GM Tyranius Tyrant's Grasp (Inactive)

Game Master Tyranius

Tactical Map
Treasure Sheet
Macros
Bottle Caps: Aishe (1); Atium (1); Tessenarin (1); Vanyan (1); Vinas (1)


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Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

@ Gm -- Thank you ever so much for the extra touch. I know it's a lot of time you invest in the game. I really do. Appreciate the extra story and how well it was written. Top Notch marks GM! Top notch marks!


1 person marked this as a favorite.
Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

@gm - I asked the paladins and they gave me Archon's Aura into the Warhammer.

Archon:
Area 20-ft. radius centered on you
duration 1 minute/level
Saving Throw Will negates; Spell resistance yes

DESCRIPTION

You gain a powerful aura, similar to an archon’s aura of menace. Any hostile creature within a 20-foot radius of you must make a Will save to resist the effects of this aura. If the creature fails, it takes a –2 penalty on attack rolls and saving throws and to Armor Class for the duration of this spell, or until it successfully hits you with an attack. A creature that has resisted or broken the effect cannot be affected again by this particular casting of archon’s aura.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Atium of Varg wrote:

@gm - I asked the paladins and they gave me Archon's Aura into the Warhammer.

** spoiler omitted **

Sounds good Atium!


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

gm:
Well, THIS is an unexpected development. The goddess he's starting to worship as a cleric is RIGHT HERE IN FRONT OF HIM.
No wonder you allowed me to take that level in cleric. It works beautifully in the story. Well Hot damn! Good work GM.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Atium- Indeed it was fantastic timing! :)


Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
Stats:
AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)
Vanyan Kaleseder wrote:
..4511.3 gp to spend

..4511.3 gp

.15702.0 gp
———
.20213.3 gp to spend

Will ponder and get shopping list this weekend.


Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
Stats:
AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)
Vanyan Kaleseder wrote:

..4511.3 gp

.15702.0 gp
———
.20213.3 gp to spend

.20213.3 gp to spend

-10000.0 gp Glove of Storing (Staff of Frost)
-.2000.0 gp Handy Haversack
-...13.3 gp misc stuff in town
------------
..8200.0 gp to spend

If anyone needs a loan, have at it.


Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • 668+15702=16,370

    -5,000 Dusty Rose Prism
    -10,000 Unfettered Shirt

    Remaining: 1,370


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    2605 remaining + 15,702 -gold divy.

    Buying Anvil of the Skyseeker -- $6,700
    buying Long Arm Bracers - $7,200
    Spending 3507 to an artisan for a large statue of Arazni in a park.
    Spending 900 in gems and misc.totem materials, and food/supplies.
    -------
    zero money left

    @ Gm- totally feel free to snooker or swindle Atium on his statue situation. He kinda knows what he wants, but certainly doesn't know how much it would reasonably cost - or where to go to get a really accomplished artisan to do it.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Nice Fireseeds spell Vanyan! Good spell casting.


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Oh yeah, Vanyan is da bomb.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Restored Atium:
    Here's Atium at normal, now that he received Restoration. He still has the down charisma due to the missing teeth.

