Makon Grimug |
Makon trots the long way around the blue festrog then slips into an immediate rage once his long arms and great axe are within reach of the vile creature rage/pwr att/g axe/flank: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22dmg: 1d12 + 15 ⇒ (1) + 15 = 16
Angie Sen |
Sorry for the delay
Angie Sen move s up and strikes at the (green) creature
Attack with +1 Katana: 1d20 + 9 ⇒ (20) + 9 = 29
damage slash: 1d8 + 5 ⇒ (3) + 5 = 8
If it can be crit.: 1d20 + 9 ⇒ (19) + 9 = 28
damage slash: 1d8 + 5 ⇒ (2) + 5 = 7
Covadil Delonnen |
Covadil strikes again at the giant armor, taking advantage of Volsung's helpful positioning.
Power Attack. Flanking
Mwk Greatsword: 1d20 + 7 + 2 - 1 ⇒ (18) + 7 + 2 - 1 = 26 Damage: 3d6 + 9 + 3 ⇒ (2, 1, 5) + 9 + 3 = 20
GM Numbat |
AoO Armour vs Volsung: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 2d8 + 7 ⇒ (1, 1) + 7 = 9
Volsung nimbly moves around behind the Giant Phantom Armour, quickly parrying the Armour's attempt to strike when they close into flanking position.
Makon does something similar with the green Festrog though follows through with a mighty blow that finishes the creature off.
Stated as moving around Blue but shown as flanking Green so I applied the attack to green.
Angie, with green being taken out of the picture, would you like to move up to the Armour and I will apply your attack there?
Covadil takes advantage of Volsung's distraction to bring his greatsword to bare, significantly denting the metal and leaving the creature scratched and marred.
Bold may act Conditions: dim light
Round 2 continued
Volsung (parry/riposte)
Covadil
Angie (what to attack?)
Khana
Tofang
Green -22 (-2AC)
Yellow -22
Blue
Armour -20
Makon
Tofang Siyaah |
Tofang infuses his gun with alchemical ordnance (free action) 2/7 used
Alchemical ordnance: When loading a firearm, a gun chemist, can infuse the ammunition as a free action. Alchemical ordnance deals damage as normal, plus an amount of fire damage equal to 1d6 + the gun chemist’s Intelligence modifier.
With cognatogen he has int mod +6 now.
Tofang then moves forward and shoots at the red giant tin opponent.
Gun. PBS: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Gun damage. alchemical ordnance: 1d6 + 2d6 + 6 ⇒ (2) + (6, 1) + 6 = 15 Last 2d6+6 fire damage.
GM Numbat |
During this round you have felt the negative power building and gathering as if Eshimka is planning something. You have the opportunity to disrupt this by making an attack against her (or a more difficult Bluff check as a standard action). Tofang, would you like your attack try to interrupt Eshimka rather than fire at the GPA? (Executive decision made given the results of Angie's attack.) I apologise to all that I did not provide mechanics for this sooner. I remembered what Eshimka was doing but forgot you could try to stop her.
Blue AoO vs Angie, claw: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d4 + 3 ⇒ (1) + 3 = 4
Angie Sen, finding his original opponent obliterated, dashes forward to join the battle against the Giant Phantom Armour, issuing a loud challenge as he approaches. The GPA is taken unaware, Angie is precise with his blade and disassembles the armour, leaving a pile of dented and scratched metal where once stood a massive opponent. Angie is so focused on his challenge he does not even notice the blue Festrog take an ineffectual, if opportunistic, swipe at him.
Tofang, perhaps more attuned to the building negative energy than the others, and seeing their main combatant fall, fires off to the side at something perhaps only he can see. Suddenly, the pressure eases and a strange language is heard, sounding remarkably like cursing.
