Intense Variant Rules Gestalt Mythic Rise of the Runelords Anniversary Edition (Inactive)

Game Master Sebecloki

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Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Can't pounce, couldn't move in a straight line, and it took all his movement to get to the robed woman. Basically he's getting into position so he can flank with anyone who can charge/pounce her this round, and flank next round.


Shi'Vatha wrote:
Can't pounce, couldn't move in a straight line, and it took all his movement to get to the robed woman. Basically he's getting into position so he can flank with anyone who can charge/pounce her this round, and flank next round.

OK -- thanks for the clarification.


Ynja Eva Ragnavold wrote:
Takes aim at the Mage and Fires RTA 1d20+6+1d6+1 DMG 1d8 Disrupt Pattern (Su) 2d6+6

13 doesn't get through the Mage's defense bonus/

The hooded female dexterously avoids Ynja's fire.


Brother Ionacu wrote:

With impossible speed, Brother Ionacu swiftly sprints across the deck, suffering an attack of opportunity from the hobgoblin standing before him.

Mythic Champion Fleet Charge

Upon reaching the slender hooded figure, he strikes a pressure point...

[dice=melee touch attack]1d20+8+1
If the attack is successful, the target must make a concentration check (DC 15 + twice spell level) to cast any spell or to use a spell-like ability in addition to any other required concentration checks. If the concentration check is failed, the target’s spell is wasted. Duration: 1 round.

...and then strikes with a furious stunning fist...

[dice=nonlethal stunning fist]1d20+8; 1d6+5
DC 17 vs stun

...shouting a loud Kiai that resounds across the water, warning all of the danger!
If the stunning fist attack is successful, Brother Ionacu can demoralize as a free action.
[dice=demoralize]1d20+10+10

If any of the attacks miss, Ionacu will use a mythic surge to increase the roll.
[dice=Mythic surge]1d6

Brother Ionacu lands a study blow on the mage,

Is this what you mean by 'Demoralize' -- the use of the Intimidate skill, or is this a different ability?

Quote:

Demoralize Opponent

You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.

Success: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.

Fail: The opponent is not shaken.

Action Demoralizing an opponent is a standard action.

Retry? You can attempt to intimidate an opponent again, but each additional check increases the DC by +5. This increase resets after one hour has passed.

]


Vigor 40/40 Wounds 36/36 | Init +8 | AC 19, ff 15, touch 19, CMD 21 +6 mythic armor | Fort +12, Ref +12, Will +13 | Move 70' | Perception +11 | Mythic power 5/0 | Hero points 1/1 | Active: Longarm

Exactly!

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Pai Song - with unearthly elven grace - passes Henric standing in front of her, then leaps the short distance over the railing avoiding the hobgoblin blocking the ship, drawing something resembling a gun with astonishing speed with one hand and a sword with the other.
It all looks more like a perfomance in an opera, every movement practiced, refined and mastered, awe inspiring and eye pleasing.
Then she aims at the hobgoblins working on the siege engine and fires.

Moving while avoiding the AoO of the hobgoblin, starting an enrapturing performance and attack action.

Gun: 1d20 + 9 + 2 + 3 - 1 - 2 ⇒ (10) + 9 + 2 + 3 - 1 - 2 = 211d8 + 5 + 2 + 3 + 2 ⇒ (2) + 5 + 2 + 3 + 2 = 14
Gun: 1d20 + 9 + 2 + 3 - 1 - 2 ⇒ (9) + 9 + 2 + 3 - 1 - 2 = 201d8 + 5 + 2 + 3 + 2 ⇒ (4) + 5 + 2 + 3 + 2 = 16
Gun: 1d20 + 9 + 2 + 3 - 1 - 2 ⇒ (3) + 9 + 2 + 3 - 1 - 2 = 141d8 + 5 + 2 + 3 + 2 ⇒ (7) + 5 + 2 + 3 + 2 = 19

Mods are: (BAB+DEX) + mythic Point Blank Shot + inspire courage with song of the heart and enrapturing performance (only affects Pai Song) - deadly aim - rapid shot mythic for 3 attacks overall on touch AC. Unsure if i want to shoot every hobgoblin at the siege engine once or down one of them maybe.


Pai Song wrote:

Pai Song - with unearthly elven grace - passes Henric standing in front of her, then leaps the short distance over the railing avoiding the hobgoblin blocking the ship, drawing something resembling a gun with astonishing speed with one hand and a sword with the other.

It all looks more like a perfomance in an opera, every movement practiced, refined and mastered, awe inspiring and eye pleasing.
Then she aims at the hobgoblins working on the siege engine and fires.

