EM - [PFS] Occasional Demons (Inactive)

Game Master Evil Minion

A series of 6 PFS scenarios... all set on the edges, and often inside, of the demon-infested Worldwound!

─► Maps and stuff ◄─


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Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Does Kara notice where Floria is staring so intently? Can she still use her Standard action?

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Ah, so he does have a swift-draw... (Sangkip has no way of knowing, but **I** definitely clocked the healing on the initiative track :-p )

Confused, huh? Well let's make sure he comes down to play.

Sangkip floats over to beneath the teeth of the now open mouth of the skull, using them to hide from Brae-Hagen's eyes before lobbing a bolt of acid from his cover to where Floria had spotted the demon!

Stealth: 1d20 + 19 ⇒ (8) + 19 = 27
Acid Splash: 1d20 + 11 ⇒ (7) + 11 = 18 vs. (flat-footed?) touch
Concealment: 1d100 ⇒ 69
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

If I can get cover by sheltering in and among the teeth, I'll be there, if not, then I'll be as low to the ground as possible.

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Healed of most of the his wounds & with his eyes now clear of sand, Alrik moves closer to his comrades starting out of the hole. He raises his axe ready and waiting...

Readied Attack:

Readied Attack: 1d20 + 12 + 4 ⇒ (20) + 12 + 4 = 36
Damage: 1d10 + 6 + 1 + 5 ⇒ (6) + 6 + 1 + 5 = 18
Readied Attack: 1d20 + 12 + 4 ⇒ (13) + 12 + 4 = 29
Bonus Damage: 2d10 + 12 + 2 + 10 ⇒ (1, 6) + 12 + 2 + 10 = 31
Mirror Image: 1d3 ⇒ 1
Concealment etc: 1d100 ⇒ 45


Hmm... so if one is invisible and has mirror image up... I know you ignore the images on the attack... but is there still a chance a miss might hit one anyway, and make it go away? Or do you have to see it hit the image, for it to vanish? Inquiring minds are pondering these issues!

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

I think you have to be able to see them to hit the image ::shrug::


Ya, I know that... but its what happens when you miss that seems inconsistent. Ah well, not worth worrying about I suppose.

Have some tests at the hospital this morning, but will update this afterwards... at which point it won't last much longer.


Thought I could extend this a bit, once he got outside, but you guys have shut me down across the board here... and now the confusion is going to force him back down into melee range. Sucks to be a half-demon today!

Doing the update now.


GM Screen:
1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 11
1d3 ⇒ 1
1d3 ⇒ 3
1d100 ⇒ 4

bh spear vs ff Sangkip: 1d20 + 13 + 1 + 2 + 3 + 2 ⇒ (5) + 13 + 1 + 2 + 3 + 2 = 26, 1d6 + 6 + 4 ⇒ (1) + 6 + 4 = 11
5d6 ⇒ (4, 2, 6, 5, 3) = 20

With your foe both invisible, and flying outside the bunker, out of reach, options prove limited.

Alrik moves to the edge with the rest, prepared to strike, should the fiend come back down, though there seems little hope of that...

At least that is, until Sangkip decides to tug on a few strings.

The small vanaran, darts out from where he was hiding near the western ladder, and clambers up onto the stone teeth of the skull, peering upwards towards through the darkness. He's not entirely sure where exactly the the demon is, but doing his best to follow what Floria is pointing towards.

He concentrates for a moment, a small sickly green nimbus forming on his hand, before lobbing a small glob of arcane acid up towards his best estimate of where Brae-Hagen is.

He can barely make out the blob sailing right through the space he was aiming at... but isn't too worried about that... as his goal was not really damage, but to grab the attention of the half-fiend's confused mind.

Floria:
As the only able to actually see the demon, you notice when Sangkip tosses his spell, and note that he did indeed pick the right location. You're not sure if its just the poor light, or it just missed... but whatever the case, Brae-Hagen notices it.

You can almost feel the confusion in his mind suddenly coalescing... not towards any sort of sense, but towards the single-minded focus of destruction!

The rider on confusion that anyone attacking a confused person, forces them to attack back, ignoring any rolls, will override your previous confusion directives! It now wants Sangkip dead!

You see him howl in rage, as he utters a spell, before grabbing his spear, now suddenly emitting electrical discharges, in both hands, and literally plummeting straight downwards, the point of his weapon aimed directly for Sangkip!

