World's Most Interesting Night March of Kalkamedes (Inactive)

Game Master Great Green God

Nightwalkers:
Initiative
[dice=Sleeping Sword]1d20+2[/dice]
[dice=Almaas]1d20+1[/dice]
[dice=Kala]1d20+1[/dice]
[dice=Rhinshin]1d20+5[/dice]
[dice=Angela]1d20+2[/dice]
[dice=Lynn]1d20+5[/dice]

Perception
[dice=Sleeping Sword]1d20+8[/dice]
[dice=Almaas]1d20+11[/dice]
[dice=Kala]1d20+9[/dice]
[dice=Rhinshin (+1 v Traps)]1d20+6[/dice]
[dice=Angela]1d20+10[/dice]
[dice=Lynn]1d20+6[/dice]

Sense Motive
[dice=Sleeping Sword]1d20+7[/dice]
[dice=Almaas]1d20+9[/dice]
[dice=Kala]1d20+5[/dice]
[dice=Rhinshin]1d20+3[/dice]
[dice=Angela]1d20+7[/dice]
[dice=Lynn]1d20+5[/dice]


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The Exchange

Male CN Ratfolk Unchained Rogue 3 | HP 21/21 | AC 18 T 14 FF 15 | CMB +1, CMD 14 | F: +2, R: +6, W: +2 | Init: +5 | Perc: +7 (+1 to notice Traps; Trap Spotter), SM: +3 | Speed 20ft| Active conditions: None

Rhinshin quickly darts under Almass's feet and draws a dagger. If you will allow me of course.

This grants Rhinshin a +2 shield bonus, since he is larger than me.

Rhinshin then takes a quick swipe at black.

attack+bless: 1d20 + 7 ⇒ (18) + 7 = 25
damage and sneak attack if it applies: 1d3 + 1d6 ⇒ (2) + (2) = 4

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Anglea blinks slightly as the rustling in the forest sounds out, and then decides to rush forward and see what is going on herself.

She gets in close and notices one group with a nod, looks for the second group as to be expected, but gives a slight start as she sees the unexpected third group. "While that's more bandits than I was expecting!"

Double move


Lynn blows some bark off the tree one of the men was lurking behind and into his face. Rhinshin taking advantage of the distraction stabs the man in foot with his knife. The sudden attack seems to cause the man more surprise than pain.

dice:
1d2 ⇒ 21d2 ⇒ 21d2 ⇒ 11d2 ⇒ 11d2 ⇒ 21d2 ⇒ 1

Rhinshin wrote:
Rhinshin quickly darts under Almass's feet and draws a dagger. If you will allow me of course.

Sure if Rhinshin is using the cooperative swarmer feat. Hopefully Almaas isn't wearing his traditional Dwarven kilt. ;)

Black has concealment as well as cover while fighting from the woods so sneak attack does not apply.

A pair of crossbows twang from the clump of woods in front of the party!

orange heavy crossbow v Angela: 1d20 + 4 ⇒ (18) + 4 = 22 damage: 1d10 ⇒ 3 hit

orange heavy crossbow v Angela: 1d20 + 4 ⇒ (2) + 4 = 6 damage: 1d10 ⇒ 1 miss

One of the quarrel's fletching rakes across Angela's cheek just below her eye.

The other figures move swiftly out of the forest converging on Almaas wielding razor-edged sickles and flanged light maces.

"LOOK WOT WE GOT 'ERE! AT 'EM BOYS!" shouts one man.

red sickle v Almaas (flank, precise strike): 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20 damage: 1d6 + 3 + 1d6 ⇒ (1) + 3 + (1) = 5 hit

black sickle v Almaas (flank, precise strike): 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27 damage: 1d6 + 3 + 1d6 ⇒ (1) + 3 + (2) = 6 hit

purple lt mace v Almaas: 1d20 + 6 ⇒ (5) + 6 = 11 damage: 1d6 + 3 ⇒ (1) + 3 = 4 miss

blue sickle v Almaas: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d6 + 3 ⇒ (5) + 3 = 8 hit

And quickly Almaas is scored with a half-dozen small cuts.

"COR LADS! THIS'LL MAKE UP FER DAH SLIM PICKIN'S ON THE OLD NORTH ROAD!" yells another.

"THE BESTEST SORT OF MARK IS THE ONE WHO COMES TA YOU!" calls a third man laughing.

"IF YOU GIVE UP NOW WE PROMISE TO SPARE THE CHILD AND MAYBE THE DWARF'S PET! HAW HAW!"


While shouts, black powder explosions, and steel clamor about him, Kalkamedes trudges forward, unheedingly, into the melee.

Zzzz.... Zzzz.... Zzzz....


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Bless Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Forested Terrain full of trees.

