[SFS, Playtest] Dead Suns, Book 4: The Ruined Clouds (Inactive)

Game Master Nefreet


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GM GM GM ∞ | Slides | Chronicles

To get everyone up to speed I've provided you with some vague overarching plot points of each of the previous Books. You don't need to read them if you don't want to, but there's no spoilers beyond what you'd find on the product pages:

Book 1:
Your first mission as newly recruited Starfinders was to investigate the murder of one of your own! Your search led you through the darkest underreaches of Absalom Station and left you reconsidering who was truly your friend and foe.

After a harrowing investigation of a nearby asteroid you obtained your very own starship to follow a disturbing lead that may have repercussions for the safety of the entire solar system!

Book 2:
Your only source for the next piece of your intergalactic puzzle lies hidden in the jungles of Castrovel! You endured the extremes of climate while battling strange flora and fauna in pursuit of a missing scientist.

What you uncovered has implications beyond that of just the Pact Worlds, but your foe has a head start on you!

Book 3:
Just when you think you've caught up to your quarry you find yourself lost in the Diaspora distracted by misinformation. There appears to be more parties involved in a greater struggle for power.

After overcoming an ancient enemy you learn that you must leave the Pact Worlds system and pursue your target into the Vast!

This Adventure assumes you are all Starfinders, but at this point your group could have also incorporated mercenaries, converted space pirates, scientists or even asteroid miners!

With that in mind, what is *your* story? The Campaign won't officially start until next week, but if you're up to the challenge feel free to fill out the following “survey” so we can all get to know each other better!

Is your character a Starfinder? If not, how did you find yourself working with them?

When you're not adventuring, what do you do with your time? Do you have a “day job”?

Where is your favorite (or ideal) vacation spot? What do you do there?

What is your favorite indulgence?

What's the last thing in the mess hall you'd consider eating?

What deity or philosophy do you identify with?

What is your greatest fear?

I'm looking forward to reading your responses ^_^


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N Sexless Android Biohacker | EAC 25, KAC 25 DR 6/- Cold & Fire Resist' 5 | Fort +7, Ref +7, Will +8 (+2 Disease, Mind-affecting, Poison, Sleep) | SP 64, HP 52, RP 10 | Perc +17 (Darkvision) | Init +9 | Speed 40 ft. | Trapfinder@10 ft. - Status: SP 64, HP 52, RP 9/10 -

The non-sexuated android, with yellow lights under dark synthskin, gives its preprogrammed answer: "Prototype Android & Nanite Genesis Enterprise - Akiton PANGEA Mu model serial #101218-702" was recently created on Akiton, and has decided to serve with the Acquisitives of the Starfinder Society as per the long standing link between them and PANGEA."

Pangea-Mu is a Starfinder.
It was built by an Ysoki run company on Akiton, that is deeply involved with the Acquisitives and the Society.
PANGEA

Mu has never had any off-time, nor has it even adventured before.
The android was just finished, and given "life" (thanks be to Triune!), and is being sent off on this adventure. It is a test model prototype, and has no hobby or day job... yet.
Let's just hope it'll hold up in the next months.

Any place with a nice oil bath, cool mechanics who can tighten up your bolts while massaging your holoskin with silicone, and some nanosprays, any place like that is the ideal vacation spot.
Mu would go there, and spend time uploading new information.

Query: What is your favorite indulgence?
Answer: Accessing Secure Date File - Secret Personal Info' #2
Popping a dart in my superior's buttocks! <--crossed out ; note to programmers: correct this bug asap

Mu is an android.
Mu does not eat.
If Mu needed to eat, the last thing in the mess hall it'd consider eating would be its teammates.

Praised be Triune the All-Code, creator of the Drift!
Mu especially veneratesTriune’s Casandalee aspect that it feels gave it this... "soul".
Thus Mu's greatest fear is losing this soul, its consciousness.
Becoming nothing more than a vulgar robot!


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> Is your character a Starfinder? If not, how did you find yourself working with them?

No, she is a hellknight. She participated in a special mission to infiltrate the Cult of the Devourer. Undercover work took her to Castrovel, where she was exposed, and she would have been killed but Starfinders arrived just at the right time. Now she follows the order of her Lictor, together with Starfinders heading in the footsteps of the Cult, with the intent to understand what is happening, and than render a verdict of guilty and personally bring it to pass.

> When you're not adventuring, what do you do with your time? Do you have a “day job”?

...And justice for all.

> Where is your favorite (or ideal) vacation spot? What do you do there?

Rest is not her specialty. While you are relaxing, the cultist becomes stronger!

> What is your favorite indulgence?

'I am the law. I carry an absolute order. Discipline is power. Submission is the road to prosperity. Who is not with us is beneath us. Other people's tears are not my problem. You chose this yourself if you chose to disrupt the order. The reasons are not important, only result is important. Hell is the perfect pattern of absolute order. And I bring hell wherever I go.'

> What's the last thing in the mess hall you'd consider eating?

Not-meat.

> What deity or philosophy do you identify with?

Diabolism in the interpretation of the hellknights. Hell is an example of absolute order, but hellknights do not serve Hell, and to some extent try to subdue the forces of Hell itself as proof of their own super-organization. For this reason, they enslave the devils or kill them at the rite of initiation (for example). Why not Damoritosh? Signifer Varnais doesn't take half measures. To be Hellknight - so be it.

> What is your greatest fear?

A new war between Veskarium and Pact Worlds. The hellnights will be at the forefront of this war, and the choice will not be easy.

Second Seekers (Jadnura)

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"Iseph" | non-binary NG Android ace pilot operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1; darkvision, low-light vision | Speed 30 ft | Active conditions: None

Is your character a Starfinder? If not, how did you find yourself working with them?

Not as such - however, secondary to his wanderlust, several of his interests align closely with that of the Society, and he has a number of friends who *are* Starfinders - one of whom was a certain Dwarf who asked him for help with an 'unusual' problem on Absalom Station, and then unfortunately died soon after...

When you're not adventuring, what do you do with your time? Do you have a “day job”?

