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Alurad swings open the door.
This plain stone room contains the skeletal remains of
a human wearing armor. A strange mushroom-like
growth protrudes from its chest.
see slide 2 for a picture

Alurad Sorizan |

K-Nature: 1d20 + 8 ⇒ (16) + 8 = 24
Alurad holds his arms to block off anyone from moving forward then slowly backs up; “Do. Not. Move. That mushroom right there is a fungus called Vase Thelephore. It might already know we are here because it can sense our steps. Also, be ready! It shoots spores out to attack. If we are able to slay it at a range that could be best.”
Alurad continues to take a few steps backwards. Grumbling to himself “I do need to get a sling or a bow...”

Mirianna Tangier |

Mirianna steps aside to let Alurad pass, "Aye, I made the same mistake myself!" she clutches her rapier and narrows her eyes waiting for the mushroom to move, "It moves, right?"

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"Hmmm" he peers into the room not moving any closer. "If you could throw a flaming flask or torch, then shut the door and let the fire deal with the mushroom, i'd do that"
Jon doesn't really have those, also not sure how long it would burn or work
“I do need to get a sling or a bow...”
Jon heard Allurad; Jon also needed a ranged option, to this point he'd prioritized his armor to other weapons, figuring he'd round out his equipment after he earned some coin in an adventure or two.

Alurad Sorizan |

Walking over to his horse, Alurad grabs two Javelins and hands them to Jon. “Here ya go my boy, see if you can hit that thing from here.” he says in almost a testing tone.

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Jon puts his sword away accepting the Javelins. "I can certainly try..." he eyes where the mushroom is, makes a few motions similar to throwing to make sure he had the room and won't do something stupid like hit someone near him or a wall.
About as ready as he's going to be, and seeing Thilla preparing the fight hopefully would be swift and uneventful. He could hope.

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Duraz spits in his right hand, growls some, then throws his former weapon at the oversized fungus.
Throws shortspear: 1d20 ⇒ 20
Dmg: 1d6 + 3 ⇒ (6) + 3 = 9
Confirming crit: 1d20 ⇒ 17
Crit extra dmg: 2d6 + 6 ⇒ (6, 4) + 6 = 16
Them rolls, man...

Alurad Sorizan |

Surprise has just over taken Alurad as Duraz made good work of the fungi with his throwing spear; “Look out Jon, Duraz might be expanding his skills... hang onto those Javelins anyway.” Walking into the room Alurad cast Detect Magic.
Spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27
Picking up the magical sword Alurad looks between the party members. “This sword is magical and would be a powerful weapon to use against whatever we face. Who would like to use this blade? I am not skilled with swords.” Handing the blade off, Alurad continues to look around the room.
What kind of sword is this? Also, the description says he has armor. Is the armor of any use or is it no good?
Once he sees there is nothing remaining in the room, he makes his way to the other tower door. “This last tower before moving on to the cavern.” When the party decides on who gets the sword and gathers back around, Alurad swings open the door.

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Duraz dismisses the talk about the sword. It's not his thing anyway. He pokes the skeleton a bit and finds some more money.
That's 30gp total up until now

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Surprise shows on Jon's face, he was expecting the scuffle to last... well... just a little longer than one spear throw. It was just as well, afterall no one put in prolonged danger.
Putting the javelin(s) away he attaches them to a few cords on his backpack, so he could pull them off should he need ranged weaponry. Not the best solution but would work for the moment.
"If no one else needs the sword I'll take it. At least for now"
With the magic sword that would mean Jon now had 4 weapons. One magical sword, one normal sword, and two spears. Hardly a walking armory though.

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He has a +1 longsword. the armor is a regular chain shirt.
The skeleton also has a map in the pouch with the gold inside.
there's a "mistake" in the module that wasn't edited out. The map the skeleton has is the same as the map on Slide #6 the elves had. The map the skeleton is slightly different. Alurad realizes that the writing on the map is of human origin possibly related to a Dejy (human) tomb
Off to the next tower? Location 9? There's the "upstairs" too? Locations 16 in the upstairs of the "other" room and 14 and 15 near the battlements."

Alurad Sorizan |

There is an upstairs in the first tower? Then we would go that way first.

Alurad Sorizan |

To the second tower it is!

Mirianna Tangier |

"I'll hold onto this crossbow if no one else can use it then." I have to double check, I believe that like bards I am proficient in hand crossbow so if no one else is I'll carry it as a last resort
"To the tower!"