It's dark outside.

Round Nearly 2ish! (Theme ♬)
The Bold May Act!
_________________
__ Almaas
-19 hp
__ Lynn
__ Rhinshin
__ Sleeping Sword
__ Kala
__ Angela
__ Camouflaged men (black -5 hp)

Map (slide 9) updated.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

"You thugs should be ashamed! Ashamed!!!"

Almaas withdraws from the front line!

Withdraw action.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Almaas moves back.

Bless Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Forested Terrain full of trees.

It's dark outside.

Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Almaas -19 hp
__ Lynn
__ Rhinshin
__ Sleeping Sword
__ Kala
__ Angela
-3 hp (corrected)
__ Camouflaged men (black -5 hp)

Map (slide 9) updated.

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Lynn begins a battle hymn similar to those heard by the more tropical inhabitants of the inner sea regions and quickly reloads her weapon.

stamdard bardic performance inspire courage(+1 to attack and damage) move to reload with a alchemical shot.

Silver Crusade

active effects:
keen edge, mage armour, barkskin +2
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 5 / cleric (crusader) 1 | AC 23 T 17 FF 21 | HP 50/50 | F +8 R +7 W +11 | CMD 25 | Init +2 | Perc +13 darkvision 60', lowlight vision | ki 5/6 | kick 5/5 | rest 7/7

"Uh, draw them on to us! Force them out of the trees! The Way of the Sleeping Sword says, fall like a thunderbolt from the night sky upon your foe!"

Sleeping Sword rushes towards the line of bandits, and instead of brandishing his gleaming sword he delivers a straight kick to the midriff of one of them.

unarmed strike vs red thug, punishing kick, bless, bard: 1d20 + 5 + 1 + 1 ⇒ (18) + 5 + 1 + 1 = 25damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10 If hits, thug must pass a DC14 Fort save or fall prone.

"Don't let them flank you!"

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Kala, seeing the thugs flanking Rhinshin, sweeps wide around the black thug while calling out: "Stinky! Flank!" (She should have enough movement to do that without triggering an attack of opportunity, provided that all of those icons are trees, not undergrowth.) She then activates her Animal Focus ability to give herself the Aspect of the Bull (+2 STR), then begins to play some whack-a-mole.

Cold Iron Warhammer: 1d20 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 71d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Includes Bless and Inspiration

(Playing whack-a-mole in the dark is hard, you guys.)

Grand Lodge

Male wolverine 6 | HP -17/48 | AC 24, T 13, FF 21 | CMB +7, CMD 20 | Fort +8, Ref +8, Will +3* (see Defense spoiler) | Init +3 | Perception +5 | Speed 30ft | Climb 10 ft | Burrow 10 ft | Active conditions: Dead

Upon hearing Kala's command, Stinky waits, quivering with anticipation, until he sees where she's going to stop, then takes a five foot step closer to the black-bordered thug. Oh boy oh boy oh boy! With relish, the wolverine chomps and slashes at the black-bordered thug with teeth and claws. Full round attack

bite: 1d20 + 3 + 1 + 1 ⇒ (8) + 3 + 1 + 1 = 131d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
1 claw: 1d20 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 121d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3
1 claw: 1d20 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 101d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Includes Bless and Inspiration


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Kala, daughter of Krokum wrote:
(She should have enough movement to do that without triggering an attack of opportunity, provided that all of those icons are trees, not undergrowth.)

They are in fact both trees and light undergrowth. It looks very likely that Kala would either be subject to an AoO or not quite reach her destination. On the plus side (sort of anyway) neither Kala and Stinky hit the man they were attacking.

red fort save: 1d20 + 4 ⇒ (4) + 4 = 8

"OOF!" grunts the bandit that Sleeping Sword kicks. The man folds up and hits the ground.

Bless Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Forested Terrain full of trees.

It's dark outside.

Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Almaas -19 hp
__ Lynn
__ Rhinshin

__ Sleeping Sword
__ Kala
__ Angela
-3 hp
__ Camouflaged men (black -5 hp; red -10 hp, prone)

Map (slide 9) updated.

Silver Crusade

active effects:
keen edge, mage armour, barkskin +2
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 5 / cleric (crusader) 1 | AC 23 T 17 FF 21 | HP 50/50 | F +8 R +7 W +11 | CMD 25 | Init +2 | Perc +13 darkvision 60', lowlight vision | ki 5/6 | kick 5/5 | rest 7/7

Looks like Kala and Stinky forgot to add their +4 Outflank (Precise Companion class feature) flanking bonus though GM - no difference to Kala's natural one, but could help Stinky, if Kala can actually reach that position.