You all hear a visceral howl of anger, and a moment later the sudden sound of wings catching air, and then Brae-Hagen appears, just above Sangkip, his flaming spear thrust directly into the vanaran's chest! Arc's of electricity race across the rogue's small form, his entire body convulsing from the energy pulsating outwards from the tip of the spear!

Sangkip will take 41 points of damage, 30 of which is electrical

The room you are in is encased once more in magically dim light, as the apparent source of it once more blocks the opening.

- Round 5 ------
Floria
Kara
Alrik (-1)
Sangkip (-41)
Alessio (-2)

Brae-Hagen x3 (-61, confused)

Pathfinders are up!

Brae-Hagen is 5' over Sangkip's head, and off to the side a bit. Only Sangkip can reach him in melee at the moment.
The mouth is ten feet high, fyi

Dim light again

I think I broke the RNG... its all been 6 or less for eons

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Kara angles past Floria to target the now visible demon warlord. Using her metamagic rod, she pushes extra hard through his defenses with a spray of diamond projectiles.

I'm assuming I can avoid blasting Floria and Sangkip by angling it just right. If not I will choose a different tactic.

Diamond Spray, Evoker: 5d6 + 2 ⇒ (6, 6, 6, 6, 2) + 2 = 28 Adamantine, Cold Iron, Reflex DC18 Half

SR, Spell Penetration, Lesser Rod of Piercing, Thurl's Bane: 1d20 + 5 + 2 + 5 + 2 ⇒ (8) + 5 + 2 + 5 + 2 = 22

Sovereign Court

“Floria Avernathus” | Female NG Medium Human Psychic 7 | HP 33/48 33 | AC 16 / 11 T / 15FF | CMD +1 CMD 12 | F +8, R +5, W +6 | Init +8 | Perc +6 SM +3 |Speed 30ft | Spells 1st:0/8, 2nd: 2/8; 3rd 2/5 Detect Thoughts SLA 1/1; CI bolts 36; Phrenic Pool 0/5; Dark Half 2/8 Reach Rod 3/3| Active Conditions: Ant Haul, 3 negative levels, investigative mind

If Floria goes first she can make that easier

Floria moves back out of Kara's way and concentrates on the spell, her brows furrowed in concentration.

"Watch out, I'm got his mind running in a maze, but he'll attack anything that hurts him"

Standard to concetrate, move action to go back a bit, keeping him in view though

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Ideally one of the Als should attack last. By initiative that's Alessio, but Alrik might want to delay for tanky purposes unless he has other plans, even if he's just throwing a rock.

"H-ha! That supposed to stop... me?!"

Sangkip is visibly weaving in the air as he strikes, but trusts to Floria's magic to let someone else keep the demon from finishing him off!

Dagger: 1d20 + 11 ⇒ (15) + 11 = 26
Concealment: 1d100 ⇒ 20
Dagger: 1d20 + 11 ⇒ (18) + 11 = 29
Concealment: 1d100 ⇒ 58
Magic Slashing: 1d3 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Sangkip wrote:
one of the Als

This made me laugh... you don't know how many times I've lamented the fact that both their names start with the same two letters!

Kara, because of the nature of cone templates... you would normally not avoid Sangkip... but there's a height difference there two. So we'll allow it over his head. =)

GM Screen:
Reflex: 1d20 + 5 ⇒ (20) + 5 = 25

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

Alessio fishes around for a different implement this time and produces a tanglefoot bag to see how long the demon can stay afloat.

tanglefoot bag vs touch ac: 1d20 + 11 ⇒ (6) + 11 = 17
DC 15 reflex or we get a pretty satisfying wilhelm scream

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Alrik moves closer to their targets position but otherwise maintains his readiness.

Ready attack should he get close enough


GM Screen:
reflex: 1d20 + 5 ⇒ (14) + 5 = 19

Sangkip, image: 1d3 ⇒ 2

Alessio, 50% miss chance: 1d100 ⇒ 40
Alessio, 20% miss chance: 1d100 ⇒ 8
Alessio, image: 1d2 ⇒ 1

acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16
concentration: 1d20 + 12 ⇒ (6) + 12 = 18

Floria continues to scramble the half-fiend's thoughts with her own mind, stripping away its ability to focus on anything but the most immediate threat!

