
Sheher |

Entropic Strike vs EAC: 1d20 + 8 + 5 ⇒ (3) + 8 + 5 = 16
Damage Acid or Bludgeon: 2d8 + 6 + 8 ⇒ (3, 4) + 6 + 8 = 21
Sheher moves to the final target to smack it with an acid attack.
I can be in front of this if you wish to move back Varnais

GM Nefreet |

The two warriors steadfastly rise! to the challenge.
Pseudopod vs Sheher: 1d20 + 18 - 4 ⇒ (12) + 18 - 4 = 26
Bludgeoning: 2d10 + 13 - 9 ⇒ (9, 10) + 13 - 9 = 23
Pseudopod vs Varnais: 1d20 + 18 - 4 ⇒ (12) + 18 - 4 = 26
Bludgeoning: 2d10 + 13 - 5 ⇒ (6, 8) + 13 - 5 = 22
ROUND 6-7
ALL MAY ACT!!
------------------------------
John ()
Sigmus (-28 stamina)
Orange Slime (15 damage)
Brown Slime
Varnais (-64 stamina; -39 hit points)
Sheher (-79 stamina)
Pangea ()
Zolvi (-52 stamina)

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John moves around to a better position, and takes a shot.
Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 ⇒ (20) + 13 = 33, for 2d6 + 8 + 2 ⇒ (5, 5) + 8 + 2 = 20 damage.

Pangea-Mu |

Pangea's right eye scans Varnais, knitting the flesh back together.
Field Dressings heals HP: 2d8 + 6 ⇒ (8, 3) + 6 = 17
Pangea then steps back to the side to leave the fire lane open.

Sheher |

Sheher begins the process of chipping away at the orange one just as she had done with the other.
Entropic Strike vs EAC: 1d20 + 8 + 5 - 4 ⇒ (3) + 8 + 5 - 4 = 12
Damage Acid or Bludgeon: 2d8 + 6 + 8 ⇒ (7, 5) + 6 + 8 = 26
Entropic Strike vs EAC: 1d20 + 8 + 5 - 4 ⇒ (3) + 8 + 5 - 4 = 12
Damage Acid or Bludgeon: 2d8 + 6 + 8 ⇒ (4, 3) + 6 + 8 = 21

Zolvi |
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Seeing Pangea's actions, Zolvi quickly adjusts her scanner and sprays quick-acting flesh repair to the Hellknight as well.
You've done great. Take a breather, fire off some harrying fire. We can take it from here.
Field Dressing to Varnais: 2d8 + 5 ⇒ (7, 2) + 5 = 14

Pangea-Mu |

Pangea has a Clear Spindle and a Purple Sphere orbiting its head,

GM Nefreet |

[Orange] continues to flail around mindlessly.
Pseudopod vs Sheher: 1d20 + 18 - 4 ⇒ (6) + 18 - 4 = 20
Bludgeoning: 2d10 + 13 - 9 ⇒ (3, 5) + 13 - 9 = 12
Pseudopod vs Varnais: 1d20 + 18 - 4 ⇒ (15) + 18 - 4 = 29
No more images! Make every attack count!
Mirror Image, 1 always hits: 1d2 ⇒ 2
ROUND 7-8
ALL MAY ACT!!
------------------------------
John ()
Sigmus (-28 stamina)
Orange Slime (49 damage)
Brown Slime
Varnais (-64 stamina; -8 hit points)
Sheher (-69 stamina)
Pangea ()
Zolvi (-52 stamina)
With all the healing and Sheher's Purple Stone popping, damage totals should be correct.

Zolvi |
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Sheher! Bring it to its end of the universe point! Zolvi yells, firing to distract the ooze while she speaks words of supposed encouragement that also betray her low understanding of how exactly the vanguard's powers work.
Harrying fire to lower its AC vs Sheer's ext attack: 1d20 + 6 ⇒ (4) + 6 = 10
Well, why would the dice start working for me now :P

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John calmly keeps firing at the remaining beast.
Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 - 4 ⇒ (3) + 13 - 4 = 12, for 2d6 + 8 + 2 ⇒ (5, 4) + 8 + 2 = 19 damage.
Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 - 4 ⇒ (7) + 13 - 4 = 16, for 2d6 + 8 + 2 ⇒ (6, 2) + 8 + 2 = 18 damage.

