Atium of Varg |
1 person marked this as a favorite. |
@gm - I asked the paladins and they gave me Archon's Aura into the Warhammer.
duration 1 minute/level
Saving Throw Will negates; Spell resistance yes
DESCRIPTION
You gain a powerful aura, similar to an archon’s aura of menace. Any hostile creature within a 20-foot radius of you must make a Will save to resist the effects of this aura. If the creature fails, it takes a –2 penalty on attack rolls and saving throws and to Armor Class for the duration of this spell, or until it successfully hits you with an attack. A creature that has resisted or broken the effect cannot be affected again by this particular casting of archon’s aura.
GM Tyranius |
@gm - I asked the paladins and they gave me Archon's Aura into the Warhammer.
** spoiler omitted **
Sounds good Atium!
Atium of Varg |
No wonder you allowed me to take that level in cleric. It works beautifully in the story. Well Hot damn! Good work GM.
GM Tyranius |
@Atium- Indeed it was fantastic timing! :)
Vanyan Kaleseder |
..4511.3 gp to spend
..4511.3 gp
.15702.0 gp———
.20213.3 gp to spend
Will ponder and get shopping list this weekend.
Vanyan Kaleseder |
..4511.3 gp
.15702.0 gp
———
.20213.3 gp to spend
.20213.3 gp to spend
-10000.0 gp Glove of Storing (Staff of Frost)-.2000.0 gp Handy Haversack
-...13.3 gp misc stuff in town
------------
..8200.0 gp to spend
If anyone needs a loan, have at it.
Vinas uth Antimanes |
Atium of Varg |
2605 remaining + 15,702 -gold divy.
Buying Anvil of the Skyseeker -- $6,700
buying Long Arm Bracers - $7,200
Spending 3507 to an artisan for a large statue of Arazni in a park.
Spending 900 in gems and misc.totem materials, and food/supplies.
-------
zero money left
@ Gm- totally feel free to snooker or swindle Atium on his statue situation. He kinda knows what he wants, but certainly doesn't know how much it would reasonably cost - or where to go to get a really accomplished artisan to do it.
Vanyan Kaleseder |
Oh yeah, Vanyan is da bomb.
Atium of Varg |
The below is not raging.
Atium of Varg
Male human (Ulfen) barbarian 10/cleric of Arazni 1
NE Medium humanoid (human)
Init +2; Senses Perception +5
Aura deflection aura (2 ft.)
--------------------
Defense
--------------------
AC 22, touch 15, flat-footed 19 (+7 armor, +2 deflection, +2 Dex, +1 dodge; +2 deflection bonus vs. evil)
hp 156 (11 HD; 1d8+10d12+76)
Fort +18, Ref +9, Will +7; +2 resistance vs. evil
Defensive Abilities improved uncanny dodge, trap sense +3; DR 2/—; Immune disease
--------------------
Offense
--------------------
Speed 40 ft.
Melee +1 adamantine warhammer +14/+9 (1d8+4/×3) or
+2 warhammer +15/+10 (1d8+5/×3) or
grayflame +14/+9 (1d8+5/×3)
Special Attacks channel negative energy 2/day (DC 9, 1d6), rage (27 rounds/day), rage powers (animal fury, beast totem[APG], greater beast totem[APG], lesser beast totem[APG], renewed vigor 2d8+5)
Cleric Spells Prepared (CL 1st; concentration -1)
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 20, Int 12, Wis 7, Cha 11
Base Atk +10; CMB +13 (+19 sunder); CMD 28 (30 vs. sunder)
Feats Disruptive, Dodge, Greater Sunder, Improved Iron Will, Improved Natural Attack (), Improved Sunder, Persuasive, Power Attack, Toughness
Skills Acrobatics +11 (+15 to jump), Appraise +7, Climb +10, Craft (blacksmith) +13, Craft (gemcutting) +10, Diplomacy +5, Intimidate +16, Perception +5, Ride +6, Stealth +11, Survival +9
Languages Common, Dwarven, Skald
SQ fast movement, spellkiller
Combat Gear brooch of shielding, longarm bracers[UE], potion of invisibility (3), potion of spider climb (3); Other Gear +1 mithral agile breastplate[APG], +1 adamantine warhammer, +2 warhammer, grayflame, anvil of the skyseeker, belt of mighty constitution +4, challenger's gloves[UE], cloak of resistance +2, cloak of resistance +4, feather step slippers[UE], gauntlet of the skilled maneuver (sunder)[UE], helm of fearsome mien[APG], periapt of health, ring of protection +2
--------------------
Special Abilities
--------------------
Animal Fury (Ex) Gain a d4 bite attack while raging
Beast Totem +3 (Su) +3 to Natural Armor while raging.