Moving while avoiding the AoO of the hobgoblin, starting an enrapturing performance and attack action.

[dice=Gun] 1d20 + 9 + 2 + 3 - 1 - 2; 1d8+5 + 2 + 3 + 2
[dice=Gun] 1d20 + 9 + 2 + 3 - 1 - 2; 1d8+5 + 2 + 3 + 2
[dice=Gun] 1d20 + 9 + 2 + 3 - 1 - 2; 1d8+5 + 2 + 3 + 2

Mods are: (BAB+DEX) + mythic Point Blank Shot + inspire courage with song of the heart and enrapturing performance (only affects Pai Song) - deadly aim - rapid shot mythic for 3 attacks overall on touch AC. Unsure if i want to shoot every hobgoblin at the siege engine once or down one of them maybe.

How are you avoiding the AoO? You have to move through an adjacent 5' square on the entrance to the gangplank to move past the hobgoblin in front of your party?

You'll want to concentrate your fire on 1 hobgoblin because the siege weapon needs a minimal crew to operate. If you kill or incapacitate 1, then they won't be able to fire anymore.


Brother Ionacu wrote:
Exactly!

OK, then Demoralize Opponent succeeds against the mage, as there's no way she can meet that DC.

The cowled magic-user begins to whimper piteously in response to the monk's fevered attack.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

DOH! Bad math on my part. I forgot to add the incredible speed in to my character sheet. His base speed should be 70, not 40. *facepalm* He could have moved and attacked once. Too late to attack the caster?

If not too late:

Claw: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d4 + 6 ⇒ (1) + 6 = 7


Shi'Vatha wrote:

DOH! Bad math on my part. I forgot to add the incredible speed in to my character sheet. His base speed should be 70, not 40. *facepalm* He could have moved and attacked once. Too late to attack the caster?

** spoiler omitted **

Not too late.


Shi'Vatha wrote:

DOH! Bad math on my part. I forgot to add the incredible speed in to my character sheet. His base speed should be 70, not 40. *facepalm* He could have moved and attacked once. Too late to attack the caster?

** spoiler omitted **

Ok she's hit but definitely not dead. That's not super high damage output considering these build rules, is that really all he's got? That barely touches her.

The caster retracts from the vicious swipe of Shi'Vatha's claws.


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)

Taking the proffered spyglass, Aleister turns his gaze to the shrine. Upon seeing the commotion, he hands the implement back to the man he bumped into and begins to make his way to ship, keeping an eye out for any additional trouble. Taking 10 on Perception, for a 20


Aleister, Lissala's Chosen wrote:
Taking the proffered spyglass, Aleister turns his gaze to the shrine. Upon seeing the commotion, he hands the implement back to the man he bumped into and begins to make his way to ship, keeping an eye out for any additional trouble. Taking 10 on Perception, for a 20

How fast can you move? It's probably going to take Aleister a few rounds to move around the lake to get into the ship.

Aleister: Perception:

The monk can see that the moored vessel has become the scene of a lively melee. A group of the travelers from the previous evening in the Rusty Dragon Inn is engaged in pitch combat with a group of large goblinoids, a hooded figure, and a large beast. The enemy party largely surrounds a massive siege engine, a large crossbow directed at the shrine gardens across the lake.


Ynja Eva Ragnavold wrote:
Takes aim at the Mage and Fires RTA 1d20+6+1d6+1 DMG 1d8 Disrupt Pattern (Su) 2d6+6

That doesn't penetrate the caster's defense score.

Ynja's fire ricochet's off the rail near the robed figure, but ultimately leaves her unharmed.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4
Sebecloki wrote:
Pai Song wrote:

Pai Song - with unearthly elven grace - passes Henric standing in front of her, then leaps the short distance over the railing avoiding the hobgoblin blocking the ship, drawing something resembling a gun with astonishing speed with one hand and a sword with the other.

It all looks more like a perfomance in an opera, every movement practiced, refined and mastered, awe inspiring and eye pleasing.
Then she aims at the hobgoblins working on the siege engine and fires.

Moving while avoiding the AoO of the hobgoblin, starting an enrapturing performance and attack action.