    The below is not raging.
    Atium of Varg
    Male human (Ulfen) barbarian 10/cleric of Arazni 1
    NE Medium humanoid (human)
    Init +2; Senses Perception +5
    Aura deflection aura (2 ft.)
    --------------------
    Defense
    --------------------
    AC 22, touch 15, flat-footed 19 (+7 armor, +2 deflection, +2 Dex, +1 dodge; +2 deflection bonus vs. evil)
    hp 156 (11 HD; 1d8+10d12+76)
    Fort +18, Ref +9, Will +7; +2 resistance vs. evil
    Defensive Abilities improved uncanny dodge, trap sense +3; DR 2/—; Immune disease
    --------------------
    Offense
    --------------------
    Speed 40 ft.
    Melee +1 adamantine warhammer +14/+9 (1d8+4/×3) or
    +2 warhammer +15/+10 (1d8+5/×3) or
    grayflame +14/+9 (1d8+5/×3)
    Special Attacks channel negative energy 2/day (DC 9, 1d6), rage (27 rounds/day), rage powers (animal fury, beast totem[APG], greater beast totem[APG], lesser beast totem[APG], renewed vigor 2d8+5)
    Cleric Spells Prepared (CL 1st; concentration -1)
    --------------------
    Statistics
    --------------------
    Str 17, Dex 14, Con 20, Int 12, Wis 7, Cha 11
    Base Atk +10; CMB +13 (+19 sunder); CMD 28 (30 vs. sunder)
    Feats Disruptive, Dodge, Greater Sunder, Improved Iron Will, Improved Natural Attack (), Improved Sunder, Persuasive, Power Attack, Toughness
    Skills Acrobatics +11 (+15 to jump), Appraise +7, Climb +10, Craft (blacksmith) +13, Craft (gemcutting) +10, Diplomacy +5, Intimidate +16, Perception +5, Ride +6, Stealth +11, Survival +9
    Languages Common, Dwarven, Skald
    SQ fast movement, spellkiller
    Combat Gear brooch of shielding, longarm bracers[UE], potion of invisibility (3), potion of spider climb (3); Other Gear +1 mithral agile breastplate[APG], +1 adamantine warhammer, +2 warhammer, grayflame, anvil of the skyseeker, belt of mighty constitution +4, challenger's gloves[UE], cloak of resistance +2, cloak of resistance +4, feather step slippers[UE], gauntlet of the skilled maneuver (sunder)[UE], helm of fearsome mien[APG], periapt of health, ring of protection +2
    --------------------
    Special Abilities
    --------------------
    Animal Fury (Ex) Gain a d4 bite attack while raging
    Beast Totem +3 (Su) +3 to Natural Armor while raging.
    Beast Totem, Greater (Su) Pounce ability and 1d8 claw damage while raging
    Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
    Cleric Channel Negative Energy 1d6 (2/day, DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
    Cleric Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
    Cleric Domain (Spellkiller Inquisition) Deities: Any (with GM approval).

    Granted Powers: You gain the Disruptive feat as a bonus feat (even if you do not meet the prerequisites).
    Damage Reduction (2/-) You have Damage Reduction against all attacks.
    Deflection Aura (1 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
    Disruptive +4 DC to cast defensively for those you threaten.
    Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
    Greater Sunder When destroying an item, extra damage is transferred to the wielder.
    Immunity to Disease You are immune to diseases.
    Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
    Improved Sunder You don't provoke attacks of opportunity when sundering.
    Improved Uncanny Dodge (Lv >= 14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
    Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
    Rage (27 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
    Renewed Vigor 2d8+5 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
    Spellkiller (+2 Profane, DC 8) After defeating enemy, gain +2 profane bonus to AC for 1 minutes. End the effect when hitting an arcane spellcaster to stagger your opponent.
    Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Just in case I fumbled the joke.... I'm assuming Vanyan was quoting Allonis Morrisette and so I dropped the album name - Jagged Little Pill as an "I got your inside joke. N-I-C-E.

    If I got the joke wrong..... that was a wisdom fumble.


    1 person marked this as a favorite.
    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    You oughta know.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Today will be a long work day. I'll post tonight. Sorry for delay.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Vanyan! Where's that reference you are talking about... the rules of pathfinder? Like rule 12 - every Pathfinder is a killer hobo?
    I know "roughly" what you are referencing, but now I want to see what tule 42 and 86 are.

    Well, I know what being 86'd is.... I was even at that Bar in New York over 15 years ago!


    2 people marked this as a favorite.
    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • In my book:
    42. What good is the reward if you aren’t around to use it?
    86. Everyone in the party should have a common language beyond simply Common.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    AWESOME VINAS! I'll have to jump over and read and laugh at the list.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    @Gm. Do the winged boots take a standard action to activate? I think they do. I was reading them, and it indicates On command, but that could be a swift action.
    Certainly not an immediate action. to try and save Vinas from falling.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Indeed it is a standard action.