Beast Totem, Greater (Su) Pounce ability and 1d8 claw damage while raging
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Cleric Channel Negative Energy 1d6 (2/day, DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cleric Domain (Spellkiller Inquisition) Deities: Any (with GM approval).
Granted Powers: You gain the Disruptive feat as a bonus feat (even if you do not meet the prerequisites).
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Deflection Aura (1 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Disruptive +4 DC to cast defensively for those you threaten.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greater Sunder When destroying an item, extra damage is transferred to the wielder.
Immunity to Disease You are immune to diseases.
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Improved Uncanny Dodge (Lv >= 14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (27 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Renewed Vigor 2d8+5 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
Spellkiller (+2 Profane, DC 8) After defeating enemy, gain +2 profane bonus to AC for 1 minutes. End the effect when hitting an arcane spellcaster to stagger your opponent.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Vanyan Kaleseder |
1 person marked this as a favorite. |
You oughta know.
Atium of Varg |
Vanyan! Where's that reference you are talking about... the rules of pathfinder? Like rule 12 - every Pathfinder is a killer hobo?
I know "roughly" what you are referencing, but now I want to see what tule 42 and 86 are.
Well, I know what being 86'd is.... I was even at that Bar in New York over 15 years ago!
Vinas uth Antimanes |
2 people marked this as a favorite. |
In my book:
42. What good is the reward if you aren’t around to use it?
86. Everyone in the party should have a common language beyond simply Common.
GM Tyranius |
Indeed it is a standard action.
Command Word: If no activation method is suggested either in the magic item description or by the nature of the item, assume that a command word is needed to activate it. Command word activation means that a character speaks the word and the item activates. No other special knowledge is needed.A command word can be a real word, but when this is the case, the holder of the item runs the risk of activating the item accidentally by speaking the word in normal conversation. More often, the command word is some seemingly nonsensical word, or a word or phrase from an ancient language no longer in common use. Activating a command word magic item is a standard action and does not provoke attacks of opportunity.
Vinas uth Antimanes |
+10 HP - 122/122
+1 Skill point: Diplomacy, Perception, Sense Motive, Survival
+1 BAB
+1 CHA
-+1 All Saves
-+1 Lay on Hands per Day
Aura: Overwhelming
Level three spell default: Litany of Sight
Feat: Critical Focus
Atium of Varg |
Male human (Ulfen) barbarian 11/cleric of Arazni 1
NE Medium humanoid (human)
Init +2; Senses Perception +5
Aura deflection aura (2 ft.)
--------------------
Defense
--------------------
AC 22, touch 15, flat-footed 19 (+7 armor, +2 deflection, +2 Dex, +1 dodge; +2 deflection bonus vs. evil)
hp 170 (12 HD; 1d8+11d12+83)
Fort +18, Ref +9, Will +7; +2 resistance vs. evil
Defensive Abilities improved uncanny dodge, trap sense +3; DR 2/—; Immune disease
--------------------
Offense
--------------------
Speed 40 ft.
Melee +1 adamantine warhammer +16/+11/+6 (1d8+5/×3) or
+2 warhammer +17/+12/+7 (1d8+6/×3) or
grayflame +16/+11/+6 (1d8+5/×3)
Special Attacks channel negative energy 2/day (DC 9, 1d6), greater rage (29 rounds/day), rage powers (animal fury, beast totem[APG], greater beast totem[APG], lesser beast totem[APG], renewed vigor 2d8+5)
Cleric Spells Prepared (CL 1st; concentration -1)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 20, Int 12, Wis 7, Cha 11
Base Atk +11; CMB +15 (+21 sunder); CMD 30 (32 vs. sunder)
Feats Disruptive, Dodge, Greater Sunder, Improved Iron Will, Improved Natural Attack (), Improved Sunder, Persuasive, Power Attack, Toughness
Skills Acrobatics +12 (+16 to jump), Appraise +7, Climb +12, Craft (blacksmith) +13, Craft (gemcutting) +10, Diplomacy +5, Intimidate +17, Perception +5, Ride +6, Stealth +12, Survival +10, Swim +7
Languages Common, Dwarven, Skald
SQ fast movement, spellkiller
Combat Gear brooch of shielding, longarm bracers[UE], potion of invisibility (3), potion of spider climb (3); Other Gear +1 mithral agile breastplate[APG], +1 adamantine warhammer, +2 warhammer, grayflame, anvil of the skyseeker, belt of mighty constitution +4, challenger's gloves[UE], cloak of resistance +2, cloak of resistance +4, feather step slippers[UE], gauntlet of the skilled maneuver (sunder)[UE], helm of fearsome mien[APG], periapt of health, ring of protection +2, winged boots
--------------------
Special Abilities
--------------------
Animal Fury (Ex) Gain a d4 bite attack while raging
Beast Totem +3 (Su) +3 to Natural Armor while raging.
