| GM Numbat |
Khana may be trepidatious but she also seemed inspired as she swung again at the skeleton, striking a solid blow and seeing it crumble at her feet into nothing but bones, armour and weapons.
Angie, also inspired but with the immediate threat removed, strides through the debris and reaches the archer, striking them with an overhand swing that fells them immediately.
Angie, I adapted your actions to the changed conditions. If you wish to retcon to something else then let me know.
The two Kellid warriors now lie bleeding out at the feet of the Pathfinders. The one with the once green, now mostly blood-dark cloak, looks about to expire.
Success reported
Volsung Dreamborn
|
Feeling a little guilty, Volsung attempts to use his Wand of Cure Light Wounds on the green warrior.
UMD: 1d20 + 8 ⇒ (13) + 8 = 21
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
| GM Numbat |
I am assuming you will also stabilize the other Kellid. I want to keep us moving as time is precious. Please retcon any healing and RP, mark off any consumables used. I will also assume normal Pathfinder behaviour regarding searching remains.
As some of the group tend to the wounds of the Kellids and Pathfinders, others search through the piles of bones and gently search the warriors.
The Skeleton Champions each had a breastplate, a heavy steel shield, and a masterwork longsword. The Kellid warriors each reveal a potion of cure light wounds, masterwork studded leather, battleaxe, composite longbow (+2 Str), 20 arrows, and 24 GP.
Let me know what you are taking and/or using.
Within a minute of the battle ending, a scouting party of Medda’s Twinhorn warriors arrive and express their dismay at their comrades’ apparent betrayal. You recognize one of them as Bayah, he travelled with you from the Fangwood forest. A few of the Kellid scouts ensure that their corrupted comrades are carried to safety.
Bayah addresses you, ”It saddens us deeply that you had to face some of our own during your passage through these treacherous woods. We are grateful that you spared their lives. We will do what we can to ensure their recovery and to remove the corruption from them. Please accept these healing potions. I know you are likely to face even graver danger before these trials are done.” As he says this Bayah hands over two potions of cure serious wounds.
Once he sees the rest of his party moving on, Bayah continues, “Be careful, Pathfinders. You are near the territory of one of the more fearsome creatures for miles around: a powerful drake. Several other scouts believed the beast emerged from the rift, but I've had a closer look, and I recognize the drake as a type common in the Hold of Belkzen, to the southwest.
“I'm not sure that it's truly our enemy, though I can see that it's angry and looking for a fight. It's likely not safe to leave alone, otherwise, it might attack us when we should be focused on Eshimka.”
He rubs at his arm, which is raw as if burned. “I tried talking to it but might have given the wrong impression. Whether you defeat it with speech or spears, we can't afford to ignore it. There are a few things I can tell you. I know that this Drake is extraordinarily fast, can fly, and has the ability to spit caustic globules that explode on contact, spraying everyone nearby. I also know that drakes aren't especially smart yet have a devious cunning.”
He gives you directions to where you can find the dragon, apologizing that “I can’t join you as my duty is to finish my scouting and report to Medda.”
“May Vildeis find your actions worthy!” Bayah calls as he heads out to catch up with the rest of his scouting party.
| GM Numbat |
The Pathfinders reach the drake’s lair after 10 minutes of travel. The steep hill provides a commanding view of the surrounding area. The sides of the hill rise at a sheer incline and the sandy soil provides few solid footholds. The large rocks rise about 5 feet above the surrounding terrain, providing some cover.
As they reach the foot of the hill a booming voice washes over them. “誰敢打擾強大的祖爾加?”
”Who dares disturb Zurhriga the mighty?”
To negotiate with Zurhriga requires succeeding at three of the following four tasks, each of which involves several appropriate skills: bribing the drake, encouraging the drake, praising the drake, or shaming the drake.
What your companions do can make the task harder.
