Aleister, Lissala's Chosen's page

169 posts. Alias of Monkeygod.


Azlanti Pureblood


Bloodlord 3/Monk(Tattoo Monk)








Lawful Evil






Aboleth, Abyssal, Azlanti, Celestial, Common, Cyclops, Draconic, Giant, Infernal, Shadowtongue, Thassilonian, Varisian.

Strength 16
Dexterity 17
Constitution 16
Intelligence 16
Wisdom 18
Charisma 20

About Aleister, Lissala's Chosen

Initiative+3, Senses Perception+10,

AC 17(+3 Dex, +4 Wis) HP 31, Fort+6 Reflex+6, Will+7

Speed 40ft, Melee +6 Unarmed Strike (1d6+5/19-20/x3)

Spell Like Abilities, 1/day: Identify, Power Word Dazzle.

BAB+3, CMB+6, CMD 20

Feats Black Parlance(Runebound), Gestalt(Cleric, HOP), Golden Parlance(Runebound), Human Paragon(Spirit Eye, HOP), Lore of the First Language, Skill Focus(Linguistics).

Traits Loreseeker: You gain a +2 trait bonus on Spellcraft checks made to identify magical items.

Scholar of the Ancients: You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian.

Skills: Acrobatics+9, Bluff+10, Knowledge(Arcana)+10, Knowledge(Religion)+7, Perception+9, Sense Motive+9, Spellcraft+7(+9 to ID magic items).

Background Skills: Craft(Tattoos)+9, Knowledge(History)+12, Knowledge(Nobility)+8, Linguistics+14, Lore(Lissala)+9.

Class Abilities:

Bloodlines: Slayer(Bloodrager), True Speaker(Sorcerer), Vestige(Bloodrager), Vestige(Sorcerer).

Bloodline Powers:
The bloodlord gains bloodrager bloodline power slots at
1st level, 4th level, and every four levels thereafter. In
addition, the bloodlord gains sorcerer bloodline power
slots at 1st level, 3rd level, 9th level, 15th level, and 20th
level. A bloodline power slot holds a bloodline power and
is prepared in much the same manner as a wizard
prepares his spells. Unlike a spell slot, a bloodline power
slot is not consumed when the bloodline power is used.

A bloodlord must choose and prepare his bloodline
powers ahead of time by getting 8 hours of sleep and
spending 1 hour meditating. To prepare a bloodline power
slot, a bloodlord selects a bloodline power of the
appropriate level and class, thereby gaining the benefits of
that bloodline power. He retains each bloodline power
chosen in this fashion until the next time he meditates to
prepare bloodline powers, at which point he promptly
loses all of his prepared bloodline powers so that he may
prepare new ones. Should one of his chosen bloodlines
grant multiple bloodline powers at any one level, such as
the Dryad sorcerer bloodline, then all of these bloodline
powers occupy a single bloodline power slot

Sorcerer Bloodline Powers: 1st Bonded Object, Life Sense. 3rd: Restored Glory, Polygot.

Bloodrager Bloodline Powers: 1st: Ancestor’s Favored Enemy, Warrior’s Discipline.

Bloodboil (Su): At 1st level, a bloodlord can enter a state that closely resembles a bloodrager's bloodrage. A bloodlord can bloodboil for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodboil for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from spells like bear's endurance) don't increase the total number of rounds that a bloodlord can bloodboil per day. The total number of rounds of bloodboil per day is renewed after resting for 8 hours, although these hours need not be consecutive. A bloodlord can begin to bloodboil as a free action. While bloodboiling, the bloodlord is treated as though he is bloodraging for the purpose of bloodrager bloodline powers.