Qstor's 3.5e Kingdoms of Kalmar PbP Re-Recruitment

Game Master Qstor

3.5e game using Kalamar setting

Maps and handouts


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STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

"I can try to scout ahead a bit, if no one else can."

If No One Has a Better plan:

move silenty: 1d20 + 6 ⇒ (13) + 6 = 19
stealth: 1d20 + 4 ⇒ (10) + 4 = 14
spot: 1d20 - 1 ⇒ (7) - 1 = 6
isten: 1d20 - 1 ⇒ (17) - 1 = 16


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

Alurad moves closer to the group and lowers his voice. “If we are planning for all of us to go I would say we should let Jon take the lead, he seems like he can take a hit. If we want someone to just scout and report back then only one or two of us should go. Mirianna and maybe our halfling friend Singol?”


Male Halfling Rogue 2

Singol takes the bowl of medicine from Duraz. He sniffs it, then looks at Duraz. "Filth fever? That sounds horrible. I need to drink this?" Unless Duraz says no, Singol will brace himself, then swallow the horrid stuff.

"My Gram would love you, Duraz."


Male Halfling Rogue 2

"I'll scout ahead as well. Mirianna, you take the right, I'll take the left?"

scouting ahead:

Move Silently: 1d20 + 7 ⇒ (1) + 7 = 8
hide: 1d20 + 9 ⇒ (9) + 9 = 18
listen: 1d20 + 5 ⇒ (9) + 5 = 14
spot: 1d20 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz watches Singol sip the medicine and as he goes ahead to scout, he tries to warn him Watch out for loud burps!, but it seems to be too late.


female Human
Spoiler:
AC 13/T11/FF12 HP 11/11 F+2 R+1 W+6 Init +1 Perception +8 CMD 13
Shaman

Standing back in awe on the skill of her comrades Thilla smiles.
"I am not good at moving undetected. I will wait for you!"

Liberty's Edge

Male Secret Identify of Qstor

Singol and Mirianna :
As you enter the courtyard you notice several features of the ruined fort surrounding you. To your left and
right stand a pair of rickety wooden staircases that lead
up to a catwalk some 10 feet above the floor. In front of
you is a building with a door and a closed, shuttered
window opening on its west side. Next to the building
on the west side is a row of several walled compartments
that look as though they were once used as
stables.

what do you do?


Male Halfling Rogue 2

Singol looks up to the catwalk. He is low to the ground, hiding in the shadows of the wall. Then the sound of a stifled burp bursts from the foilage.

"Drat." "Mirianna, should we continue on to the building?"


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

Mirianna shakes her hear, "No, I fear we'd be getting too far ahead- better to get everyone together before we proceed."

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

As the couple come back to call the group, Duraz stops smelling nature and gets ready to go, right after Jon.

Liberty's Edge

Male Secret Identify of Qstor

do you guys head in?

Liberty's Edge

Male Secret Identify of Qstor

moving ahead, if you move into the courtyard feel free to read the spoiler

Stables:
These divided compartments looks as though they
were once used for stabling mounts.

if you enter stables - DC 20 spot:
webbing inside

DC 15 spot:
you see bats sleeping in the catwalk rafteers

if u try wooden door:
DC 15 STR check needed to open


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

Alurad move ahead with the party. He looks over the stables, to see if there is anything wtihin. spot: 1d20 ⇒ 10

Not finding anything useful for Shadow, he continues onward.
Spot: 1d20 ⇒ 14

Arriving at the wooden door, he waits for the rest of the party to continue. And preferably someone less squishy to go first.

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz enters the stables and takes a quick look.

spot: 1d20 + 2 ⇒ (16) + 2 = 18

Not seeing anything worthwhile, he moves on.

spot: 1d20 + 2 ⇒ (4) + 2 = 6

He gives Jon a meaningful look.

Sovereign Court

Male NG | Human | Fighter 2 | HP 22/22 | AC 18 T 10 FF 18 | F +6 R +0 W +2 | Init +0 | Spot +2

Jon follows with everyone else, taking a glance in the stables. Is not the best one for finding interesting finds or traps...

Spot (stables): 1d20 + 2 ⇒ (18) + 2 = 20

Pauses noting the webbing, his hand pausing at his sword while pondering.

