GM Bret’s Outpost II Solstice Scar D Tier 5-6 (Inactive)

Game Master BretI

Solstice Scar D Maps


351 to 400 of 478 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste
GM Bret wrote:
Still misses with a 16.

Selune's hit would do more damage though, right?

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

No worries Bret -- wasn't clear on if I could see it or not. And ouch! These things hit hard.

Since no charge AC=23


Updating for Selûne‘s corrected damage

@Carrick Yes, and you get the feeling staying in the mist is bad for living creatures.

Bolded may act.

Round 2:

Inspire Courage +3 until Round 5 after Carrick.
Bless active
Fireballed on round 1

Red Spider 48 damage blind until after their turn on Round 6
Blue Spider 57 damage dazzled until after their turn on Round 6
Skye
Kitajo 11 damage
Green Spider 41 damage
Vanya
Darrioos

Round 3:

Mun
Selûne
Carrick 37 damage

Grand Lodge

male Gillman Rog 6 HP 46 | AC 20; Touch 14; FF 16 | F +7; R +11; W +4 | CMB+5; CMD 20 | Speed 30 ft | Init +4 | Perc +9 | Stealth: +12 rogue 5

Darrioos casts magic missile at the nearest spider.

damage: 3d4 + 3 ⇒ (1, 4, 2) + 3 = 10

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

On her turn Vanya will step near the green spider and attack twice against the flat footed opponent

Vanya Attacks:
Attack roll 01: 1d20 + 7 ⇒ (5) + 7 = 12Damage roll: 1d4 + 6 + 3d6 + 1 ⇒ (4) + 6 + (1, 4, 3) + 1 = 19

Attack roll 02: 1d20 + 7 ⇒ (13) + 7 = 20Damage roll: 1d4 + 6 + 3d6 + 1 ⇒ (2) + 6 + (2, 6, 5) + 1 = 22


Darrioos fires off three missiles at Blue spider. It is badly injured but still moving.

Red Spider blindly tries to bite Carrick. It was a good blow, just not in the correct direction.
bite: 1d20 + 15 ⇒ (8) + 15 = 23
damage: 2d8 + 12 ⇒ (8, 6) + 12 = 26
Concealment, 51+ hits: 1d100 ⇒ 46

Blue Spider bites Kitajo.
bite, dazzled: 1d20 + 15 - 1 ⇒ (13) + 15 - 1 = 27
damage: 2d8 + 12 ⇒ (1, 8) + 12 = 21

Bolded may act.

Round 3:

Inspire Courage +3 until Round 5 after Carrick.
Bless active
Fireballed on round 1

Red Spider 48 damage blind until after their turn on Round 6
Blue Spider 67 damage dazzled until after their turn on Round 6
Skye
Kitajo 32 damage

Green Spider 41 damage
Vanya
Darrioos

Round 4:

Mun
Selûne
Carrick 37 damage

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo strikes back at Blue.

Flurry Unarmed Strike 1: 1d20 + 12 + 3 ⇒ (4) + 12 + 3 = 19 Damage: 1d8 + 6 + 3 ⇒ (2) + 6 + 3 = 11
Elbow Smash: 1d20 + 7 + 3 ⇒ (15) + 7 + 3 = 25 Damage (Non-Lethal): 1d8 + 6 + 3 ⇒ (8) + 6 + 3 = 17Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 2
Flurry Unarmed Strike 2: 1d20 + 12 + 3 ⇒ (4) + 12 + 3 = 19 Damage: 1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14 Jabbing Style Damage: 1d6 ⇒ 3
Flurry Unarmed Strike 3: 1d20 + 7 + 3 ⇒ (15) + 7 + 3 = 25 Damage: 1d8 + 6 + 3 ⇒ (4) + 6 + 3 = 13 Jabbing Style Damage: 1d6 ⇒ 1

Just curious. I assume not, but does Jabbing Style benefit from the Inspire?


Kitajo takes out Blue with his first hit and uses the rest to hurt Green. Green is still active, but very badly damaged.

Bolded may act.

