Brother Ionacu's page

52 posts. Alias of Amergin the Wise.


Classes/Levels

Vigor 40/40 Wounds 36/36 | Init +8 | AC 19, ff 15, touch 19, CMD 21 +6 mythic armor | Fort +12, Ref +12, Will +13 | Move 70' | Perception +11 | Mythic power 5/0 | Hero points 1/1 | Active: Longarm

About Brother Ionacu

Lawful Neutral (Lissala) Human Gestalt School Savant Arcanist (Counterspell) / Master of Many Styles Qinggong Monk 3
Mythic Gestalt Champion / Archmage 1

Init +8; Perception +11

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DEFENSE
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AC 19, touch 19, flat-footed 15 (+4 dex, +5 wis)
Wound points 36
Wound threshold 18
Vigor 40
Fort +12, Ref +12, Will +13
Special Evasion; Dragon Style (+2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects); Mythic Hard to Kill

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OFFENSE
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Speed 70’
Special Mythic Impossible Speed (Mythic power —> +10 base speed); Dragon Style (ignore difficult terrain when you charge, run, or withdraw; charge through squares that contain allies)
Melee Unarmed attack +8 (1d6+5; Guided)
Special Mantis Style Horrifically Overpowered Mythic Stunning Fist (1/round + 4/day + mythic power; Fort save DC 19 or stun); Ki strike (attacks treated as magic weapons for the purpose of overcoming damage reduction); School Savant Counterspell Disruption (6/day; duration: 1/2 level; melee touch attack —> target must make a concentration check (DC 15 + twice spell level) to cast any spell or to use a spell-like ability in addition to any other required concentration checks; If the check is failed, the target’s spell is wasted); Mythic Champion Fleet Charge (mythic power —> In addition to other attacks this round, as a swift action, move up to your speed and make a single attack at any point during this movement, adding your tier to the attack roll. Damage from this attack bypasses all damage reduction); Enforcer, Hurtful (Nonlethal attack —> free action demoralize —> Swift action melee attack); Crushing Blow (Stunning Fist attempt as a full-round action —> instead of stunning target, reduce target’s AC by an amount equal to your Wisdom modifier for 1 minute); Stamina (pool: 7)

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STATISTICS
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Str 18, Dex 18, Con 18, Int 18, Wis 20, Cha 18
Base attack +3; CMB +7, CMD 21
Languages Common, Varisian, Shoanti, Thassilonian
Traits Spell Duel Prodigy, Lore Seeker Outlander (Dispel Magic, Greater Dispel Magic, Spellcrash)
Feats Physical Paragon (Horrifically Overpowered), Heroic Grace (Horrifically Overpowered), Hurtful, Improved Unarmed Strike, Stunning Fist, Mantis Style, Improved initiative, Crushing Blow, Dragon Style, Enforcer
Mythic Feats Stunning fist, Stunning Fist (Horrifically Overpowered)
Skills acrobatics +10, climb +10, escape artist +10, heal +11, intimidate +10, knowledge (arcana) +11, perception +11, Stealth +10, Spellcraft +12, Use Magic Device +10, Profession (Monk) +11, Lore (Runelords) +10
Hero points 1
Mythic Power 5; Surge +1d6

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SPELLCASTING
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Opposition schools Necromancy, Evocation

Spells/day 4/5
Prepared Spells
0-level (4): Detect magic, Guidance, Light, Read magic
level 1 (2): Mage armor, Long arm + Shield
Special Mythic spellcasting (mythic power —> mythic spell); Mythic Wild Arcana (Mythic power —> As a swift action, cast arcane spell without expending a spell slot. The spell does not need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level.)

Arcane reservoir 6
—> expend 1 point from arcane reservoir as a free action whenever casting an arcanist spell to increase the caster level by 1 or increase the spell’s DC by 1

Spellbook
0-level: all
level 1: Grease, Mage armour, Long arm, Shield, Obscuring Mist, True Strike, Anticipate Peril, Expeditious retreat, Identify, Comprehend languages

Concentration +7
Caster level +3, +6 Dispel Magic

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GEAR
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900 gp
Amulet of Mighty Fists (Guided)
4 x Elixir of the Thundering Voice
25 x Cold Iron Alchemical Power Component
Ioun Torch

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BACKSTORY
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A Varisian born in Xin-Edasseril during the prosperous times before the rise of the Runelords, Ionacu was raised by monks dedicated to the defence of the Seven Azlanti Virtues of Rule and, more specifically, the virtue of Charity. With the monastery standing next to the Arcanium Abjurant, it was held in high regard by magic-users and commoners alike. Mixing arcane and martial arts, the monks were meant to protect the poor and the meek and to guard against the vice of Envy, but they proved incapable of turning the tide against the Runelords and were destroyed – banished to a parallel dimension outside of time.

When Mokmurian accidentally triggered the Runewell, Ionacu was freed. He emerged stronger from his slumber, and with clear purpose. After getting his bearings in this strange new world, the monk made his way to Sandpoint to investigate strange rumours of wrathful acts. Perhaps this was some remains of the power of the Runelords?