GM Bret’s Outpost II Solstice Scar D Tier 5-6 (Inactive)

Game Master BretI

Solstice Scar D Maps


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Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo makes another attempt at defense.

Unarmed Strike: 1d20 + 12 ⇒ (12) + 12 = 24

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

With the ritual complete, Skye would like to grab some shuteye. He looks around for a good spot.


Kitajo is also successful in stopping the undead horde trying to interfere with the ritual.

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

An anguished draconic roar echoes across the landscape. Within minutes, reports begin circulating that some of the Society’s newest agents single-handedly defeated a powerful drake, ensuring that will be no threat during the final assault. Competing rumors suggest these agents actually convinced the drake to fight by their side! Whatever the case, it is a great boon in the fights to come.

Table GMs, the Dangerous Drake condition on page 23 is in effect, providing an edge in the final battle.

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

The combined Pathfinder and Twinhorn forces have beaten back the worst of Eshimka’s vanguard, and their spellcasters are hard at work repairing the damage around the planar rift. It seems there is at last a lull when a pair of blade-like arms stab through the rift and tear it wider. The wound releases a wave of negative energy that crashes into the mystics’ wards, though the shock causes the trees for hundreds of feet around to wither, their limbs snapping off and turning to ash before hitting the ground. Through the widened rift steps a towering giant with sinister horns, shaking the ground with every step as her army follows her: vampires, towering suits of armor, hungry corpses, and even a powerful dragon! Medda’s shout carries over the din. “Eshimka is here! Strike now!”

The giant laughs thunderously as it regards the mortals around it and tears of pieces of her own flesh that turn into nightmarish beasts. “The living are no match for my might. Spread out, and reduce every one of these mortals to dust!”

Table GMs, please begin the encounter Eshimka’s Assault.


You have your choice of fighting Eshimka’s Undead Army or Nightshade.
The second option is made up of shadowy portions of Eshimka herself that the powerful night walker has torn from herself to augment her forces. For most groups, the Nightshade is more difficult.

Remember each of you has a single use of Blessing of Vildeus — see slide 10.

We are back on Slide 7. Please position yourselves from 30’ to 60’ away from the stone circle and let me know which force you want to fight.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Fine with whatever

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya is not really well suited for dealing with incorporeal opponents. I vote "undead horde"

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

"Winter is coming! Let's slay Eshimka's undead army first, and then we can deal with her nightshade."


Undead Army it is.


Initiative:

Carrick: 1d20 + 5 ⇒ (4) + 5 = 9
Darrioos: 1d20 + 4 ⇒ (13) + 4 = 17
Kitajo: 1d20 + 2 ⇒ (17) + 2 = 19
Mun: 1d20 + 7 ⇒ (2) + 7 = 9
Selûne: 1d20 + 2 ⇒ (18) + 2 = 20
Skye: 1d20 + 6 ⇒ (11) + 6 = 17
Vanya: 1d20 + 10 ⇒ (9) + 10 = 19

Red: 1d20 + 7 ⇒ (10) + 7 = 17
Green: 1d20 + 7 ⇒ (13) + 7 = 20

You regroup as Eshimka comes ripping though the rift. At least the ritual got rid of the mist that had been surrounding the portal!

You see two undead humanoids. They look like they were kellid warriors that have been turned into undead!

These are corporal undead. I just grabbed an avatar that was humanoid undead and available. The size and type are about all the avatars have in common with the actual monsters.

Green gives out a frightening wail.
DC 18 Will save or cower in fear. This is a Fear Effect.

Round 1:

Green
Selûne
Vanya
Kitajo 1 damage

Red
Skye
Darrioos
Mun
Carrick

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Will save: 1d20 + 6 ⇒ (16) + 6 = 22

Vanya doesn't even flinch at the undead's wail. Instead she becomes invisible and prepares to flank with one of her friends as soon as possible...

