Intense Variant Rules Gestalt Mythic Rise of the Runelords Anniversary Edition (Inactive)

Game Master Sebecloki

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Brother Ionacu wrote:

[dice=Spellcraft]1d20+12

Does Brother Ionacu recognize the magic that is being used to render the Xiǎo yāojing invisible?

Brother Ionacu: Spellcraft:

The hobgoblin is being shielded with the dweomer invisibility.


Vigor 40/40 Wounds 36/36 | Init +8 | AC 19, ff 15, touch 19, CMD 21 +6 mythic armor | Fort +12, Ref +12, Will +13 | Move 70' | Perception +11 | Mythic power 5/0 | Hero points 1/1 | Active: Longarm

One last question: having heard the caster's voice, can Brother Ionacu pintpoint her position and attack despite her having full concealment?
Perception: 1d20 + 11 ⇒ (19) + 11 = 30


Brother Ionacu wrote:

One last question: having heard the caster's voice, can Brother Ionacu pintpoint her position and attack despite her having full concealment?

[dice=Perception]1d20+11

No--look at my response to Shi'Vatha above and the discussion I linked. To target someone to a square is Perception DC40.


Vigor 40/40 Wounds 36/36 | Init +8 | AC 19, ff 15, touch 19, CMD 21 +6 mythic armor | Fort +12, Ref +12, Will +13 | Move 70' | Perception +11 | Mythic power 5/0 | Hero points 1/1 | Active: Longarm
"Sebecloki"[ooc wrote:
No--look at my response to Shi'Vatha above and the discussion I linked. To target someone to a square is Perception DC40.[/ooc]

Do any of these modifiers apply? Specifically, does speaking modify the DC?


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)

Aleister makes his way to the temple, and the heart of the festival, occasionally taking bits of the delicious sushi as he walks amongst all the locals.

I can't come up with a reasonable explanation for him to be down by the ship, so he's walking through the crowd instead.


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Henric moves backwards in surprise at the sudden appearance of the enemy, and at Pai Song's shout of recognition. Fortunately, the strange creature's blade barely scratches him before it disappears again. Whirling around, Henric puts his back to the gunwale of the boat and stands his ground. I cannot see any being out here; what madness is this!?

Readied action to attack if attacked within range of his weapon. Unless it is greater invisibility or something similar, they will turn visible/leave stealth to attack. EDITED EDIT: Brother Ionacu already found what I was looking for.

Facuhard: 1d20 + 9 ⇒ (6) + 9 = 152d8 + 13 ⇒ (8, 8) + 13 = 29
Concealment: 1d100 ⇒ 27 Assuming an attacker stays invisible, here's the concealment roll.


Ynja Eva Ragnavold Half-Atlantean, HP[32/32] MP[30/32]Luck[16/16]Sanity92] ]Luck[16]Dodge [75/36/15] Privet investigator

Lowers herself from above and into the rigging.

Move actions


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

I am unsure what we can do against these creatures, since they seem to keep re-invisibaling instantly after attacking or being revealed. I can't make a DC 40 perception with a +18, if we're not allowing DC mods to lower it. My assumption was the one I was attacking was the one that attacked and then re-cloaked, but if I can't even find that one, there's no way I can find any of them.

Shadow Lodge

CG Gunslinger Striker/Hedgewitch(6) | Vitality: 194 | Wounds: 124/31 | AC: 55 | Touch: 54 | FF: 21 | DR: 7/armor | Fort: 28 | Ref: 52 | Will: 24 | CMD: 64 | Init: 42 | Per: 18 | Speed: 60' | Tension: 9 | SP: 12 | MSB: 6 | MSD: 17 | Conc: 14 |

What in the Nine Hells is going on here? Vincent thinks as he makes his way down to the dock. "Are you well?"

Total Defense


Vigor 40/40 Wounds 36/36 | Init +8 | AC 19, ff 15, touch 19, CMD 21 +6 mythic armor | Fort +12, Ref +12, Will +13 | Move 70' | Perception +11 | Mythic power 5/0 | Hero points 1/1 | Active: Longarm

Are there sails, which could be brought down on the entire scene?


Brother Ionacu wrote:
Are there sails, which could be brought down on the entire scene?

Yes.


Brother Ionacu wrote:
"Sebecloki"[ooc wrote:
No--look at my response to Shi'Vatha above and the discussion I linked. To target someone to a square is Perception DC40.[/ooc]
Do any of these modifiers apply? Specifically, does speaking modify the DC?

Your character is in a pile-up behind Henric, and in front of Pai Song. You're not in a position to attack directly anyway. You an apply the speaking modifier to your check, but that will only help for one attack attempt before she moves again if you make a ranged strike at her.