The Exchange

Male CN Ratfolk Unchained Rogue 3 | HP 21/21 | AC 18 T 14 FF 15 | CMB +1, CMD 14 | F: +2, R: +6, W: +2 | Init: +5 | Perc: +7 (+1 to notice Traps; Trap Spotter), SM: +3 | Speed 20ft| Active conditions: None

Rhinshin shrieks as Almass leaves him exposed...."Hey get back here...

Rhinsin takes a swipe at black.
attack: 1d20 + 7 ⇒ (18) + 7 = 251d3 ⇒ 1

He then takes a five foot step back.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Kala's committed to the flank. She'll make sure to get there. And thanks for the reminder, Sleeping Sword. This is her first combat while having that class feature, and I plum forgot about it!

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Angela gives the bandit who made the 'child' remark a small look, and then rears up to her full height, somehow appearing to stare down her nose at him, despite being a good 2 to 3 feet shorter! "You had BETTER not be talking about ME there! I can fully assure you I am NOT a CHILD, why I probably have a good DECADE on you! I would have you take back that insult right now."

As she verbally berates the man she steps back and leverages her longspear, in the way of the man in red, hoping to make him easier to hit for Sleeping Sword.

Longspear, aid another: 1d20 + 4 ⇒ (2) + 4 = 6

However, her anger and divided focus make using the spear a bit difficult.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Kala, daughter of Krokum wrote:
Kala's committed to the flank. She'll make sure to get there. And thanks for the reminder, Sleeping Sword. This is her first combat while having that class feature, and I plum forgot about it!

20% miss chance: 1d100 ⇒ 89 black sickle v Kala: 1d20 + 6 ⇒ (3) + 6 = 9 damage: 1d6 + 3 ⇒ (6) + 3 = 9 miss

Stinky bite v concealment - 20% miss chance: 1d100 ⇒ 23

Meanwhile Stinky manages to worry the man's booted leg.


Kalkamede's walks straight through the melee.

Zzzz.... Zzzz.... Zzzz....


--Collecting 3 attacks of opportunity!

purple lt mace v Kalkamedes (AoO): 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d6 + 3 ⇒ (6) + 3 = 9 hit

blue sickle v Kalkamedes (AoO): 1d20 + 6 ⇒ (2) + 6 = 8 damage: 1d6 + 3 ⇒ (6) + 3 = 9 miss

red sickle v Kalkamedes (AoO): 1d20 + 6 ⇒ (7) + 6 = 13 damage: 1d6 + 3 ⇒ (4) + 3 = 7 hit

"THEY GOT TWO PETS! AND ONE'S GOT A KNIFE!" yells the man with Stinky attached to his boot. He hops over to avoid a flank (using Nimble Moves to 5-foot in difficult terrain) while one of his friends lines up the small wolverine from behind.

The man in black holds up the foot with Stinky snarling and gnawing at the end and shouts to the other man to "WATCH THE TOES!"

"Don't worry mate. I got you."

"A LITTLE HIGHER! JUST A LITTLE HIGHER!"

The both swing and connect!

blue sickle v Stinky (flank, precise strike): 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 damage: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (3) = 8 hit

black sickle v Stinky (flank, precise strike): 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 damage: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (2) = 8 hit

Meanwhile the man with the mace beats the trees for Kala.

20% miss chance: 1d100 ⇒ 59 purple lt mace v Kala (+2 AC): 1d20 + 6 ⇒ (17) + 6 = 23 damage: 1d6 + 3 ⇒ (4) + 3 = 7 hit

The man on the ground swings at Sleeping Sword's ankles with his sickle and opens a big gash on the monk's leg.

red sickle v Sleeping Sword (while prone): 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22 damage: 1d6 + 3 ⇒ (5) + 3 = 8
THREAT!
red sickle confirm?: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17 additional damage: 1d6 + 3 ⇒ (6) + 3 = 9 hit and crit

"THAT'S IT MATES! LET'S SHOW 'EM WHAT THE GORGON'S PRIVATEERS ARE MADE OF!" shouts one of the brigands as the tide seems to turn back in their favor.

"'Gorgon's Privateers'? Is that what we're calling ourselves? Sounds a bit naft."

"Who came up with 'Gorgon's Privateers' anyway? Sounds like one them 'euphemism' things."

"Yeah, and I don't even what 'euphe-whatsit' means."

"'Euphemism'? I think it's a sort of political movement thing like all those other 'isms'. Kortes came up with it."

"Oh. Still sounds naft."

Angela Isafira wrote:
Angela gives the bandit who made the 'child' remark a small look....

*snark*

Angela Isafira wrote:
....and then rears up to her full height, somehow appearing to stare down her nose at him, despite being a good 2 to 3 feet shorter! "You had BETTER not be talking about ME there! I can fully assure you I am NOT a CHILD, why I probably have a good DECADE on you! I would have you take back that insult right now."

