GM ZD #8-99D The Solstice Scar, Version D [Outpost II] (Inactive)

Game Master Z...D...

GM:

SKILL CHECK DCS
Easy Average Hard
18 23 28

SAVING THROW DCS
Easy Average Hard
15 17 19


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Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity
Dortlin Golani wrote:
I think he was pointing out that we have been facing undead and they are immune to most of his spells.

Yes!

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Btw Dortlin wanted to be sure everyone had Mage Armor going. He is covering himself and Rambi. Who else needed a charge?

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric would have cast his own Mage Armor. It'll last much longer.

Psycho Dread wrote:
Dortlin Golani wrote:
I think he was pointing out that we have been facing undead and they are immune to most of his spells.
Yes!

Ah, I understand now. Though you do have the ability to spend points to circumvent that, I would understand that you have limited ability there.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

It's a pregen. While he can utilize his abilities in an intelligent manner he can't change them.


Knowledge Checks -Sky Key Solution Aid Token

Everyone please roll you day job checks and roll a second d20 for boons. On a 19 or 20, roll a d4 to determine a boon. If you do win please send me a message with your email for your boon.

boon: 1d20 ⇒ 5

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

profession sailor: 1d20 + 9 ⇒ (7) + 9 = 16

boon?: 1d20 ⇒ 6

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Bluff: 1d20 + 17 ⇒ (12) + 17 = 29
Boon: 1d20 ⇒ 4

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

boon: 1d20 ⇒ 6

no day job

The Exchange

Aasimar AC 20, touch 19, flat-footed 18 (+8 armor, +2 Dex) hp 68 Fort +13, Ref +10, Will +12 DR 2/evil; Immune charm, disease, fear; Resist acid 7, cold 7, electricity 7, fire 10; SR 13

Boon: 1d20 ⇒ 10

Lailah will take 10 for 50+ on her dayjob. She has the exchange card which let's her earn 300 on a day job, and her bardic ability gladhands let's her earn double gold on a day job for 600.

I also grant anyone else using a dayjob a +3 and a max of 200 gold if they get a 45 or higher on there check.


Knowledge Checks -Sky Key Solution Aid Token

Lailah, does that also count towards GM's with the Extra Hours boon. It allows GM's to make day jobs when the apply GM credit.

Extra Hours: 1d20 + 7 ⇒ (16) + 7 = 23 +3 if Lailah's boon works for the GM

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Day job Craft Alchemy 1d20 + 16 ⇒ (15) + 16 = 31

Boon 1d20 ⇒ 1

The Exchange

Aasimar AC 20, touch 19, flat-footed 18 (+8 armor, +2 Dex) hp 68 Fort +13, Ref +10, Will +12 DR 2/evil; Immune charm, disease, fear; Resist acid 7, cold 7, electricity 7, fire 10; SR 13

I would assume so. It just says when another PC makes a day job check, and the extra hours let's you make a day job check as a PC, so i'd rule that it would work.

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

profession, thief catcher: 1d20 + 5 + 3 ⇒ (12) + 5 + 3 = 20

boon: 1d20 ⇒ 6


Knowledge Checks -Sky Key Solution Aid Token

Chronicles

Thanks for playing along.

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

Thank you for running!
And guys thank you for a great game.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Thanks for the game, everyone! I had a blast. Cool to have this special completed.

And Teric levels!

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Thanks for the game. A question about that first boon. Does it mean you get a free intimidate check or does it mean you automatically demoralize enemies?

The Exchange

Aasimar AC 20, touch 19, flat-footed 18 (+8 armor, +2 Dex) hp 68 Fort +13, Ref +10, Will +12 DR 2/evil; Immune charm, disease, fear; Resist acid 7, cold 7, electricity 7, fire 10; SR 13

Thanks for the game!

AND NOW I HAVE ALL 4! WHOOO!

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (16 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Thanks for running, GM! I had a great time playing, everyone.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Liliah, you should see if you can buy two avenging daggers and dual wield them! Of course, you'll need a fortune to not have that be your only items.


Knowledge Checks -Sky Key Solution Aid Token

The wording is weird. You may run into table variation, but I think you still need to make an intimidate check. My only reasoning is that the boon gives no duration for the shaken condition, which is set by the intimidate check. The boon just allows you to target more than one person, like a limited dazzling display.

Again, this is my opinion.

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

Thanks GM!

The Exchange

Aasimar AC 20, touch 19, flat-footed 18 (+8 armor, +2 Dex) hp 68 Fort +13, Ref +10, Will +12 DR 2/evil; Immune charm, disease, fear; Resist acid 7, cold 7, electricity 7, fire 10; SR 13
Teric Cain wrote:
Liliah, you should see if you can buy two avenging daggers and dual wield them! Of course, you'll need a fortune to not have that be your only items.

My plan is to actually get the intelligent longsword (you might know the one!) and dual weild the two together and use the MASSIVE POWER of the holy avenger to offset some of the penalties for it being my offhand weapon. This character has a lot of retraining to do once she gets the cash for the avenger though (Least 1 level of bard to retrain, plus a couple feats...) so that may be a bit.

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

Ooh! I do know that sword. That sounds sweet.

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