How big is the webbing? Like normal spiderwebs or for say a large spider?

Spot: 1d20 + 2 ⇒ (12) + 2 = 14 (just shy, Doh!)


female Human
Spoiler:
AC 13/T11/FF12 HP 11/11 F+2 R+1 W+6 Init +1 Perception +8 CMD 13
Shaman

Following Jon, Thilla tries to help him with finding problems.
Aid: 1d20 + 4 ⇒ (8) + 4 = 12

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz notices Jon's pause. Is everything all right, big man? , he asks trying to see what the warrior saw.

Liberty's Edge

Male Secret Identify of Qstor

As Jon stops Duraz both notice that the stables are full of webs and happen to glance up at the rafters near the catwalk and notice there are some bats sleeping in the shadowed under hang underneath the catwalks. It's day so they're noctural Neither notice any giants spiders around.

Knowledge arcana DC 12:
they're bakkas or plague bats

Sovereign Court

Male NG | Human | Fighter 2 | HP 22/22 | AC 18 T 10 FF 18 | F +6 R +0 W +2 | Init +0 | Spot +2

"Sorry, probably overreacting..." he replied his hand relaxing at his side again.

He was slightly more worried of potentially dangerously large predators that were feral. But bats, well they wouldn't be here if there were giant spiders probably.

Jon meets up to where Alurad is at the wooden door.

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz follows Jon's lead and relaxes. He is still nervous, though, as he approaches and opens the wooden door.

It seems to be stuck, he says. He gets ready and tries to force through the door.

Strength: 1d20 + 3 ⇒ (18) + 3 = 21


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

K-Arcana: 1d20 + 8 ⇒ (9) + 8 = 17
I made the dice roll incase Jon mentions what he saw...

DM question:

I tried to look up Bakkas or Plague Bats and came up with nothing. If Jon does mention the bats to Alurad, could you share what Alurad would know about them? He would share the info with the group.


Male Halfling Rogue 2

Singol will head in with the rest.

stable spot: 1d20 + 3 ⇒ (20) + 3 = 23


Seeing the webs, Singol steps back towards Jon and Duraz.

"Okay, just bats. Those webs don't look bigger than they should be, right?"

When Duraz and Jon move to the door, Singol will follow them. He'll stay back from the door and off to one side. A dagger is in his hand in case he needs a quick ranged weapon.

Sovereign Court

Male NG | Human | Fighter 2 | HP 22/22 | AC 18 T 10 FF 18 | F +6 R +0 W +2 | Init +0 | Spot +2
Michael Lyons 953 wrote:
"Okay, just bats. Those webs don't look bigger than they should be, right?"

"Don't think so. If there's bats there... there's probably just normal spiders there. Just feeling a little jumpy." Jon replies to Singol.

"Anyways, let's go on in..."


female Human
Spoiler:
AC 13/T11/FF12 HP 11/11 F+2 R+1 W+6 Init +1 Perception +8 CMD 13
Shaman

Thilla looks at Jon and shrugs.
"Well I don´t know, better to feel a bit jumpy. I have a bad feeling about this! But if you lead on, Jon, I will follow!"


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

At the mention of bats Alurad furrows his brow with the internal frustration of missing something. He moves to take a look at the mentioned bats. After he gets a good look at the bats he moves quietly towards the party and tells them what he knows in a hushed tone. Using my K-Arcana from before on the bats.

“Those bats are known as Bakkas, or more commonly known as plague bats. We might want to be in and out of this place before it gets dark and those things come out to feed.”

Looking around at the location of the sun in the sky Alurad tries to figure out about what time of day it is. K-Nature Check: 1d20 + 8 ⇒ (2) + 8 = 10

Sovereign Court

Male NG | Human | Fighter 2 | HP 22/22 | AC 18 T 10 FF 18 | F +6 R +0 W +2 | Init +0 | Spot +2

"Plague bats...." Now THAT didn't sound good....

"Unless we have something to better our chances of resisting anything i'll give this important advice..." and pauses a few seconds. ".... don't get bit..."

Jon glances at Singol who had been bit/hit by the rats already. While he got healing, if he was infected or the like it might not show for hours. But until something happened or everyone wanted to quit Jon wasn't about to up and leave. His own skill had been less than stellar so far against mere vermin.

