GM Tyranius Tyrant's Grasp (Inactive)

Game Master Tyranius

Tactical Map
Treasure Sheet
Macros
Bottle Caps: Aishe (1); Atium (1); Tessenarin (1); Vanyan (1); Vinas (1)


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Discuss the Whispering Way here.

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- 15 Point Buy
- No Leadership Feat (Please try not to Min/Max as it tends to break the game for most folks.)
- Choose 1 trait from the Player's guide to build your background around.

The Exchange

M Half Orc Alchmist/4

Awesome. Thinking about maybe a kind of Skald. Looking for a class I haven't played before.

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The first adventure of the Tyrant’s Grasp Adventure Path assumes all of you begin in the small town of Roslar’s Coffer, in the southwestern corner of Lastwall.

Keep that in mind with your backgrounds, whether you are just visiting, or live there. If you live there do you have family there as well? What do you do for a employment ect. This will all play a bit of a role

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station
GM Tyranius wrote:

The first adventure of the Tyrant’s Grasp Adventure Path assumes all of you begin in the small town of Roslar’s Coffer, in the southwestern corner of Lastwall.

Keep that in mind with your backgrounds, whether you are just visiting, or live there. If you live there do you have family there as well? What do you do for a employment ect. This will all play a bit of a role

Love it. I'll read the players guide tomorrow and start cooking something up. Thank you!

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The Gameplay thread is open for dotting as well. I am hoping to start sometime during the middle of this week, once everyone's characters are built of course.

-150 gp starting gold btw.


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Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
Stats:
AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

Hey All-

I look forward to this. As some of the other players already know, I don't want to know what anything about your build or stats or whatever. I don't give a hoot about party balance or covering roles. I just hope that everyone brings someone that they are kick ass jazzed to play.

My yahoo, when I finally decide to do something, will at least one thing well, and probably cover a few other bases, and probably will be totally useless at most everything else.

We're coming into this blind, as yahoos starting off in Lastwall...and I'm excited to see who I'm going to meet and see what they can do over time. I can't wait for y'all to show me who you are through roleplay.

-Pain

Shadow Lodge

Greetings all! I am quite looking forward to this!

I have some ideas, but I won't share them as someone gets grumpy. We'll just meet in the by and by. :)

Tyranius, is it just the one trait then from the AP? Or do we get two traits, one from the AP, one from the rest? Just checking as it has a cascading effect for something I'm thinking of.

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Euan wrote:
Tyranius, is it just the one trait then from the AP? Or do we get two traits, one from the AP, one from the rest? Just checking as it has a cascading effect for something I'm thinking of.

1 from the AP and 1 from the rest for 2 total.

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Tyrant's CabanaBoy wrote:

Hey All-

I look forward to this. As some of the other players already know, I don't want to know what anything about your build or stats or whatever. I don't give a hoot about party balance or covering roles. I just hope that everyone brings someone that they are kick ass jazzed to play.

My yahoo, when I finally decide to do something, will at least one thing well, and probably cover a few other bases, and probably will be totally useless at most everything else.

We're coming into this blind, as yahoos starting off in Lastwall...and I'm excited to see who I'm going to meet and see what they can do over time. I can't wait for y'all to show me who you are through roleplay.

-Pain

+1 to this

Just please either put your character sheet behind a spoiler on your character page or PM it to me so I know what is going on. :P


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

GM Character Story:
In the large village of Kopparberget, people move about like a beehive. Life in the upper northern reaches of Golorian is exceedingly tough. But this village has advantages that few other locations in this forsaken land have – and because of that-- this land is coveted by other tribes and creatures.
The sprawling village rests right in the crook of two adjoining mountain ranges on an elevated plateau that has advantages for defense. Because of a natural hotspring located nearby, it even grows robust grass that can sustain milk and meat giving livestock.

