World's Most Interesting Oathbreakers Die (001) [PFS Standard 10-01] (Inactive)

Game Master Great Green God

Assassin Bait:
Initiative
[dice=Andolyn]1d20+2[/dice]
[dice=]1d20+3[/dice]
[dice=Hosser]1d20-1[/dice]
[dice=Janus]1d20+4[/dice]
[dice=Janus II]1d20+0[/dice]
[dice=Sirius]1d20+4[/dice]
[dice=Jurmo]1d20+1[/dice]

Perception
[dice=Andolyn]1d20+7[/dice]
[dice=]1d20+10[/dice]
[dice=Hosser]1d20+5[/dice]
[dice=Janus (alertness +2)]1d20+11[/dice]
[dice=Janus II]1d20+7[/dice]
[dice=Sirius]1d20+4[/dice]
[dice=Jurmo]1d20+2[/dice]

Sense Motive
[dice=Andolyn]1d20+1[/dice]
[dice=]1d20+0[/dice]
[dice=Hosser]1d20+10[/dice]
[dice=Janus (alertness +2)]1d20+8[/dice]
[dice=Janus II]1d20+0[/dice]
[dice=Sirius]1d20+4[/dice]
[dice=Jurmo]1d20+0[/dice]

Maps and Handouts


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He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The combined efforts of the party serve to slightly abrade the lead fungus. Meanwhile, Andolynbot, using the sewer boats for cover, hauls herself up on to the dock.

climb: 1d20 + 4 ⇒ (13) + 4 = 17

A tentacle buffets her as she gains her feet.

blue tentacle v Andolyn: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d4 + 1 ⇒ (1) + 1 = 2

The other fungi shuffle forward.

Round 3! (Theme ♬)
The Bold May Act!
_________________
__ violet fungi (blue -8 hp)
__ Ezren
__ Sirius
-3 hp
__ Andolyn
__ Hosser
__ Jurmo
__ Janus the former (1)
__ Janus the latter (2)
-3 hp

Map (slide 8) updated

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

Sirius trudges forward for a bit of a better angle before tossing another chakram.

chakram, prayer vs blue: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d8 + 1 ⇒ (8) + 1 = 9

This time, he manages to lodge it straight through the middle of the fungus's stalk!

Silver Crusade

Male CG Half-Orc Cleric of Immonhiel 5 | HP: 33/33 | AC: 22 (10 Tch, 22 Fl) | CMB: +4, CMD: 13 | F: +6, R: +1, W: +9 | Init: -1 | Perc: +5, SM: +11| Enlarge 3/7 used Channel 2/5 used

Hosser says another prayer to Immonhiel, this time manifesting a small mystical handaxe that attacks by itself.

Spiritual Weapon, I've marked it as the little green triangle

Spiritual Weapon against blue, prayer: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
damage: 1d8 + 1 ⇒ (7) + 1 = 8

It is an attack roll, so I get the prayer bonus on it, but it isn't weapon damage, its spell damage so it doesn't get it on the damage


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Blue looks a bit hurt now. ;)


Seeing the first fungus being handled, Ezren sidesteps around their disguised charge and murmurs a spell, launching another bolt of energy towards the middle creature.

Magic Missile vs Pink: 1d4 + 1 ⇒ (1) + 1 = 2

Dark Archive

active effects:
divine favour
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (5/6)

"We could simply evade these creatures. They are very slow. We can run down the raised platforms. We will swim to the exit."

Janus refers to Janus Too with the swimming bit - but seriously, there's no need to stand and fight. Those fungi move one square per turn through the deep bog. I'm going to chuck a javelin now, but if we all agree, let's go and find another exit. Janus Too has a swim speed of 30 and stealth modifier of +22 in water, so it can evade the fungi.

Janus draws a javelin, and waits for a clear shot. "Andolyn, javelin incoming, step aside."

javelin vs blue, divine favour: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17damage, divine favour, bull's strength: 1d6 + 4 + 2 + 2 ⇒ (2) + 4 + 2 + 2 = 10

Dark Archive

Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision

Janus Too withdraws, back up the water-filled gulley.