Round 3:

Inspire Courage +3 until Round 5 after Carrick.
Bless active
Fireballed on round 1

Red Spider 48 damage blind until after their turn on Round 6
Blue Spider 78 damage
Skye
Kitajo 32 damage
Green Spider 69 damage
Vanya
Darrioos

Round 4:

Mun
Selûne
Carrick 37 damage

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Skye points at the green spider and calls upon the aid of the Tender of Dreams♫♫♮♪♬.

Stardust materializes around the undead spider, causing it to shed light as a candle.

Stardust (Sp): The target cannot benefit from concealment or any invisibility effects. The creature takes a –2 penalty on attack rolls and sight-based Perception checks for 3 rounds.


Skye causes star glitter to cover green.

Green bites Kitajo.
bite: 1d20 + 15 - 2 ⇒ (15) + 15 - 2 = 28
damage: 2d8 + 12 ⇒ (5, 6) + 12 = 23

Vanya misses with her first attack but hits with the other kukri, destroying it.
You only get sneak attack with the first attack coming out of invisibility.

At the beginning of his turn, Carrick feels more life drain from him.
Negative Energy: 1d8 + 1 ⇒ (3) + 1 = 4
Carrick: This happens before you act, then I believe your Heroic Defiance will kick in. You might want to get out of the mist.

Bolded may act.

Round 3:

Inspire Courage +3 until Round 5 after Carrick.
Bless active
Fireballed on round 1

Red Spider 48 damage blind until after their turn on Round 6
Skye
Kitajo 55 damage
Green Spider 77 damage
Vanya
Darrioos

Round 4:

Mun
Selûne
Carrick 37+4 damage

Grand Lodge

male Gillman Rog 6 HP 46 | AC 20; Touch 14; FF 16 | F +7; R +11; W +4 | CMB+5; CMD 20 | Speed 30 ft | Init +4 | Perc +9 | Stealth: +12 rogue 5

Darrioos will hide as move and ready to shoot the spider if it comes out of the mist.

Stealth: 1d20 + 12 ⇒ (20) + 12 = 32

attack: 1d20 + 9 ⇒ (4) + 9 = 13

damage: 1d6 ⇒ 4

sneak if hidden: 3d6 ⇒ (1, 3, 2) = 6


Bolded may act.

Round 3:

Inspire Courage +3 until Round 5 after Carrick.
Bless active
Fireballed on round 1

Red Spider 48 damage blind until after their turn on Round 6
Skye
Kitajo 55 damage
Vanya
Darrioos hidden Stealth of 32, readied attack

Round 4:

Mun
Selûne
Carrick 37+4 damage

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Not wanting to enter the mist, Mun commands Selune to defend his flank while he begins circling around the stones.

Actions:

Free: Handle Animal (defend) DC 10, link: 1 + 6 + 4 = 11
[ooc]Double Move: 40'


Female N Primal Companion Bear | HP: 43/68 | AC: 27 21 (15 13 Tch, 23 18 Fl) | CMD: 27 25 (23 22 Fl) | F: +11 +9, R: +12 +9, W: +5 +3 | Init: +3 | Perc: +7, SM +1| Speed 40 ft | Active conditions: see spoiler

Selune keeps pace with Mun, eyes alert to any threat coming out of the mist.

Actions:

Move: 35'
Standard: readied attack against any threat to Mun

Readied attack, bite, bull's strength, divine favor, bless, timely inspiration, power attack: 1d20 + 8 + 2 + 1 + 1 + 3 - 1 ⇒ (3) + 8 + 2 + 1 + 1 + 3 - 1 = 17
Damage, B/P/S, bull's strength, divine favor, timely inspiration, power attack: 1d6 + 5 + 2 + 1 + 3 + 2 ⇒ (6) + 5 + 2 + 1 + 3 + 2 = 19
Concealment: 1d100 ⇒ 12

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Crap - forgot the round by round damage

As the waves of negative energy wash over Carrick, he starts to falter, but the inheritor is not done with him yet as a wave of healing covers him.

Hero's Defiance as an Immediate: 3d6 ⇒ (1, 6, 3) = 10

Despite his desperate condition he takes another swing at the blind deathweb, then another, he steps back, then dropping his sword, he muster more healing power touching himself.

