Full Name |
Arkandru Pavlencas |
Race |
| HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 |
Classes/Levels |
| Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6 |
Gender |
M Human (Skilled) Cleric 10 (Ranger Multiclass) |
About Arkandru Pavlencas
Still tweaking and equipping this Playtest character. I’m building him a bit like a hunter concept I built for an AP that didn’t go off in PF1.
Played him as Ranger 5 with the cleric multiclass dedication in The Arclord's Envy; reversed the classes when I redid the character at level 10 for The Frozen Oath.
Arkandru Pavlencas
Human cleric 10 Human (Skilled)
Percep +16 (+18 to Seek your target.)
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Defense
HP 128 Spell Points 6 Hero Points 1 Res 13
AC 27; TAC 25; Fort +16; Ref +13; Will +18
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Offense
Speed 20 ft.
Melee
+2 flaming greatsword: +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire)
Cold iron warhammer: +15/+10/+5 (1d8 + 4 B)
Staff of healing, lesser: +15/+10/+5 (1d4 + 4 B) (invested)
Ranged
Expert composite longbow: +12/+7/+2 (1d8 + 2 P)
Cleric Divine Spellcasting Prepared (CL 10th, Spell Roll +15, DC 25) . . 5th—breath of life, death ward, flame strike . . 4th—freedom of movement, resist energy, restoration . . 3rd—crisis of faith, heroism, searing light . . 2nd—endure elements (x3) . . 1st—disrupting weapons, magic weapon, protection . . 0 (at will)—chill touch, daze, disrupt undead, shield, stabilize
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Statistics
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Str 18 (+4); Dex 12 (+1); Con 16 (+3); Int 10 (+0); Wis 20 (+5); Cha 16 (+3)
Skills Acrobatics +8, Animal Lore +10, Athletics +12, Intimidation +13, Medicine +15, Nature +17, Religion +17, Stealth +8, Survival +15 (+17 to Track your target.), Vampire Lore +12
Feats Additional Lore, Advanced Domain, Alertness, Animal Companion, Basic Hunter's Trick, Battle Medic, General Training, Haughty Obstinacy, Heroic Recovery, Natural Ambition, Powerful Leap, Ranger Dedication, Reach Spell, Student Of The Canon, Survey Wildlife, Targeted Hunter, Toughness, Unmistakable Lore
Languages Common, Varisian
Other Abilities anathema, channel energy, hunt target
Other Gear breastplate, cold iron warhammer, expert composite longbow, dagger, flaming greatsword, lesser staff of healing (invested), arrows (20), backpack, barkskin potion, bedroll, candles (10), chalks (10), compass, expert crowbar, expert healer's tools, feather step stone, feather token - ladder, feather token - tree, flint and steel, grappling hook, material component pouch, mirror, moderate healing potion, potion of quickness, rations (day)s (7), religious text, repair kit, ruby dust (continual flame, 12gp) (worth 120 cr), scroll case, scroll of continual flame, silk rope (50’), silver religious symbol, standard potion of flying, wand of dispel magic (×10), wand of heroism (×10), waterskin, wooden religious symbol, writing set, ruby dust (continual flame, 12gp) (worth 120 cr), purse (12 gp, 2 sp, 2 cp)
Trofimir Male Minion
Senses low-light vision, scent; Perception +11
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Defense
HP 78
AC 24; TAC 22
Fort +11; Ref +12; Will +11
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Offense
Speed 30 ft.
Claw (Trained) +13/+9/+5 (1d6+3 S)
Jaws (Trained) +13/+8+/+3 (1d8+3 P)
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Statistics
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Str 0 (+3); Dex 0 (+2); Con 0 (+1); Int 0 (-4); Wis 0 (+1); Cha 0 (-1)
Skills Acrobatics +12, Athletics +13, Intimidation +9
Other Abilities work together
Other Gear small or medium light barding (+2 item bonus to AC)