Dark Archive

| Male LN half-elf (elf-raised) wizard 1 | HP 7/7 | AC 11(13) T 11 FF 10(12) | CMB +2, CMD 13 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +2(low-light vision), SM: +0 | Speed 30ft | Iron Skin +2: 5/7 | 2/3 Dancing Lights | Spells: 1st 0/2 +0/1 | Active conditions: Dancing Lights:Iron Skin +2 |

Jurmo tentatively move (south) waiting for someone to take the lead, she makes a gesture and her lights move to the to cover the walkway.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Janus's javelin and Sirius' chakram both strike the mound of fungus like one would expect, while Immonhiel's ghostly axe chops at it. Under the concentrated assault the blueish one sinks to bottom of the turbid water (along with a chakram and a javelin).

Andolynbot, steps back a pace and stows her sword and shield which she should have done last round so she could climb ;).

The other fungi shuffle forward.

A man's voice shouts from one of the narrow branching corridors. "HEY! WHO IN THE NINE HELLS IS OUT THERE!"

Round 4! (Theme ♬)
The Bold May Act!
_________________
__ violet fungi (blue down, pink -2 hp)
__ Ezren
__ Sirius
-3 hp
__ Andolyn
__ Hosser
__ Jurmo
__ Janus the former (1)
__ Janus the latter (2)
-3 hp

Map (slide 8) updated

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

"Um...nobody here but us mushrooms! They keep us in the dark, and feed us h++$~$#&~."

Bluff: 1d20 + 5 ⇒ (16) + 5 = 21 +1 to surprise


"A fine point, Janus," Ezren whispers, pointing his wand in the direction of the newcomer's voice. "Especially since it seems we're not alone down here..."

Delay Action

Dark Archive

active effects:
divine favour
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (5/6)

"We are friends, come to right a wrong. Are these your fungi? Parley would be simpler if they were not here."

Janus moves towards the voice, drawing their flail. They peer down the dark passage, ready to strike back if attacked.

Move 30', ready action to attack if attacked.

Sirius, I wasn't sure of your intent from your post. Janus is looking to avoid unnecessary combat and solve the murder mystery ;)

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

I'm...hoping he'll buy it and leave us alone?

Dark Archive

| Male LN half-elf (elf-raised) wizard 1 | HP 7/7 | AC 11(13) T 11 FF 10(12) | CMB +2, CMD 13 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +2(low-light vision), SM: +0 | Speed 30ft | Iron Skin +2: 5/7 | 2/3 Dancing Lights | Spells: 1st 0/2 +0/1 | Active conditions: Dancing Lights:Iron Skin +2 |

Jurmo moves behind Janus, pushing her lights behind her. the Mage rases he crossbow, empty, to give a show of force to his possition.

Aid Intimidation: 1d20 ⇒ 1


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The the arched passage ends after 15' in a closed round-top door.

Like all the access passages this area is 5' high.

"You best be away if you know what's good for you!" the man behind the door calls back.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Round 4! (Theme ♬)
The Bold May Act!
_________________
__ violet fungi (blue down, pink -2 hp)
__ Ezren

__ Sirius -3 hp
__ Andolyn
__ Hosser

__ Jurmo
__ Janus the former (1, still has a standard action)
__ Janus the latter (2)
-3 hp

Map (slide 8) updated

Silver Crusade

Male CG Half-Orc Cleric of Immonhiel 5 | HP: 33/33 | AC: 22 (10 Tch, 22 Fl) | CMB: +4, CMD: 13 | F: +6, R: +1, W: +9 | Init: -1 | Perc: +5, SM: +11| Enlarge 3/7 used Channel 2/5 used

Hearing his allies start yelling down a sewer way, Hosser attempts to get to them. Calling upon his god's bounty, he grows to twice his size and focus of the heaven.

enlarging himself as a swift action, and using my Empyreal Focus trait

Climb, Empyreal Focus: 1d20 + 2 + 2 - 5 ⇒ (8) + 2 + 2 - 5 = 7

If possible can I use my reroll with my 3 GM stars?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Hosser Cready wrote:

Hearing his allies start yelling down a sewer way, Hosser attempts to get to them. Calling upon his god's bounty, he grows to twice his size and focus of the heaven.

enlarging himself as a swift action, and using my Empyreal Focus trait

If possible can I use my reroll with my 3 GM stars?