"Precocious this one is aye?"

"Oy! Now what does that mean--'pre-whatever'?"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The crossbowmen reload and wait for a target to present themselves. Sleeping Sword feels the rope go tight around his wrist....

Almaas hears something growl from just behind him, but when he looks there's nothing there.

Bless Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Forested Terrain full of trees. Currently Kala, "black", "orange" and "green" are in lightly overgrown terrain providing concealment. There are also trees in these spaces that provide partial cover.

It's dark outside.

Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Almaas
-19 hp
__ Lynn
__ Rhinshin
__ Sleeping Sword
-17 hp
__ Kala -7 hp
__ Stinky -16 hp
__ Angela -3 hp
__ Camouflaged men (black -9 hp; red -10 hp, prone)

Map (slide 9) updated.

Silver Crusade

active effects:
keen edge, mage armour, barkskin +2
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 5 / cleric (crusader) 1 | AC 23 T 17 FF 21 | HP 50/50 | F +8 R +7 W +11 | CMD 25 | Init +2 | Perc +13 darkvision 60', lowlight vision | ki 5/6 | kick 5/5 | rest 7/7

GM:
Do the magic bracers I am wearing happen to be Bracers of Armour? If so, even +1 bracers will be enough to raise my AC so that the crit does not confirm.

kettlehelm of glory: 1d100 ⇒ 34 does not work (it's a 25% fortification boon)

katana flurry vs red, bless, bard: 1d20 + 5 + 1 + 1 ⇒ (9) + 5 + 1 + 1 = 16damage: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
katana flurry vs red, bless, bard: 1d20 + 5 + 1 + 1 ⇒ (1) + 5 + 1 + 1 = 8damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

gm reroll, second attack: 1d20 + 5 + 1 + 1 + 1 ⇒ (5) + 5 + 1 + 1 + 1 = 13
If red is dropped by the first attack, then attack blue

Sleeping Sword focuses on the prone enemy, thrusting downwards with his flashing blade.

Will post some thoughts in discussion.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

"I still cannot believe that you are attacking my comrades! You are evil!!!"

Almaas makes a small step upwards fires his bow twice at the opponent in black.

Flurry MW Longbow, pbs, deadly aim, +8/+8: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 3 ⇒ (6) + 3 = 9

Flurry MW Longbow, pbs, deadly aim, +8/+8: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 3 ⇒ (4) + 3 = 7

Can you please move me one square up. If black drops then the second shot goes to blue. Deadeye Bowman trait and precise shot allow to shoot with cover and into melee without penalty.

Silver Crusade

active effects:
keen edge, mage armour, barkskin +2
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 5 / cleric (crusader) 1 | AC 23 T 17 FF 21 | HP 50/50 | F +8 R +7 W +11 | CMD 25 | Init +2 | Perc +13 darkvision 60', lowlight vision | ki 5/6 | kick 5/5 | rest 7/7

I think you forgot the bless and bard bonuses Almaas (+2 to hit, +1 to damage). I've moved you on the map.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Sleeping Sword wrote:
** spoiler omitted **

Close, my Core book is written in English (well, one of them anyway) so it doesn't have the extra 'u' in the name as I suppose it would be confused with the magical bracers of 'armoire', (which has a few extra vowels in it too) which my characters always use to store their clothes and underwear in. So yes, hit no crit vs Sleeping Sword. ;)

"OUCH! WHY ME!?" shouts the man in the woods having been attacked by nearly everyone and now taking one of Almaas's arrows in the shoulder. "I mean, wot have I ever done?"

Bless Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Forested Terrain full of trees. Currently Kala, "black", "orange" and "green" are in lightly overgrown terrain providing concealment. There are also trees in these spaces that provide partial cover.

It's dark outside.

Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Almaas -19 hp
__ Lynn
__ Rhinshin

__ Sleeping Sword -8 hp
__ Kala -7 hp
__ Stinky -16 hp
__ Angela -3 hp
__ Camouflaged men (black -16 hp; red down)

Map (slide 9) updated.