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

(Was there any time to buff/prepare between the last encounter and this one?)
DC18 Will save: 1d20 + 11 ⇒ (3) + 11 = 14
VC Shirt Re-roll with 5 GM stars: 1d20 + 11 + 5 ⇒ (18) + 11 + 5 = 34

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Casting barkskin on myself. Using the cast from previously.

Will Save: 1d20 + 7 ⇒ (2) + 7 = 9

Correction. Kitajo cowers in fear.

Silver Crusade

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M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Carrick is immune to Fear and grants +4 v. fear for all allies with 10' of me, Aura of Courage!


Buffs that last an hour or more like Mage Armor you could already have up. The ritual took about half an hour total and it drops from there straight into combat. Anything that wouldn’t last that long needs to be done now.

Vanya disappears.

Kitajo cowers in fear.

Bolded may act.

Round 1:

Green
Selûne Need will save
Vanya
Kitajo 1 damage cowering
Red
Skye
Darrioos Need will save
Mun Need will save
Carrick


Selûne Will save, Carrick’s aura: 1d20 + 2 + 4 ⇒ (20) + 2 + 4 = 26

Selûne ignores the noise, waiting for Mun to give an order.


Red moves up and gets stands ready to strike.

Bolded may act.

Round 1:

Green
Selûne Delay
Vanya
Kitajo 1 damage cowering
Red Readied attack
Skye
Darrioos Need will save
Mun Need will save
Carrick

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Adjusting Mun's starting position by 5' so that he and Selune start the encounter standing adjacent

Will DC 18, aura of courage: 1d20 + 4 + 4 ⇒ (15) + 4 + 4 = 23

Mun boost his and Selune's defenses with Ashava's shield, a light shimmering protection settling over both, before sending Selune forward as he steps up in her wake.

Actions:

Standard: cast shield of faith on self and Selune with improved spell sharing (2.5 minutes each)
Free: Handle Animal (attack any) DC 10, link: 1 + 6 + 4 = 11
Move: 20'

Knowledge (religion): 1d20 + 6 ⇒ (1) + 6 = 7


Female N Primal Companion Bear | HP: 43/68 | AC: 27 21 (15 13 Tch, 23 18 Fl) | CMD: 27 25 (23 22 Fl) | F: +11 +9, R: +12 +9, W: +5 +3 | Init: +3 | Perc: +7, SM +1| Speed 40 ft | Active conditions: see spoiler

Selune moves forward swiftly to meet the advancing undead; she tries to clamp her jaws around the creature's head.

Actions:

Move: 25'
Standard: attack red

Bite: 1d20 + 8 ⇒ (3) + 8 = 11
Damage, B/P/S: 1d6 + 5 ⇒ (2) + 5 = 7

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Carrick tries to figure out what they are.

Knowledge Religion: 1d20 + 4 ⇒ (12) + 4 = 16

No matter what they are Carrick plans to finish them off!

By Iomedae I smite thee! He moves right up to first undead and tries to lay it to waste!

+1 keen adamantine longsword + PA + Smite Evil v Red: 1d20 + 11 - 2 + 4 ⇒ (1) + 11 - 2 + 4 = 14 well then
Damage: 1d8 + 4 + 4 + 8 ⇒ (8) + 4 + 4 + 8 = 24

swift - smite evil; move to move; standard attack

AC 26 v Red; attacks overcome all DR (but not this attack)


So far none of you knows what sort of undead these are.

Mun shares a protective spell with Selûne then the two of them advance. The undead does not strike at the bear and the bear does not bite the undead.

When Carrick steps forward Red strikes at him but misses.
Claw: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d8 + 7 ⇒ (8) + 7 = 15

Only fair since Carrick also misses.

Bolded may act.

