "understudy" posting. All is good.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Atium has a lot of loot. If there's items unclaimed . He'll take it. Otherwise, I want to give the cloak to Aishe. He pulled out BEAST MODE in that last combat.
    He'll proobably grab some armor. The Luck armor sounds cool. or the +2 Breastplate.... but I'm gonna go with last player to pick through the loot status. He's got this magical warhammer that's pretty nifty.


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    You should take the cloak +4 as you're more likely to be targeted with domination I suspect. I'll grab the next one.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    @ Aishe.. you want my Cloak +2 then?
    I'll take the +4 claok and give you my +2.
    Swapedy swap.


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    I've already got a +2 as well. :D I think we all got them. I looked, and my will save is still better than yours (even after the +4 cloak) so you should definitely have it.


    2 people marked this as a favorite.
    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Speaking of Dominate, just being within 10' of Vinas grants a +4 morale to saves versus Charms.


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    @atium, you left off your haste attack against the demon from the Speed i'm granting the weapons. Hopefully that will drop it.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    @ Tess. Thank you so much for the reminder. I felt like an idiot for forgetting it last night. I even remembered reading it when you posted and I thought "Boo-Ya!".
    As an aside, I woke up this morning and the first think in my brain was.. dang, Atium got an extra attack from Tess. I better post that before the demon attacks and kills Atium today.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    when awakened, here's a bunch of CLW wand rolls.
    CLW: 20d8 + 20 ⇒ (1, 5, 3, 8, 7, 7, 2, 3, 8, 3, 7, 6, 4, 2, 4, 4, 4, 1, 6, 1) + 20 = 106 20 charges to hopefully get close to full.


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    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)
    Atium of Varg wrote:
    [dice=CLW] 20d8+20 20 charges to hopefully get close to full.

    Vanyan glares at Atium as he tears off the wrapper from another wand and continues to heal.

    We're going to need a bigger boat wand.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Gm question:
    I'm thinking of taking a level in Cleric. Worshipping the Totems and specifically Arazni (via the Lung Bloodstone of Arazni) Does that make sense, can that even be done? I wanted to get your opinion.


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Runner-Paladin:

  • +10 HP - 112/112
  • +1 FORT/WILL
  • +1 Smite per day (4)
  • +1 Skill point: Diplomacy, Perception, Sense Motive, Survival
  • +1 BAB
  • Feat: Improved Critical (Longsword)
  • Level three spell default: Angleic Aspect
  • Lay on Hands now 5d6[/dice]
  • Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Atium:
    That would indeed be doable


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Last lvl: Sept, 11 2020.

    Four Seasons Total Vanscaping:

    +1 lost pathfinder

    +6 hp

    +moar spells

    +6 mad skills:
    ----------------------
    +1 Perception
    +1 Know (Arcana)
    +1 Know (Local)
    +1 Know (Nature)
    +2 Know (Religion)


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Quick aside, GREAT Roleplaying! The last few posts were especially awesome to read and take in. The real feelings from each person coming out in text. Very cool. Keep kicking this PBP in the pills everyone!


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    The Arazni touch:
    Atium of Varg
    Male human (Ulfen) barbarian 10/cleric of Arazni 1
    NE Medium humanoid (human)
    Init +2; Senses Perception +5
    Aura deflection aura (2 ft.)
    --------------------
    Defense
    --------------------
    AC 22, touch 15, flat-footed 19 (+7 armor, +2 deflection, +2 Dex, +1 dodge)
    hp 134 (11 HD; 1d8+10d12+54)
    Fort +16, Ref +9, Will +7
    Defensive Abilities improved uncanny dodge, trap sense +3; DR 2/—
    --------------------
    Offense
    --------------------
    Speed 40 ft.
    Melee +1 adamantine warhammer +14/+9 (1d8+4/×3) or
    +2 warhammer +15/+10 (1d8+5/×3) or
    grayflame +14/+9 (1d8+4/×3)
    Special Attacks channel negative energy 2/day (DC 9, 1d6), rage (25 rounds/day), rage powers (animal fury, beast totem[APG], greater beast totem[APG], lesser beast totem[APG], renewed vigor 2d8+3)
    Cleric Spells Prepared (CL 1st; concentration -1)
    --------------------
    Statistics
    --------------------
    Str 17, Dex 14, Con 16, Int 12, Wis 7, Cha 11
    Base Atk +10; CMB +13 (+19 sunder); CMD 28 (30 vs. sunder)
    Feats Disruptive, Dodge, Greater Sunder, Improved Iron Will, Improved Natural Attack (), Improved Sunder, Persuasive, Power Attack, Toughness
    Skills Acrobatics +11 (+15 to jump), Appraise +7, Climb +10, Craft (blacksmith) +11, Craft (gemcutting) +8, Diplomacy +5, Intimidate +16, Perception +5, Ride +6, Stealth +11, Survival +9
    Languages Common, Dwarven, Skald
    SQ fast movement, spellkiller
    Combat Gear brooch of shielding, potion of invisibility (3), potion of spider climb (3); Other Gear +1 mithral agile breastplate[APG], +1 adamantine warhammer, +2 warhammer, grayflame, challenger's gloves[UE], cloak of resistance +2, cloak of resistance +4, feather step slippers[UE], gauntlet of the skilled maneuver (sunder)[UE], helm of fearsome mien[APG], ring of protection +2
    --------------------
    Special Abilities
    --------------------
    Animal Fury (Ex) Gain a d4 bite attack while raging
    Beast Totem +3 (Su) +3 to Natural Armor while raging.
    Beast Totem, Greater (Su) Pounce ability and 1d8 claw damage while raging
    Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
    Cleric Channel Negative Energy 1d6 (2/day, DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
    Cleric Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
    Cleric Domain (Spellkiller Inquisition) Deities: Any (with GM approval).