The Exchange

Male CN Ratfolk Unchained Rogue 3 | HP 21/21 | AC 18 T 14 FF 15 | CMB +1, CMD 14 | F: +2, R: +6, W: +2 | Init: +5 | Perc: +7 (+1 to notice Traps; Trap Spotter), SM: +3 | Speed 20ft| Active conditions: None

Rhinshin five foots to get into a flank with Sleeping sword and then aims for a weak spot on blue.

attack+flank: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
damage: 1d3 + 1d6 ⇒ (3) + (2) = 5

Grand Lodge

Male wolverine 6 | HP -17/48 | AC 24, T 13, FF 21 | CMB +7, CMD 20 | Fort +8, Ref +8, Will +3* (see Defense spoiler) | Init +3 | Perception +5 | Speed 30ft | Climb 10 ft | Burrow 10 ft | Active conditions: Dead

Upon being hit twice in succession, Stinky flies into a Rage. Spittle flying and letting loose with an unearthly combination of a roar, a squawk, and a scream, he lays into the thug who hit him last (black) with everything he has. Full round attack

Concealment 20%: 1d100 ⇒ 59
bite: 1d20 + 3 + 1 + 1 ⇒ (18) + 3 + 1 + 1 = 231d4 + 1 + 3 ⇒ (3) + 1 + 3 = 7

Concealment 20%: 1d100 ⇒ 60
1 claw: 1d20 + 3 + 1 + 1 ⇒ (17) + 3 + 1 + 1 = 221d3 + 1 + 3 ⇒ (3) + 1 + 3 = 7

Concealment 20%: 1d100 ⇒ 23
1 claw: 1d20 + 3 + 1 + 1 ⇒ (11) + 3 + 1 + 1 = 161d3 + 1 + 3 ⇒ (2) + 1 + 3 = 6

Includes Bless, bard, and rage bonus

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

"Rush them friends, surround and incapacitate We'll show these so called Grogon's Privates what it means to mess with the Societies finest!"

Lynn dips back towards the tree nearest her looking at the man dressed in slightly blue robes her eyes giving an unworldly pink hue in the low-light of the forest floor.

"Hey lover boy why don't you come over here and show me your skills with that blade."

She gave a foxy twirl around the tree trunk, disappearing from sight momentarily, showing up on the other side and blowing a kiss towards him before ducking back again. She let her song voice switch to that more akin to a beckoning call though it still oddly sounded had the beats and pulse of a battlecry filling everyone with fervor.

Gonna need a DC15 will save from Mr. Blue cloak no bonus's due to the danger imposed upon it or me, but if the DM feels it would "not normally have lustful feelings toward the designated creature or object" then he does receive a +4 to his save. Move to get behind the tree and thus cover/concealment, standard for Unnatural lust, and a free to keep up Inspire courage

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

"STINKY!" Kala shouts in frustration, anger, and concern as her wolverine is slashed to heck. Desperately wanting to heal him before he is killed, but also needing to make sure that Kalkamedes isn't killed, she has to make a hard, gut-wrenching choice. Yelling insults at the thugs, she swings her warhammer at the black (or if he's down the purple) guy.

"You toad stuffed rat wumpuses! Blighted witch rumps! Backwards hoof eaters! Mangy swamp butts! Leave 'em alone!"

Cold Iron Warhammer: 1d20 + 3 + 1 + 1 ⇒ (13) + 3 + 1 + 1 = 181d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

As soon as she can heal Stinky without an attack of opportunity, she'll take it.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The brigand dodges Rhinshin's attack.

Kala, daughter of Krokum wrote:

"STINKY!" Kala shouts in frustration, anger, and concern as her wolverine is slashed to heck. Desperately wanting to heal him before he is killed, but also needing to make sure that Kalkamedes isn't killed, she has to make a hard, gut-wrenching choice. Yelling insults at the thugs, she swings her warhammer at the black (or if he's down the purple) guy.

"You toad stuffed rat wumpuses! Blighted witch rumps! Backwards hoof eaters! Mangy swamp butts! Leave 'em alone!"

Confused as to the target of Kala's invective the cloaked highwayman points to himself and then the passing sleepwalker. Kala takes the opportunity to bash foot with her hammer.

"BLOODY HELLS!"

Stinky the Wolverine wrote:
Upon being hit twice in succession, Stinky flies into a Rage. Spittle flying and letting loose with an unearthly combination of a roar, a squawk, and a scream, he lays into the thug who hit him last (black) with everything he has.

Stinky savages the wounded bandit who screams once before going silent amid the bushes aside from some gurgling noises.

Lynn Kuro wrote:
"Rush them friends, surround and incapacitate We'll show these so called Grogon's Privates what it means to mess with the Societies finest!"

"IT'S 'PRIVATEERS' YOU SOW!" shouts one of the distant bowmen.

Lynn Kuro wrote:

Lynn dips back towards the tree nearest her looking at the man dressed in slightly blue robes her eyes giving an unworldly pink hue in the low-light of the forest floor.

"Hey lover boy why don't you come over here and show me your skills with that blade."

She gave a foxy twirl around the tree trunk, disappearing from sight momentarily, showing up on the other side and blowing a kiss towards him before ducking back again.

blue will save: 1d20 + 1 ⇒ (2) + 1 = 3

The brigand's eyes go wide as he sees Lynn. He whistles and howls.