Gun: 1d20 + 9 + 2 + 3 - 1 - 2 ⇒ (18) + 9 + 2 + 3 - 1 - 2 = 291d8 + 5 + 2 + 3 + 2d1d20 + 9 + 2 + 3 - 1 - 2 ⇒ (7) + 5 + 2 + 3 + (7, 11) + 9 + 2 + 3 - 1 - 2 = 461d8 + 5 + 2 + 3 + 2d1d20 + 9 + 2 + 3 - 1 - 2 ⇒ (7) + 5 + 2 + 3 + (9, 18) + 9 + 2 + 3 - 1 - 2 = 551d8 + 5 + 2 + 3 + 2d6 - 1d6 + 1d6 - 1d6d6 - 1d3d6d6 - 1d6d5d6 - 1d1d6 - 1d6d6d6d1d20 + 9 ⇒ (3) + 5 + 2 + 3 + (2, 6) - (6) + (5) - (5, 5, 4, 2) - (3, 2, 1, 3, 2, 1, 3, 2, 1, 3) - (6, 3, 3, 4, 2, 4, 1, 2, 3, 2, 3, 2, 4, 6) - (4) - (6, 14, 19, 19, 1, 12, 19, 12, 6, 12, 10, 2, 18, 4, 2, 5, 12, 2, 13, 17, 20, 12, 6, 9, 18, 16, 10, 2, 9) + 9 = -364


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Henric moves up to the closest goblinoid and unleashes a furious attack with his fauchard.

Fauchard, Power Attack: 1d20 + 9 ⇒ (1) + 9 = 102d8 + 13 ⇒ (4, 6) + 13 = 23

And he misses terribly... Whoops.


Pai Song wrote:
Sebecloki wrote:
Pai Song wrote:

Pai Song - with unearthly elven grace - passes Henric standing in front of her, then leaps the short distance over the railing avoiding the hobgoblin blocking the ship, drawing something resembling a gun with astonishing speed with one hand and a sword with the other.

It all looks more like a perfomance in an opera, every movement practiced, refined and mastered, awe inspiring and eye pleasing.
Then she aims at the hobgoblins working on the siege engine and fires.

Moving while avoiding the AoO of the hobgoblin, starting an enrapturing performance and attack action.

[dice=Gun] 1d20 + 9 + 2 + 3 - 1 - 2; 1d8+5 + 2 + 3 + 2
[dice=Gun] 1d20 + 9 + 2 + 3 - 1 - 2; 1d8+5 + 2 + 3 + 2
[dice=Gun] 1d20 + 9 + 2 + 3 - 1 - 2; 1d8+5 + 2 + 3 + 2

Mods are: (BAB+DEX) + mythic Point Blank Shot + inspire courage with song of the heart and enrapturing performance (only affects Pai Song) - deadly aim - rapid shot mythic for 3 attacks overall on touch AC. Unsure if i want to shoot every hobgoblin at the siege engine once or down one of them maybe.

How are you avoiding the AoO? You have to move through an adjacent 5' square on the entrance to the gangplank to move past the hobgoblin in front of your party?

You'll want to concentrate your fire on 1 hobgoblin because the siege weapon needs a minimal crew to operate. If you kill or incapacitate 1, then they won't be able to fire anymore.

When i'm not mistaken i should be able to go north from Henrics square. Else i would use acrobatics to pass by without AoO. And yes, focussing on one of them then.

[dice=Acrobatics]1d20 + 9

You go after the villains, so I'll apply these actions after Henric and the enemies have a change to act.


Henric Logos wrote:

Henric moves up to the closest goblinoid and unleashes a furious attack with his fauchard.

[dice=Fauchard, Power Attack] 1d20 +9; 2d8 + 13

And he misses terribly... Whoops.

Yeah that doesn't hit.

The hobgoblin laughs with an awful bellow as Henric's assault swings wide of the mark.


OK, just to update for ROUND 1:

The Initiative order was as follows:

Shi'Vatha
Henric
Brother Ionacu/Ynja

Villains

Vincent
Pai Song

Shi'Vatha, Henric, and Brother Ionacu/Ynja have all gone.

Now it's time for the villains to go.

The mage is afflicted by Demoralize Opponent.

The Dire Infernal Mythic Thycaline is going to attack now; it's going to use it's base 40' speed to move into position near Shi'Vatha 1 AP; then it's going to attack twice with it's bite attack (2 AP).

bite 1: 1d20 + 15 ⇒ (9) + 15 = 24
bite 2: 1d20 + 10 ⇒ (2) + 10 = 12

It the Dire Infernal Mythic Thycaline bites Shi'Vatha once. Roll for damage:

bite damage vs. Shi'Vatha: 1d8 + 7 ⇒ (8) + 7 = 15

Apply whatever to damage reduction.