The blue Festrog, now in a panic, lashes out at the fearsome Samauri. Despite its frantic attempts to bite and claw, only its final claw attempt even comes close but still proves ineffective against Angie's armour.
bite: 1d20 + 4 ⇒ (3) + 4 = 7
bite damage: 1d6 + 3 ⇒ (3) + 3 = 6
claw 1: 1d20 + 5 ⇒ (4) + 5 = 9
claw 1 damage: 1d4 + 3 ⇒ (3) + 3 = 6
claw 2: 1d20 + 5 ⇒ (16) + 5 = 21
claw 2 damage: 1d4 + 3 ⇒ (4) + 3 = 7
Bold may act Conditions: dim light
Round 2 continued
Makon
Round 3
Volsung (readied/parry)
Covadil
Angie (-2AC)
Khana
Tofang
Green -22
Yellow -22
Blue
Armour -39
Makon
Khāṇa Tsogtsos |
While Angie carves the entree, Khāṇa follows to help tidy up the garnish...
masterwork kunai vs the pustulent blue garnish: 1d20 + 5 ⇒ (5) + 5 = 10
bludgeoning damage: 1d4 + 2 ⇒ (4) + 2 = 6
...but the damn lith gets too much in the way.
GM Numbat |
Khana steps in against the remaining festrog but the conditions are cramped and her blow does not quite make it though.
Bold may act Conditions: dim light
Round 2 continued
Makon
Round 3
Volsung
Covadil
Angie (-2AC)
Khana
Tofang
Blue
Makon
initiative: 1d20 + 7 ⇒ (7) + 7 = 14
Angie Sen |
Attacking the last foe Angie Sen slices and dices the last of the undead.
Katana Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
off hand attack with MW Silver Wakizashi: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Confirm Crit.: 1d20 + 7 ⇒ (5) + 7 = 12
Damage, Crit.: 1d8 + 5 ⇒ (4) + 5 = 9
GM Numbat |
Slicing and dicing is right!
Angie turns his attention to the pathetic festrog and his blades flash in a dance of swirling motion. Little does he realise his first contact was sufficient to remove all animation and threat from this undead monstrosity.
But as he completes his motion a new menace appears. A large bat-like creature appears just above the standing stones (15-ft up).
Fiendish Skaveling
This monstrously sized, undead-bat has mottled, decayed flesh and eyes that smoulder with an unholy green glow.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
Known in some circles as ghoul bats, skavelings are the hideous result of necromantic manipulation by urdefhans, who create them from mobats specially raised on diets of fungus and humanoid flesh. Upon reaching maturity, urdefhans ritually slay the bats using necrotic poisons, then raise the corpses to serve as mounts and guardians.
Bold may act Conditions: dim light
Round 3
Volsung
Covadil
Angie
Khana
Unknown enemy
Tofang
Makon
Volsung Dreamborn |
Volsung decides to be a bit more tactical with this new enemy.
Going on delay at least until after Covadil acts.
Do Volsung and the bat thing even have line of sight to one another given the placement of the central stone?
Tofang Siyaah |
Knowledge religion : 1d20 + 13 ⇒ (15) + 13 = 28 resistance, special attack, special defense
Tofang moves forward and reloads with an alchemical cartridge.
was there time to reload between encounters? I assume not.
GM Numbat |
Special success reported after defeating the final festrog.
As the group elected to make the encounters continuous, I think I must say no, no time for reloading between as this encounter began part way through a round.
This knowledge should apply during your turn but as you were bumped from active to after the big bad, I will give it to you now as what you recall when you first spot it.
Only 2 questions for 12 points above DC.
Resistances - Cold 10, Fire 10; DR 5/good
Special attacks - disease, paralysis, screech, smite good
Disease (Su) Ghoul Fever: Bite—injury; save Fort DC 16; onset 1
day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage;
cure 2 consecutive saves. A humanoid who dies of ghoul fever
rises as a ghoul at the next midnight (see ghouls).
Screech (Su) Once per day as a standard action, a skaveling can
produce an ear-splitting screech that stuns all creatures in a
20-foot-radius burst. All creatures within the area must make
a DC 16 Fortitude save or be stunned for 1d3 rounds. This is a
sonic mind-affecting effect.
smite good (1/day, +2 attack, +9 damage)
paralysis (1d4+1 rounds, DC 16) - bite injury
Tofang Siyaah |
”Be careful, it is resistant to cold and fire! You need holy weapons! It can paralyse and has a sonic screech!“
Volsung Dreamborn |
Hearing Tofang's warning, Volsung pulls out an oil of bless weapon Move Action and applies it to his rapier Standard Action.
