Monk (Qinggong Hungry Ghost) 3 / cleric (crusader) 1 | current AC 15 T 15 FF 13 | HP 34/34 | F +6 R +5 W +8 | CMD 21 | Init +2 | Perc +9 darkvision 60', lowlight vision
About Sleeping Sword
"The Way of the Sleeping Sword teaches that.... zzzz.... zzzz... huh? Wuzzat?"
Male Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 3 / Cleric (crusader) 1
LN Medium Humanoid (Dhampir)
Init +2; Senses darkvision 60', lowlight vision; Perception +9
AC 15, touch 15, flat-footed 13 (+3 Wis, +2 Dex)
hp 34 (4d8+11)
Fort +6, Ref +5, Will +8; +2 vs disease, +2 vs mind-affecting, +1 vs spells and spell-like abilities used by humans, -1 vs effects that cause damage, drain or penalties to physical abilities, +2 vs enchantment
+1 adamantine katana
masterwork cold iron temple sword
10 x sling bullets
10 x shuriken
alchemical silver siangham
wand of shield of faith (46/50)
wand of inflict light wounds (50/50)
wand of bless (48/50)
wand of mage armour (5/50)
2 x alchemist fire
potions and scroll
scroll of obscuring mist
scroll of read magic
scroll of magic weapon
scroll of protection from evil
scroll of comprehend languages
scroll of inflict light wounds x 5
potion of inflict light wounds
oil of bless weapon
50' hemp rope
cheap holy text
spell component pouch
trail rations (5 days)
wooden holy symbol - Shizuru
iron spike x 4
oil flask x 4
cold weather outfit
+2 racial bonus to survival, perception
Undead Resistance: +2 racial bonus to saves vs disease and mind-affecting effects
Negative Energy Affinity: Sleeping Sword is treated as an undead for positive and negative energy effects
Resist level drain: Sleeping Sword suffers no ill effects from negative levels, but is still killed if he has negative levels equal to or greater than his hit dice.
Weakness: -1 to saves vs effects that damage, drain or reduce physical ability scores
Spell like ability: Doom 3/day, Will save DC 9, CL2
AC Bonus (=WIS modifier)
Flurry of blows
Monk unarmed strike
Punishing Kick 3/day (DC 14 Fort save or knocked prone; optionally Sleeping Sword may choose to push his opponent 5' away into a safe square, with no save)
aura (law and good)
spells and orisons
channel positive energy 1/day, 1d6
gentle rest: melee touch attack, stagger 1 round; if you touch a staggered creature with this attack, it falls asleep for 1 round. If you touch an undead it is staggered for WIS mod rounds (3)
Sleeping Sword is primarily a melee combatant. In most circumstances attempt to flurry with his katana.
Use punishing kick against bosses to either drop the enemy prone or manoeuvre him into a flank.
Use gentle rest against undead, or against opponents with multiple attacks.
If you cannot get into melee, either flurry shuriken or cast Doom.
Against swarms, throw alchemist fire.
Current Fame: 15
Current Prestige: 8
1. Grave-Blooded (2016 GM Boon number 4) = Dhampir race boon
2. We B4 Goblins!; 1XP, 1PP, 504GP
3. Tide of Morning: 1XP, 2PP, 546gp
4. Champions Chalice part 2, Agents of the Eye: 1XP, 2PP, 525gp
5. Crypt of the Everflame; 3XP, 4PP
6. Destiny of the Sands 3: sanctum of the sages; 1xp, 2PP
7. Assault on Absalom: 1xp, 2PP
8. Night March of Kalkamedes: 1xp, 2PP
You Be Goblin Whelp: Happy Beat (Gain DR5/- vs one attack when you are hit)
Kettlehelm of Glory: as an immediate action, gain 25% fortification against a single attack; when this item has successfully prevented one sneak attack or critical hit its magic is spent.
Sight of the Cyclops: 1 only, reroll a d20
Kassen's Blessing: 1 time reroll, d20
Mythic Legacy: 1 time only, one of your feats is Mythic for 1 round or as long as it takes to make a skill check.
Defender of Absalom
Gift of the Ghaele: one time only, cast Continual Flame, Dispel Magic, Lesser Globe of Invulnerability, or Restoration.