About Sleeping Sword"The Way of the Sleeping Sword teaches that.... zzzz.... zzzz... huh? Wuzzat?" necromancers slain:
Sleeping Sword
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Spells Prepared (CL 1; concentration +5):
Level 0 (2/day) detect magic, read magic Level 1 (1+1/day)
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Abilities:
Str 20 Dex 14 Con 12 Int 10 Wis 19 Cha 7 Feats:
Toughness Combat Reflexes Deflect Arrows Weapon Focus (katana) Crusader's Flurry Domain Strike (gentle rest) Improved Disarm Power Attack Traits:
martial manuscript (+2 to confirm crits with monk weapons and unarmed strikes) lunar born (+1 to saves vs spells and spell-like abilities used by humans) Skills:
[5] Acrobatics 10 (Jump 14) [1] Climb 11 [7] Heal 14 [1] Knowledge (planes) 4 [1] Knowledge (religion) 4 [1] Linguistics 4 [7] Perception 14 [0] Survival 6 [1] Sense motive 8 [1] Spellcraft 4 [1] Swim 9 Languages:
Common Tien Equipment:
mission gear Combat Gear
potions and scroll
Other Gear
Coin
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punishing kick (6/6)
GM reroll (1/1) --------------------
Special Qualities:
racial abilities:
+2 racial bonus to survival, climb Undead Resistance: +2 racial bonus to saves vs disease and mind-affecting effects Negative Energy Affinity: Sleeping Sword is treated as an undead for positive and negative energy effects Resist level drain: Sleeping Sword suffers no ill effects from negative levels, but is still killed if he has negative levels equal to or greater than his hit dice. Weakness: -1 to saves vs effects that damage, drain or reduce physical ability scores Spell like ability: Doom 3/day, Will save DC 9, CL6 Monk abilities:
Cleric abilities:
bot me:
Sleeping Sword is primarily a melee combatant. In most circumstances attempt to flurry with his katana.
Use punishing kick against bosses to either drop the enemy prone or manoeuvre him into a flank. Use gentle rest against undead, or against opponents with multiple attacks. At the start of combat, draw your katana and cast True Strike with 1ki; then use that to land a Punishing Kick with Gentle Rest domain strike to trip and stagger. If you cannot get into melee, either flurry shuriken or cast Doom (or True Strike) Against swarms, throw alchemist fire. pfs chronicles:
XP: 18 Current Fame: 33 Current Prestige: 17 1. Grave-Blooded (2016 GM Boon number 4) = Dhampir race boon 2. We B4 Goblins!; 1XP, 1PP, 504GP 3. Tide of Morning: 1XP, 2PP, 546gp 4. Champions Chalice part 2, Agents of the Eye: 1XP, 2PP, 525gp 5. Crypt of the Everflame; 3XP, 4PP 6. Destiny of the Sands 3: sanctum of the sages; 1xp, 2PP 7. Assault on Absalom: 1xp, 2PP 8. Night March of Kalkamedes: 1xp, 2PP 9. My Enemy's Enemy: 1xp, 2PP 10. Among the Living: 1xp, 2PP 11. The Glass River Rescue: 1xp, 2PP 12. Corpses in Kalsgard: 1xp, 2PP 13. The Jarlsblood Witch Saga: 1xp, 2PP 14. The Merchant's Wake: 1xp, 2PP 15. The Sanos Abduction: 1xp, 2PP 16. Valley of Veiled Flame: 1xp, 2PP 17. From the Tome of Righteous Repose: 1xp, 2PP boons:
You Be Goblin Whelp: Happy Beat (Gain DR5/- vs one attack when you are hit) Kettlehelm of Glory: as an immediate action, gain 25% fortification against a single attack; when this item has successfully prevented one sneak attack or critical hit its magic is spent. Sight of the Cyclops: 1 only, reroll a d20 Kassen's Blessing: 1 time reroll, d20 Mythic Legacy: 1 time only, one of your feats is Mythic for 1 round or as long as it takes to make a skill check. Defender of Absalom Gift of the Ghaele: one time only, cast Continual Flame, Dispel Magic, Lesser Globe of Invulnerability, or Restoration. Purifier: add +2 to caster level checks to remove disease, curses or other conditions, either when you attempt to remove the conditions or when others attempt to remove them from you. Blessing of Nivi: 4 only, cast Blur as a swift action. When you have done this 4 times you gain Gnome as a known language, then cross off this boon. Gnomes of the North: 3 only, use Bluff, Knowledge (local) or Sleight of Hand for your day job and double the normal reward. Linnorm Hide Armour: may purchase discounted dragonhide. Rare Weapons: may acquire proficiency with Butchering Axe and Orc Hornbow. Crystalcrag saviour: at the start of an encounter featuring noncombatant or allied NPCs, burn this boon to give one NPC you can see 5 + your level temp hp, +3 Dodge bonus to AC, and +3 resistance bonus to saves for the duration of the encounter. Master smith's service: 1 only, at the end of an adventure repair an item as per Make Whole (CL10); OR repair Gamin the Misforged for 5PP, OR repair and upgrade to +2 Gamin for 25PP. Oreads' favour. Miracle Worker: 1/adventure, use Lay on Hands as a paladin of level [4] (number of goals completed) Righteous Redemption: free stuff Worthy Foe (undead): 3 only, swift action, +2 to hit, damage and AC till start of your next turn; or +2 to SR checks and your saves against undead and +1 to the DC of your spells and abilities used against them. |