Looking to Thilla he says "I'll take the lead if that makes you feel better. I think we have more to worry about more rats and less about traps here."


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

"Plague bats? I'm sure that's just a name, right?"

Mirianna nods to Jon, more than willing to let him lead the way, keeping her rapier drawn but falling into the middle or back of the line.


Male Halfling Rogue 2
Quote:
"Plague bats? That ain't good. How many of them are there?"

Singol risks a second look at the stables.

Quote:
"How far away do they fly from home?"

Looking at Alurad.

Singol, dagger still in hand, will move to the middle of the line, ready to move up if something needs to be searched.

Liberty's Edge

Male Secret Identify of Qstor

Alurad:
They're a kalamar creature. They're magical beasts, cause disease SQ Blindsight, see invisibility Anything else? :)

Opening the door the cleric sees two dozen rats swarming together and a fey creature.

map is slide 7. I just place you guys randomly

Sylvan:
"Intruders! My rats will get you!"

Know Nature DC 14:
urban fairy spell like abilities and DR 5/cold iron

DC 12 Kn nature:
rat swarm

Combat! round 1

GM screen:
Duraz Int: 1d20 ⇒ 13

Alurad Int: 1d20 + 6 ⇒ (6) + 6 = 12

Marianna Int: 1d20 + 4 ⇒ (13) + 4 = 17

Thilla: 1d20 + 1 ⇒ (18) + 1 = 19

Jon: 1d20 ⇒ 17

Singol: 1d20 + 3 ⇒ (3) + 3 = 6
Bad guys: 1d20 + 3 ⇒ (4) + 3 = 7

bold is up
Thilla:
Marianna
Jon
Duraz
Alurad

Bad guys
Singol


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

DM:
Nope, that sounds good.

Looking towards Singol he responds. “I am not sure. The looks of this place and how long it has been abandoned, this place could be their home... lets proceed with caution.”


Male l Human l Conjurer Specialist 1 l HP 5/5 l AC:12 Touch:12 Flat:10 l Fort 1 Ref 2 Will 2 l Init 6 l
Spells:
0-lvl: Acid Splash l Detect Magic l Read Magic ; Disrupt Undead 1-lvl: Summon Monster 1 l Mage Armor l Grease l Enlarge Person
Skills:
Concentration 3, Decipher Scripty 5, Arcana 8, Dungeoneering 8, History 5, Local 5, Nature 8, Religion 8, Planes 8, Spellcraft 8

Darn gremlins ate my round post...

K-Nature: 1d20 + 8 ⇒ (18) + 8 = 26

Alurad moves down one square to get a better view of what is within. Once he is able to see what is inside he quickly alerts his friends;[b] “That flying creature is a fey. Your standard steel will not be as effective against its First World flesh. You must use cold forged iron!

Alurad readies an spell incase the creatures make it to the stairs

Readied Spell:

Acid Splash Range Touch: 1d20 + 2 ⇒ (12) + 2 = 14
Acid Damage: 1d3 ⇒ 3

Sovereign Court

Male NG | Human | Fighter 2 | HP 22/22 | AC 18 T 10 FF 18 | F +6 R +0 W +2 | Init +0 | Spot +2

At word of the fey creature Jon was uncertain he could do anything against the magical being just yet. Perhaps need to look for backup weapons later.

Jon draws his weapon moving to one side of the door and holds his action, to attack any of the rats that may come to the bottleneck of the doorway.

entering seems silly with a perfectly good bottleneck here. If someone else decides they want to enter, change that to him following to try and guard/prevent flanking.

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz sees the creatures and secretely wishes he had spent more time studying the creatures of the world. He takes Alurad's words for true, wondering how he would ever be able to afford such specific weaponry.

He takes a small parchment from a pouch, unrolls it and offers a prayer to the Stormlord. His hand glows white and he touches his chest with it and a glowing magical field surrounds his whole body, offering him protection. He stands in the door's exit in his low stance.