'John' identifies as an inveterate 'Tempered Pilgrim', travelling from system to system, but his passion is Xeno-Archaeology, investigating the sites of long-forgotten cultures, and trying to (metaphorically) breathe new life into them. His 'Despatches From The Vast', which he syndicates to several News Networks, as well as the occasional e-book, help to fund his travels.

Where is your favourite (or ideal) vacation spot? What do you do there?

A planet he has never been to before, with a thriving (and ideally friendly) culture that he has not encountered before - the thrill of new discovery is what is important to him.

What is your favourite indulgence?

'John' once encountered an android who had a machine that was able to distil the emotional component of memories down into an edible feast, that was both nutritional, and temporarily granted the consumer a 'rush' of that emotion. He would love to get his hands on one himself, but has never been able to find out which society created that device.

Apart from that, his favourite activity is travelling wherever the stellar winds take him.

What's the last thing in the mess hall you'd consider eating?

Anything sentient.

What deity or philosophy do you identify with?

'John' was attracted to the all-encompassing warmth of Hylax, seeing it as a way to further bridge the gaps between sentient creatures.

What is your greatest fear?

That he will die, before he has a chance to achieve Singularity.


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N Female Human Vanguard | EAC: 25, KAC: 26 | Fort: +12, Ref: +11, Will: +7 | SP: 120/120, HP: 68, RP: 8/10 | Perc: +12 (darkvision 60 feet) | Init: +4 | Speed: 30 ft. | Entropy Points 0/6 | Extra reaction 1/1

Is your character a Starfinder?

Yes. Sheher is a wanderer of the cosmos and joining the Starfinders just made eminent sense for her personality.

When you're not adventuring, what do you do with your time? Do you have a “day job”?

No, she has few personal personal possessions or attachments, which makes it easy for her to just go wherever she needs to. Mostly she finds the nearest equivalent of a 'temple street' in whatever world or station she is in and just sits down to medidate. Oddly enough mostly she comes out of her trances mediating on the nature of chaos to find a sizable amount of people have donated alms.

Where is your favorite (or ideal) vacation spot? What do you do there?

The Burning Archipelago. She finds it fascinating to stare through the tempered glass of one of the cities in the sun at the churning roiling chaos of the star.

What is your favorite indulgence?

She occasionally enjoys scaring/entertaining people by carrying out feats of endurance such as walking on coals or dipping her hands in acid

What's the last thing in the mess hall you'd consider eating?
Sustenance is a necessity the form of which is immaterial, all that matters is the conversion of matter, temporarily, into the energy that is life.

What deity or philosophy do you identify with?
She doesn't really as her personal faith is not very organized. She does gravitate towards sitting in front of or sleeping on the grounds of temples to Pharasma or Ibra though.

What is your greatest fear?
Ironically for someone who meditates so much, it is silence. The fact of movement and energy around her comforts her and thus an entity such as the Devourer that seeks to end all of that is abhorrent to her.

Wayfinders

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Male CN Kasathas Engineer 7/Soldier 1 | EAC: 25, KAC: 27 | Fort: +8, Ref: +11, Will: +5 (+2 vs spells and spell-like abilities) | SP: 57, HP: 53, RP: 9 | Perc: +16 (Darkvision 60) | Init: +14 | Speed: 35 ft. | FRONT TOWARDS ENEMY

Is your character a Starfinder? If not, how did you find yourself working with them?

Yes, Sigmus is a starfinder. He uses his position as a starfinder to scope out new marks and to make connections with those that may serve helpful in the future.

When you're not adventuring, what do you do with your time? Do you have a “day job”?

Sigmus is a free-lance starship thief. He uses his connections and contacts within the Starfinderss to locate and liberate starships from those that are not in need of them.

Where is your favorite (or ideal) vacation spot? What do you do there?

Sigmus likes the dark of space. He likes to sit in a cockpit with all the lights and consols off staring into the infinite abyss and contemplating all the secrets it holds.

What is your favorite indulgence?

Karaoke. Sigmus love to sing. He occasionally bursts into song at random.

What's the last thing in the mess hall you'd consider eating?

Sushi. Only barbarians eat raw meat.

What deity or philosophy do you identify with?

There is no true God, only beings with more power than us.

What is your greatest fear?

To be locked away in a dark hole, never to see the stars again


CN Kasatha Biohacker | EAC 23, KAC 24 |DR 6/-, Fire Res 5, Cold Res 5 | Fort +8, Ref +3, Will +7| SP 44/64, HP 52/52, RP 9 | Perc +7, Darkvision| Init +1 | Speed 30 ft.

Dotting In
Is your character a Starfinder? If not, how did you find yourself working with them?
No, but a job's a job and the Starfinder's are the ones paying for Near-space/Vast expeditions

When you're not adventuring, what do you do with your time? Do you have a “day job”?
Hit up the 'star-web' boards for expeditions involving atypical species (ideally thost 'off-book') for first contact scenarios

Where is your favorite (or ideal) vacation spot? What do you do there?
Akiton. The collapse of the economy has created so may impoverished individuals desperate for credits. So many test subjects. So little vacation time...

What is your favorite indulgence?
IGW (intergalactic Wrestling Entertainment). It is dumb. It is scripted. It nonetheless is my version of soap operas and I (Zolvi) will endure 8 bad terrible and generic matches in hopes the 9th will be solidly entertaining and character-driven.

What's the last thing in the mess hall you'd consider eating?
Spam. &(^* ham and all of its derivatives. The failing of science to make pig interesting.

What deity or philosophy do you identify with?
Oras -There exists a perfect version of everything, we just have not come across it yet. Oras-willing, I will be the one to helpe unlock that perfect incarnation

What is your greatest fear?
To remain unremarkable, not even a a footnote in history


GM GM GM ∞ | Slides | Chronicles

Your tenure of employment with the Starfinder Society has been relatively brief, but already full of action.

For the last 5d6 ⇒ (4, 1, 3, 6, 5) = 19 days your starship, the recently recommissioned Sunrise Maiden, has become your home away from home. You’ve all gotten to know each other - strengths and quirks alike - and whether you’re a space pirate looking for coin, a Hellknight looking for order, or a scientist looking for answers, you each feel comfortable and confident with your role on this “team”. You’re going to need that strength of cohesion for the task ahead.

