GM Batpony's Playtest PBP - The Resonance Test (Inactive)

Game Master Batpony


Liberty's Edge

Mosquito Witch Handouts

The plan is to run Raiders of Shrieking Peak with the Resonance Test rules.
This is a level 5 campaign and you should bring characters built using the latest update 1.6. I plan to start this off by next weekend or once majority of folk are ready. As usual, please post your PFS ID and your alias below.

Liberty's Edge

Count me in! I’d like to play an arcane caster - which I assume means I’m limited to the sorcerer?


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

All right - here's Kardug the Unflinching. I'm going to keep tweaking him until we get started.

PFS ID: 199504-1502

Liberty's Edge

Mosquito Witch Handouts

I apologise! I was just made aware the resonance test has to be using pregens and not your own builds. I'll be trying to get through the extra rules this weekend and we'll update the group on how this will work.

Liberty's Edge

GM Batpony wrote:
I apologise! I was just made aware the resonance test has to be using pregens and not your own builds. I'll be trying to get through the extra rules this weekend and we'll update the group on how this will work.

Understood. Seoni, then?


Halfling

PFS ID: 22509

Probably would be going for Valeros or maybe Kyra.

Liberty's Edge

Mosquito Witch Handouts

It would be best if you downloaded the "resonance test" document to access the Pre-gens and read up a little bit on how it works. The Resonance Test Link.

In summary, the changes to resonance and how it works is below:

Resonance points: 10 per character, items with the invested trait require investment of 1 resonance point.
Spell points: No spell points
Focus Points: 1+Cha mod; Used for casting powers from class and altering activation of some magic items.
Item activation: Don't usually require focus points, but is stated on the specific item what action is require to activate. (Items are all listed in the Resonance test document)

Since we'll be using pre-gens, once we have a legal table, I'll immediately kick us off!

Tusk: Seoni
ImperialSunlight: Valeros or Kyra


| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none

I'd be happy playing any pregen except the alchemist.


Male Human (Taldan) Fighter 5

Sounds good.


F Human (Varisian) Sorcerer (Imperial) 5

Great! I may not be able to get the statblock entered all the way for a day or so, but we’re all working off the same pregen sheets so I’ll be able to start when the group is ready.

Edit - thanks for the idea of adding a period at the end of the pregen name, ImperialSunlight! All the easy Seoni names were taken.


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

Read the post, looks good. I’ll work up the stuff tomorrow. Which pregens are left?

Liberty's Edge

Mosquito Witch Handouts

Only valeros and seoni are taken, so if I'm not mistaken, fumbus, kyra, merisial, amiri.


| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none

Kyra for me, please.

Liberty's Edge

Mosquito Witch Handouts

Introduction post is up! Hop on to the gameplay and we'll immediately get rolling into the adventure without further delay.


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

I'll take Amiri. The bits I've played so far have been with a Barbarian so I have the most experience there.


F Keen-Eared Elf Rogue 5 |HP 61/61| AC 22 TAC 20 | Fort +9 Reflex +11 Will +9 | Perception +8, Stealth +10 | Focus 3/3, Resonance 6/8|low-light, spd 40

I'll play Merisiel.


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.

Switched from an Organized Play character to an alias - sorry for any confusion. I’ll get the statblock up in a few hours.


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

I'll throw my 2 cents in on the current issue with Sarenrae's Rules. As far as it would go for me, failing to strike down evil does not in itself mean that all evil must die. It just means evil needs to be stopped, which could easily mean capture instead of kill. So there is a way everyone can probably be sorta happy.


| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none

Not knowing what a player will do is fine, but I don't think it would have been beyond the pale to have Valeros raise his shield, step forward, and strike instead of just standing there doing his best impression of a punching bag.

I also think its a little different in this case since we are all playing pregens.

That being said, we all get the same playtest points whether we win or lose. I just don't like losing! ;-)

Liberty's Edge

Mosquito Witch Handouts

Finally managed to get to this. On the topic of botting players, going to put my thoughts out in spoilers because i'm not sure if everybody wants to hear my rants.

GM ranting:

You're right about saying that it's not unreasonable to think he would at least make a strike attempt but I make it a point not to act on a PC behalf unless specifically requested. Perhaps it is out of petty but it stems from bad experiences with non-active PCs.

When I first started my PBP GM journey, I tended to be nice about most things, including doing the odd bot here and there. But as a result, I was spending more time botting PCs than I should and it contributed to a big burnout. Also when you don't penalize a player and act on their behalf in interest of success, some players began complacent allowed the game to drag (Taking way too long in between post) knowing they won't be penalized as a result. This resulted in a few bad games, but also made me reflect on what I wanted out of the PBP.