    SRD wrote:


    Command Word: If no activation method is suggested either in the magic item description or by the nature of the item, assume that a command word is needed to activate it. Command word activation means that a character speaks the word and the item activates. No other special knowledge is needed.

    A command word can be a real word, but when this is the case, the holder of the item runs the risk of activating the item accidentally by speaking the word in normal conversation. More often, the command word is some seemingly nonsensical word, or a word or phrase from an ancient language no longer in common use. Activating a command word magic item is a standard action and does not provoke attacks of opportunity.


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Runner-Paladin:

    +10 HP - 122/122
    +1 Skill point: Diplomacy, Perception, Sense Motive, Survival
    +1 BAB
    +1 CHA
    -+1 All Saves
    -+1 Lay on Hands per Day
    Aura: Overwhelming
    Level three spell default: Litany of Sight
    Feat: Critical Focus


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    One Eyed One Horned Flying Purple People Eater:
    Atium of Varg
    Male human (Ulfen) barbarian 11/cleric of Arazni 1
    NE Medium humanoid (human)
    Init +2; Senses Perception +5
    Aura deflection aura (2 ft.)
    --------------------
    Defense
    --------------------
    AC 22, touch 15, flat-footed 19 (+7 armor, +2 deflection, +2 Dex, +1 dodge; +2 deflection bonus vs. evil)
    hp 170 (12 HD; 1d8+11d12+83)
    Fort +18, Ref +9, Will +7; +2 resistance vs. evil
    Defensive Abilities improved uncanny dodge, trap sense +3; DR 2/—; Immune disease
    --------------------
    Offense
    --------------------
    Speed 40 ft.
    Melee +1 adamantine warhammer +16/+11/+6 (1d8+5/×3) or
    +2 warhammer +17/+12/+7 (1d8+6/×3) or
    grayflame +16/+11/+6 (1d8+5/×3)
    Special Attacks channel negative energy 2/day (DC 9, 1d6), greater rage (29 rounds/day), rage powers (animal fury, beast totem[APG], greater beast totem[APG], lesser beast totem[APG], renewed vigor 2d8+5)
    Cleric Spells Prepared (CL 1st; concentration -1)
    --------------------
    Statistics
    --------------------
    Str 18, Dex 14, Con 20, Int 12, Wis 7, Cha 11
    Base Atk +11; CMB +15 (+21 sunder); CMD 30 (32 vs. sunder)
    Feats Disruptive, Dodge, Greater Sunder, Improved Iron Will, Improved Natural Attack (), Improved Sunder, Persuasive, Power Attack, Toughness
    Skills Acrobatics +12 (+16 to jump), Appraise +7, Climb +12, Craft (blacksmith) +13, Craft (gemcutting) +10, Diplomacy +5, Intimidate +17, Perception +5, Ride +6, Stealth +12, Survival +10, Swim +7
    Languages Common, Dwarven, Skald
    SQ fast movement, spellkiller
    Combat Gear brooch of shielding, longarm bracers[UE], potion of invisibility (3), potion of spider climb (3); Other Gear +1 mithral agile breastplate[APG], +1 adamantine warhammer, +2 warhammer, grayflame, anvil of the skyseeker, belt of mighty constitution +4, challenger's gloves[UE], cloak of resistance +2, cloak of resistance +4, feather step slippers[UE], gauntlet of the skilled maneuver (sunder)[UE], helm of fearsome mien[APG], periapt of health, ring of protection +2, winged boots
    --------------------
    Special Abilities
    --------------------
    Animal Fury (Ex) Gain a d4 bite attack while raging
    Beast Totem +3 (Su) +3 to Natural Armor while raging.
    Beast Totem, Greater (Su) Pounce ability and 1d8 claw damage while raging
    Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
    Cleric Channel Negative Energy 1d6 (2/day, DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
    Cleric Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
    Cleric Domain (Spellkiller Inquisition) Deities: Any (with GM approval).