"PHWWWWWHHHT-PHWOOOOOOH!! AWOOOO!!"

On his turn when he moves: Then he dives between the combatants intent upon wrapping his arms around woman.

blue acrobatics (avoid AoOs, half speed): 1d20 + 2 ⇒ (17) + 2 = 19

Of Sleeping Sword, Rhinshin and Stinky, only Sleeping Sword has a chance of taking an AoO vs blue.

Angelabot grabs Sleeping's belt sash with one hand and drives her spear into the ground with the other to try and hold back the zombie-like advance of Kalkamedes. She groans with the strain as her feet lift from the ground.

(bless, inspired, aid other, helpful halfling): 1d20 + 4 + 1 + 1 ⇒ (16) + 4 + 1 + 1 = 22 +4 to resist being pulled forward.


CMB (drag, bless, inspired): 1d20 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 11

With that the man probably isn't getting very far, but by the same token Sleeping can't use that one arm very well either.

Kalkamedes swings pendulum-like at the end of his rope. Zzzz.... Zzzz.... Zzzz....

Almaas hear that growling noise again.


"You are a girl, I am a boy. We have all that in common darling. May I call you darling?" says the man with the thick Galtan accent as he rushes at Lynn dropping his sickle. He attempts to grap her up in an embrace.

20% miss chance: 1d100 ⇒ 80 blue unimproved grapple v Lynn (+2 partial cover from tree): 1d20 + 5 ⇒ (18) + 5 = 23 probable hit

Kala's assailant hops on one foot into the treeline and swings his mace, but it bounces off a bough.

20% miss chance: 1d100 ⇒ 100 purple lt mace v Kala: 1d20 + 6 ⇒ (6) + 6 = 12 damage: 1d6 + 3 ⇒ (2) + 3 = 5 miss

The crossbowmen in the forest fire at Rhinshin and Stinky.

orange hvy crossbow v Rhinshin: 1d20 + 4 ⇒ (15) + 4 = 19 damage: 1d10 ⇒ 5 hit

green hvy crossbow v Stinky: 1d20 + 4 ⇒ (11) + 4 = 15 damage: 1d10 ⇒ 4 miss

One of the bolts whizzes past the hairy carnivore but other wings the rodent-man. The men abandon their bows and charge forward with melee weapons drawn. At the last moment they duck into the treeline for cover.

dice:
1d2 ⇒ 21d2 ⇒ 1

All of the active brigands are currently in forested terrain and have both partial cover and concealment.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Bless Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Inspire Courage An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Forested Terrain full of trees. Currently Kala, Lynn, and all of the active brigands are in forested terrain and have both partial cover and concealment.

It's dark outside.

Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Almaas
-19 hp
__ Lynn
__ Rhinshin
-5 hp
__ Sleeping Sword -8 hp
__ Kala -7 hp
__ Stinky -16 hp
__ Angela -3 hp
__ Camouflaged men (black down; red down; purple -9 hp; blue ensorcelled)

Map (slide 9) updated.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Almaas fires his bow twice at the opponent in blue.

Flurry MW Longbow, pbs, deadly aim, bless, inspire : 1d20 + 10 ⇒ (15) + 10 = 251d8 + 4 ⇒ (8) + 4 = 12
concealment : 1d100 ⇒ 39

Flurry MW Longbow, pbs, deadly aim, bless, ic : 1d20 + 10 ⇒ (7) + 10 = 171d8 + 4 ⇒ (1) + 4 = 5
concealment : 1d100 ⇒ 84

Silver Crusade

active effects:
keen edge, mage armour, barkskin +2
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 5 / cleric (crusader) 1 | AC 23 T 17 FF 21 | HP 50/50 | F +8 R +7 W +11 | CMD 25 | Init +2 | Perc +13 darkvision 60', lowlight vision | ki 5/6 | kick 5/5 | rest 7/7

AoO vs blue, bard, bless, flank: 1d20 + 6 + 1 + 1 + 2 ⇒ (20) + 6 + 1 + 1 + 2 = 30damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
crit confirm? AoO vs blue, bard, bless, flank: 1d20 + 6 + 1 + 1 + 2 ⇒ (4) + 6 + 1 + 1 + 2 = 14damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Sleeping Sword slashes at the lust-filled bandit. Might let Almaas redirect one or both of his bow-shots.

"Time to sleep, foolish child."

The old monk closes in on another bandit purple

katana vs purple, bard, bless: 1d20 + 6 + 1 + 1 ⇒ (12) + 6 + 1 + 1 = 20damage: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
miss chance: 1d100 ⇒ 5

being closer to K, with some slack in the rope, I should have free use of my off hand now.

