Iseph awoke in a black-market renewal crèche on Aballon. Around them, the dingy warehouse was completely empty, save for a pen and a note in the center of the concrete floor. Clearly hastily scrawled, the note read only: Run. Hide. Retaliate. Beware the mark. Next to the words was a drawing of a symbol—the same inexplicable design branded on Iseph’s chest. Yet the biggest shock was when Iseph picked up the pen, as the note’s writer had clearly intended—for the handwriting on the note matched Iseph’s own.
Confused and disoriented, Iseph did as the note instructed, doing their best to disappear into Aballon’s bustling android population. Yet the questions raised by the note continued to plague them. Who had worn their body before them? Who were they running from, and why? Eventually, Iseph began making inquiries. All of these searches failed, yet in curious ways, as if the information was being actively redacted. Worse, Iseph began to get the sense of being watched. After a month of forays into they city’s underworld, Iseph at last tracked down someone who claimed to recognize the mark, but who insisted on meeting in person at a nearby virus bar.
Iseph was almost to the tavern when it exploded in a massive fireball, the blast consuming an entire city block.
Thoroughly spooked, Iseph fled Aballon, taking passage on a ship to the Diaspora. Yet as they worked there, piloting rock-hopper shuttles and mining tugs, Iseph’s fear turned to anger. They met android escapees from illegal colonies in the Vast, bearing blatant symbols of corporate ownership and scars from cruel disciplinary implants, and began to suspect what their own mark might say about their origins. Incensed, Iseph made contact with the Android Abolitionist Front, and under their guidance became a black ops expert. Eventually a disagreement with their handler over a messy job led Iseph to go independent. Today, Iseph hires on with freelancer crews as an elite pilot specializing in dangerous transport or exploratory missions—and if those jobs sometimes require a little infiltration or a bullet from the shadows, well, that costs extra.
Though paranoia often makes Iseph a loner, the android craves companionship, and is fiercely loyal to those who prove themselves trustworthy. Iseph questions or rejects many aspects of mainstream Pact Worlds culture, and enjoys exploring the countercultures on different worlds. Iseph believes the ends often justify the means, yet strives to only take on jobs that fit their sense of morality, and an initial focus on android rights has broadened into a tendency to identify with oppressed people everywhere. While Iseph finds the most joy in flying vehicles—usually fast and recklessly—their infiltration abilities remain sharp, and the former assassin has no objections to pulling out their sniper rifle when a cause is just.