
Atium of Varg |
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Amazing and fun posts to read this morning. Kudos to all my fellow players.
I read this, and KNEW Vanyan was quite proud of himself for that script.
What you can’t read can’t hurt you
NICE. I recoiled in pain at reading that. Both laughing as a PC. Plus being told the mantra to keep evil books away. I'm not one for quoting Taylor Swift, but she said it perfectly. "Say it on the streets,that's a knock out. Say it in a tweet, that's a cop out." . Vanyan delivers TKO!
Then Tess goes and posts his genius. Vinas holds his own with his stoic paladinship.Be proud my friends, you have won the day today. This is why I roleplay - to be involved in interactions like today. Atium didn't win this confrontation. He lost it decidedly, but as a player, I totally won.

Vinas uth Antimanes |

No, do your thing. Just kill it fast!

Atium of Varg |

Also @ Gm - I was reading the powers of the Warhammer. They should be in the hands of a Paladin or Cleric? This is a titanic weapon.... but kinda useless for Atium. Am I reading it right?
Strange adventure Path with how it has been giving out high impact Warhammers. I only took it because... well a warhammer's been my jam all adventure.
@others- Can the WH help any of you instead?

Vinas uth Antimanes |

Not me. It's a sexy looking and performing weapon, but Vinas is definitely sword and board.

Vanyan Kaleseder |

@Vanyan- Why don't you take the lung? It will give you an extra domain spell for each level! Right?
That would help you out far more than me.
Oh no. Vanyan is not a cleric and does not have domains. The best benefit of the lung bloodstone is the Iron Will bonus feat. Like Vanyan said, it will protect Atium from magickery and witchery and he stands by that.

Atium of Varg |

@ GM or other that can update the treasure sheet, I'll take the Artifact- -LingBloodstone of Arazni (Woot! My First Artifact ever in 33 years of playing).
I also will grab the Warhammer.
Does ANYONE want any of my existing magic items? I feel like I'm hogging the ju-ju-juice.

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It certainly plays a big role in PFS 2E

Atium of Varg |
2 people marked this as a favorite. |

I just dropped a Weird Al reference. There's a new video floating out there I was "debating" about using instead. No matter what, the topic of "Yankovic" made me think of the following sage wisdom:
" If you are tired of Weird Al, You are tired of Life." -- Homer Simpson

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Didn't realize he had a new video out. Will have to check it out!

Atium of Varg |

Checking my Sunder #'s.
CMB: +10 BAB. +5 Strength (*when Raging). -3 Power Attack = 12
But, with Sunder, I have:
Improved Sunder = +2 to Sunder attacks.
Greater Sunder: +2 to sunder attacks.
Magic Weapon (+2 WarHammer). +2.
So, when Sundering, I have a +18 even when Power Attacking. Or do I have the +3 more (21) but take off the PA Damage?
Am I doing this right? I want to know as I plan on smashing the sword again next round.
I also read that I can sunder as many times as I have attacks. So the second attack is at a -5 right?

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Yup, you have that correct. Normally +21. +18 w/ PA. Iterative attacks at -5 increments.

Vinas uth Antimanes |

Do we REALLY want to smash that treasure though?

Atium of Varg |

Vanyan already stated he can fix the magic items that Atium breaks.
Or, am I totally wrong? Also, Atium DOES have decent Forging skills. does that help?
I certainly don't want to destroy the treasure, but it is kinda cool from a story perspective.
@GM, @ Vanyan You guys know a whole lot more than I do about this stuff.

Vanyan Kaleseder |

Vanyan doesn't have easy access to Make Whole (or Greater), but we can buy a wand or scroll as needed, and we'll need to find someone who can cast it.
Sadly, this isn't an area where VK can help.