The Society recently learned that a small flotilla of ships belonging to the Cult of the Devourer is headed for a distant area in the Vast named the "Nejeor system". Society resources are low right now, and your team has been solely tasked with tracking down the Cult before they find and reassemble the “Stellar Degenerator”, a supposed super weapon left behind by an ancient alien race with the power to destabilize and ultimately destroy a star. Your mission is to ensure the Cult does not reactivate this weapon, by any means possible.

As if that weren’t a monumental task in and of itself, you also believe that the Corpse Fleet, a rogue, militarized band of expatriated Eoxians, is trying to outsmart and beat the Cult at their own game. Time is of the essence.

However, despite all of your preparedness, the moment the Sunrise Maiden exited the Drift you were bombarded by a surprise EMP pulse that left your ship dead in the water. No sensors, no thrusters, no visuals, and more unnervingly, no idea of who your enemy is.

And now you hear the drilling.

Those of you savvy with Engineering instantly recognize that sound. Someone is trying to break into your airlocks! You believe you only have 1d4 + 1 ⇒ (1) + 1 = 2 rounds before they gain entry!

What do you do??

Map link is in my header. You hear drilling at both airlocks, and you all begin at the Bridge (map key at bottom left). All interior doors are open. Life support and artificial gravity are still functioning on residual power but you know that soon the interior will be exposed to the vacuum of space. Assume you’re already suited up for battle.

Second Seekers (Jadnura)

"Iseph" | non-binary NG Android ace pilot operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1; darkvision, low-light vision | Speed 30 ft | Active conditions: None

'John' frowns, before sending a telepathic message to his allies.

This is most irregular.

He then hustles in the direction of the auxiliary airlock.

Round 1:

Run.

Round 2:

Move into the room. Once anyone who is coming in with me enters, I then spend my standard action closing and securing the doors, so that that section of the ship doesn't depressurise.

The map is currently set to 'view only', so I can't move my icon.


GM GM GM ∞ | Slides | Chronicles

D'oh! Knew I missed something. Try now ;-)

Second Seekers (Jadnura)

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"Iseph" | non-binary NG Android ace pilot operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1; darkvision, low-light vision | Speed 30 ft | Active conditions: None

That works :-)

'John' glances back over his shoulder at his allies, hand poised over the manual lock, ready to seal the door when he is joined by some of them.

I suggest that someone may want to do the same for the door between 6/8.


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N Sexless Android Biohacker | EAC 25, KAC 25 DR 6/- Cold & Fire Resist' 5 | Fort +7, Ref +7, Will +8 (+2 Disease, Mind-affecting, Poison, Sleep) | SP 64, HP 52, RP 10 | Perc +17 (Darkvision) | Init +9 | Speed 40 ft. | Trapfinder@10 ft. - Status: SP 64, HP 52, RP 9/10 -

Pangea-Mu was typing away on the console at the engineering station, happy to exit the Drift and take a look at-- nothing.
When the EMP hit, followed by drilling on the hull, Mu lost precious seconds wondering if it had to reboot: Am I dreaming of one of Zolvi's scripted-vids?, it thought.
But these sterile thoughts were broken by John's mental message, and Mu snapped back into the moment.

Not caring about breathing or the effects of vacuum, Mu does not waste time activating its suit's environmental protection, but rushes to the doors between the captain and crew's quarters.

Ready to shut these doors once those who wish have gone through, Mu is ready to move back up towards the main airlock.

Via its comm' unit Mu calls out: "Good move John. Someone else secure the bridge's door?"

Actions:
Round 1
• Double Move
• Drawing Weapon as part of Move
Round 2
Delaying until people in place, then:
• Move Action to shut the double doors
• Swift Action to change grip and get rifle in both hands
• 2nd Move Action to go face the airlock (at end of yellow arrow)

Wayfinders

Male CN Kasathas Engineer 7/Soldier 1 | EAC: 25, KAC: 27 | Fort: +8, Ref: +11, Will: +5 (+2 vs spells and spell-like abilities) | SP: 57, HP: 53, RP: 9 | Perc: +16 (Darkvision 60) | Init: +14 | Speed: 35 ft. | FRONT TOWARDS ENEMY

Sigmus was staring at the stars, reclined in the Pilot's seat when the EMP hits. As soon as it does, he reflexively taps the Data Port at the base of his skull.

"You ok Pup?"

he sighs at what the crew has come to understand is his Neocortex AI responds inaudibly. his other three hands fly across the console, attempting to get any response from his console. When he gets no response he slams his fists down in frustration.

"Damn. they took out everything. I'll head to engineer..."

And the drilling starts.As soon as it does, Sigmus pulls the flamethrower and his trusty sword off his back and there is the soft whirr of a fan as his Cortex kicks in. he shoots off down the corridor following John.

"You guys take care of the main airlock. John and I got the Auxillary!"

He then sprints out of the room and down the hall towards the airlock. As he gets in position next to the consoles near the airlock, using them for cover, he turns back to John

"Lock it down"

then he speaks to himself

"Pup, prepare hull breach protocol and warm up the targeting systems. I think Kickass subroutine delta 7 will be rather adequate"

Round 1:
Run to the auxillary airlock.

Round 2:
Round 2:draw flamethrower and sword, prepared for the fight. Ready action to spray whatever is on the other side with fire as soon as they breach the airlock.


CN Kasatha Biohacker | EAC 23, KAC 24 |DR 6/-, Fire Res 5, Cold Res 5 | Fort +8, Ref +3, Will +7| SP 44/64, HP 52/52, RP 9 | Perc +7, Darkvision| Init +1 | Speed 30 ft.

Zolvi cocks his head as the power suddenly gives out. Well, that's certainly an ominous sign...

He rises up as John and Sigmus race down to the ship's opposite end. Drawing out a rifle as he walks calmly to take cover a few meters from the primary airlock, he calls back to Sheher and Pangea-Mu. Your Society's vessels appear vulnerable to overloading at unfortunate times. May want to look at that. Later of course. Zolvi aims his rifle directly at the airlock door. For now not dying in the middle of nowhere should take priority.

Move, move. Readying action to fire Needler rifle at first to breach.


