Tsadok Goldtooth

Hosser Cready's page

155 posts. Organized Play character for Will Huston.


| HP: 33/33 | AC: 22 (10 Tch, 22 Fl) | CMB: +4, CMD: 13 | F: +6, R: +1, W: +9 | Init: -1 | Perc: +5, SM: +11| Enlarge 3/7 used Channel 2/5 used


Male CG Half-Orc Cleric of Immonhiel 5

About Hosser Cready

Born 10 Abadius, 4688

"Y'ever been to Deadbridge? A little south of de border of Numeria. The Creadys, we got a little speck a land south of Deadbridge, and a little west. Its cold and wet. Dirty. But we grow what can grow. Some melons, some vegetables. M' aunty, she knew which mushrooms to pick, which ones to not touch. She a priestess of the Balm-Bringer. Powerful one, too. Enough to keep de Black Marquis of Deadbridge on his side of de river. M' pappy and m'mama are both half-orcs, in case you're wondering, though m'mama was raised by orcs, came over from Numeria. M'auntie, she brokered a deal between the orc chief and the Creadys so they wouldn't range south. She was real powerful, scared the orc chief with her magic. She taught me a few tricks."

Botting Instructions:
Buff allies, Enlarge person is nice, contagious zeal or prayer is good. Be on the lookout for people who are hurt or could benefit from his restorative touch. If it looks like its an easy fight for our side already, Hosser will use rounds of his Growth ability and attack with his hand axe. which will be a +5 to hit and a 1d8+2 damage. His AC during these rounds is 20.

PFS #171333-9 XP 14

Hosser Cready
1600 XP (CR 5)
Half-orc Cleric of Immonhiel 5
CG humanoid (orc, human)
Init-1 ; Senses Perception +6


AC 22, touch 10, flat-footed 22, (+10 Armor, +2 Shield, -1 Dex, +1 Deflection)
HP 33(5d8+5(con))
Fort +6, Ref +1, Will +10; +4 against disease


Speed 20 ft, w/o armor 30 ft
Melee mwk handaxe +5 (1d6+1) or mwk falchion +5 (2d4+1)
Special Attacks Enlarge (8 rds day), Restorative touch (8/day), Channel Energy (3d6, 5/day, DC 14)

Cleric Spells Prepared (CL 5th, Concentration +10)
3rd level plant growth (d), contagious zeal, prayer
2nd level barkskin (d), boneshaker, summon monster ii, spiritual weapon
1st Level enlarge person (d), divine favor, murderous command, remove fear, shield of faith, comprehend languages
0 detect magic, detect poison, guidance, stabilize.
Domains Restoration (Healing), Growth (Plant)


Str 12, Dex 8, Con 13, Int 12, Wis 20, Cha 15
Base Atk +3, CMB +4, CMD 13
Trait Beneficiant Touch, Empyreal Focus
Feats Heavy armor proficiency, selective channel, Celestial Obedience
Skills Diplomacy +10, Intimidate +5, Knowledge (arcana) +5, knowlege (history) +5, Knowledge (planes) +7, knowledge (religion)+9, Profession (herbalist) +8, Perception +6, Sense Motive +12, Spellcraft +6
Languages Common, Orc, Celestial
Gear Combat mwk hand axe, mwk falchion, Armor +1 full plate, +1 light wood shield, ring of protection +1 Other cloak of resistance +1, bag of holding type 1, wayfinder, spell component pouch, holy symbol tattoo, backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, wand of cure light wounds (7/50 used), wand of endure elements (5/50 used), pearl of power 2nd level
Treasure 863.19 gp

chronicle sheets:
  • 1. 5-08 The Confirmation
  • 2. 5-21 The Merchant's Wake
  • 3. 6-18 From Under Ice
  • 4. 8-05 Ungrounded but Unbroken
  • 5. 9-01 The Cost of Enlightenment
  • 6. 8.10 Tyranny of Winds, Part 2: Secrets of the Endless Sky
  • 7. 3-08 Among the Gods
  • 8. 9-06 Shores of Heaven
  • 9. 3-05 Tide of Twilight.
  • 10. Test of Tar Kuata
  • 11. 5-02 Wardstone Patrol.
  • 12. 3-06 Song of the Sea Witch
  • 13. 10-01 Oathbreakers Die
  • 14. 8-08 The Tyranny of Winds, pt 2; Sandstorm Prophecy