
Playtest Kyra |

Kyra ceases concentrating on her spiritual weapon to channel Sarenrae's healing power into her allies.
Channel: 2d8 + 4 ⇒ (3, 7) + 4 = 14 All creatures within 30 feet of Kyra heal this much, she selects out the harpy.

Cain of Garund |

Slamming back her vial, Amiri wrinkles her nose at the flavor, "tastes like dirt, better work though!" Slinging herself down the ladder, she moves a bit slower than earlier but still manages to make it down to the bottom.
Interact to drink Potion of Barkskin, Move 5 to ladder and climb 25 feet down which uses a double stride. She has a special ability to be able to climb one handed so ends up at the bottom of the tower, sword ready for a fight.
Has Resistance 1 to bludgeoning and piercing damage and weakness 2 to fire for 1 minute. AC/saves updated in header.

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Kyra chooses to heal her opponents as the fight gets more intensive.
The guards continue to attempt to hinder your attack on the harpy, putting themselves in between you. They both turn their attention towards Fumbus drawing their kukri's for the kill! They wound him badly.
Blue:Stride+, Stride, Interact+
Green:Interact +, Strike +, Strike +
Kukri,flank: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31S: 2d6 + 4 ⇒ (5, 5) + 4 = 14
Kukri,flank: 1d20 + 11 + 2 - 4 ⇒ (18) + 11 + 2 - 4 = 27S: 2d6 + 4 ⇒ (2, 4) + 4 = 10
Meanwhile, the harpy chooses to move away from the fire to get close to Seoni! As if almost by compulsion he eyes Seoni and attacks her!
Harpy:Stride+, Stride, Strike+
Morningstar: 1d20 + 15 ⇒ (8) + 15 = 23P: 2d8 + 6 ⇒ (4, 4) + 6 = 14
Morningstar: 1d20 + 15 - 5 ⇒ (5) + 15 - 5 = 15P: 2d8 + 6 ⇒ (1, 6) + 6 = 13
~~~
Encounter Round 4
Conditions: NA
Guards R(unconcious), Harpy -18 (flat footed)
[b]Fumbus -24, Amiri, Kyra -9
Seoni -14, Merisiel - 26
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Merisiel, PT-RT |

Merisiel moves to engage the harpy and stabs with her dagger.
Dagger of Venon: 1d20 + 10 ⇒ (12) + 10 = 22 damage: 2d4 + 2d6 + 4 ⇒ (3, 2) + (2, 2) + 4 = 13
Stride (blue can take an AOO if it has one; Strike, Activate Dagger Poison-Dagger Venom (poison) Saving Throw Fortitude DC 19; Maximum Duration 4
rounds. Stage 1 1d4 poison damage and enfeebled 1. Sadly, I realized I never took the time to added my trinkets to the rapier and dagger.
End of Turn- Bleed: 1d4 ⇒ 1 Flat 20: 1d20 ⇒ 13

Cain of Garund |

I would have added my trinket but only Valeros had the required repair kit to do so...

P.T. Fumbus |

Angry at the feathered foe that fascinated him, Fumbus draws his magical dogslicer, steps toward the harpy, and slash at it wings.
Manipulate; Step; Strike
Melee (+1 dogslicer): 1d20 + 10 ⇒ (8) + 10 = 18
Damage (S): 2d6 + 1 ⇒ (3, 4) + 1 = 8

Seoni PT-RT |

Sorry - I've been watching but Seoni wasn't in bold on the initiative list so I thought it hadn't come back around to me. Finalizing my actions now, I will post shortly.

Seoni PT-RT |

Seoni takes a guarded step away from the harpy, then concentrates a moment to move the flaming sphere against the green-garbed guard before casting Shield on herself.
Flaming sphere: 3d6 ⇒ (4, 5, 4) = 13
Step, Concentrate on a Spell, Cast a Spell (verbal only)

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Sorry! Formatting error on the initiative tracker. Trying to update at 5am has its consequences.

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Kyra assist the team with some healing while the rest focus on taking down the threat. The fight seems to be at a stalemate as the groups looked evenly strength in the combat for the moment.
Fort: 1d20 + 12 ⇒ (12) + 12 = 24
Reflex: 1d20 + 11 ⇒ (7) + 11 = 18
The guards retaliate and try to put themselves between the harpy and the Pathfinders. They manage to draw some blood against Fumbus and Kyra.
Blue steps and flanks with Harpy+, Strike +, Strike + vs Fumbus
Kukri,flank: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16S: 2d6 + 4 ⇒ (6, 4) + 4 = 14
Kukri,flank: 1d20 + 11 + 2 - 4 ⇒ (15) + 11 + 2 - 4 = 24S: 2d6 + 4 ⇒ (3, 6) + 4 = 13
Red steps +, Strike +, Strike + vs Kyra
Kukri,flank: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24S: 2d6 + 4 ⇒ (3, 5) + 4 = 12
Kukri,flank: 1d20 + 11 + 2 - 4 ⇒ (2) + 11 + 2 - 4 = 11S: 2d6 + 4 ⇒ (4, 3) + 4 = 11
The Harpy too continues his fascination at Seoni and attacks her! He swings hard twice against the sorceress and wounds her badly!
Step+, Strike+, Strike +
Morningstar: 1d20 + 15 ⇒ (8) + 15 = 23P: 2d8 + 6 ⇒ (1, 6) + 6 = 13
Morningstar: 1d20 + 15 - 5 ⇒ (16) + 15 - 5 = 26P: 2d8 + 6 ⇒ (5, 3) + 6 = 14
~~~
Encounter Round 4
Conditions: NA
Guards R(unconcious) G -13, Harpy -31
Fumbus -20, Amiri, Kyra -12
Seoni -27 , Merisiel -9
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Playtest Kyra |