    Granted Powers: You gain the Disruptive feat as a bonus feat (even if you do not meet the prerequisites).
    Damage Reduction (2/-) You have Damage Reduction against all attacks.
    Deflection Aura (1 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
    Disruptive +4 DC to cast defensively for those you threaten.
    Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
    Greater Sunder When destroying an item, extra damage is transferred to the wielder.
    Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
    Improved Sunder You don't provoke attacks of opportunity when sundering.
    Improved Uncanny Dodge (Lv >= 14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
    Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
    Rage (25 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
    Renewed Vigor 2d8+3 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
    Spellkiller (+2 Profane, DC 8) After defeating enemy, gain +2 profane bonus to AC for 1 minutes. End the effect when hitting an arcane spellcaster to stagger your opponent.
    Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    NEXT LEVEL: 11:
    Gunslinger (Bolt Ace) (5), Ranger (Guide) (6)
    +6 HP (total 70)
    +1 BAB (CMD/CMB) (11/6/1)
    +9 skills (6 class +1 human +1 int +1 favored) (Disable Device, Knowledge Local, Knowledge Nature, Perception, Profession (driver), Ride, Sense Motive, Stealth, Survival)
    +1 feat (Improved Critical)
    +1 ranger feat (Improved Precise Shot)
    +1 to all saves (7/7/3)
    +1 tracking (+3)
    +1 Wild Empathy (+6)
    Spells (caster level 3, concentration +5, DC 12+)
    1) Keep Watch, Liberating Command

    Tessenariin, I'm taking Improved Critical this level, so the Keen won't help me. That said, it's still probably worthwhile for Atium and Vinus, so there's that.

    GM Tyranius, I now have Improved Precise Shot, so I ignore cover and concealment penalties other than total. Now I can properly hide behind the front liners. :)


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    I noticed that Vinas took that as his feat too! So no need to use that ability anymore I guess!


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Keen doesn't work on blunt instruments like the war hammer--- right?


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    Correct.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    GM:
    So, my cleric of Arazni is fairly low on wisdom. I may have to buy a magic item to buff that up to at least respectable. Right now, even a goblin Cleric is saying, "Dang man, you suck!"

    Quick note: I changed Atium's Alignment for the purposes of Herolab. He should still be chaotic good and channel good energy.
    Is that okay? Arazni is showing as Neutral Evil.
    Anyway, I'm excited to play the cleric side - but want to make certain I'm doing things right in your (GM) eyes.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    @ Gm. Anything about this "flashback" that gives Atium information on what happened to the father and maybe a clue on how to get rid of him permanently? Instead of just vanquishing him for a short while?
    it obviously okay if we don't ever know, I just thought I'd ask.

    Also, as this could be important to Atiums survival, which spell did the paladins give Atium in his spell storing hammer?

    Thanks a ton! Sorry for all these questions.


    3 people marked this as a favorite.
    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Happy Thanksgiving all!
    For this year, I am THANKFUL for a year that brought my characters:
    Brother Butterfly is thankful-- for a lot of sex along Lake Encartan.
    Atium is thankful -- for a team of friends. Once a displaced loner, now within a family of five.
    Zane is thankful -- for actually becoming as great and famous as he always imagined he was; and then dying in a glorious fireball.
    Lord Bronin Dohari is thankful -- for a Feathermage and two other forcefully spirited females that have shown him that women *might* be just as capable as men in this world.
    Linzi is thankful -- that she's just about pegged down all her companions with a nickname she likes. She's still desperately searching for a tame name, but that will come in time.

    and the player (me)-- is thankful to all these players and the GM's that make these stories and developments in my character(s) possible. It's not lost on me that not one of the things I'm thankful for are written into an adventure, or a magic item, but borne out of skillful PC and GM interactions.

    Dark Archive

    1 person marked this as a favorite.
    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
    Atium of Varg wrote:

    @ Gm. Anything about this "flashback" that gives Atium information on what happened to the father and maybe a clue on how to get rid of him permanently? Instead of just vanquishing him for a short while?

    it obviously okay if we don't ever know, I just thought I'd ask.

    Also, as this could be important to Atiums survival, which spell did the paladins give Atium in his spell storing hammer?

    Thanks a ton! Sorry for all these questions.

    Happy Thanksgiving!

    I added in a bit of roleplaying for your vision. As far as the spell in your warhammer I believe it is currently empty. It began with a Vampiric Touch and that was used. Vanyan put Divine Favor in it but that was used during the turtle fight. You would have had a bit of time to rest and put a new spell in it on the boat.[/ooc]

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