N Female Human Vanguard | EAC: 25, KAC: 26 | Fort: +12, Ref: +11, Will: +7 | SP: 120/120, HP: 68, RP: 8/10 | Perc: +12 (darkvision 60 feet) | Init: +4 | Speed: 30 ft. | Entropy Points 0/6 | Extra reaction 1/1

Sigmus and Sheher probably coordinate really well since she has Friendly Fire to just stand in the middle of his fire, but, plenty of time to try that out later!

Sheher looks around as the environment of the bridge ascends into a higher state of sonic entropy. She nods and moves, almost floats really, gracefully into the main airlock and takes position right next to the door, ready to visit some entropy of her own unto the first being that comes in.

Double move right to the side of the door.


GM GM GM ∞ | Slides | Chronicles

I need to head out the door. Varnais, go ahead and take your two rounds. I will assume you're going to the Main Airlock because of your speed.

From outside of the ship your airlock doors are popped open like a can of Kalo sardines and violently explode out into space! The rush of depressurizing air pulls you to follow suit, but the boot clamps on your armor hold you steadfast! Adding to the sense of impending doom, blurry shapes wearing emerald green armor begin to board your ship! But just when you think you can pinpoint their movements, they vanish!

Dealing with Unseen Creatures

Because you all share a Comm I will say that as long as one person can pinpoint an enemy’s square, everyone can, but those that don’t succeed at their Perceptions suffer a 50% miss chance.

Perceptions:
DC 30 Stealth

John: 1d20 + 16 ⇒ (5) + 16 = 21
Pangea-Mu: 1d20 + 17 ⇒ (17) + 17 = 34
Sheher: 1d20 + 12 ⇒ (9) + 12 = 21
Sigmus: 1d20 + 17 ⇒ (9) + 17 = 26
Varnais: 1d20 + 0 ⇒ (10) + 0 = 10
Zolvi: 1d20 + 7 ⇒ (19) + 7 = 26

Pangea-Mu is the only one that can see them clearly… this round!

Initiative!:

John: 1d20 + 10 ⇒ (15) + 10 = 25
Pangea-Mu: 1d20 + 9 ⇒ (4) + 9 = 13
Sheher: 1d20 + 4 ⇒ (6) + 4 = 10
Sigmus: 1d20 + 14 ⇒ (17) + 14 = 31
Varnais: 1d20 + 5 ⇒ (7) + 5 = 12
Zolvi: 1d20 + 1 ⇒ (10) + 1 = 11

??? Blue: 1d20 + 8 ⇒ (3) + 8 = 11
??? Green: 1d20 + 8 ⇒ (13) + 8 = 21
??? Yellow: 1d20 + 8 ⇒ (11) + 8 = 19

ROUND 1
BOLD MAY ACT!
------------------------------
Sigmus (unable to pinpoint enemy)
John (unable to pinpoint enemy)
??? Green ()
??? Yellow ()
Pangea-Mu ()
Varnais (50% miss chance)
??? Blue ()
Zolvi (50% miss chance)
Sheher (50% miss chance)

Life Science or Culture, DC 17:
Those are Aeon Guard Operatives! Specialist scouts for the Azlanti Star Empire! What are THEY doing here??

LE Medium humanoid (human)
Senses blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision

Gear AG SpecOps armor (deflective reinforcement, filtered rebreather, jetpack), clear spindle aeon stone, purple sphere aeon stone, AG accelerator rifle, corona laser pistol, tactical knife, efficient bandolier (200 longarm rounds and 2 ultra-capacity batteries)

Life Science or Culture, DC 22:
Will is their best saving throw
Because of their gear, they are resistant to disease, poison and acid
As Operatives, they have evasion and uncanny agility
It looks like they have Enhanced Resistance (kinetic) as well

Life Science or Culture, DC 27:
They move faster than the average human
As Operatives, they have trick attack, debilitating trick and a cloaking field
It looks like their Operative Specialization is (ghost)

”Cernens peltas. Pugnae. Si enim fieri potest capere Androids reprogramming. Reliqua occidere.”

Azlanti:
”Targets sighted. Engaging. Capture the Androids if possible for reprogramming. Kill the rest.”

(using Google Translate-Latin)


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N Sexless Android Biohacker | EAC 25, KAC 25 DR 6/- Cold & Fire Resist' 5 | Fort +7, Ref +7, Will +8 (+2 Disease, Mind-affecting, Poison, Sleep) | SP 64, HP 52, RP 10 | Perc +17 (Darkvision) | Init +9 | Speed 40 ft. | Trapfinder@10 ft. - Status: SP 64, HP 52, RP 9/10 -

Life Science: 1d20 + 17 ⇒ (20) + 17 = 37

Having watched an old tri-vid flix during the flight in the Drift - Plan 9 From Aeon Space! - Pangea-Mu knows exactly what these are!
Slightly disturbed that they are talking about... well, me: Pugnae, Androids!, Pangea will share what it knows with its companions when it can talk: "They were greener in the film..."
All can check all 3 spoilers


N Female Human Vanguard | EAC: 25, KAC: 26 | Fort: +12, Ref: +11, Will: +7 | SP: 120/120, HP: 68, RP: 8/10 | Perc: +12 (darkvision 60 feet) | Init: +4 | Speed: 30 ft. | Entropy Points 0/6 | Extra reaction 1/1

Is the map updated yet? I don't see them. Considering these dudes are resistant to both kinds of damage Seher can do, would Mu know if acid is a better option than Kinetic?


N Sexless Android Biohacker | EAC 25, KAC 25 DR 6/- Cold & Fire Resist' 5 | Fort +7, Ref +7, Will +8 (+2 Disease, Mind-affecting, Poison, Sleep) | SP 64, HP 52, RP 10 | Perc +17 (Darkvision) | Init +9 | Speed 40 ft. | Trapfinder@10 ft. - Status: SP 64, HP 52, RP 9/10 -

Acid vs. Kinetic:
Check the spoilers once Pangea-Mu has acted and can talk (or before if others get the DCs):
• DR 5 & Acid resist 5 are equal
• But enhanced resistance Kinetic probably increases their DR


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GM GM GM ∞ | Slides | Chronicles
Sheher wrote:
Is the map updated yet? I don't see them.