The hobgoblins manning the machine launch one of it's missiles into the gardens of the Shrine of Desna.

siege weapon: 1d20 ⇒ 5 + 6 BAB = 11.
siege weapon: 1d20 + 1 ⇒ (19) + 1 = 20
siege weapon: 1d20 - 4 ⇒ (13) - 4 = 9

That hits one of the commoners in the gardens, and the Alchemical Fire bombard explodes in the midst of the helpless inhabitants of Sandpoint.

Finally, the hobgoblin on the gangplank stabs at Henric again three times (3 AP)

attack 1: 1d20 + 13 ⇒ (11) + 13 = 24
attack 2: 1d20 + 8 ⇒ (10) + 8 = 18
attack 3: 1d20 + 3 ⇒ (12) + 3 = 15

Hobgoblin hits twice -- wounds and vigor rules mean crit doesn't increase damage but goes directly to wounds.

Henric needs to roll an opposed check vs. the hobgoblin's attack as per the Armor as DR rules:

Quote:


Critical Hits and Defense

When a creature threatens a critical hit, it does not make a critical hit confirmation roll. Instead, the target of that critical hit makes a critical defense check instead. A critical defense check is 1d20 + a bonus equal to the creature’s DR + the creature’s Dexterity modifier (up to the maximum Dexterity bonus allowed by any armor worn) + the sum of any deflection and shield bonus to Defense.

Critical defense check bonus = creature’s DR + Dexterity modifier + shield bonus to Defense + deflection bonus

The DC of the check is based on the die roll for the critical threat. It is further modified by the base attack bonus of the attacking creature, how many Critical Feats the attacking creature has (if any; 10 maximum), and a bonus relationship between the size of the attacking creature and the target of the critical hit, if the attacking creature is larger than the creature it attacked.

Critical defense DC = critical hit roll + 1/2 attacker’s base attack bonus + 1 for each critical feat + 1 for each size category larger attacker is than target

For instance, if a Medium creature is hit with a crossbow fired by a Medium 6th-level fighter with two Critical Feats, and the critical threat attack roll is a 19, the target of the potential critical hit makes a critical defense check with a DC of 24 to reduce the critical hit to a normal hit. If the target is wearing +1 leather armor, has a Dexterity of 18, and is using a +1 buckler, that target would have a +9 bonus on the critical defense check to reduce the critical hit to a normal hit. On a roll of 15 or higher, the critical hit is reduced to a normal hit, and the target takes normal damage for the hit (which is reduced by its DR). If the creature firing the crossbow had rolled a 20, the target of the critical hit would need to roll a 16 or higher on its critical defense check to reduce the impact of the critical hit, making it a normal hit.

On a failed critical defense check, the target of the critical hit takes the damage for the critical hit. That damage is still reduced by the target of the critical hit’s DR.

Fortification Special Armor Quality: The fortification special armor quality acts in concert with the check, coming into play if the armor check fails.

Once Henric rolls his check, we can figure out where the damage goes:

damage attack 1: 1d10 + 5 ⇒ (9) + 5 = 14
damage attack 2: 1d10 + 5 ⇒ (6) + 5 = 11

Pai Song: do you want to weigh in on my question about the AoO -- how is she avoiding that moving past the hobgoblin on the plank?

Vincent: you can post your actions for this round.


OK, now to describe all that:

The lumbering beast speedily closes with the eidolon and bites Shi'Vatha savagely with its immense jaws, drawing a stream of hot, wet blood with its vicious fangs.

The muscular goblinoids manning the siege weapon successfully fire a pair of bombs into the midst of the ongoing festivities. In the space of only a few terrible moments, the festival grounds erupt in a torrent of sickly green flame.

The cowled mage continues huddles in response to the monk's attack.

The goblin warrior guarding the gangplank to the ship brutally stabs Henric with his broadsword.


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)

Upon seeing the siege weapon lob it's deadly projectile into the crowd, Aleister immediately changes course, making his way to the wounded. He does his best to herd them all as far away from the chaos and fire.

Unsure if I should make any rolls here or not Seb. My movement is 40', or 80 if I double move.

I was going to do this anyways, as it seemed to make the most sense for Aleister, so actually having a reason to help the townsfolk works perfectly.


Aleister, Lissala's Chosen wrote:

Upon seeing the siege weapon lob it's deadly projectile into the crowd, Aleister immediately changes course, making his way to the wounded. He does his best to herd them all as far away from the chaos and fire.

Unsure if I should make any rolls here or not Seb. My movement is 40', or 80 if I double move.

