[SFS, Playtest] Dead Suns, Book 4: The Ruined Clouds (Inactive)

Game Master Nefreet


601 to 650 of 1,038 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

GM GM GM ∞ | Slides | Chronicles

Oh, wow! That needs to be fixed. Why put it in Alien Archive 2, and leave it out of Alien Archive 1? Derpy derp derp =\

ROUND 1
BOLD MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
Grey ()
Sheher (-80 Stamina)
Pangea ()
John (-64 Stamina; -4 Hit Points)
Varnais ()
Green ()
Zolvi (-21 Hit Points)
???


Genderless Automaton

Botting Sigmus.

Sigmus gets in sight of the closest swarm and draws his flamethrower, but stays back far enough to avoid its attention.

"Pup. Telemetry."

Combat Tracking on [Grey].


GM GM GM ∞ | Slides | Chronicles

The swarm of mold inside the server room spreads out and encompasses both Zolvi and Sheher!

Zolvi Piercing Damage: 2d10 + 9 - 6 ⇒ (8, 7) + 9 - 6 = 18
Fortitude vs. Disease: 1d20 + 8 ⇒ (1) + 8 = 9
Fortitude vs. Distraction: 1d20 + 8 ⇒ (19) + 8 = 27

Sheher Piercing Damage: 2d10 + 9 - 9 ⇒ (8, 7) + 9 - 9 = 15
Fortitude vs. Disease: 1d20 + 12 ⇒ (2) + 12 = 14
Fortitude vs. Distraction: 1d20 + 12 ⇒ (9) + 12 = 21

ROUND 1
BOLD MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
Grey ()
Sheher (-95 Stamina; diseased)
Pangea ()
John (-64 Stamina; -4 Hit Points)
Varnais ()
Green ()
Zolvi (-18 Stamina, -21 Hit Points; diseased)
???


N Sexless Android Biohacker | EAC 25, KAC 25 DR 6/- Cold & Fire Resist' 5 | Fort +7, Ref +7, Will +8 (+2 Disease, Mind-affecting, Poison, Sleep) | SP 64, HP 52, RP 10 | Perc +17 (Darkvision) | Init +9 | Speed 40 ft. | Trapfinder@10 ft. - Status: SP 64, HP 52, RP 9/10 -

Pangea holsters its Azlanti laser pistol, and gets its needler rifle out.

Second Seekers (Jadnura)

"Iseph" | non-binary NG Android ace pilot operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1; darkvision, low-light vision | Speed 30 ft | Active conditions: None

John frowns.

"I hate being right..."

He then starts firing explosive rounds into the middle of the swarm.

Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 ⇒ (10) + 13 = 23, for 2d6 + 8 + 2 ⇒ (2, 4) + 8 + 2 = 16 EXPLOSIVE damage.


CN Kasatha Biohacker | EAC 23, KAC 24 |DR 6/-, Fire Res 5, Cold Res 5 | Fort +8, Ref +3, Will +7| SP 44/64, HP 52/52, RP 9 | Perc +7, Darkvision| Init +1 | Speed 30 ft.

Ah! Zolvi yells as the writhing filaments flows over her and in her. Nonononono

Hey, Sig. she yells, knowing her fellow kasatha will be annoyed but that’ll likely work to grab his attention. Did I hear you mutter something about that server almost shocking you. Hypothetically, what would I have needed to do for that to have happened?

Player’s first SF swarm! Which means I don’t think Zolvi has anything for them except that very bad plan she’s blabbing about above.


GM GM GM ∞ | Slides | Chronicles
Zolvi wrote:
Hypothetically, what would I have needed to do for that to have happened?

I like your thinking, but I'll let you decide whether it's worth it or not:

Move action to retrieve a battery.
Move action to insert battery.
Standard action to fail accessing the network. Everyone within 10 feet of the server must succeed at a DC 20 Fortitude save or be stunned for 1 round.
Standard action to fail accessing the network. Everyone within 10 feet of the server takes 8d6 electricity (Reflex DC 20 for half).

