Galenna Icethrone

Sheher's page

201 posts. Alias of Azih.


Full Name

Sheher

Race

N Female Human Vanguard | EAC: 25, KAC: 26 | Fort: +12, Ref: +11, Will: +7 | SP: 120/120, HP: 68, RP: 8/10 | Perc: +12 (darkvision 60 feet) | Init: +4 | Speed: 30 ft. | Entropy Points 0/6 | Extra reaction 1/1

About Sheher

N Female Human Vanguard | EAC: 25, KAC: 26 | Fort: +12, Ref: +11, Will: +7 | SP: 120, HP: 68, RP: 10 | Perc: +12 (darkvision 60 feet) | Init: +4 | Speed: 30 ft. | Entropy Points 0/6 | Extra reaction 1/1

About Sheher:

So in tune with the fundamental force of entropy, Sheher can channel this fact of nature to her end. After all the only thing that does not change is change itself.

* Race: Human
* Theme: Spacefarer
* Class: Vanguard

Hit Points: 8

Stamina Points: 8 + Constitution modifier

Proficiencies Armor-light armor, heavy armor, and shields; Weapons-basic melee weapons, advanced melee weapons, small arms

Str 12 (1) 10+2 level 5
Dex 20 (5) 10+6 creation +2 level 5 +2 personal upgrade
Con 22 (6) 10+2 human +1 theme +3 creation +2 level 5 +4 personal upgrade
Int 10 (0)
Wis 13 (1) 10+1 creation +2 level 5
Cha 10 (0)

Defenses

SP: (8+6+1)x8 = 120
HP: 4 + 8x8 = 68
RP: (4+6) = 10

EAC: 25 | 10 + 9 armor + 5 dex +1 shield
KAC: 26 | 10 + 10 armor + 5 dex +1 shield

Fort: 12 | +6 Base +6 Con
Ref: 11 | +6 +5 CON
Will: 7 | +2 Base +1 Will +2 Feat +2 ring

DR: 9/- (Enhanced Resistance Kinetic + dermal skin plating)
+ 1 AC when at least one point of Entropy
+1 AC against target of melee attack
+1 when aligning shield against enemy

Offense

Magical advanced melee weapon, special properties block, operative, gravitation, penetrating
[DICE=Entropic Strike vs EAC]1d20+8+5[/DICE]
[dice=Damage Acid or Bludgeon]2d8+6+8[/dice]
[dice=Crit Damage Acid or Bludgeon plus corrode]2d8+6+8+2d8[/dice]

Init: +4 (Dex)

Skills:
(6+1 human)x8 = 56 skill ranks

Class Skills: Acrobatics ( Dex) Athletics ( Str) Culture ( Int) Diplomacy ( Cha) Intimidate ( Cha) Life Science ( Int) Medicine ( Int) Mysticism ( Wis) Perception ( Wis) Physical Science ( Int) Profession ( Cha, Int, or Wis) Survival ( Wis)

[dice=Acrobatics]1d20+16[/dice] Rank 8 + 5 Dex +3 class
[dice=Athletics]1d20+9[/dice] Rank 5 +1 Str +3 class
[dice=Computers]1d20+2[/dice] Rank 2 +0 Int +0 class
[dice=[dice=Culture]1d20+4[/dice] Rank 1 +0 Int +3 class
[dice=Intimidate]1d20+10[/dice] Rank 7 +0 Cha +3 class
[dice=Medicine]1d20+6[/dice] Rank 1 +0 Int +3 class + 2 Inversion
[dice=Mysticism]1d20+7[/dice] Rank 3 +1 Wis +3 class
[dice=Perception]1d20+12[/dice] Rank 8 +1 Wis +3 class
[dice=Physical Science]1d20+11[/dice] Rank 5 +0 Int +3 class +1 theme +2 Reaction
[dice=Stealth]1d20+13[/dice] Rank 8 +5 Dex
[dice=Survival]1d20+12[/dice] Rank 8 +1 Wis +3 class

