Viktor

Sleeping Sword's page

232 posts. Organized Play character for supervillan.


Full Name

Sleeping Sword

Race

Dhampir (Ancient Born)

Classes/Levels

Monk (Qinggong Hungry Ghost) 3 / cleric (crusader) 1 | current AC 15 T 15 FF 13 | HP 34/34 | F +6 R +5 W +8 | CMD 21 | Init +2 | Perc +9 darkvision 60', lowlight vision

Gender

active effects:
M

Size

M

Age

old

Alignment

LN

Deity

Shizuru

Languages

Common, Tien

Strength 18
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 17
Charisma 7

About Sleeping Sword

"The Way of the Sleeping Sword teaches that.... zzzz.... zzzz... huh? Wuzzat?"

Sleeping Sword
Male Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 3 / Cleric (crusader) 1
LN Medium Humanoid (Dhampir)
Init +2; Senses darkvision 60', lowlight vision; Perception +9
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Defense
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AC 15, touch 15, flat-footed 13 (+3 Wis, +2 Dex)
hp 34 (4d8+11)
Fort +6, Ref +5, Will +8; +2 vs disease, +2 vs mind-affecting, +1 vs spells and spell-like abilities used by humans, -1 vs effects that cause damage, drain or penalties to physical abilities, +2 vs enchantment

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Offense
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Base Atk +2; CMB +7; CMD 21
Speed 40 ft.
Melee
+1 adamantine katana +8 (1d8+7/18-20x2)
katana flurry +7/+7 (1d8+5/18-20x2)
masterwork cold iron temple sword +7 (1d8+6/19-20x2)
temple sword flurry +6/+6 (1d8+4/19-20x2)
unarmed strike +6 (1d6+4/x2)
unarmed strike flurry +5/+5 (1d6+4/x2)
silver siangham +6 (1d6+4/x2)
siangham flurry +5/+5 (1d6+4/x2)
Ranged
sling +4 (1d4+4/x2)
javelin +4 (1d6+4/x2)
shuriken +4 (1d2+4/x2)
flurry of shuriken +3/+3 (1d2+4/x2)

Spells Known (CL 1; concentration +4):

Level 0 (2/day)
detect magic, mending

Level 1 (1+1/day)
deathwatch (D), divine favour

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Statistics
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Abilities:

Str 18 Dex 14 Con 12 Int 10 Wis 17 Cha 7

Feats:

Toughness
Combat Reflexes
Deflect Arrows
Weapon Focus (katana)
Crusader Flurry

Traits:

martial manuscript (+2 to confirm crits with monk weapons and unarmed strikes)
lunar born (+1 to saves vs spells and spell-like abilities used by humans)

Skills:

Acrobatics 8 (Jump 12) [3 ranks]
Climb 10
Heal 7
Knowledge (planes) 4
Knowledge (religion) 4
Linguistics 4
Perception 9
Survival 5
Sense motive 7
Spellcraft 4
Swim 8

Languages:

Common
Tien

Equipment:

mission gear

Combat Gear
+1 adamantine katana
masterwork cold iron temple sword
sling
10 x sling bullets
javelin
10 x shuriken
alchemical silver siangham
wand of shield of faith (46/50)
wand of inflict light wounds (50/50)
wand of bless (48/50)
wand of mage armour (5/50)
2 x alchemist fire

potions and scroll
scroll of obscuring mist
scroll of read magic
scroll of magic weapon
scroll of protection from evil
scroll of comprehend languages
scroll of inflict light wounds x 5
potion of inflict light wounds
oil of bless weapon

Other Gear
backpack
50' hemp rope
bedroll
belt pouch
candle (10)
cheap holy text
iron pot
mess kit
earplugs
soap
spell component pouch
torches (10)
trail rations (5 days)
wooden holy symbol - Shizuru
flint&steel
waterskin
hammer
iron spike x 4
whetstone
oil flask x 4
cold weather outfit
wayfinder

Coin
5 CP; 7 SP; 649GP

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TRACKED RESOURCES
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punishing kick (3/3)
doom (3/3)
gentle rest (6/6)
channel positive energy (1/1)

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Special Abilities
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Special Qualities:
racial abilities:
+2 racial bonus to survival, perception
Undead Resistance: +2 racial bonus to saves vs disease and mind-affecting effects
Negative Energy Affinity: Sleeping Sword is treated as an undead for positive and negative energy effects
Resist level drain: Sleeping Sword suffers no ill effects from negative levels, but is still killed if he has negative levels equal to or greater than his hit dice.
Weakness: -1 to saves vs effects that damage, drain or reduce physical ability scores
Spell like ability: Doom 3/day, Will save DC 9, CL2

Monk abilities:
AC Bonus (=WIS modifier)
Flurry of blows
Monk unarmed strike
Punishing Kick 3/day (DC 14 Fort save or knocked prone; optionally Sleeping Sword may choose to push his opponent 5' away into a safe square, with no save)
Manoeuvre training
Still Mind
Fast Movement

Cleric abilities:
aura (law and good)
spells and orisons
channel positive energy 1/day, 1d6
gentle rest: melee touch attack, stagger 1 round; if you touch a staggered creature with this attack, it falls asleep for 1 round. If you touch an undead it is staggered for WIS mod rounds (3)

bot me:
Sleeping Sword is primarily a melee combatant. In most circumstances attempt to flurry with his katana.
Use punishing kick against bosses to either drop the enemy prone or manoeuvre him into a flank.
Use gentle rest against undead, or against opponents with multiple attacks.
If you cannot get into melee, either flurry shuriken or cast Doom.
Against swarms, throw alchemist fire.

pfs chronicles:

Current Fame: 15
Current Prestige: 8
1. Grave-Blooded (2016 GM Boon number 4) = Dhampir race boon
2. We B4 Goblins!; 1XP, 1PP, 504GP
3. Tide of Morning: 1XP, 2PP, 546gp
4. Champions Chalice part 2, Agents of the Eye: 1XP, 2PP, 525gp
5. Crypt of the Everflame; 3XP, 4PP
6. Destiny of the Sands 3: sanctum of the sages; 1xp, 2PP
7. Assault on Absalom: 1xp, 2PP
8. Night March of Kalkamedes: 1xp, 2PP

boons:

You Be Goblin Whelp: Happy Beat (Gain DR5/- vs one attack when you are hit)
Kettlehelm of Glory: as an immediate action, gain 25% fortification against a single attack; when this item has successfully prevented one sneak attack or critical hit its magic is spent.
Sight of the Cyclops: 1 only, reroll a d20
Kassen's Blessing: 1 time reroll, d20
Mythic Legacy: 1 time only, one of your feats is Mythic for 1 round or as long as it takes to make a skill check.
Defender of Absalom
Gift of the Ghaele: one time only, cast Continual Flame, Dispel Magic, Lesser Globe of Invulnerability, or Restoration.