Sheher |

Entropic Strike vs EAC: 1d20 + 8 + 5 - 4 ⇒ (20) + 8 + 5 - 4 = 29
Damage Acid or Bludgeon: 2d8 + 6 + 8 ⇒ (6, 8) + 6 + 8 = 28
Entropic Strike vs EAC: 1d20 + 8 + 5 - 4 ⇒ (5) + 8 + 5 - 4 = 14
Damage Acid or Bludgeon: 2d8 + 6 + 8 ⇒ (8, 4) + 6 + 8 = 26
It will get there in the end inevitably Zolvi. Sheher says calmly as one of her acidic attacks lands on the pile of goop.

Pangea-Mu |

Needler Rifle vs KAC: 1d20 + 12 - 4 ⇒ (6) + 12 - 4 = 14
Piercing: 1d6 + 4 ⇒ (2) + 4 = 6 (lower DR by 5)
Pangea moves forward, charging an injection, and fires through the mess of the fight, trying in vain to hit...

Signifer Varnais |

- You say "retreat" and then you block the passage. You better decide what me to do.
Claw 1: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 132d6 + 17 ⇒ (6, 1) + 17 = 24
Claw 2: 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 272d6 + 17 ⇒ (2, 6) + 17 = 25
It seems she's decided to let her discontent go to the enemy. And it gives the effect!

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Sigmus changes targets and let's loose another pair of shots at the slime.
full attack vs orange KAC: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 19
damage: 3d4 + 8 ⇒ (2, 4, 4) + 8 = 18
full attack vs orange KAC: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24
damage: 3d4 + 8 ⇒ (1, 4, 3) + 8 = 16

GM Nefreet |

The ranged-focused allies just can't seem to get a clear shot through the melee, but Varnais and Sheher make progres! And equally earn ire from [Orange].
Pseudopod vs Sheher: 1d20 + 18 - 4 ⇒ (7) + 18 - 4 = 21
Bludgeoning: 2d10 + 13 - 9 ⇒ (9, 7) + 13 - 9 = 20
Pseudopod vs Varnais: 1d20 + 18 - 4 ⇒ (7) + 18 - 4 = 21
Bludgeoning: 2d10 + 13 - 9 ⇒ (7, 8) + 13 - 9 = 19
ROUND 8-7
ALL MAY ACT!!
------------------------------
John ()
Sigmus (-28 stamina)
Orange Slime (97 damage)
Brown Slime
Varnais (-64 stamina; -8 hit points)
Sheher (-69 stamina)
Pangea ()
Zolvi (-52 stamina)

Pangea-Mu |
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Pangea injects Varnais, hardening the epidermis.
+1 AC for 4 rounds

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"These things certainly provide a lot of resistance; I wonder how the locals manage to deal with them...?"
John doggedly keeps firing.
Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 - 4 ⇒ (9) + 13 - 4 = 18, for 2d6 + 8 + 2 ⇒ (5, 6) + 8 + 2 = 21 damage.
Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 - 4 ⇒ (8) + 13 - 4 = 17, for 2d6 + 8 + 2 ⇒ (3, 1) + 8 + 2 = 14 damage.

Sheher |

Entropic Strike vs EAC: 1d20 + 8 + 5 - 4 ⇒ (17) + 8 + 5 - 4 = 26
Damage Acid or Bludgeon: 2d8 + 6 + 8 ⇒ (2, 4) + 6 + 8 = 20
Entropic Strike vs EAC: 1d20 + 8 + 5 - 4 ⇒ (19) + 8 + 5 - 4 = 28
Damage Acid or Bludgeon: 2d8 + 6 + 8 ⇒ (8, 1) + 6 + 8 = 23
Sheher keeps swinging away with fist and foot at the offending goop.