Sure.

Silver Crusade

Male CG Half-Orc Cleric of Immonhiel 5 | HP: 33/33 | AC: 22 (10 Tch, 22 Fl) | CMB: +4, CMD: 13 | F: +6, R: +1, W: +9 | Init: -1 | Perc: +5, SM: +11| Enlarge 3/7 used Channel 2/5 used

cool

climb: 1d20 + 2 + 2 - 5 + 3 ⇒ (16) + 2 + 2 - 5 + 3 = 18

Silver Crusade

Female Human Fighter 1/Masked Maiden 2/Steelblood 1 | HP: 26/39 | AC 24 (T 10, FF 23) | CMB: 10 CMD: 24 | F:8 R:6 W:7 | Init 2 | Perc: 8 SM: 1 | Speed 20 ft. | Active Effects: Grey Maiden Identity; Bloodrage;

Andolyn will move to the door with Janus. "Maybe we shouldn't be talking with the strange voice? That's not typically advised."

Move action to join the party and draw her shield. Another move action to equip the shield.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Hosser hauls himself up on dry land and Andolyn rejiggers her gear.

Round 4! (Theme ♬)
The Bold May Act!
_________________
__ violet fungi (blue down, pink -2 hp)
__ Ezren

__ Sirius -3 hp
__ Andolyn
__ Hosser
__ Jurmo
__ Janus the former (1, still has a standard action)
__ Janus the latter (2)
-3 hp

Map (slide 8) updated

Dark Archive

active effects:
divine favour
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (5/6)

With a glance towards the rest of the party, Janus calls: "Don't leave Timinic behind, Hosser. Nor Ezren."

Then they advance a few steps towards the voice: "We have the gnome Timinic. We come to renew the oath that was unknowingly broken. We are not your foe. We would aid you."

Dark Archive

Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision

Janus Too remains in the water, hidden. They ready to protect Timinic, should the gnome be attacked.

stealth, water: 1d20 + 22 ⇒ (4) + 22 = 26

ready action, Aid Another AC:
aid another: 1d20 + 4 ⇒ (19) + 4 = 23


With a sigh, Ezren steps back then takes a few running steps to try and jump the sewer-water. Landing on the other side he skids a few inches but manages to stay upright.

Acrobatics: 1d20 + 2 ⇒ (15) + 2 = 17


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Janus Grey wrote:

With a glance towards the rest of the party, Janus calls: "Don't leave Timinic behind, Hosser. Nor Ezren."

Then they advance a few steps towards the voice: "We have the gnome Timinic. We come to renew the oath that was unknowingly broken. We are not your foe. We would aid you."

There is no immediate reply.

The two piles of fungal refuse continue moving toward the party. One of them throws themselves up onto the dock giving the party a better look at its pulpy, alien form.

Spiritual weapon?

Round 4! (Theme ♬)
The Bold May Act!
_________________
__ violet fungi (blue down, pink -2 hp)
__ Ezren
__ Sirius
-3 hp
__ Andolyn
__ Hosser
__ Jurmo
__ Janus the former
__ Janus the latter
-3 hp

Map (slide 8) updated

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

chakram, prayer vs fuschia: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d8 + 1 ⇒ (4) + 1 = 5

Sirius's chakram whizzes backwards as he puts too much spin in his toss.

Dark Archive

| Male LN half-elf (elf-raised) wizard 1 | HP 7/7 | AC 11(13) T 11 FF 10(12) | CMB +2, CMD 13 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +2(low-light vision), SM: +0 | Speed 30ft | Iron Skin +2: 5/7 | 2/3 Dancing Lights | Spells: 1st 0/2 +0/1 | Active conditions: Dancing Lights:Iron Skin +2 |

Still not sure how to proceed Jurmo moves her lights and loads and fires her Crossbow.