In the midst of this marvelous village a disgruntled older boy hates everything about it. He hates the caste system that exists. He hates the constant attacks or territory wars from monsters or the neighboring Jol tribe. He hates the forge that he knows he will be working for 6 days of the week for the rest of his father Varg’s life and then the rest of his life as he assumes the Masterworker duties upon that death. He hates the stupid girls and their snide and cutting remarks that prove how their tongues are just as sharp as the blades he’s forced to forge.
The only thing he liked about this place was the grass. The large swaths of grass that existed nearly year round were special and grand. He would travel and explore the great white northern lands and unless it was an unusually warm summer – grass just did not spring up or show anywhere else within 10 days travel. So, on days when he was especially rundown in spirit, he would steal away time watching the cattle graze on the grass. The cattle were important to this village. So, they were kept within the confines of the village by these long, deep, and spiked trenches. The trenches were obviously for defense too, but served very well to keep the constantly wandering cattle contained. The roads into and out of the sprawling village of Koppargerget had these “rails” inset into the pits to allow men, wagons and trained horses to properly cross the deep recesses. It was a bit ingenious in it’s set up, the cows and bison hated treading on the spaced rails with their cloven hooves. It was probably how uneven or unstable their footing was that would always make a calf investigate, test, but never cross the trenches.
He would stare at the cows. He would lie down in the grass and recall the heated arguments he’d have with his father and mother about how he wanted to do something- anything- except blacksmithing. But, he was shut down hard with the explanation that the tribe could not survive if everyone just did things the way they wanted. The hunter families raised hunters, the farming families raised farmers, and the crafting families raised crafters.
Time passes….... but the same routine continues…....with the exception of him growing older, stronger, and learning more complex metalwork. He is now at the age where he is crafting replacements of those “rails”.
One day, after a fierce argument with his father, where he actually said he’d prefer to be a farmer or herder than grab the tongs again. That insulting statement earned him a brutal slap across the face, and made him retreat to the haven of the quasi-pasture. A pasture that had been reasonably eaten down by a larger than normal herd this year. That is when he noticed it. The Lone Bull. The lone bull chewing on much longer previously unadulterated grass and bush blossoms on the other side of the trench. The lone bull looking as happy and as content as can be --- having figured out how to overcome the barrier that had kept him from the greener pastures…………………
Introducing Atium of Varg

GM Atium Character:

@GM -- Please note I also want to take the Outsider trait-- but my Herolab has not uploaded the new traits to show.

Atium of Varg
Male human (Ulfen) barbarian (beast totem) 1 (Pathfinder RPG Advanced Player's Guide)
CG Medium humanoid (human)
Init +2; Senses Perception -2
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 14 (1d12+2)
Fort +5, Ref +2, Will -2
Resist cold 2
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee greataxe +4 (1d12+4/×3)
Special Attacks rage (6 rounds/day)
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 15, Int 12, Wis 7, Cha 10
Base Atk +1; CMB +4 (+6 sunder); CMD 16 (18 vs. sunder)
Feats Improved Sunder, Power Attack
Traits northern ancestry
Skills Acrobatics +2, Appraise +2, Climb +3, Craft (blacksmith) +3, Diplomacy +1, Intimidate +4, Stealth -1
Languages Common, Dwarven, Skald
SQ fast movement
Combat Gear caltrops, oil (4); Other Gear scale mail, greataxe, backpack, bedroll, belt pouch, bullseye lantern, flint and steel, hemp rope (50 ft.), piton (4), silk rope (50 ft.), small tent, torch, waterskin, whetstone, winter blanket, pony, 39 gp, 5 sp, 7 cp
--------------------
Special Abilities
--------------------
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

--------------------

Pony CR –
Pony horse (Pathfinder RPG Bestiary 177)
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 40 ft.
Melee 2 hooves -3 (1d3)
--------------------
Statistics
--------------------
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run[B]
Tricks Come, Heel, Riding, Stay
Skills Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
SQ docile, riding
--------------------
Special Abilities
--------------------
Docile This animal's natural attacks are treated as secondary unless it is trained to fight.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

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Atium:

What brings you to Roslar’s Coffer in Lastwall? How long have you been there and what do you do for a living there to survive?


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Here's my humble submission oh' Tyranius. Please let me know if you'd like any changes, refinement, whatever. Happy to alter to please.