We'll say this was all discussed back when the system was first being hacked.


N Female Human Vanguard | EAC: 25, KAC: 26 | Fort: +12, Ref: +11, Will: +7 | SP: 120/120, HP: 68, RP: 8/10 | Perc: +12 (darkvision 60 feet) | Init: +4 | Speed: 30 ft. | Entropy Points 0/6 | Extra reaction 1/1

Sheher twirls and kicks and punches but her attackas are as nothing. For the first time in a while she feels the rush of Entropy. It's intoxicating.

Tell me where to lead them! she says simply. All others retreat to attack from afar. Do not concern yourself with my health in your attacks.

Sheher can do the battery trick. For action economy sake Sheher can move to the server, someone else can toss her a battery and she can insert it.


N Sexless Android Biohacker | EAC 25, KAC 25 DR 6/- Cold & Fire Resist' 5 | Fort +7, Ref +7, Will +8 (+2 Disease, Mind-affecting, Poison, Sleep) | SP 64, HP 52, RP 10 | Perc +17 (Darkvision) | Init +9 | Speed 40 ft. | Trapfinder@10 ft. - Status: SP 64, HP 52, RP 9/10 -

Pangea had just put one away, so it can get it out and toss it or hand it to you (I've a Starfinder backpack so can take it out as part of my move action).


Genderless Automaton

Botting Varnais.

"Leave their vicinity and I will bring Hellfire upon them!"

Move action to retrieve her own battery, standard action to ready a casting of Explosive Blast once Zolvi and Sheher are out of range.


GM GM GM ∞ | Slides | Chronicles

John's shot, despite its blast radius, unfortunately detonates prematurely and misses the swarm entirely.

The other swarm is content to gobble up the proffered meat, but the meat is diminishing fast!

ROUND 1
BOLD MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
Grey ()
Sheher (-95 Stamina; diseased)
Pangea ()
John (-64 Stamina; -4 Hit Points)
Varnais (readying)
Green ()
Zolvi (-18 Stamina, -21 Hit Points; diseased)
???


N Female Human Vanguard | EAC: 25, KAC: 26 | Fort: +12, Ref: +11, Will: +7 | SP: 120/120, HP: 68, RP: 8/10 | Perc: +12 (darkvision 60 feet) | Init: +4 | Speed: 30 ft. | Entropy Points 0/6 | Extra reaction 1/1

Sheher's already told Varnais to not care about hurting Sheher. Time to test some other vanguard tanking abilities!


GM GM GM ∞ | Slides | Chronicles

Cool. Soon as Zolvi moves, then. 9d6 is enough to hurt most people in this party!


CN Kasatha Biohacker | EAC 23, KAC 24 |DR 6/-, Fire Res 5, Cold Res 5 | Fort +8, Ref +3, Will +7| SP 44/64, HP 52/52, RP 9 | Perc +7, Darkvision| Init +1 | Speed 30 ft.

Well, hoping this works then. says as she moves out of the swarm’s path.


Genderless Automaton

Ranged Attack vs AC 10: 1d20 + 11 ⇒ (18) + 11 = 29

Varnais deftly throws her battery past the first swarm and into the doorway, and the ensuing detonation catches BOTH swarms by surprise!

Fire Damage: 9d6 ⇒ (2, 3, 3, 1, 6, 4, 4, 2, 5) = 30


GM GM GM ∞ | Slides | Chronicles

Green, Reflex: 1d20 + 12 ⇒ (9) + 12 = 21
Grey, Reflex: 1d20 + 12 ⇒ (8) + 12 = 20

Both groups manage to avoid the worst of the blast, but strangely the building itself shakes. Pieces of the roof begin to fall and crash on the floor, though nothing too dangerous... Yet!