Round 1:

Green
Vanya
Kitajo 1 damage cowering
Mun
Selûne
Red
Skye
Darrioos Need will save

Carrick

Grand Lodge

male Gillman Rog 6 HP 46 | AC 20; Touch 14; FF 16 | F +7; R +11; W +4 | CMB+5; CMD 20 | Speed 30 ft | Init +4 | Perc +9 | Stealth: +12 rogue 5

1d20 + 4 ⇒ (13) + 4 = 17

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Knowledge (religion): 1d20 + 6 ⇒ (1) + 6 = 7
"Don't recognize these undead dudes."
Skye moves closer to the raging battle and conjures a spiritual weapon, and a starknife made entirely of force appears next to the green dead man and attacks.
Attack; Force Damage: 1d20 + 9 ⇒ (8) + 9 = 171d8 + 2 ⇒ (5) + 2 = 7


Sorry, I missed something. The trees on the map are destroyed and those squares are normal terrain for this battle.

Darrioos cowers in fear.
1d4 ⇒ 2

Skye conjures a starknife which attacks but does not hit.

Eshimka looms over the battlefield, bellows commands, and uses her fell power to turn the tide in smaller battles. They are gathering a cloud of negative energy which they will release at the start of the next round!

One or more of the group may attempt to disrupt this attack. Doing so involves either hitting her with a ranged attack and dealing enough damage or succeeding at a difficult Bluff check as a Standard Action. You can tell that Eshimka has DR good and silver.

Green moves past Selûne to attack Mun!
I believe this provokes from both since Mun uses a longspear.
Claw: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 1d8 + 7 ⇒ (4) + 7 = 11

Bolded may act.

Round 2:

Green
Vanya
Kitajo 1 damage cowering
Mun 11 damage, AoO available on Green if have reach weapon
Selûne AoO available on Green

Red
Skye
Darrioos cowering until round 3
Carrick

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

How long am I cowering for?

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Still invisible, Vanya sneaks past the others and flanks the opponent engaging Mun...

Attack roll: 1d20 + 9 ⇒ (11) + 9 = 20Damage roll: 1d4 + 6 + 3d6 + 1 ⇒ (2) + 6 + (5, 3, 3) + 1 = 20

Adamantine Kukri. The opponent was flat footed vs Vanya's attack


Kitajo Uchihide wrote:
How long am I cowering for?

1d4 ⇒ 4 rounds,


Vanya pops back into sight as her kukri slices into the creature.

Mun has a reach weapon, so right now you aren’t flanking. However it wasn’t aware of you so you still get the sneak attack. Pointing this out now so you know.

Bolded may act.

Round 2:

Green 20 damage
Vanya
Kitajo 1 damage cowering until round 5
Mun 11 damage, AoO available on Green if have reach weapon
Selûne AoO available on Green

Red
Skye
Darrioos cowering until round 3
Carrick

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Attack of Opportunity:

Longspear: 1d20 + 6 ⇒ (9) + 6 = 15
Damage, P: 1d8 + 3 ⇒ (5) + 3 = 8

Mun whips his longspear around at the creature, stepping back to have more space to retaliate. He drives the point forward as he catches Selune's eye, the bear having instinctively turned to follow the threat on her master. The message is clear.

Actions:

5' step
Standard: attack green
Free: Handle Animal (defend) DC 10, link: 1 + 6 + 4 = 11

Longspear, flank: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Damage, P: 1d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

Her dark armor riddled with arrows and sliced by a dozen blades, Eshimka staggers back from the nearby Pathfinders attacking her. With one blade-arm she beckons for more of her shadowy minions to reunite with her body and heal her wounds, but other Pathfinders have slain too many for any to answer her call. For the first time, Eshimka seems worried, fighting for her survival rather than leading her army.

Table GMs, the Eshimka Defeated condition is now in effect, ending the ongoing hazard.


Female N Primal Companion Bear | HP: 43/68 | AC: 27 21 (15 13 Tch, 23 18 Fl) | CMD: 27 25 (23 22 Fl) | F: +11 +9, R: +12 +9, W: +5 +3 | Init: +3 | Perc: +7, SM +1| Speed 40 ft | Active conditions: see spoiler

Attack of Opportunity:

Bite: 1d20 + 8 ⇒ (17) + 8 = 25
Damage, B/P/S: 1d6 + 5 ⇒ (6) + 5 = 11

Selune snaps at the creature moving past her, and her gaze follows its movement, seeing it advancing on Mun. She'd have been ready to turn on it anyway, but the message in Mun's eyes left no doubt. She turns her back on the other creature and tears into this one with her full fury.