I have a gameplay post nearly ready too, but I'll wait until approval.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

GM Answer to question:
I like the story in that it allows for a lot of "fill in the backstory" with a year of travel south. I see Atium being in Roslar's Coffer as he is dropping off some famed Dotort Chargers to the Paladin Garrison there. Highly trained and coveted horses purchased for the garrison by the military.
He works for the Dotort Ranch and has been a ranch hand/animal handler for some time (as he has developed and grown older). Is that decent enough?
The best way I can explain he could have afforded such good armor and weapon as a "ranch hand", is that he's been getting training to help be a protector for the "Horse Drive" of super expensive horses.
Atium is not a town native. I even mentally picture him having to leave soon to take a half dozen horses across the river to the small town of Kassen - a town headlined in the module Crypt of the Everflame.(

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Atium:
Sounds good! As for traits, Northern Ancestry is frm the Reign of Winter Campaign. Need to choose one from Tryant's Grasp and 1 more from another source.

Aishe:
Do you have any friends or family started there in the past 10 years?


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

GM Tyranius:
Aishe hasn't started a family and doesn't know who his parents may have been, so nothing in his past lingers here either.

He does occasionally hang out with his landlord, Luthias Catanach, a decent fellow for a slumlord. The two have hit it off a bit, as Luthias recognizes Aishe has the money to stay elsewhere, and he even manages to keep Aishe's hovel in decent repair. For his part Aishe tells stories of his travels, and dines with Luthias once a week or so to chat about the goings on.

I imagine it's a small town, and he'd know most folks by sight. He's also trying to ply a trade - shipping goods to nearby settlements, farms, whatever. So he'd be out and about talking with people (though he's not as good at that as he could be).

Let me know if you want me to create more people for him to know. :)

Everything else look OK?
- - -

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Aishe:
Nope that all sounds good to me :)


1 person marked this as a favorite.
Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • I'll have something ready tonight. I'm also a big fan of what I call the "undergrad" technique. I try to have a major and a minor. I've also come full circle on character back stories. In high school it was a safe bet that I wrote a novella. I actually find that binding and more trouble than it's worth. I'm much more into a clear, yet open back story.

    I. am. so. excited.

    Are we straight up hiding our character sheets so that even our tag line information should be hidden?

    Dark Archive

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    Have very basic taglines for my sanity or if you choose not to then please post something similar to this spoiler tag on your posts during combat.

    Any class abilities or features though I would hide underneath a spoiler tag in your line. (At least until you use it in front of everyone)

    Example (Link)

    If you have the basic tagline it still may be a good idea for you to do the spoiler tag during combat on your posts to help keep track of spells / items / abilities used. It doesn't need to be as extensive as that example but something to help track your stuff.


    2 people marked this as a favorite.
    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Tyrant's Cabanaboy moves himself to the center of the discussion area, his form changing and flexing within the aether. It seems to inflect then implode, then explode again, each time changing form and function.

    After several moments of change, it seems to slowly resonate into a single form, that of a male half-elf. Even as the humanoid shape solidifies, his clothes, weapons, and gear continue to shift and change.

    But then, even that chaos ends...and finally, he seems done. Well, mostly done. Still some small tweaks to come.

    He smiles, looking at his hands and feet. He stretches, still smiling. He seems happy to be born. Happy to be created. Happy to have essence. He's *alive*.

    He turns to look at the assembled goonery in the discussion thread.

    "Greetings, I am Vanyan Kaleseder. Hail and well met," Vanyan's confidence seems to quickly wane, as if his birthing bravado is being replaced by the weight of his backstory suddenly hitting him. His shoulders get a bit more caved, his eyes lose any twinkle, his gaze lowers to the ground. The change is as immediate as the the changes in his form.

    "Not that it matters, but I'll do what I can. I didn't do so well at my last job, but maybe...nah, probably not..." Vanyan's voice trails off, his lack of confidence now fully expressed. He looks at his feet, his backstory and upbringing now almost fully walling off any joy or happiness that he might have had as a young half elf. He has burdens now, a lifetime of downcasts and lost potential on his face.