ROUND 2
BOLD MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
Grey (27 damage)
Sheher (-95 Stamina; diseased)
Pangea ()
John (-64 Stamina; -4 Hit Points)
Green (27 damage)
Zolvi (-18 Stamina, -21 Hit Points; diseased)
Varnais ()
???

Second Seekers (Jadnura)

"Iseph" | non-binary NG Android ace pilot operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1; darkvision, low-light vision | Speed 30 ft | Active conditions: None

Ummm... are there any holes in the roof...?

Wayfinders

Male CN Kasathas Engineer 7/Soldier 1 | EAC: 25, KAC: 27 | Fort: +8, Ref: +11, Will: +5 (+2 vs spells and spell-like abilities) | SP: 57, HP: 53, RP: 9 | Perc: +16 (Darkvision 60) | Init: +14 | Speed: 35 ft. | FRONT TOWARDS ENEMY

"I really hope this works"

Sigmus let's or a gout of flame towards grey

flamethrower vs grey eac: 1d20 + 18 ⇒ (19) + 18 = 37

flamethrower vs zolvi eac: 1d20 + 17 ⇒ (1) + 17 = 18

Fire: 2d6 + 8 ⇒ (3, 3) + 8 = 14


GM GM GM ∞ | Slides | Chronicles
'John' Rebus wrote:
Ummm... are there any holes in the roof...?

Ceiling. Meant to say ceiling ^_^

Sigmus lights the swarm on fire! The unintelligent pile smokes and smolders, but continues to cling to Sheher!

Piercing Damage: 2d10 + 9 - 9 ⇒ (9, 7) + 9 - 9 = 16
Fortitude vs. Disease: 1d20 + 12 ⇒ (9) + 12 = 21
Fortitude vs. Distraction: 1d20 + 12 ⇒ (14) + 12 = 26

ROUND 2
BOLD MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
Grey (48 damage)
Sheher (-111 Stamina; diseased)
Pangea ()
John (-64 Stamina; -4 Hit Points)
Green (27 damage)
Zolvi (-18 Stamina, -21 Hit Points; diseased)
Varnais ()
???

Second Seekers (Jadnura)

"Iseph" | non-binary NG Android ace pilot operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1; darkvision, low-light vision | Speed 30 ft | Active conditions: None

Heh. Fair enough. I just thought I should check, in case we could escape that way ;-)

John lines up another shot...

Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 ⇒ (7) + 13 = 20, for 2d6 + 8 + 2 ⇒ (6, 5) + 8 + 2 = 21 EXPLOSIVE damage.

...and misses again.


N Sexless Android Biohacker | EAC 25, KAC 25 DR 6/- Cold & Fire Resist' 5 | Fort +7, Ref +7, Will +8 (+2 Disease, Mind-affecting, Poison, Sleep) | SP 64, HP 52, RP 10 | Perc +17 (Darkvision) | Init +9 | Speed 40 ft. | Trapfinder@10 ft. - Status: SP 64, HP 52, RP 9/10 -

Pangea pulls out the battery, and tosses it over to Sheher.
I guess I aim for the square intersection beside her? So she can then pick it up as a move action on her turn? Or else aim for her to catch?
1d20 + 11 ⇒ (9) + 11 = 20


N Female Human Vanguard | EAC: 25, KAC: 26 | Fort: +12, Ref: +11, Will: +7 | SP: 120/120, HP: 68, RP: 8/10 | Perc: +12 (darkvision 60 feet) | Init: +4 | Speed: 30 ft. | Entropy Points 0/6 | Extra reaction 1/1

Sheher catches the battery if she can, smacks it in the server and bangs on the input device to fail to activate it.

Pretty sure Sheher is the only one there.

Fort Save: 1d20 + 12 ⇒ (18) + 12 = 30

Is catching a battery a move action? A reaction? Either way, can swarms be stunned?


GM GM GM ∞ | Slides | Chronicles
Sheher wrote:
Pretty sure Sheher is the only one there.

Plus John, Sigmus and Varnais.

Sheher wrote:
Either way, can swarms be stunned?