It's almost as if... You can't see them ^_^

Because of this particular initiative order I'll hold off on posting the avatars until after John and Sigmus go.

Pangea-Mu wrote:

Check the spoilers once Pangea-Mu has acted and can talk (or before if others get the DCs):

• DR 5 & Acid resist 5 are equal
• But enhanced resistance Kinetic probably increases their DR

That's me trying to convey ooc knowledge in an IC fashion. I'll say "resistant", but not give the actual number. If it was more like 15-Fire I'd say "very resistant", and if they're immune I'd say "Immune".

I guess that's a holdover from my early MUD days ^_^

Second Seekers (Jadnura)

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"Iseph" | non-binary NG Android ace pilot operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1; darkvision, low-light vision | Speed 30 ft | Active conditions: None

John calmly injects himself with a chiropteran DNA infusion, and then tells Sigmus precisely where the creature is.

Restorative(Genetics) to give myself Blindsense 30'.


GM GM GM ∞ | Slides | Chronicles

You sense one!!

Map updated ^_^

Wayfinders

Male CN Kasathas Engineer 7/Soldier 1 | EAC: 25, KAC: 27 | Fort: +8, Ref: +11, Will: +5 (+2 vs spells and spell-like abilities) | SP: 57, HP: 53, RP: 9 | Perc: +16 (Darkvision 60) | Init: +14 | Speed: 35 ft. | FRONT TOWARDS ENEMY

"thanks John. Target lock confirmed"

move action to activate combat tracking on that guy

"give em hell, Pup"

A massive gout of flame shoots from the flamethrower and into the airlock

attack 30ft cone into airlock:

Visible guy

Flamethrower: 1d20 + 11 ⇒ (18) + 11 = 29

Any others hit putting in 3 just in case

Flamethrower: 1d20 + 9 ⇒ (2) + 9 = 11
Flamethrower: 1d20 + 9 ⇒ (12) + 9 = 21
Flamethrower: 1d20 + 9 ⇒ (13) + 9 = 22

Damage

Fire: 2d6 + 8 ⇒ (2, 1) + 8 = 11


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Why didn't they send our Armada? Obviously, this is very important! So many chaotic forces rushing to this super-weapon... Which could make US so much stronger! I don't understand why... What's that sound? Where is the lights? Mmm. Invasion. Perfectly. That's what I need now to relieve stress.

Without any fuss Signifer Varnais gets up from her seat and quickly rushes to the source of the sound.

I assume that the first round she will run, and the second round will go a step, flexing her powerful paws.


GM GM GM ∞ | Slides | Chronicles

As Sigmus's flamethrower coats the outline of [green] in fire you hear a slight *pop* and a purplish force field absorbs most of the attack. [green] then runs past Sigmus, takes cover behind the Drift engine, and takes a shot!

Trick Attack, Take 10: 10 + 20 + 1 = 31
Corona Laser Pistol vs Flat-Footed EAC: 1d20 + 15 ⇒ (2) + 15 = 17
Fire Damage: 2d4 + 4d8 + 7 ⇒ (1, 1) + (2, 2, 8, 8) + 7 = 29

While the blurry outline of [yellow] moves in and strikes at Zolvi!

Trick Attack, Take 10: 10 + 20 + 1 = 31
Corona Laser Pistol vs Flat-Footed EAC: 1d20 + 15 ⇒ (10) + 15 = 25
Fire Damage: 2d4 + 4d8 + 7 - 5 ⇒ (2, 4) + (3, 6, 4, 1) + 7 - 5 = 22 and Off-Target for 1 round

Pangea-Mu continues to watch and help pinpoint [yellow's and blue's] position.

[blue] has not yet been pinpointed...
Nevermind, Pangea-Mu moved ^_^

ROUND 1
BOLD MAY ACT!
------------------------------
Sigmus ()
John ()
Green Aeon Specialist (1 damage; 50% concealment)
Yellow Aeon Specialist (50% concealment)
Pangea-Mu (you can see them!)
Varnais ()
Blue Aeon Specialist (50% concealment)
Zolvi (22 damage; off-target)
Sheher ()


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N Sexless Android Biohacker | EAC 25, KAC 25 DR 6/- Cold & Fire Resist' 5 | Fort +7, Ref +7, Will +8 (+2 Disease, Mind-affecting, Poison, Sleep) | SP 64, HP 52, RP 10 | Perc +17 (Darkvision) | Init +9 | Speed 40 ft. | Trapfinder@10 ft. - Status: SP 64, HP 52, RP 9/10 -

Move action: guarded step
Finding itself facing this strangely armored commando Pangea does not dare fire its rifle, so, glancing to Zolvi that is hit but does not seem to be wounded, the android carefully steps away from the enemy, into the storage unit.
Standard action: attack
Aiming its needler rifle at the yellow armored enemy, Pangea-Mu yanks two injection-syringes from its belt and loads them, firing the both.

Attack:
• have Quick Load so I can choose which injection to pull out, load it, and attack as a Standard
• using my 1/day Spark of Ingenuity to expend 1 use of injection ability to create & deliver a combined effect of 2 injections into 1 (both effects act simultaneously)
Choosing: -5 DR & give fatigued condition
• the dice rolls:
Needler Rifle vs KAC: 1d20 + 12 ⇒ (9) + 12 = 21
Piercing: 1d6 + 4 ⇒ (3) + 4 = 7
I am not sure if I can truly see the enemy, or if I "only" pinpoint and still have 50%miss chance. Rolling in case I do:
Concealment, 1=hit: 1d2 ⇒ 2

Status
• 12/14 injections
• used daily Spark of Ingenuity


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GM GM GM ∞ | Slides | Chronicles

Your Perception was high enough to see thru their "hide in plain sight" ability, so no miss chance for you, but alas, that was a miss anyways.

ROUND 1
BOLD MAY ACT!
------------------------------
Sigmus ()
John ()
Green Aeon Specialist (1 damage; 50% concealment)
Yellow Aeon Specialist (50% concealment)
Pangea-Mu (you can see them!)
Varnais ()
Blue Aeon Specialist (50% concealment)
Zolvi (22 damage; off-target)
Sheher ()


A growling bass voice from the black armor is heard throughout the ship:

- There's no need to hide from us. Lay down your arms and take a fair punishment for attempting a pirate attack.

