
The World's Most Interesting GM |

Ezren: 1d20 + 2 ⇒ (2) + 2 = 4
Hosser: 1d20 - 1 ⇒ (18) - 1 = 17
Janus: 1d20 + 4 ⇒ (9) + 4 = 13
Janus II: 1d20 + 0 ⇒ (19) + 0 = 19
Sirius: 1d20 + 4 ⇒ (5) + 4 = 9
Jurmo: 1d20 + 1 ⇒ (5) + 1 = 6
I: 1d20 + 4 ⇒ (19) + 4 = 23
"I said I'm talking to you Pathfinder!" shouts the irate woman behind the bar. Then her face and form run like liquid wax revealing a silvery color. She looks more like an abstract of person than true being. The revealed creature holds up still flowing set of claws and run them through Sirius's abdomen.
claw (magic fang, power attack, v flat-footed): 1d20 + 7 ⇒ (7) + 7 = 14 damage: 1d8 + 8 ⇒ (3) + 8 = 11
Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Andolyn
__ The weird melting lady?
__ Hosser
__ Janusi
__ Sirius -11 hp
__ Jurmo
"Wanna kiss?" says the horror, holding up its bloody claw.

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"Hey! I'm talking to you!" she shouts climbing up and shoving the sylph.
"Well, excuse me, can't a guy peruse a menUHHRK!?!"
"WHAT in the 99 names of...?"
Knowledge (Dungeoneering, Engineering, Local, OR Planes): 1d20 + 7 ⇒ (20) + 7 = 27
"Uhm...PARTY?!? I think I've got a raging CLUE here...!"

The World's Most Interesting GM |

"Now, I don't want to have to kill anyone with my claws--it's messy, so let's all just relax a bit shall we?" says the quicksilver humanoid.
At this point everyone in bar who just seemed to be "in the bar" makes for the doors in a panic!
"Huh? That never seems to work. Well, at least you all are listening to me, right?"
Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Andolyn
__ The weird melting lady/man-thing?
__ Hosser
__ Janusi
__ Sirius -11 hp
__ Jurmo
__ Ezren
Characters who can see the abstract T-2000 can make a knowledge (nature) check to recognize it for what it is and open all the spoilers that apply. I don't happen to think the roll should be 'nature' myself (arcana or dungeoneering seem better fits) and considering how well Sirius rolled he can open the first two spoilers.

The World's Most Interesting GM |

Not daring to move while her teammate is in mortal danger, Andolynbot bides her time.
"Ah, screw it." the thing turns its claws on Sirius.
claw v Sirius (magic fang, bloody assault, v flat-footed): 1d20 + 6 ⇒ (4) + 6 = 10 damage: 1d8 + 3 ⇒ (2) + 3 = 5 bleed damage: 1d4 ⇒ 1 miss
claw v Sirius (magic fang, bloody assault, v flat-footed): 1d20 + 6 ⇒ (9) + 6 = 15 damage: 1d8 + 3 ⇒ (4) + 3 = 7 bleed damage: 1d4 ⇒ 2 hit
Round 1! (Theme ♬)
The Bold May Act!
_________________
__ The weird melting lady/man-thing?
__ Andolyn
__ Hosser
__ Janusi
__ Sirius -18 hp, bleed 2, (at the beginning of his turn Sirius takes 2 bleed damage)
__ Jurmo
__ Ezren

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"All I wanted was a drink..." gurgles Sirius as he slips to the floor.
At -1 an BLEEDING 2/ROUND! CLERIIIC!!!

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Hosser, hearing the commotion inside, springs into action. He moves into the alehouse.
Double move. I'll get there, Sirius

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Andolyn moves up to the creature while drawing her sword and swings at the strange creature.
+1 Longsword with Power Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 7 ⇒ (1) + 7 = 8
"Creature, your villainy stops here. One does not slash my friend down and stand for much longer."
Andolyn has Bodyguard, so if an ally comes adjacent to her AND the creature, she can expend an AoO (she's got 3) to immediately aid another to AC. She can also, as an immediate action, give an adjacent ally a +2 shield bonus using Saving Shield. She uses Saving Shield on the first attack alongside a bodyguard AoO, then uses the remainder of her AoOs to continue aiding AC (if she can. It's a bit situational).
1d20 + 8 ⇒ (6) + 8 = 14
1d20 + 8 ⇒ (16) + 8 = 24
1d20 + 8 ⇒ (2) + 8 = 10

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know.nature: 1d20 + 10 ⇒ (7) + 10 = 17
"Doppleganger! That explains a lot."
Janus drops Janus Too and casts a spell Invisibility, on self. He makes for the bar, hopping up onto the counter and drawing his double-flail.
'We are Janus Grey. We make endings."
I've treated moving up onto the counter as difficult terrain: if that's insufficient I shall roll an acrobatics check:
acrobatics: 1d20 + 3 ⇒ (2) + 3 = 5
fallback strategy, acrobatics: 1d20 + 3 ⇒ (16) + 3 = 19
GM, please advise if the acrobatics roll was needed - if it was not then I retain the Fallback Strategy.