Crossbow: 1d20 + 1 ⇒ (2) + 1 = 3
Pierce Damage: 1d8 ⇒ 1


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

At nothing in particular. :)

Silver Crusade

Female Human Fighter 1/Masked Maiden 2/Steelblood 1 | HP: 26/39 | AC 24 (T 10, FF 23) | CMB: 10 CMD: 24 | F:8 R:6 W:7 | Init 2 | Perc: 8 SM: 1 | Speed 20 ft. | Active Effects: Grey Maiden Identity; Bloodrage;

Andolyn sighs as the fungus refuses to stop advancing. She draws her sword as she moves and readies an attack to hit a fungus if it comes adjacent to her.

Readied action:

Longsword attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 7 ⇒ (4) + 7 = 11


Pleased with himself at his successful leap, Ezren decides to follow up with another Magic Missile at the injured fungus-thing.

Vs Pink: 1d4 + 1 ⇒ (3) + 1 = 4


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Andolyn Featheredbow wrote:
Andolyn sighs as the fungus refuses to stop advancing. She draws her sword as she moves and readies an attack to hit a fungus if it comes adjacent to her.

Um, they do seem to have some very long tendril thingies.

sense fungus motive DC 15:
The violet fungi seemed to stop advancing as soon as the light is brought to bear around them. They reach their feelers out to the light.

Dark Archive

active effects:
divine favour
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (5/6)

sense fungus: 1d20 + 8 ⇒ (6) + 8 = 14

"It seems we will have to deal with these fungi first."

Janus emerges from the short tunnel, drawing a second javelin. They cast the weapon at the fungus that mounted the path.

javelin vs pink, divine favour: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22damage, df, bulls strength: 1d6 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12

Dark Archive

Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision

Janus Too remains hidden, and will emerge only to defend an ally against attack.

ready action if ally within reach is attacked:
aid another, AC: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Silver Crusade

Male CG Half-Orc Cleric of Immonhiel 5 | HP: 33/33 | AC: 22 (10 Tch, 22 Fl) | CMB: +4, CMD: 13 | F: +6, R: +1, W: +9 | Init: -1 | Perc: +5, SM: +11| Enlarge 3/7 used Channel 2/5 used

whoops completely forgot about spiritual weapon. I think I could have used a move action to redirect it, but I'm not sure of what action economy it took for Hosser to haul himself on to dry land.

last round spiritual weapon against purple, ignore if needed: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
damage: 1d8 + 1 ⇒ (8) + 1 = 9

Hosser moves up to the pink fungus with his handaxe, ready to carve himself a slice. He grows at the last second before he swings to get himself some more physical strength

mwk handaxe, prayer against pink: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
mwk large handaxe, prayer, enlarge person strength: 1d8 + 1 + 1 + 1 ⇒ (8) + 1 + 1 + 1 = 11

Meanwhile, the spiritual weapon slashes again at the purple

spiritual weapon, prayer: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
damage: 1d8 + 1 ⇒ (2) + 1 = 3

AC is 2 lower, Reflex save is 1 lower than normal


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Hosser Cready wrote:
whoops completely forgot about spiritual weapon. I think I could have used a move action to redirect it, but I'm not sure of what action economy it took for Hosser to haul himself on to dry land.

Climbing is a move action per attempt.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

So it looks like Hosser took a move to climb, and standard to enlarge, so no spiritual axe on the round previous. The spiritual weapon fails to connect this round.

A magic missiles flashes from a wand. A javelin flies true, Hosser swings his tremendous axe nearly severing the fungus from its stalk.

