EM - [PFS] Occasional Demons (Inactive)

Game Master Evil Minion

A series of 6 PFS scenarios... all set on the edges, and often inside, of the demon-infested Worldwound!

─► Maps and stuff ◄─


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If you had a level 6 person, you wouldn't get a choice. =)

Anyway, looks like the majority would prefer low, so we'll stay there.

Though, as a side note, the next person to level up (which should be after this one) ... and you won't get the choice going forward, I don't believe. The next 2 after this will be 6-7 with the four player adjustment, no matter what.

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

If we had a level 6 person and one more level 4 then :-p

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

I go to 5 after this adventure. Will be sure to grab some bombs that hurt demons, for sure.

Sovereign Court

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“Floria Avernathus” | Female NG Medium Human Psychic 7 | HP 33/48 33 | AC 16 / 11 T / 15FF | CMD +1 CMD 12 | F +8, R +5, W +6 | Init +8 | Perc +6 SM +3 |Speed 30ft | Spells 1st:0/8, 2nd: 2/8; 3rd 2/5 Detect Thoughts SLA 1/1; CI bolts 36; Phrenic Pool 0/5; Dark Half 2/8 Reach Rod 3/3| Active Conditions: Ant Haul, 3 negative levels, investigative mind
PFS Guide p11 wrote:
In the fringe case where there are no PCs that are high enough level to have reached the subtier level (such as a party of six 3rd-level characters), the group can decide to play the lower subtier.

I think we at least get a choice until someone hits six


OK, have weathered the work storm!
Always dread this week. =)

Should be able to get us going later today! (FINALLY!)

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

all good :)


Heh.

Just in time for Paizocon. Much preferred it when it was in July... ever since they moved it to memorial day, it conflicts with my busy work week, and I can't go anymore.

And I'm in Seattle!

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

July is too close to GenCon for all the deployment for Paizo, i'd guess. It's a lot of work. Onyx Path isn't even doing shows anymore.

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

FYI, buying a +1 buckler.


Dealing with some ongoing medical stuff, will be back in the seat tomorrow.

Grand Lodge

Take care of yourself. We need you in good order.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Good luck, GM.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

GM, a question regarding Intense Spells:

If I'm casting a spell with multiple rays, each requiring their own To-Hit roll, how does the extra damage get assigned?

* To the first ray of the group?
* To a random ray?
* To the first one that hits?
* To a ray of my choosing?

Can I see the results of the rolls before making my choice?

It's going to make a difference, especially if some rays hit and others don't.

My Google-Fu fails to elucidate the answer to me. What think you?


Hmm... I've always just applied it to the first ray, for my evoker.
But now that I think on it, I've rarely cast any of his ray spells, so rarely thought of the significance.

It seems to me that the intensity comes about as you send it out, before you know if it actually hits, so I'd say no, you can't decide after rolling.

So once that's off the table, which ray it is really doesn't matter... though people would be apt to pick the one they know is going to hit, in pbp... so probably best to just say it always applies to a specific ray (I'd go with the first one) to avoid any such suspicions.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

I'm gonna go with "random" if that's okay. Dicebot has always been nice to m...oh, wait.

Nah, I shall Embrace The Random!


Heh. That's fine =)

Grand Lodge

Sorry for not being active in game for last few days. There seems to be something that keeps me from reading and responding then when I do get a moment, I get pulled away again and there's even more to catch up on. I will get caught up this weekend.


Heh... I've been a bit behind too for the past while. =)

It's all good.


Out of the country for 3 or 4 days....
Might be a little scarce during that time.
We'll see.


Back Stateside...

Thanks for your patience!

Will update soon as I can. =)


OK, back online, thanks for your patience!

Will be moving us along today. Hopefully shouldn't be any more long delays from here.

Grand Lodge

I thought that last scenario was rough. This one is breaking my heart. A person who's gone through what Ilvan has can become so callous as a defense mechanism. I feel for him.


Hey, its the worldwound... things are not going to be sunshine and roses most days =)

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Many apologies. I have been on vacation and checking periodically and not seeing any updates. Turns out I've been logged out. I'm back now and catching up.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

I can't wait for this encounter to finish, so I can go back and read all the spoilers to other characters. :-)

I really like how the GM is handling this. It's difficult managing having characters be their own unreliable narrators, but the group is doing great. I just hope we snap out of it before there's an embarrassing psychic-vs-wizard knife fight.

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

I wouldn't mind witnessing 2 rounds of melee or so.


dangit. I typed up a nice long post yesterday...

Then go to check on responses this morning, and there's no post!

What the hell!?


Alessio wrote wrote:
Yeah I've come across this a couple times. It can't be automatic like a Cleric delivering a healing spell because of the distance. What I would request is that a willing ally be treated as "Helpless" like if I was administering healing to an unconscious ally; they are not resisting the dose at all, I would hope. That would grant them DEX of 0 for that attack but still requiring an attack roll plus any range penalties. Is that acceptable?

That is definitely not going to happen. Helpless is a completely different animal.

Flat-footed I can work with, but is something the target PC has to agree to, and will apply until their next turn.

Combat is an abstract representation, that, though it appears turn-based, actually is all going on at roughly the same time. If one person decides to stand there, and make no attempt to move, than that will apply to not just an ally, but a nearby enemy as well.

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None
EM±GM wrote:
Alessio wrote wrote:
Yeah I've come across this a couple times. It can't be automatic like a Cleric delivering a healing spell because of the distance. What I would request is that a willing ally be treated as "Helpless" like if I was administering healing to an unconscious ally; they are not resisting the dose at all, I would hope. That would grant them DEX of 0 for that attack but still requiring an attack roll plus any range penalties. Is that acceptable?
That is definitely not going to happen. Helpless is a completely different animal.

