GM Bret’s Outpost II Solstice Scar D Tier 5-6 (Inactive)

Game Master BretI

Solstice Scar D Maps


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Flames of Rebellion

Mun becomes conscious with Skye’s healing spell.

Carrick pulls his sword and destroys the other undead with his strike.

Combat over.

Status:

Vanya 14 damage
Kitajo 1 damage
Mun 24 damage, prone
Selûne
Skye
Darrioos
Carrick 15 damage

You may each take two rounds of actions. You can see more of the undead forces remain.

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 2 HP 25/40 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +8 (+2 v enchantments)| Per +14, SenMot +7 Spd 30' Effects Active: Smite Evil (red) | Lay on Hands 3/6 | Smite Evil 1/2 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Seeing everyone close by, Carrick calls on Iomedae.

Oh faithful goddess, heal this group!

Channel Postive Energy: 2d6 ⇒ (6, 6) = 12 BOOM!

He then takes out his Wand of CLW and taps Mun.

Wand on Mun: 1d8 + 1 ⇒ (5) + 1 = 6

Thank you Iomedae!


Flames of Rebellion

Please remember this table has an Aid Token. See Campaign Info for effects.

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 2 HP 25/40 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +8 (+2 v enchantments)| Per +14, SenMot +7 Spd 30' Effects Active: Smite Evil (red) | Lay on Hands 3/6 | Smite Evil 1/2 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Can we use it for Timely Inspiration at the beginning of the 1st round of the new encounter and then pass it along.

Grand Lodge

male Gillman Rog 6 HP 46 | AC 20; Touch 14; FF 16 | F +7; R +11; W +4 | CMB+5; CMD 20 | Speed 30 ft | Init +4 | Perc +9 | Stealth: +12 rogue 5

Darrioos sheaths his blade.

"Nice work all"


Flames of Rebellion

Yes. I assume you want to use the boost that Aurus Goldson provided.

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

After catching his breath, Skye casts false life and barkskin on himself.
(AC20/10T/20FF)
Temp HP: 1d10 + 6 ⇒ (2) + 6 = 8


Flames of Rebellion

Two large, feral black-furred creatures are like wolves the size of horses. Their eyes glow red with the hatred of all living creatures.

They are corporeal, I am just using avatars I have immediately available.

Initiative:

Carrick: 1d20 + 5 ⇒ (7) + 5 = 12
Darrioos: 1d20 + 4 ⇒ (8) + 4 = 12
Kitajo: 1d20 + 2 ⇒ (4) + 2 = 6
Mun: 1d20 + 7 ⇒ (13) + 7 = 20
Selûne: 1d20 + 2 ⇒ (2) + 2 = 4
Skye: 1d20 + 6 ⇒ (5) + 6 = 11
Vanya: 1d20 + 10 ⇒ (19) + 10 = 29

Red: 1d20 + 6 ⇒ (11) + 6 = 17
Green: 1d20 + 6 ⇒ (7) + 6 = 13

Bolded may act.

Round 7:
Keeping same round counter for spell durations.

Inspire Courage +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls until round 10
Bless +1 morale to attack, +1 morale to save vs fear
Does not stack with +4 Aura of Courage from Carrick
Have one free use of Allied Offensive

Vanya 2 damage
Mun 6 damage

Red
Green
Carrick 3 damage
Darrioos
Skye 0 damage 8 temp hp
Kitajo
Selûne

Silver Crusade

Male CG Elven Oracle 6 | HP: 33/33 | AC: 22 (15 Tch, 17 Fl) | CMD: 16 (16 Fl) | F: +2, R: +7, W: +5 | Init: +7 | Perc: +11, SM +5 | Speed 30 ft | Active conditions: none

Round 5 Actions:

Move: stand from prone
Standard: cast fallback strategy using improved spell sharing

Round 6 Actions:

Move: retrieve wand of cure light wounds
Standard: cast cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2

Mun grips the scruff of Selune's neck tightly, keeping the bear back in a defensive stance as he finishes healing himself.