Three action channel, all allies within 30 feet heal, excluding bad guys.
Channel: 2d8 + 4 ⇒ (7, 5) + 4 = 16
"Destroy the harpy!"

Seoni PT-RT |

Seoni yelps in pain, then concentrates on taking down the harpy.
First, she casts Shield again. Then, she shouts "Hunkigarriak eusten, you bastard!" and slaps him across the face.
Melee touch attack: 1d20 + 8 ⇒ (5) + 8 = 132d12 + 4 ⇒ (11, 12) + 4 = 27
Cast a Spell, Shield (Verbal only); Cast a Spell, Shocking Grasp (Verbal, Somatic, spontaneously heightened to level 2). If the harpy is wearing metal, please add +1 to the melee touch attack roll and 1d4+1 persistent electrical damage to my rolls.
Heightened (+1): The damage increases by 1d12 and the persistent electricity damage increases by 1.
I hate the new way touch AC is calculated!

Merisiel, PT-RT |

As Kyra's wave of healing hits her, Merisiel feels her cuts finally seal. She then continues her pursuit of the harpy, thrusting her rapier at the creature twice.
Rapier: 1d20 + 10 ⇒ (12) + 10 = 22 damage: 4d6 + 4 ⇒ (3, 2, 2, 4) + 4 = 15
Rapier: 1d20 + 6 ⇒ (1) + 6 = 7
Healed to full so persistent bleed ends. Stride, strike, strike

Cain of Garund |

Letting her frustration take hold, Amiri let's the anger overwhelm her like a wave crashing down. Eyeing the Harpy, she rushes forward with her sword held behind. Once in range, she plants a foot and brings the blade swiping upwards, trying to hack the flying beastie in two. "DIIIIIIIEEEEEE!!!"
Rage, Stride 20, Strike the Harpy.
Raging 2 Handed B.B.: 1d20 + 9 ⇒ (4) + 9 = 13 for Slashing: 2d12 + 10 ⇒ (3, 11) + 10 = 24

Seoni PT-RT |

I will definitely comment on my survey about losing the spell charge on a missed melee touch attack.
Also, if the harpy attacks Seoni again, she will use Shield Block to take some of the damage.

P.T. Fumbus |

Seeing the harpy step away and cut into his comrade, Fumbus pursues the winged villain. As he swings his blade, he cries, "Shut your mouth!"
Step; Strike x2
Melee (+1 dogslicer): 1d20 + 10 ⇒ (8) + 10 = 18
Damage (S): 2d6 + 1 ⇒ (2, 6) + 1 = 9
Melee (+1 dogslicer): 1d20 + 10 - 5 ⇒ (19) + 10 - 5 = 24
Damage (S): 2d6 + 1 ⇒ (2, 5) + 1 = 8