Kara seems alright with being that immediate threat, as she fans out aan arcane spray of diamond-hard crystals, aiming high over the head of Sangkip. Despite his mind being completely jumbled, Brae-Hagen seems to still be aware of what's happening around him, and a quick beat of his wings allows him to avoid the worst of the spray... though enough of the particles strike him small tears can be seen in his leathery wings.

The demon's eyes quickly turn towards the source of the attack.

But such attentions are quickly drawn away again, as Sangkip, balancing on and between the skulls teeth, reaches upwards with his daggers, and slashes at the foe above. The first slash is foiled by the shimmering displacement effect, and the second manages to see through that illusion, only to get fooled by the multiple images, slashing through illusion instead of demon. Dispersing another of the copies, but doing no damage to the target.

It is enough to draw his attention back to the vanaran though, who, after suffering so much damage only moments before, is barely standing as it is.

But again, Brae-Hagen's confused mind turns in on itself, as Alessio lobs a small sack of gooey substance at the fiend, hoping to gum up his wings entirely... the consequences of which would be a hundred foot fall to the battle below. But the dim light, and the shimmering form prove too much for Alessio's less sensitive eyes to sort though, and the bag misses entirely, disappearing into the open space beyond. Somewhere, far below, a surprise awaits someone.

But even that failed attempt, is enough to draw Brae-Hagen's confused mind once more, and with an angry snarl, he does a little flip through the air, trying to avoid any knife slashes from Sangkip, as he darts towards the alchemist at the back of the room. Unfortunately for him, his mind is not quite on task, and he leaves a small opening for Sangkip to strike. He utters a arcane spell as he goes, grasping his burning spear in both hands, as once again, electrical discharges start to run up and down the haft.

Sangkip, this will provoke from you, but it will also mean his attention will focus back on you if you choose to take it... and am unsure if your 4 hp's (and con) will survive another blow. =)

If you do not take it, Alrik's readied attack will kick in.

- Round 5 ------
Floria
Kara
Sangkip (-41)
Alessio (-2)
Alrik (-1)
Brae-Hagen x2 (-72, confused)

Currently awaiting Sangkip's AoO and Alrik's readied attack.

Brae-Hagen is currently 5' over Sangkip's head.

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Readied Attack:

Swing: 1d20 + 12 + 4 ⇒ (2) + 12 + 4 = 18
Damage: 1d10 + 6 + 1 + 5 ⇒ (6) + 6 + 1 + 5 = 18
Mirror Image: 1d2 ⇒ 2
Concealment etc: 1d100 ⇒ 67

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

No swing from me :-)


bah, lost my update... tired. Will redo it tomorrow morning!


GM Screen:
Spellstrike vs Alrik, smite: 1d20 + 13 + 2 + 2 + 1 + 3 ⇒ (8) + 13 + 2 + 2 + 1 + 3 = 29, 1d6 + 6 + 4 + 2 + 8 ⇒ (6) + 6 + 4 + 2 + 8 = 26
electric: 5d6 ⇒ (5, 3, 1, 6, 5) = 20

As Brae-Hagen flies over his head, focused on Alrik, Sangkip ducks down, for once trying not to draw attention.

Alrik has no such compunctions. As soon as the half-fiend enters the maw of the skull, within range of his axe, the paladin leaps to the attack. Unfortunately, he either rushes the blow, or is not as used to swinging at opponents flying over head. Either way, Brae-Hagen easily avoids the attack, not even losing an image in the process.

Alrik's errant blow does draw his attention though, and the spear in his hand, motes of electricity running up and down its shaft, turns almost immediately on the dwarf.

For the second time, he thrusts the weapon from on high down into a foe below, this time the dwarf. The tip sinks in deeply, the blackish flames licking at the wound to no affect due to the fire protection spell cast earlier. But the spear itself seems infused with unholy power as well, specifically aimed at smiting the dwarf... and the electricity running along the haft quickly discharges along the length of the staff, and sends Alrik into convulsions, as he collapses to the floor, and his muscles seize.

46 damage to Alrik, 20 of which is electrical

When the charge finally runs its course, Alrik does not get back up again.

"These are your champions?! I shall .. gghhh... I shall destroy you all!" He shouts, as he continues moving into the room, this time his hate-filled eyes trying to focus on Floria... but he is clearly having a hard time doing even that, as Floria continues to warp his thoughts.

