Sigmus
|
"Then don't get hit!"
Swift action to pull my accellerator rifle.
Move action to target lock yellow
Attack vs. Yellow KAC: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
piercing: 3d4 + 8 ⇒ (4, 4, 2) + 8 = 18
| GM Nefreet |
The creatures take Sigmus's advice to heart and deftly dodge both shots before swooping in!
Green vs Sigmus: 1d20 + 19 ⇒ (11) + 19 = 30 Hit!
Piercing Damage: 1d10 + 14 - 5 ⇒ (1) + 14 - 5 = 10
Yellow vs John: 1d20 + 19 ⇒ (20) + 19 = 39 Crit!
Crit Piercing: 2d10 + 28 - 7 ⇒ (4, 9) + 28 - 7 = 34
Sadly no Bleed because they bite when they're flying =(
ROUND 1-2
ALL MAY ACT!!
------------------------------
Sigmus (-18 Stamina)
John (-64 Stamina; -4 Hit Points)
Green ()
Yellow ()
Pangea ()
Zolvi (-21 Hit Points)
Sheher (-61 Stamina)
Varnais ()
They then return to 20 feet up in the air.
| Signifer Varnais |
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How strange, it's been a whole round and Varnais hasn't been beaten yet.
- You will answer, you lawless monster, for what you did to John! MORI ET PATI !!!
The words in Infernal once again bring order and justice to these wild lands...
Hobble Creature (Su): As a standard action, you can target a creature within 100 feet and impose the staggered condition on it. The target creature can attempt a Will saving throw to avoid this effect. Once a creature has been affected by this paradigm shift, it cannot be affected by it again for 24 hours.
| Sheher |
Sheher moves south to stand below the yellow tinged beast and readies an act to hit it should it try to attack her.
Do these beings require rearrangement of their molecules via physical force or chemical? she asks John and decides between blunt trauma and acidic splash based on the response.
Readied Entropic Strike vs EAC: 1d20 + 8 + 5 ⇒ (8) + 8 + 5 = 21
Damage Acid or Bludgeon: 2d8 + 6 + 8 ⇒ (4, 4) + 6 + 8 = 22
| Pangea-Mu |
Pangea raises the laser pistol and fires at yellow skin.
Laser Pistol vs EAC: 1d20 + 11 ⇒ (10) + 11 = 21 90 ft. range, 1 ch. / 20, crit' 1d4 burning
Fire: 2d4 + 4 ⇒ (2, 3) + 4 = 9 crit' 1d4 burning
| GM Nefreet |
Yellow Will Save: 1d20 + 7 ⇒ (13) + 7 = 20
The creature squawks and hisses and shakes its head, but otherwise seems unaffected. Still, it was enough of a distraction for Pangea to hit!
ROUND 1-2
BOLD MAY ACT!!
------------------------------
Sigmus (-18 Stamina)
John (-64 Stamina; -4 Hit Points)
Green ()
Yellow (9 damage)
Pangea ()
Zolvi (-21 Hit Points)
Sheher (-61 Stamina; readied)
Varnais ()
Sigmus
|
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"slippery bastards!
full attack v yellow KAC: 1d20 + 11 + 1 - 4 ⇒ (3) + 11 + 1 - 4 = 11
piercing: 3d4 + 8 ⇒ (2, 4, 4) + 8 = 18
full attack v yellow KAC: 1d20 + 11 + 1 - 4 ⇒ (8) + 11 + 1 - 4 = 16
piercing: 3d4 + 8 ⇒ (1, 2, 4) + 8 = 15
'John' Rebus
|
John ejects the explosive clip, snaps in a set of standard darts, and implacably starts firing (at Yellow).
Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 ⇒ (20) + 13 = 33, for 4d6 + 10 + 4 ⇒ (6, 6, 5, 5) + 10 + 4 = 36 damage.
| GM Nefreet |
Nice! A Crit for a Crit ^_^
ROUND 1-2
ZOLVI MAY ACT!!