    Granted Powers: You gain the Disruptive feat as a bonus feat (even if you do not meet the prerequisites).
    Damage Reduction (2/-) You have Damage Reduction against all attacks.
    Deflection Aura (1 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
    Disruptive +4 DC to cast defensively for those you threaten.
    Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
    Greater Sunder When destroying an item, extra damage is transferred to the wielder.
    Immunity to Disease You are immune to diseases.
    Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
    Improved Sunder You don't provoke attacks of opportunity when sundering.
    Improved Uncanny Dodge (Lv >= 15) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 15+.
    Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
    Rage (29 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
    Renewed Vigor 2d8+5 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
    Spellkiller (+2 Profane, DC 8) After defeating enemy, gain +2 profane bonus to AC for 1 minutes. End the effect when hitting an arcane spellcaster to stagger your opponent.
    Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    NEXT LEVEL: 12:
    Gunslinger (Bolt Ace) (5), Ranger (Guide) (7)
    +1 Dex (bump!) (note, AC does not change - maxDex already reached)
    +6 HP (total 76)
    +1 BAB (CMD/CMB) (12/7/2)
    +9 skills (6 class +1 human +1 int +1 favored) (Disable Device, Knowledge Local, Perception, Profession Sailor x3, Sense Motive, Stealth, Survival)
    +1 Wild Empathy (+7)
    +1 Ranger’s Focus per day (3)
    -1/+2 Deadly aim (-4/+8)
    Woodland Stride (Ex): A ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, however, still affect him.
    +1 second level spell per day (Replay Tracks)
    Spells (caster level 4, concentration +6, DC 12+)
    1) Keep Watch, Liberating Command
    2) Replay Tracks

    GM Tyranius, my initiative is now normally +9. Thanks!


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Last lvl: Nov 16, 2020.

    Van of the Lost 12:

    +1 lost pathfinder
    +1 Wisdom

    +6 hp

    +moar spells

    +7 mad skills:
    ----------------------
    +1 Perception
    +1 Know (Arcana)
    +1 Know (Local)
    +1 Know (Nature)
    +2 Know (Planes)
    +1 Know (Religion)


    1 person marked this as a favorite.
    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Van of the lost... I almost peed my pants. Van's certainly a sleestack!


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    @ Any of the map sleuth's -- can you please add a 20 foot radius circle centered on Atium's Icon? It's important as the bad guys in that radius need a will save or get a -2 to their to hit.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric
    Quote:
    We ain't go no hookers, harlots, or prosti-cat-stutes here,

    Nice Vanyan --I totally got the cross over. Great job on the double "ho's". Hope you like the Double LL Cool J crossover I give you in return.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    @Gm - since it was a couple hours since the last battle, could I have loaded my warhammer with a spell? I'm only first level, so it won't have much zip to it -- but I'll certainly be using it for this upcoming combat.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    You would have certainly had time.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    @Vanyan, do you have a barkskin you could have loaded into the hammer?
    otherwise, I'll probably use one of my own spells.


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)
    Atium of Varg wrote:

    @Vanyan, do you have a barkskin you could have loaded into the hammer?

    otherwise, I'll probably use one of my own spells.

    Totes. Consider your skin thick and barky.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Whew! I was 70% certain I was looking at the death of Atium if that turned into a combat.... which he sorely wanted.
    Atium has an item that prevents disease, but that knight was going to take him apart. I know it.

    As a PC, I just want to say, "Whew!"


    1 person marked this as a favorite.
    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Quote:
    tium has an item that prevents disease

    and that item is Vinas uth Antimanes!


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    @Gm- As soon as the winged Fallen Knight and the Daughter's left, Atium would have used the Arazni Lung to communicate with her and warn her of the Cops in Hot Pursuit. Bufford T. Justice is on her trail.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Sounds good Atium! I will incorporate that in.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    @Gm- I have a mythral Agile Breastplate as the armor. Does that act as light armor for purposes of flying, or is it medium still and I only have 40 foot fly? If only 40, I'll fly direct to enemy instead of around the back.

