
![]() |

Slight adjustment to the plan. I think I can still get to the azata circle in 2 rounds if I first attempt a gentle rest attack - solely considering distance, no other factors.
"Uh, Angela, you are too close! You too Lynn!"
Sleeping Sword touches his holy symbol and glows with a soft, peaceful radiance. He slips one shoulder out of his backpack, and with his strange, lurching gait runs over towards Illvater, dropping his pack just behind Lynn.
'Illvater, I grant you the rest you have been denied! In the name of the Empress of Heaven, sleep once more!"
defensive fighting touch attack vs Illvater, Gentle Rest: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13 Gentle Rest domain power, staggers undead for 3 rounds on a hit. Illvater charged this round, so I'm hoping that's enough to hit (and might Angela have actually hit?).
and since he can already see that Illvater is undead...
know.religion to identify: 1d20 + 4 ⇒ (3) + 4 = 7 that's a nope, I'm sure
2 x alchemist fire
2 x holy water
1 x tanglefoot bag
scroll of obscuring mist
scroll of read magic
scroll of magic weapon
scroll of protection from evil
(The negative energy healing stuff is on Sleeping Sword's person, as are his wands)

The World's Most Interesting GM |

Illvater charged this round, so I'm hoping that's enough to hit (and might Angela have actually hit?).
You both do. The charge feels like it happened last year.
Deathwatch doesn't give a person the ability to see through illusions (just to know its life status). The will save I just rolled for Sleeping however does.
With the lightest touches the Sleeping Sword funnels his ki though the monster, jolting it.
Round 2! (Final Battle Theme ♬)
The Bold May Act!
_________________
__ Almaas shaken rd 1
__ Rhinshin -14 hp
__ Kala
__ Stinky
__ Angela
__ Lynn
__ Sleeping Sword
__ Kalkamedes -16 hp
__ Koth'Vaul
__ Illvater! -15 hp, staggered rd 1 (corrected)

![]() |

"Well lads, let me tell you the tale of the captains daughter! She's small an' deadly an tail split to nine she'll rend ya apart n' body n' mind!" Though an odd thing to say it had a sudden surge of confidence.
Standard to start bardic performance inspire courage +1attack/damage/against charm/fear Move to draw a pistol while moving, shouldn't provoke Aoo unless it's got reflexes. Also placed my dancing lights on the battlemap so we have a proper reflection as to what kind of lightsource we've got

Kalkamedes |

The World's Most Interesting GM |

Lynn, The room is lit (albeit just this side of dimly) by eerie green light that shines from bits of metal stuck in the walls of the cavern.
Round 3! (Final Battle Theme ♬)
The Bold May Act!
_________________
__ Almaas shaken rd 2
__ Rhinshin -14 hp
__ Kala
__ Stinky
__ Angela
__ Lynn
__ Sleeping Sword -15 hp
__ Kalkamedes -16 hp
__ Koth'Vaul
__ Illvater! -15 hp, staggered rd 2

![]() |

Almaas now uses his perfect stroke blow and fires his bow twice at the undead dragon.
Flurry MW Longbow, pbs, deadly aim, inspire , shaken (also Perfect Strike feat 2//3 remaining -> roll attack twice and use better result): 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 261d20 + 9 - 2 ⇒ (8) + 9 - 2 = 151d8 + 4 ⇒ (2) + 4 = 6
Flurry MW Longbow, pbs, deadly aim, inspire, shaken : 1d20 + 9 ⇒ (16) + 9 = 251d8 + 4 ⇒ (2) + 4 = 6

The World's Most Interesting GM |

Thunk thunk go Almaas's arrows into the creature's flank.
Round 3! (Final Battle Theme ♬)
The Bold May Act!
_________________
__ Almaas shaken rd 2
__ Rhinshin -14 hp
__ Kala
__ Stinky
__ Angela
__ Lynn
__ Sleeping Sword -15 hp
__ Kalkamedes -16 hp
__ Koth'Vaul
__ Illvater! -31 hp, staggered rd 2

![]() |

"When last we heard of ol'blimy Tod, t'was the captain's daughter that silenced 'is song..." Lynn stepped forward towards the dragon and pointed her pistol at it and fired. She then pulled a alchemical shot and reloaded it quickly.
attack(Insp+1st): 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d8 + 1 ⇒ (1) + 1 = 2
free 5ft NW, free to maintain performance, standard to fire, move to reload alc shot.