------------------------------
Sigmus (-18 Stamina)
John (-64 Stamina; -4 Hit Points)
Green ()
Yellow (45 damage)
Pangea ()
Zolvi (-21 Hit Points)
Sheher (-61 Stamina; readied)
Varnais ()
| Zolvi |
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Zolvi loads a needle into her rifle and fire it at the injured predator. This thing's got a significant sedative in it. Hopefully will help with the 'not being hit' plan.
Move action to load a fatiguing counteragent dart into the rifle, then fire at yellow.
Attack: 1d20 + 8 ⇒ (3) + 8 = 11 for damage: 1d6 + 10 ⇒ (4) + 10 = 14
Of course hitting it it the first step... she sighs as the shot misses by a mile.
| GM Nefreet |
The beasts continue to harry their prey!
Green vs Sigmus: 1d20 + 19 ⇒ (17) + 19 = 36 Hit!
Piercing: 1d10 + 14 - 5 ⇒ (2) + 14 - 5 = 11
Yellow vs Sheher: 1d20 + 19 ⇒ (16) + 19 = 35 Hit!
Piercing: 1d10 + 14 - 9 ⇒ (7) + 14 - 9 = 12
And Sheher responds in kind, dealing a mighty counterstrike that leaves [Yellow] rethinking its choices.
ROUND 2-3
ALL MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
John (-64 Stamina; -4 Hit Points)
Green ()
Yellow (67 damage)
Pangea ()
Zolvi (-21 Hit Points)
Sheher (-73 Stamina)
Varnais ()
Once again 20 feet up in the air.
'John' Rebus
|
John calmly continues with a steady stream of darts (still targeting Yellow)...
Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 - 4 ⇒ (16) + 13 - 4 = 25, for 2d6 + 8 + 2 ⇒ (6, 3) + 8 + 2 = 19 damage.
Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 - 4 ⇒ (9) + 13 - 4 = 18, for 2d6 + 8 + 2 ⇒ (2, 3) + 8 + 2 = 15 damage.
| Pangea-Mu |
Pangea fires twice at yellow flier.
Laser Pistol vs EAC#1: 1d20 + 7 ⇒ (9) + 7 = 16
Fire: 2d4 + 4 ⇒ (2, 3) + 4 = 9
Laser Pistol vs EAC#2: 1d20 + 7 ⇒ (16) + 7 = 23
Fire#2: 2d4 + 4 ⇒ (4, 4) + 4 = 12
Sigmus
|
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"all right, who gave the evil vultures entropic shields!?"
full attack vs yellow KAC: 1d20 + 11 + 1 - 4 ⇒ (9) + 11 + 1 - 4 = 17
piercing: 3d4 + 8 ⇒ (4, 3, 2) + 8 = 17
full attack vs yellow KAC: 1d20 + 11 + 1 - 4 ⇒ (13) + 11 + 1 - 4 = 21
piercing: 3d4 + 8 ⇒ (4, 4, 2) + 8 = 18
| GM Nefreet |
If only there was an Envoy with Get'em in the group!
John and Pangea each pierce the hide of [Yellow] once, but Sigmus's bullets shoot off into the atmosphere.
ROUND 2-3
BOLD MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
John (-64 Stamina; -4 Hit Points)
Green ()
Yellow (108 damage)
Pangea ()
Zolvi (-21 Hit Points)
Sheher (-73 Stamina)
Varnais ()
| Zolvi |
Full Attack: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8 for damage: 1d6 + 10 ⇒ (6) + 10 = 16
Full Attack: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23 for damage: 1d6 + 10 ⇒ (1) + 10 = 11
Zolvi fires twice more at the wounded 'wing, hoping at least one of the shots will strike.
| GM Nefreet |
Green Will Save: 1d20 + 7 ⇒ (1) + 7 = 8
Green emits a short, gasping "SQUAWK!" as the Hellknight's magic takes hold.
Zolvi is really making [Yellow] not want to be here right now.
