Qstor's 3.5e Kingdoms of Kalmar PbP Re-Recruitment

Game Master Qstor

3.5e game using Kalamar setting

Maps and handouts


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Liberty's Edge

Male Secret Identify of Qstor

Alurad swings open the door.

This plain stone room contains the skeletal remains of
a human wearing armor. A strange mushroom-like
growth protrudes from its chest.

see slide 2 for a picture

DC 13 Knowledge Nature:
it's a Vase Thelephore. It has tremorsense and attacks with spores


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

K-Nature: 1d20 + 8 ⇒ (16) + 8 = 24

Alurad holds his arms to block off anyone from moving forward then slowly backs up; “Do. Not. Move. That mushroom right there is a fungus called Vase Thelephore. It might already know we are here because it can sense our steps. Also, be ready! It shoots spores out to attack. If we are able to slay it at a range that could be best.”

Alurad continues to take a few steps backwards. Grumbling to himself “I do need to get a sling or a bow...”


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

Mirianna steps aside to let Alurad pass, "Aye, I made the same mistake myself!" she clutches her rapier and narrows her eyes waiting for the mushroom to move, "It moves, right?"

Sovereign Court

Male NG | Human | Fighter 2 | HP 22/22 | AC 18 T 10 FF 18 | F +6 R +0 W +2 | Init +0 | Spot +2

"Hmmm" he peers into the room not moving any closer. "If you could throw a flaming flask or torch, then shut the door and let the fire deal with the mushroom, i'd do that"

Jon doesn't really have those, also not sure how long it would burn or work

Alurad Sorizan wrote:
“I do need to get a sling or a bow...”

Jon heard Allurad; Jon also needed a ranged option, to this point he'd prioritized his armor to other weapons, figuring he'd round out his equipment after he earned some coin in an adventure or two.


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

Walking over to his horse, Alurad grabs two Javelins and hands them to Jon. “Here ya go my boy, see if you can hit that thing from here.” he says in almost a testing tone.


female Human
Spoiler:
AC 13/T11/FF12 HP 11/11 F+2 R+1 W+6 Init +1 Perception +8 CMD 13
Shaman

Unwinding her sling Thilla prepares to whirl her weapons.

Sovereign Court

Male NG | Human | Fighter 2 | HP 22/22 | AC 18 T 10 FF 18 | F +6 R +0 W +2 | Init +0 | Spot +2

Jon puts his sword away accepting the Javelins. "I can certainly try..." he eyes where the mushroom is, makes a few motions similar to throwing to make sure he had the room and won't do something stupid like hit someone near him or a wall.

About as ready as he's going to be, and seeing Thilla preparing the fight hopefully would be swift and uneventful. He could hope.

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz grabs his spear he left behind to throw it too.

Shall we start?

Liberty's Edge

Male Secret Identify of Qstor

ok go ahead and roll attack rolls :)

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz spits in his right hand, growls some, then throws his former weapon at the oversized fungus.

Throws shortspear: 1d20 ⇒ 20
Dmg: 1d6 + 3 ⇒ (6) + 3 = 9
Confirming crit: 1d20 ⇒ 17
Crit extra dmg: 2d6 + 6 ⇒ (6, 4) + 6 = 16

Them rolls, man...

Liberty's Edge

Male Secret Identify of Qstor

Duraz's spear sinks deep into the plants body and it wilts.

nice..its DEAD!

searching the skeleton:
the magic sword is in great condition and it has a pouch with 10 gp inside

Detect magic:
the magic sword detects as Evocation (its a +1 sword)


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

Surprise has just over taken Alurad as Duraz made good work of the fungi with his throwing spear; “Look out Jon, Duraz might be expanding his skills... hang onto those Javelins anyway.” Walking into the room Alurad cast Detect Magic.

Spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27

Picking up the magical sword Alurad looks between the party members. “This sword is magical and would be a powerful weapon to use against whatever we face. Who would like to use this blade? I am not skilled with swords.” Handing the blade off, Alurad continues to look around the room.

What kind of sword is this? Also, the description says he has armor. Is the armor of any use or is it no good?

Once he sees there is nothing remaining in the room, he makes his way to the other tower door. “This last tower before moving on to the cavern.” When the party decides on who gets the sword and gathers back around, Alurad swings open the door.

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz dismisses the talk about the sword. It's not his thing anyway. He pokes the skeleton a bit and finds some more money.