Nobody has rolled to identify them, yet, actually, but they cannot be stunned.

I'll let you retcon if you want. The stun radius is 10 ft from the server, the blast radius is 20 ft 10 ft from the server.


N Female Human Vanguard | EAC: 25, KAC: 26 | Fort: +12, Ref: +11, Will: +7 | SP: 120/120, HP: 68, RP: 8/10 | Perc: +12 (darkvision 60 feet) | Init: +4 | Speed: 30 ft. | Entropy Points 0/6 | Extra reaction 1/1

Hrm.. yeah.. the server idea kinda needs everyone to clear out but that doesn't seem likely? This has turned out to be a very tactical encounter. Maybe we all just run especially considering the building has started to collapse? We don't need anything else here do we? We got everything we needed right?

Second Seekers (Jadnura)

"Iseph" | non-binary NG Android ace pilot operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1; darkvision, low-light vision | Speed 30 ft | Active conditions: None

We *can't* run - the GM has established that the swarms are physically blocking the exit, and we need to defeat them (or at the very least one of them) to get out :-/


CN Kasatha Biohacker | EAC 23, KAC 24 |DR 6/-, Fire Res 5, Cold Res 5 | Fort +8, Ref +3, Will +7| SP 44/64, HP 52/52, RP 9 | Perc +7, Darkvision| Init +1 | Speed 30 ft.

Depending on how smart they are we could lure them in further and away from the doors, then race past them once there's an opening. Unsure how fast they are.

Life Science?: 1d20 + 15 ⇒ (13) + 15 = 28


GM GM GM ∞ | Slides | Chronicles

With that roll you unlock everything from my previous post and can use that to formulate a plan.

They are unintelligent, and move at just 10 feet a round. With some coordination, you can kite them around and make openings. BUT! They were essentially holding the building together. You may encounter certain... complications... as you escape.

You can also attempt Acrobatics checks to go through their space, as normal.


1 person marked this as a favorite.

I have one Fireba... Explosive Blast, sorry. But as 'swarms lost the “vulnerability to AoEs” they had in Pathfinder' it wouldn't be so cool. But, anyway, Varnais will do this on her turn.

- You filthy beasts! You'll burn in Hellfire right now! Even though the whole world collapses on our shoulders after!!

Explosive Blas: 9d6 ⇒ (4, 3, 6, 5, 5, 6, 6, 3, 1) = 39

- Comrades! This is no time for caution!


GM GM GM ∞ | Slides | Chronicles

Was waiting for Sheher but I'll move things forward. She'll spend her standard action moving 5 feet into the room, hoping to draw the swarm away from the doorway, but still able to activate the server once the area is clear (and assuming she's not distracted by the swarm).

Signifer Varnais wrote:
But as 'swarms lost the “vulnerability to AoEs” they had in Pathfinder' it wouldn't be so cool.

We found out they still do! So it is cool!

The other swarm finishes digesting the Sharpwing filets just before Varnais lobs another Explosive Blast into the room.

Varnais attack vs AC 10: 1d20 + 11 ⇒ (7) + 11 = 18

Green, Reflex: 1d20 + 12 ⇒ (1) + 12 = 13 Ouch!
Grey, Reflex: 1d20 + 12 ⇒ (17) + 12 = 29

ROUND 2
BOLD MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
Grey (76 damage)
Sheher (-111 Stamina; diseased)
Pangea ()
John (-64 Stamina; -4 Hit Points)
Green (85 damage)
Zolvi (-18 Stamina, -21 Hit Points; diseased)
Varnais ()
???


CN Kasatha Biohacker | EAC 23, KAC 24 |DR 6/-, Fire Res 5, Cold Res 5 | Fort +8, Ref +3, Will +7| SP 44/64, HP 52/52, RP 9 | Perc +7, Darkvision| Init +1 | Speed 30 ft.

Zolvi injects herself with a serum to limber herself up before moving towards John.