Actions:

Free: Handle Animal (defend) DC 10, link: 1 + 6 + 4 = 11
Standard: cast cure light wounds
Move: put away wand

cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2


Flames of Rebellion

Mun heals himself and orders Selûne to guard him.

Bolded may act.

Round 7:
Keeping same round counter for spell durations.

Inspire Courage +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls until round 10
Bless +1 morale to attack, +1 morale to save vs fear
Does not stack with +4 Aura of Courage from Carrick
Have one free use of Allied Offensive

Vanya 2 damage
Mun 0 damage
Red
Green
Carrick 3 damage
Darrioos
Skye 0 damage 8 temp hp
Kitajo
Selûne

Grand Lodge

male Gillman Rog 6 HP 46 | AC 20; Touch 14; FF 16 | F +7; R +11; W +4 | CMB+5; CMD 20 | Speed 30 ft | Init +4 | Perc +9 | Stealth: +12 rogue 5

posting action ahead of time

Darrioos casts magic missile at the nearest bad guy

3d4 + 3 ⇒ (2, 2, 2) + 3 = 9


Flames of Rebellion

Replaced enemy avatars with something slightly more appropriate. It isn’t undead like the creatures are, but at least it is the right general body type.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya vanishes again and prepares to backstab the wolves as she did with the previous undead...

Cast vanish and then move on the side


Flames of Rebellion

Vanya vanishes and gets to the side.

Red charges Selûne, but misses.
bite, charge: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
damage: 1d8 + 7 ⇒ (6) + 7 = 13

Green moves up and bites at Selûne, but isn’t even close.
bite, charge: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d8 + 7 ⇒ (4) + 7 = 11

Everyone gets to make two Will Saves vs gaze attack, it is a fear based effect. Carrick makes it,

Fail a Will DC 14:
Paralyzed with fear for one round.

Make the save:
Immune to that creature’s gaze for 24 hours.

Bolded may act.

Round 7:
Keeping same round counter for spell durations.

Inspire Courage +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls until round 10
Bless +1 morale to attack, +1 morale to save vs fear
Does not stack with +4 Aura of Courage from Carrick
Have one free use of Allied Offensive

Red
Green
Carrick 3 damage
Darrioos
Skye 0 damage 8 temp hp
Kitajo
Selûne

Round 8:

Vanya 2 damage
Mun 0 damage

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 8 | HP 75/75| AC 29 T 22 FF 26 | CMB +12, CMD 34 | F +8 R +9 Will +8 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +16, SM: +14 | Speed 50ft | Stunning Fist: 8/8 | Ki Pool: 10/10 | Active conditions: None

Kitajo moves up and and punches at Red

Unarmed Strike, Inspire, Bless: 1d20 + 12 + 3 + 1 ⇒ (1) + 12 + 3 + 1 = 17 Damage, Inspire: 1d8 + 6 + 3 ⇒ (1) + 6 + 3 = 10


Flames of Rebellion

I need two Will saves first, one vs Red and the other vs. Green.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Will Save 01: 1d20 + 6 + 3 ⇒ (14) + 6 + 3 = 23

Will Save 02: 1d20 + 6 + 3 ⇒ (6) + 6 + 3 = 15

Did Vanya need to do that? She's hiding in the thicket and invisible as well

Vanya reappears on the other side of the undead wolf stabbing at the creature with unmitigated abandon...

Attack roll: 1d20 + 9 + 2 + 3 ⇒ (10) + 9 + 2 + 3 = 24Damage roll: 1d4 + 6 + 3 + 3d6 + 1 ⇒ (2) + 6 + 3 + (4, 5, 1) + 1 = 22

The wolf is flat footed vs Vanya

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Bless, Will vs Red: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
Bless, Will vs Green: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29

"Your shrill shrieks are killin' my buzz, bro!"

Skye casts silence at a point on the ground behind the creatures.


Flames of Rebellion
Vanya Kaleth wrote:


Did Vanya need to do that? She's hiding in the thicket and invisible as well

Yes, it was a gaze attack. If you look in their direction you need to save. Fortunately you didn’t find these very scary.

