Seeing how things are going, Fran decides to take on the mysterious dance. She decides to mix her knowledge of wizardry and the occult to create a veiled dance of illusion and grace.
With a veil over her face and lights dancing around her, she begins her dance.
Occultism:1d20 + 10 ⇒ (6) + 10 = 16 Arcana:1d20 + 10 ⇒ (10) + 10 = 20
Deciding the wizardry is working better, she uses that for her finish.
Arcana:1d20 + 10 ⇒ (13) + 10 = 23
I expect Fran will not be sustaining the Animated Assault since all the bad guys left the area. If Stitch wants to move into the area he could just ask Fran to get rid of it and then take his turn assuming it iis gone.
Botting Fran Not sure what spells she has memorized, going to assume one was animated assault
Fran points at the huge treasure pile and then makes a swirling motion with the finger. Suddenly the pile of coins starts moving, striking Red and Black.
Animated Assault, Bludgeoning damage DC 20 basic Reflex:2d10 ⇒ (8, 2) = 10
John stomps through the middle of the pack. A combination of thick soles on his boots and strong stomping allow him to get through without problem.
Fortitude:1d20 + 3 ⇒ (15) + 3 = 18
Tad loads up his needler with a minor inhibitor and fires at White as well.
tactical needler pistol:1d20 + 3 ⇒ (12) + 3 = 15 injection, analog; critical injection +2
Piercing damage:1d4 ⇒ 3
Mallycorn moves up to where they can see the creature. Holding his weapon at the ready, he tells everyone that this is an advanced fiendish giant spider. It can fire a glob of webbing to entangle an opponent.
Game Mechanics:
Advanced Fiendish Giant Spider
N Medium vermin
Ranged attack vs Touch AC to entangle. Web monster ability.
Adjusted her position so she has a clear shot and is in range, took out bless. Probably should have just had her climb the ridge given how much she likes climbing.
When Tess checks the wishes of her ancestors, she finds them silent in this instance.
What do the ancestors want:
Ancestral Influence:1d4 ⇒ 4
1=Martial (if moderate curse, your Strikes gain a +1 status bonus to attack rolls and a +2 status bonus to damage.)
2=Skillful (if moderate curse, +1 status bonus to skill checks and perception.)
3=Spellcasting (if moderate curse, non-cantrip spells without a duration gain a status bonus to their damage and healing equal to the spell's level.)
4=Tess’s Choice
She moves to where she has a clear shot at Pink and then shoots at the bugbear.
Short bow+Striking, range (Deadly, Ghost touch):1d20 + 12 + 1 - 2 ⇒ (11) + 12 + 1 - 2 = 22 Piercing:2d6 + 1 + 1 ⇒ (4, 1) + 1 + 1 = 7 Deadly:1d10 ⇒ 10
Seeing everyone else focusing on the bugbear, Symeon fires evaluates his chances of hitting it. Deciding he has a good shot, he fires an arrow at it.
Devise Stratagem:1d20 ⇒ 17
Additional Recall Knowledge check:
Secret roll:1d20 ⇒ 19 [ ooc]+13 for Society, Arcana, Academia Lore, or Surgery Lore; +12 for Medicine and Nature, +11 for Crafting, Occultism, or Pathfinder Society Lore; +10 for Religion; or +9 for Other Lores.[ /ooc]
Short end of the bow, +1 Stirking, Stratagem:17 + 14 = 31 Damage, Piercing:2d6 ⇒ (4, 3) = 7 Strategic strike:2d6 ⇒ (2, 3) = 5
Then he looks at the elf, to try and figure out if they are allied with the bugbear.
Sense Motive (via perception) +12
Leaf moves over to the heavily injured Nabi and attempts to fix up the worst of her injuries.
Doctor’s Visitation, one action for movement and treatment Leaf-on-Wind's Medicine (E) vs DC 20:1d20 + 14 ⇒ (15) + 14 = 29 Healing:2d8 + 10 + 5 ⇒ (4, 3) + 10 + 5 = 22
He then uses the Healer’s Glovers to soothe more of the injuries.
Healing:2d6 + 7 ⇒ (4, 2) + 7 = 13
Finally he sends a flurry of arrows at the wolf-thing.
First Flurry Arrow:1d20 + 14 ⇒ (12) + 14 = 26 1Damage:1d6 ⇒ 4 1Fatal:1d10 ⇒ 7
Leaf decides it might be time to talk up The Circus of Wayward Wonders.
“There is so much to see in our circus! Eliza and Mr. Tickles have their charming snake act. Mordaine the Magician with her incredible underwater escape act. The Dwarven Throwers really throw themselves into the act, tossing each other with abandon. Few are as light on the wire as the Featherfall Five. Clover and Snowy are always popular with their wrestling demonstrations, and you’ve already seen my sister dance. Are you sure you want to miss out on all of this?”
Slipp gives the creature a death stare before unleashing the fires of Slipp on it!
Intimidate, Intimidating Glare:1d20 + 8 ⇒ (15) + 8 = 23 Spell Arrack, Produce Flame:1d20 + 8 ⇒ (9) + 8 = 17 Fire damage:1d4 + 4 ⇒ (1) + 4 = 5
Seeing that Chance is the only one left to treat, Xathel treats their wounds. It goes remarkably well and the swashbuckler is ready for the next fight!
Persephone swaps her pistol back and forth, disguising where exactly it is as she moves and fires.
Sleight of Hand to Trick, Take 10 vs CR:10 + 19 - 20 = 9 Called Thunderstrike Sonic Pistol:1d20 + 12 ⇒ (15) + 12 = 27 Trick Damage:4d8 ⇒ (1, 5, 1, 1) = 8 Sonic:1d8 + 4 ⇒ (2) + 4 = 6
Persephone looks for weak spots in the perimeter. She finds several that she reinforces. She has to slap a creature on the nose to make it leave her equipment alone.
How do we bot on forums? Just post their actions under our character?
You can either do that leading with an OOC message indicating this is a bot, or you can have an alias that you use specifically for botting. It is still a good idea to lead with a message indicating who you are botting for.
“You'd think that people would have had enough of silly snake songs
I look around me and I see it isn't so
Some people want to fill the world with silly snake songs
And what's wrong with that?
I'd like to know
'Cause here I go again...”
Perform, Untrained:1d20 + 3 ⇒ (19) + 3 = 22
Success, but unfortunately not the crit success you would have needed to avoid the combat.
Eager to start on his project, Shagrat picks people he thinks would know how to find good scrap! Running an inn, Lotte must know how to find other uses for items! Avan needs the skill if he doesn’t have it yet! Petres is tall and strong, he can reach the stuff others aren’t able to!
Scrapyard, Athletics:1d20 + 5 ⇒ (4) + 5 = 9
Unfortunately he spends so much time explaining what he wants to the people, he isn’t able to find the bestest stuff yet!
Day 8 Goblin Scrapeyard, Sylvania, Matthild, Braderock
Today Shagrat chooses new people, hoping some of them might understand what he wants! Sylvania knows lots of stuff, she should know what is good! Matthild is always helpful! Braderock helped with repairs, he should know by now what is useful!
As far as I can determine we did not take any damage. If I missed it, Dr. Mech Coy would work on fixing things and restoring shields between drone waves.
Reseting combat
Starfinder heading:1d6 ⇒ 4
Blue heading:1d6 ⇒ 2 Blue distance:3d6 + 5 ⇒ (2, 1, 4) + 5 = 12
Red heading:1d6 ⇒ 3 Red distance:3d6 + 5 ⇒ (3, 6, 2) + 5 = 16