Signifer doesn't hurry and stops in the corridor, ostensibly awaiting the outcome of her order.

Ready Action:

Hold Person [DC 19 Will; 180 ft.] when any of the opponents (no matter which side) will make the attack (they should appear at the moment of the attack, as I understand it, and then make a new attempt to hide)


CN Kasatha Biohacker | EAC 23, KAC 24 |DR 6/-, Fire Res 5, Cold Res 5 | Fort +8, Ref +3, Will +7| SP 44/64, HP 52/52, RP 9 | Perc +7, Darkvision| Init +1 | Speed 30 ft.

Zolvi hears the signifier's voice crackle over the central comms even as the kasatha is quickly loading a destabilizing enzyme into his armblade. He strikes out at the invader just when Varnais reaches 'lay down your arms'

Oh. Well, pound of flesh for pound of flesh is one of the oldest balances I suppose.

Loading counteragent (-5 DR) and attacking
Attack v KAC: 1d20 + 13 - 2 ⇒ (6) + 13 - 2 = 17 for damage: 1d6 + 14 ⇒ (6) + 14 = 20
Conceal: 1d100 ⇒ 31

Reminder: Zolvi has coordinated shot, so ranged attacks against yellow right now have +1 to hit!


GM GM GM ∞ | Slides | Chronicles

Yellow Will: 1d20 + 10 ⇒ (12) + 10 = 22 Passes!

As per the Discussion Thread, [yellow] and [green] are not currently benefiting from concealment. I will have [blue] attempt to Stealth after they attack. If you are attempting to target [blue], give me a Perception check (unless your mod is higher than their Stealth result). Failure and they just have concealment (50% miss chance).

Zolvi unfortunately misses her target, and [blue] comes out of hiding to target Sheher!

Trick Attack, Take 10: 10 + 20 + 1 = 31
Corona Laser Pistol vs EAC: 1d20 + 15 ⇒ (8) + 15 = 23
Fire Damage: 2d4 + 4d8 + 7 ⇒ (2, 1) + (3, 1, 2, 7) + 7 = 23
Stealth: 1d20 + 20 - 20 ⇒ (9) + 20 - 20 = 9

[blue] seems very upset that Sheher is as uncannily agile as they are.

ROUND 1-2
BOLD MAY ACT!
------------------------------
Sigmus ()
John ()
Green Aeon Specialist (1 damage)
Yellow Aeon Specialist ()
Pangea-Mu ()
Varnais ()
Blue Aeon Specialist ()
Zolvi (22 damage; off-target)
Sheher ()

Group Buff: ranged attacks against [yellow] are at +1.

Second Seekers (Jadnura)

"Iseph" | non-binary NG Android ace pilot operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1; darkvision, low-light vision | Speed 30 ft | Active conditions: None

'John' aims at the one that he can see.

Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 ⇒ (4) + 13 = 17, for 2d6 + 8 + 2 ⇒ (2, 5) + 8 + 2 = 17 damage.


GM GM GM ∞ | Slides | Chronicles

John unfortunately misses his target, but the Operative certainly takes notice of that deadly weapon.

ROUND 1-2
BOLD MAY ACT!
------------------------------
Sigmus ()
John ()
Green Aeon Specialist (1 damage)
Yellow Aeon Specialist ()
Pangea-Mu ()
Varnais ()
Blue Aeon Specialist ()
Zolvi (22 damage; off-target)
Sheher ()

Group Buff: ranged attacks against [yellow] are at +1.


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N Female Human Vanguard | EAC: 25, KAC: 26 | Fort: +12, Ref: +11, Will: +7 | SP: 120/120, HP: 68, RP: 8/10 | Perc: +12 (darkvision 60 feet) | Init: +4 | Speed: 30 ft. | Entropy Points 0/6 | Extra reaction 1/1

Sheher humms a mantra to herself as she glides around the invader's attack as if it wasn't even there. She easily spots the offender and lashes out with a kick.

Entropic Strike vs EAC: 1d20 + 8 + 5 ⇒ (20) + 8 + 5 = 33

Going with acid damage
Damage Acid or Bludgeon: 2d8 + 6 + 8 ⇒ (2, 6) + 6 + 8 = 22
Crit Damage Acid or Bludgeon plus corrode: 2d8 + 6 + 8 + 2d8 ⇒ (2, 2) + 6 + 8 + (6, 6) = 30

Okay so 12 of that is ongoing acid damage on the start of blue dude's every turn

The forces of entropy that she marshalls choose to favour her at the moment.

Since she made her per check, she didn't even need the conceal check right?

To the Aeon stooge it probably seems like the human woman moves through the fire with a twirl that ends with a very very savage kick to the side of his head that probably feels more like a firehose shooting acid at his face rather than anything else.


GM GM GM ∞ | Slides | Chronicles
Sheher wrote:
Since she made her per check, she didn't even need the conceal check right?

Exactly ^_^

Even with the Operative's defenses, Sheher's blast is devastatingly effective (-10 damage for force field, -5 for acid resistance)

ROUND 2
BOLD MAY ACT!
------------------------------
Sigmus ()
John ()
Green Aeon Specialist (1 damage)
Yellow Aeon Specialist ()
Pangea-Mu ()
Varnais ()
Blue Aeon Specialist (37 damage; melting quickly)
Zolvi (22 damage; off-target)
Sheher ()

Group Buff: ranged attacks against [yellow] are at +1.

Wayfinders

Male CN Kasathas Engineer 7/Soldier 1 | EAC: 25, KAC: 27 | Fort: +8, Ref: +11, Will: +5 (+2 vs spells and spell-like abilities) | SP: 57, HP: 53, RP: 9 | Perc: +16 (Darkvision 60) | Init: +14 | Speed: 35 ft. | FRONT TOWARDS ENEMY

Sigmus spins around, looking once again for the green blur.

"oh no you don't. Get away from my engines!

Another gout of flame leaps forward and engukfs the green blur once again

flamethrower attack:

Flamethrower: 1d20 + 12 ⇒ (6) + 12 = 18
Fire: 2d6 + 8 ⇒ (5, 3) + 8 = 16


GM GM GM ∞ | Slides | Chronicles

Unafraid of Sigmus's flames, and seeing John sensing their movements, [green] doesn't even try to hide as they come out from behind the Drift engine and shoot at the Biohacker.