ROUND 2-3
SHEHER MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
John (-64 Stamina; -4 Hit Points)
Green (8 rds staggered)
Yellow (119 damage)
Pangea ()
Zolvi (-21 Hit Points)
Sheher (-73 Stamina)
Varnais ()
| Sheher |
Sheher remembers she has a jetpack and activates it to jet up to yellow into a rising rocket punch.
Readied Entropic Strike vs EAC: 1d20 + 8 + 5 ⇒ (5) + 8 + 5 = 18
Damage Acid or Bludgeon: 2d8 + 6 + 8 ⇒ (2, 1) + 6 + 8 = 17
| GM Nefreet |
Although Sheher's strike misses, her aerial ability drives home the point that this group is clearly the new dominant "predator" in the area. [Yellow] full withdraws out of sight back underneath the island.
[Green] doesn't understand what's happening to it, but flying is suddenly harder. It spends its single action landing.
ROUND 3-4
ALL MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
John (-64 Stamina; -4 Hit Points)
Green (7 rds staggered)
Yellow (119 damage)
Pangea ()
Zolvi (-21 Hit Points)
Sheher (-73 Stamina)
Varnais ()
It's at ground level now ^_^
| Sheher |
Sheher slams down on Green feet first!
Entropic Strike vs EAC: 1d20 + 8 + 5 ⇒ (8) + 8 + 5 = 21
Damage Acid or Bludgeon: 2d8 + 6 + 8 ⇒ (4, 8) + 6 + 8 = 26
| Pangea-Mu |
Pangea fires away at will...
Laser Pistol vs EAC#1: 1d20 + 7 ⇒ (4) + 7 = 11
Fire: 2d4 + 4 ⇒ (2, 1) + 4 = 7
Laser Pistol vs EAC#2: 1d20 + 7 ⇒ (9) + 7 = 16
Fire#2: 2d4 + 4 ⇒ (4, 3) + 4 = 11
| GM Nefreet |
[Green] tries to squawk in protest but only manages a dumbfounded gurgle. Its hide is still too thick for Pangea's darts to penetrate.
ROUND 3-4
BOLD MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
John (-64 Stamina; -4 Hit Points)
Green (26 damage; 7 rds staggered)
Yellow (119 damage)
Pangea ()
Zolvi (-21 Hit Points)
Sheher (-73 Stamina)
Varnais ()
'John' Rebus
|
John nods in satisfaction, and starts shooting at Green.
Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 - 4 ⇒ (1) + 13 - 4 = 10, for 2d6 + 8 + 2 ⇒ (1, 1) + 8 + 2 = 12 damage.
Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 - 4 ⇒ (15) + 13 - 4 = 24, for 2d6 + 8 + 2 ⇒ (2, 2) + 8 + 2 = 14 damage.
| GM Nefreet |
A single hit!
ROUND 3-4
BOLD MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
John (-64 Stamina; -4 Hit Points)
Green (40 damage; 7 rds staggered)
Yellow (119 damage)
Pangea ()
Zolvi (-21 Hit Points)
Sheher (-73 Stamina)
Varnais ()
| Signifer Varnais |
As a standard action, you can target a creature within 100 feet and swap in alternate physiologies or circuitry in its body in this version of existence, imposing the shaken condition on it for a number of rounds equal to one-third your witchwarper level (minimum 1). The target creature can attempt a Will saving throw to negate this effect. Once a creature has been affected by this paradigm shift, it cannot be affected by it again for 24 hours
*just stares at the bird*
Sigmus
|
'Why do they always run?"
move action to switch target lock
attack v green KAC: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14
piercing: 3d4 + 8 ⇒ (3, 2, 2) + 8 = 15
| Zolvi |
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Careful Sheher! Zolvi calls out as she loads and fires another sedative-laced dart. If it's hobbled a bit getting close may not be the best idea!
Move: load another counteragent (Fatigue). Standard fire.