    Dark Archive

    1 person marked this as a favorite.
    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Lol

    Vanyan: "Don't worry, I can fix you up."[/ooc]
    Trap goes off.
    Vanyan: "I can't fix all this!"

    How long you guys resting for? The 24 hours to do the checks I am assuming?"


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Laughing also!!! Today was a win for the GM. He "Blammed" the players.

    I'm for sleeping normal and seeing if Vanyan's got restoration stuff.
    I'd prefer not going a full 24, but I have been playing Pathfinder for years and still don't know the rules about negative levels. I have slightly different stuff for my home games (save each day for 1 level), but most traps don't drop 4 full levels, and if they do, the party *usually* has a restoration or two to mitigate things.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Negative Levels

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Aishe pulling the body across the area with his rope and arrow would have also set it off. as the trap is across the center of the cavern.


    1 person marked this as a favorite.
    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    As Vanyan said -- 5000 posts! GREAT JOB ALL! I am astounded at the momentum everyone has been able to keep in posting, it's truly a miracle among PBP's! We even have all original players, talk about a PBP Unicorn! Pardon the dork pun.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Wand of cure light wounds
    16 charges: 16d8 + 16 ⇒ (4, 1, 3, 5, 8, 7, 6, 2, 5, 3, 4, 8, 1, 4, 2, 2) + 16 = 81

    Thanks Vanyan-- please mark off 16 charges.


    2 people marked this as a favorite.
    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    I just did some prior alias research and found that Vanyan is calling out one of Tess's alter egos..... dang, cross campaign trash talking. I LOVE IT!

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    You guys will be level 13 after this fight. This way you can start working taht and crunching those numbers.


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)
    GM Tyranius wrote:
    You guys will be level 13 after this fight. This way you can start working taht and crunching those numbers.

    Oooh, almost forgot about this. Will get Vanyan vanvanced tomorrow.


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    NEXT LEVEL: 13:
    Gunslinger (Bolt Ace) (5), Ranger (Guide) (8)
    +6 HP (total 82)
    +1 BAB (CMD/CMB) (13/8/3)
    +1 Fort & Reflex saves
    +9 skills (6 class +1 human +1 int +1 favored) (Climb, Disable Device, Knowledge Local, Perception, Profession Sailor, Sense Motive, Stealth, Survival, Swim)
    +1 Feat: Additional Traits (Magical Knack (Ranger), Fate's Favored)
    +1 Favored Terrain (urban)
    Swift Tracker (Ex): A ranger can move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.
    +1 tracking (+4)
    +1 Wild Empathy (+8)
    +1 Ranger’s Focus per day (4)
    +1 Second Level Spell (Bloodhound)
    Spells (caster level 7, concentration +8, DC 12+)
    1) Keep Watch, Liberating Command
    2) Bloodhound, Replay Tracks

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Indeed. You are all now Level 13!


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Runner-Paladin:

    +10 HP - 156/156
    +1 Skill point: Diplomacy, Perception, Sense Motive, Survival
    +1 BAB
    +1 CHA
    -+1 All Saves
    -+1 Lay on Hands per Day, 6d6
    Mercy: Stunned
    Level 2 spell default: Vestment of the Champion
    Feat: Staggering Critical


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Last lvl: Feb 14, 2021.