"Androids satis habemus. Non opus ad plus reprogram."

Azlanti:
"We have enough Androids. No need for more to reprogram."

(Google Translate–Latin)

Trick Attack, Take 10: 10 + 20 + 1 = 31
Corona Laser Pistol vs EAC: 1d20 + 15 ⇒ (18) + 15 = 33
Fire Damage: 2d4 + 4d8 + 7 ⇒ (4, 3) + (8, 2, 8, 2) + 7 = 34 and Off-Target for 1 round

[Yellow], meanwhile, doesn't like being threatened by Zolvi's reach weapon. They activate their Cloaking Field (move action) and Stealth away (please roll a new DC 30 Perception to pinpoint; but I'll leave their icon on the map in case they're found).

Zolvi and Pangea-Mu: if you can pinpoint [yellow], you also get an AoO.

ROUND 2
BOLD MAY ACT!
------------------------------
Sigmus ()
John (34 damage; off-target)
Green Aeon Specialist (1 damage)
Yellow Aeon Specialist (where they at??)
Pangea-Mu ()
Varnais ()
Blue Aeon Specialist (37 damage; melting quickly)
Zolvi (22 damage)
Sheher ()


CN Kasatha Biohacker | EAC 23, KAC 24 |DR 6/-, Fire Res 5, Cold Res 5 | Fort +8, Ref +3, Will +7| SP 44/64, HP 52/52, RP 9 | Perc +7, Darkvision| Init +1 | Speed 30 ft.

Can't make that Perception even on a nat 20

As his target before him vanishes, Zolvi steps to the other side of the dissolving attacks and slices out with his Spined blade.

Move to Guarded Step into flank, Standard to attack. Would wait until after Pangea-Mu, assuming they would want to take the shot on blue first.

Attack: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24 for damage: 1d6 + 13 ⇒ (1) + 13 = 14

An excellent trick. Destabilization on an atomic level. You must show me how you do that some time.

Also GM, just realized that if that first shot was Fire damage, Zolvi would have only taken 5 damage: Thermal Capacitor installed :)


GM GM GM ∞ | Slides | Chronicles
Zolvi wrote:
Also GM, just realized that if that first shot was Fire damage, Zolvi would have only taken 5 damage: Thermal Capacitor installed :)

It's not actually your turn, yet... And he'll probably move on his next turn (right before you).

In that earlier damage roll I already subtracted 5 ^_^


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N Sexless Android Biohacker | EAC 25, KAC 25 DR 6/- Cold & Fire Resist' 5 | Fort +7, Ref +7, Will +8 (+2 Disease, Mind-affecting, Poison, Sleep) | SP 64, HP 52, RP 10 | Perc +17 (Darkvision) | Init +9 | Speed 40 ft. | Trapfinder@10 ft. - Status: SP 64, HP 52, RP 9/10 -

Perception: 1d20 + 17 ⇒ (16) + 17 = 33
As the yellow hued enemy fades from view, Pangea-Mu manages to follow the visual ripples and eddies it leaves in its wake, and the android thinks to itself: Not harder to spot than the wild harzos in the ruins of Fentilon-7, before speaking into its comm' unit, broadcasting to its comrades: "Target moved between maintenance access and crew quarter's doors." pinpointing yellow for allies

Furious for not having a free hand to strike at the departing enemy--
no AoO since rifle in both hands (no Kasatha 4 arm powah!)
Needler Rifle vs. Flat Footed KAC: 1d20 + 15 ⇒ (1) + 15 = 16
--Pangea raises its rifle, swiftly jams a restorative injection into it, and fires at Zolvi's thigh.
The needle passes Zolvi's protections and injects the nanites, immediately atuning her skin to the slightest vibration in the air.
Zolvi has 30 ft. blindsense (vibration) for 4 rounds
Then Pangea steps into the corridor, and around the corner.

Actions:
• Standard action to shoot & boost ally (I will stop adding this for next posts, but Pangea has "Quick Load", so I can take a "standard to load injection into injection weapon & attack"
• Move action to move up into the corridor

NOT FINISHED POST YET -- xD (just putting it out when I have to post to see the rolls - like if I hit Zolvi, if I make Percep' check)!
P.S.: I had rolled a 26 on the needler attack, which was good vs. KAC 22 (24-2 Flat Foot) for Zolvi, but it then changed when I updated...


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GM GM GM ∞ | Slides | Chronicles
Pangea-Mu wrote:
NOT FINISHED POST YET

This gave me a good chuckle =)

EDIT: I've found that if I just "Preview" my post, and don't actually post it until I'm done editing, that the numbers remain the same. I just keep selecting all, copying and pasting each time to ensure the website doesn't actually lose my whole post.

ROUND 2
BOLD MAY ACT!
------------------------------
Sigmus ()
John (34 damage; off-target)
Green Aeon Specialist (1 damage)
Yellow Aeon Specialist (50% concealment)
Pangea-Mu ()
Varnais ()
Blue Aeon Specialist (37 damage; melting quickly)
Zolvi (22 damage)
Sheher ()


CN Kasatha Biohacker | EAC 23, KAC 24 |DR 6/-, Fire Res 5, Cold Res 5 | Fort +8, Ref +3, Will +7| SP 44/64, HP 52/52, RP 9 | Perc +7, Darkvision| Init +1 | Speed 30 ft.
GM Nefreet wrote:
Zolvi wrote:
Also GM, just realized that if that first shot was Fire damage, Zolvi would have only taken 5 damage: Thermal Capacitor installed :)

It's not actually your turn, yet... And he'll probably move on his next turn (right before you).

In that earlier damage roll I already subtracted 5 ^_^

Whoops! I completely misread the order, my bad


- Just come closer to me and stop hiding, you cowards!

However, Varnais is in control of her rage when needed.

- Try to take one alive! I want to understand their language and their plans.

Ready action - Hobble Creature (DC20 W; 8 rounds; 100 ft.)

