GM Tyranius Tyrant's Grasp (Inactive)

Game Master Tyranius

Tactical Map
Treasure Sheet
Macros
Bottle Caps: Aishe (1); Atium (1); Tessenarin (1); Vanyan (1); Vinas (1)


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| M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

WHen I melee I need both hands as well. Though I could easily change to a 1H weapon and shield


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

@GM. My numbers for attack might be slightly off. I'm at work and trying to put up a post. Don't have character sheet with me or herolab. Sorry all in advance!


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Completely away from this game -- but I am running Rise of Runelords on Roll20. I was wondering if others in this group can give me good examples of con artist or theives guild scenarios to run?

To frame the above question better: I have one of the PC's that I'm trying to draw deeper and deeper into the Scarzni in Sandpoint. The PC is more of a thug brute, but I still want him to get a taste of how the Scarzni operate in such a small town. I'm thinking of bringing him in to help with a couple scams, or bait and switches, or even illegal contraband.
I'm open to any ideas for those that have run these types of thieves guild operations for someone that isn't really a thief.

Thank you all in advance!


| M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

If he's a thug, seems like he'd be more likely to stand guard or participate in a protection racket. though off the top of my head (I haven't don ROTL in a long time), I don't remember there being protection rackets in Sandpoint. But you could create them.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Thank you Tess.
Yes, he's a thug. I was either going to have him participate in some stuff, or for stuff that was not his "style" I was going to have him overhear about some "operations".
He's also a Hero of Sandpoint, so I have to be careful how I incorporate him, I.E. they will use his good reputation for their advantage.
But again, I'm not all too good with coming up with devious mafia plots.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

I tried doing a search as I can't seem to recall much with the Scarzni. I wasn't able to come up with much yet, though still looking.


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Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
Stats:
AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

Yeah, I don't know many scenarios with them. Sorry. I'm like a seaman who needs to find a good temple to do some canoeing.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Lol!


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

@ GM - how many levels did I lose to those undead? I was a bit confused for a bit there.


| M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

Is it really that late that we can't go find the people now? That said, I think Vinas has used up all his smites, and I"m betting slogging through the sewers will require a lot of combat. THey always do.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Yeah, as far as resources go - Aishe is good to go. Not at max, but he's got most of his tricks ready. But he's basically martial, so he doesn't have that many tricks in the first place. :)

Mostly he's worried about tracking them through the sewers, but that might not be a thing. He has no idea until we get down there.

It's certainly reasonable to go report now so the higher ups can start their process, rest up, and hit the sewers first thing tomorrow. Worst case, we end up spending more time down there hunting down a lead I think.


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

I'm good with anything. My only concern from a roleplaying perspective is this doomsday clock . Are any of the other players perceiving it also?

Dark Archive

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Atium- You didn't lose any levels as you made your saving throws.


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Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
Stats:
AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)
Atium of Varg wrote:
I'm good with anything. My only concern from a roleplaying perspective is this doomsday clock . Are any of the other players perceiving it also?

Not really. I mean, according to 2e, we've already failed. ;) There is nothing we can do about that.

But in the TCU (Tyranius Cinematic Universe), we might be able to succeed as it might be an alternate timeline. Hard to say really. :)


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

NEXT LEVEL: 9:
Gunslinger (Bolt Ace) (5), Ranger (Guide) (4)
+6HP (total 58)
+1 BAB (CMD/CMB) (9/4)
+9 skills (6 class +1 human +1 int +1 favored) (Disable Device, Knowledge Local, Perception, Profession (driver), Ride x2, Sense Motive, Stealth, Survival)
+1 feat (Weapon Focus (crossbow))
+1 Fort and Reflex saves
+1/day ranger focus (2)
Terrain Bond (Ex): When in his favored terrain (underground), the ranger grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks. Also, as long as they travel with him, the ranger’s allies leave no trail and can’t be tracked. The ranger can choose for the group to leave a trail, or even specific members of the group to leave a trail if he so desires.
+1 tracking (+2)
+1 Wild Empathy (+4)
+1 first level spell (Keep Watch)
Spells (caster level 1, concentration +3, DC 12+)
1) Keep Watch

Tyrannius:
There’s a spell I’d like for Aishe, called Keep Watch (link). It’s not a common spell, so I thought I’d make sure it’s OK to take. I like how it fits with Aishe, but am happy to take something else if you prefer. Just let me know - thanks!
- - -

Dark Archive

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@Aishe- The spell sounds good to me.


Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
Stats:
AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

Last lvl: May, 2 2020.

You're so Vane 9:

+1 lost pathfinder
+feat: spell focus (evocation)

+5 hp

+moar spells

+6 mad skills:
----------------------
+1 Perception
+2 Know (Arcana)
+1 Know (Local)
+1 Know (Nature)
+1 Linguistics (celestial)


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium Geode 9:
Atium of Varg
Male human (Ulfen) barbarian (beast totem) 9 (Pathfinder RPG Advanced Player's Guide)
CG Medium humanoid (human)
Init +2; Senses Perception +5
--------------------
Defense
--------------------
AC 23, touch 15, flat-footed 20 (+8 armor, +2 deflection, +2 Dex, +1 dodge; +2 deflection bonus vs. evil)
hp 109 (9d12+41)
Fort +11, Ref +7, Will +3; +2 resistance vs. evil
Defensive Abilities improved uncanny dodge, trap sense +3; DR 1/—
--------------------
Offense
--------------------
Speed 40 ft.
Melee +2 warhammer +14/+9 (1d8+6/×3)
Special Attacks rage (23 rounds/day), rage powers (animal fury, lesser beast totem[APG], inured to the dead, renewed vigor 2d8+3)
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 16, Int 12, Wis 7, Cha 10
Base Atk +9; CMB +12 (+18 sunder); CMD 27 (29 vs. sunder)
Feats Dodge, Greater Sunder, Improved Natural Attack (), Improved Sunder, Power Attack, Toughness
Skills Acrobatics +11 (+15 to jump), Appraise +3, Climb +10, Craft (blacksmith) +10, Craft (gemcutting) +5, Diplomacy +0, Intimidate +11, Perception +5, Ride +7, Stealth +10, Survival +8
Languages Common, Dwarven, Skald
SQ fast movement
Combat Gear brooch of shielding, feather token (tree), potion of blur, potion of invisibility (3), caltrops, oil (4); Other Gear mithral bpemblazoned with a red-winged rapier, the symbol of arazni., +2 warhammer, cloak of resistance +2, gauntlet of the skilled maneuver (sunder)[UE], helm of fearsome mien[APG], ring of protection +2, backpack, bedroll, belt pouch, bullseye lantern, flint and steel, hemp rope (50 ft.), noble's outfit, piton (4), silk rope (50 ft.), silver unholy symbol of Urgathoa, torch, waterskin, whetstone, winter blanket, pony, 39 gp, 5 sp, 7 cp
--------------------
Special Abilities
--------------------
Animal Fury (Ex) Gain a d4 bite attack while raging
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greater Sunder When destroying an item, extra damage is transferred to the wielder.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Improved Uncanny Dodge (Lv >= 13) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 13+.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (23 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Renewed Vigor 2d8+3 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
--------------------
Started at age 16 . Age trap hit him for 3 years.


Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Vinas Runner-Justicar:

  • +10 HP
  • +1 FORT/WILL
  • +1 BAB
  • Aura of Resolve
  • +1 Lay on Hands per day
  • +1 2nd level spell per day (Default to: Weapon of Awe
  • +1 skill rank: Diplomacy, Knowledge (Religion) Perception, Sense Motive
  • Feat: Word of Healing

  • Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Nice shopping we just did! Good thing you all convinced Atium to go back and report! Lot's o' magic items and undead focuses too!


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    Tessenarin level 9

    Spoiler:

    +6 HP
    +1 Reflex
    Rage power: Disruptive
    Spell: Cure Serious
    Feat: Toughness


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    I've broken down the treasure as best I can. Please pick from the pile and I'll sell the rest. Can no one use the wand of magic missiles? That's a great item, but if no one can use it, we should definitely sell.

    There are some healing potions folks should take as well. Make sure you have something to pour down a friends throat as they lay dying. :)

    For planning, it looks like we'll have a little over 3,500gp to divvy, maybe more depending on things like the wand. I'll have a final accurate tally when everyone has checked in and taken what they want.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Checked in. Can you get me the potion of CSW and the potion of CMW? I don't have edit access . While I like the cloak of Fiery vanishing, it's better for Atium to have his protection cloak.
    It's okay to sell, but a cool item.