Desperately the thing reaches out its long feelers toward the Andolyn!

pink tentacle v Andolyn: 1d20 + 4 ⇒ (18) + 4 = 22 damage: 1d4 + 1 ⇒ (1) + 1 = 2 miss
pink tentacle v Andolyn: 1d20 + 4 ⇒ (5) + 4 = 9 damage: 1d4 + 1 ⇒ (2) + 1 = 3 miss
pink tentacle v Andolyn: 1d20 + 4 ⇒ (20) + 4 = 24 damage: 1d4 + 1 ⇒ (3) + 1 = 4
THREAT!
pink tentacle v Andolyn: 1d20 + 4 ⇒ (5) + 4 = 9 damage: 1d4 + 1 ⇒ (1) + 1 = 2 hit, no crit
pink tentacle v Andolyn: 1d20 + 4 ⇒ (3) + 4 = 7 damage: 1d4 + 1 ⇒ (4) + 1 = 5 miss

Andolyn make a save vs poison (DC 15).

failure:
The flesh around the point of contact swiftly begins to rot away. Take STR damage: 1d4 ⇒ 1 & CON damage: 1d4 ⇒ 1

The other fungus ducks under the boat and comes up near Andolyn.

Round 4! (Theme ♬)
The Bold May Act!
_________________
__ violet fungi (blue down, pink -29 hp)
__ Ezren
__ Sirius
-3 hp
__ Andolyn
-4 hp, pending fort save
__ Hosser
__ Jurmo
__ Janus the former
__ Janus the latter
-3 hp

Map (slide 8) updated

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

Feelings for Fungus: 1d20 + 4 ⇒ (14) + 4 = 18

"The light!" Sirius gasps. "They don't seem to like it! Now's our chance - and the opportunity does so very seldom come up - to escape under cover of light!"

Just the same, he tosses out another chakram in case that doesn't prove to be enough...

chakram, prayer, cover vs Columbian Magenta Riff-Raff: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d8 + 1 ⇒ (6) + 1 = 7

...shearing a nice slice off its cap!

Dark Archive

| Male LN half-elf (elf-raised) wizard 1 | HP 7/7 | AC 11(13) T 11 FF 10(12) | CMB +2, CMD 13 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +2(low-light vision), SM: +0 | Speed 30ft | Iron Skin +2: 5/7 | 2/3 Dancing Lights | Spells: 1st 0/2 +0/1 | Active conditions: Dancing Lights:Iron Skin +2 |

Jurmo reloads and fires another bolt at pink, but she has a hard time with the others blocking her view.

Crossbow vs pink - cover: 1d20 + 1 - 4 ⇒ (17) + 1 - 4 = 14
Pierce: 1d8 ⇒ 4

Silver Crusade

Male CG Half-Orc Cleric of Immonhiel 5 | HP: 33/33 | AC: 22 (10 Tch, 22 Fl) | CMB: +4, CMD: 13 | F: +6, R: +1, W: +9 | Init: -1 | Perc: +5, SM: +11| Enlarge 3/7 used Channel 2/5 used

Actually, and I'm sorry I should have been more explicit, Hosser's Growth Subdomain ability lets him grow as a swift action.

Hosser grows again swings again with his mighty hand axe.

mwk handaxe, prayer vs pink: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
damage, prayer, str from enlarge person: 1d8 + 1 + 1 + 1 ⇒ (8) + 1 + 1 + 1 = 11

The spiritual handaxe of Immonhiel hacks again.

spiritual weapon, prayer vs purple: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
damage: 1d8 + 1 ⇒ (7) + 1 = 8

AC -2, Reflex -1, 3/7 enlarge rounds used

Silver Crusade

Male CG Half-Orc Cleric of Immonhiel 5 | HP: 33/33 | AC: 22 (10 Tch, 22 Fl) | CMB: +4, CMD: 13 | F: +6, R: +1, W: +9 | Init: -1 | Perc: +5, SM: +11| Enlarge 3/7 used Channel 2/5 used

Critical threat from Hosser's big handaxe

mwk handaxe confirmation, x3: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
extra damage: 2d8 + 6 ⇒ (2, 8) + 6 = 16

Dark Archive

active effects:
divine favour
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (5/6)

Gotta assume Hosser has destroyed pink fungus there...