Hooble Creature:

Hobble Creature (Su): As a standard action, you can target a creature within 100 feet and impose the staggered condition on it. The target creature can attempt a Will saving throw to avoid this effect. Once a creature has been affected by this paradigm shift, it cannot be affected by it again for 24 hours.


GM GM GM ∞ | Slides | Chronicles

Ongoing Acid Damage: 12 - 5 = 7

[Blue] continues to melt. Stuck between a Kasatha with a pike and an inferior human with a kick, they take the defensive choice to guarded step and draw a tactical knife (move+swift). They then stab at Sheher!

Tactical Knife vs KAC: 1d20 + 13 ⇒ (12) + 13 = 25
Slashing Damage: 2d4 + 9 - 9 ⇒ (1, 1) + 9 - 9 = 2

But find that she is just barely too quick!

Reflex to shake off the acid, DC 17: 1d20 + 9 ⇒ (3) + 9 = 12 Womp womp

And continues to melt.

ROUND 2-3
BOLD MAY ACT!
------------------------------
Sigmus ()
John (34 damage; off-target)
Green Aeon Specialist (1 damage)
Yellow Aeon Specialist (50% concealment)
Pangea-Mu ()
Varnais (readying)
Blue Aeon Specialist (44 damage; melting quickly)
Zolvi (22 damage; 4 rounds blindsense)
Sheher ()

EDIT: [Green] and [blue] are not concealed; [yellow] is, but Pangea-Mu sees them (no need to roll miss chance) and Zolvi knows their square (50% miss chance).


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CN Kasatha Biohacker | EAC 23, KAC 24 |DR 6/-, Fire Res 5, Cold Res 5 | Fort +8, Ref +3, Will +7| SP 44/64, HP 52/52, RP 9 | Perc +7, Darkvision| Init +1 | Speed 30 ft.

The ‘prick’ from Pangea-mu’s needle stings for just a moment as suddenly Zolvi’s flesh shifts and tremors as she begins to sense the hiding Azlanti fleeing from her.

Still, as the unraveling attacker tries to retreat, the Kassebaum steps forward and lashes out.
Keep popping in and out like gemflies.

Guarded Step up to blue, then strike

attack: 1d20 + 13 ⇒ (5) + 13 = 18 for damage: 1d6 + 13 ⇒ (3) + 13 = 16

Sadly, her strike ends up clanging against the nearby bulkhead,


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N Female Human Vanguard | EAC: 25, KAC: 26 | Fort: +12, Ref: +11, Will: +7 | SP: 120/120, HP: 68, RP: 8/10 | Perc: +12 (darkvision 60 feet) | Init: +4 | Speed: 30 ft. | Entropy Points 0/6 | Extra reaction 1/1

Oh yes! By the way with the blocking property of the entropic strike Sheher's AC against blue is actually +1 now

Second Seekers (Jadnura)

"Iseph" | non-binary NG Android ace pilot operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1; darkvision, low-light vision | Speed 30 ft | Active conditions: None

John frowns, and shoots at the one that shot him.

Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 ⇒ (5) + 13 = 18, for 2d6 + 8 + 2 ⇒ (1, 4) + 8 + 2 = 15 damage.


GM GM GM ∞ | Slides | Chronicles

Zolvi misses, but luckily can't damage the bulkhead any more than the Azlanti already have.

John has similar luck, his wound still throwing off his aim.

Sheher contemplates the entropy of the universe.

ROUND 2-3
BOLD MAY ACT!
------------------------------
Sigmus ()
John (34 damage; off-target)
Green Aeon Specialist (1 damage)
Yellow Aeon Specialist (50% concealment)
Pangea-Mu ()
Varnais (readying)
Blue Aeon Specialist (44 damage; melting quickly)
Zolvi (22 damage; 4 rounds blindsense)
Sheher ()


N Female Human Vanguard | EAC: 25, KAC: 26 | Fort: +12, Ref: +11, Will: +7 | SP: 120/120, HP: 68, RP: 8/10 | Perc: +12 (darkvision 60 feet) | Init: +4 | Speed: 30 ft. | Entropy Points 0/6 | Extra reaction 1/1

Sheher tracks the movement of the commando with a smooth flowing motion that is just enough to dodge the person's knife stab.

Entropic Strike vs EAC full attack: 1d20 + 8 + 5 - 4 ⇒ (13) + 8 + 5 - 4 = 22
Entropic Strike vs EAC full attack: 1d20 + 8 + 5 - 4 ⇒ (12) + 8 + 5 - 4 = 21

Damage Acid 1: 2d8 + 6 + 8 ⇒ (8, 2) + 6 + 8 = 24
Damage Acid 2: 2d8 + 6 + 8 ⇒ (2, 1) + 6 + 8 = 17

Her hand flashes out in a flash punch that glows green and follows it up with a twirling elbow aimed at the person's midsection. Both attacks Acid

All that needs to be done she says to Zolvi Is to create the change that you wish to see in the universe. For example I wish to see this person not be a person anymore and I act to make it happen


GM GM GM ∞ | Slides | Chronicles

One of Sheher's attacks hits, but the follow through misses by just a hair. The entropy of the universe is fickle indeed.

ROUND 3
BOLD MAY ACT!
------------------------------
Sigmus ()
John (34 damage; off-target)
Green Aeon Specialist (1 damage)
Yellow Aeon Specialist (50% concealment)
Pangea-Mu ()
Varnais (readying)
Blue Aeon Specialist (63 damage; melting quickly)
Zolvi (22 damage; 4 rounds blindsense)
Sheher (+1 AC)

Wayfinders

Male CN Kasathas Engineer 7/Soldier 1 | EAC: 25, KAC: 27 | Fort: +8, Ref: +11, Will: +5 (+2 vs spells and spell-like abilities) | SP: 57, HP: 53, RP: 9 | Perc: +16 (Darkvision 60) | Init: +14 | Speed: 35 ft. | FRONT TOWARDS ENEMY

"i'm tired of you existing"

sigmus says in a flat tone. He dashes past John and closes the distance on the would be assassin, releasing another gout of flame, this time at point blank range.

attack:

Flamethrower: 1d20 + 12 ⇒ (4) + 12 = 16
Fire: 2d6 + 8 ⇒ (6, 2) + 8 = 16

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