Using Restorative to increase skills by 2 for 5 rounds, then moved.
Really hoping the final biohacker has an option for a restorative that boosts attack rolls. Even just a +1 boost to potentially give would be nice here for John or Sigmus


GM GM GM ∞ | Slides | Chronicles

From somewhere else in the building, collapsing rubble can be heard.

ROUND 3
BOLD MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
Grey (76 damage)
Sheher (-111 Stamina; diseased)
Pangea ()
John (-64 Stamina; -4 Hit Points)
Green (85 damage)
Zolvi (-18 Stamina, -21 Hit Points; 5 rounds restorative; diseased)
Varnais ()
???

Wayfinders

1 person marked this as a favorite.
Male CN Kasathas Engineer 7/Soldier 1 | EAC: 25, KAC: 27 | Fort: +8, Ref: +11, Will: +5 (+2 vs spells and spell-like abilities) | SP: 57, HP: 53, RP: 9 | Perc: +16 (Darkvision 60) | Init: +14 | Speed: 35 ft. | FRONT TOWARDS ENEMY

Sigmus' let's out another gout of flame over GREY

flamethrower vs GREY EAC: 1d20 + 18 ⇒ (18) + 18 = 36
fire: 2d6 + 8 ⇒ (5, 6) + 8 = 19


GM GM GM ∞ | Slides | Chronicles

The grey swarm is once again cooked by Sigmus' broiler; they cover Sheher as much to get away from the flames as they are to feed.

Piercing Damage: 2d10 + 9 - 9 ⇒ (9, 3) + 9 - 9 = 12
Fortitude vs Disease: 1d20 + 12 ⇒ (20) + 12 = 32
Fortitude vs Distraction: 1d20 + 12 ⇒ (11) + 12 = 23

ROUND 3
BOLD MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
Grey (104 damage)
Sheher (-120 Stamina; -3 Hit Points; diseased)
Pangea ()
John (-64 Stamina; -4 Hit Points)
Green (85 damage)
Zolvi (-18 Stamina, -21 Hit Points; 5 rounds restorative; diseased)
Varnais ()
???

Achievement Unlocked! I've never seen a Vanguard dip into Hit Point damage ^_^


1 person marked this as a favorite.
N Sexless Android Biohacker | EAC 25, KAC 25 DR 6/- Cold & Fire Resist' 5 | Fort +7, Ref +7, Will +8 (+2 Disease, Mind-affecting, Poison, Sleep) | SP 64, HP 52, RP 10 | Perc +17 (Darkvision) | Init +9 | Speed 40 ft. | Trapfinder@10 ft. - Status: SP 64, HP 52, RP 9/10 -

Pangea holsters its Azlanti laser gun, and then gets its needler rifle in hand as it moves.


GM GM GM ∞ | Slides | Chronicles

Pssst... you already did that ^_^


N Sexless Android Biohacker | EAC 25, KAC 25 DR 6/- Cold & Fire Resist' 5 | Fort +7, Ref +7, Will +8 (+2 Disease, Mind-affecting, Poison, Sleep) | SP 64, HP 52, RP 10 | Perc +17 (Darkvision) | Init +9 | Speed 40 ft. | Trapfinder@10 ft. - Status: SP 64, HP 52, RP 9/10 -

Thanks! Was on the train and on my phone, and looked back up to see if I did do that or if I had changed my action to give the battery. Back on computer so easier to see. Thanks! So:

Pangea moves over to get a better angle, and switches magazines, inserting the clip of explosive rounds.


N Female Human Vanguard | EAC: 25, KAC: 26 | Fort: +12, Ref: +11, Will: +7 | SP: 120/120, HP: 68, RP: 8/10 | Perc: +12 (darkvision 60 feet) | Init: +4 | Speed: 30 ft. | Entropy Points 0/6 | Extra reaction 1/1

Not quite yet!

Sheher avoids some of the swarm's stinging attacks with her innate use of entropy to Mitigate some of the damage. Spend one ep to mitigate damage reduing by 6

Then she steps back out of the swarm. Still seeking to draw it away.