Will update in a couple of hours. Just wanted to quickly clarify the save is vs. a Gaze Attack.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 8 | HP 75/75| AC 29 T 22 FF 26 | CMB +12, CMD 34 | F +8 R +9 Will +8 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +16, SM: +14 | Speed 50ft | Stunning Fist: 8/8 | Ki Pool: 10/10 | Active conditions: None

Will Save 1: 1d20 + 7 ⇒ (1) + 7 = 8

Will Save 2: 1d20 + 7 ⇒ (11) + 7 = 18

Kitajo is paralyzed against first gaze for 1 round.


Flames of Rebellion

Kitajo is paralyzed in fear at the sight of the undead creature.
Each round you are within 30’ of Red you will need to make the save until you make it, The normal methods of dealing with a gaze attack work.

Vanya hits with her Adamantine Kukri, but it doesn’t appear to do full damage.

Skye starts casting his spell.
Casting Time 1 round. Also, you saw that the fear was from a gaze attack right? Last one was a scream, this is all in the eyes,

Darrioos Will vs Red, near Carrick: 1d20 + 4 + 4 ⇒ (13) + 4 + 4 = 21
Darrioos Will vs. Green, near Carrick: 1d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15

Thanks to his proximity to Carrick, Darrioos overcomes any fear he might have otherwise had of the creatures. His spell hits Green.

Bolded may act.

Round 7:
Keeping same round counter for spell durations.

Inspire Courage +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls until round 10
Bless +1 morale to attack, +1 morale to save vs fear
Does not stack with +4 Aura of Courage from Carrick
Have one free use of Allied Offensive

Red
Green 26 damage
Carrick 3 damage
Darrioos
Skye 0 damage 8 temp hp
Kitajo
Selûne

Round 8:

Vanya 2 damage
Mun 0 damage

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 2 HP 25/40 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +8 (+2 v enchantments)| Per +14, SenMot +7 Spd 30' Effects Active: Smite Evil (red) | Lay on Hands 3/6 | Smite Evil 1/2 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Carrick gets a look at the beasts.

Knowledge Religion: 1d20 + 4 ⇒ (2) + 4 = 6

He then wails on the green beast.

+1 keen adamantine longsword 1 + PA + Bless + IC + flank v Green: 1d20 + 11 - 2 + 1 + 3 + 2 ⇒ (13) + 11 - 2 + 1 + 3 + 2 = 28
Damage: 1d8 + 4 + 4 + 3 ⇒ (4) + 4 + 4 + 3 = 15

+1 keen adamantine longsword 2 + PA + Bless + IC + flank v Green: 1d20 + 6 - 2 + 1 + 3 + 2 ⇒ (13) + 6 - 2 + 1 + 3 + 2 = 23
Damage: 1d8 + 4 + 4 + 3 ⇒ (7) + 4 + 4 + 3 = 18

Full round attack


Flames of Rebellion

Carrick’s first attack takes out Green, so he steps up to Red and hits that. Not all of his damage is getting through.

Bolded may act.

Round 7:
Keeping same round counter for spell durations.

Inspire Courage +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls until round 10
Bless +1 morale to attack, +1 morale to save vs fear
Does not stack with +4 Aura of Courage from Carrick
Have one free use of Allied Offensive

Red 13 damage
[s]Green 36 damage[/b]
Carrick 3 damage
Darrioos
Skye 0 damage 8 temp hp
Kitajo
Selûne

Round 8:

Vanya 2 damage
Mun 0 damage

Does someone want to bot Mun?

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

*RETCON*

Skye pulls his head out of his fourth-point-of-contact and calls upon the Song of Spheres. Stardust materializes and settles upon the creature, causing it to shed light like a silver candle.
(-2 on attack rolls and sight-based Perception checks for 3 rounds. No save; SR Yes.)

Stardust (Sp):
As a standard action, the shaman causes stardust to materialize around one creature within 30 feet. This stardust causes the target to shed light as a candle, and it cannot benefit from concealment or any invisibility effects. The creature takes a –1 penalty on attack rolls and sight-based Perception checks. This penalty to attack rolls and Perception checks increases by 1 at 4th level and every 4 levels thereafter, to a maximum of –6 at 20th level. This effect lasts for a number of rounds equal to half the shaman’s level (minimum 1). Sightless creatures cannot be affected by this ability. The shaman can use this ability a number of times per day equal to 3 + her Charisma modifier.