That's 30gp total up until now

Sovereign Court

Male NG | Human | Fighter 2 | HP 22/22 | AC 18 T 10 FF 18 | F +6 R +0 W +2 | Init +0 | Spot +2

Surprise shows on Jon's face, he was expecting the scuffle to last... well... just a little longer than one spear throw. It was just as well, afterall no one put in prolonged danger.

Putting the javelin(s) away he attaches them to a few cords on his backpack, so he could pull them off should he need ranged weaponry. Not the best solution but would work for the moment.

"If no one else needs the sword I'll take it. At least for now"

With the magic sword that would mean Jon now had 4 weapons. One magical sword, one normal sword, and two spears. Hardly a walking armory though.

Liberty's Edge

Male Secret Identify of Qstor

He has a +1 longsword. the armor is a regular chain shirt.

The skeleton also has a map in the pouch with the gold inside.

there's a "mistake" in the module that wasn't edited out. The map the skeleton has is the same as the map on Slide #6 the elves had. The map the skeleton is slightly different. Alurad realizes that the writing on the map is of human origin possibly related to a Dejy (human) tomb

Off to the next tower? Location 9? There's the "upstairs" too? Locations 16 in the upstairs of the "other" room and 14 and 15 near the battlements."


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

There is an upstairs in the first tower? Then we would go that way first.

Liberty's Edge

Male Secret Identify of Qstor
Alurad Sorizan wrote:
There is an upstairs in the first tower? Then we would go that way first.

there's no access vis via a set of stairs to the upper level


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

To the second tower it is!


female Human
Spoiler:
AC 13/T11/FF12 HP 11/11 F+2 R+1 W+6 Init +1 Perception +8 CMD 13
Shaman

To the second tower!
Looking at the found items Thilla snickers."Those trinkets are not for me. Whoever wants it, take it!"


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

"I'll hold onto this crossbow if no one else can use it then." I have to double check, I believe that like bards I am proficient in hand crossbow so if no one else is I'll carry it as a last resort

"To the tower!"

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

To the tower, Duraz condescendingly copies Mirianna.


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

Alurad opens the second tower door.


Male Halfling Rogue 2

Singol is following along, perhaps lost in the moment of his first big dangerous adventure. Also working alongside all these armored and armed tall people. Watching Alurad opening the second tower door, Singol regains his focus.

Quote:
"Alurad, shouldn't you be more careful with the doors? Gram always said to keep a crossbow where you could aim it at the door. She also had a habit of trapping her pie cabinet."

door search if used: 1d20 + 5 ⇒ (5) + 5 = 10

Liberty's Edge

Male Secret Identify of Qstor

Opening the tower door, you peer into the room to see a colony of four tiny dull-black winged creatures with hairy bodies and legs
similar to those of a tarantula. Upon sensing you they
take to the air with a fluttery flying style reminiscent of
bats.

GM screen:
Duraz Int: 1d20 ⇒ 7

Alurad Int: 1d20 + 6 ⇒ (15) + 6 = 21

Marianna Int: 1d20 + 4 ⇒ (16) + 4 = 20

Thilla: 1d20 + 1 ⇒ (6) + 1 = 7

Jon: 1d20 ⇒ 1

Singol: 1d20 + 3 ⇒ (11) + 3 = 14
Bad guys: 1d20 + 3 ⇒ (15) + 3 = 18

combat!

The bats move toward and snap their fangs.

Alurad and marianna are up!


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

Alurad opens the door and sees these fanged creatures crawling and flying towards him and he stumbles backwards. He continues to move backwards away from the door. “You’re right my halfling friend, maybe I shouldn’t be opening the doors.”

K-Nature: 1d20 + 8 ⇒ (19) + 8 = 27 Arcana, Dungeoneering, Religion and Planes have the same bonus. So whatever it would be to figure something out about this weird creatures.

Liberty's Edge

Male Secret Identify of Qstor
Alurad Sorizan wrote:

Alurad opens the door and sees these fanged creatures crawling and flying towards him and he stumbles backwards. He continues to move backwards away from the door. “You’re right my halfling friend, maybe I shouldn’t be opening the doors.”

[dice=K-Nature]1d20+8 Arcana, Dungeoneering, Religion and Planes have the same bonus. So whatever it would be to figure something out about this weird creatures.