Shi'Vatha wrote:
I am unsure what we can do against these creatures, since they seem to keep re-invisibaling instantly after attacking or being revealed. I can't make a DC 40 perception with a +18, if we're not allowing DC mods to lower it. My assumption was the one I was attacking was the one that attacked and then re-cloaked, but if I can't even find that one, there's no way I can find any of them.

Brother Ionacu has a clever idea, check that out. Also... sinking the ship?


Ynja Eva Ragnavold Half-Atlantean, HP[32/32] MP[30/32]Luck[16/16]Sanity92] ]Luck[16]Dodge [75/36/15] Privet investigator
Brother Ionacu wrote:
Are there sails, which could be brought down on the entire scene?

If only you had someone in the rigging that could cut down the sails. hehe

She lands and starts cutting

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Not sure if i missed that, but how exactly did Ynja get up there?

There seems to be a whole combat squad of them, i'm not sure how to fight invisible enemies.

Pai Song tries to adress the invisible hobgoblins.
You there! I know you are there! Show yourselves! If you want a tour of the ship, i'll gladly give you one and explain the complete history to you. It's a bit rude to intrude unseen into others museums though and doesn't speak of the best intentions usually. I would be very pleased were that proven wrong!


Ynja Eva Ragnavold Half-Atlantean, HP[32/32] MP[30/32]Luck[16/16]Sanity92] ]Luck[16]Dodge [75/36/15] Privet investigator

She can nomad step 25' a round +10' move with Defy gravity, she went to hight looking then moved across following you all

She looks down to see what the others are doing.


Vigor 40/40 Wounds 36/36 | Init +8 | AC 19, ff 15, touch 19, CMD 21 +6 mythic armor | Fort +12, Ref +12, Will +13 | Move 70' | Perception +11 | Mythic power 5/0 | Hero points 1/1 | Active: Longarm

Understanding that *someone* is up above cutting the lines that hold the sails, Brother Ionacu incants a spell while looking for some way to sink the ship...

Cast Long Arm + Perception
Perception: 1d20 + 11 ⇒ (1) + 11 = 12


Brother Ionacu wrote:

Understanding that *someone* is up above cutting the lines that hold the sails, Brother Ionacu incants a spell while looking for some way to sink the ship...

Cast Long Arm + Perception
[dice=Perception]1d20+11

Brother Ionacu: Perception:

The monk is unable to detect any weak spots on the vessel.


Aleister, Lissala's Chosen wrote:

Aleister makes his way to the temple, and the heart of the festival, occasionally taking bits of the delicious sushi as he walks amongst all the locals.

I can't come up with a reasonable explanation for him to be down by the ship, so he's walking through the crowd instead.

Aleister almost collides with one of the priestly attendants of Desna's shrine. The cleric, known as kamunushi-shinshoku in the tongue of Zyxl, seems to be distracted. He furnishes a gold or bronze looking glass from the capacious pockets of his tunic, and then points the device in the direction of Lake Tagomi, a small fresh water reservoir in the center of Sandpoint which forms the western border of the shrine complex.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

No reaction from the hobgoblins on being called out?


Pai Song wrote:
No reaction from the hobgoblins on being called out?

I will I have not had a chance to update everything yet b/c of my work schedule.


The brutish hobgoblin warrior who had interposed himself between Henric on the plank leading up to the vessel chortle loudly in an unknown language in response to Pai Song's taunts. However, the female voice which had been discernible before also makes a fresh appearance, but partly in a tongue known to the varied visitors to Sandpoint.

"Dren! Get started with it already then."

The voice then continues in the same unknown guttural language of the goblinoid.


Ynja Eva Ragnavold wrote:
Brother Ionacu wrote:
Are there sails, which could be brought down on the entire scene?

If only you had someone in the rigging that could cut down the sails. hehe

She lands and starts cutting

The release of the sails sends an expansive sheet of billowing canvas careening onto the deck, covering the interlopers in a restrictive mass of undulating fabric. They quickly extricate themselves from the canvass morass to reveal a small party of assailants. There is a large feral beast whose appearance is something like a monstrous wolf. Three large goblinoids dressed in elaborate armor accompany the beast. This triad is also joined by a slender hooded figure, likely the source of the female voice. More significantly, the movements of the party to free themselves has uncovered three large guns set up on the edge of the ship and pointed in the direction of the festival.