Second Seekers (Jadnura)

"Iseph" | non-binary NG Android ace pilot operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1; darkvision, low-light vision | Speed 30 ft | Active conditions: None

John moves around to a better position, and takes a pot-shot at Grey.

Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 ⇒ (16) + 13 = 29, for 2d6 + 8 + 2 ⇒ (3, 1) + 8 + 2 = 14 EXPLOSIVE damage.


GM GM GM ∞ | Slides | Chronicles

Sheher shrugs off the worst of the damage just as the green swarm decides to venture towards the server room!

John's pot shot nearly explodes the other swarm into dust, but it's still clinging on!

ROUND 3
BOLD MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
Grey (125 damage)
Sheher (-117 Stamina; diseased)
Pangea ()
John (-64 Stamina; -4 Hit Points)
Green (85 damage)
Zolvi (-18 Stamina, -21 Hit Points; 4 rounds restorative; diseased)
Varnais ()
???

Sheher, it doesn't look like you moved from your last position; did you want to move further into the room?


1 person marked this as a favorite.
CN Kasatha Biohacker | EAC 23, KAC 24 |DR 6/-, Fire Res 5, Cold Res 5 | Fort +8, Ref +3, Will +7| SP 44/64, HP 52/52, RP 9 | Perc +7, Darkvision| Init +1 | Speed 30 ft.

Zolvi leans over to Varnais. Here: if we need to make a quick break for it, this'll help!

She then injects the hellknight with an accelerent, and moves to check to see when the doorway is clear.

Standard to give Varnais a +10 speed restorative (for 5 rounds). then move


1 person marked this as a favorite.
N Female Human Vanguard | EAC: 25, KAC: 26 | Fort: +12, Ref: +11, Will: +7 | SP: 120/120, HP: 68, RP: 8/10 | Perc: +12 (darkvision 60 feet) | Init: +4 | Speed: 30 ft. | Entropy Points 0/6 | Extra reaction 1/1

Moved


1 person marked this as a favorite.

- Thanks... Arrgghh!... I'll try to make the way... CLEAR!

E-blast; DC20 R: 1d20 + 7 ⇒ (15) + 7 = 229d6 ⇒ (6, 6, 1, 2, 3, 1, 5, 1, 6) = 31

I checked all posts by Varnais and realised that she has one more blast. I believe, I can find a place where I can hit both swarms and don't hit John because of cover and range.


GM GM GM ∞ | Slides | Chronicles

Green, Reflex: 1d20 + 12 ⇒ (6) + 12 = 18
Grey, Reflex: 1d20 + 12 ⇒ (2) + 12 = 14

Uh-oh.

Varnais obliterates the swarm that was about to envelope Sheher, and the remaining swarm is barely left twitching!

ROUND 4
BOLD MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
Grey
Sheher (-117 Stamina; diseased)
Pangea ()
John (-64 Stamina; -4 Hit Points)
Green (131 damage)
Zolvi (-18 Stamina, -21 Hit Points; 4 rounds restorative; diseased)
Varnais (5 rounds restorative)
???

As the first swarm burns away, the previously white filaments that had been holding the building together begin to brown. Creaks and groans from building supports add to your cacophony of explosive blasts and gouts of flame. You get the worrying sense that if you don't get out soon, the entire structure may collapse around you!

Second Seekers (Jadnura)

"Iseph" | non-binary NG Android ace pilot operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1; darkvision, low-light vision | Speed 30 ft | Active conditions: None

John tries to blow the remaining swarm to smithereens, with more flaming rounds!

Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 - 4 ⇒ (13) + 13 - 4 = 22, for 2d6 + 8 + 2 ⇒ (5, 2) + 8 + 2 = 17 EXPLOSIVE damage.
Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 - 4 ⇒ (20) + 13 - 4 = 29, for 2d6 + 8 + 2 ⇒ (5, 1) + 8 + 2 = 16 EXPLOSIVE damage.


