About Angie SenBoon Scenario #3-02 Sewer Dragons of Absalom Kobold friend: Token grants +2 to all Diplomancy checks wth humanoids of the reptilian subtype BoonSeason 6 Boon #10: Haunt Specialist: Gain +2 bouns on all saving throws to resist effects created by a Haunt. +2 bonus on skill checks to notice a haunt and on initiative checks to act in the surprise round when the haunt manifests. Varisian Caravaner Boon: +1 bonus on attack rolls Vs. creatures with the Goblinoid subtype. 'APPEARANCE':
A Tein male wearing Kikko Armour and a sword on each hip. Angie Sen continues to work for the Pathfinders Society out of respect for his patron Amara Li. 'RACIAL BENEFITS':
+2 Strength Bonus Feat Skilled Languages: Common, Tien, Dtang 'CLASS ABILITIES':
• FAVORED CLASS (Samurai) : You've gain the following bonuses: +3 Skill Point. • RESOLVE: You gain resolve that he can call upon to endure even the most devastating wounds and afflictions. You can use this ability 2 per day. Whenever you defeat the target of your challenge, you regains one daily use of your resolve, up to your maximum number of uses per day. He can use this resolve in a number of ways.
• CHALLENGE: You can challenge a foe to combat. Choose one target. Melee attacks deal +4 extra damage against that target. You can use this ability 2 times per day. Challenging a foe requires much of your concentration. You take a –2 penalty to his AC, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. (PFUC 18). • SAMURAI MOUNT: You gain the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid's animal companion, your effective druid level is 3. You have selected a Horse as your mount. You do not take an armor check penalty on Ride checks while riding his mount. (PFUC 18). • SAMURAI ORDERS: You have pledge yourself to the Order of the Warrior. The warrior must protect the life and lands of his lord with his life. He must be truthful and courageous, respectful to his elders and his masters, and loyal to his friends and liege. He must conduct himself with honor and dignity. If he violates any of these
• SAMURAI WEAPONS AND ARMOR: Samurai are proficient with all simple
• WEAPON EXPERTISE: You gain an unparalleled expertise with Katana. You can draw this weapon as a free action as if he had the Quick Draw feat. In addition, whenever you threaten a critical hit with this weapon, you gains a +2 bonus on the confirmation roll. (PFUC 19). TRAITS:
-- TRAITS -- • ARMOR MASTER (Regional): You have grown accustomed to wearing armor. When you wear armor of any sort, reduce the armor check penalty by 1, to a minimum penalty of 0. (PFCo: ISP) • DEFENDER OF THE SOCIETY (Combat): Your time spent fighting and
'FEATS':
-- GENERAL FEATS -- • NIMBLE MOVES: Whenever you move, you may ignore up to 5 ft of difficult terrain each round. This feat allows you to take a 5 ft step into difficult terrain. (PFCR 131) -- COMBAT FEATS --
• DODGE: +1 dodge bonus to AC. If you lose your Dex bonus, you lose this bonus too. (PFCR 122) • MOUNTED COMBAT: Once per round when your mount is hit in combat, you may attempt a Ride check (as a reaction) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll. (Essentially, the Ride check result
• SHIELD PROFICIENCY: You can use a shield and take only the standard penalties. (PFCR 133) • TWO-WEAPON FIGHTING: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See the Two-Weapon Fighting special attack PHB 3.5 160.
'COMBAT STATS':
HP: 32 AC: 24 (14 Touch, 21 Flat-Footed) CMD: 22
Init +2 Fort: +6
BAB: +4
MW Composite Str +3 Longbow +7 Dam:1d8+3 Crt 20/x3 Per Range 120' CM+1 deadly +1 Katana +9 Dam:1d8+5 Crt 18-20/x2 Slash CM+1 deadly
MW Silver Wakizashi +9 Dam:1d6+3 Crt 18-20/x2 Per/Slash CM+1 deadly
Lance +6 Dam: 1d8+5 Crt 20/x3 Lance deals double damage when used from the back of a charging mount. It has reach, but you can't use it against an adjacent foe. While mounted, you can wield a lance with one hand Cold Iron Dagger +6 1d4+4 Crt 19-20/x2 Per/Slash
'SKILLS':
Skills (w/ -4 Armour check penalty); Trained +7 Know History +7 Know Nobility -2 Stealth +1 Survival +5 Swim +2 Perception +6 Profession Sailor UNTRAINED
'EQUIPMENT':
ITEM +1 O-Yoroi Armor Chain shirt to sleep in. (AC = 18) Lance in hand when on horse Quiver with 20 Arrows +1 Katana on left hip MW Silver Wakizashi on right hip Dagger on chest strap from quiver Wooden Holy Symbol around neck Signet ring left hand MW Composite Longbow on back +1 Cloak of Resistance Backpack
Coin spent on this adventure
SOCIETY LOG SHEET:
Society Number:38898-3 Grand Lodge Experance: 11 Fame: 21 Prestige: 19 'CHEAT SHEET':
all { } you see, replace with [ ] Bold {b}Text Here {/b} Italicized {i}Text Here {/i} Faint blue text for out of character talk {ooc} Text Here {/ooc} Dice rolls {dice=Attack Roll} 1d20+4 {/dice} Attack Roll: 1d20 + 4 ⇒ (17) + 4 = 21 A spoiler box like this {spoiler=Text Here} secret message {/spoiler} Making text smaller {smaller} Text Here {/smaller} {quote=Someone said}Quoted material here....{/quote} {s}strikethrough{/s}. Go to {url=http://paizo.com}Paizo Inc.{/url}. Contact {email}customer.service@paizo.com{/email} {list}{*}one{*}two{/list} This is {bigger}bigger{/bigger}
'BACK STORY':
SCABBARD OF VIGOR PRICE 1,800 GP AURA faint transmutation CL 5th WEIGHT 3 lbs. Once per day, as part of the action of drawing forth the weapon held by a scabbard of vigor, the wearer can order it to endow the weapon with an enhancement bonus on attack and damage rolls. The duration of the effect depends on the desired enhancement bonus for the weapon. BONUS DURATION +4 1 round +3 3 rounds +2 5 rounds +1 10 rounds • MASTERWORK KATANA (ONE-HANDED): The result are swords noted for
|
