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No worries Bret -- wasn't clear on if I could see it or not. And ouch! These things hit hard.
Since no charge AC=23

GM Bret |

Updating for Selûne‘s corrected damage
@Carrick Yes, and you get the feeling staying in the mist is bad for living creatures.
Bolded may act.
Round 2:
Inspire Courage +3 until Round 5 after Carrick.
Bless active
Fireballed on round 1
Red Spider 48 damage blind until after their turn on Round 6
Blue Spider 57 damage dazzled until after their turn on Round 6
Skye
Kitajo 11 damage
Green Spider 41 damage
Vanya
Darrioos
Round 3:
Mun
Selûne
Carrick 37 damage

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On her turn Vanya will step near the green spider and attack twice against the flat footed opponent
Attack roll 02: 1d20 + 7 ⇒ (13) + 7 = 20 → Damage roll: 1d4 + 6 + 3d6 + 1 ⇒ (2) + 6 + (2, 6, 5) + 1 = 22

GM Bret |

Darrioos fires off three missiles at Blue spider. It is badly injured but still moving.
Red Spider blindly tries to bite Carrick. It was a good blow, just not in the correct direction.
bite: 1d20 + 15 ⇒ (8) + 15 = 23
damage: 2d8 + 12 ⇒ (8, 6) + 12 = 26
Concealment, 51+ hits: 1d100 ⇒ 46
Blue Spider bites Kitajo.
bite, dazzled: 1d20 + 15 - 1 ⇒ (13) + 15 - 1 = 27
damage: 2d8 + 12 ⇒ (1, 8) + 12 = 21
Bolded may act.
Round 3:
Inspire Courage +3 until Round 5 after Carrick.
Bless active
Fireballed on round 1
Red Spider 48 damage blind until after their turn on Round 6
Blue Spider 67 damage dazzled until after their turn on Round 6
Skye
Kitajo 32 damage
Green Spider 41 damage
Vanya
Darrioos
Round 4:
Mun
Selûne
Carrick 37 damage

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Kitajo strikes back at Blue.
Flurry Unarmed Strike 1: 1d20 + 12 + 3 ⇒ (4) + 12 + 3 = 19 Damage: 1d8 + 6 + 3 ⇒ (2) + 6 + 3 = 11
Elbow Smash: 1d20 + 7 + 3 ⇒ (15) + 7 + 3 = 25 Damage (Non-Lethal): 1d8 + 6 + 3 ⇒ (8) + 6 + 3 = 17Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 2
Flurry Unarmed Strike 2: 1d20 + 12 + 3 ⇒ (4) + 12 + 3 = 19 Damage: 1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14 Jabbing Style Damage: 1d6 ⇒ 3
Flurry Unarmed Strike 3: 1d20 + 7 + 3 ⇒ (15) + 7 + 3 = 25 Damage: 1d8 + 6 + 3 ⇒ (4) + 6 + 3 = 13 Jabbing Style Damage: 1d6 ⇒ 1
Just curious. I assume not, but does Jabbing Style benefit from the Inspire?

GM Bret |

Kitajo takes out Blue with his first hit and uses the rest to hurt Green. Green is still active, but very badly damaged.
Bolded may act.
Round 3:
Inspire Courage +3 until Round 5 after Carrick.
Bless active
Fireballed on round 1
Red Spider 48 damage blind until after their turn on Round 6
Blue Spider 78 damage
Skye
Kitajo 32 damage
Green Spider 69 damage
Vanya
Darrioos
Round 4:
Mun
Selûne
Carrick 37 damage

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Skye points at the green spider and calls upon the aid of the Tender of Dreams♫♫♮♪♬.
Stardust materializes around the undead spider, causing it to shed light as a candle.
Stardust (Sp): The target cannot benefit from concealment or any invisibility effects. The creature takes a –2 penalty on attack rolls and sight-based Perception checks for 3 rounds.