Atium of Varg |

@ Gm -- The board keep eating my post. I can't see it at all. Here's the post in case it accepts here.
The Totems have spoken and spared your blade. But you will kiss the ground this day!
Atium takes off power attack, looking to try and hit to unleash all the cosmic energies of the warhammer.
attack: 1d20 + 16 + 1 + 2 ⇒ (5) + 16 + 1 + 2 = 24 Flank damage: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15 Plus fire: 1d6 ⇒ 1 plus electricity: 1d6 ⇒ 6
On a hit, unleash Vampiric Touch! GM, please roll the dice as I have no idea the spell level.
attack: 1d20 + 11 + 1 + 2 ⇒ (16) + 11 + 1 + 2 = 30 Flank damage: 1d8 + 8 + 1 ⇒ (5) + 8 + 1 = 14 Plus fire: 1d6 ⇒ 2 plus electricity: 1d6 ⇒ 3.

Atium of Varg |

Atium has a lot of loot. If there's items unclaimed . He'll take it. Otherwise, I want to give the cloak to Aishe. He pulled out BEAST MODE in that last combat.
He'll proobably grab some armor. The Luck armor sounds cool. or the +2 Breastplate.... but I'm gonna go with last player to pick through the loot status. He's got this magical warhammer that's pretty nifty.

Vinas uth Antimanes |
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Speaking of Dominate, just being within 10' of Vinas grants a +4 morale to saves versus Charms.

Atium of Varg |

@ Tess. Thank you so much for the reminder. I felt like an idiot for forgetting it last night. I even remembered reading it when you posted and I thought "Boo-Ya!".
As an aside, I woke up this morning and the first think in my brain was.. dang, Atium got an extra attack from Tess. I better post that before the demon attacks and kills Atium today.

Vanyan Kaleseder |
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[dice=CLW] 20d8+20 20 charges to hopefully get close to full.
Vanyan glares at Atium as he tears off the wrapper from another wand and continues to heal.
We're going to need a bigger boat wand.

Vinas uth Antimanes |


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Vanyan Kaleseder |

Last lvl: Sept, 11 2020.
+1 lost pathfinder
+6 hp
+moar spells
+6 mad skills:
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+1 Perception
+1 Know (Arcana)
+1 Know (Local)
+1 Know (Nature)
+2 Know (Religion)

Atium of Varg |

Male human (Ulfen) barbarian 10/cleric of Arazni 1
NE Medium humanoid (human)
Init +2; Senses Perception +5
Aura deflection aura (2 ft.)
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Defense
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AC 22, touch 15, flat-footed 19 (+7 armor, +2 deflection, +2 Dex, +1 dodge)
hp 134 (11 HD; 1d8+10d12+54)
Fort +16, Ref +9, Will +7
Defensive Abilities improved uncanny dodge, trap sense +3; DR 2/—
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Offense
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Speed 40 ft.
Melee +1 adamantine warhammer +14/+9 (1d8+4/×3) or
+2 warhammer +15/+10 (1d8+5/×3) or
grayflame +14/+9 (1d8+4/×3)
Special Attacks channel negative energy 2/day (DC 9, 1d6), rage (25 rounds/day), rage powers (animal fury, beast totem[APG], greater beast totem[APG], lesser beast totem[APG], renewed vigor 2d8+3)
Cleric Spells Prepared (CL 1st; concentration -1)
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Statistics
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Str 17, Dex 14, Con 16, Int 12, Wis 7, Cha 11
Base Atk +10; CMB +13 (+19 sunder); CMD 28 (30 vs. sunder)
Feats Disruptive, Dodge, Greater Sunder, Improved Iron Will, Improved Natural Attack (), Improved Sunder, Persuasive, Power Attack, Toughness
Skills Acrobatics +11 (+15 to jump), Appraise +7, Climb +10, Craft (blacksmith) +11, Craft (gemcutting) +8, Diplomacy +5, Intimidate +16, Perception +5, Ride +6, Stealth +11, Survival +9
Languages Common, Dwarven, Skald
SQ fast movement, spellkiller
Combat Gear brooch of shielding, potion of invisibility (3), potion of spider climb (3); Other Gear +1 mithral agile breastplate[APG], +1 adamantine warhammer, +2 warhammer, grayflame, challenger's gloves[UE], cloak of resistance +2, cloak of resistance +4, feather step slippers[UE], gauntlet of the skilled maneuver (sunder)[UE], helm of fearsome mien[APG], ring of protection +2
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Special Abilities
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Animal Fury (Ex) Gain a d4 bite attack while raging
Beast Totem +3 (Su) +3 to Natural Armor while raging.
Beast Totem, Greater (Su) Pounce ability and 1d8 claw damage while raging
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Cleric Channel Negative Energy 1d6 (2/day, DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cleric Domain (Spellkiller Inquisition) Deities: Any (with GM approval).
Granted Powers: You gain the Disruptive feat as a bonus feat (even if you do not meet the prerequisites).
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Deflection Aura (1 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Disruptive +4 DC to cast defensively for those you threaten.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greater Sunder When destroying an item, extra damage is transferred to the wielder.
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Improved Uncanny Dodge (Lv >= 14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (25 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Renewed Vigor 2d8+3 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
Spellkiller (+2 Profane, DC 8) After defeating enemy, gain +2 profane bonus to AC for 1 minutes. End the effect when hitting an arcane spellcaster to stagger your opponent.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.