Move action: stay at the door's exit. Standard action: Cast Shield of Faith on self. New AC: 18


female Human
Spoiler:
AC 13/T11/FF12 HP 11/11 F+2 R+1 W+6 Init +1 Perception +8 CMD 13
Shaman

Thilla orders her companion to attack while reading her spear to attack as soon as the rats come closer.
Delay for booth
AttackSpear: 1d20 + 2 ⇒ (7) + 2 = 91d8 + 3 ⇒ (6) + 3 = 9
AttackWolf: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 4 ⇒ (1) + 4 = 5

Liberty's Edge

Male Secret Identify of Qstor

Alurad's spell hits as the fairy moves up.

It casts a spell.

Sylvan:
"Intruders LEAVE!"

spellcraft DC 12:
grease

reflex DC saves DC 15 for Duraz Jon and singol

The rats seem perplexed by the mass of goo near the door.

Singol is up!

gruag 3 damage

Sovereign Court

Male NG | Human | Fighter 2 | HP 22/22 | AC 18 T 10 FF 18 | F +6 R +0 W +2 | Init +0 | Spot +2

reflex: 1d20 ⇒ 14 Guess not

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Reflex save: 1d20 ⇒ 20

Duraz's reflex is stunning as he manages to not be hit by the fairy's spell. He grunts as he is unsure how to deal with this creature.

Liberty's Edge

Male Secret Identify of Qstor

I'll put Singol in delay

Reflex: 1d20 + 6 ⇒ (9) + 6 = 15

new round

Duraz and Singol remain standing in the goo.

bold are up:
Thilla:
Marianna
Jon
Duraz
Alurad

bad guys
Singol


female Human
Spoiler:
AC 13/T11/FF12 HP 11/11 F+2 R+1 W+6 Init +1 Perception +8 CMD 13
Shaman

Thilla steps closer and thrusts her spear at the cloest rat.
Attack: 1d20 + 2 ⇒ (5) + 2 = 71d8 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz walks over to the same rat that Thilla tried to attack and pokes it with his spear.

Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Dmg: 1d8 + 3 ⇒ (5) + 3 = 8


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

Without any clear path to attack, Mirrianna delays until a path is cleared or something gets out of the room.

Liberty's Edge

Male Secret Identify of Qstor

the party knows it's a rat swarm so if you want to change actions go ahead sorry if that wasn't clear before

Sovereign Court

Male NG | Human | Fighter 2 | HP 22/22 | AC 18 T 10 FF 18 | F +6 R +0 W +2 | Init +0 | Spot +2

Jon stands back up. Now with the rats closer he takes a swipe from his one spot near the door.

likely OOO standing up

attack: 1d20 + 4 ⇒ (13) + 4 = 17 ; dmg: 1d8 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

I definitely want to change my action. I want to move and attack the fey instead. Can I keep my roll?

Liberty's Edge

Male Secret Identify of Qstor
Duraz Carron wrote:
I definitely want to change my action. I want to move and attack the fey instead. Can I keep my roll?

sure! They fey is behind the rats though

Jon Fiddle wrote:

Jon stands back up. Now with the rats closer he takes a swipe from his one spot near the door.

likely OOO standing up

the rats don't provoke cause they're tiny and you have cover from the wall

Thilla and Alurad can post actions for this round :) burning hands lol?

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.
GM Qstor wrote:


sure! They fey is behind the rats though

Swarms don't roll AoO iirc, so I'll just move through them and stand on the opposite side, so that AoE spells don't hit me

Liberty's Edge

Male Secret Identify of Qstor
Duraz Carron wrote:
GM Qstor wrote:


sure! They fey is behind the rats though
Swarms don't roll AoO iirc, so I'll just move through them and stand on the opposite side, so that AoE spells don't hit me

OK

Duraz's strike damages the fey a bit, it's skin turns back most of the thrust of the tip of his spear.

fairy 3 damage


Male Halfling Rogue 2

OOC: I'm back.

reflex save: 1d20 + 6 ⇒ (10) + 6 = 16


Singol is still on his feet.

Quote:
"HA!"

He throws his dagger at the rat swarm.

thrown dagger: 1d20 - 1 ⇒ (7) - 1 = 6
damage: 1d3 ⇒ 3

Singol will draw his short sword and stay where he is till he can move forward. He'll stay in the grease, it shouldn't be a big problem.

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