Naturally, I looked to the more seasoned respected flaxseed PBP GMs and ask them about their experiences and how they manage this. What resulted is the "expectations" on my GM style as stated on my profile which naturally (although I will admit did not explicitly ask in this thread) ask people to read prior to joining my games. In fact, that part about botting on my expectations are almost a replica of one of the other GMs with their permission.

Some may not agree with perhaps the route I chose, but it is one that I stand by and found that gives me the best experience as a GM and with most of my regular players as they respect the no-nonsense approach I take to no shows.

But with all that said, rest assure that I have my active players best interest in mind at all times and make sure that the inactivity of a PC does not drastically change the outlook of the game.


Halfling

Sorry for my inactivity. I thought I would have the time to make sure I can post regularly with things on here, but things have changed somewhat drastically for me and it has gotten to the point where I don't think I'll be able to for a while, so for the sake of not holding up anything further, I'll be dropping out.


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.

Regarding male harpies, that’s an interesting change from PF1 - the Bestiary entry makes no reference to male harpies at all, and from the description they are all females (or at least appear that way).

Liberty's Edge

Mosquito Witch Handouts

I never noticed that, but the male harpy is no more than a regular harpy mechanically in this respects.


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

It's reasonable to consider that the males simply have no power and are kept hidden as breeding stock. This could be the rare exception or merely that v2 decided to offer a different view of the Harpy.


F Keen-Eared Elf Rogue 5 |HP 61/61| AC 22 TAC 20 | Fort +9 Reflex +11 Will +9 | Perception +8, Stealth +10 | Focus 3/3, Resonance 6/8|low-light, spd 40

Are elves still immune to Ghoul Fever and the ghoul's paralysis? With Thanksgiving and work being crazy, I haven't kept up with updates the last few weeks.

Liberty's Edge

Mosquito Witch Handouts

Elves are indeed immune! I did note that but for whatever reason I though Merisial was half-elf.


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

Btw, thanks Merisiel for jumping to Amiri's aid there by guarding her.

Liberty's Edge

Mosquito Witch Handouts

I'm glad that hindering/difficult terrain is no longer a limiting factor on the new charge feats.


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.

Sorry to have been silent today - I was completely jammed at work. Collapsing now - I will catch up and post in the morning.

Liberty's Edge

Mosquito Witch Handouts

So before we move on, a small discussion, I found out I've been doing initiatives very wrong in comparison with RAW. Sneak/Hide is not vs Perception Roll (which I was doing with initiative) but instead is vs Perception DC

Here's now how I think the ruling and relative tactics should work with regards to initiative, let me know if everyone Is in agreement or have any rebukes.

Sneak vs Perception DC, if the creature's sneak is higher than PC, PCs should immediately fall below creature in initiative (the creature is unsensed and unseen, no reason to react), unless the PC was using the searching tactic.

Searching, If the PC was using the searching tactic, their initiative roll is also a free "seek" action (If sensed by Perception DC and search roll is higher than sneak: creature becomes Seen; If unsensed by perception DC and search roll is higher than sneak: creature becomes sensed) This would address a mechanical benefit searching has for initiative, but I'm obviously ignoring the "30 feet cone" range for seek action.

If everyone is ok with this, we'll use these relative tactics for final combat.


| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none
GM Batpony wrote:
Sneak vs Perception DC, if the creature's sneak is higher than PC, PCs should immediately fall below creature in initiative (the creature is unsensed and unseen, no reason to react), unless the PC was using the searching tactic.

As far as I can tell from reading the playtest book, this is not correct. Your exploration tactic can change the skill that you roll for initiative from Perception to something else (like Stealth). This doesn't affect anybody else's initiative.

GM Batpony wrote:
Searching, If the PC was using the searching tactic, their initiative roll is also a free "seek" action (If sensed by Perception DC and search roll is higher than sneak: creature becomes Seen; If unsensed by perception DC and search roll is higher than sneak: creature becomes sensed) This would address a mechanical benefit searching has for initiative, but I'm obviously ignoring the "30 feet cone" range for seek action.

I don't see this specified in the playtest rules anywhere.


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

To far above my pay grade, lol.

But I'll take a look at the rules if I get a chance today and see what I can guess about how it all works.


F Keen-Eared Elf Rogue 5 |HP 61/61| AC 22 TAC 20 | Fort +9 Reflex +11 Will +9 | Perception +8, Stealth +10 | Focus 3/3, Resonance 6/8|low-light, spd 40

It sounds good to me. I also need to remember Merisiel's keen ear elf trait lets her use a 60' cone to hear and gets a +2 if an unseen creatute is within 30' when using a seek action.


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.

I'm not going to able to review the rule until tonight, so whatever you go with is fine with me.