Aishe Danior |

+6 HP (total 70)
+1 BAB (CMD/CMB) (11/6/1)
+9 skills (6 class +1 human +1 int +1 favored) (Disable Device, Knowledge Local, Knowledge Nature, Perception, Profession (driver), Ride, Sense Motive, Stealth, Survival)
+1 feat (Improved Critical)
+1 ranger feat (Improved Precise Shot)
+1 to all saves (7/7/3)
+1 tracking (+3)
+1 Wild Empathy (+6)
Spells (caster level 3, concentration +5, DC 12+)
1) Keep Watch, Liberating Command
Tessenariin, I'm taking Improved Critical this level, so the Keen won't help me. That said, it's still probably worthwhile for Atium and Vinus, so there's that.
GM Tyranius, I now have Improved Precise Shot, so I ignore cover and concealment penalties other than total. Now I can properly hide behind the front liners. :)

Atium of Varg |

Quick note: I changed Atium's Alignment for the purposes of Herolab. He should still be chaotic good and channel good energy.
Is that okay? Arazni is showing as Neutral Evil.
Anyway, I'm excited to play the cleric side - but want to make certain I'm doing things right in your (GM) eyes.

Atium of Varg |

@ Gm. Anything about this "flashback" that gives Atium information on what happened to the father and maybe a clue on how to get rid of him permanently? Instead of just vanquishing him for a short while?
it obviously okay if we don't ever know, I just thought I'd ask.
Also, as this could be important to Atiums survival, which spell did the paladins give Atium in his spell storing hammer?
Thanks a ton! Sorry for all these questions.

Atium of Varg |
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Happy Thanksgiving all!
For this year, I am THANKFUL for a year that brought my characters:
Brother Butterfly is thankful-- for a lot of sex along Lake Encartan.
Atium is thankful -- for a team of friends. Once a displaced loner, now within a family of five.
Zane is thankful -- for actually becoming as great and famous as he always imagined he was; and then dying in a glorious fireball.
Lord Bronin Dohari is thankful -- for a Feathermage and two other forcefully spirited females that have shown him that women *might* be just as capable as men in this world.
Linzi is thankful -- that she's just about pegged down all her companions with a nickname she likes. She's still desperately searching for a tame name, but that will come in time.
and the player (me)-- is thankful to all these players and the GM's that make these stories and developments in my character(s) possible. It's not lost on me that not one of the things I'm thankful for are written into an adventure, or a magic item, but borne out of skillful PC and GM interactions.

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@ Gm. Anything about this "flashback" that gives Atium information on what happened to the father and maybe a clue on how to get rid of him permanently? Instead of just vanquishing him for a short while?
it obviously okay if we don't ever know, I just thought I'd ask.Also, as this could be important to Atiums survival, which spell did the paladins give Atium in his spell storing hammer?
Thanks a ton! Sorry for all these questions.
Happy Thanksgiving!
I added in a bit of roleplaying for your vision. As far as the spell in your warhammer I believe it is currently empty. It began with a Vampiric Touch and that was used. Vanyan put Divine Favor in it but that was used during the turtle fight. You would have had a bit of time to rest and put a new spell in it on the boat.[/ooc]