"Uh, guard our flanks!"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Hit but no crit. Minimally Kalkamedes is always a bracer-worth of circumstance penalty thus it behooves the monk to use any other limb to fight with.

Holding tight to Sleeping's underwear Angela uses the elastic action of the material to apply more force with her spear against the retreating Galtan bandit, but the shaft only trips him up a bit.

"'PRECOCIOUS!' I'LL HAVE YOU KNOW I AM THIRTY-TWO AND A HALF YEARS OLD!" shebot shouts. "AND CONSIDERED TO BE A VERY GOOD CATCH! A VERY GOOD CATCH INDEED!"

longspear v purple (soft Sleeping cover, bless, inspired): 1d20 + 4 - 4 + 1 + 1 ⇒ (15) + 4 - 4 + 1 + 1 = 17 damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Sleeping moves to the next bandit leaving Angelabot to catch up.

"I get a kick out of them...." says the Galtan of the group to Lynn before dropping to the ground with Almaas's arrow in his back.

It takes three licks with sword, spear and arrow to finish the blue bandit. So if Almaas likes, that last arrow can find purple through traffic (sans Point Blank damage).

The arrow flashes past Kala's left ear.

"WHY MY STARDAYS ARE ALWAYS BUSY WITH PLANS! ALWAYS!" continues the halfling secretarybot.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Bless Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Inspire Courage An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Forested Terrain full of trees. Currently Kala, Lynn, and all of the active brigands are in forested terrain and have both partial cover and concealment.

It's dark outside.

Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Almaas -19 hp
__ Lynn
__ Rhinshin
-5 hp
__ Sleeping Sword -8 hp
__ Kala -7 hp
__ Stinky -16 hp
__ Angela -3 hp
__ Camouflaged men (black down; red down; purple -13 hp; blue down)

Map (slide 9) updated.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Purple sounds good! ;-)

The Exchange

Male CN Ratfolk Unchained Rogue 3 | HP 21/21 | AC 18 T 14 FF 15 | CMB +1, CMD 14 | F: +2, R: +6, W: +2 | Init: +5 | Perc: +7 (+1 to notice Traps; Trap Spotter), SM: +3 | Speed 20ft| Active conditions: None

Rhinshin moves in and under Kala's feets, "Scuse me miss" and he attempts to deliver a swift blade to the back of blue's knee.

attack to aide kala's attack, DC 10: 1d20 + 7 ⇒ (19) + 7 = 26
concealment if needed, 20% lo miss: 1d100 ⇒ 43
Darn I should have just attacked

While under Kala, Rhinshin gains +2 shield bonus. And his aid is +3 instead of +2

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement
The World's Most Interesting GM wrote:

"'PRECOCIOUS!' I'LL HAVE YOU KNOW I AM THIRTY-TWO AND A HALF YEARS OLD!" shebot shouts. "AND CONSIDERED TO BE A VERY GOOD CATCH! A VERY GOOD CATCH INDEED!"

"WHY MY STARDAYS ARE ALWAYS BUSY WITH PLANS! ALWAYS!" continues the halfling secretarybot.

I'm not sure if I am up still or not, but I LOVE this! Thanks for the bot and the almost perfect dialog, I am definitely taking notes!

Just in case she still needs to take a turn:

Angela gives a second to pause as she finally parses the accents of the men. "You're from GALT? That terrible backwards place that burned all their records and destroyed their fabled universities? No wonder you can't recognize a proper halfling when you see one! Here's a little lesson. I am what you might call a hot commodity!" She gives a small sniff of disdain as she hustles forwards and then brings her longspear around to bear. "Though I doubt you'd recognize a good thing if it walked up to you and slapped you on the face!" She then takes the longspear to bear and strikes out at the bandit in green.

Longspear, Bless, Inspire: 1d20 + 4 + 1 + 1 ⇒ (15) + 4 + 1 + 1 = 21
Damage, Inspire: 1d6 + 1 ⇒ (2) + 1 = 3
20% miss chance: 1d100 ⇒ 42

Silver Crusade

active effects:
keen edge, mage armour, barkskin +2
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 5 / cleric (crusader) 1 | AC 23 T 17 FF 21 | HP 50/50 | F +8 R +7 W +11 | CMD 25 | Init +2 | Perc +13 darkvision 60', lowlight vision | ki 5/6 | kick 5/5 | rest 7/7
GM wrote:
Hit but no crit. Minimally Kalkamedes is always a bracer-worth of circumstance penalty thus it behooves the monk to use any other limb to fight with.

I am not using the limb that K is attached to to fight with. If using a sword, I am using it one handed with the other arm. (When not flurrying I will typically attack two-handed, releasing one hand from the weapon after making the attack: my attack roll will show this). If making an unarmed strike, I use the Monk unarmed strike, hitting with any other part of the body. I try to keep one hand free for the purposes of Deflect Arrows, which requires that I have "one hand free (holding nothing)".