Alurad Sorizan |

Alurad opens the second tower door.

Singol of the Black Mesa |

Singol is following along, perhaps lost in the moment of his first big dangerous adventure. Also working alongside all these armored and armed tall people. Watching Alurad opening the second tower door, Singol regains his focus.
"Alurad, shouldn't you be more careful with the doors? Gram always said to keep a crossbow where you could aim it at the door. She also had a habit of trapping her pie cabinet."
door search if used: 1d20 + 5 ⇒ (5) + 5 = 10

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Opening the tower door, you peer into the room to see a colony of four tiny dull-black winged creatures with hairy bodies and legs
similar to those of a tarantula. Upon sensing you they
take to the air with a fluttery flying style reminiscent of
bats.
Alurad Int: 1d20 + 6 ⇒ (15) + 6 = 21
Marianna Int: 1d20 + 4 ⇒ (16) + 4 = 20
Thilla: 1d20 + 1 ⇒ (6) + 1 = 7
Jon: 1d20 ⇒ 1
Singol: 1d20 + 3 ⇒ (11) + 3 = 14
Bad guys: 1d20 + 3 ⇒ (15) + 3 = 18
combat!
The bats move toward and snap their fangs.
Alurad and marianna are up!

Alurad Sorizan |

Alurad opens the door and sees these fanged creatures crawling and flying towards him and he stumbles backwards. He continues to move backwards away from the door. “You’re right my halfling friend, maybe I shouldn’t be opening the doors.”
K-Nature: 1d20 + 8 ⇒ (19) + 8 = 27 Arcana, Dungeoneering, Religion and Planes have the same bonus. So whatever it would be to figure something out about this weird creatures.

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Alurad opens the door and sees these fanged creatures crawling and flying towards him and he stumbles backwards. He continues to move backwards away from the door. “You’re right my halfling friend, maybe I shouldn’t be opening the doors.”
[dice=K-Nature]1d20+8 Arcana, Dungeoneering, Religion and Planes have the same bonus. So whatever it would be to figure something out about this weird creatures.

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marianna delays
Combat!
bold is up
Alurad
Marianna
Bad guys
Singol
Thilla
Duraz
Jon
The bats fly out and try to bite Alurad, Marianna, Duraz and Jon.
each of you get an AoO. Alurad has an AoO too. Singol has an action, rolling for bats if survive AoO
attack 2 Jon if alive: 1d20 + 5 ⇒ (16) + 5 = 21
attack 3 Alurad if alive: 1d20 + 5 ⇒ (15) + 5 = 20
attack 4 Marianna if alive: 1d20 + 5 ⇒ (19) + 5 = 24

Mirianna Tangier |

aoo: 1d20 + 1 ⇒ (8) + 1 = 9
damage: 1d6 ⇒ 3
With the bat in her face Mirianna pokes ineffectively, then braces herself to be bit.
attack: 1d20 + 1 ⇒ (18) + 1 = 19
damage: 1d6 ⇒ 2
take the AOO (miss), then come out of delay to take my attack action after now that one is where I can hit it.

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Marianna misses the bat as it flies towards her, biting her. Fort Save please
But she swings and kills it with her weapon as quickly as it bit her.
Thilla moves up and kills the bat on Alurad.
bats near Jon and Duraz left. Duraz and Jon have AoOs as well
bold are up!
Alurad
Mirianna
Bad guys
Singol
Thilla
Duraz
Jon
Mirianna 1 damage

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Duraz swings his new mace with a blind reflex.
AoO: 1d20 + 4 ⇒ (10) + 4 = 14
Dmg: 1d6 + 3 ⇒ (1) + 3 = 4
He, then, swings at the closest bat.
AoO: 1d20 + 4 ⇒ (11) + 4 = 15
Dmg: 1d6 + 3 ⇒ (4) + 3 = 7

Michael Lyons 953 |
Singol stabs at a bat with his short sword. He will move for a flank if possible.
His AoO first - he has one, right?
AoO: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d4 + 1 ⇒ (2) + 1 = 3
regular action: 1d20 + 3 ⇒ (5) + 3 = 8 (extra +2 if flank)
damage: 1d4 + 1 ⇒ (1) + 1 = 2
extra damage if flank is possible:
1d6 ⇒ 2

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Jon sees if his magic sword might let him hit something this time...
Attack: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Dmg?: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
AoO: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Dmg: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

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Jon and Duraz dispatch the bats near them.
botting Mirianna
Fort: 1d20 + 2 ⇒ (10) + 2 = 12
Mirianna is able to resist the effects of the bats poison.
Searching the room where the bats came from the party doesn't find anything of interest or value.
where to next? Upstairs?