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    I have decent ranks in UMD, so I'll be taking the wand.


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Checked the list, thank you, Aishe. Vanyan doesn't need the wand of Identify, sell that.

    The First Aid gloves and the oils of daylight should be group buys, imho. And then whatever light sources y'all need too. Get those.


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)
    Vanyan Kaleseder wrote:
    ...622.3 gp to spend

    ...622.3 gp to spend

    ..3889.0 gp July 5 distribution
    ---------

    ..4511.3 gp to spend

    No shopping right now for VK.


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    i'm going to pick up some alchemical stuff. 5 sunrods and 5 antiplague.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    @ Tess. Atium has a +2 Warhammer. What added bonus does he get due to your song? I am assuming nothing- except the extra 1D6 Electricity damage 3 times per day. Right?

    Thank you in advance. I'm playing a Bard in another campaign, but she's super low level.


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    Right. Currently nothing else.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Cool. it gives everyone else a boost, and it's a great buff. I was just checking as I landed a solid blow on the Evil Knight's armor.


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    it's worth noting that I have DR/2 due to the adamantine breastplate I'm wearing.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Thanks, will add that to the notes.


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Hey guys, I'll be largely AFK from August 8-12. I'll try to post, but I'm not sure I'll make it.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Thanks for the heads up!


    1 person marked this as a favorite.
    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Carbunkle--- Wow Vanyan/Cats/Vetch/Wren! What a hella find you pulled out there. That has to be the oddest monster in existence. I pulled up the link and read it going.... WTF?! I first read it from the Player perspective, then read it from the GM perspective....

    Car-Bunkle!


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)
    Atium of Varg wrote:
    Carbunkle--- Wow Vanyan/Cats/Vetch/Wren! What a hella find you pulled out there. That has to be the oddest monster in existence. I pulled up the link and read it going.... WTF?! I first read it from the Player perspective, then read it from the GM perspective....

    Well, you pulled out the Sausage King of Chicago.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    My top 5-10 movie of all time. Ferris B's Day Off.


    2 people marked this as a favorite.
    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    @ Vinas. I wanted to compliment you on your saying. I hope people instead say, "Why Don't you have a statue". That was classy and humble. A perfect reply from your character. Great Roleplaying touch.
    I didn't say that in character because that's not a mindset Atium would have.
    Again, Nice work!


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Atium of Varg wrote:

    @ Vinas. I wanted to compliment you on your saying. I hope people instead say, "Why Don't you have a statue". That was classy and humble. A perfect reply from your character. Great Roleplaying touch.

    I didn't say that in character because that's not a mindset Atium would have.
    Again, Nice work!

    Ha! Thank you, but I'd be remiss if I took credit for it. I stole it from Cato the Elder.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Sorry all. Slightly delayed with work. Will post As soon as humanly possible. Feel free to bot if needed. I hope to post in 4-10 hours.


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Paladin-Runner:

  • +9 HP
  • +1 BAB
  • Mercy (Confused)
  • +1 Level 1 Spell/Day (Default to Liberating Command)
  • +1 Skill point: Perception, Sense Motive, Survival

  • Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    NEXT LEVEL: 10:
    Gunslinger (Bolt Ace) (5), Ranger (Guide) (5)
    +6 HP (total 64)
    +1 BAB (CMD/CMB) (10/5)
    +9 skills (6 class +1 human +1 int +1 favored) (Disable Device, Knowledge Local, Knowledge Nature, Perception, Ride x2, Sense Motive, Stealth, Survival)
    +1 Wild Empathy (+5)
    +2 ranger focus bonus (+4)
    +1 first level spell per day (Resist Energy)
    Spells (caster level 2, concentration +4, DC 12+)
    1) Keep Watch, Resist Energy


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Last lvl: Sept, 11 2020.