    "Well, let's get this started. Which way...?" Vanyan asks, looking for the gameplay thread. "Oh, it's that way...I'll be right back..."

    Don't screw this up, Vanyan. You got one chance to make a good impression...or it will be just like the last time.

    Dark Archive

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    Looks like we are nearly there!

  • Vanyan- Could you PM me a character sheet once it is done. :)
  • Tesennarin- Just need the quick down and dirty background.
  • Vinas- Looks good to go Just PM'd a quick question
  • Aishe- Good to go.
  • Atium- Just need to fill in your traits and good to go.

    Vinas wrote:
    I'll have something ready tonight. I'm also a big fan of what I call the "undergrad" technique. I try to have a major and a minor. I've also come full circle on character back stories. In high school it was a safe bet that I wrote a novella. I actually find that binding and more trouble than it's worth. I'm much more into a clear, yet open back story.

    I agree. Having a good core and leaving it open ended with character quirks ect helps build character development during the AP by reacting to the situations that happen as they fall to fill in the gaps.


  • Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Some pasted stats into my custom paizo.com sheet are hold overs from another character. I'll have everything specifically updated by lunch.

    Meanwhile the fluff is ready.

    Dark Archive

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    Sounds good. Looks like everyone is done with characters minus a few tweaks / background info. So I am going to post the opening.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    GM:
    My two traits are:
    Dedicated Defender. I THINK that's from Core Rulebook. The search list wasn't clear when I did on-line research.
    Then Outsider from this AP.

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    Atium:
    Sounds good!


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Wow, you are all posting fast. I love it. I am still working, so today is tough for me, but I'll do better to catch up tomorrow and the future!

    Dark Archive

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    You are quite alright Atium. :) I am just going through my evening posting and keep catching this one while I am closing out Cosmic Captive pages. :)


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    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • So in every AP I play in, I try to have a schtick that is a fun little side thing for me to track. For example, in Kingmaker, my druid's beard is 2+2xlevel inches.

    I think for this one, I'm thinking of tracking scars such that any single attack that ever does 50%+ of my HP would leave a mark...


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    @ Vinas +1--- I like. I Like a lot.

    My guy is nearsighted... which you will have a slight notice in my next post. I am bogged with work, but will post in a few hours.

    Back to Vinas -- On second thought, your schtick is pretty impressive. I mean, you are going to have a lot of brainstorming on original ideas as your characters die one by one every ten encounters of so! (Zing!).


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    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Hopefully the methods of death are varied enough to provide inspiration!


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    I had a player do that in my game every time his PC went negative.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Vinas just earned a scar.....


    1 person marked this as a favorite.
    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Two weeks in and 211 posts by all on the main board. Very nice pace guys. Excellent work.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    @ GM - Vinas and Atium should have slightly more HP's as we were able to sleep during the night. +1 HP for both of us.

    Dark Archive

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    Am I right in that you are leaving the gold?


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • No, Vinas is taking it.


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    are we moving forward?


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Vinas Level 2:

    +1 Gallant

    +9 HP

    +1 Skill point in:

  • Diplomacy
  • Knowledge (Religion)
  • Perception
  • Sense Motive

    +1 BAB

    +2 FORT/WILL

    Class abilities


  • Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Well..... this is a very, very different adventure path. Unlike any I have encountered before. I thought Strange Aeons was.. strange. I am eager to see how they keep this thing from jumping the shark at such low level.
    I am excited about this turn of events. Good work GM on how you played this.


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    NEXT LEVEL: 2:
    Gunslinger (Bolt Ace) (2)
    +6HP (total 16)
    +1 BAB (CMB/CMD) (+2)
    +1 Fort & Reflex saves
    +6 skills (4 class +1 human +1 int) (Disable Device, Knowledge Local, Perception, Sense Motive x2, Survival)
    Nimble (Ex): A gunslinger gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the gunslinger to lose her Dexterity bonus to AC also causes the gunslinger to lose this dodge bonus.

    Dark Archive

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    Hehe. Is that the fastest TPK ever?