GM Bret |

Skye causes star glitter to cover green.
Green bites Kitajo.
bite: 1d20 + 15 - 2 ⇒ (15) + 15 - 2 = 28
damage: 2d8 + 12 ⇒ (5, 6) + 12 = 23
Vanya misses with her first attack but hits with the other kukri, destroying it.
You only get sneak attack with the first attack coming out of invisibility.
At the beginning of his turn, Carrick feels more life drain from him.
Negative Energy: 1d8 + 1 ⇒ (3) + 1 = 4
Carrick: This happens before you act, then I believe your Heroic Defiance will kick in. You might want to get out of the mist.
Bolded may act.
Round 3:
Inspire Courage +3 until Round 5 after Carrick.
Bless active
Fireballed on round 1
Red Spider 48 damage blind until after their turn on Round 6
Skye
Kitajo 55 damage
Green Spider 77 damage
Vanya
Darrioos
Round 4:
Mun
Selûne
Carrick 37+4 damage

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Darrioos will hide as move and ready to shoot the spider if it comes out of the mist.
Stealth: 1d20 + 12 ⇒ (20) + 12 = 32
attack: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d6 ⇒ 4
sneak if hidden: 3d6 ⇒ (1, 3, 2) = 6

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Not wanting to enter the mist, Mun commands Selune to defend his flank while he begins circling around the stones.
Free: Handle Animal (defend) DC 10, link: 1 + 6 + 4 = 11
[ooc]Double Move: 40'

Selûne of Ashava |

Selune keeps pace with Mun, eyes alert to any threat coming out of the mist.
Move: 35'
Standard: readied attack against any threat to Mun
Readied attack, bite, bull's strength, divine favor, bless, timely inspiration, power attack: 1d20 + 8 + 2 + 1 + 1 + 3 - 1 ⇒ (3) + 8 + 2 + 1 + 1 + 3 - 1 = 17
Damage, B/P/S, bull's strength, divine favor, timely inspiration, power attack: 1d6 + 5 + 2 + 1 + 3 + 2 ⇒ (6) + 5 + 2 + 1 + 3 + 2 = 19
Concealment: 1d100 ⇒ 12

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Crap - forgot the round by round damage
As the waves of negative energy wash over Carrick, he starts to falter, but the inheritor is not done with him yet as a wave of healing covers him.
Hero's Defiance as an Immediate: 3d6 ⇒ (1, 6, 3) = 10
Despite his desperate condition he takes another swing at the blind deathweb, then another, he steps back, then dropping his sword, he muster more healing power touching himself.
+1 keen adamantine longsword + bless + PA + IC: 1d20 + 11 + 1 - 2 + 3 ⇒ (7) + 11 + 1 - 2 + 3 = 20
damage: 1d8 + 4 + 4 + 3 ⇒ (8) + 4 + 4 + 3 = 19
+1 keen adamantine longsword + bless + PA + IC: 1d20 + 6 + 1 - 2 + 3 ⇒ (7) + 6 + 1 - 2 + 3 = 15
damage: 1d8 + 4 + 4 + 3 ⇒ (4) + 4 + 4 + 3 = 15
LOH: 2d6 ⇒ (5, 6) = 11
Immediate - Hero's Defiance; Full Round attack, 5' step, free - drop weapon, swift Lay on hands

GM Bret |

Mun and Selûne circle around the outside of the stone circle, careful to stay outside the mist.
With his second swing, Carrick barely manages to destroy the spider. Shortly after that he steps out of the mist.
Negative Energy: 1d8 + 1 ⇒ (4) + 1 = 5
Combat over, Success!
Status of people as I have it recorded
Skye
Kitajo 55 damage
Vanya
Darrioos
Mun
Selûne
Carrick 25 damage