I'm a little uncertain when Volsung will be coming out of delay. Will it be after Tofang and just before Mekon, or earlier based on the timing of Tofang's warning to the party?
GM Dennis |
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**OVERSEER ANNOUNCEMENT**
Her dark armor riddled with arrows and sliced by a dozen blades, Eshimka staggers back from the nearby Pathfinders attacking her. With one blade-arm she beckons for more of her shadowy minions to reunite with her body and heal her wounds, but other Pathfinders have slain too many for any to answer her call. For the first time, Eshimka seems worried, fighting for her survival rather than leading her army.
Table GMs, the Eshimka Defeated condition is now in effect, ending the ongoing hazard.
GM Numbat |
Volsung, Delay is completely voluntary and you stated until after Covadil but you can come off delay at any time, looks like you just did.
Time to bot Covadil but no botting instructions seen so he is on delay.
On seeing the great bat and hearing Tofang's warning, Volsung oils his weapon to make it more deadly to this creature.
Went to move the bat and see Covadil has moved, so I will wait for a post.
Volsung Dreamborn |
OK, let’s just put Volsung after Covadil in initiative order.
Makon Grimug |
Makon will change his blessing to Healing Sacrifice, Also GM could you please re-post the initiative order and who is up?(kinda confused as to what's going on?)
GM Numbat |
First, sorry for the delays today, I am having internet problems though it finally seems to have settled down.
Angie Sen, you do realise that would mean that if you have a way to cause paralysis that the undead would not be considered immune to it for you? It will not protect you from paralysis.
By moving straight into the next encounter without taking the break between, I seem to have caused confusion and delay. My sincere apologies. I am going to reset and roll new iniatives and start with round one of the final encounter. You have two rounds to heal and prepare.
I have reset the map to where you were when the last festrog fell. I will randomly determine the approach for your next opponent. So two rounds out of initiative to reposition, heal and prepare.
Also, please each state your final choice of blessing and make sure it is in your tagline.
Volsung Dreamborn |
Volsung will use the time between encounters to put the oil of bless weapon on his rapier, and he's sticking with the original blessing he selected, Healing Sacrifice.
Tofang Siyaah |
Tofang reloads and prepares/drinks ‘tears to wine’. Creatures that drink the mead or wine created by this spell become sharp-witted and clear-minded, gaining a +2 enhancement bonus on all Intelligence– and Wisdom-based skill checks.
Covadil Delonnen |
Sorry, I was sure I had posted and even moved Covadil on the map, but the post must have been lost in the either or never properly submitted.
Taking advantage of the momentary respite, Covadil enhances his weapon.
Activating Legacy Weapon to make weapon +1 for 3 round.
GM Numbat |
Blessings
Angie - suggest Burning Radiance
Makon – Healing Sacrifice
Covadil – Burning Radiance
Khana - ?
Volsung – Healing Sacrifice
Tofang - ?
As the team of Pathfinders catch their breath and make some quick preparations a large bat-like creature appears just above the standing stones. It swoops down toward the group and lets out a painful screech. Most are able to withstand the horrible sound, however, Angie and Khana are more susceptible and are stunned. A stunned creature drops everything held, can’t take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any). 1 round
Fiendish Skaveling
This monstrously sized, undead-bat has mottled, decayed flesh and eyes that smoulder with an unholy green glow.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
Known in some circles as ghoul bats, skavelings are the hideous result of necromantic manipulation by urdefhans, who create them from mobats specially raised on diets of fungus and humanoid flesh. Upon reaching maturity, urdefhans ritually slay the bats using necrotic poisons, then raise the corpses to serve as mounts and guardians.