Bribe the Drake: Give it money or valuables. Appraise, Knowledge (arcana), or Use Magic Device check or a more difficult Bluff or Spellcraft check.
Encouraging the Drake: Encourage the drake to help. Diplomacy or Knowledge (planes) check or a much more difficult Bluff check.
Praise the Drake: Bolster the drake's ego with praise or feigned subservience, making him more likely to feel like the proposal is his own idea or that he's fully in control. Diplomacy, Perform or more difficult Bluff.
Shaming the Drake: Goad the drake in a way that directs his anger toward Eshimka—always stopping before pushing the drake too far. Handle Animal or Intimidate check or a more difficult Perform (comedy) or Sense Motive check.
Other approaches are allowed.
Tofang Siyaah
|
Tofang shouts out loud.
”Please oh mighty drake! Accept my arcane knowledge as food for thought!!“
kn arcana : 1d20 + 12 ⇒ (4) + 12 = 16
Volsung Dreamborn
|
Between encounters wand healing.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Volsung speaks draconic and uses one charge of his wand of burst of insight before attempting to praise it in draconic with diplomacy.
Greetings most Wonderous of Dragons. My humble name is Volsung Dreamborn, and I have seen many astounding things in the Dimension of Dreams. However, nothing as magnificent as you have I ever gazed upon there or elsewhere.
Diplomacy: 1d20 + 15 ⇒ (14) + 15 = 29
| GM Numbat |
The drake begins to roar when Tofang addresses it but seems to settle when Volsung starts speaking his language.
"You should teach your companions some manners. I ask who approaches and one starts shouting at me with no introductions or anything! You are correct, I am magnificent. Perhaps now your dreams will improve as they can be about me."
one success
"Tell the small squeaky one and the others to introduce themselves properly if they wish to be heard."
Tofang, are you trying to bribe using K. Arcana to bolster the offering? If so, what other than your knowledge do you offer? If you are taking a different approach, please detail it for me so I can set an appropriate DC.
Khāṇa Tsogtsos
|
Please retcon any healing and RP, mark off any consumables used.
I'll drink at least one of the looted cure light wounds potions - I'd rater save the cure serious wounds potions for the middle of a desperate fight.
cure light wounds potion: 1d8 + 1 ⇒ (3) + 1 = 4
I need someone else to heal the rest.
That was then, this is now:
Khāṇa regales Zurhriga with a detailed account of the Pathfinder Society's wealth, and generosity to its friends....
Appraise, Inspiration, Exchange Faction Pin: 1d20 + 10 + 1d6 + 1d4 ⇒ (15) + 10 + (4) + (2) = 31
Covadil Delonnen
|
Covadil, badly wounded by the powerful strike from the skeleton, asks for the use of one of the potions, accepting it gratefully.
At -20hp from that critical hit, going to use one of the CSW potions, unless anyone minds.
CSW: 3d8 + 5 ⇒ (5, 2, 5) + 5 = 17
He then takes out his and applies further healing to both Makon and himself.
CLW on Makon: 1d8 + 1 ⇒ (7) + 1 = 8
CLW on self: 1d8 + 1 ⇒ (1) + 1 = 2
Having claimed the loose weapons from the skeletons, Covadil steps forward and offers one of the masterwork longswords to the dragon.
Use Magic Device: 1d20 + 13 ⇒ (13) + 13 = 26
| GM Numbat |
A mighty roar his heard from the drake and then it snarls, "What is this prattle form those who do not have even the semblance of civilisation!?!
"I am Zyrhiga the mighty and you trespass on my home, more of you disrupt my feeding grounds, and you are most unpleasant and rude.
"Except that one," he adds as he nods toward Volsung.
Volsung Dreamborn
|
Can Volsung try another diplomacy to get us a 2nd success?
Covadil Delonnen
|
| GM Numbat |
"Hrmph! Bring the shiny thing here, let me take a look."
As Covadil offers up the greatsword a claw stretches forth and takes the weapon.