He is still 5' above the ground

- Round 6 ------
Floria
Kara
Sangkip (-41)
Alessio (-2)
Alrik (-47, dying, prone, unconscious)

Brae-Hagen x2 (-72, confused)

Pathfinders are up

Stabalization roll possibly required from Alrik

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

Alessio steps back slightly to get out from the range of the winged demon and produces a healing bomb to send at Alrik.

ranged touch for willing ally: 1d20 + 11 ⇒ (11) + 11 = 22
clw heal: 1d8 + 3 ⇒ (2) + 3 = 5

Sangkip gets 3 hit points back.


well, that will get Alrik conscious, but still on the ground.

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

At least he's got options. Go Team!

Silver Crusade

“Floria Avernathus” | Female NG Medium Human Psychic 7 | HP 24/4833 | AC 16 / 11 T / 15FF | CMD +1 CMD 12 | F +8, R +5, W +8 | Init +8 | Perc +6 SM +3 |Speed 30ft | Spells 1st:0/8, 2nd: 3/8; 3rd 2/5 Detect Thoughts SLA 1/1; CI bolts 36; Phrenic Pool 0/5; Dark Half 2/8 Reach Rod 3/3| Active Conditions: Ant Haul, Dark Half, DR5/magic, Fly, 3 Negative Levels, investigative mind

Floria takes a step back and instinctively reaches for her dark half when she sees Alrik go down, and then is overtaken with rage and loses all patience for concentration. Was it protectiveness for Alrik that causes her to change, or the fact that after several weeks without invading anyone's mind she's hungry for it? Either way she tries once again to make this fiend hurt

1 more round on the confusion and then back to normal. Another phrenic point for relentless casting

Morphic Form: 1d100 ⇒ 77 DR 5/magic

Mind Thrust II: 5d8 ⇒ (1, 7, 6, 2, 1) = 17
SR 1: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
SR 2: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11

DC 19 will half, 2 bleed if he takes damage

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Kara 5 ft steps back and calls forth a shimmering chain of force, which immediately tries to wrap up the warlord.

SR: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Dirty Trick Entangle, vs. Touch: 1d20 + 5 + 3 ⇒ (7) + 5 + 3 = 15

I hate Spell Resistance.

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Sangkip looks down at Alrik's bloodied form with a large gulp.

"If this doesn't work, you all better find my body or I'll haunt you!"

With that he whips a dagger at Brae-Hagen's back, and then with a series of loud cackles, flies up into the sky as fast as he can!

Dagger: 1d20 + 13 ⇒ (13) + 13 = 26
Magical Piercing: 1d3 + 0 + 1 ⇒ (1) + 0 + 1 = 2

Fly to go up, up, and away! (Dex, size, CL, Maneuverability): 1d20 + 6 + 2 + 2 + 4 ⇒ (10) + 6 + 2 + 2 + 4 = 24

Luckily, demon-boy's too far into the bunker for a charge :-D

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Grabbing his weapon, Alrik stands back up. Summoning his courage & the power of Kelinahat to help with his wounds, he lashes out once more with his weapon.... albeit much more carefully.

Attack Defensively: 1d20 + 12 + 4 - 4 ⇒ (8) + 12 + 4 - 4 = 20
Damage: 1d10 + 6 + 1 + 5 ⇒ (5) + 6 + 1 + 5 = 17
Mirror Image: 1d2 ⇒ 1
Concealment etc: 1d100 ⇒ 89
LoH: 2d6 + 4 ⇒ (4, 5) + 4 = 13
Alrik would have got +2 Hp from the Healing Bomb due to Fey Foundling. +2 AC for fighting defensively.


Well, at least you're not throwing your magic dagger off a cliff. =)

GM Screen:
Sangkip, image: 1d2 ⇒ 2

will: 1d20 + 8 ⇒ (8) + 8 = 16

As soon as Alrik falls, the half-fiend's spear lodged in his side, Alessio reaches for a bomb of a different sort. One with a healing payload he had prepared earlier! He steps away from the demon and, with a deft flick of the wrist, tosses it at where the dwarf lay bleeding on the floor. The healing package erupts, not with fire, but with a soothing pulse of healing energy, stopping the bleeding from Alrik's wounds and bringing him back to consciousness.