Liberty's Edge

Mosquito Witch Handouts

Re: Kyra,

Let me try to clarify, it's certainly not explicitly written in rules but I'm trying to interpret how it works.

Hide/sneak actions clearly state it is vs opposing characters perception DC. If a character did not sense the creature, shouldnt the creature have the opportunity to act first regardless of initiative roll? Akin to surprise round. Initiative perception does not immediately translate to passive perception/seek action as I understand.

Second point also not explicitly written but shouldn't the searching tactic mechanically give an advantage to try to sense an ambush? And this was how I think it should be built in.

Liberty's Edge

Mosquito Witch Handouts

On another note, here's how anther GM ruled it and I can get behind this as it simplifies it quite a bit.

Initiative Order based on exploration tactics:

Any creatures Sneaking/Hiding are undetected at the start of encounter mode.

Non-Sneaking creatures are sensed as normal at the start of an encounter.

Undetected creature become sensed if called out or attacked by an ally. Undetected creatures become sensed after taking an non-Sneaking action. Or other event that calls attention to an unseen foe.

Sensed creature without cover are seen.

1) All creatures roll their initiative:

2) On your initiative, if your Perception DC is greater than your foe’s stealth then they are sensed to you. Creatures using Searching or Watching tactics can use either their perception roll or Perception DC to determine if foe is sensed.

On your character’s first round of initiative if all foes are undetected, then you must delay until you sense a foe or alerted by an ally to an unseen foe or other event.


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

So uh... I’m actually wishing for a return of the surprise round from V1 as all this seems unnecessarily complicated. I will advise as such in the review afterwards of course. For now IMO, handle it however you want and we will see how it works out.

Liberty's Edge

Mosquito Witch Handouts

I'm with you, surprise round makes sense, and is definitely going to be in my feedback.

Liberty's Edge

Mosquito Witch Handouts

Hi all, I will be at an offsite work meeting for the next 48 hours or so. Expect no updates at this time, but I will still check into the discussion thread about your thoughts on initiative. On Sunday I plan to get us immediately into the last encounter and expect us to round up the scenario by next weekend!

Liberty's Edge

Mosquito Witch Handouts

Sorry guys, internet is down for the day, should be back up tomorrow.

Liberty's Edge

Mosquito Witch Handouts

Thanks again for bearing with me during the game. In conclusion of the scenario, I will be reporting this game and do request you complete the relevant playtest survey and also inform you your PFS IDs for reporting purposes.
Resonance Test Survey
Player Survey Raiders

Seoni: 199504-1502

In addition, most PBP games aren't producing hard copy reporting sheets and relying on the reporting instead, but if you do wish od be produced a sheet do let me know..

Seoni: If you want a sheet, i'll produce for both scenarios at once!


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Thanks for running!


Amiri - CN Kellid (Human) Barbarian 5 | Mods: Rage 2/3, Barkskin 8/10, Sluggish 1 (-1 to AC, Dex Skills, Reflex w/ Bastard Sword out) | HP: 88/88 (temp 8/8) | AC 22 20, Tch 19 17 | Fort: +10, R: +9 +8, W: +9 | Speed 30ft | Perc: +8 (Expert) | Focus Points 1/2 |

123584-1501

Great run, I had fun. Loving the barbarian!!!


F Keen-Eared Elf Rogue 5 |HP 61/61| AC 22 TAC 20 | Fort +9 Reflex +11 Will +9 | Perception +8, Stealth +10 | Focus 3/3, Resonance 6/8|low-light, spd 40

Thank you for running.
99317-1502


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

It was a lot of fun! Thanks, too, some great players.

90900-1501


F Versatile Human (Varisian) Sorcerer 5 | HP 26/53 | AC 21* TAC 20 | F: +8, R: +8, W: +9 | Perc: +7 | Focus 2/5 | Resonance 6/8 | Speed 25ft | lesser staff of divination +6 (1d4 bludgeoning) two-hand 1d8; expert crossbow +9 (1d8 piercing); ray of frost +8 (1d8+4 cold) | Spells 3: 0/3; 2: 2/4; 1: 3/4 | Active conditions: Shield.

This was a fun scenario and a great group, and I felt like we really gave the playtest rules a workout! Thanks for running it!

And thanks for the offer of the PDF reporting sheet, but if nobody’s using them, then it’s just one more piece of digital clutter.

Edit: surveys completed!


| HP: 58/58 | AC: 22 | TAC: 19 | F: +8, R: +8, W: +11 | Init: +10 | Focus 4/4 | Resonance 7/9 | Channel 2/6 | Invested Items: +1 chain mail, +1 scimitar |
Active Spells:
none

766-1502

Surveys complete.

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