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Sleeping Sword wrote:
I am not using the limb that K is attached to to fight with.

Regardless, it would still not be a confirmed critical.

Grand Lodge

Female Kitsune Bard 4 /Gunslinger 1[ HP 32/32 (0 LN) | AC 18, Tch 13, FF 15 | Fort +4 Ref +9 Will +5 | CMD 14 | Init +5 | Perc +6 | Effects: none ]
tracked:
Bardic Performance 11/11, Dancing lights 3/3 1st:4/4 2nd:2/2 Wand:clw 17/50

Lynn continues to dart in the trees and using careful planning her path to remain at the edge of the light. Her eyes then spark once again from the depths of the forest aiming to drag yet another bandit away from the troupe. Her voice now coming from seemingly nowhere in the dense forest as it echoes around her companions and those participating in battle.

"Come with me, flee from this fight I've got plenty of holdings for you to enjoy."

Gonna need another DC15 for Orange, unnatural lust again, luckily he's just in range thanks to spells not being affected by difficult terrain. Move 3E 3(dif terrain)NE, free to keep up bardic, everyone is just bearly(hah) in range still.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

"RRAAAARRRRGH!" Kala feeds off Stinky's rage, using his anger to build up her offensive surge. Swinging the warhammer high, she smashes down on the head of the purple thug.

Cold Iron Warhammer: 1d20 + 3 + 1 + 1 ⇒ (18) + 3 + 1 + 1 = 231d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
With Bless and Inspiration

Desperate to keep her wolverine alive, Kala shouts: "Stinky! Down! Down, Stinky! Down!" Pleeease, Stinky! Don't die!

Grand Lodge

Male wolverine 6 | HP -17/48 | AC 24, T 13, FF 21 | CMB +7, CMD 20 | Fort +8, Ref +8, Will +3* (see Defense spoiler) | Init +3 | Perception +5 | Speed 30ft | Climb 10 ft | Burrow 10 ft | Active conditions: Dead

With the deaths of his attackers and Kala's desperate-sounding command, Stinky snaps out of his rage and immediately hunkers belly down in the dirt. Exhaustion overcomes him, and he is only too glad to comply with the command.

Not very helpful, I know, but Kala is deeply attached to this particular wolverine and is very unwilling to risk losing him.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

No time for a big post just now so in rapid fire.

Angela does have an action this turn. I look forward to the spoiler on the morrow/later today.

orange will save v unnatural lust: 1d20 + 1 ⇒ (10) + 1 = 11

Kala there's a 20% miss chance for fighting someone in the forested terrain. Also Kala got a +3 to hit thanks to Rhinshin hiding under your kilt.

Stinky perhaps a bow?

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

D'oh! My apologies for missing that. Here's the miss chance for Kala's strike:

Concealment 20%: 1d100 ⇒ 47


Angela wrote:
Angela gives a second to pause as she finally parses the accents of the men. "You're from GALT? That terrible backwards place that burned all their records and destroyed their fabled universities? No wonder you can't recognize a proper halfling when you see one! Here's a little lesson. I am what you might call a hot commodity!" She gives a small sniff of disdain as she hustles forwards and then brings her longspear around to bear. "Though I doubt you'd recognize a good thing if it walked up to you and slapped you on the face!" She then takes the longspear to bear and strikes out at the bandit in green.

"I'm from Falcon's Hollow, Flambé was from Galt." says one of the bandits then is eyes bug out of his head at the sight of Lynn and he tears off into the woods after her.

"'Slap us in the face'. Heheh. Why you would need a ladder to--OW!!" says another with a face full of pole-arm. Having the fight seemingly slapped out of him he retreats back into the woods and out of sight.

Kala slams her hammer down as if she is playing Whack-A-Gnoll™ and fells the last enamored attacker.

END COMBAT!

The lustful bandit either runs off after he notices that everyone else has or you might try to capture him if you like.


Kalkamedes of course remains oblivious to it all and keeps walking.

Zzzz.... Zzzz.... Zzzz....


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Post Fight Wrap! (Theme ♬)
The Bold May Act!
_________________
__ Almaas -19 hp
__ Lynn
__ Rhinshin -5 hp
__ Sleeping Sword -8 hp
__ Kala -7 hp
__ Stinky -16 hp
__ Angela -3 hp
__ Kalkamedes -16 hp (you may have to slow him down, or jog ahead of him to treat him though)

Map (slide 9) updated.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Almaas runs forward to grab Kalkamedes.

grapple : 1d20 + 2 ⇒ (4) + 2 = 6

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