Beast Totem, Greater (Su) Pounce ability and 1d8 claw damage while raging
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Cleric Channel Negative Energy 1d6 (2/day, DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cleric Domain (Spellkiller Inquisition) Deities: Any (with GM approval).
Granted Powers: You gain the Disruptive feat as a bonus feat (even if you do not meet the prerequisites).
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Deflection Aura (1 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Disruptive +4 DC to cast defensively for those you threaten.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greater Sunder When destroying an item, extra damage is transferred to the wielder.
Immunity to Disease You are immune to diseases.
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Improved Uncanny Dodge (Lv >= 15) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 15+.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (29 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Renewed Vigor 2d8+5 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
Spellkiller (+2 Profane, DC 8) After defeating enemy, gain +2 profane bonus to AC for 1 minutes. End the effect when hitting an arcane spellcaster to stagger your opponent.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Aishe Danior |
+1 Dex (bump!) (note, AC does not change - maxDex already reached)
+6 HP (total 76)
+1 BAB (CMD/CMB) (12/7/2)
+9 skills (6 class +1 human +1 int +1 favored) (Disable Device, Knowledge Local, Perception, Profession Sailor x3, Sense Motive, Stealth, Survival)
+1 Wild Empathy (+7)
+1 Ranger’s Focus per day (3)
-1/+2 Deadly aim (-4/+8)
Woodland Stride (Ex): A ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, however, still affect him.
+1 second level spell per day (Replay Tracks)
Spells (caster level 4, concentration +6, DC 12+)
1) Keep Watch, Liberating Command
2) Replay Tracks
GM Tyranius, my initiative is now normally +9. Thanks!
Vanyan Kaleseder |
Last lvl: Nov 16, 2020.
+1 lost pathfinder
+1 Wisdom
+6 hp
+moar spells
+7 mad skills:
----------------------
+1 Perception
+1 Know (Arcana)
+1 Know (Local)
+1 Know (Nature)
+2 Know (Planes)
+1 Know (Religion)
GM Tyranius |
You would have certainly had time.
Vanyan Kaleseder |
@Vanyan, do you have a barkskin you could have loaded into the hammer?
otherwise, I'll probably use one of my own spells.
Totes. Consider your skin thick and barky.
Atium of Varg |
Whew! I was 70% certain I was looking at the death of Atium if that turned into a combat.... which he sorely wanted.
Atium has an item that prevents disease, but that knight was going to take him apart. I know it.
As a PC, I just want to say, "Whew!"
Vinas uth Antimanes |
1 person marked this as a favorite. |
tium has an item that prevents disease
and that item is Vinas uth Antimanes!
GM Tyranius |
Sounds good Atium! I will incorporate that in.
GM Tyranius |
1 person marked this as a favorite. |
Lol
Vanyan: "Don't worry, I can fix you up."[/ooc]
Trap goes off.
Vanyan: "I can't fix all this!"
How long you guys resting for? The 24 hours to do the checks I am assuming?"
Atium of Varg |
Laughing also!!! Today was a win for the GM. He "Blammed" the players.
I'm for sleeping normal and seeing if Vanyan's got restoration stuff.
I'd prefer not going a full 24, but I have been playing Pathfinder for years and still don't know the rules about negative levels. I have slightly different stuff for my home games (save each day for 1 level), but most traps don't drop 4 full levels, and if they do, the party *usually* has a restoration or two to mitigate things.
GM Tyranius |
Aishe pulling the body across the area with his rope and arrow would have also set it off. as the trap is across the center of the cavern.
GM Tyranius |
You guys will be level 13 after this fight. This way you can start working taht and crunching those numbers.
Vanyan Kaleseder |
You guys will be level 13 after this fight. This way you can start working taht and crunching those numbers.
Oooh, almost forgot about this. Will get Vanyan vanvanced tomorrow.
Aishe Danior |
+6 HP (total 82)
+1 BAB (CMD/CMB) (13/8/3)
+1 Fort & Reflex saves
+9 skills (6 class +1 human +1 int +1 favored) (Climb, Disable Device, Knowledge Local, Perception, Profession Sailor, Sense Motive, Stealth, Survival, Swim)
+1 Feat: Additional Traits (Magical Knack (Ranger), Fate's Favored)
+1 Favored Terrain (urban)
Swift Tracker (Ex): A ranger can move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.