initiative Angie: 1d20 + 2 ⇒ (16) + 2 = 18
initiative Makon: 1d20 + 3 ⇒ (2) + 3 = 5
initiative Covadil: 1d20 + 1 ⇒ (1) + 1 = 2
initiative Khana: 1d20 + 1 ⇒ (20) + 1 = 21
initiative Volsung: 1d20 + 6 ⇒ (2) + 6 = 8
initiative Tofang: 1d20 + 4 ⇒ (10) + 4 = 14
Red: 1d20 + 7 ⇒ (19) + 7 = 26
Fortitude save Angie: 1d20 + 6 ⇒ (3) + 6 = 9
Fortitude save Makon: 1d20 + 9 ⇒ (13) + 9 = 22
Fortitude save Covadil: 1d20 + 7 ⇒ (20) + 7 = 27
Fortitude save Khana: 1d20 + 4 ⇒ (6) + 4 = 10
Fortitude save Volsung: 1d20 + 4 ⇒ (17) + 4 = 21
Fortitude save Tofang: 1d20 + 3 ⇒ (13) + 3 = 16
duration: 1d3 ⇒ 1
Bold may act Conditions: dim light
Round 1
Red (10-ft up)
Khana (stunned)
Angie (stunned)
Tofang
Volsung
Makon
Covadil
Tofang Siyaah |
Healing sacrifice stays. Thanks.
Volsung Dreamborn |
Seeing that it is out rapier reach, Volsung attempts to color spray the horror so it belly flops out of the sky.
He takes a 5 foot step to the SE in order to be within 15 feet of the ghoul bat.
Basically, I want to be 15 feet away from thing, inside the range of color spray but outside any 10 foot reach it might have.
Swift actionHypnotic stare v ghoul bat
Standard action Cast color spray
50% chance of effecting undead with Psychic Inception,a "1" means the bat is affected.
Psychic Inception chance: 1d2 ⇒ 1
The spell has a DC 15 Will save. The -2 from Hypnotic Stare and the +2 bonus for undead against which I've used Psychic Inception cancel each other out.
Covadil Delonnen |
Giant Covadil steps forward and with his massive greatsword, swings up and under towards the belly of the huge, undead bat.
Power Attack
Mwk Greatsword: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10 Damage: 3d6 + 9 + 3 ⇒ (5, 4, 4) + 9 + 3 = 25
Tofang Siyaah |
Tofang infuses his gun with alchemical ordnance [ooc](free action) 3/7 used
Tofang shoots at the giant bat opponent.
Gun. Touch ac , PBS: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Gun damage. alchemical ordnance: 1d6 + 2d6 + 6 ⇒ (3) + (6, 5) + 6 = 20 Last 2d6+6 fire damage.
He reloads with an alchemical cartridge.
GM Numbat |
will: 1d20 + 8 ⇒ (15) + 8 = 23
Volsung stares at the Fiendish Skaveling as they step forward and fling a cone of multicoloured dust toward the creature but to little effect.
Covadil positions himself to swing at it with his greatsword but fails to connect.
Tofang's usual loud antics though result in a cry of frustration and pain as the shot rips into the shoulder of the beast. Looking at it though, it appears less injured than expected.
Bold may act Conditions: dim light
Round 1
Red -7 (10-ft up)
Khana (stunned)
Angie (stunned)
Tofang
Volsung
Makon
Covadil
Tofang Siyaah |
Hello GM, I think the bat should have 7 damage from Tofang’s attack? 17 fire-10.
Makon Grimug |
GM you said we had two rounds to prepare for this attack correct? After hearing Tofang Siyaah's warning about needing holy weapons..Makon drops out of his rage and digs through his backpack for his oil of bless weapon. feeling a little out of breath.. Makon manages to apply the Holy oil to his great axe.(Makon will be fatigued for total of 4 rounds ie. first two rounds of new combat..) He watches as the creature approaches and let's out a horrid bone chilling screech..despite is fatigue...Makon over-comes the nasty undead flyer's chilling shriek and marches into battle as soon as the creature swoops within distance.