    InVanyancible 13:

    +1 lost pathfinder
    +Feat: Quicken Spell

    +6 hp

    +moar spells

    +6 mad skills:
    ----------------------
    +1 Perception
    +2 Fly
    +2 Know (History)
    +1 Know (Religion)


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Angry and Greedy 13:
    Atium of Varg
    Male human (Ulfen) barbarian 12/cleric of Arazni 1
    NE Medium humanoid (human)
    Init +2; Senses Perception +5
    Aura deflection aura (2 ft.)
    --------------------
    Defense
    --------------------
    AC 22, touch 15, flat-footed 19 (+7 armor, +2 deflection, +2 Dex, +1 dodge; +2 deflection bonus vs. evil)
    hp 184 (13 HD; 1d8+12d12+90)
    Fort +19, Ref +10, Will +8; +2 resistance vs. evil
    Defensive Abilities improved uncanny dodge, trap sense +4; DR 2/—; Immune disease
    --------------------
    Offense
    --------------------
    Speed 40 ft.
    Melee +1 adamantine warhammer +17/+12/+7 (1d8+5/×3) or
    +2 warhammer +18/+13/+8 (1d8+6/×3) or
    grayflame +17/+12/+7 (1d8+7/×3)
    Special Attacks channel negative energy 2/day (DC 9, 1d6), greater rage (31 rounds/day), rage powers (animal fury, beast totem[APG], greater beast totem[APG], lesser beast totem[APG], regenerative vigor[UC], renewed vigor 3d8+5)
    Cleric Spells Prepared (CL 1st; concentration -1)
    --------------------
    Statistics
    --------------------
    Str 18, Dex 14, Con 20, Int 12, Wis 7, Cha 11
    Base Atk +12; CMB +16 (+22 sunder); CMD 31 (33 vs. sunder)
    Feats Disruptive, Dodge, Greater Sunder, Improved Iron Will, Improved Natural Attack (), Improved Sunder, Persuasive, Power Attack, Raging Brutality[UC], Toughness
    Skills Acrobatics +13 (+17 to jump), Appraise +7, Climb +12, Craft (blacksmith) +14, Craft (gemcutting) +10, Diplomacy +5, Intimidate +19, Perception +5, Ride +6, Stealth +13, Survival +11, Swim +7
    Languages Common, Dwarven, Skald
    SQ fast movement, spellkiller
    Combat Gear brooch of shielding, longarm bracers[UE], potion of invisibility (3), potion of spider climb (3); Other Gear +1 mithral agile breastplate[APG], +1 adamantine warhammer, +2 warhammer, grayflame, anvil of the skyseeker, belt of mighty constitution +4, challenger's gloves[UE], cloak of resistance +2, cloak of resistance +4, feather step slippers[UE], gauntlet of the skilled maneuver (sunder)[UE], helm of fearsome mien[APG], periapt of health, ring of protection +2, winged boots
    --------------------
    Special Abilities
    --------------------
    Animal Fury (Ex) Gain a d4 bite attack while raging
    Beast Totem +4 (Su) +4 to Natural Armor while raging.
    Beast Totem, Greater (Su) Pounce ability and 1d8 claw damage while raging
    Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
    Cleric Channel Negative Energy 1d6 (2/day, DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
    Cleric Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
    Cleric Domain (Spellkiller Inquisition) Deities: Any (with GM approval).

    Granted Powers: You gain the Disruptive feat as a bonus feat (even if you do not meet the prerequisites).
    Damage Reduction (2/-) You have Damage Reduction against all attacks.
    Deflection Aura (1 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
    Disruptive +4 DC to cast defensively for those you threaten.
    Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
    Greater Sunder When destroying an item, extra damage is transferred to the wielder.
    Immunity to Disease You are immune to diseases.
    Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
    Improved Sunder You don't provoke attacks of opportunity when sundering.
    Improved Uncanny Dodge (Lv >= 16) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 16+.
    Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
    Rage (31 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
    Raging Brutality (+5) Add Constitution bonus on damage rolls
    Regenerative Vigor (Fast Healing 2) (Ex) After using renewed vigor rage power and until the current rage ends, gain fast healing 2.
    Renewed Vigor 3d8+5 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
    Spellkiller (+2 Profane, DC 8) After defeating enemy, gain +2 profane bonus to AC for 1 minutes. End the effect when hitting an arcane spellcaster to stagger your opponent.
    Trap Sense +4 (Ex) +4 bonus on reflex saves and AC against traps.

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