Conditional:
Toolkits give +4 bonus to most Survival checks

No Ranks
[dice=Bluff]1d20+2[/dice] 0 cha +2 dabbler
[dice=Disguise]1d20+2[/dice] 0 cha +2 dabbler
[dice=Piloting]1d20+7[/dice] 5 Dex +2 dabbler
[dice=Diplomacy]1d20+7[/dice] 0 cha +2 dabbler
[dice=Sense Motive]1d20+3[/dice] + 1 Wis +2 dabbler

Untrained

Engineering
Life Science
Profession
Sleight of Hand

Special abilites

Theme

Spacefarer

Theme Knowledge (1st Level)
Reduce the DC of Physical Science checks to recall knowledge about strange new worlds or features of space by 5.
Gain a +1 bonus to Physical Science checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.

Eager Dabbler (6th Level)
You gain a +2 bonus to skill checks if you don’t have any ranks in that skill. This ability does not allow you to attempt checks for trained-only skills (see page 134).

Seems pretty good as someone who can occasionally help out with anything even while being a non skill person in a skill heavy group.

Class:

Vanguard

Entropic Pool: 0/6 (Con Mod)

Entropic Strike: 2d8+6 (Con Mod) Acid or bludgeon Damage. Improved Combat maneuvers target EAC + 8 rather than KAC + 8

Primary Vanguard Aspect:

INVERSION
You embody the manipulation of entropy within systems to reverse their normal progression.

Aspect Insight (Ex): You gain Improved Combat Maneuver (reposition) as a bonus feat and a +2 insight bonus to Medicine checks.

Aspect Embodiment (Ex): Once per combat, when you regain Hit Points or Stamina Points, you can gain 1 Entropy Point without taking any additional action.

Mitigate
As a reaction when you take damage, you can spend 1 Entropy Point to reduce the damage you take by an amount equal to your vanguard level (8). If you do, you can’t gain any Entropy Points from that attack. You can’t reduce damage to less than 0 with this ability.

Vanguard Discipline:

2 Dampen : Reaction spend 1 entropy point to reduce area damaging effect to half damage. if there is a saving throw that has succeeded spend 2 ep to allow all creatures that have salved to take no damage
4 Friendly Fire : Reduce damage from attacks and effects of allies by 16
6 Energize : any energy dmagae causes gain of 1 EP. Fort save DC = 10 + (1.5 x CR/level of attacker) makes it half damage. Once between SP spend.
8 Powerful Attunement: Two weapon special properties from Entropic attunement rather than one.

Reactive
Once per day get additional reaction.

Weapon Specialization

Entropic Attunement

Special Properties: Gravitation and Penetrating
Critical Hit effect: Corrode 2d8

Uncanny Agility
Immune to flat footed, no attack bonus while flanking or prone, covering and harrying fire do not work against.

Secondary Vanguard Aspect and Insight:

REACTION
You embody the change entropy brings about through chemical and molecular reactions, such as rust and rot.

Aspect Insight (Su): You gain Improved Combat Maneuver (dirty trick) as a bonus feat and a +2 insight bonus to Physical Science checks.

Feats:

1 Iron Will
1 Human Toughness
3 Step Up
5 ENHANCED RESISTANCE (Kinetic)
7 Step Up and Strike

Common Weapon Spec(basic melee weapons, advanced melee weapons, small arms)

Bonus Improved Combat Maneuver - Dirty Trick and Reposition

Gear:
Level 8 Lashunta Tempweave, Advanced.
Level 7 Personal Upgrade Mk2 +4 CON

Tactical shield, field. Level 5 2500
Jetpack armor upgrade Level 5 3100
Infrared sensors armor upgrade Level 1 200
targeting computer armor upgrade level 4 2250
toolkit, survivalist, 200
toolkit, navigator, 20
Ring of Resistance Mk2 level 6 +2 Will 4200
Dermal plating mk1 level 5 3025
Personal upgrade Mk 1 +2 DEX 1400
Industrial Backpack 25
Spotlight 25
Comm Unit 7
Waterproof Wristwatch 5

1043 left to spend