2 people marked this as a favorite.
GM GM GM ∞ | Slides | Chronicles

(I moved John back 5 feet, since he full attacked)

John puts down the immediate threat blocking your exit... And as the swarm withers away, the building begins to slump!

ROUND 4
BOLD MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
Grey
Sheher (-117 Stamina; diseased)
Pangea ()
John (-64 Stamina; -4 Hit Points)
Green
Zolvi (-18 Stamina, -21 Hit Points; 4 rounds restorative; diseased)
Varnais (5 rounds restorative)
???

As each of you flee, can you please trace your paths with a line or arrow that matches your icon's border color? No, uh, particular reason ^_^


N Sexless Android Biohacker | EAC 25, KAC 25 DR 6/- Cold & Fire Resist' 5 | Fort +7, Ref +7, Will +8 (+2 Disease, Mind-affecting, Poison, Sleep) | SP 64, HP 52, RP 10 | Perc +17 (Darkvision) | Init +9 | Speed 40 ft. | Trapfinder@10 ft. - Status: SP 64, HP 52, RP 9/10 -

Pangea starts hustling towards the exit...
My yellows arrow is 16 squares (double move of 2 x 40 ft).
I think the first door is open. If for some reason it is not, Pangea moves up to it, stops in front of it, and opens it.
If the second door is closed, Pangea stops in front of it (but cannot open it yet).


1 person marked this as a favorite.
GM GM GM ∞ | Slides | Chronicles

Certain "unseen hazards" now occupy some squares. After everyone posts their paths, I'll then go through them and move people back, roll saves, etc, then start a new round, and repeat. It's almost like a chase, except you don't know where is safe until your motion disturbs the area.

Second Seekers (Jadnura)

"Iseph" | non-binary NG Android ace pilot operative 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1; darkvision, low-light vision | Speed 30 ft | Active conditions: None

John follows in Pangea's footsteps.

Taking the same path, ending in the square directly behind.


GM GM GM ∞ | Slides | Chronicles

'John' Rebus wrote:
John follows in Pangea's footsteps.

You've already done your round, though ^_^

Ok. Actually. Doing the math, assuming everyone performs a full double move out of the building every round, the worst that will happen is that falling debris deals 4d6 damage to John, with a Reflex for half. If Zolvi hadn't given Varnais the extra +10 feet of speed, she could have possibly been buried and the rest of the party would have to dig her out. But as everyone moves at least 30 feet, you're not in danger.

Rocks fall, but nobody dies: 4d6 ⇒ (4, 3, 6, 1) = 14
John Reflex: 1d20 + 8 ⇒ (19) + 8 = 27 (success!)

Pangea, being the fastest of the bunch, cinematically leads everyone out of the crumbling building! C7 completely collapses just as John exits into the hallway. Falling debris makes the main corridor difficult terrain, but you notice that if you had taken C3, sinkholes would have swallowed someone up! Shattering glass in C5a and C5b would have caused a bloody mess, but luckily nobody goes that way.

C2 collapses as John runs outside, and not a moment later the ENTIRE entrance, bedrock included, breaks away and plummets towards the planet's surface.

The party catches a much needed breath, knowing that they couldn't have survived without teamwork!


1 person marked this as a favorite.
N Female Human Vanguard | EAC: 25, KAC: 26 | Fort: +12, Ref: +11, Will: +7 | SP: 120/120, HP: 68, RP: 8/10 | Perc: +12 (darkvision 60 feet) | Init: +4 | Speed: 30 ft. | Entropy Points 0/6 | Extra reaction 1/1

Sheher is taking a few deep breaths but, perhaps irritatingly, looks just as unflustured and unhurt as she ever has.

I need a nap. She announces.

601 to 650 of 1,038 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [SFS, Playtest] Dead Suns, Book 4: The Ruined Clouds All Messageboards

Want to post a reply? Sign in.