5E Adventure's in Midgard – North (Reaver's Spring)

Game Master Tareth

A small merchant caravan led by Rook Bentknee, a kobold merchant, travels up the coast of the Bay of Ghed to deliver goods and trade with Rook's former adventuring companion and occasional business partner, Britta Gleamgaurd, human owner of the Frost Maiden Inn in the village of Nargenstal.

Interactive Midgard Map


1,501 to 1,550 of 3,269 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

I think you all sold off some of the stuff from Radovan's already.

I'll give everyone until tomorrow to chime in on what they want to trade and for what. Then we can start to move things along. Sounds like we are okay heading south to try and gather the items to destroy the Evil Sword of Saint Slaying. If that's changed let me know.


jewel thief ★ 72/72 hp 19 AC ★ 10.18.12.14.14.9 ★ HD 11 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 3/3
Beans wrote:
Musical Fruit: 3d4 ⇒ (4, 1, 4) = 9

I think I have used 4 of the 9...(campfire, shriekers, statue, treant). I'd like to keep the rest.

I'd like to keep the pigments.

For a traded rare or uncommon (wow super tough choice) I think I'll ultimately go with Ring of Spell Storing. I could get a familiar to solve my darkvision scouting problem then have a new assortment of creative utility spells on hand every day for fun.


Male Northlands Dwarf | Abjuration Wizard 11 | AC 21 | 79/79 HP (27/27 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

I know Gunnar would like to keep the Horn of Valhalla and trade in some magic items for Mithral Half Plate +1. He would be okay trading in the eldritch power staff and the repaired circlet, plus maybe one of those potions if we haven’t sold it already. He would sell his current breastplate (at half price for 200 gp) and use most of his share of coinage to buy scroll scribing components.


Elfmarked Light Cleric of Khors 11 | HP 87/87 | HD 11/11d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 3/3 | 4th 3/3 | 5th 2/2 | 6th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

I’m on a biz trip until tomorrow night. The only magic item I would like is to upgrade his current magic holy amulet to a full amulet of the devout. Anything else he see as a blessing from Khors. Cheers


Elfmarked Light Cleric of Khors 11 | HP 87/87 | HD 11/11d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 3/3 | 4th 3/3 | 5th 2/2 | 6th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

Any hope to upgrade his amulet?

Current:
So we've got your holy symbol/amulet that provides +1 to your spell DC. And let's go with a +1 Attack bonus for Radiant and Fire spells since that would be very in line with Khors. It also makes up for a lack of a damage bonus.

Amulet of the Devout:

Source: Tasha's Cauldron of Everything

Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.

Magic breastplate and/or magic shield.

A light-themed magic dagger

... and these are my favorite things...


Male Northlands Dwarf | Abjuration Wizard 11 | AC 21 | 79/79 HP (27/27 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

Gunnar has a nonmagical breastplate you can have.


female Bearfolk Grizzlekin Barbarian 11th|HP 146/146|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 4/4 Dmg:+3

I could use a Cloak of protection, giving away the little weapon dangle and I will forsake the fishing pole and other magical items for such a thing.

+1 Ac an Saves hell yeah


jewel thief ★ 72/72 hp 19 AC ★ 10.18.12.14.14.9 ★ HD 11 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 3/3

@Gunnar and Invictusol

Times like these when we have time in between long rests, I'd love to charge up the Ring of Spell Storing. You have to spend a slot, but then I can cast the spell with your statistics. For example, I could cast Fireball from the ring with the same DC and dice Jubal would. But in general, if you have these prepared and don't use them before we rest...you can stash them in Scram's ring (like leftovers). Spells up to and including 5th can be stored, with a capacity of 5 levels worth of spells (so a single 5th, or 5 1st, etc)

Wizard: find familiar, darkvision (if we ever come across these), shield, feather fall
Cleric: any 1st level heal, hold person

Also apologies was crunched for time tonight but will gameplay post tomorrow.


Elfmarked Light Cleric of Khors 11 | HP 87/87 | HD 11/11d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 3/3 | 4th 3/3 | 5th 2/2 | 6th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

@Scramsax Charge away. Whatever you need to load it up from Luthael

cheers


Male Northlands Dwarf | Abjuration Wizard 11 | AC 21 | 79/79 HP (27/27 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

Same from Gunnar. You may want a Misty Step as well…


female Bearfolk Grizzlekin Barbarian 11th|HP 146/146|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 4/4 Dmg:+3

Need a good One-handed weapon.

Gonna buy a dagger, maybe 3 more hand/throwing axes and a Heavy Crossbow with bolts.


Ingryd: If you're just buying mundane items, you've plenty of coin to do so and anything in the PHB is available in Courlandia.

Same goes for anyone else you would like to replenish any non-magical supplies. It is expected to be a minimum of a three week journey to your destination.