+1 keen adamantine longsword + bless + PA + IC: 1d20 + 11 + 1 - 2 + 3 ⇒ (7) + 11 + 1 - 2 + 3 = 20
damage: 1d8 + 4 + 4 + 3 ⇒ (8) + 4 + 4 + 3 = 19

+1 keen adamantine longsword + bless + PA + IC: 1d20 + 6 + 1 - 2 + 3 ⇒ (7) + 6 + 1 - 2 + 3 = 15
damage: 1d8 + 4 + 4 + 3 ⇒ (4) + 4 + 4 + 3 = 15

LOH: 2d6 ⇒ (5, 6) = 11

Immediate - Hero's Defiance; Full Round attack, 5' step, free - drop weapon, swift Lay on hands


Mun and Selûne circle around the outside of the stone circle, careful to stay outside the mist.

With his second swing, Carrick barely manages to destroy the spider. Shortly after that he steps out of the mist.
Negative Energy: 1d8 + 1 ⇒ (4) + 1 = 5

Combat over, Success!

Status of people as I have it recorded

Skye
Kitajo 55 damage
Vanya
Darrioos
Mun
Selûne
Carrick 25 damage

Left just in time:
On the start of its next turn, Red would have brought back up its aura.


Take a minute or two for healing.

Directed by Medda, the Twinhorn mystics quickly move into place now that you have cleared away the undead creatures. They are preparing the stone circle to close the rift — ideally forever.

Medda tells you “You have already done so much, but if you could help with the ritual the results would be greater.

Counting on their fingers, Medda says “There are four different ways each of you may be able to help.

First, those with magical powers can contribute energy to the ritual.
Contribute Magic: Although skillful practitioners perform the ritual, magical energy helps sustain it. By expending one prepared spell or unused spell slot from their highest or second-highest spell slot (minimum 1st level), a character can fuel the ritual with their raw magical power. Doing so requires no check.

Second, you could help defend the circle while the ritual is being performed.
Defend the Site: Until the ritual concludes, undead continue to emerge from the rift, and monsters encroach from the wilderness. With a successful attack roll or Craft (traps) check, a character can deal with one or more of these threats as they approach, keeping the ritual's participants safe. You can also succeed at this task by using a spell or ability that harms undead; this succeeds if the ability deals enough damage.

Third, those of you with the proper knowledge, ability with magical items, or talent in song or dance can directly participate in the ritual.
Perform the Ritual: With a successful Knowledge (arcana), Knowledge (planes), Knowledge (religion), or Spellcraft check or a more difficult Perform (dance or sing) or Use Magic Device check, a character applies her expertise to the ritual, increasing its power.

Fourth, you could help prepare the reagents used in the ritual.
Prepare Reagents: The ritual includes numerous powerful focuses and material components, and the Twinhorn mystics brought most of what they need. However, the rift's resilience requires far more materials than anticipated. With a successful Appraise, Craft (alchemy), Heal, Knowledge (nature), or Profession (herbalist) check, a character adeptly prepares additional ritual focuses that are quickly incorporated into the incantations.

That is all the ways I know of, but if you have other ideas please let me know.
Other Methods: A character can use the aid another action in place of attempting her own check. A character might also have a convincing technique or application of a spell or ability that she could contribute in place of one of the techniques above. Tell me what limited use ability or skill you think may be applicable and I will adjudicate based on the guidelines I have,

Each character can do one of the above actions each ‘round’. The first round you are limited to 2 successes from Defend the Site. Success is based on how many successes the group gets..

If you have questions, please ask!

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo produces a wand from his backpack. Can someone please heal me with this?

Assuming someone can.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

That is better. I will help defend the site. With that his skin takes on a more weathered look, almost like the bark of a tree. burning a ki for barkskin

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya nods at Medda:"Of course we will help. I think you can borrow some of my spells, seems like you need them more than I do right now"

Vanya sacrifices her true strike spell to help power the ritual up. Shecasts mage armor on herself at the beginning of the ritual and shield when the enemy approaches. She offers to use her wand of protection from evil on any of her companions that asks for it


This is abstract and short term buffs are not taken into account.
Kitajo, please make an Attack roll for your part of the defense.

Vanya feeds the ritual some of her arcane power.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Unarmed Strike: 1d20 + 12 ⇒ (2) + 12 = 14

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Carrick breaths a sigh of relief as the takes down the red spider and manages to escape the negative energy. He's bolstered.