Attack: 1d20 + 8 ⇒ (13) + 8 = 21 for damage: 1d6 + 10 ⇒ (2) + 10 = 12
If that hits, its fatigued for 2 rounds
| GM Nefreet |
Site maintenance definitely put a dampener on posting on time today =/
Green Will Save: 1d20 + 7 ⇒ (17) + 7 = 24
Varnais gets out-stared by the creature's many eyes, and it also manages to dodge everything that is shot at it.
It then steps closer to the group.
ROUND 4-5
ALL MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
John (-64 Stamina; -4 Hit Points)
Green (40 damage; 6 rds staggered)
Yellow (119 damage)
Pangea ()
Zolvi (-21 Hit Points)
Sheher (-73 Stamina)
Varnais ()
'John' Rebus
|
John calmly steps away, and keeps firing.
Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 ⇒ (10) + 13 = 23, for 2d6 + 8 + 2 ⇒ (5, 3) + 8 + 2 = 18 damage.
| GM Nefreet |
John shoots an eye out!
ROUND 4-5
BOLD MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
John (-64 Stamina; -4 Hit Points)
Green (58 damage; 6 rds staggered)
Yellow (119 damage)
Pangea ()
Zolvi (-21 Hit Points)
Sheher (-73 Stamina)
Varnais ()
| Sheher |
But how else will I hurt it? Sheher asks seriously as she snaps a kick and punch at the beast.
Full attack EAC: 1d20 + 8 + 5 - 4 ⇒ (5) + 8 + 5 - 4 = 14
Damage Acid or Bludgeon: 2d8 + 6 + 8 ⇒ (8, 2) + 6 + 8 = 24
Full attack EAC: 1d20 + 8 + 5 - 4 ⇒ (5) + 8 + 5 - 4 = 14
Damage Acid or Bludgeon: 2d8 + 6 + 8 ⇒ (2, 1) + 6 + 8 = 17
Sigmus
|
"Damnit Pangea, did you replace my rounds with blanks?"
full attack vs. yellow KAC: 1d20 + 11 + 1 - 4 ⇒ (11) + 11 + 1 - 4 = 19
piercing: 3d4 + 8 ⇒ (3, 2, 1) + 8 = 14
full attack vs. yellow KAC: 1d20 + 11 + 1 - 4 ⇒ (1) + 11 + 1 - 4 = 9
piercing: 3d4 + 8 ⇒ (4, 4, 3) + 8 = 19
| Pangea-Mu |
Pangea puts a hand to his newfound crotch: "Hey, dude, I don't shoot blanks! Well, I don't think so...!"
Seeing Sigmus shooting at the bird that flew off and disappeared: "I think pup needs some reconfiguring."
Pangea fires twice at green.
Laser Pistol vs EAC#1: 1d20 + 7 ⇒ (8) + 7 = 15
Fire: 2d4 + 4 ⇒ (4, 1) + 4 = 9
Laser Pistol vs EAC#2: 1d20 + 7 ⇒ (15) + 7 = 22
Fire#2: 2d4 + 4 ⇒ (4, 1) + 4 = 9
| GM Nefreet |
Sheher is too ambitious in wanting to stay put, and misses in her fury.
Sigmus indeed confirms that he cannot shoot through solid rock.
And Pangea points out his new development...
ROUND 4-5
BOLD MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
John (-64 Stamina; -4 Hit Points)
Green (67 damage; 6 rds staggered)
Yellow (119 damage)
Pangea ()
Zolvi (-21 Hit Points)
Sheher (-73 Stamina)
Varnais ()
| Zolvi |
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Well...that's a good point. Zolvi says to Sheher, thinking. Stepping up carefully, she slashes away at the downed creature herself. Well at least I can split its attention then.
Guarded step, attack
Attack: 1d20 + 13 ⇒ (7) + 13 = 20 for damage: 1d6 + 16 ⇒ (4) + 16 = 20
With coordintated shot, all you guys' ranged shots at it now get +1 to hit
| GM Nefreet |
Why do days fly so fast?
Philosophers have wondered for millennia.