+1 tracking (+4)
+1 Wild Empathy (+8)
+1 Ranger’s Focus per day (4)
+1 Second Level Spell (Bloodhound)
Spells (caster level 7, concentration +8, DC 12+)
1) Keep Watch, Liberating Command
2) Bloodhound, Replay Tracks
GM Tyranius |
Indeed. You are all now Level 13!
Vinas uth Antimanes |
+10 HP - 156/156
+1 Skill point: Diplomacy, Perception, Sense Motive, Survival
+1 BAB
+1 CHA
-+1 All Saves
-+1 Lay on Hands per Day, 6d6
Mercy: Stunned
Level 2 spell default: Vestment of the Champion
Feat: Staggering Critical
Vanyan Kaleseder |
Last lvl: Feb 14, 2021.
+1 lost pathfinder
+Feat: Quicken Spell
+6 hp
+moar spells
+6 mad skills:
----------------------
+1 Perception
+2 Fly
+2 Know (History)
+1 Know (Religion)
Atium of Varg |
Male human (Ulfen) barbarian 12/cleric of Arazni 1
NE Medium humanoid (human)
Init +2; Senses Perception +5
Aura deflection aura (2 ft.)
--------------------
Defense
--------------------
AC 22, touch 15, flat-footed 19 (+7 armor, +2 deflection, +2 Dex, +1 dodge; +2 deflection bonus vs. evil)
hp 184 (13 HD; 1d8+12d12+90)
Fort +19, Ref +10, Will +8; +2 resistance vs. evil
Defensive Abilities improved uncanny dodge, trap sense +4; DR 2/—; Immune disease
--------------------
Offense
--------------------
Speed 40 ft.
Melee +1 adamantine warhammer +17/+12/+7 (1d8+5/×3) or
+2 warhammer +18/+13/+8 (1d8+6/×3) or
grayflame +17/+12/+7 (1d8+7/×3)
Special Attacks channel negative energy 2/day (DC 9, 1d6), greater rage (31 rounds/day), rage powers (animal fury, beast totem[APG], greater beast totem[APG], lesser beast totem[APG], regenerative vigor[UC], renewed vigor 3d8+5)
Cleric Spells Prepared (CL 1st; concentration -1)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 20, Int 12, Wis 7, Cha 11
Base Atk +12; CMB +16 (+22 sunder); CMD 31 (33 vs. sunder)
Feats Disruptive, Dodge, Greater Sunder, Improved Iron Will, Improved Natural Attack (), Improved Sunder, Persuasive, Power Attack, Raging Brutality[UC], Toughness
Skills Acrobatics +13 (+17 to jump), Appraise +7, Climb +12, Craft (blacksmith) +14, Craft (gemcutting) +10, Diplomacy +5, Intimidate +19, Perception +5, Ride +6, Stealth +13, Survival +11, Swim +7
Languages Common, Dwarven, Skald
SQ fast movement, spellkiller
Combat Gear brooch of shielding, longarm bracers[UE], potion of invisibility (3), potion of spider climb (3); Other Gear +1 mithral agile breastplate[APG], +1 adamantine warhammer, +2 warhammer, grayflame, anvil of the skyseeker, belt of mighty constitution +4, challenger's gloves[UE], cloak of resistance +2, cloak of resistance +4, feather step slippers[UE], gauntlet of the skilled maneuver (sunder)[UE], helm of fearsome mien[APG], periapt of health, ring of protection +2, winged boots
--------------------
Special Abilities
--------------------
Animal Fury (Ex) Gain a d4 bite attack while raging
Beast Totem +4 (Su) +4 to Natural Armor while raging.
Beast Totem, Greater (Su) Pounce ability and 1d8 claw damage while raging
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Cleric Channel Negative Energy 1d6 (2/day, DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cleric Domain (Spellkiller Inquisition) Deities: Any (with GM approval).
Granted Powers: You gain the Disruptive feat as a bonus feat (even if you do not meet the prerequisites).
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Deflection Aura (1 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Disruptive +4 DC to cast defensively for those you threaten.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greater Sunder When destroying an item, extra damage is transferred to the wielder.
Immunity to Disease You are immune to diseases.
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Improved Uncanny Dodge (Lv >= 16) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 16+.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Rage (31 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Raging Brutality (+5) Add Constitution bonus on damage rolls
Regenerative Vigor (Fast Healing 2) (Ex) After using renewed vigor rage power and until the current rage ends, gain fast healing 2.
Renewed Vigor 3d8+5 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
Spellkiller (+2 Profane, DC 8) After defeating enemy, gain +2 profane bonus to AC for 1 minutes. End the effect when hitting an arcane spellcaster to stagger your opponent.
Trap Sense +4 (Ex) +4 bonus on reflex saves and AC against traps.