A bit of it splashes onto the gravely injured Sangkip as well, though only enough to lighten a bruise or two. Still, the vanaran reacts as if he were suddenly at full health and ready to go, tossing one of his magic daggers at Brae-Hagen, before quickly turning and flying out the open maw of the skull, ready for the inevitable chase.

Kara tries to slow the fiend's advances with a quickly conjured chain of magical force, but it flails helplessly, passing right through the demon, unable to breach his magical defenses. Sankip barely has time to register the dagger missing its main target, instead striking one of the illusory images. The last of them, it turns out, only Brae-Hagen himself left to face the Pathfinders.

Beside him, Alrik slowly gets back to his feet, axe clutched in one hand, righteous defiance on his face. He knows his wounds are serious, but that does not stop him from continuing the fight, as he brings his blade to bare, and hacks viciously at the fiend as it starts to turn towards the quickly retreating Sangkip. Brae-Hagen snarls, easily sidestepping the blow, mad monkeys and their rash plans quickly forgotten, as he turns to face the paladin, his mind still struggling to focus on anything for long, but focused enough to know the dwarf must die.

But the source of his mental struggle is not done with him yet. Floria, her calmer rational side apparently abandoned, has fully embraced her darker side now, her face twisted in anger and gleeful violence.

She makes no pretense at trying to continue her more subtle manipulation of the fiend's mind, abandoning the effort as her alter ego embraces its violent destructive urges. Already, you see Brae-Hagen shaking his head slightly, as if finally starting to shake off the confusion that had clouded it.

But though she had released that hold, it was only to give way to her darker sides more aggressive and violent assault. Her face curled up in a disconcerting snarl of rage, Floria lashes out with her own mind at that of Brae-Hagen. Not trying to manipulate this time, but instead trying to tear it to shreds through sheer willpower.

Brae-Hagen lets out a confused, angry wail, his hands going to his head, as black blood starts to flow from his eyes and mouth. Even more begins to seep from his nose, and ears, as Floria's brow furrows, and she does not let up.

As if some great weight were pressing down on him, trying to physically crush him, he collapses to his knees, his spear clattering forgotten to the floor beside him. Again he lets out a horrifying wail, though this time the confusion is gone, replaced by pain. He seems unable to form words, though he tries. A futile effort, as the invisible weight does not let up, until he collapses to the cold stone floor of the bunker, hands still pressed to his head, dark fluid now flowing freely from every orifice.

Floria's darker side gleefully continues to tear at the mind, until she disappointingly senses no more mind to tear at. Brae-Hagen has stopped moving at all... except for the rapidly expanding pool of blackened blood forming around him.

At long last, the Warlord of the demonic armies is defeated!

Though glancing at Floria, you're not sure at what cost.

Combat Over!

Status:

Sangkip 7/45
Alessio 36/38
Alrik 17/44

You hear a shift in the sounds of battle outside as well. Glancing through the open maw, you still see the Pathfinder forces in combat with the demonic hoards below... but many eyes seem to be glancing upwards, towards the skull-bunker... almost as if they all heard what just happened as well.

Sangkip:
You will only notice this now, as its the first time any of you have actually ventured out of the room... but somehow, sounds from within the bunker where you just fought, seem to be amplified and heightened, to be heard by those in the valley bellow.

You heard Brae-Hagen's wails of pain as if it were being trumpeted across the entire Worldwound from where you were. You're pretty sure all those below heard them as well!

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

Alessio darts over to support his injured allies. He releases his saved pool of healing into Sangkip to keep him from imminent collapse.

clw from Touch Injection: 1d8 + 1 ⇒ (1) + 1 = 2

Sweet. Well hopefully we don't get a final scare on this one.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Help me roll the body out the opening. I want the warriors below to see it, on both sides.

The grimness in Kara's voice surprises even herself, but she embraces it.

I guess I'm becoming more like Floria the longer I know her.

Not thinking particularly clearly, she starts pushing the body.

Strength: 1d20 - 1 ⇒ (11) - 1 = 10

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Alrik straightens up next to the corpse and, with a quick nod to Floria, swiftly decapitates it.

"Just in case!"

He quicklly searches the corpse before flicking his wrist causing the resulting blood to sluice off his axe in a great arc out of the skull to rain down on the armies below.