"It is good you know a civilised language. You still have a need to work on your manners One With Shiny Things. Perhaps Polite One will help you."
one success
Addressing only Volsung and Covadil the drake continues, "Who are these Pathfinders of which the blabbering green one speaks? Teach it proper manners so it may address me and tell me more." It is clear that Zyrhiga heard and understood Khana and is interested in the wealth of which she mentioned.
As he waits for introductions he carries on, almost as an aside, ”I used to reside in the peaks of Belkzen, however, they became crowded with two legs like you. I moved to this area to avoid them and the hunting was good until several days ago. Then the air turned unpleasantly sharp. I went to investigate and found a rift had formed in the stone circle nearby. An evil one spoke, demanding I serve her but I of course refused. I would never serve another!
“As I flew off there was an attempt to catch me. One of the tendrils from the rift whipped across my hide but they could not hold me. I am too strong and too smart. I admit though, I have been feeling worse each day since then and may be a little irritable. Though there is no excuse for discourtesy when you intrude on someone’s home!”
So Tofang's roll wasn't high enough to meet the minimum DC so I need to count that as a fail but the group has two success with a third just within reach. It is quite possible for you to successfully win the drake over.
Angie Sen
|
Drinking his potions on the way to the drake unless someone wants to wand him.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Seeing other address the drake. Angie steps forward and kneels down on one knee head bowed.
"Oh, great one. I am ashamed that I am have not proven worthy of learning your great language. But please I humbly ask that you hear us out."
Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26
| GM Numbat |
At this point I am going to call the third success as you have the rolls (both Khana and Angie) and the right idea on skill use, but really people, all he is asking is that you actually introduce yourselves.
After further discussion with the team of Pathfinders and learning more of the current situation, Zyrhiga releases a mighty roar followed by some cursing and declares, "Eshimka shall pay for her treachery!"
As he flies off he additionally promises, "I shall join you in battle soon, make sure to be there that I may find you."
Dragon success reported.
I will try to post the beginning of the next encounter later tonight though it may happen tomorrow instead.
Makon Grimug
|
Sorry it's the weekend and hard to catch-up sometimes...
Makon introduces himself adding his feeble knowledge of magic to aid Volsung..aid another Knowledge Arcana: 1d20 + 4 ⇒ (7) + 4 = 11 Ho! Mighty Drake Zyrhiga ! I am no one of account..just the lowly warrior Makon from the River Kingdoms. Greetings to your spectacular eminence, you do us honor by not immediately destroying us; which you surely could! My Heavily blooded friend knows much of the mystic ways..but I could add some small tales of magic I've witnessed in my middling journeys. Makon grits his teeth having to cow-tow to this beast but, continues to follow his fellow Pathfinder's lead. But, surely it's nothing compared to the magic you've summoned and or beheld in your long and glorious years!
Makon ask one of his Party members hit him with two charges of his own wand of cure lt. wounds..He also offers to expend one charge on the Samurai..( Angie Sen) Makon will take off 3 more charges from his wand (healing himself the avg bringing himself up to full)
| GM Numbat |
No worries, Makon. I had no intention of leaving anyone out but the group met the success conditions so I thought it best to move on. The next encounter involves combat which can be slow and there is another encounter after that if we can fit it in before the next section begins.
Previously...
Zyrhiga responds to Makon, "Lowly indeed Gruff One but you show promise. You squirm as you learn this new skill of civility. I appreciate your effort. Continue to learn the ways of Polite One and the One with Shiny Things. When next we meet you may be able to address me with more comfort."
There is more time between encounters to continue to heal. You will also know that you are close to the standing stones and be able to apply any minute or longer buffs. Please note them here and update your taglines. In particular, let me know if you are not starting the next encounter fully healed.
| GM Numbat |
After the drake departs, the group of Pathfinders continue on. A short while later they reach the standing stones where Ivvora fought Eshimka so long ago. A dark tear ripples at the centre of the snow-covered monument, and the pale moon struggles to pierce the supernatural gloom. Twinhorn mystics are only a short distance behind, preparing their reagents and conserving their power to close the rift.
