Ratfolk Troubleshooter

Rhinshin's page

142 posts. Organized Play character for Z...D....


Race

| HP 21/21 | AC 18 T 14 FF 15 | CMB +1, CMD 14 | F: +2, R: +6, W: +2 | Init: +5 | Perc: +7 (+1 to notice Traps; Trap Spotter), SM: +3

Classes/Levels

| Speed 20ft| Active conditions: None

Gender

Male CN Ratfolk Unchained Rogue 3

About Rhinshin

Rhinshin
Male ratfolk unchained rogue 3 (Pathfinder RPG Bestiary 3 231, Pathfinder Unchained 20)
CN Small humanoid (ratfolk)
Init +5; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 21 (3d8+3)
Fort +2, Ref +6, Will +2; +2 vs. disease
Defensive Abilities danger sense +1, evasion
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Offense
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Speed 20 ft.
Melee dagger +6 (1d3+3/19-20) or
. . mwk dagger +7 (1d3+3/19-20)
Special Attacks sneak attack (unchained) +2d6, swarming
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Statistics
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Str 10, Dex 17, Con 12, Int 16, Wis 12, Cha 12
Base Atk +2; CMB +1; CMD 14
Feats Deft Hands, Stealthy, Weapon Finesse
Traits gold finger, reactionary
Skills Acrobatics +9 (+5 to jump), Appraise +7, Bluff +9, Climb +6, Disable Device +15, Escape Artist +12, Knowledge (dungeoneering) +7, Knowledge (local) +9, Linguistics +7, Perception +7, Sense Motive +3, Sleight of Hand +14 (+16 to steal items without being noticed), Stealth +15, Swim +6; Racial Modifiers +2 Bluff, +2 Sense Motive, +2 Sleight of Hand
Languages Common, Osiriani, Polyglot, Shadowtongue, Undercommon
SQ cleanliness, rogue talent (trap spotter), trapfinding +1
Combat Gear alkali flask[APG] (5); Other Gear +1 studded leather, dagger (5), mwk dagger, backpack, bandolier[UE], concealable thieves' tools[UI], silk rope (50 ft.), 2,030 gp, 5 sp
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Tracked Resources
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Alkali flask - 1/5
Dagger - 0/5
Masterwork dagger - 0/1
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Special Abilities
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Cleanliness +2 vs. disease, exceeding disease save by 5 counts as 2 cons. saves,
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swarming (Ex) Can share a square with another with swarming, if both att the same foe, he is flanked.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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