Vigor 40/40 Wounds 36/36 | Init +8 | AC 19, ff 15, touch 19, CMD 21 +6 mythic armor | Fort +12, Ref +12, Will +13 | Move 70' | Perception +11 | Mythic power 5/0 | Hero points 1/1 | Active: Longarm

Can Brother Ionacu attack the slender hooded figure? By either moving through enemy squares, jumping onto the ship, or taking the long way around? Keep in mind that his base speed is 70, and can be increased to 80!


Ynja Eva Ragnavold Half-Atlantean, HP[32/32] MP[30/32]Luck[16/16]Sanity92] ]Luck[16]Dodge [75/36/15] Privet investigator

::"Is everyone seeing this, we have to stop them using the weapons"::

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

What are you doing with those guns? Oh no, you're not firing them onto the festival, into the unsuspecting people celebrating!

Do we have a map or something?


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Are we not using combat rounds? No ability to attack while they are extricating themselves?


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Henric looks at the group, and charges into the middle of them. From there he bellows a challenge against the entire group.

Intimidation: 1d20 + 9 ⇒ (2) + 9 = 11

Using Master of Fear to Strike Fear as a standard action vs all opponents within 30'


Ynja Eva Ragnavold Half-Atlantean, HP[32/32] MP[30/32]Luck[16/16]Sanity92] ]Luck[16]Dodge [75/36/15] Privet investigator

Init 1d20 + 4 ⇒ (11) + 4 = 15

Leaning on the rigging she pulls her Postal.

You know they could just be giant confetti guns


Pai Song wrote:

What are you doing with those guns? Oh no, you're not firing them onto the festival, into the unsuspecting people celebrating!

Do we have a map or something?

If you look in the googleslides link, there's an overview map that shows the ship - I'll make one that focuses on just that area.


Shi'Vatha wrote:
Are we not using combat rounds? No ability to attack while they are extricating themselves?

I just didn't get to announcing that yet, everyone can go ahead and roll Initiative.


Brother Ionacu wrote:
Can Brother Ionacu attack the slender hooded figure? By either moving through enemy squares, jumping onto the ship, or taking the long way around? Keep in mind that his base speed is 70, and can be increased to 80!

You can absolutely attempt that once everyone rolls Initiative.

Shadow Lodge

CG Gunslinger Striker/Hedgewitch(6) | Vitality: 194 | Wounds: 124/31 | AC: 55 | Touch: 54 | FF: 21 | DR: 7/armor | Fort: 28 | Ref: 52 | Will: 24 | CMD: 64 | Init: 42 | Per: 18 | Speed: 60' | Tension: 9 | SP: 12 | MSB: 6 | MSD: 17 | Conc: 14 |

Initiative: 1d20 + 6 ⇒ (4) + 6 = 10


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Initiative: 1d20 + 10 ⇒ (11) + 10 = 21

Do you need us to provide tokens for the battlemap for our characters? Also, do you need a transparent grid to drop on top of the ship to set squares on it? I have a couple I can put in a drive image for you to copy/paste from.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Initiative: 1d20 + 5 ⇒ (1) + 5 = 6


Saves: F: +8 | R: +7 | W: +9 | CMD: 20 | Init: +9 | Per: +10 | DV 60' L.Fighter (Weapon Master) / Tactician (Battle Medic) 3 | Vigor: 32/35 | Wounds: 36 | Def: 15 | FF: 15 | DR 5/adamantine | Crit Def: +16 | | Init: +9 | Per: +10 | DV 60'| Speed: 40' | PP: 18 | SP: 7 | MP: 5 | Resist 5 Fire, Cold, Electricity

Initiative Roll: 1d20 + 9 ⇒ (7) + 9 = 16


Vigor 40/40 Wounds 36/36 | Init +8 | AC 19, ff 15, touch 19, CMD 21 +6 mythic armor | Fort +12, Ref +12, Will +13 | Move 70' | Perception +11 | Mythic power 5/0 | Hero points 1/1 | Active: Longarm

initiative: 1d20 + 8 ⇒ (7) + 8 = 15


Ynja Eva Ragnavold Half-Atlantean, HP[32/32] MP[30/32]Luck[16/16]Sanity92] ]Luck[16]Dodge [75/36/15] Privet investigator

::"Take out the weapons of mass murder 1st"::

Cocking and pointer her weapon.


Villains Imitative
1d20 + 8 ⇒ (3) + 8 = 11


Shi'Vatha
Henric
Brother Ionacu/Ynja

Villains

Vincent
Pai Song

There are five villains -- (3) goblinoids; (1) large wolf like creature; (1) hooded caster.