I hear that. Fine to explore other options.

Quote:

Flat-footed I can work with, but is something the target PC has to agree to, and will apply until their next turn.

Combat is an abstract representation, that, though it appears turn-based, actually is all going on at roughly the same time. If one person decides to stand there, and make no attempt to move, than that will apply to not just an ally, but a nearby enemy as well.

Understand the abstraction but the melee touch attacks on willing subjects get no such penalty. Certainly they are in the same din of battle as this. As contract enemies are not flat footed as the targets of a ranged attack either.

If the compromise is that a willing ally receive no beneficial status from being on the receiving end of a heal I’m happy to roll the touch attack straight up.


In case it wasn't obvious, we approach the end of this scenario, and the half way point on our run.

For now, if you have some day job rolls, or faction card questions, feel free to roll and/or ask!

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

craft alchemy: 1d20 + 17 ⇒ (2) + 17 = 19

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Sleight of Hand: 1d20 + 14 ⇒ (2) + 14 = 16 Pthhbbbt

I'll double check my faction card when I get home :-)

Also, Sangkip'll definitely be replenishing his emergency potion of fly between things!

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

Fly was clutch.

I'm pretty sure I didn't use a reroll this scenario. I'd like to improve on that with my GM star.

craft alchemy GM reroll: 1d20 + 17 + 1 ⇒ (16) + 17 + 1 = 34

Better

Grand Lodge

No roll for Huni

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

No day job for Alrik.

Sovereign Court

“Floria Avernathus” | Female NG Medium Human Psychic 7 | HP 33/48 33 | AC 16 / 11 T / 15FF | CMD +1 CMD 12 | F +8, R +5, W +6 | Init +8 | Perc +6 SM +3 |Speed 30ft | Spells 1st:0/8, 2nd: 2/8; 3rd 2/5 Detect Thoughts SLA 1/1; CI bolts 36; Phrenic Pool 0/5; Dark Half 2/8 Reach Rod 3/3| Active Conditions: Ant Haul, 3 negative levels, investigative mind

Floria will forgo her downtime to work on building contacts again. Can I take 10 on that check? If so she succeeds, huzzah.

If not I'll roll:

Knowledge (nobility) DC 20: 1d20 + 11 ⇒ (8) + 11 = 19

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Kara spends her downtime seeking out old tomes of Magick for insights into demon killing.

No day job.


Session has been reported.

Will get to chronicles when I get some free time.

Then we will transition to the next scenario in line!


Feh... had guests this weekend, so didn't get to finish the chronicles.

For expediency's sake, and those looking to update/level for the next one, it will be 2 prestige/2 fame, and 1280 gp for those at level 4 (Alessio, Alrik, Kara), 2248 gp for those at level 5 (Floria, Sangkip, Huni).

Will do them today for sure (though probably not til I get home).


OK, sent off a chronicle to everyone but Alrik...

I don't appear to have pestered you for an email to send them too!
If you could send me one via PM, that'd be appreciated!

Otherwise, everyone let me know if there are any mistakes or the like.

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

Looks great, thanks!

@Team, I hit lvl 5 and am looking to gameplan some character options.

I could take the Sand Bomb discovery that blinds on a hit or Ranged Baptism, which is considerably worse. The other bomb discoveries are just not going to do well against demons we've faced so far.

Willing to entertain other options as well.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Chronicle looks good. Not sure what, if anything, I'm purchasing yet.

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Looks good here!

I'd recommend the Sand Bomb since it's a little more multi-purpose for after our mini-campaign :-)

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None
Sangkip wrote:

Looks good here!

I'd recommend the Sand Bomb since it's a little more multi-purpose for after our mini-campaign :-)

I'd love to just enable your sneak attacks with blind. Alternatively, we've seen some flying demons and a tanglefoot bomb might be good.

Sovereign Court

“Floria Avernathus” | Female NG Medium Human Psychic 7 | HP 33/48 33 | AC 16 / 11 T / 15FF | CMD +1 CMD 12 | F +8, R +5, W +6 | Init +8 | Perc +6 SM +3 |Speed 30ft | Spells 1st:0/8, 2nd: 2/8; 3rd 2/5 Detect Thoughts SLA 1/1; CI bolts 36; Phrenic Pool 0/5; Dark Half 2/8 Reach Rod 3/3| Active Conditions: Ant Haul, 3 negative levels, investigative mind

Chronicle looks good thanks.

For info Floria will be re-purchasing a scroll of Placebo effect and a potion of cure light wounds. She'll add to that a potion of cure moderate wounds for emergencies and a cracked magenta prism ioun stone to boost her diplomacy. Finally she'll grab a Lady's Mercy and remember to update her character sheet with the scroll of see invisibility and talisman of beneficial winds she bought on the last chronicle.

For Alessio sand bombs are ridiculous! Blindness is one of the most debilitating conditions in the game and inflicting it with no save via a touch attack is brutal.


As a GM, I'd probably hate it, that's for sure. 8P

In a home game I'd definitely not allow it to stand as is.

Just another example or rules bloat.


Point of order: If we delay the start of this next scenario until next monday, we could play it as part of Gameday, if folks cared about such things.

I had not intended to do this, but figured I'd throw it out there as an option, if you guys wanted.

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

I don't want to cause you problems, GM. I'm just finding myself (and I think others) particularly ineffectual against these demons.

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

I'm surprised it doesn't have a save tbh, but I can't say I'll be sad to see it ;-)

I wouldn't hate having a chance at a boon. What do other folk think about going Gameday?

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

I'm fine to start later for Gameday.

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