Actions:

Full round: full attack

Bite: 1d20 + 8 ⇒ (7) + 8 = 15
Damage, B/P/S: 1d6 + 5 ⇒ (5) + 5 = 10

Claw: 1d20 + 8 ⇒ (1) + 8 = 9
Damage, P/S: 1d4 + 5 ⇒ (2) + 5 = 7

Claw: 1d20 + 8 ⇒ (6) + 8 = 14
Damage, P/S: 1d4 + 5 ⇒ (4) + 5 = 9


Mun misses as the creature comes in on him, but Selûne connects with a bite as it ignores her.

After Mun steps back, he is able to strike the creature. Selûne has a flurry of misses.

Red tells Carrick “None shall prevent me from getting my revenge!” as it attacks him. Evidently Carrick isn’t the one it wants revenge on.
Claw: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d8 + 7 ⇒ (4) + 7 = 11

Bolded may act.

Round 2:

Green 38 damage
Vanya
Kitajo 1 damage cowering until round 5
Mun 11 damage
Selûne
Red
Skye
Darrioos cowering until round 3
Carrick

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Skye draws a wand and activates it, "Gesundheit!".
(Bless: +1 morale bonus on attack rolls and saves vs fear effects. 36 charges remaining)

The starknife attacks the red creature again.
Attack; Force Damage: 1d20 + 9 ⇒ (13) + 9 = 221d8 + 2 ⇒ (1) + 2 = 3


Skye blesses you all while his starknife strikes Red.

Bolded may act.

Round 2:
Bless +1 morale to attack, +1 morale to save vs fear
Does not stack with +4 Aura of Courage from Carrick

Green 38 damage
Vanya
Kitajo 1 damage cowering until round 5
Mun 11 damage
Selûne
Red 3 damage
Skye
Darrioos cowering until round 3
Carrick

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Carrick takes a step to the side and tries again to vanquish the undead foe.

+1 keen adamantine longsword 1 + PA + Smite Evil + Bless v Red: 1d20 + 11 - 2 + 4 + 1 ⇒ (5) + 11 - 2 + 4 + 1 = 19
Damage: 1d8 + 4 + 4 + 8 ⇒ (4) + 4 + 4 + 8 = 20

+1 keen adamantine longsword 2 + PA + Smite Evil + Bless v Red: 1d20 + 6 - 2 + 4 + 1 ⇒ (11) + 6 - 2 + 4 + 1 = 20
Damage: 1d8 + 4 + 4 + 4 ⇒ (8) + 4 + 4 + 4 = 20

Full round - 5' step + full attack

AC still 26 v Red; smite evil overcomes all DR


Carrick hits hard with both of his strikes!

Can Green Wail?: 1d4 ⇒ 4 Not yet

Green turns to attack Vanya, then takes a step back. Only one of the two claws connects.
Claw: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Claw: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

Bolded may act.

Round 3:
Bless +1 morale to attack, +1 morale to save vs fear
Does not stack with +4 Aura of Courage from Carrick

Green 38 damage
Vanya 14 damage
Kitajo 1 damage cowering until round 5
Mun 11 damage
Selûne

Red 43 damage
Skye
Darrioos cowering until round 3
Carrick

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya flinches as the creature wounds her... but keeps attacking. This time with both of her weapons!

Attack roll 01: 1d20 + 7 + 2 + 1 ⇒ (3) + 7 + 2 + 1 = 13Damage roll: 1d4 + 6 + 3d6 + 1 ⇒ (2) + 6 + (5, 2, 6) + 1 = 22

Attack roll 01: 1d20 + 7 + 2 + 1 ⇒ (4) + 7 + 2 + 1 = 14Damage roll: 1d4 + 6 + 3d6 + 1 ⇒ (1) + 6 + (5, 4, 1) + 1 = 18

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Mun steps away from the creature, laying his hand down on Selune's shoulder as she moves to defend Mun. He strengthens both of them, then lets the bear make her attack.