    Yes, We Van 10:

    +1 lost pathfinder

    +6 hp

    +moar spells

    +6 mad skills:
    ----------------------
    +1 Perception
    +1 Know (Arcana)
    +1 Know (Local)
    +1 Know (Nature)
    +2 Know (Planes)


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    Tess level 10:

    +5 HP
    +Spells
    Song of arcane manipulation
    Perform Sing +1
    Perform Percussion +1
    Spellcraft +1
    Knowledge Religion +1
    Knowledge History +1
    Diplomacy +1


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Atium gains pounce:

    Atium of Varg
    Male human barbarian 10
    CG Medium humanoid (human)
    Init +2; Senses Perception +5
    --------------------
    Defense
    --------------------
    AC 23, touch 13, flat-footed 20 (+7 armor, +2 deflection, +2 Dex, +1 dodge, +3 natural, -2 rage)
    hp 145 (10d12+70)
    Fort +14, Ref +7, Will +5
    Defensive Abilities improved uncanny dodge, trap sense +3; DR 2/—
    --------------------
    Offense
    --------------------
    Speed 40 ft.
    Melee +1 adamantine warhammer +16/+11 (1d8+6/×3) or
    +2 warhammer +17/+12 (1d8+7/×3) or
    bite +15 (1d4+5), 2 claws +15 (2d6+5/×3)
    Special Attacks pounce, rage (25 rounds/day), rage powers (animal fury, beast totem[APG], greater beast totem[APG], lesser beast totem[APG], renewed vigor 2d8+5)
    --------------------
    Statistics
    --------------------
    Str 21, Dex 14, Con 20, Int 12, Wis 7, Cha 11
    Base Atk +10; CMB +15 (+21 sunder); CMD 28 (30 vs. sunder)
    Feats Dodge, Greater Sunder, Improved Natural Attack (claw), Improved Sunder, Power Attack, Toughness
    Skills Acrobatics +11 (+15 to jump), Appraise +4, Climb +12, Craft (blacksmith) +10, Craft (gemcutting) +8, Intimidate +12, Perception +5, Ride +6, Stealth +10, Survival +9
    Languages Common, Dwarven, Skald
    SQ fast movement
    Combat Gear brooch of shielding, potion of blur, potion of invisibility (3), potion of spider climb (3); Other Gear +1 mithral agile breastplate[APG], +1 adamantine warhammer, +2 warhammer, challenger's gloves[UE], cloak of resistance +2, feather step slippers[UE], gauntlet of the skilled maneuver (sunder)[UE], helm of fearsome mien[APG], ring of protection +2
    --------------------
    Special Abilities
    --------------------
    Animal Fury (Ex) Gain a d4 bite attack while raging
    Beast Totem +3 (Su) +3 to Natural Armor while raging.
    Beast Totem, Greater (Su) Pounce ability and 1d8 claw damage while raging
    Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
    Damage Reduction (2/-) You have Damage Reduction against all attacks.
    Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
    Greater Sunder When destroying an item, extra damage is transferred to the wielder.
    Improved Sunder You don't provoke attacks of opportunity when sundering.
    Improved Uncanny Dodge (Lv >= 14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
    Pounce (Ex) You can make a full attack as part of a charge.
    Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
    Rage (25 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
    Renewed Vigor 2d8+5 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
    Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.


    1 person marked this as a favorite.
    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    @Vanyan!!! Wooot! Woot! on the bar of soap reference. Your timing is uncanny. I'll explain why later. Just know it made me laugh for multiple reasons... one is Gary Gygaxian!

    @Gm - the blur potion worked on one of the hits. I got under 20% on the last attack. Only 2 hits. I'll post my two saves soon.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    So, on a totally different PBP board, I posted the following Saturday... and BOOM! Vanyan drops a soap joke two days later.


    Totally Out off game, but I LOVE the fact that Gygax included a rule where all PC's have a bar of soap on their person. Like soap is a free and unencumbered slot. I don't know the full folklore behind it, but I always smile at the quirkiness of it.
    As an homage to Gygax/or original D & D, I try to include one bar of soap reference in any of my games. Just once, and then I put the old joke back in the toolbag.

    Maybe Vanyan/supersage knows the Gygaxian folklore that I don't?


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • I also take the soap. I remember an old article in dragon magazine, maybe late 80s, that included creative uses for mundane equipment. All my characters since then have carried soap and chalk.

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    That soap is going to cleanse that shrine! :)

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    @Atium- I generally do low is good for a hit. Any % I take from the top. So 80-100 would miss to stay as consistent as possible with what I have always done.

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