The World's Most Interesting GM |

"Doppleganger! That explains a lot."
Janus drops Janus Too and casts a spell Invisibility, on self. He makes for the bar, hopping up onto the counter and drawing his double-flail.
'We are Janus Grey. We make endings."
I've treated moving up onto the counter as difficult terrain: if that's insufficient I shall roll an acrobatics check:
GM, please advise if the acrobatics roll was needed - if it was not then I retain the Fallback Strategy.
Most bar tops are 3.5 feet high (high enough to provide cover bonuses), so they require a check of some sort to get over (acrobatics (jump) or climb). Jumping is the fastest method. The height requires a character to beat a DC 16 (with a 10' running start, or the Run feat) or DC 32 from a standing start. If you have enough movement you can either land on top or on the other side. By the looks of it Janus fails the first attempt by more than 5, meaning he lands prone and is glad cell phone cameras (and the internet, AND that he is invisible) haven't been invented on Golarion yet. Even if he could get up in time (getting up from prone would require a second move action) he couldn't make the second jump from a standing start (and probably would realize that he doesn't have a 42" standing vertical, NBA Players don't have that--we're talking some serious anime jumping here). Now if you have GM star to burn you could use the second roll as your reroll of Janus's first attempt and clear the jump that way, otherwise Janus lands prone (with lots of cover if not dignity) with a standard action remaining to him to use.
For the sake of simplicity, chairs and stools are small enough not hinder movement in the tavern (unless someone is purposefully using them to execute a Dirty Trick maneuver), but tables are difficult to get by/through. The tops of tables and counters afford a +1 higher ground bonus to melee attack rolls.

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Fallback Strategy is a reroll. It expends the spell. All good.

The World's Most Interesting GM |
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Ah, forgot that was a spell. It's like having a spell called senior auditor. It should be whiz-bang solution or something more magic sounding.

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Jurmo turns, upon seeing the blood she brings her hand. "Dardo de plata" a dart of silver energy flies from her finger tip and slams into the creature.
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5 Force Damage
She focuses he will invoking he Iron Skin.

Ezren the Previously Generated |

Following Janus to the doorway, Ezren takes in the scene and notes the melted-wax creature with interest but not recognition. "A Doppelganger, you say? Curious." With a murmured word and arcane gesture, the mage sends two bolts of energy thudding into the creature's chest.
Knowledge (Nature): 1d20 + 11 ⇒ (1) + 11 = 12
Magic Missile II: 2d4 + 2 ⇒ (1, 1) + 2 = 4

The World's Most Interesting GM |

Andolyn's sword and a series of magical bolts slam into the doppelganger scoring and denting its mostly solid form. The thing looks at the scratches for second and then quickly buffs out.
It lashes out at Andolyn the nearest active opponent it can see. Its first claw misses raking her plume, but the second slams down on her helm jarring the maiden. It shacks it head mockingly and says "You humans do the darnedest things." *hic!*
claw v Andolyn (magic fang, power attack, rending claws, favored enemy): 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 damage: 1d8 + 9 + 2 ⇒ (5) + 9 + 2 = 16 miss
claw v Andolyn (magic fang, power attack, rending claws, favored enemy): 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 damage: 1d8 + 9 + 2 ⇒ (8) + 9 + 2 = 19 hit
Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Doppelganager -17 hp
__ Andolyn -19 hp
__ Hosser
__ Janusi
__ Sirius -20 hp, bleed 2, dying
__ Jurmo
__ Ezren

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Jurmo moves forward, and holds heself shy of blocking the creature, seeing Sirius's wounds, she raises her hand "Aire como acero" the air infront of her shimmers.
Casts Shield

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Janus swings their double flail at the doppleganger...
dire flail, higher ground, invisible, vessel between, twf: 1d20 + 6 + 1 + 2 + 1 ⇒ (14) + 6 + 1 + 2 + 1 = 24damage: 1d8 + 4 ⇒ (1) + 4 = 5sneak attack: 1d6 ⇒ 1
Assuming a hit, activates Studied Target on the Doppleganger, increasing damage by 1.
dire flail, higher ground, studied target, twf: 1d20 + 6 + 1 + 1 ⇒ (14) + 6 + 1 + 1 = 22damage, off hand, studied target: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
A whopping 12 damage if both attacks hit and if it is vulnerable to sneak attack.
"Every ending is a beginning."