GM Bret |

Take a minute or two for healing.
Directed by Medda, the Twinhorn mystics quickly move into place now that you have cleared away the undead creatures. They are preparing the stone circle to close the rift — ideally forever.
Medda tells you “You have already done so much, but if you could help with the ritual the results would be greater.”
Counting on their fingers, Medda says “There are four different ways each of you may be able to help.”
“First, those with magical powers can contribute energy to the ritual.”
Contribute Magic: Although skillful practitioners perform the ritual, magical energy helps sustain it. By expending one prepared spell or unused spell slot from their highest or second-highest spell slot (minimum 1st level), a character can fuel the ritual with their raw magical power. Doing so requires no check.
“Second, you could help defend the circle while the ritual is being performed.”
Defend the Site: Until the ritual concludes, undead continue to emerge from the rift, and monsters encroach from the wilderness. With a successful attack roll or Craft (traps) check, a character can deal with one or more of these threats as they approach, keeping the ritual's participants safe. You can also succeed at this task by using a spell or ability that harms undead; this succeeds if the ability deals enough damage.
“Third, those of you with the proper knowledge, ability with magical items, or talent in song or dance can directly participate in the ritual.”
Perform the Ritual: With a successful Knowledge (arcana), Knowledge (planes), Knowledge (religion), or Spellcraft check or a more difficult Perform (dance or sing) or Use Magic Device check, a character applies her expertise to the ritual, increasing its power.
“Fourth, you could help prepare the reagents used in the ritual.”
Prepare Reagents: The ritual includes numerous powerful focuses and material components, and the Twinhorn mystics brought most of what they need. However, the rift's resilience requires far more materials than anticipated. With a successful Appraise, Craft (alchemy), Heal, Knowledge (nature), or Profession (herbalist) check, a character adeptly prepares additional ritual focuses that are quickly incorporated into the incantations.
“That is all the ways I know of, but if you have other ideas please let me know.”
Other Methods: A character can use the aid another action in place of attempting her own check. A character might also have a convincing technique or application of a spell or ability that she could contribute in place of one of the techniques above. Tell me what limited use ability or skill you think may be applicable and I will adjudicate based on the guidelines I have,
Each character can do one of the above actions each ‘round’. The first round you are limited to 2 successes from Defend the Site. Success is based on how many successes the group gets..
If you have questions, please ask!

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Kitajo produces a wand from his backpack. Can someone please heal me with this?
Assuming someone can.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
That is better. I will help defend the site. With that his skin takes on a more weathered look, almost like the bark of a tree. burning a ki for barkskin

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Vanya nods at Medda:"Of course we will help. I think you can borrow some of my spells, seems like you need them more than I do right now"
Vanya sacrifices her true strike spell to help power the ritual up. Shecasts mage armor on herself at the beginning of the ritual and shield when the enemy approaches. She offers to use her wand of protection from evil on any of her companions that asks for it

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Unarmed Strike: 1d20 + 12 ⇒ (2) + 12 = 14

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Carrick breaths a sigh of relief as the takes down the red spider and manages to escape the negative energy. He's bolstered.
Iomedae is good, she's helping to guide the day. We will be victorious! I know it His faith being rewarded.
He heals him with his wand and Kitajo with his.
Wand of CLW: 5d8 + 5 ⇒ (7, 1, 3, 1, 8) + 5 = 25
-----
Really only good at Diplomacy and Perception, so...
Carrick lends his blade to defend the site.
Attack role: 1d20 + 11 ⇒ (5) + 11 = 16

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Mun immediately joins those performing the ritual, knowing that this is by far the best way for him to help. He commands Selune to stay behind and defend the perimeter.
Use Magic Device: 1d20 + 17 ⇒ (4) + 17 = 21
Selune defends against the first wave of attackers.
Bite: 1d20 + 8 ⇒ (10) + 8 = 18

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Skye steps forward, "My dad's a TV repairman, he's got an AWESOME set of tools. I can help prepare the reagents."
Fast Times at Ridgemont High, Jeff Spicoli
Heal Check: 1d20 + 11 ⇒ (13) + 11 = 24

GM Bret |

Darrioos also has problems keeping up with the ritual.
The group is not able to aid in the first part ritual in a meaningful way.
That took about 5 minutes.
As the ritual progresses, the rift contorts in response as if angry. The building negative energy releases violently, washing over the area and causing many of the ritual focuses to crumble.
During this phase, each successful Prepare Reagents action grants two successes. There is no longer a limit on the number of successes that can be gained by defending the site.

