Agath

Skye, Shaman of the Lyrune-Quah's page

359 posts. Organized Play character for Lawrence Smith 2.


Full Name

Skye, Shaman of the Lyrune-Quah

Race

Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment

Classes/Levels

| Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Gender

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 |

Size

5'9", 140 lbs.

Age

21

Alignment

NG

Deity

Desna

Languages

Common, Hallit, Shoanti

Strength 10
Dexterity 10
Constitution 14
Intelligence 13
Wisdom 20
Charisma 16

About Skye, Shaman of the Lyrune-Quah

Skye
Male human (Jadwiga) shaman 6 (Pathfinder RPG Advanced Class Guide 35)
CG Medium humanoid (human)
Init +6; Senses Perception +16
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 17 (+7 armor)
hp 47 (6d8+14)
Fort +6, Ref +4, Will +11
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron dagger +4 (1d4/19-20) or
. . longspear +4 (1d8/×3) or
. . unarmed strike +4 (1d3 nonlethal)
Ranged underwater light crossbow +4 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks hexes (evil eye, heaven's leap, slumber[APG]), wandering hex (arcane enlightenment)
Shaman Spells Prepared (CL 6th; concentration +11)
. . 3rd—blindness/deafness (DC 18), fireball (DC 18), fly; Spirit Magic: daylight or locate object
. . 2nd—barkskin, burst of radiance (DC 17), false life, spiritual weapon; Spirit Magic: hypnotic pattern (DC 17) or tongues
. . 1st—cure light wounds, heightened awareness, liberating command[UC], monkey fish[ACG], shield of faith; Spirit Magic: color spray (DC 16) or identify
. . 0 (at will)—dancing lights, detect magic, guidance, read magic
. . S spirit magic spell; Spirit Heavens Wandering Spirit Lore
--------------------
Statistics
--------------------
Str 10, Dex 10, Con 14, Int 13, Wis 20, Cha 16
Base Atk +4; CMB +4; CMD 14
Feats Accursed Hex[UM], Additional Traits, Alertness, Extra Hex[APG], Improved Initiative
Traits life of toil, mathematical prodigy, reactionary, spirit animal: smilodon (realm of the mammoth lords), world-weary
Skills Acrobatics +2, Climb +3, Diplomacy +12, Fly +3, Handle Animal +7, Heal +11, Knowledge (arcana) +6, Knowledge (history) +5, Knowledge (nature) +6, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +2, Perception +16, Sense Motive +8, Spellcraft +9, Survival +9 (+11 to avoid becoming lost), Swim +0
Languages Common, Hallit, Shoanti
SQ monstrous insight, spirit animal (snowy owl named Sova), stardust
Combat Gear cold iron crossbow bolts (50), potion of remove blindness/deafness, wand of bless (37 charges), wand of comprehend languages (48 charges), wand of cure light wounds (44 charges), wand of endure elements (27 charges), healer's kit; Other Gear +1 mithral agile breastplate[APG], cold iron dagger, longspear, underwater light crossbow[ARG], cloak of resistance +1, handy haversack, headband of inspired wisdom +2, wayfinder[ISWG], bedroll, belt pouch, climber's kit, earplugs[APG], fishhook (2), flint and steel, grappling hook, holy text (The Eight Scrolls of Desna)[UE], mug/tankard, potion sponge[ARG], potion sponge[ARG], sewing needle, signal whistle, silk rope (50 ft.), smoked goggles[APG], spell component pouch, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, wooden holy symbol of Desna, wrist sheath, spring loaded, wrist sheath, spring loaded, 3,907 gp, 9 sp, 7 cp
--------------------
Tracked Resources
--------------------
Cold iron crossbow bolts - 0/50
Cold iron dagger - 0/1
Healer's kit - 0/10
Light (At will) - 0/0
Monstrous Insight (6/day) (Su) - 0/6
Potion of remove blindness/deafness - 0/1
Stardust (6/day) (Sp) - 0/6
Trail rations - 0/7
Wand of bless (37 charges) - 0/37
Wand of comprehend languages (48 charges) - 0/48
Wand of cure light wounds (44 charges) - 0/44
Wand of endure elements (27 charges) - 0/27
--------------------
Special Abilities
--------------------
Accursed Hex Target a creature with a hex a second time that day if it made its save the first time
Arcane Enlightenment (Su) Add Charisma bonus wizard spells to your spells known list.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (8 rounds, DC 18) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +3 to sight-based and opposed Perception checks in shadows or darkness You gain the Alertness feat while your familiar is within arm's reach.
Heaven's Leap (Su) As a standard action, ally in 30 ft moves as jester jaunt.
Monstrous Insight (6/day) (Su) As a standard action, attempt know check to ID monster and gain +2 to att & AC vs. that foe.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (6 rounds, DC 18) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spirit Animal (spirit animal (snowy owl named Sova)) If spirit animal is slain, cannot use spirit magic or prepare new spells.
Stardust (6/day) (Sp) Foe in 30 ft sheds light, can't be invisible/conceal & -2 to att & perception checks for 3 rds.
--------------------
Skye was born in the borderlands between Irrisen and the Realm of the Mammoth Lords, the son of an exiled jadwiga White Witch and her Kellid lover from the Night Hunt following. He carries a stone fetish resembling a saber-tooth tiger, representing his spirit animal guardian.
As an adolescent, Skye was taken prisoner from a trade caravan out of Irrisen by a Shoanti raiding party. He was later adopted by his captors, the Lyrune-Quah, the Moon Clan of the Storval Plateau in Varisia.
His midnight blue eyes sparkle like starlight, and he exudes an aura of otherworldliness. When he calls upon the Spirit of the Heavens, his eyes turn pitch black and the colors around him drain for a moment.
Skye’s familiar, a snowy owl he calls Sova, might not be often seen, but she is never far from him. Sova is half-blind during the day and a bit clumsy as a result, but she’s at her primal best at twilight. She can also be a bit absent-minded, but Skye loves her all the more for it.

Bot Me::

Round 1 – Knowledge check(s); draw wand from spring-loaded wrist sheath, and cast Bless; move to safest spot within 30’ of a target.
Round 2 – Evil Eye (-2, 7 rounds, DC16 Will) hex vs Saves vs the most dangerous target; move to stay within 30’ of the target.
Round 3 – If necessary, move to within 30’ of the target; Slumber (4 rounds, DC16 Will) hex vs the previous target of Evil Eye.
Round 4 Onwards – Evil Eye then Slumber vs new targets.

Skye calls upon the aid of the Tender of Dreams♫♫♮♪♬