[/ooc]Everyone can post their first round actions; I'll update the battlemap sometime this evening.[/ooc]


Vigor 40/40 Wounds 36/36 | Init +8 | AC 19, ff 15, touch 19, CMD 21 +6 mythic armor | Fort +12, Ref +12, Will +13 | Move 70' | Perception +11 | Mythic power 5/0 | Hero points 1/1 | Active: Longarm

I'll wait to find out if Brother Ionacu can get to the slender hooded figure...


Male Azlanti Pureblood Bloodlord 3/Monk(Tattoo Monk)
Sebecloki wrote:
Aleister almost collides with one of the priestly attendants of Desna's shrine. The cleric, known as kamunushi-shinshoku in the tongue of Zyxl, seems to be distracted. He furnishes a gold or bronze looking glass from the capacious pockets of his tunic, and then points the device in the direction of Lake Tagomi, a small fresh water reservoir in the center of Sandpoint which forms the western border of the shrine complex.

Aleister bows politely "Apologies friend. What seems to be troubling you?"

Sorry, I realize I'm way behind. Been sickly and busy when not the last few weeks, and working on catching up on all my games recently.


Brother Ionacu wrote:
I'll wait to find out if Brother Ionacu can get to the slender hooded figure...

Only if he has a ranged attack. The battlemap is updated so you can see where you are on the ship. She's on the other side.


Aleister, Lissala's Chosen wrote:
Sebecloki wrote:
Aleister almost collides with one of the priestly attendants of Desna's shrine. The cleric, known as kamunushi-shinshoku in the tongue of Zyxl, seems to be distracted. He furnishes a gold or bronze looking glass from the capacious pockets of his tunic, and then points the device in the direction of Lake Tagomi, a small fresh water reservoir in the center of Sandpoint which forms the western border of the shrine complex.

Aleister bows politely "Apologies friend. What seems to be troubling you?"

Sorry, I realize I'm way behind. Been sickly and busy when not the last few weeks, and working on catching up on all my games recently.

Aleister's preoccupied interlocutor points at the ship,

"Here, take a look through my spyglass, something's going on aboard the shrine on Lake Tagomi."


Vigor 40/40 Wounds 36/36 | Init +8 | AC 19, ff 15, touch 19, CMD 21 +6 mythic armor | Fort +12, Ref +12, Will +13 | Move 70' | Perception +11 | Mythic power 5/0 | Hero points 1/1 | Active: Longarm
Sebecloki wrote:
Only if he has a ranged attack. The battle map is updated so you can see where you are on the ship. She's on the other side.

By my count, 70' should do it if Ionacu takes an AoO. And if 70' doesn't suffice, 80' certainly will! So... charge?

EDIT: not a charge, but a simple move should do the job!


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Shi uses his impossible speed to move around the siege engine and close with the caster in the blink of an eye!


Ynja Eva Ragnavold Half-Atlantean, HP[32/32] MP[30/32]Luck[16/16]Sanity92] ]Luck[16]Dodge [75/36/15] Privet investigator

Takes aim at the Mage and Fires RTA 1d20 + 6 + 1d6 + 1 ⇒ (4) + 6 + (2) + 1 = 13 DMG 1d8 ⇒ 2 Disrupt Pattern (Su) 2d6 + 6 ⇒ (5, 6) + 6 = 17


Vigor 40/40 Wounds 36/36 | Init +8 | AC 19, ff 15, touch 19, CMD 21 +6 mythic armor | Fort +12, Ref +12, Will +13 | Move 70' | Perception +11 | Mythic power 5/0 | Hero points 1/1 | Active: Longarm

With impossible speed, Brother Ionacu swiftly sprints across the deck, suffering an attack of opportunity from the hobgoblin standing before him.

Mythic Champion Fleet Charge

Upon reaching the slender hooded figure, he strikes a pressure point...

melee touch attack: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
If the attack is successful, the target must make a concentration check (DC 15 + twice spell level) to cast any spell or to use a spell-like ability in addition to any other required concentration checks. If the concentration check is failed, the target’s spell is wasted. Duration: 1 round.

...and then strikes with a furious stunning fist...

nonlethal stunning fist: 1d20 + 8 ⇒ (11) + 8 = 191d6 + 5 ⇒ (1) + 5 = 6
DC 17 vs stun

...shouting a loud Kiai that resounds across the water, warning all of the danger!
If the stunning fist attack is successful, Brother Ionacu can demoralize as a free action.
demoralize: 1d20 + 10 + 10 ⇒ (20) + 10 + 10 = 40

If any of the attacks miss, Ionacu will use a mythic surge to increase the roll.
Mythic surge: 1d6 ⇒ 6


Shi'Vatha wrote:
Shi uses his impossible speed to move around the siege engine and close with the caster in the blink of an eye!

Does he take any actions, or is he just getting into position?

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