I was going to do this anyways, as it seemed to make the most sense for Aleister, so actually having a reason to help the townsfolk works perfectly.

If you look at the map, you're going to have to basically take all your move actions just to get onto the ship, so your current course of action might make more sense.


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)

Yeah, that's my plan. Make my way to the crowd of wounded and help usher them away from the attacks. Just wans't sure if I needed to make any rolls in order to accomplish that.

Shadow Lodge

CG Gunslinger Striker/Hedgewitch(6) | Vitality: 194 | Wounds: 124/31 | AC: 55 | Touch: 54 | FF: 21 | DR: 7/armor | Fort: 28 | Ref: 52 | Will: 24 | CMD: 64 | Init: 42 | Per: 18 | Speed: 60' | Tension: 9 | SP: 12 | MSB: 6 | MSD: 17 | Conc: 14 |

Vincent swiftly moves up the gangplank, lashing out at one of the goblins with his fist and then tries to sweep its legs out from under it.

-------------------------------------------------------------------

Tension: 1
Move(AP:1): 55'
Tension: 2
Free: Critical Knuckle(6 rounds)
Tension: 0
Attack(AP:1): Goblin
Immediate(AP:1): Sweeping Kick

Unarmed Strike(Power Attack): 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25
Damage(PA): 1d4 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Trip(PA+SK+GT): 1d20 + 8 - 1 - 2 + 1 ⇒ (3) + 8 - 1 - 2 + 1 = 9


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Shi takes 7 of 40 damage, after DR 8/Adamantine reduction

Shi adjusts 5 ft to put the caster between himself and the creature, using the siege weapon to protect his flank.

Then he attacks the caster!

Attack, Claw 1: 1d20 + 11 ⇒ (15) + 11 = 26
Attack, Claw 2: 1d20 + 11 ⇒ (19) + 11 = 30
Attack, Bite: 1d20 + 10 ⇒ (2) + 10 = 12
Damage, Claw 1: 1d4 + 6 ⇒ (2) + 6 = 8
Damage, Claw 1: 1d4 + 6 ⇒ (4) + 6 = 10

Shi seriously needs some help from someone as a flanking buddy, or he's never going to take the caster down, guys.


Ynja Eva Ragnavold Half-Atlantean, HP[32/32] MP[30/32]Luck[16/16]Sanity92] ]Luck[16]Dodge [75/36/15] Privet investigator

Ynja's shot had gone wide, the movement on the ship and rocked the mast she was leaning on just at the moment she shot. Angry she had missed she looked on as the weapon fired and flame blossomed on the bank. She took her time now, looking for the ammunition they where using below. Carefully she took arm at it. This could mean all her death but it did not matter if the cost of that weapon firing again was the mass loss of innocent lives on the banks.

Perception to see where she can shoot the ammunition 1d20 + 10 ⇒ (15) + 10 = 25, She is then going to spend a Hero point to set it off. Let me know if she can GM and what she needs to roll, she will give a warning to the others before she shoots, show ever she will stay put to get the shot


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Is it just me or were none of the hobgoblin attacks critical threats? I see an 11, 10, and 12... anyhow, if needed, it looks like my critical defense is +6 (not 16), so here goes. DR 5 so 9 pts and 6 pts of damage.

Critical Defense: 1d20 + 6 ⇒ (4) + 6 = 10

Henric takes several blows, but not enough to knock him out - he's still in the fight. He shrugs his shoulders and focuses on the hobgoblin in front of him.

Switching to Spoils of War Stance (1 AP): Heal 3 HP on successful hit, 1/round/ally within 30'. Uses Staunching Strike Maneuver (1 AP), Heals 5 HP spread among allies within 30', and then uses Dark Claim on the hobgoblin to recover Staunching Strike (1 AP).

Staunching Strike with Power Attack: 1d20 + 9 ⇒ (3) + 9 = 122d8 + 13 ⇒ (1, 1) + 13 = 15

Sheesh. Well, if that hits I'll heal 3 HP + 5 HP.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Acrobatics: 1d20 + 9 ⇒ (19) + 9 = 28

Don't know what happened to the roll above, but trying to avoid the AoO with acrobatics.

As the hobgoblins unleah the siege weapon uppn the people, Pai Song cries out.
Noooooooooo! What are you doing?
Tears streak over her face as she witnesses the senseless attack and she raises her own gun again and it begins to glow in a purplish pink light.
This has to stop!
In rapid succession she shoots purplish light bolts at the hobgoblins manning the siege engine and you can hear their p-taff p-taff.