Illvater of Ebonvale |

In response to the grazing shot, Illvater roars, and spins upon her. The monster snaps at the woman as she reloads her firearm.
bite v Lynn (AoO): 1d20 + 13 ⇒ (9) + 13 = 22 damage: 2d6 + 7 ⇒ (6, 4) + 7 = 17
As it pulls back she sees it for the undead wight-like horror it is.

![]() |

"Sleeping sword NOW!" Lynn holds up her arm to shield herself, being sprayed with her own blood for her attempt to draw it's attention elsewhere.

![]() |

That was brave Lynn! thanks and I hope this plan works out ok! Kala can you move Stinky to free up a charge lane for me please? It probably would be best to send him to the dragon, but we are currently blocking each other's charges. If Stinky double moves this turn he'll avoid an AoO though.
Also Kala I recommend using your CLW spell on the Azata now - I don't think we can get you a CLW wand this turn in time for you to use it, so that would be a turn of healing lost. Also, if you use your spell you will have a move action free to draw a CLW potion, and be able to administer that next round. This assumes you are able to 5' step inside the circle.
charge the circle, inspired: 1d20 + 6 + 1 + 2 ⇒ (4) + 6 + 1 + 2 = 13damage, two hands: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
If for any reason Stinky does not leave a charge lane, I'll probably just double move next to the circle - but I'll do that on the map if and when needed.
Angela, fancy trying a tanglefoot bag?

![]() |

Angela, fancy trying a tanglefoot bag?
Why, Sleeping, I thought you'd never ask! To be truthful, though, i had been contemplating having angela do something stupid (i.e. provoke) but looking at that damage roll I'm very glad she didn't
Anglea gives a nod at Lynn for her sacrifice, not sure if she'd ever be able to do that herself. But giving how Sleeping had been eyeing dashing off to the circle, that was probably the best course of action.
Instead the little one, reaches down and takes the tanglefoot back of her belt. Removing the strip of metal that had been keeping the chemicals from mixing, she shakes the bag for the precise 3 seconds that is recommended and then takes aim and stops for a second taking the time to properly calculate the trajectory and angles for a proper toss. "Sticky mess in the hole!" The little one then backs up a step to hopefully avoid getting chomped to bits.
Flinging the bag, with inspiration (costs 2 points): 1d20 + 4 + 1d6 ⇒ (11) + 4 + (6) = 21

The World's Most Interesting GM |

Round 3! (Final Battle Theme ♬)
The Bold May Act!
_________________
__ Almaas shaken rd 2/5
__ Rhinshin -14 hp
__ Kala
__ Stinky
__ Angela
__ Lynn -17 hp
__ Sleeping Sword -15 hp
__ Kalkamedes -16 hp
__ Koth'Vaul
__ Illvater! -33 hp, staggered rd 2/3, entangled rd 1/3

![]() |

Plagued with indecision about which action is most imperative, Kala watches in horror as the dragon wreaks havoc on her teammates. In a flash, her decision is made. Here goes nothing! Pointing at the monster behind them, Kala commands her wolverine: "Stinky, attack!"
She then takes a deep breath, steeling herself, and attempts to step through the circle to crouch beside the azata.

![]() |

Finally! Now that makes sense! Stinky tears off in the direction of the monster, intent on biting its Achilles' tendon. Just as he's taking off, he spies Sleeping Sword barreling towards him, so he swings left to go around the other side of the pillar. Skidding to a halt at the dragon's feet, Stinky bares his teeth and growls a challenge.
double move

The World's Most Interesting GM |

Kala steps into the circle somewhat surprised at the fact that she can pass through the barrier. She applies some divine energy to the fallen figure. The woman doesn't stir.
Sleeping Sword brings his blade down upon the rings with a loud metallic ring.
Kalkamedes steps into the circle beside them and seems to regard the woman.
And Stinky leaves wolverine marks in the ground while skidding to a halt before the dragon.