Actions:

5' step
Standard: readied action (after Selune steps towards green) to cast bull's strength using improved spell sharing


Female N Primal Companion Bear | HP: 43/68 | AC: 27 21 (15 13 Tch, 23 18 Fl) | CMD: 27 25 (23 22 Fl) | F: +11 +9, R: +12 +9, W: +5 +3 | Init: +3 | Perc: +7, SM +1| Speed 40 ft | Active conditions: see spoiler

Selune lays into the creature, intent on destroying the threat to Mun.

Actions:

5' step
Full round: full attack

Bite, bull's strength, bless: 1d20 + 8 + 2 + 1 ⇒ (12) + 8 + 2 + 1 = 23
Damage, B/P/S, bull's strength: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9

Claw, bull's strength, bless: 1d20 + 8 + 2 + 1 ⇒ (14) + 8 + 2 + 1 = 25
Damage, P/S, bull's strength: 1d4 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Claw, bull's strength, bless: 1d20 + 8 + 2 + 1 ⇒ (7) + 8 + 2 + 1 = 18
Damage, P/S, bull's strength: 1d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9


Vanya misses with both of her attacks, but the bear hits with two out of three.

Red focuses all of it’s attacks on Carrick, hitting both times.
Claw: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d8 + 7 ⇒ (4) + 7 = 11

Claw: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 1d8 + 7 ⇒ (5) + 7 = 12

Bolded may act.

Aid Token Available

Round 3:
Bless +1 morale to attack, +1 morale to save vs fear
Does not stack with +4 Aura of Courage from Carrick

Green 58 damage
Vanya 14 damage
Kitajo 1 damage cowering until round 5
Mun 11 damage
Selûne
Red 43 damage
Skye
Darrioos
Carrick 23 damage

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Carrick takes two more slashes at the creature!

+1 keen adamantine longsword 1 + PA + Smite Evil + Bless v Red: 1d20 + 11 - 2 + 4 + 1 ⇒ (18) + 11 - 2 + 4 + 1 = 32
Damage: 1d8 + 4 + 4 + 4 ⇒ (3) + 4 + 4 + 4 = 15

+1 keen adamantine longsword 2 + PA + Smite Evil + Bless v Red: 1d20 + 6 - 2 + 4 + 1 ⇒ (11) + 6 - 2 + 4 + 1 = 20
Damage: 1d8 + 4 + 4 + 4 ⇒ (4) + 4 + 4 + 4 = 16

Confirm Crit on attack 1: 1d20 + 11 - 2 + 4 + 1 ⇒ (7) + 11 - 2 + 4 + 1 = 21
Damage: 1d8 + 4 + 4 + 4 ⇒ (3) + 4 + 4 + 4 = 15

Then steps backward, drops his longsword, he touches himself with divine healing.

LOH: 2d6 ⇒ (4, 4) = 8

Full Round attack, 5' step, swift to LOH

AC still 26 v Red; smite evil overcomes all DR


Carrick disposes of Red with his first hit!

He then sheaths his sword and heals himself.
[ooc] I expect you would rather use the move action to sheath the sword rather than move. We can RetCon it to whatever you would have liked to do if you wish. [/b]

Bolded may act.

Aid Token Available.

Round 3:
Bless +1 morale to attack, +1 morale to save vs fear
Does not stack with +4 Aura of Courage from Carrick

Green 58 damage
Vanya 14 damage
Kitajo 1 damage cowering until round 5
Mun 11 damage
Selûne
Red 73 damage
Skye
Darrioos

Carrick 15 damage

Grand Lodge

male Gillman Rog 6 HP 46 | AC 20; Touch 14; FF 16 | F +7; R +11; W +4 | CMB+5; CMD 20 | Speed 30 ft | Init +4 | Perc +9 | Stealth: +12 rogue 5

Darrioos turns to Carrick

"Nice hit! We have them now!"