Note all penalties will be applied from being fatigued..(I'm using Herolab so it should be accurate)
As Makon approaches..he calls upon his destiny to aid him once more this day. MW Great axe fatigued +destined strike: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25dmg: 1d12 + 4 ⇒ (7) + 4 = 11
The biggest effect will be Makon's dmg while fatigued..he is simple not able to Rage if combat last till 3rd round..Makon can rage again!
GM Numbat |
Fly check: 1d20 + 13 ⇒ (8) + 13 = 21
target 1V 2C 3A 4M: 1d4 ⇒ 4
bite attack: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 2d8 + 7 ⇒ (8, 7) + 7 = 22
Makron swats at the creature in the air, almost knocking it to the ground. Instead, it lands roughly and takes a bit at Makron. As it sinks its teeth into the half-orc, Makron feels not only intense pain but the ooze and slime from its mouth dripping into the wound. 22 damage, 2 Fort saves needed.
Ghoul Fever, no immediate effect
Paralysis duration: 1d4 + 1 ⇒ (4) + 1 = 5 rounds
Bold may act Conditions: dim light
Round 2
Red -18 (landed)
Khana
Angie
Tofang
Volsung
Makon (Fort saves for status)
Covadil
Tofang Siyaah |
GM, this is an even round so Tofang will try to distract our overfiend so we don’t face trouble next round as per you description in discussion.
Tofang infuses his gun with alchemical ordnance (free action) 4/7 used
Tofang shoots to distract.
Gun: 1d20 + 6 ⇒ (14) + 6 = 20
Gun damage. alchemical ordnance: 1d6 + 2d6 + 6 ⇒ (6) + (5, 3) + 6 = 20 Last 2d6+6 fire damage.
He reloads with an alchemical cartridge.
Khāṇa Tsogtsos |
Sorry for the delay; I stick with Burning Radiance.
Given that it's the top of the new round, would it still be okay to reroll my saving throw and take a round 1 action if I make it? If so...:
Sixth Sense: 1d20 + 4 ⇒ (13) + 4 = 17
Khāṇa mysteriously senses the horrible creature coming...and is prepared.
masterwork greataxe, flank, Burning Radiance: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d12 + 3 + 1d6 + 6 ⇒ (12) + 3 + (5) + 6 = 26
Round 2:
Khāṇa strikes again!
masterwork greataxe, flank: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d12 + 3 ⇒ (12) + 3 = 15
Tofang Siyaah |
Ahh ok. Then the attack above on the bat with point blank shot for 21 touch to hit and 7 b/p damage and 14 fire damage.
Covadil Delonnen |
Covadil, cursing himself for his first missed strike, attempts to strike at the bat once again.
Power Attack
+1 Greatsword: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20 Damage: 3d6 + 9 + 3 ⇒ (6, 3, 6) + 9 + 3 = 27
If that hits, will activate Burning Radiance blessing to ignore any damage reduction and add Additional Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Khāṇa Tsogtsos |
Give me a quick explanation or link on how Sixth Sense works so I can determine if it applies.
Volsung Dreamborn |
Disappointed that his spell did not bring the beast down, Volsung is nonetheless gratified that it chose to land itself. He strikes, bubbles streaming.
Free action Maintain hypnotic stare on the bat thing
Standard action Attack bat thing with flanking from Makon
Rapier to hit: 1d20 + 10 ⇒ (13) + 10 = 23
Rapier damage: 1d6 + 4 + 1d6 + 1 ⇒ (2) + 4 + (5) + 1 = 12
The usual drill if attacked, Volsung will trigger Mesmeric Mirror and attempt to Parry (at -2 due to the size difference) and Riposte.
Riposte damage: 1d6 + 4 + 1d6 + 1 ⇒ (2) + 4 + (6) + 1 = 13
GM Numbat |
Sixth sense applied
Eshimka's nightshade suddenly finds itself attacked on all fronts as the group of Pathfinders work together almost flawlessly, weapons flashing, the power of Vildeis manifesting as Burning Radiance that it can not avoid.