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Mun shifts his focus to restoring the ritual foci, preparing reagents to assist the ritual. He transforms his traveler's any-tool into a merchant's scale, allowing him to make more precise measurements, and briefly prays to Ashava that she help guide his hand in this work.
Appraise, traveler's any-tool, guidance: 1d20 + 6 + 2 + 1 ⇒ (16) + 6 + 2 + 1 = 25

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Carrick wishes he could help collect some reagents, but would no the how to do it correctly without guessing, so he sticks with what he does know...killing undead.
Defend the Site: 1d20 + 11 ⇒ (8) + 11 = 19

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Skye mutters a prayer, asking Desna for guidance, and continues to help the mystics prepare reagents for the ritual.
Guidance, Heal: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
He calls out to his spirit animal, "Sova! Help Carrick fend off the undead."

Sova the Snowy Owl |

Sova leaps from Skye's shoulder with a great flap of her wings. She gains altitude slowly, then, spotting a likely target, folds her wings and dives. Mere inches from the undead creature she spreads her wings to halt her descent and reaches out with her sharp talons, tearing away chucks of its rotting flesh.
Talon Attack to Aid Carrick: 1d20 + 9 ⇒ (17) + 9 = 26

GM Bret |

Skye is able to find some herbs with medicinal properties that would help serve as a focus and resist the negative forces pouring out of the rift.
With Sova alerting him to the attacks, Carrick is able to defend those involved with the ritual.
At this point you have enough as a group to complete this section. Moving on.
The wave of negative energy acts as a beacon for undead on both planes, and the standing stones quickly come under assault.
During this phase, each Defend the Site action grants two successes.

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Carrick continues to defend the ongoing ritual, it's been a bit touch and go with so many undead come from all directions.
Oh Iomedae! Guide my blade and help me to defend this place!! He cries out to his goddess.
Defend the Site: 1d20 + 11 ⇒ (18) + 11 = 29
Time seems to slow down for him suddenly, as he cuts through waves of foul dead things. He couldn't swear it, but he is sure as he moved about he was washed in holy light.

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Putting his pot-farming skills to good use so far, Skye says another prayer and tries again.
Guidance, Heal: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30

Sova the Snowy Owl |

Circling the ritual site on a pleasant thermal far above, Sova screeches, *Hoot!*
Like a Junkers Ju-87 Stuka, the snowy owl dive-bombs into a lumbering zombie, flapping away with half its face in her talons.
Talon Attack: 1d20 + 9 ⇒ (18) + 9 = 27

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Vanya decides to wade into battle and help defend the site physically...
Attack roll: 1d20 + 9 ⇒ (13) + 9 = 22 → Damage roll: 1d4 + 6 ⇒ (2) + 6 = 8
If allowed Vanya uses her trick to make herself invisible before striking, this allows her to hit against flat footed and cause 3d6 + 1 ⇒ (1, 2, 2) + 1 = 6 more points of damage

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Mun commands Selune to keep aiding the defenses as he steps back into the ritual. He'd seen enough; he understood why it didn't work for him the first time.
Use Magic Device: 1d20 + 17 ⇒ (13) + 17 = 30
His body briefly glows as if with moonlight as Mun joins his energy to that of the others in the ritual.

Selûne of Ashava |

The fur on Selune's back ripples backward and up as her head swivels back and forth. Sighting a target, she lunges forward, attempting to create an opening for the Pathfinder beside her.
Bite, aid another: 1d20 + 8 ⇒ (14) + 8 = 22

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**OVERSEER ANNOUNCEMENT**
The combined Pathfinder and Twinhorn forces shatter undead bones and topple the walking dead, even while sustaining wounds of their own. However, their momentum seems unstoppable. The holy approval of the empyreal lord Vildeis grows stronger, as if recognizing the Pathfinders’ righteousness by causing their weapons, armor, and even blood to shimmer with angelic power.
Table GMs, the Empyreal Approval condition on pg. 23 is now in effect, restoring the PCs’ expended blessings of Vildeis.