Groups of undead periodically emerge from the rift to secure a beachhead for Eshimka’s invasion. If the Twinhorn mystics are to seal the portal, they need to be able to approach the area safely. That means somebody has to fight off the undead here.
As they approach, the Pathfinders can see four corpse-like creatures within the area defined by the standing stones.
initiative Angie: 1d20 + 2 ⇒ (2) + 2 = 4
initiative Makon: 1d20 + 3 ⇒ (1) + 3 = 4
initiative Covadil: 1d20 + 1 ⇒ (11) + 1 = 12
initiative Khana: 1d20 + 1 ⇒ (7) + 1 = 8
initiative Volsung: 1d20 + 6 ⇒ (9) + 6 = 15
initiative Tofang: 1d20 + 4 ⇒ (10) + 4 = 14
red: 1d20 + 2 ⇒ (18) + 2 = 20
others: 1d20 + 0 ⇒ (11) + 0 = 11
Zombie – NE Medium undead – undead traits
This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
Separate roll – 2 different creature types.
Zuvembie – NE Medium undead – undead traits
This withered old corpse has a feral glint in her eyes and clasps a rusty axe in her yellow-nailed hands.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
As the Pathfinders approach, one in the circle notes their presence and an eerie, whistling call begins. Everyone needs to make a Will save.
Your mind is captivated and you must move toward red using the most direct means possible. This is a sonic mind-affecting charm effect.
Bold may act Conditions: dim light
Round 1
Red
Volsung
Tofang
Covadil
Green
Yellow
Blue
Khana
Angie
Makon
Map slide 1 - as the tokens are small and difficult to see, I left larger versions on the side.
Tofang Siyaah
|
kn religion : 1d20 + 9 ⇒ (4) + 9 = 13
kn religion : 1d20 + 9 ⇒ (19) + 9 = 28
”Be careful! These are ... “ see spoilers
Will : 1d20 + 2 ⇒ (11) + 2 = 13
-
Tofang moves forward.
Double move.
Khāṇa Tsogtsos
|
Inspire Knowledge (Religion) #1: 1d20 + 7 + 1d6 ⇒ (20) + 7 + (6) = 33 AC? Hit Dice? Resistances? Feats?
Khāṇa shares more than any of you ever wanted to know about zombies. Ever.
"...I remember the one I got for my coming-of-age...I liked him..."
Inspire Knowledge (Religion) #2: 1d20 + 7 + 1d6 ⇒ (12) + 7 + (2) = 21 Resistances?
Zuvembies she's not quite so familiar with...
Will save: 1d20 + 8 ⇒ (19) + 8 = 27
...but she's certainly heard THAT song before.
*blows on d20 like a gun-barrel*
Volsung Dreamborn
|
Will: 1d20 + 8 ⇒ (19) + 8 = 27
Two move actions Double move up to just behind Togang
Swift action Hypnotic Stare v Green Zombie
Between encounters, Volsung would have reimplanted Mesmeric Mirror. I get five uses of these tricks per day, so this will be the second of five.
On the very slight chance that Volsung is attacked, he will Parry, but not attempt a Riposte unless it's the Green Zombie attacking.
Riposte damage: 1d6 + 4 + 1d6 + 1 ⇒ (1) + 4 + (2) + 1 = 8
Khāṇa Tsogtsos
|
Retconned healing (much obliged, Volsung):
the other looted cure light wounds potion: 1d8 + 1 ⇒ (4) + 1 = 5
Volsung's cure light wounds wand: 1d8 + 1 ⇒ (3) + 1 = 4
Volsung's cure light wounds wand: 1d8 + 1 ⇒ (2) + 1 = 3
Volsung's cure light wounds wand: 1d8 + 1 ⇒ (4) + 1 = 5
| GM Numbat |
Volsung - your tagline shows you down 11 HP, is that accurate?