GM Nefreet |

Sheher nearly dissolves it into a puddle; it's barely still there!
ROUND 8-7
FINISH IT!!
------------------------------
John ()
Sigmus (-28 stamina)
Orange Slime (140 damage)
Brown Slime
Varnais (-64 stamina; -8 hit points; 4 rds +1 AC)
Sheher (-69 stamina)
Pangea ()
Zolvi (-52 stamina)

GM Nefreet |

With a Hellish ROAR Varnais tears into what's left of the slime, and it oozes out of the cracks of its shell, lifeless.
COMBAT OVER!!
DAMAGE TOTALS
------------------------------
John ()
Sigmus (-28 stamina)
Varnais (-64 stamina; -8 hit points)
Sheher (-69 stamina)
Pangea ()
Zolvi (-52 stamina)
Searching through their “gear” you find:
2x aphelion artillery laser
2x haste circuit armor upgrade
2x dual crossbolter
2x red star plasma rifle
8x non-archaic arrows
4x high-capacity batteries (8 charges, 12 charges, 16 charges, 20 charges)
In order to use any of the weapons you will need to spend an hour per weapon piecing them back together in a manner that is suitable for humanoids (several of you have high enough Engineering that this simply requires Taking 10).

Pangea-Mu |

Pangea looks around, checking to see if anyone needs Fields Dressings.

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Sigmus closes to BROWN and unloads the rest of his clip into it, just to be safe, then goes about collecting the various pieces.
"I can get several of these back into working order if we have some time. I'd like to take an hour to at least get one of these artillery lasers up and running. These things are amazing!"

GM Nefreet |

If anyone is taking the opportunity for a 10 minute rest, just say so in your post so I know.

Zolvi |

Zolvi slides next to the signifier. Mind if I join you?
Also gonna rest for Stamina. Also wouldn't mind one of the haste circuits if no one else wants one.

GM Nefreet |

What an awesome idea!
The group rests and tinkers, but are otherwise not disturbed. That fight was quite noisy, but nothing or no one seems to have noticed.
Lining up at the next door and preparing for the worst, you are pleasantly surprised to find nothing readying to eat you!
A long stairwell heads up, and after chafing at the idea of being cramped single file, you eventually emerge into a large open area.
The southern wall of this spacious chamber is occupied with two large corrugated doors, the fronts of which have been painted with crude symbols. On the eastern end of this room is an unmarked door, while the area opens into a hallway to the west.

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Culture: 1d20 + 17 ⇒ (4) + 17 = 21.
John, oblivious, moves forward to check the closest door.

Pangea-Mu |

Culture : 1d20 + 17 ⇒ (16) + 17 = 33
'The graffiti references natural disasters, such as earthquakes, floods and fires. I wonder whether Kish have ever experienced such things?"
spoiler opened

Sheher |
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Sheher decides to rest too. It's not like anything else more exciting was happening. Each RP is worth SO MUCH SP for Vanguards. It's pretty fun.

GM Nefreet |

John and Pangea see no traps or locks on the doors.
These are those types of roll-up corrugated doors that spring open when you tug on them. Swift action to open, full action to close, and fairly thin if you wanted to cut through them.