Alurad:
They're tarantubats, they can create, webs and there bit if poisonous, They're Tiny sized and have (Ex): Bite, Fortitude save (DC 10); initial and a swarm ability were multiple bats can occupy a single square. No DR or SR
Liberty's Edge

Male Secret Identify of Qstor

marianna delays

Combat!

bold is up

Alurad
Marianna
Bad guys
Singol
Thilla
Duraz
Jon

The bats fly out and try to bite Alurad, Marianna, Duraz and Jon.

each of you get an AoO. Alurad has an AoO too. Singol has an action, rolling for bats if survive AoO

GM screen:
attack 1 Duraz if alive: 1d20 + 5 ⇒ (2) + 5 = 7
attack 2 Jon if alive: 1d20 + 5 ⇒ (16) + 5 = 21
attack 3 Alurad if alive: 1d20 + 5 ⇒ (15) + 5 = 20
attack 4 Marianna if alive: 1d20 + 5 ⇒ (19) + 5 = 24


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

aoo: 1d20 + 1 ⇒ (8) + 1 = 9
damage: 1d6 ⇒ 3

With the bat in her face Mirianna pokes ineffectively, then braces herself to be bit.

attack: 1d20 + 1 ⇒ (18) + 1 = 19
damage: 1d6 ⇒ 2

take the AOO (miss), then come out of delay to take my attack action after now that one is where I can hit it.


female Human
Spoiler:
AC 13/T11/FF12 HP 11/11 F+2 R+1 W+6 Init +1 Perception +8 CMD 13
Shaman

Thilla moves closer and stabs with her spear.
Attack: 1d20 + 2 ⇒ (15) + 2 = 171d8 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

Male Secret Identify of Qstor

Marianna misses the bat as it flies towards her, biting her. Fort Save please

But she swings and kills it with her weapon as quickly as it bit her.

Thilla moves up and kills the bat on Alurad.

bats near Jon and Duraz left. Duraz and Jon have AoOs as well

bold are up!

Alurad
Mirianna
Bad guys
Singol
Thilla
Duraz
Jon

Mirianna 1 damage

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz swings his new mace with a blind reflex.

AoO: 1d20 + 4 ⇒ (10) + 4 = 14
Dmg: 1d6 + 3 ⇒ (1) + 3 = 4

He, then, swings at the closest bat.

AoO: 1d20 + 4 ⇒ (11) + 4 = 15
Dmg: 1d6 + 3 ⇒ (4) + 3 = 7


Singol stabs at a bat with his short sword. He will move for a flank if possible.

His AoO first - he has one, right?
AoO: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d4 + 1 ⇒ (2) + 1 = 3

regular action: 1d20 + 3 ⇒ (5) + 3 = 8 (extra +2 if flank)
damage: 1d4 + 1 ⇒ (1) + 1 = 2
extra damage if flank is possible:
1d6 ⇒ 2

Sovereign Court

Male NG | Human | Fighter 2 | HP 22/22 | AC 18 T 10 FF 18 | F +6 R +0 W +2 | Init +0 | Spot +2

Jon sees if his magic sword might let him hit something this time...

Attack: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Dmg?: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

AoO: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Dmg: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Liberty's Edge

Male Secret Identify of Qstor

Jon and Duraz dispatch the bats near them.

botting Mirianna

Fort: 1d20 + 2 ⇒ (10) + 2 = 12

Mirianna is able to resist the effects of the bats poison.

Searching the room where the bats came from the party doesn't find anything of interest or value.

where to next? Upstairs?


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

Looking between his party members he lets out a nervous laugh; “I believe that this towers door will be the last one I open while we are out exploring... Singol would you like to scout ahead and look for traps? Or Jon can take the lead upstairs while he is fully armored.”

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz sees that Mirianna's wound is very light, and doesn't offer to heal it. Wounds make one stronger, as the Stormlord teaches.

There shouldn't be any working traps in this old town, he says right before opening the door upstairs.

Liberty's Edge

Male Secret Identify of Qstor

heading over to area (upstairs) 16 with the door upstairs

The top of this building is made of rotted wood. A trap
door lies on the southeast corner.

Spot, Search or Knowledge Engineering DC 5:
the boards are rotten and you'll fall through

areas 14, tops of towers

The top of the west guard tower is solid. The top of the east
guard tower:

Spot, Search or Knowledge Engineering DC 5:
the boards are rotten and you'll fall through

area 15

The catwalk is a rotted platform that extends around
the perimeter of the fort.

Spot, Search or Knowledge Engineering DC 5:
the boards are rotten and you'll fall through

All areas:
there's nothing of value or interest in these remaining areas of the fort

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Spot top of building: 1d20 + 2 ⇒ (17) + 2 = 19
Spot top of east guard tower: 1d20 + 2 ⇒ (12) + 2 = 14

Didn't need those rolls to convince me to not walk on rotten rooftops

Duraz says after checking the rooftops I'm not walking on that. How about we explore the cave?