Elfmarked Light Cleric of Khors 11 | HP 87/87 | HD 11/11d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 3/3 | 4th 3/3 | 5th 2/2 | 6th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

@Tareth Thank you for the scene and amulet.

Are Winged Boots Uncommon for you? If those are too much, how about Helm of Comprehend Languages?

I've no interest any of the random magic items, so don't know which ones to trade away either.

cheers


jewel thief ★ 72/72 hp 19 AC ★ 10.18.12.14.14.9 ★ HD 11 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 3/3

As I was updating my inventory sheet, I noticed/remembered the diamond we found. I didn't have that in the tally, and we should probably just keep it as is for important spells anyways.


Luthael Invictusol wrote:

@Tareth Thank you for the scene and amulet.

Are Winged Boots Uncommon for you? If those are too much, how about Helm of Comprehend Languages?

I've no interest any of the random magic items, so don't know which ones to trade away either.

cheers

Both are listed as Uncommon in the DMG, so that's what we will go with. Note that the Boots require attunement.


Common, first level scrolls, so Find Familiar, are available for purchase. No more than 2 of any one scroll.

Same goes for potions if you'd like to purchase common potions.

Leomunds Tiny Hut is uncommon, you could find 1 available for purchase.

EDIT: All of this would be available in Courlandia, not Nargenstal.


Elfmarked Light Cleric of Khors 11 | HP 87/87 | HD 11/11d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 3/3 | 4th 3/3 | 5th 2/2 | 6th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision
DM - Tareth wrote:
Luthael Invictusol wrote:

@Tareth Thank you for the scene and amulet.

Are Winged Boots Uncommon for you? If those are too much, how about Helm of Comprehend Languages?

I've no interest any of the random magic items, so don't know which ones to trade away either.

cheers

Both are listed as Uncommon in the DMG, so that's what we will go with. Note that the Boots require attunement.

Woot! Luthael can fly!


jewel thief ★ 72/72 hp 19 AC ★ 10.18.12.14.14.9 ★ HD 11 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 3/3

I'll assume the price of 75 gp for 1st level scroll, 150 gp for 2nd level scroll. These are from the 'shared campaign' rules of Xanathar's which are used for Adventurer's League and such.

Buying Find Familiar and Darkvision for 235 gp (extra 10 gp for the material cost of find familiar).

I will also pay for the cost of Gunnar to scribe them into his spellbook. 150 gp


Male Northlands Dwarf | Abjuration Wizard 11 | AC 21 | 79/79 HP (27/27 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

The best I could find for creating spell scrolls in DND is here, which seems reasonable for cantrips and level 1 spells, but quickly gets crazy expensive.

Gunnar is happy to scribe whatever Scramsax is willing to purchase, also freely casting them into the ring as he needs.


jewel thief ★ 72/72 hp 19 AC ★ 10.18.12.14.14.9 ★ HD 11 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 3/3

Thanks Gunnar, and yeah...the Order of Scribes 10th level ability is very nice compared to that.

Quote:
you can create one magic scroll by touching your Wizardly Quill to a blank piece of paper or parchment

They also get to half those time and gold requirements for doing it the normal way.


Male Northlands Dwarf | Abjuration Wizard 11 | AC 21 | 79/79 HP (27/27 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

Find Familiar and Darkvision are the ones Scramsax wanted from the discussion here, so Gunna will scribe those two into his spellbook. I don’t think we explicitly established a price for the Tiny Hut or if it was bought…


Cost of Purchasing of Scrolls

First Level=100gp
Second Level=200gp
Third Level=400gp

You have plenty of cash, gems, jewelry on hand so purchase of the Hut spell should not be a problem.


jewel thief ★ 72/72 hp 19 AC ★ 10.18.12.14.14.9 ★ HD 11 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 3/3

Scrolls, scribe cost, and tools purchases (-585gp).

And man, forgot how awesome Midgard gnomes are.


Sorry for the posting delay. Been a busy couple of days at work. I should be able to get things rolling later this afternoon.


female Bearfolk Grizzlekin Barbarian 11th|HP 146/146|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 4/4 Dmg:+3

Its cool I am doing deep cleaning this week


Elfmarked Light Cleric of Khors 11 | HP 87/87 | HD 11/11d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 3/3 | 4th 3/3 | 5th 2/2 | 6th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

How many gnomes can be captured in a Fireball? Especially, the concentrating one.


It's 2 per wagon. Can't really get more than that at this point given the length of wagons and about 10 feet of space in between each one. Plus whatever might be in the cages which are right behind where the gnomes are sitting.


female Bearfolk Grizzlekin Barbarian 11th|HP 146/146|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 4/4 Dmg:+3

Ingryd has her bees doing distraction duty on the lead wagons,

and 8+6+8+14=36 damage...cause thanks rage ;)


female Bearfolk Grizzlekin Barbarian 11th|HP 146/146|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 4/4 Dmg:+3

Are the Gnomes fleeing by foot? Or are they moving via carts?