Iomedae is good, she's helping to guide the day. We will be victorious! I know it His faith being rewarded.

He heals him with his wand and Kitajo with his.

Wand of CLW: 5d8 + 5 ⇒ (7, 1, 3, 1, 8) + 5 = 25

-----
Really only good at Diplomacy and Perception, so...

Carrick lends his blade to defend the site.

Attack role: 1d20 + 11 ⇒ (5) + 11 = 16


A few undead get past Kitajo and Carrick.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Mun immediately joins those performing the ritual, knowing that this is by far the best way for him to help. He commands Selune to stay behind and defend the perimeter.

Use Magic Device: 1d20 + 17 ⇒ (4) + 17 = 21

If Animal Companions can also contribute:

Selune defends against the first wave of attackers.

Bite: 1d20 + 8 ⇒ (10) + 8 = 18


Mun is having trouble keeping up with the others working on the ritual. His timing is slightly off.

Grand Lodge

male Gillman Rog 6 HP 46 | AC 20; Touch 14; FF 16 | F +7; R +11; W +4 | CMB+5; CMD 20 | Speed 30 ft | Init +4 | Perc +9 | Stealth: +12 rogue 5

Darrioos hurries to keep up with the others.


Darrioos wrote:
Darrioos hurries to keep up with the others.

Please do one of these skill checks.

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Skye steps forward, "My dad's a TV repairman, he's got an AWESOME set of tools. I can help prepare the reagents."
Fast Times at Ridgemont High, Jeff Spicoli
Heal Check: 1d20 + 11 ⇒ (13) + 11 = 24


Skye is able to find some good herbs that are an excellent substitution for what they were using,

Grand Lodge

male Gillman Rog 6 HP 46 | AC 20; Touch 14; FF 16 | F +7; R +11; W +4 | CMB+5; CMD 20 | Speed 30 ft | Init +4 | Perc +9 | Stealth: +12 rogue 5

my bad

Darrioos helps perform the Ritual.

"Perhaps this will work.."

UMD: 1d20 + 10 ⇒ (10) + 10 = 20


Darrioos also has problems keeping up with the ritual.

The group is not able to aid in the first part ritual in a meaningful way.

That took about 5 minutes.

As the ritual progresses, the rift contorts in response as if angry. The building negative energy releases violently, washing over the area and causing many of the ritual focuses to crumble.

During this phase, each successful Prepare Reagents action grants two successes. There is no longer a limit on the number of successes that can be gained by defending the site.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Mun shifts his focus to restoring the ritual foci, preparing reagents to assist the ritual. He transforms his traveler's any-tool into a merchant's scale, allowing him to make more precise measurements, and briefly prays to Ashava that she help guide his hand in this work.

Appraise, traveler's any-tool, guidance: 1d20 + 6 + 2 + 1 ⇒ (16) + 6 + 2 + 1 = 25


Mun manages to find materials to replace some of the foci.

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Carrick wishes he could help collect some reagents, but would no the how to do it correctly without guessing, so he sticks with what he does know...killing undead.

Defend the Site: 1d20 + 11 ⇒ (8) + 11 = 19


Waiting to see if anyone does an Aid before declaring results on Carrick's attempt.

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Skye mutters a prayer, asking Desna for guidance, and continues to help the mystics prepare reagents for the ritual.
Guidance, Heal: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22

He calls out to his spirit animal, "Sova! Help Carrick fend off the undead."


CG Female Snowy Owl Tiny magical beast | HP 23/23 | AC 18 / 15 T / 15 FF | CMD 13 | Fort +2, Reflex +5, Will +7; improved evasion | Init +3 | Perception +14; low-light vision | Speed 10 ft., fly 70 ft. (average) | Conditions: None

Sova leaps from Skye's shoulder with a great flap of her wings. She gains altitude slowly, then, spotting a likely target, folds her wings and dives. Mere inches from the undead creature she spreads her wings to halt her descent and reaches out with her sharp talons, tearing away chucks of its rotting flesh.
Talon Attack to Aid Carrick: 1d20 + 9 ⇒ (17) + 9 = 26

Grand Lodge

male Gillman Rog 6 HP 46 | AC 20; Touch 14; FF 16 | F +7; R +11; W +4 | CMB+5; CMD 20 | Speed 30 ft | Init +4 | Perc +9 | Stealth: +12 rogue 5

Darrioos tries the ritual again.

umd: 1d20 + 10 ⇒ (12) + 10 = 22


Skye is able to find some herbs with medicinal properties that would help serve as a focus and resist the negative forces pouring out of the rift.