Alurad Sorizan |

Looking between his party members he lets out a nervous laugh; “I believe that this towers door will be the last one I open while we are out exploring... Singol would you like to scout ahead and look for traps? Or Jon can take the lead upstairs while he is fully armored.”

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Duraz sees that Mirianna's wound is very light, and doesn't offer to heal it. Wounds make one stronger, as the Stormlord teaches.
There shouldn't be any working traps in this old town, he says right before opening the door upstairs.

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heading over to area (upstairs) 16 with the door upstairs
The top of this building is made of rotted wood. A trap
door lies on the southeast corner.
areas 14, tops of towers
The top of the west guard tower is solid. The top of the east
guard tower:
area 15
The catwalk is a rotted platform that extends around
the perimeter of the fort.

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Spot top of building: 1d20 + 2 ⇒ (17) + 2 = 19
Spot top of east guard tower: 1d20 + 2 ⇒ (12) + 2 = 14
Didn't need those rolls to convince me to not walk on rotten rooftops
Duraz says after checking the rooftops I'm not walking on that. How about we explore the cave?
He proceeds to go to the cave opening and, when the group is ready, casts light on his shield.

Mirianna Tangier |

"back the other way then; I'll trust your judgment here"

Alurad Sorizan |

Realizing he is running short or spells, Alurad lights a torch; “I will follow your lead!” he steps in the middle of the group as they move towards the cave opening.

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As Duraz moves towards the opening a translucent creature moves up from the floor and starts to babble.
Alurad Int: 1d20 + 6 ⇒ (6) + 6 = 12
Marianna Int: 1d20 + 4 ⇒ (5) + 4 = 9
Thilla: 1d20 + 1 ⇒ (5) + 1 = 6
Jon: 1d20 ⇒ 16
Singol: 1d20 + 3 ⇒ (3) + 3 = 6
Bad guys: 1d20 + 3 ⇒ (8) + 3 = 11
Combat!
DC 16 will save everyone. Apologies in advance this fight is tough. Wanted to make sure you guys had the +1 sword first!
bold are up
Jon
Alurad
bad guys
Marianna
Duraz
Thila
Singol

Alurad Sorizan |

Alurad WIll: 1d20 + 2 ⇒ (2) + 2 = 4 Oof.... that’s never good.
Seeing the creature Alurad remembers something that was said previously “The farmer talked about a haunting... things that could appease the spirits... I believed he mentioned something about bread and milk?” Alurad will look in a trail ration and if there is bread he will toss it towards the translucent creature.
K-Arcana/Planes/Religion they are all +8: 1d20 + 8 ⇒ (6) + 8 = 14

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yeah the light spell went off
The wizard and hafling rogue sway to the creatures movements. It ignores the bread.
you know it's an allip with that roll
Jon readies to hit it if it's near him.
attack: 1d20 + 4 ⇒ (20) + 4 = 24
high good: 1d100 ⇒ 2
The creature moves through the wall then tires to hit the cleric. Jon misses.
attack: 1d20 + 3 ⇒ (6) + 3 = 9
The creature misses as well.
bold are up
Jon
Alurad
bad guys
Marianna
Duraz
Thila
Singol

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Rolling Knowledge since I know it's undead
Knowledge (Religion): 1d20 + 1 ⇒ (16) + 1 = 17
Recognizing the creature as one of the risen dead, Duraz overcomes its overwhelming appearance and takes advantage of its clumsy slam. He raises his holy symbol and shouts:
Be gone, you evil creature, in the name of the Stormbringer!
His holy symbol emanates a rising glow until it flashes a blinding light, as the cleric uses his turning of undead supernatural power.
Turn attempt: 1d20 + 2 ⇒ (17) + 2 = 19
Maximum HD turned, per the table: 4 (level + 3)
Total HD turned: 2d6 + 1 + 2 ⇒ (2, 4) + 1 + 2 = 9

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"Well, THAT Was exciting..." Jon says, feels at this point it's silly to sheath a sword since every few minutes since they've arrived they've had a scuffle with bats, rats, and a ghost now, each one lasting less than a minute.
But more importantly everyone seemed to be mostly unscathed.
Jon looks to Alurad and Duraz. "Do you think there will be any other ghosts?"