    Dark Archive

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    Atium wrote:
    I am eager to see how they keep this thing from jumping the shark at such low level.

    Like this?


    1 person marked this as a favorite.
    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Yup, Yup. Just like Fonzie....

    .....

    ....
    and..you DO get to put a feather in your cap at those evil GM conventions*. You can truthfully tell them that you sent the party to the Boneyard in just 8 encounters.

    *- Always held in San Fran with Cats being the Grand PuhBah (Zing!)


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    @ GM and others -- how do you do handle new hit points for gaining a level?
    I get a D12.

    Atium LVL 2:
    Atium of Varg
    Male human (Ulfen) barbarian (beast totem) 2 (Pathfinder RPG Advanced Player's Guide)
    CG Medium humanoid (human)
    Init +2; Senses Perception -2
    --------------------
    Defense
    --------------------
    AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
    hp 24 (2d12+4)
    Fort +5, Ref +2, Will -2
    Defensive Abilities uncanny dodge
    --------------------
    Offense
    --------------------
    Speed 40 ft. (30 ft. in armor)
    Melee greataxe +5 (1d12+4/×3)
    Special Attacks rage (8 rounds/day), rage power (animal fury)
    --------------------
    Statistics
    --------------------
    Str 16, Dex 14, Con 15, Int 12, Wis 7, Cha 10
    Base Atk +2; CMB +5 (+7 sunder); CMD 17 (19 vs. sunder)
    Feats Improved Sunder, Power Attack
    Skills Acrobatics +3, Appraise +3, Climb +3, Craft (blacksmith) +4, Diplomacy +1, Intimidate +5, Ride +2, Stealth +0, Survival +2
    Languages Common, Dwarven, Skald
    SQ fast movement
    Combat Gear caltrops, oil (4); Other Gear scale mail, greataxe, backpack, bedroll, belt pouch, bullseye lantern, flint and steel, hemp rope (50 ft.), piton (4), silk rope (50 ft.), small tent, torch, waterskin, whetstone, winter blanket, pony, 39 gp, 5 sp, 7 cp
    --------------------
    Special Abilities
    --------------------
    Animal Fury (Ex) Gain a d4 bite attack while raging
    Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
    Improved Sunder You don't provoke attacks of opportunity when sundering.
    Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
    Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
    Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

    --------------------

    Pony CR –
    Pony horse (Pathfinder RPG Bestiary 177)
    N Medium animal
    Init +1; Senses low-light vision, scent; Perception +5
    --------------------
    Defense
    --------------------
    AC 11, touch 11, flat-footed 10 (+1 Dex)
    hp 13 (2d8+4)
    Fort +5, Ref +4, Will +0
    --------------------
    Offense
    --------------------
    Speed 40 ft.
    Melee 2 hooves -3 (1d3)
    --------------------
    Statistics
    --------------------
    Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
    Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
    Feats Endurance, Run[B]
    Tricks Come, Heel, Riding, Stay
    Skills Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
    SQ docile, riding
    --------------------
    Special Abilities
    --------------------
    Docile This animal's natural attacks are treated as secondary unless it is trained to fight.
    Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
    Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
    Riding [Trick] The animal has been trained to bear a rider.
    Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
    Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

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    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Average HP + Modifiers similar to PFS. So a D12 would be 7 + any modifiers


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Got it. I gave myself 8. I'll adjust and report soon.


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Vanyan of Lost Souls 2:

    +1 lost pathfinder

    +6 hp

    +moar spells

    +7 mad skills:
    ----------------------
    +1 Perception
    +1 Know (Arcana)
    +1 Know (History)
    +1 Know (Local)
    +1 Know (Planes)
    +1 Know (Religion)
    +1 Spellcraft

    Smite: not yet
    Fervor: nah, more like forgetaboutit
    Arcane Pool: cant swim
    Wiz School: Hogwarts


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Big time boon in that we have found some healing.
    I don't need the slippers yet, so someone else should have the magic.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Back from camping this weekend. I appreciate your posts GM.
    I also needed to find out if I have negative levels?

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    No negative levels :) Yet...

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