![]() |

Sorry for posting early but I might not be able to post until Monday so here my attacks.
Almaas drops his backpack to the floor (free action) and again uses his perfect strike blow ... he fires his bow twice at the undead dragon.
Flurry MW Longbow, pbs, deadly aim, inspire , shaken (also Perfect Strike feat 1/3 remaining -> roll attack twice and use better result): 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 211d20 + 9 - 2 ⇒ (8) + 9 - 2 = 151d8 + 4 ⇒ (7) + 4 = 11
Flurry MW Longbow, pbs, deadly aim, inspire, shaken : 1d20 - 2 + 9 ⇒ (14) - 2 + 9 = 211d8 + 4 ⇒ (7) + 4 = 11

The World's Most Interesting GM |

Almaas's arrows find the back of the knees of Illvater's back legs.
Round 4! (Final Battle Theme ♬)
The Bold May Act!
_________________
__ Almaas shaken rd 3/5
__ Rhinshin -14 hp
__ Kala
__ Stinky -11 hp
__ Angela
__ Lynn -17 hp
__ Sleeping Sword -15 hp
__ Kalkamedes -16 hp
__ Koth'Vaul
__ Illvater! -55 hp, staggered rd 2/3, entangled rd 2/3

![]() |

"Uh, good Kala! Keep it up everyone!"
Sleeping Sword strikes at the circle rings again...
flurry katana vs circle, ic: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
flurry katana vs circle, ic: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5
I'm assuming we are seeing some effect from the adamantine blade?
The old monk then enters the circle, to bring himself within reach of the azata.

![]() |

Stinky flies into a Rage and attacks the monstrosity before him with teeth and claws.
bite: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 2 ⇒ (4) + 2 = 6
1 claw: 1d20 + 5 ⇒ (1) + 5 = 61d3 + 2 ⇒ (2) + 2 = 4
1 claw: 1d20 + 5 ⇒ (5) + 5 = 101d3 + 2 ⇒ (1) + 2 = 3

![]() |

Kala force feeds one potion of Cure Light Wounds to the azata, then fishes out her last one from her pack. "This better work," she mutters as she does so. Glancing up at Kalkamedes, she speaks to him in a harried voice: "You got somethin' to do here? Do it!"

The World's Most Interesting GM |
1 person marked this as a favorite. |

Yes, Sleeping Sword is definitely damaging the 10,000 year-old magical artifact. -30 hp thus far.

![]() |

Her arm being released from the dragon's gnarly maw Lynn retreated pulling the wounded arm to her stomach to try and help keep pressure on it. "She tied 'im close n' cut 'is back with nails sharper 'n glass!" Suddenly the swaying and singing dancer becomes three all mimicking each-others movements, her voice sounds ever so slightly distorted from the three sources now singing the song. Each continued to prance in a small section next to Stinky as the ghostly torch-like wisps above them all shifted to illuminate the cavern better. From as close as Stinky is he'd be able to see how Lynn's injured arm now shakes from pain despite her attempt to stay cheery.
know:religion(undead): 1d20 + 8 ⇒ (19) + 8 = 27
Mirror Images: 1d4 + 1 ⇒ (1) + 1 = 2
Free 5ft south, maintain bardic, and slightly shift the dancing lights, standard:Cast mirror image Lynn never grabbed a tanglefoot bag so best to prepare one and hit it again before it breaks out of the previous one, it'll only get a +4 instead of a +6. Also hoping a good Know:religion check'll provide some more info on the monster.

The World's Most Interesting GM |

Did you want to cast defensively? Inquiring GMs want to know.

![]() |

oh right forgot how to count squares, can we change that to 5ft SW?

The World's Most Interesting GM |

Sure, I was just checking since it looked like what you were trying to do was avoid being hit this time and in the future. ;)

![]() |

Rhinshin takes a five foot step up and then tosses the holy water.
RTA-range pen: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
damage: 1d6 ⇒ 1
He then kneels down and begins to look for the other holy water.

The World's Most Interesting GM |

Rhinshin misses the monster as it thrashes at the goo entangling it.
Round 4! (Final Battle Theme ♬)
The Bold May Act!
_________________
__ Almaas shaken rd 3/5
__ Rhinshin -14 hp
__ Kala
__ Stinky -11 hp
__ Angela
__ Lynn -17 hp
__ Sleeping Sword -15 hp
__ Kalkamedes -16 hp
__ Koth'Vaul
__ Illvater! -55 hp, staggered rd 2/3, entangled rd 2/3

The World's Most Interesting GM |
1 person marked this as a favorite. |


![]() |


The World's Most Interesting GM |


![]() |

Ahh, I didn't get anything posted earlier blah!
Not entirely sure what to de doing right at the moment, Angela hems and haws at the prospect of going for Sleeping's bag of goodies... but decides on not risking a love bite from the maggoty monstrosity. she instead reaches for her belt and pulls out a flask filled with a sickly green color. She reaches back and lets the object fly, hoping it will smash against the undead thing and burn away some of it's flesh. She then glances back at the group around the Azata. "Uhhh, doe you guys want some more healing? Otherwise peppering it with crossbow bolts is about all I've got!"
Acid flask, green thought bubble, 2nd range increment: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9
Where?: 1d8 ⇒ 6
Damage: 1d6 ⇒ 3
GM, what are your thoughts on the 'feeding an extract to another person' debate?