Axes, swords, and rapiers perform a dance accompanied by the music of Tofang's firearm and the Fiendish Skaveling is nothing but a pile of unmoving flesh.
95 damage total
Success! and the encounter is complete. Special success reported.
Makon Grimug |
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OK Makon's fort saves first gosh wish I was raging!
fort 1: 1d20 + 7 ⇒ (1) + 7 = 8fort 2: 1d20 + 7 ⇒ (2) + 7 = 9 OK there's only one worse outcome than that! Wow what sh*^y rolls! LOL!
As Makon manages to sink his blade into the filthy undead thing he grins in satisfaction...His mirth is short lived however as the the horror is still very much alive and moving after his blow lands. It turns suddenly snapping at the proud half-orc, sinking it's filthy black ichor stained fangs, deep into Makon's flesh...Prickles begin to spread throughout Makon's frame as he realizes something is very wrong!
Makon tries to move his axe to defend himself, but his body simply will not respond! For a moment panic overwhelms him as he stares into the face of his impending doom. This undead monster is going to eat me! Makon realizes in stark terror!
At that moment a Makon hears the *boom!* of Tofag's strange hand-banger device and sees a chunk fly out of the creature. Volsung dances up to the deadly creature and cuts neat little patches of the creatures wings and antenna with his rapier..finally Khana and Covadil come in with their heavy blades and sever the creature's spine in two separate places near the neck. Makon can only stare in shock and relief as his body remains frozen in place... I just hope I didn't soil myself in front of my brave friends...Goram forgive me if I've shammed myself!
Khāṇa Tsogtsos |
Attempting to achieve a Faction Objective (Season 8 card):
Sometime before the long journey home, Khāṇa further investigates the mystics' supplies and their suppliers. If there's any prospect of money to be made in the supplying and servicing of the vital (har, har) work they do in Lastwall, her fellow obol-chasers in The Exchange would like to know about it...
Appraise, DC 18: 1d20 + 10 ⇒ (14) + 10 = 24
...and much of such does she indeed find!
GM Dennis |
**OVERSEER ANNOUNCEMENT**
A screeching wail cuts across the battlefield as Eshimka falls to her knees, her undead horde routed to all sides by the combined Pathfinder and Twinhorn forces. The nightshade cries out in anger and dismay, “No! How could mortal worms like these strike me down?”
As if answering the question, Medda strides forward, battered and bleeding before her blessed armor begins to glow brighter and brighter. Cast in the shadow of a nearby standing stone, the dwarven apparition of the paladin warrior Ivvora seems to mirror Medda’s movements and guide her steps. As one they respond, “Eshimka, this battle began a millennium ago, and it ends tonight. Vildeis has judged you and found you wanting”. Producing a dagger of white fire in one hand, Medda and Ivvora both plunge their blades into the undead giant’s chest. Eshimka’s mouth opens in a silent scream as light pours from her eyes, mouth, and the wounds inflicted by the Pathfinders. The nightshade’s body crumbles into ash that the wind scatters across the snow, and the dying rift at last closes.
The towering dwarven ghost salutes the gathered heroes and announces, “You have all proved yourself worthy of Vildeis’ attention. Pathfinders, you have defeated a great evil, so let your tale of your bravery shatter your enemies’ courage while bolstering your own. Medda and Anok, you have made me proud and finished what I could not. Go with Vildeis’s blessing, and keep vigilant—evil never rests.” Ivvora smiles and looks up to the stars as she fades away and the blessed armor returns to its normal sheen.
Medda looks to the champions surrounding her. “Everyone, I cannot put into words how grateful I am to all of you. You have stood by my side through all these hardships, and at last we have triumphed! Eshimka is forever destroyed, and we the Twinhorn following have found true allies in the Pathfinder Society. Call on us in your hour of need, and we shall come to your aid. For now though, the danger has passed.” She and Anok give one last look to where the planar scar is already healing.
“Let us celebrate at last.”
Scenario (and series) concluded. Thanks for playing, everyone, and thanks for all your hard work, GMs!