Zombies: AC-12, Hit Dice-2, Resistances-DR 5/slashing, Feats-Toughness
Zuvembie: Resistances-channel resistance +4; DR 5/piercing
From the back of the group, Tofang moves through toward the circle, his usual spark and animation seem to be dampened though. It is almost like he is being pulled in that direction.
Volsung, on the other hand, moves with determination and takes a defensive posture immediately behind his friend.
Bold may act Conditions: dim light
Round 1
Red
Volsung -1 (S’d)
Tofang (C’d)
Covadil
Green
Yellow
Blue
Khana (S’d)
Angie
Makon
Map slide 1 - as the tokens are small and difficult to see, I left larger versions on the side.
Angie and Covadil, please remind me of your light sources. I have been forgetting to track and apply dim light penalties where applicable.
Volsung Dreamborn
|
Volsung - your tagline shows you down 11 HP, is that accurate?
Nope, that was a typo. Volsung is done 1 HP. He took 9 hp damage and healed 8 with his wand. Thanks for catching my mistake.
Makon Grimug
|
As Makon approaches the standing stones, He cast long arms on himself and applies an oil of magic weapon to his cold iron great axe. When he see's the appearance of undead minions his ire is immediately stirred and he slips into a maddening rage of anger and outrage. Then he hears the hypnotic whistling sound, will: 1d20 + 7 ⇒ (16) + 7 = 23 and yet despite the sweet allure of the music...Makon is able to shrug off the invitation to his doom through sheer ferocity and force of will...
Makon then proceeds to navagate his way up towards the undead wearing remnants of blue rags. Makon double moves towards blue. While raging.
Note: Makon is 10' away from blue ..but should it take anything but a 5' step Makon will get an AoO because he has reach right now because of his long arms spell
Covadil Delonnen
|
WILL: 1d20 + 5 ⇒ (3) + 5 = 8 +2 if enchantment
Covadil rushes along with the group, greatsword raised in anticipation of combat.
Double Move
| GM Numbat |
Covadil also looks glassy-eyed as he heads straight toward the circle.
The zombies shuffle closer together, each raises an arm and three bolts of energy zip toward the nearest Pathfinders. Only the one aimed at Covadil manages to strike. Volsung feels one pass very close by and the bushes to the left of Tofang shake as the force is dispelled amongst the leaves.
Covadil - 7 points of negative energy damage
Blue vs Covadil: 1d20 ⇒ 12
neg energy: 2d6 ⇒ (6, 1) = 7
Green vs Volsung: 1d20 ⇒ 12
neg energy: 2d6 ⇒ (3, 4) = 7
Yellow vs Tofang: 1d20 ⇒ 8
neg energy: 2d6 ⇒ (2, 4) = 6
Bold may act Conditions: dim light
Round 1
Red
Volsung-1 (S’d)
Tofang (C’d)
Covadil-7 (C’d)
Green
Yellow
Blue
Khana (S’d)
Angie (Will save needed)
Makon (S’d)
Makon, not affected by the Zuvembie's weird song is enraged as he sees some of his comrades succumb to its siren-like effect. With blue having moved, I returned your token so that you can choose your own path of movement.
Any square covered at least 50% by bush is difficult terrain.
Makon Grimug
|
Makon rages and moves up 10' behind blue.
Note: Makon has 40' move... I counted 3 difficult terrain squares to get where I am currently. Even if it's 4 difficult terrain squares, I would have had enough movement on a double move to reach where Makon stands now.
Angie Sen
|
Hearing the song
Will Save: 1d20 + 3 ⇒ (7) + 3 = 10
Angie will use
Resolute: Whenever the samurai is required to make a Fortitude or Will save, he can spend one use of his resolve as an immediate action to roll twice and take the better result. He must decide to use this ability before he rolls the saving throw.