He proceeds to go to the cave opening and, when the group is ready, casts light on his shield.


Male Halfling Rogue 2

Singol has a +4 to search. He looks over the rooftops.
"I'm with Duraz. There is nothing up here."

Down at the cave opening, Singol will stand ready with short sword in hand.
"If there were traps, the rats would have set them off by now."


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

"back the other way then; I'll trust your judgment here"


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

Realizing he is running short or spells, Alurad lights a torch; “I will follow your lead!” he steps in the middle of the group as they move towards the cave opening.

Liberty's Edge

Male Secret Identify of Qstor

As Duraz moves towards the opening a translucent creature moves up from the floor and starts to babble.

GM screen:
Duraz Int: 1d20 ⇒ 7

Alurad Int: 1d20 + 6 ⇒ (6) + 6 = 12
Marianna Int: 1d20 + 4 ⇒ (5) + 4 = 9

Thilla: 1d20 + 1 ⇒ (5) + 1 = 6
Jon: 1d20 ⇒ 16
Singol: 1d20 + 3 ⇒ (3) + 3 = 6
Bad guys: 1d20 + 3 ⇒ (8) + 3 = 11

Combat!

DC 16 will save everyone. Apologies in advance this fight is tough. Wanted to make sure you guys had the +1 sword first!

bold are up


Jon
Alurad

bad guys
Marianna
Duraz
Thila
Singol

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Did I get the Light spell off? Don't want miss chances for bad lighting...

Will save: 1d20 + 4 ⇒ (16) + 4 = 20


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

Alurad WIll: 1d20 + 2 ⇒ (2) + 2 = 4 Oof.... that’s never good.

Seeing the creature Alurad remembers something that was said previously “The farmer talked about a haunting... things that could appease the spirits... I believed he mentioned something about bread and milk?” Alurad will look in a trail ration and if there is bread he will toss it towards the translucent creature.

K-Arcana/Planes/Religion they are all +8: 1d20 + 8 ⇒ (6) + 8 = 14


Singol lets out a scream, whether he makes the will save or not.

will save: 1d20 + 2 ⇒ (10) + 2 = 12

Liberty's Edge

Male Secret Identify of Qstor

yeah the light spell went off

The wizard and hafling rogue sway to the creatures movements. It ignores the bread.

you know it's an allip with that roll

Jon readies to hit it if it's near him.

attack: 1d20 + 4 ⇒ (20) + 4 = 24

high good: 1d100 ⇒ 2

The creature moves through the wall then tires to hit the cleric. Jon misses.

attack: 1d20 + 3 ⇒ (6) + 3 = 9

The creature misses as well.

bold are up

Jon
Alurad
bad guys
Marianna
Duraz
Thila

Singol

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Rolling Knowledge since I know it's undead

Knowledge (Religion): 1d20 + 1 ⇒ (16) + 1 = 17

Recognizing the creature as one of the risen dead, Duraz overcomes its overwhelming appearance and takes advantage of its clumsy slam. He raises his holy symbol and shouts:

Be gone, you evil creature, in the name of the Stormbringer!

His holy symbol emanates a rising glow until it flashes a blinding light, as the cleric uses his turning of undead supernatural power.

Turn attempt: 1d20 + 2 ⇒ (17) + 2 = 19
Maximum HD turned, per the table: 4 (level + 3)
Total HD turned: 2d6 + 1 + 2 ⇒ (2, 4) + 1 + 2 = 9

Liberty's Edge

Male Secret Identify of Qstor

nice roll!

The allip recoils in the face of the holy symbol of the Stormbringer! It flees back into the wall and does not turn!

Combat over!

Sovereign Court

Male NG | Human | Fighter 2 | HP 22/22 | AC 18 T 10 FF 18 | F +6 R +0 W +2 | Init +0 | Spot +2

"Well, THAT Was exciting..." Jon says, feels at this point it's silly to sheath a sword since every few minutes since they've arrived they've had a scuffle with bats, rats, and a ghost now, each one lasting less than a minute.

But more importantly everyone seemed to be mostly unscathed.

Jon looks to Alurad and Duraz. "Do you think there will be any other ghosts?"

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Still with his heart pounding in his chest, Duraz makes an effort to reply to Jon.

It's not usual, but it can happen...

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