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Hosser moves up, and extends his left hand. On the palm of his hand, a tattoo of a toad covered in flowers begins to glow. Waves of light pour from his hand, and the room briefly takes on a musty, earthy scent as Hosser beseeches the Balm-Bringer to heal his allies, but to spare her gift to his enemies.
Selective channeling, not healing the doppelganger.
Channel Energy, healing: 3d6 ⇒ (1, 6, 1) = 8
oooh nooo.

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on phone at moment so daren't try to fiddle with the map, but could I leave Janus next to Andolyn please? I got interrupted - blame the 5 month old :)

The World's Most Interesting GM |

Jurmo moves forward, and holds heself shy of blocking the creature....
Looks like you jumped the rail and down into the lower hall 10 feet down. Acrobatics check please.
The thing swings at Janus, the taller's ankles trying to pull the man down!
claw v Janus the larger (v aided, magic fang, power attack, rending claws, favored enemy): 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 damage: 1d8 + 9 + 2 ⇒ (3) + 9 + 2 = 14
THREAT!
confirm?: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12 additional damage: 1d8 + 9 + 2 + 1d6 ⇒ (7) + 9 + 2 + (1) = 19 hit, no crit.
claw v Janus the larger (v aided, magic fang, power attack, rending claws, favored enemy): 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 damage: 1d8 + 9 + 2 ⇒ (7) + 9 + 2 = 18 miss
Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Doppelganager -29 hp
__ Andolyn -11 hp
__ Hosser
__ Janusi miss
__ Sirius -18 hp, prone
__ Jurmo (Jumped?)
__ Ezren

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Acrobatics: 1d20 + 1 ⇒ (13) + 1 = 14
Jurmo steels her self and moves to engage the creature, "Manos relámpago" her hand crackles with electricity and she reached for the Doppelganager.
Touch attack +3 if it is or has metal: 1d20 + 3 ⇒ (19) + 3 = 22
Shocking grasp: 2d6 + 1 ⇒ (5, 1) + 1 = 7

The World's Most Interesting GM |

Jurmo steels her self and moves to engage the creature, "Manos relámpago" her hand crackles with electricity and she reached for the Doppelganager.
Jurmo doesn't have enough movement to do all that. Basically you jumped downstairs last round and now have to climb up a ladder (usually at 1/4 or 1/2 speed) to get back up to the first floor. Please restate.

The World's Most Interesting GM |

GM, how tall is the ceiling for this distillery?
It is described as 'low' so 8' on the main floor and 18' in the lower room.

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EDIT
Jurmo climbs up and moves to teh end of the bar, giving the creature an exit if it wants it.

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Sorry for the absence. Surprise homework.
"You're creepy, and I work with devils. Just though I'd let you know."
Attack: 1d20 + 8 ⇒ (1) + 8 = 9
However, Andolyn forgets which hand her sword is in and flails her shield a bit instead.

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Andolyn are you using Bodyguard and Saving Shield still?
Janus retaliates with his flails.
dire flail vs doppleganger, studied target, higher ground, twf: 1d20 + 6 + 1 + 1 ⇒ (19) + 6 + 1 + 1 = 27damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
dire flail vs doppleganger, studied target, higher ground, twf: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18damage, off hand: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
"Are you ready to make your Journey?"

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Yes, still bodyguard and saving shield. GM, if it comes up please roll for me on the aid attempts. I fail only on a natural 1.

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I was at -20 AKA -1/19, so I should be at -12 AKA 7/19 now.
Sirius tries to scramble away from the thing that's even slipperier and more underhanded than he is....
Acrobatics to avoid attack of opportunity, let me know if I could floor-crawl more than 5' without provoking more than once: 1d20 + 10 ⇒ (8) + 10 = 18
Move action to stand up once I'm out of reach.

The World's Most Interesting GM |

"And just were do you think you are going?" says the doppelganger to Sirius as the sylph attempts to slip away.
claw v Sirius (v prone, magic fang, power attack): 1d20 + 8 + 4 ⇒ (4) + 8 + 4 = 16 damage: 1d8 + 9 ⇒ (8) + 9 = 17
The thing swings a claw at Sirius's shoulder but the sylph avoids them by a hairs breadth with the help of Janus the morphic reptile.
Janus's flail connects once with a satisfying smacking sound like a rock hitting the surface of a still pond.
Ezren is up!
Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Doppelganager -41 hp
__ Andolyn -11 hp
__ Hosser
__ Janusi
__ Sirius -12 hp
__ Jurmo
__ Ezren

The World's Most Interesting GM |

EDIT
Jurmo climbs up and moves to teh end of the bar, giving the creature an exit if it wants it.
So just so we are both clear. Jurmo is hanging on to the edge of the bar dangling over the lower room 10' below, right?