Will Save: 1d20 + 3 ⇒ (6) + 3 = 9
Dam it!
Angie gets a blank stare and stars to walk forward dragging his sword behind him.
Double Move
| GM Numbat |
As Makon moves past the great stone he suddenly feels the effects of the negative energy blanketing this area. negative energy damage: 1d4 + 1 ⇒ (4) + 1 = 5 You may remain where you are or retcon back out of the circle if you prefer.
Unfortunately, Angie also gains the glassy-eyed stare as he makes his way toward the circle and the Zuvembie.
Bold may act Conditions: dim light
Round 1
Red
Volsung-1
Tofang (C’d)
Covadil-7 (C’d)
Green
Yellow
Blue
Khana
Angie (C’d)
Makon
The Zuvembie continues its eerie and mesmerizing call.
Round 2
Red
Volsung-1
Tofang (C’d)
Covadil-7 (C’d)
Green
Yellow
Blue
Khana
Angie (C’d)
Makon
Tofang and Covadil, as you pass the line on the map you take 1d4+1 negative energy damage and can make another will save against the song.
Also, those suffering from the song's effect are still allowed to defend themselves unless they are within five foot of the Zuvembie.
Covadil Delonnen
|
WILL: 1d20 + 7 ⇒ (4) + 7 = 11
OK, going to use my shirt reroll on this. Not particularly keen on walking in a daze into the arms of a group of ravenous zombies.
WILL: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
So, when does the new save come into effect. Before or after Covadil enters the affected zone of the portal. If it happens before, he'll move and then ready an attack against the first thing to approach within 5' of him. If it happens after he crosses the line, then he'll have used up more than his standard movement and won't have a standard action left to attack.
Readied Greatsword Attack (in case): 1d20 + 7 ⇒ (3) + 7 = 10 Damage: 2d6 + 8 ⇒ (6, 5) + 8 = 19
Volsung Dreamborn
|
Volsung grits his teeth and follows Makon around the flank of the enemy.
Hit me with that negative energy!
Move action Move to square north of blue zombie using the cover of the stone to avoid an AOO from the zombie.
Swift action Hypnotic stare v blue zombie
Standard action Attack blue zombie with a flourish of bubbles
Rapier to hit: 1d20 + 8 ⇒ (5) + 8 = 13
Rapier damage: 1d6 + 4 + 1d6 + 1 ⇒ (1) + 4 + (4) + 1 = 10
If he’s attacked, Volsung will activate his Mesmeric Mirror image.
If attacked by the blue zombie, he will attempt to Parry and Riposte as an immediate action.
Riposte damage: 1d6 + 4 + 1d6 + 1 ⇒ (5) + 4 + (5) + 1 = 15
If attacked by anyone else, he’ll only attempt to Parry
Makon Grimug
|
GM I have the unstoppable wrath boon.. was that only for the last encounter? Will it help mitigate some damage? Even if it’s no help I choose not to retcon my action
| GM Numbat |
Covadil ambles forward, still in a mesmerized state, but when he enters the area of negative energy being released by the rift it shocks him, releasing him from the Zuvembie's hold.
Volsung, despite Makon's cursing at being zapped, decides to brave the circle and moves in on the blue zombie at which he stares intently.
Covadil Neg Energy damage: 1d4 + 1 ⇒ (4) + 1 = 5
Volsung Neg Energy damage: 1d4 + 1 ⇒ (4) + 1 = 5
Really dice-bot? That's just mean.
Bold may act Conditions: dim light
Round 1
Khana
Round 2
Red
Volsung -6
Tofang (C’d)
Covadil -12
Green
Yellow
Blue
Khana
Angie (C’d)
Makon
Angie and Covadil, please remind me of your light sources. I have been forgetting to track and apply dim light penalties where applicable.