GM Nefreet |

I moved Sheher, Varnais and Sigmus up to roughly where I would imagine them to be. If you die because of my placement... well I guess you'll just have to roll up new PCs! ^_^
Sheher and John each take a side and hoist up the rolling door. The air is damp, warm, musty and smells of ozone. Metal containers stretch up to the ceiling, though several are ruptured at their bases. At the sound of the doors rolling up, creatures begin to emerge!
John: 1d20 + 10 ⇒ (20) + 10 = 30
Pangea: 1d20 + 9 ⇒ (14) + 9 = 23
Sheher: 1d20 + 4 ⇒ (17) + 4 = 21
Sigmus: 1d20 + 14 ⇒ (6) + 14 = 20
Varnais: 1d20 + 5 ⇒ (9) + 5 = 14
Zolvi: 1d20 + 1 ⇒ (7) + 1 = 8
Air: 1d20 + 3 ⇒ (17) + 3 = 20
Earth: 1d20 + 3 ⇒ (11) + 3 = 14
Fire: 1d20 + 7 ⇒ (12) + 7 = 19
Water: 1d20 + 3 ⇒ (7) + 3 = 10
ROUND 1
BOLD MAY ACT!!
------------------------------
John ()
Pangea ()
Sheher ()
Sigmus (-28 stamina)
Air ()
Fire ()
Varnais (-8 hit points; see invis; 3 mirror images)
Earth ()
Water ()
Zolvi ()
N Large outsider (air, elemental, extraplanar)
Senses darkvision 60 ft.
Speed 20 ft., fly 100 ft. (Su, perfect)
Space 10 ft.; Reach 10 ft.
N Large outsider (earth, elemental, extraplanar)
Senses blindsense (vibration) 60 ft., darkvision 60 ft.
Speed 20 ft., burrow 20 ft.
Space 10 ft.; Reach 10 ft.
N Large outsider (elemental, extraplanar, fire)
Senses darkvision 60 ft.
Speed 50 ft.
Space 10 ft.; Reach 10 ft.
N Large outsider (elemental, extraplanar, water)
Senses darkvision 60 ft.
Speed 20 ft., swim 90 ft.
Space 10 ft.; Reach 10 ft.
Air Mastery (Ex) Airborne creatures take a −1 penalty to attack and damage rolls against an air elemental.
Earth Mastery (Ex) An earth elemental gains a +1 bonus to attack and damage rolls if both it and its foe are touching the solid surface of a planet or an asteroid. If an opponent is airborne or waterborne, the elemental takes a −2 penalty to attack and damage rolls. These modifiers also apply to initiating or resisting bull rush combat maneuvers.
Blazing Strikes (Ex) Half of the damage dealt by a fire elemental's slams is fire, the other half bludgeoning.
Water Mastery (Ex) Waterborne creatures take a −1 penalty to attack and damage rolls against a water elemental.
Earth - Earth Glide
Fire - Mobility
Water - Drench (Ex) A water elemental’s touch douses nonmagical flames that fill an area of no more than 10 feet by 10 feet. The outsider can dispel magical fire it touches as per dispel magic (caster level = the elemental’s CR).

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With a sigh, John takes a guarded step back, and starts taking pot-shots at the burning one.
Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 ⇒ (12) + 13 = 25, for 2d6 + 8 + 2 ⇒ (1, 1) + 8 + 2 = 12 damage.

Pangea-Mu |

»My dear Watson... » mutters Pangea, taking a guarded step right back.
transfering planes up in Riga. Cannot use map. Move 1 square back beside John
Then Pangea sticks a needle into Varnais: »Enjoy the pain! »
+1 ac for 4 rounds

Sheher |

Entropic Strike vs EAC: 1d20 + 8 + 5 - 4 ⇒ (17) + 8 + 5 - 4 = 26
Damage Acid or Bludgeon: 2d8 + 6 + 8 ⇒ (6, 2) + 6 + 8 = 22
Entropic Strike vs EAC: 1d20 + 8 + 5 - 4 ⇒ (4) + 8 + 5 - 4 = 13
Damage Acid or Bludgeon: 2d8 + 6 + 8 ⇒ (7, 5) + 6 + 8 = 26
Sheher starts swinging away with acid to keep from touching the fire thing.

GM Nefreet |

Sigmus delays for the inevitability that the other door will open soon.
John hits, although his dart isn't as effective as he would have liked.
Sheher somehow corrodes the creature that is already a living form of corrosion, which it wants to get away from. It squeezes past her (provoking an AoO) and uses it enhanced speed to reach an open space... Next to Sigmus!
Slam! vs Sigmus: 1d20 + 15 ⇒ (15) + 15 = 30 Hit!
Bludgeoning/Fire: 1d6 + 10 - 5 ⇒ (3) + 10 - 5 = 8
Meanwhile, the other door flies open to reveal an angry whirlwind with eyes and a very sad-looking wave of living water.
ROUND 1
BOLD MAY ACT!!
------------------------------
John ()
Pangea ()
Sheher (roll an AoO!)
Air ()
Fire (29 damage)
Sigmus (-36 stamina)
Varnais (-8 hit points; see invis; 3 mirror images; 4rds +1 AC)
Earth ()
Water ()
Zolvi ()

Sheher |

Entropic Strike vs EAC AOO: 1d20 + 8 + 5 ⇒ (2) + 8 + 5 = 15
Damage Acid or Bludgeon: 2d8 + 6 + 8 ⇒ (7, 6) + 6 + 8 = 27
Sheher is probably unable to take advantage...

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Sigmus takes a GUARDED STEP back and pulls out his new laser Canon and his axe
"guys, I basically only shoot fire and cut things... Which one do I hit!?