![]() |

"Uh, Kala has just fed the azata a potion but not rolled the dice for it yet, I have one spell if the potion is insufficient! I must break the circle first! Uh, bolts, Angela! The Way of the Sleeping Sword says: Always Shoot the Undead Dragon!"

![]() |

Oops! Here's the potion roll
Potion of Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

The World's Most Interesting GM |

Angela's acid flask just hits the entangled dragon. It sizzles on its cheek.

The World's Most Interesting GM |

Round 5! (Final Battle Theme ♬)
The Bold May Act!
_________________
__ Almaas shaken rd 4/5
__ Rhinshin -14 hp
__ Kala
__ Stinky -26 hp, dying
__ Angela
__ Lynn -17 hp
__ Sleeping Sword -15 hp
__ Kalkamedes -16 hp
__ Koth'Vaul
__ Illvater! -58 hp entangled rd 3/3

![]() |

Rinshin pulls forth another flask of holy water and chucks it at undead dragon.
rta-range penalty: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23
damage: 1d6 ⇒ 4
confirm: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
extra damage: 1d6 ⇒ 5

![]() |

”Stinky!!! Noo!!“
Almaas knows that they have little time! He uses his perfect strike blow ... he fires his bow twice at the undead dragon.
Flurry MW Longbow, pbs, deadly aim, inspire , shaken (also Perfect Strike feat 1/3 remaining -> roll attack twice and use better result): 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 151d20 + 9 - 2 ⇒ (14) + 9 - 2 = 211d8 + 4 ⇒ (4) + 4 = 8
Flurry MW Longbow, pbs, deadly aim, inspire, shaken : 1d20 - 2 + 9 ⇒ (1) - 2 + 9 = 81d8 + 4 ⇒ (8) + 4 = 12

![]() |

Rhinshin, I think Holy Water is 2d4 damage (or 1 splash damage) against undead.
Sleeping Sword hears Stinky's fate and grimaces. "Kala, you have done good here. Go to your friend now. Save him or avenge him."
"The Azata awakens! Her circle is a refuge against undead - but I must break it to free her..."
katana flurry v circle, ic: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
katana flurry v circle, ic: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8damage: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
confirm crit? katana flurry v circle, ic, martial manuscript: 1d20 + 6 + 1 + 2 ⇒ (12) + 6 + 1 + 2 = 21damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
If that breaks the circle, Sleeping Sword steps back, to bar the dragon's way.
"If you have any power left, azata, use it now! but do not employ positive energy on me, for I am cursed."

![]() |

Yeah. I just checked AON. I stopped the first time when it said it acts as acid and immediately thought d6
holy water damage: 2d4 ⇒ (3, 1) = 4 Ha..same result

![]() |

@TWMIGM: By my calculations, Stinky should be at -1 due to rage, and -7 hp once rage ends, not -26. He only has 25 hp when raging at full health, and 19 when not raging. Did I miss something? If not, then Stinky is definitely permanently dead.
At the azata's words, Kala has a flash of inspiration. "Wait, Sleeping! We could all get into the circ--" Then, at the edge of her vision, she seen Illvater bite down, hearing a sickening crunch and Almaas cry out her wolverine's name. A shocked gasp escapes her, followed swiftly by an anguished scream: "Stiiiiiinkyyyyyyyy!"
Dropping the potion of Cure Light Wounds which she was holding an inch or two off the floor, she springs up in a blind rage, hurtling towards the monstrosity that crunched her smelly wolverine savior. "Yaaaaahhhh!!!
She charges straight up to Illvater, skids to a stop, and screams a challenge, then immediately questions the wisdom of that decision. With a growl of frustration on top of all her other emotions, she raises her shield and glances at the mangled body of Stinky as she shouts to everyone else: "Get to the circle! Run! Now! It'll protect you!"
Double move to run straight at Illvater, provoking an AOO. Run while you can, guys. Worst case scenario, we bring the dragon to the azata so she doesn't waste a round moving.