Covadil Delonnen
|
Covadil has a wayfinder. Sorry if I didn't explicitly state it but he will have that activated. He also has lowlight vision.
Tofang Siyaah
|
Tofang takes a step forward and shoots at the blue opponent.
Gun, pbs, touch : 1d20 + 6 ⇒ (20) + 6 = 26
damage, pbs : 1d6 + 1 ⇒ (6) + 1 = 7
Crit confirm Gun, pbs, touch : 1d20 + 6 ⇒ (17) + 6 = 23
Crit damage, pbs : 4d6 + 4 ⇒ (1, 4, 4, 2) + 4 = 15
He the reloads with an alchemical paper cartridge.
GM, I put a spoiler in my profile for botting and will be gone for about 10 days.
| GM Numbat |
Unfortunately, Tofang, having failed the will save, "Your mind is captivated and you must move toward red using the most direct means possible. This is a sonic mind-affecting charm effect." I am happy to apply the first d20 roll to your additional will save. You have enough movement to have stepped back to your current position and could then still shoot, so the crit roll becomes your shot and I'll apply the original damage.
Khana hurries forward to catch up with her companions.
Tofang, still under the effects of the Zuvembie's song, moves directly toward them. As he enters the area of negative energy it jolts him slightly, allowing him to resist the song and return to his senses. He steps back out of the circle and fires at the blue zombie, hitting it solidly in the chest.
neg energy damage - Tofang: 1d4 + 1 ⇒ (4) + 1 = 5
The zombies then send another round of negative energy bolts headed to the Pathfinders in front of them. While Khana feels the force of the bolt go whizzing past her where it dissipates somewhere over the river, Covadil (7 points) and Tofang (6 points) both feels the bolts strike a solid blow. As Blue raises its arm, Volsung strikes it a mighty blow from behind and it collapses into a rotting mess of flesh on the ground.
Edited to account for the AoO available to Volsung. Using the Riposte rolls from above.
Green vs Khana: 1d20 ⇒ 1
neg energy damage: 2d6 ⇒ (4, 5) = 9
Yellow vs Covadil: 1d20 ⇒ 14
neg energy damage: 2d6 ⇒ (3, 4) = 7
Blue vs Tofang: 1d20 ⇒ 19
neg energy damage: 2d6 ⇒ (5, 1) = 6
Bold may act Conditions: dim light
Round 2
Red
Volsung -6
Tofang -5
Covadil -19
Green
Yellow
Blue -22
Khana
Angie (C’d)
Makon
Angie, you failed your previous Will save so "Your mind is captivated and you must move toward red using the most direct means possible. This is a sonic mind-affecting charm effect." Once you enter the negative energy field you may make another will save DC 16, if you pass the effect ends and you can complete your actions with free will. Please also remind me of your light source.
Everyone, if you enter the marked area, or begin your round within the marked area, take 1d4+1 negative energy damage.
Tofang Siyaah
|
| 1 person marked this as a favorite. |
Unfortunately, Tofang, having failed the will save, "Your mind is captivated and you must move toward red using the most direct means possible. This is a sonic mind-affecting charm effect." I am happy to apply the first d20 roll to your additional will save. You have enough movement to have stepped back to your current position and could then still shoot, so the crit roll becomes your shot and I'll apply the original damage.
Sorry GM and thank you! Completely works for me!
Makon Grimug
|
| 1 person marked this as a favorite. |
OK Makon is dmg -5 from neg energy but 'fat heals '1' at start of round.R 2 neg energy: 1d4 + 1 ⇒ (4) + 1 = 5
Makon feels the death of this place, and staggers a bit as the very essence of these horrid creatures and place saps his life energy even more. But determined as ever; Makon makes his way around the central Menhir and tries to cleave the leader in-twain. Magic cold iron G axe|pwr att|destined strike: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27dmg: 1d12 + 13 ⇒ (2) + 13 = 15
Back to the abyss you foul rotting thing! Yells the savage Bloodrager.