With Sova alerting him to the attacks, Carrick is able to defend those involved with the ritual.

At this point you have enough as a group to complete this section. Moving on.

The wave of negative energy acts as a beacon for undead on both planes, and the standing stones quickly come under assault.

During this phase, each Defend the Site action grants two successes.

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Carrick continues to defend the ongoing ritual, it's been a bit touch and go with so many undead come from all directions.

Oh Iomedae! Guide my blade and help me to defend this place!! He cries out to his goddess.

Defend the Site: 1d20 + 11 ⇒ (18) + 11 = 29

Time seems to slow down for him suddenly, as he cuts through waves of foul dead things. He couldn't swear it, but he is sure as he moved about he was washed in holy light.


Having caught on to their tactics, Carrick does a great job of defending against the onslaught.

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Putting his pot-farming skills to good use so far, Skye says another prayer and tries again.
Guidance, Heal: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30


CG Female Snowy Owl Tiny magical beast | HP 23/23 | AC 18 / 15 T / 15 FF | CMD 13 | Fort +2, Reflex +5, Will +7; improved evasion | Init +3 | Perception +14; low-light vision | Speed 10 ft., fly 70 ft. (average) | Conditions: None

Circling the ritual site on a pleasant thermal far above, Sova screeches, *Hoot!*
Like a Junkers Ju-87 Stuka, the snowy owl dive-bombs into a lumbering zombie, flapping away with half its face in her talons.
Talon Attack: 1d20 + 9 ⇒ (18) + 9 = 27


Animal Companions and Familiars can Aid an attempt. They can not generate a success on their own, the scenario isn’t set up for that.

Skye comes up with a concoction of herbs and incense that should mellow out the negative aura around this place.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya decides to wade into battle and help defend the site physically...

Attack roll: 1d20 + 9 ⇒ (13) + 9 = 22Damage roll: 1d4 + 6 ⇒ (2) + 6 = 8

If allowed Vanya uses her trick to make herself invisible before striking, this allows her to hit against flat footed and cause 3d6 + 1 ⇒ (1, 2, 2) + 1 = 6 more points of damage


For this, unless you are using a spell the amount of damage doesn’t matter.

Vanya finds one of the sneakier opponents and proves who is the sneakiest!

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Mun commands Selune to keep aiding the defenses as he steps back into the ritual. He'd seen enough; he understood why it didn't work for him the first time.

Use Magic Device: 1d20 + 17 ⇒ (13) + 17 = 30

His body briefly glows as if with moonlight as Mun joins his energy to that of the others in the ritual.


Female N Primal Companion Bear | HP: 43/68 | AC: 27 21 (15 13 Tch, 23 18 Fl) | CMD: 27 25 (23 22 Fl) | F: +11 +9, R: +12 +9, W: +5 +3 | Init: +3 | Perc: +7, SM +1| Speed 40 ft | Active conditions: see spoiler

The fur on Selune's back ripples backward and up as her head swivels back and forth. Sighting a target, she lunges forward, attempting to create an opening for the Pathfinder beside her.

Bite, aid another: 1d20 + 8 ⇒ (14) + 8 = 22

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

The combined Pathfinder and Twinhorn forces shatter undead bones and topple the walking dead, even while sustaining wounds of their own. However, their momentum seems unstoppable. The holy approval of the empyreal lord Vildeis grows stronger, as if recognizing the Pathfinders’ righteousness by causing their weapons, armor, and even blood to shimmer with angelic power.

Table GMs, the Empyreal Approval condition on pg. 23 is now in effect, restoring the PCs’ expended blessings of Vildeis.


Mun helps the ritual complete.

Since no one has used their blessing, the Overseer announcement will have no effect on this table.

1 to 50 of 478 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Bret’s Outpost II Solstice Scar D Tier 5-6 All Messageboards

Want to post a reply? Sign in.