Green Will Save: 1d20 + 7 ⇒ (18) + 7 = 25
Try as they might, Zolvi and Varnais can't finish the fight. This round.
[Green] decides to take a bite out of 1=Sheher, 2=Zolvi: 1d2 ⇒ 1 Sheher!
Bite vs. KAC: 1d20 + 19 ⇒ (12) + 19 = 31 Hit!
Piercing Damage: 1d10 + 14 - 9 ⇒ (2) + 14 - 9 = 7
ROUND 5-6
ALL MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
John (-64 Stamina; -4 Hit Points)
Green (67 damage; 5 rds staggered)
Yellow (119 damage)
Pangea ()
Zolvi (-21 Hit Points)
Sheher (-80 Stamina)
Varnais ()
Coordinated Shot is in effect ^_^
'John' Rebus
|
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John keeps up a steady stream of darts, although he begins to wonder if his allies hearts' are truly in this battle...
;-)
Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 - 4 + 1 ⇒ (1) + 13 - 4 + 1 = 11, for 2d6 + 8 + 2 ⇒ (3, 3) + 8 + 2 = 16 damage.
Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 - 4 + 1 ⇒ (14) + 13 - 4 + 1 = 24, for 2d6 + 8 + 2 ⇒ (4, 1) + 8 + 2 = 15 damage.
| GM Nefreet |
...he says before rolling a natural 1, Lol
ROUND 5-6
BOLD MAY ACT!!
------------------------------
Sigmus (-29 Stamina)
John (-64 Stamina; -4 Hit Points)
Green (82 damage; 5 rds staggered)
Yellow (119 damage)
Pangea ()
Zolvi (-21 Hit Points)
Sheher (-80 Stamina)
Varnais ()
Coordinated Shot is in effect ^_^
| Pangea-Mu |
Pangea moves forward, to have a clearer shot.
Laser Pistol vs EAC: 1d20 + 11 ⇒ (5) + 11 = 16
Fire: 2d4 + 4 ⇒ (3, 3) + 4 = 10
| Zolvi |
Attack 1: 1d20 + 13 - 4 ⇒ (20) + 13 - 4 = 29 for damage: 1d6 + 16 ⇒ (4) + 16 = 20
Crit damage!: 1d6 + 16 ⇒ (3) + 16 = 19
Attack 2: 1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 20 for damage: 1d6 + 16 ⇒ (3) + 16 = 19
That's ENOUGH! Zolvi yells as she throws her full heart into a strike on the downed beast.
| Sheher |
Oooh if that's enough to kill it then Sheher won't pile on.
I'm rubbing off on you Zolvi. Sheher says admiringly Our methods become similar with proximity. Thus the information of the universe converges.
| GM Nefreet |
| 1 person marked this as a favorite. |
Zolvi performs a stylistic Kasathan Battle Dance which is simply too complicated for the staggered beast to protect against, and she puts it down with a perfectly placed strike.
COMBAT OVER!!
Final health totals:
Sigmus (-29 Stamina)
John (-64 Stamina; -4 Hit Points)
Pangea ()
Zolvi (-21 Hit Points)
Sheher (-80 Stamina)
Varnais ()
| Pangea-Mu |
| 1 person marked this as a favorite. |
Pangea steps back and looks around...
"Who needs assistance?"
| GM Nefreet |
Assuming you venture forth...
Stepping into the reception area, you find little of interest. Although there is no Kish graffiti here, anything of value was probably scavenged long ago. The doors leading further into the building are stuck shut.
It is clear to all of you now that the filaments are acting as a kind of organic structural support, keeping the walls and roof of the building from collapsing in on themselves.
Unless otherwise noted, all doors in this building are held shut in the same manner.
'John' Rebus
|
| 1 person marked this as a favorite. |
John looks at the door calculatingly.
"I believe that this is a task for those of you with over-developed upper body strength..."
| Pangea-Mu |
Pangea follows along, keeping a close eye on the filaments, to make sure they are not moving on their own.
Perception: 1d20 + 17 ⇒ (8) + 17 = 25