Action 1
Arcane Strike

Action 2
Gun: 1d20 + 9 + 2 + 3 + 1 - 1 - 2 ⇒ (19) + 9 + 2 + 3 + 1 - 1 - 2 = 311d8 + 5 + 2 + 3 + 2 + 1 ⇒ (8) + 5 + 2 + 3 + 2 + 1 = 21
Gun: 1d20 + 9 + 2 + 3 + 1 - 1 - 2 ⇒ (8) + 9 + 2 + 3 + 1 - 1 - 2 = 201d8 + 5 + 2 + 3 + 2 + 1 ⇒ (6) + 5 + 2 + 3 + 2 + 1 = 19
Gun: 1d20 + 9 + 2 + 3 + 1 - 1 - 2 ⇒ (18) + 9 + 2 + 3 + 1 - 1 - 2 = 301d8 + 5 + 2 + 3 + 2 + 1 ⇒ (6) + 5 + 2 + 3 + 2 + 1 = 19

Action 3
Gun: 1d20 + 9 + 2 + 3 + 1 - 1 - 2 - 5 ⇒ (17) + 9 + 2 + 3 + 1 - 1 - 2 - 5 = 241d8 + 5 + 2 + 3 + 2 + 1 ⇒ (2) + 5 + 2 + 3 + 2 + 1 = 15
Gun: 1d20 + 9 + 2 + 3 + 1 - 1 - 2 - 5 ⇒ (9) + 9 + 2 + 3 + 1 - 1 - 2 - 5 = 161d8 + 5 + 2 + 3 + 2 + 1 ⇒ (8) + 5 + 2 + 3 + 2 + 1 = 21
Gun: 1d20 + 9 + 2 + 3 + 1 - 1 - 2 - 5 ⇒ (11) + 9 + 2 + 3 + 1 - 1 - 2 - 5 = 181d8 + 5 + 2 + 3 + 2 + 1 ⇒ (3) + 5 + 2 + 3 + 2 + 1 = 16

Mods are: (BAB+DEX) + mythic Point Blank Shot + inspire courage with song of the heart and enrapturing performance (only affects Pai Song) - deadly aim - rapid shot mythic for 3 attacks overall on touch AC. Adding in arcane strike as well. All on one untill he's down!


Henric Logos wrote:

Is it just me or were none of the hobgoblin attacks critical threats? I see an 11, 10, and 12... anyhow, if needed, it looks like my critical defense is +6 (not 16), so here goes. DR 5 so 9 pts and 6 pts of damage.

[dice=Critical Defense] 1d20 + 6

Henric takes several blows, but not enough to knock him out - he's still in the fight. He shrugs his shoulders and focuses on the hobgoblin in front of him.

Switching to Spoils of War Stance (1 AP): Heal 3 HP on successful hit, 1/round/ally within 30'. Uses Staunching Strike Maneuver (1 AP), Heals 5 HP spread among allies within 30', and then uses Dark Claim on the hobgoblin to recover Staunching Strike (1 AP).

[Dice=Staunching Strike with Power Attack] 1d20 + 9; 2d8+13

Sheesh. Well, if that hits I'll heal 3 HP + 5 HP.

You are right, sorry, scratch that -- I was editing the post multiple times and one of the previous results must have been a crit. Just ignore that I said that.


Ynja Eva Ragnavold wrote:

Ynja's shot had gone wide, the movement on the ship and rocked the mast she was leaning on just at the moment she shot. Angry she had missed she looked on as the weapon fired and flame blossomed on the bank. She took her time now, looking for the ammunition they where using below. Carefully she took arm at it. This could mean all her death but it did not matter if the cost of that weapon firing again was the mass loss of innocent lives on the banks.

Perception to see where she can shoot the ammunition d20+10, She is then going to spend a Hero point to set it off. Let me know if she can GM and what she needs to roll, she will give a warning to the others before she shoots, show ever she will stay put to get the shot

I would definitely give a warning, since obviously everyone nearby is going to get esploded along with the gribblies if you do that while your compatriots are still on board.

Ynja Eva Ragnavold: Perception:

The ammunition for the siege weapon, a large store of alchemical fire bombards, is located just behind the ballista, in the middle of three of its hobgoblin operators.


Sebecloki wrote:
Ynja Eva Ragnavold wrote:

Ynja's shot had gone wide, the movement on the ship and rocked the mast she was leaning on just at the moment she shot. Angry she had missed she looked on as the weapon fired and flame blossomed on the bank. She took her time now, looking for the ammunition they where using below. Carefully she took arm at it. This could mean all her death but it did not matter if the cost of that weapon firing again was the mass loss of innocent lives on the banks.