The World's Most Interesting GM |

The doppelganager nimbly ducks the flying cane. As the thing rises from its crouch the party notes that it's facing has changed. It's face emerges from where the back of it's head was and its elbow bend in the opposite direction now. It slashes its reformed claws at the larger of the two Janusi.
claw v Janus (favored enemy, magic fang, power attack, rending claws): 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21 damage: 1d8 + 9 ⇒ (1) + 9 = 10 hit
claw v Janus (favored enemy, magic fang, power attack, rending claws): 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 damage (incl. rending): 1d8 + 9 + 1d6 ⇒ (2) + 9 + (3) = 14
THREAT!
confirm?: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 additional damage: 1d8 + 9 ⇒ (1) + 9 = 10 hit and crit.
Andolyn bodyguard: 1d20 + 9 ⇒ (17) + 9 = 26
Andoyn interrupts the nearly-fatal blow with her saving shield and sword, but the damage is done and Janus is staggered.
"Who's next?"
Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Doppelganager -41 hp
__ Andolyn -11 hp
__ Hosser
__ Janusi the larger -24 hp, disabled, staggered
__ Janusi the smaller
__ Sirius -12 hp
__ Jurmo
__ Ezren

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Hosser seeing another fellow pathfinder agent fall, rushes to the bar, and lays his hands on Janus. "Balmbringer, lead him back among the living."
losing contagious zeal for a cure serious wounds spell
Cure Serious Wounds: 3d8 + 5 ⇒ (4, 7, 8) + 5 = 24

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Jurmo steels her self "Heh, Steel' and moves to engage the creature, "Manos relámpago" her hand crackles with electricity and she reached for the Doppelganager.
Touch attack +3 if it is or has metal: 1d20 + 3 ⇒ (11) + 3 = 14
Shocking grasp: 2d6 + 1 ⇒ (1, 1) + 1 = 3

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GM, is the terrain behind the bar difficult at all? Is the doppleganger hampered in any way by all those barrels? I'm just considering flanking options.

The World's Most Interesting GM |

GM, is the terrain behind the bar difficult at all? Is the doppleganger hampered in any way by all those barrels? I'm just considering flanking options.
No, there's enough space to move easily through especially considering on busy nights a bartender might have to slide down the ladder and serve people in the lower room as well.

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Makes sense. Are you happy to say that hopping down from the counter is a 5' step or would I provoke?

The World's Most Interesting GM |

Are you happy to say that hopping down from the counter is a 5' step or would I provoke?
No you can do it without provoking. It's 5-foot diagonal step.
Jurmo's touch impacts upon the thing's mage armor sending sparks arcing everywhere. Just then a cane whirls by nearly striking them both. The doppelganger chortles a weird bubbling laugh. "Does it gall you to know that I killed your 'venture-captain' before your very eyes?"
Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Doppelganager -41 hp
__ Andolyn -11 hp
__ Hosser
__ Janusi the larger
__ Janusi the smaller
__ Sirius -12 hp
__ Jurmo
__ Ezren

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OK, can we possibly coordinate a flank, team? Ideally, (human) Janus wants to full attack from flanking, gaining 2d6 damage per strike as well as +3 to hit. I can drop into the bar area with a 5' step, but if Jurmo is not already providing flanking that would need either Andolyn or Sirius to manoeuvre around or through the doppleganger. Janus Too doesn't have the Acrobatics to make it, nor the speed to go around.
If it helps, Janus has Litany of Sloth although it's not a difficult Will save DC.

The World's Most Interesting GM |

Quick note Jurmo would not currently be holding a weapon (climbing requires both hands, and her BAB is not high enough to allow drawing while moving).

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Quick note Jurmo would not currently be holding a weapon (climbing requires both hands, and her BAB is not high enough to allow drawing while moving).
If she missed with the Shocking Grasp she's still holding the charge and threatening though - she did miss didn't she?

The World's Most Interesting GM |

Yes, that technically counts as a miss.

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Just re-reading posts above, Jurmo is actually up on the counter too? Is it too late to ask her to stay on the ground level to flank?
In any event, if Sirius and Andolyn prefer, Janus can just shuffle along he bar-top to allow both of them in - i suspect Sirius has more chance of climbing up on to the counter! Preferences?

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Sirius is less than thrilled with the notion of getting anywhere near that thing; here's what I'll do for now...
Sirius crosses over to the serving area, leaps onto a table...
Acrobatics: 1d20 + 10 ⇒ (7) + 10 = 17
...and stylishly tosses a flask of alchemist's fire in the direction of the wall stocked full of volatile chemicals!
alchemist's fire, melee penalty: 1d20 + 2 ⇒ (13) + 2 = 15
initial fire damage: 1d6 ⇒ 5