Collecting both parts of the body, he bellows his satisfaction out into the wild. Then he tosses both parts out to fall to the ground below for all to see.

Sovereign Court

“Floria Avernathus” | Female NG Medium Human Psychic 7 | HP 33/48 33 | AC 16 / 11 T / 15FF | CMD +1 CMD 12 | F +8, R +5, W +6 | Init +8 | Perc +6 SM +3 |Speed 30ft | Spells 1st:0/8, 2nd: 2/8; 3rd 2/5 Detect Thoughts SLA 1/1; CI bolts 36; Phrenic Pool 0/5; Dark Half 2/8 Reach Rod 3/3| Active Conditions: Ant Haul, 3 negative levels, investigative mind

Floria cackles with glee at the glorious feeling of a mind well crushed, and scampers with delight at the spray of blood from the decapitation.

Concentration DC 16: 1d20 + 6 + 6 ⇒ (9) + 6 + 6 = 21

Gathering herself back together, and producing a perfect handkerchief to dab at the blood and spittle on her face, she just has time to say "Wai-" before Brae-Hagen's corpse is gone.

By way of explanation she pouts and says.

"Looting is the best part"

Finally she gives into a smile that she can't hold back because they all made it through once again.

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Sangkip lands back in the skull's mouth with a groan at his aching body. "They've heard this whole fight. No one's shown up to help him or avenge him yet, but if anyone wants to share a few words with the armies below, speak now, or do it while I'm getting the hells out of here!"


As you take a moment to catch your breath, you notice Brae-Hagen's body start to smolder and soon bursts into flames, just as Kara moves over to try to push it towards the open maw of the skull. The heat coming off of the burning corpse is quite intense.

You can still toss him out the opening, but you will likely take some damage for doing so

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

What? And risk my fingernail polish being wrinkled?

Are we close enough to the battle below for them to hear us if we shout the news that Brae-Hagen is dead?

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

What if we just toss his head?


All you know is the brief comment from Sangkip.
Any contact, even chopping off said head, is likely to be heated... whether your fire resistance is enough to mitigate it, you're not sure (really mostly just a concern for those of you at single digit hit points).

Ya for having a balor for a dad =)

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Alrik offers another small prayer to his Lady before approaching the burning body with his axe ready. Hacking off the head, he tosses it out of the mouth down the mass battle below.

LoH: 2d6 + 4 ⇒ (4, 6) + 4 = 14


Like a small meteor hurtling towards the ground, the head of Brae-Hagen, now thoroughly engulfed in green tinted flames, hurtles down into the battlefield below. It lands mostly amid the pathfinder troops, but its descent is noticeable by both sides.

There is a sudden cry of triumph from the Army of the Open Road, as return to the fight, spirits suddenly lifted.

The demon hoards however, only falter slightly, continuing to fight their mortal foes with tooth and claw and the occasional pincer.

It takes only a minute for the strange flames to completely consume what remains of the half-fiend's corpse, consuming his gear along with it. At least the mundane equipment. Kara's divine senses quickly pick up the aura of a few remaining items that seemed to have survived the immolation. All of them magical.

Including his spear, now laying a few feet away from where he fell, the metal breastplate he worse remains, as does his cloak buried under the ash, and a small vial almost unnoticed in the thickest pile.

a +1 flaming shortspear, a cloak of resistance +1, a +1 breastplate (though slightly modified to allow for his wings), and a single potion of cure moderate wounds.

You quickly rifle through any documents you can find on this level of the bunker, though there are few, before heading up one level to secure those scattered about there.

At this point, the battle outside continues to rage, though the Pathfinder armies appear to be making visible advances now. You quickly decide there is little more to be gained in the bunker, and try to head back down to the valley below, to aid in the assault, picking up Huni, who was guarding your rear, so you didn't get trapped in the bunker if more abyssal troops arrived.

It takes some time to make your way back to the narrow trail you followed up the cliff side. Heading back down it seems even more treacherous than the upward journey. You didn't really realize just how steep the steps and the trail itself were, until you find yourself continuously facing down it.

By the time you reach the valley floor, it appears the demon armies have routed, fleeing before the combined might of the Pathfinder, Five Kings Mountains, and Mendevian forces.

For now, the Army of the Open Road has cleared the path to Jormurdun!