He moves and stabs at the nearest bad guy. green But slips in some mud nearby.

attack with bless and flank: 1d20 + 9 ⇒ (1) + 9 = 10

damage: 1d6 + 2 ⇒ (1) + 2 = 3

sneak: 3d6 ⇒ (1, 5, 2) = 8


Ouch! Especially after having to wait that long just to do something.

Darrioos flanks with the bear, but missed the target.

Bolded may act.

Aid Token is available.

Round 3:
Bless +1 morale to attack, +1 morale to save vs fear
Does not stack with +4 Aura of Courage from Carrick

Green 58 damage
Vanya 14 damage
Kitajo 1 damage cowering until round 5
Mun 11 damage
Selûne
Red 73 damage
Skye
Darrioos
Carrick 15 damage

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Yep Sheathe and heal works! thanks

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Way to go, Carrick!" Skye applauds.

He directs his spiritual weapon to attack the green-hued corpse. Desna's starknife slashes a deep rip in the undead creature's mortified flesh.
Attack; Force Damage: 1d20 + 9 ⇒ (20) + 9 = 291d8 + 2 ⇒ (2) + 2 = 4
Crit!? Additional Force Damage, if confirmed: 1d20 + 9 ⇒ (19) + 9 = 281d8 + 2 ⇒ (1) + 2 = 3

Then he calls upon the aid of the Tender of Dreams♫♫♮♪♬.

Then the shaman creates a tiny tear in the fabric of space and time, then temporarily stitches it back together, creating a limited, one-way wormhole. With a flick of his finger, he launches Carrick on a heaven's leap through the wormhole. Disgorged at the other end, the half-elf paladin finds himself next to the remaining undead creature.

Heaven’s Leap (Su):
The shaman is adept at creating tiny tears in the fabric of space, and temporarily stitching them together to reach other locations through a limited, one-way wormhole. As a standard action, the shaman can designate herself or a single ally that she can see who is within 30 feet of her. She can move that creature as if it were subject to jester’s jaunt. Once targeted by this hex, the ally cannot be the target of this hex again for 24 hours.


Skye has his starknife fly at green. It is an excellent hit!

Then he warps space and moves Carrick right next to the remaining undead.

Green steps towards Mun and attacks.
Claw: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 1d8 + 7 ⇒ (2) + 7 = 9

Claw: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d8 + 7 ⇒ (4) + 7 = 11

I believe that drops Mun

Bolded may act.

Aid Token Available.

Round 4:
Bless +1 morale to attack, +1 morale to save vs fear
Does not stack with +4 Aura of Courage from Carrick

Green 70 damage
Vanya 14 damage
Kitajo 1 damage cowering until round 5
Mun 31 damage
Selûne
Skye
Darrioos
Carrick 15 damage

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

CLW: 1d8 + 5 ⇒ (2) + 5 = 7
Attack; Force Damage: 1d20 + 9 ⇒ (1) + 9 = 101d8 + 2 ⇒ (7) + 2 = 9

"Don't tap out yet, man." Skye casts cure light wounds on Mun, and the starknife takes a swipe at the undead.

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Carrick takes the free ride and then steps to the undead creature to attack, taking two swings.

+1 keen adamantine longsword 1 + PA + Bless v Green: 1d20 + 11 - 2 + 1 ⇒ (11) + 11 - 2 + 1 = 21
Damage: 1d8 + 4 + 4 ⇒ (8) + 4 + 4 = 16

+1 keen adamantine longsword 2 + PA + Bless v Green: 1d20 + 6 - 2 + 1 ⇒ (7) + 6 - 2 + 1 = 12
Damage: 1d8 + 4 + 4 ⇒ (8) + 4 + 4 = 16

5' step, full attack

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