
EM±GM |

If you had a level 6 person, you wouldn't get a choice. =)
Anyway, looks like the majority would prefer low, so we'll stay there.
Though, as a side note, the next person to level up (which should be after this one) ... and you won't get the choice going forward, I don't believe. The next 2 after this will be 6-7 with the four player adjustment, no matter what.

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In the fringe case where there are no PCs that are high enough level to have reached the subtier level (such as a party of six 3rd-level characters), the group can decide to play the lower subtier.
I think we at least get a choice until someone hits six

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Good luck, GM.

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GM, a question regarding Intense Spells:
If I'm casting a spell with multiple rays, each requiring their own To-Hit roll, how does the extra damage get assigned?
* To the first ray of the group?
* To a random ray?
* To the first one that hits?
* To a ray of my choosing?
Can I see the results of the rolls before making my choice?
It's going to make a difference, especially if some rays hit and others don't.
My Google-Fu fails to elucidate the answer to me. What think you?

EM±GM |

Hmm... I've always just applied it to the first ray, for my evoker.
But now that I think on it, I've rarely cast any of his ray spells, so rarely thought of the significance.
It seems to me that the intensity comes about as you send it out, before you know if it actually hits, so I'd say no, you can't decide after rolling.
So once that's off the table, which ray it is really doesn't matter... though people would be apt to pick the one they know is going to hit, in pbp... so probably best to just say it always applies to a specific ray (I'd go with the first one) to avoid any such suspicions.

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I'm gonna go with "random" if that's okay. Dicebot has always been nice to m...oh, wait.
Nah, I shall Embrace The Random!

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Many apologies. I have been on vacation and checking periodically and not seeing any updates. Turns out I've been logged out. I'm back now and catching up.

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I can't wait for this encounter to finish, so I can go back and read all the spoilers to other characters. :-)
I really like how the GM is handling this. It's difficult managing having characters be their own unreliable narrators, but the group is doing great. I just hope we snap out of it before there's an embarrassing psychic-vs-wizard knife fight.

EM±GM |

Yeah I've come across this a couple times. It can't be automatic like a Cleric delivering a healing spell because of the distance. What I would request is that a willing ally be treated as "Helpless" like if I was administering healing to an unconscious ally; they are not resisting the dose at all, I would hope. That would grant them DEX of 0 for that attack but still requiring an attack roll plus any range penalties. Is that acceptable?
That is definitely not going to happen. Helpless is a completely different animal.
Flat-footed I can work with, but is something the target PC has to agree to, and will apply until their next turn.
Combat is an abstract representation, that, though it appears turn-based, actually is all going on at roughly the same time. If one person decides to stand there, and make no attempt to move, than that will apply to not just an ally, but a nearby enemy as well.

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Alessio wrote wrote:Yeah I've come across this a couple times. It can't be automatic like a Cleric delivering a healing spell because of the distance. What I would request is that a willing ally be treated as "Helpless" like if I was administering healing to an unconscious ally; they are not resisting the dose at all, I would hope. That would grant them DEX of 0 for that attack but still requiring an attack roll plus any range penalties. Is that acceptable?That is definitely not going to happen. Helpless is a completely different animal.
I hear that. Fine to explore other options.
Flat-footed I can work with, but is something the target PC has to agree to, and will apply until their next turn.
Combat is an abstract representation, that, though it appears turn-based, actually is all going on at roughly the same time. If one person decides to stand there, and make no attempt to move, than that will apply to not just an ally, but a nearby enemy as well.
Understand the abstraction but the melee touch attacks on willing subjects get no such penalty. Certainly they are in the same din of battle as this. As contract enemies are not flat footed as the targets of a ranged attack either.
If the compromise is that a willing ally receive no beneficial status from being on the receiving end of a heal I’m happy to roll the touch attack straight up.

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Sleight of Hand: 1d20 + 14 ⇒ (2) + 14 = 16 Pthhbbbt
I'll double check my faction card when I get home :-)
Also, Sangkip'll definitely be replenishing his emergency potion of fly between things!

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Fly was clutch.
I'm pretty sure I didn't use a reroll this scenario. I'd like to improve on that with my GM star.
craft alchemy GM reroll: 1d20 + 17 + 1 ⇒ (16) + 17 + 1 = 34
Better

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Floria will forgo her downtime to work on building contacts again. Can I take 10 on that check? If so she succeeds, huzzah.
If not I'll roll:
Knowledge (nobility) DC 20: 1d20 + 11 ⇒ (8) + 11 = 19

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Kara spends her downtime seeking out old tomes of Magick for insights into demon killing.
No day job.

EM±GM |

Feh... had guests this weekend, so didn't get to finish the chronicles.
For expediency's sake, and those looking to update/level for the next one, it will be 2 prestige/2 fame, and 1280 gp for those at level 4 (Alessio, Alrik, Kara), 2248 gp for those at level 5 (Floria, Sangkip, Huni).
Will do them today for sure (though probably not til I get home).

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Looks great, thanks!
@Team, I hit lvl 5 and am looking to gameplan some character options.
I could take the Sand Bomb discovery that blinds on a hit or Ranged Baptism, which is considerably worse. The other bomb discoveries are just not going to do well against demons we've faced so far.
Willing to entertain other options as well.

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Chronicle looks good. Not sure what, if anything, I'm purchasing yet.

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Looks good here!
I'd recommend the Sand Bomb since it's a little more multi-purpose for after our mini-campaign :-)
I'd love to just enable your sneak attacks with blind. Alternatively, we've seen some flying demons and a tanglefoot bomb might be good.

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Chronicle looks good thanks.
For info Floria will be re-purchasing a scroll of Placebo effect and a potion of cure light wounds. She'll add to that a potion of cure moderate wounds for emergencies and a cracked magenta prism ioun stone to boost her diplomacy. Finally she'll grab a Lady's Mercy and remember to update her character sheet with the scroll of see invisibility and talisman of beneficial winds she bought on the last chronicle.
For Alessio sand bombs are ridiculous! Blindness is one of the most debilitating conditions in the game and inflicting it with no save via a touch attack is brutal.

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I'm surprised it doesn't have a save tbh, but I can't say I'll be sad to see it ;-)
I wouldn't hate having a chance at a boon. What do other folk think about going Gameday?