By foot.


Male Northlands Dwarf | Abjuration Wizard 11 | AC 21 | 79/79 HP (27/27 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

I will try to do a better job of stating what Gunnar's reaction will likely be when I post for his turn. I realized I didn't do that after his last lightning bolt turn and he could have counterspelled the fireball, but I don't want to cause too much ret-con, so let's roll with it as it has happened. He only has one high level slot left anyway, so he can be prepared if there is another fireball headed their way...


Elfmarked Light Cleric of Khors 11 | HP 87/87 | HD 11/11d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 3/3 | 4th 3/3 | 5th 2/2 | 6th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

Hi team

Heads up. I've a biz trip leaving early Monday morning and returning late Friday with no time to post during the trip.

cheers


Have a good trip Luthael.

I'm also on the road today, so might not get a post up until tomorrow morning.

And if anyone is interested in trying out a Powered by the Apocalypse game, this game I'm in is recruiting. It basically a Battlestar Galactica setup with alien fungi instead of robots. PbtA is a more narrative based system with a simple 2d6 mechanic, so it's a pretty easy system to pick up. If anyone is curious and wants to take a closer look at the rules, PM me and I'll get you a link.

Gunnar: Scrams' pointing out the enemy totally gives you enough info to fire away.


Male Northlands Dwarf | Abjuration Wizard 11 | AC 21 | 79/79 HP (27/27 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

Thanks for the update--I'll let the previous rolls from Gunnar ride since it ended up being more of a readied action unless you want me to reroll...


Gunnar: We can use the previous rolls. Will get it all posted tomorrow.


female Bearfolk Grizzlekin Barbarian 11th|HP 146/146|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 4/4 Dmg:+3

Does Scram kill him before I get a chance to swing? If so Ingryd will try to take control via Animal handling to guide the Oxen from a collision in that round.

If not I can do something and then try to control the Oxen.


Ingryd: Scram did kill the gnome prior to your attack. But remember the two of you ran after the gnome, so you are currently a double move away from the wagon. So you could get there with your first round action and then attempt to disconnect the animals on the second.


female Bearfolk Grizzlekin Barbarian 11th|HP 146/146|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 4/4 Dmg:+3

That works, I was hoping for what the distance was.


jewel thief ★ 72/72 hp 19 AC ★ 10.18.12.14.14.9 ★ HD 11 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 3/3

Is the hitch to the wagon just a rope connection that could be severed?


Distance is 55'.

Scram: The actual harnesses are leather (you are not really certain of what kind, it looks a bit 'off' for regular animal hide) but the tongue is wooden.


Ingryd: I went ahead and applied your Athletics proficiency to your original STR check since it could see it being applicable.


jewel thief ★ 72/72 hp 19 AC ★ 10.18.12.14.14.9 ★ HD 11 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 3/3

Just to clarify for Ingryd's question, we are nowhere near our destination? Basically we have just reached the north edge of the Rothenian Plain and still must cross the entire thing?


Correct. You are not close to your destination in the Despotate yet. You are basically about 50 miles south of Lingenau (where you stayed with Luthael's parents) and 300 miles south of Nargenstal. You are about a thousand miles from Monk's Harbor in the Ruby Despotate where the black void sands might be found.

Interactive Map of Midgard


female Bearfolk Grizzlekin Barbarian 11th|HP 146/146|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 4/4 Dmg:+3

So send them to Lingenau


2 people marked this as a favorite.
Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

Hiya folks. How have ya been? Happy to see the game's still going strong!


Hey all, just a heads up that Kalisuel's player is looking to jump back in, but probably with a new character. Since we've got a couple of open spots, I'm all for it.

Will hold things here for a day or two so he can figure out a character and whether to be a prisoner or jump in some other way.

Still plenty of RP opportunity to figure out what you want to do for/with the prisoners and Gunnar's discovery about a possible connection between the gnomes and those blasted ghouls and their empire. ;)


jewel thief ★ 72/72 hp 19 AC ★ 10.18.12.14.14.9 ★ HD 11 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 3/3

Sounds good!


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Yep, I'm narrowing things down, but still a little undecided at the moment. Will post more as I nail things down.

Also, DM, I sent you message.


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

Alright, name picked and concept decided on. Now I just got to figure out how to make this bard not so much like the other bard.


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

Really, I should be asleep, but I was too excited. Arianna's ready to go once the GM has a chance to look over her stats.

If all's good, then just tell me when to jump in. :)

1,501 to 1,550 of 3,269 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / 5E Adventure's in Midgard – North (Reaver's Spring) Discussion All Messageboards

Want to post a reply? Sign in.