Perception to see where she can shoot the ammunition d20+10, She is then going to spend a Hero point to set it off. Let me know if she can GM and what she needs to roll, she will give a warning to the others before she shoots, show ever she will stay put to get the shot

I would definitely give a warning, since obviously everyone nearby is going to get esploded along with the gribblies if you do that while your compatriots are still on board.

** spoiler omitted **

I think stationary objects should be Defense 10, does anyone else have any insight into this rules question?


Vincent Bloodmoon wrote:

Vincent swiftly moves up the gangplank, lashing out at one of the goblins with his fist and then tries to sweep its legs out from under it.

-------------------------------------------------------------------

Tension: 1
Move(AP:1): 55'
Tension: 2
Free: Critical Knuckle(6 rounds)
Tension: 0
Attack(AP:1): Goblin
Immediate(AP:1): Sweeping Kick

[dice=Unarmed Strike(Power Attack)]1d20+9-1
[dice=Damage(PA)]1d4+6+2
[dice=Trip(PA+SK+GT)]1d20+8-1-2+1

You'll have to be patient with me on combat manuevers since I'm not super familiar with this system -- what do I need to roll to see if the hobgoblin is tripped?


Shi'Vatha wrote:

Shi takes 7 of 40 damage, after DR 8/Adamantine reduction

Shi adjusts 5 ft to put the caster between himself and the creature, using the siege weapon to protect his flank.

Then he attacks the caster!

[dice=Attack, Claw 1]1d20+11
[dice=Attack, Claw 2]1d20+11
[dice=Attack, Bite]1d20+10
[dice=Damage, Claw 1]1d4+6
[dice=Damage, Claw 1]1d4+6

Shi seriously needs some help from someone as a flanking buddy, or he's never going to take the caster down, guys.

Is 19 for the second claw attack a crit?


Sebecloki wrote:
Shi'Vatha wrote:

Shi takes 7 of 40 damage, after DR 8/Adamantine reduction

Shi adjusts 5 ft to put the caster between himself and the creature, using the siege weapon to protect his flank.

Then he attacks the caster!

[dice=Attack, Claw 1]1d20+11
[dice=Attack, Claw 2]1d20+11
[dice=Attack, Bite]1d20+10
[dice=Damage, Claw 1]1d4+6
[dice=Damage, Claw 1]1d4+6

Shi seriously needs some help from someone as a flanking buddy, or he's never going to take the caster down, guys.

Is 19 for the second claw attack a crit?

She's definitely not dead, but she'll take some damage, I just need to figure out how much.

Shadow Lodge

CG Gunslinger Striker/Hedgewitch(6) | Vitality: 194 | Wounds: 124/31 | AC: 55 | Touch: 54 | FF: 21 | DR: 7/armor | Fort: 28 | Ref: 52 | Will: 24 | CMD: 64 | Init: 42 | Per: 18 | Speed: 60' | Tension: 9 | SP: 12 | MSB: 6 | MSD: 17 | Conc: 14 |
Sebecloki wrote:
You'll have to be patient with me on combat manuevers since I'm not super familiar with this system -- what do I need to roll to see if the hobgoblin is tripped?

No roll, just check my roll (9) against his CMD.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)
Sebecloki wrote:
Shi'Vatha wrote:

Shi takes 7 of 40 damage, after DR 8/Adamantine reduction

Shi adjusts 5 ft to put the caster between himself and the creature, using the siege weapon to protect his flank.

Then he attacks the caster!

[dice=Attack, Claw 1]1d20+11
[dice=Attack, Claw 2]1d20+11
[dice=Attack, Bite]1d20+10
[dice=Damage, Claw 1]1d4+6
[dice=Damage, Claw 1]1d4+6

Shi seriously needs some help from someone as a flanking buddy, or he's never going to take the caster down, guys.

Is 19 for the second claw attack a crit?

No, natural weapons are 20 only for crit


Vincent Bloodmoon wrote:
Sebecloki wrote:
You'll have to be patient with me on combat manuevers since I'm not super familiar with this system -- what do I need to roll to see if the hobgoblin is tripped?
No roll, just check my roll (9) against his CMD.

OK, then he's not tripped, but he takes damage.


Shi'Vatha wrote:
Sebecloki wrote:
Shi'Vatha wrote:

Shi takes 7 of 40 damage, after DR 8/Adamantine reduction

Shi adjusts 5 ft to put the caster between himself and the creature, using the siege weapon to protect his flank.