GM my stat line is up to date (HP -9dmg, 2 rounds of rage used, 2 destined strike used today, ect..)
Angie Sen
|
OK Makon is dmg -5 from neg energy but 'fat heals '1' at start of round.R 2 neg energy: 1d4 + 1 ⇒ (4) + 1 = 5
So does Makon eat a giant bag of chips, lol.
Angie Sen moves forward dragging his sword behind him in to the grove of rocks with his Everburning Torch lighting the way.
Will Save: 1d20 + 3 ⇒ (19) + 3 = 22
Negative energy: 1d4 + 1 ⇒ (4) + 1 = 5
"What the?, Where am I?"
I assume that I just stop and that ends my turn
| GM Numbat |
Angie, I have been allowing everyone to complete their turn, including any remaining movement.
Makon grits his teeth and powers through the pain and annoyance of the continuing negative energy damage. He moves around behind the Zuvembie and delivers a powerful blow. The Zuvembie shows signs of considerable damage but is still standing.
Angie, in a daze, wanders into the circle and also responds to the shock of the negative energy field, able to throw off the hold the Zuvembie song had on him. Then...
Bold may act Conditions: dim light
Round 2
Red -15
Volsung -6
Tofang -5
Covadil -19
Green
Yellow
Blue -22
Khana
Angie -5 (may continue this round if desired)
Makon -9
Angie Sen
|
OK, then I attack
"Zuvembie, your foul magic dirtied my blade, now I will clean it with you blood.
I challenge you to mortal combat!" Que music...da da da "Mortal Combat!"
Angie uses a two handed swing
Attack on green to clear the way to Red: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Crit. Attack on green to clear the way to Red: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 7 ⇒ (7) + 7 = 14
I have a –2 penalty to his AC, except against attacks made by my challenge (Zuvembie).
Khāṇa Tsogtsos
|
Khāṇa scootches past Volsung to get at the zuvembie, at whom she swings her formidable headsman's axe...
masterwork greataxe vs zuvembie: 1d20 + 5 ⇒ (17) + 5 = 22
damage, BURNING RADIANCE: 1d12 + 3 + 1d6 + 6 ⇒ (10) + 3 + (4) + 6 = 23
...the dark metal of which gleams with otherworldly power, and rings like a death-knell, upon contact!
| GM Numbat |
Once released from the grasp of the Zuvembie's song, Angie is outraged and channels his feelings through his blade. The zombie he faces stands no chance and by the time his motion slows there is little more than an almost diced pile of rotting zombie flesh to step over.
Khana in the meantime focuses on the Zuvembie and demonstrates great ferocity and agile axe work. She easily finishes off what Makon began, the pair of half-orcs prove an effective team.
neg energy damage - Khana: 1d4 + 1 ⇒ (4) + 1 = 5
Bold may act Conditions: dim light
Round 3
Red -38
Volsung -6
Tofang -5
Covadil -19
Green -28
Yellow
Blue -22
Khana -5
Angie -5
Makon -9
Volsung Dreamborn
|
Has every negative energy 1d4 been a 4?!?!
After Khana scootches past Volsung, Volsung proceeds to scamper past her in order to attack the last zombie.
Move action Move to square NW of the yellow zombie.
Swift action Hypnotic stare v zombie.
Standard action Attack zombie with rapier.
Rapier to hit: 1d20 + 8 ⇒ (14) + 8 = 22
Rapier damage: 1d6 + 4 + 1d6 + 1 ⇒ (6) + 4 + (6) + 1 = 17
If he’s attacked, Volsung will activate his Mesmeric Mirror image.
If attacked, he will also attempt to Parry and Riposte as an immediate action.
Riposte damage: 1d6 + 4 + 1d6 + 1 ⇒ (5) + 4 + (2) + 1 = 12