Janus returns to the hallway, and pulls a dagger. They cast the blade at the remaining violet fungus...

dagger vs purple, 2nd increment, divine favour: 1d20 + 5 - 2 + 2 ⇒ (3) + 5 - 2 + 2 = 8damage, bulls strength, df: 1d4 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9

Dark Archive

Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision

Janus Too remains hidden, ready to strike...

ready action, if an ally in reach is attacked:
aid another, AC: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Janus Grey wrote:

Gotta assume Hosser has destroyed pink fungus there...

Janus returns to the hallway, and pulls a dagger. They cast the blade at the remaining violet fungus...

[dice=dagger vs purple, 2nd increment, divine favour]1d20+5-2+2[dice=damage, bulls strength, df]1d4+4+2+2

It only had one hit point left. ;)

Silver Crusade

Female Human Fighter 1/Masked Maiden 2/Steelblood 1 | HP: 26/39 | AC 24 (T 10, FF 23) | CMB: 10 CMD: 24 | F:8 R:6 W:7 | Init 2 | Perc: 8 SM: 1 | Speed 20 ft. | Active Effects: Grey Maiden Identity; Bloodrage;

Fort save: 1d20 + 3 ⇒ (11) + 3 = 14

That's a poisoned grey maiden for ya.

Andolyn begrudgingly steps back, hoping to draw the remaining fungus within range of her attacks.

five foot step. And..well...that's it.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

A crossbow bolt whizzes between Hosser's thighs.

Janus Grey wrote:
Janus returns to the hallway, and pulls a dagger. They cast the blade at the remaining violet fungus...

A dagger goes plunk into the chill water.

Ezrenbot snaps off another soht from his wand at the remaining creature.

wand of magic missiles: 1d4 + 1 ⇒ (4) + 1 = 5

It continues onward stirring up the effluent waters.

Round 5! (Theme ♬)
The Bold May Act!
_________________
__ violet fungi (violet -14 hp adjusted for spiritual weapon damage)
__ Ezren
__ Sirius
-3 hp
__ Andolyn
-4 hp, -1 Con, -1 Str
__ Hosser
__ Jurmo
__ Janus the former
__ Janus the latter
-3 hp

Map (slide 8) updated

Dark Archive

| Male LN half-elf (elf-raised) wizard 1 | HP 7/7 | AC 11(13) T 11 FF 10(12) | CMB +2, CMD 13 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +2(low-light vision), SM: +0 | Speed 30ft | Iron Skin +2: 5/7 | 2/3 Dancing Lights | Spells: 1st 0/2 +0/1 | Active conditions: Dancing Lights:Iron Skin +2 |

Jurmo moves, dangerously to get a clear shot drawing her lights to her.

Crossbow vs pink : 1d20 + 1 ⇒ (15) + 1 = 16
Pierce: 1d8 ⇒ 2

Dark Archive

active effects:
divine favour
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (5/6)

Reluctant to throw their last dagger, or use grenades, Janus studies the final fungus and casts another spell of invisibility before quietly stepping forwards, flail at the ready.

Studied Target as a move action, standard action cast Invisibility, then 5' step.

Dark Archive

Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision

Sensing Janus' hostile intent, Janus Too drifts slowly forwards whilst remaining within reach of Timinic.

stealth, water: 1d20 + 22 ⇒ (14) + 22 = 36

5' step. In the event of Timinic coming under attack, will use Aid Another to protect him.

Silver Crusade

Female Human Fighter 1/Masked Maiden 2/Steelblood 1 | HP: 26/39 | AC 24 (T 10, FF 23) | CMB: 10 CMD: 24 | F:8 R:6 W:7 | Init 2 | Perc: 8 SM: 1 | Speed 20 ft. | Active Effects: Grey Maiden Identity; Bloodrage;

Andolyn steps forward and slashes down at the creature in the water, pleased that her plan worked.

Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 + 7 ⇒ (1) + 7 = 8


Concerned about how many charges he's used on his wand, Ezren settles for cheering on the others. "Give 'em what for, compatriots!"

Readied Action to fire a Magic Missile IFF the weapon attacks don't kill it
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

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