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Kyra continues channelling healing while the group focuses their efforts on taking down the harpy.Once again the harpy proves to be fairly agile, dodging most blows. Seoni and Fumbus manages to wound the creature once. The harpy looks injured badly, but is not looking to give up yet.
And without hesitation, the humans mindlessly attack the closest enemy between them and the harpy while the harpy maintains his focus on the spellcaster.
Blue steps+, Strike +, Strike + vs Fumbus
Kukri,flank: 1d20 + 11 ⇒ (9) + 11 = 20S: 2d6 + 4 ⇒ (1, 3) + 4 = 8
Kukri,flank: 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27S: 2d6 + 4 ⇒ (5, 6) + 4 = 15
Crit: 2d6 + 4 ⇒ (6, 2) + 4 = 12
Red Strike +, Strike +, Strike + vs Seoni
Kukri,flank: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33S: 2d6 + 4 ⇒ (1, 6) + 4 = 11
Kukri,flank: 1d20 + 11 + 2 - 4 ⇒ (4) + 11 + 2 - 4 = 13S: 2d6 + 4 ⇒ (1, 1) + 4 = 6
Crit: 2d6 + 4 ⇒ (6, 3) + 4 = 13
Harpy Strike+, Strike+, Strike +
Morningstar: 1d20 + 15 ⇒ (1) + 15 = 16P: 2d8 + 6 ⇒ (2, 2) + 6 = 10
Morningstar: 1d20 + 15 - 5 ⇒ (8) + 15 - 5 = 18P: 2d8 + 6 ⇒ (5, 8) + 6 = 19
Morningstar: 1d20 + 15 - 10 ⇒ (18) + 15 - 10 = 23P: 2d8 + 6 ⇒ (7, 6) + 6 = 19
~~~
Encounter Round 5
Conditions: NA
Guards R(unconcious) G -13, Harpy -54
Fumbus -27, Amiri, Kyra
Seoni -43 , Merisiel
Seoni, is your shield heightened?
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Playtest Kyra |

Seoni, is your shield heightened?
Cantrips are automatically heightened to the highest level spell you can cast.

Cain of Garund |

Amiri, barely noting her position is not ideal, moves down next to the wild magic user and brings her blade to bear, hacking twice at the annoying bird-man thing.
Stride 15 into flanking with Fumbus, Strike 2x at Harpy.
Raging 2 Handed B.B.: 1d20 + 9 ⇒ (17) + 9 = 26 for Slashing: 2d12 + 10 ⇒ (9, 7) + 10 = 26
Raging 2 Handed B.B. - 2nd attack: 1d20 + 9 - 5 ⇒ (19) + 9 - 5 = 23 for Slashing: 2d12 + 10 ⇒ (5, 3) + 10 = 18

Merisiel, PT-RT |

Merisiel stabs at her enemies.
Rapier: 1d20 + 10 ⇒ (12) + 10 = 22 Damage: 4d6 + 4 ⇒ (1, 4, 4, 5) + 4 = 18
Dagger of Venom: 1d20 + 6 ⇒ (18) + 6 = 24 Damage: 2d4 + 2d6 + 4 ⇒ (4, 2) + (4, 5) + 4 = 19
Strike with rapier at Harpy if still up blue guard if harpy is down, Strike blue with DoV, Activate Dagger Poison-Dagger Venom (poison) Saving Throw Fortitude DC 19; Maximum Duration 4
rounds. Stage 1 1d4 poison damage and enfeebled 1.

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GM Batpony wrote:Seoni, is your shield heightened?Cantrips are automatically heightened to the highest level spell you can cast.
Duh!
Also, Amiri did enough damage to outright knock the harpy out, so I'll conclude the adventure after work today.

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Amiri trails slightly behind after recovering from the early scuffle with the tower guard, but she strides in in style. Coming into the fray strong, she delivers two solid blows that immediately causes the harpy to fall into unconscious as he succumbs to the injuries.
Immediately, the weapons of the guards drop and they plead for mercy, "Stop! Please don't hurt us! We didn't mean to, we were under some sort of spell!" they begin hastily explaining their situation and how they ended up to be under the harpy's control, and watched many other individuals go and die for the harpy.
mechanically, he has a lesser staff of enchantment that "weirdly" reacts to the captivating song and after continuous exposure, the humans have become permanent slaves, but hold ends when harpy is slain.
In the cave, you find a mount of goods, rations, mundane weapons, gold, and the like. Likely stolen from the harpy's unlawful activities. Along the pile, it is easy to find after a quick search the lost inheritors clasp. With this, you immediately head to the safehouse to meet again with Inira.
That's a wrap! I'll try to get survey links on the discussion thread a little later. If you wish to continue to gameplay for RP purposes, feel free and I'll respond accordingly! Thanks everyone for bearing with me on this. Merry Christmas!

Cain of Garund |

Thanks! Great run, quick and entertaining. :D
Amiri brings her blade down in a viscious overhand slash, severing the harpy's head from his body, "NO ONE LIKES TO BE MIND CONTROLLED!!!"
Panting with exhaustion she eyes the guards and then jumps at them to make them flinch, "I hope your superiors give the same leeway we did, now where is this beast's lair? We've got property to recover."

Seoni PT-RT |

Seoni flinches when Amiri decapitates the unconscious harpy, but then nods in approval. ”If only one harpy was able to cause this much havoc with a simple staff, we ought to warn the villages in the area to be on the lookout for harpies raided for prisoners they can enchant.”
Thanks, Batpony! See you at Retrocon!