Not long after you rejoin the army as it cleans up any surviving demons or unfortunate stragglers, Warmaster Farabellus and Ollysta Zadrian return from the advance group. They both have clearly been in the thick of things themselves, their armor covered in demonic ichor and likely blood of their own.

"Ha, we have sent those fiends scurrying back into whatever holes they crawled out of." Marcos exclaims with a note of pride. "Most of them were unable to grasp that Brae-Hagen was dead for a bit, but you lot sending that flaming message from the bunker... word of that spread relatively quickly once one of 'em realized what it was."

Ollysta cuts in briefly, "We have won a great victory versus the Worldwound this day, for sure." Ollysta adds, her face somber, but somehow radiating pride and confidence.

"Ya, that's good and all." Marcos jumps back in. "But more importantly, for now, the way to Jormurdun is clear! We have seen the gates ourselves! Lost for all this centuries. The Five Kings contingents are already demanding we head in to clear whatever demonic forces are holed up there. Took a fair bit of convincing..."

"Yelling." Ollysta mutters with a feint grin.

"Convincing." Marcos continues, clearly catching her comment. "But they're willing to wait while we solidify and secure our position and supply lines, and get the remainder of the forces in place."

"Well done, all of you!" He says again. "This whole endeavor will be its own Chronicle soon enough!"

"Though you might want to be absent the day they try to get someone to write it all down." He adds with an impish grin... quite out of place on his normally blusterous face.

...

It only takes a couple of days, before the mass of the Army of the Open Road stands as one, at the gates of the Sky Citadel, Jormurdun. Many of them fresh-faced and new when they started, but now grizzled veterans of the fifth Crusade, like it or not.

Very few to leave this place unscared, either physically or emotionally... more likely both... if they leave it at all.

Unfortunately, the re-taking of Jormurdun is the focus of the Season 6 multi-table special, Legacy of the Stonelords

Sovereign Court

“Floria Avernathus” | Female NG Medium Human Psychic 7 | HP 33/48 33 | AC 16 / 11 T / 15FF | CMD +1 CMD 12 | F +8, R +5, W +6 | Init +8 | Perc +6 SM +3 |Speed 30ft | Spells 1st:0/8, 2nd: 2/8; 3rd 2/5 Detect Thoughts SLA 1/1; CI bolts 36; Phrenic Pool 0/5; Dark Half 2/8 Reach Rod 3/3| Active Conditions: Ant Haul, 3 negative levels, investigative mind

In the aftermath of the battles, and in the excitement of all the preparations for a push into Jormurdun, Floria finds it easy to slip away and lose herself so she has a time to think. She returns and finds the others with a sombre look on her face.

"It's been an honour working with you all." She hugs Kara, looks like she's deciding between a curtsey and a handshake for the others, but then gives in and hugs Alrik, Alessio, Huni and Sangkip. She picks sangkip up as she does so. I assume her ant haul is sufficient to pickup a Vanaran :)

"I came here to find something about myself, and when I was expelled from the spire due to my demonic side I thought I had no place here. You all showed me that I was accepted. Thank you"

She's trying to hold back tears, poorly
Bluff: 1d20 + 6 ⇒ (1) + 6 = 7

"I've decided to take some time off and go back to the Grand Lodge. Teach some new pathfinders for a while, reflect on what I've seen here. If you're in Absalom stop by and we can grab a drink"

With a final hug and tearful goodbyes she disappears off into the sunset.

She's going to take about a year off and get called back into action for the Sky Key solution \o/

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Kara returns Floria's hug, trying and failing to hold back tears of her own. She moves to embrace each of the other party members in turn, uncharacteristically quiet in contemplation of the momentous achievement, and the even greater cost.

I've received word that Mother is ailing. I believe I will return to Taldor to see to her needs. I hope we all shall keep in touch.

Best of luck to all of you!

She turns away, lest her tears turn to blubbering sobs.

Great adventure! Thanks, GM, for an epic journey! And thanks to everyone for sticking it out to the end. It's been a long time coming.

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Sangkip sputters as Kara picks him up, eventually climbing free up and over her shoulders. To Marcos he gives a weary but maniacal grin. "So now that we've cleared the way through an entire demonic incursion, you think we're gonna be left out of the crown jewels of Jormurdun? Nope, nothing gets rid of Sangkip Thugyeik that easily - when you crack those doors I'll be there!"

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