Then he attacks the caster!

[dice=Attack, Claw 1]1d20+11
[dice=Attack, Claw 2]1d20+11
[dice=Attack, Bite]1d20+10
[dice=Damage, Claw 1]1d4+6
[dice=Damage, Claw 1]1d4+6

Shi seriously needs some help from someone as a flanking buddy, or he's never going to take the caster down, guys.

Is 19 for the second claw attack a crit?
No, natural weapons are 20 only for crit

OK, then she takes some damage but she's not dead.

The cowled mage recoils in pain from the eidolon's vicious assault.


Vincent Bloodmoon wrote:
Sebecloki wrote:
You'll have to be patient with me on combat manuevers since I'm not super familiar with this system -- what do I need to roll to see if the hobgoblin is tripped?
No roll, just check my roll (9) against his CMD.

The heavily armored goblinoid grunts in a brutal, feral ululation at Vincent's strike, but remains standing.


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)

Do I need to make any rolls to move the crowd away from the range of the cannon?

As he makes his way to the crowd of wounded and panicked festival goers, Aleister takes a moment to draw one of his runes on his arm, which will better help him deal others. Standard action to draw the Golden Parlance rune, which will let me use linguistics in place of diplomacy and heal.


Ynja Eva Ragnavold Half-Atlantean, HP[32/32] MP[30/32]Luck[16/16]Sanity92] ]Luck[16]Dodge [75/36/15] Privet investigator

"ALL IF YOU RUN!! NOW!!"

Then she takes aim and points her gun, she waits until a moment.
Init moves to 1 And fires at the bombards.

TO HIT 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 DMG 1d6 + 1d6 + 1 ⇒ (6) + (6) + 1 = 13 spending 1 HP for effect. BOOM, but if anyone is in harms ways she will wait longer


Aleister, Lissala's Chosen wrote:

Do I need to make any rolls to move the crowd away from the range of the cannon?

As he makes his way to the crowd of wounded and panicked festival goers, Aleister takes a moment to draw one of his runes on his arm, which will better help him deal others. Standard action to draw the Golden Parlance rune, which will let me use linguistics in place of diplomacy and heal.

Please make a Perception check for me.


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)

1d20 + 10 ⇒ (9) + 10 = 19 Perception


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Assuming Henric can act before things blow up... he will take one action to 5' step and two more to move at full speed away from the ship.

Henric takes note of the crazed look in the eyes of the pistol-weilding woman and her target, and his eyes widen. He carefully - and quickly - moves away from the hobgoblin and runs for the closest path to safety - in this case, back over the side he entered from.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Shi has already gone this round, and therefore can't run. Fortunately, he has Evasion, and can negate the explosion with a good reflex roll (or the use of 2 HPs). So don't worry about it.

Unable to run, as it'd just moved into position next to the device as Ynja yells, it chuffs in amusement. [big]Perhaps I shall see you in another life.[/big] It continues though... [big]Do not hesitate, the town is more important than one battered old creature who will just end up going back to his home plane.[/big]


Ynja Eva Ragnavold Half-Atlantean, HP[32/32] MP[30/32]Luck[16/16]Sanity92] ]Luck[16]Dodge [75/36/15] Privet investigator

::"It was an honnor"::

and Ynja fires.


Aleister, Lissala's Chosen wrote:
1d20+10 Perception

Aleister spies with great horror a decorative pagoda in the Shrine of Desna gardens, its elaborately decorated roofs lit brightly with iridescent green flame, veering quickly towards a fleeing child.


Just want to make sure everyone's given any reaction they need to before I esplodificate the ship. I'll check back this afternoon.

Shadow Lodge

CG Gunslinger Striker/Hedgewitch(6) | Vitality: 194 | Wounds: 124/31 | AC: 55 | Touch: 54 | FF: 21 | DR: 7/armor | Fort: 28 | Ref: 52 | Will: 24 | CMD: 64 | Init: 42 | Per: 18 | Speed: 60' | Tension: 9 | SP: 12 | MSB: 6 | MSD: 17 | Conc: 14 |

What in the Nine Hells is happening? Vincent still isn't certain as he retreats down the gangplank.

Withdraw.


Vigor 40/40 Wounds 36/36 | Init +8 | AC 19, ff 15, touch 19, CMD 21 +6 mythic armor | Fort +12, Ref +12, Will +13 | Move 70' | Perception +11 | Mythic power 5/0 | Hero points 1/1 | Active: Longarm

Brother Ionacu will withdraw as quickly as he arrived, leaving the caster stunned in his wake!

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