Flames of Rebellion

The remaining creature gets glitter bombed by Skye.

Bolded may act.

Round 7:
Keeping same round counter for spell durations.

Inspire Courage +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls until round 10
Bless +1 morale to attack, +1 morale to save vs fear
Does not stack with +4 Aura of Courage from Carrick
Have one free use of Allied Offensive

Red 13 damage -2 Attack and Perception until round 11 or more likely the end of its existence
Green 36 damage
Carrick 3 damage
Darrioos
Skye 0 damage 8 temp hp
Kitajo
Selûne

Round 8:

Vanya 2 damage
Mun 0 damage


Was posted in discussion but missing the Inspire Courage and Bless.

Mun stabs at red with longspear.

mwk longspear: 1d20 + 6 ⇒ (12) + 6 = 18 +3 +1 = 22
Damage, P: 1d8 + 3 ⇒ (8) + 3 = 11+ 3 = 14

Selune bites at red.

bite: 1d20 + 8 ⇒ (6) + 8 = 14 +3 +1 = 18
Damage, B/P/S: 1d6 + 5 ⇒ (3) + 5 = 8 +3 = 11

claw: 1d20 + 8 ⇒ (8) + 8 = 16 +3 +1 = 20
Damage, B/P/S: 1d4 + 5 ⇒ (4) + 5 = 9 +3 = 12

claw: 1d20 + 8 ⇒ (14) + 8 = 22 +3 +1 = 26
Damage, B/P/S: 1d4 + 5 ⇒ (1) + 5 = 6 +3 = 9


Flames of Rebellion

Mun hits, but not all the damage goes through.

Selûne hits all three times, but once again not all the damage goes through.

Still, between the two of them they manage to destroy the undead beast.

Combat over. Success.

Grand Lodge

The Disappeared || Spell Templates

**OVERSEER ANNOUNCEMENT**

A screeching wail cuts across the battlefield as Eshimka falls to her knees, her undead horde routed to all sides by the combined Pathfinder and Twinhorn forces. The nightshade cries out in anger and dismay, “No! How could mortal worms like these strike me down?”

As if answering the question, Medda strides forward, battered and bleeding before her blessed armor begins to glow brighter and brighter. Cast in the shadow of a nearby standing stone, the dwarven apparition of the paladin warrior Ivvora seems to mirror Medda’s movements and guide her steps. As one they respond, “Eshimka, this battle began a millennium ago, and it ends tonight. Vildeis has judged you and found you wanting”. Producing a dagger of white fire in one hand, Medda and Ivvora both plunge their blades into the undead giant’s chest. Eshimka’s mouth opens in a silent scream as light pours from her eyes, mouth, and the wounds inflicted by the Pathfinders. The nightshade’s body crumbles into ash that the wind scatters across the snow, and the dying rift at last closes.

The towering dwarven ghost salutes the gathered heroes and announces, “You have all proved yourself worthy of Vildeis’ attention. Pathfinders, you have defeated a great evil, so let your tale of your bravery shatter your enemies’ courage while bolstering your own. Medda and Anok, you have made me proud and finished what I could not. Go with Vildeis’s blessing, and keep vigilant—evil never rests.” Ivvora smiles and looks up to the stars as she fades away and the blessed armor returns to its normal sheen.

Medda looks to the champions surrounding her. “Everyone, I cannot put into words how grateful I am to all of you. You have stood by my side through all these hardships, and at last we have triumphed! Eshimka is forever destroyed, and we the Twinhorn following have found true allies in the Pathfinder Society. Call on us in your hour of need, and we shall come to your aid. For now though, the danger has passed.” She and Anok give one last look to where the planar scar is already healing.

“Let us celebrate at last.”

Scenario (and series) concluded. Thanks for playing, everyone, and thanks for all your hard work, GMs!

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