
EM±GM |

Hmmm.. am in a bit of a quandary.
They ended this special considerably earlier than they initially projected (was supposed to go another week!).
Had intended to run the next part as part of Outpost II (have you all signed up and everything!)
But that's two weeks away now. *grumble*
I can slow roll you for a while, but 2 weeks seems a little excessive!

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I'm fine with waiting, especially if we get XP betore we start. I'll need time to level up and find some spells that can actually hurt these demons.

EM±GM |

Can everyone PM me an email address to send chronicles and such too. (Don't post it in here)
I will use this for the current scenario, and the five that follow... so if at some point you change said email, let me know that too.
=)
Oh, and speaking of chronicles,
If you have a Day Job, you can roll that (though I think that's only Alessio and Floria) ... feel free to RP it in the main thread if you want!
Or if you have any faction journal card questions, ask away.

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Hmmm.. am in a bit of a quandary.
They ended this special considerably earlier than they initially projected (was supposed to go another week!).
Had intended to run the next part as part of Outpost II (have you all signed up and everything!)
But that's two weeks away now. *grumble*
I can slow roll you for a while, but 2 weeks seems a little excessive!
Yeah Eamon will wait..I'll get you a list of the things I bought and expended during this adventure and include it in PM (with the Email address) or would you prefer that list remain on the discussion board? Also I've run into this once or twice where a player seems to be able to 'pay' for better than average HP...exactly how is that done and can I 'buy' a couple HP..now? (with this chronicle I'll have 10xp)

EM±GM |

You can use the retraining rules to train some extra hit points if you are below max.
It costs a certain amount of gold, and (in PFS) a certain amount of Prestige Points, both depending on how long the thing your retraining takes.
In the case of hit points, it takes three days to gain a single hit point.
It cost 1 PP per day of training and 10 gp x your level per day.
So for 1 hp at level 4, that's 3 PP, and 120 gp
A for the rest, I just need a PM for the email, if you want to mention purchases and such, do so in discussion here, easier for me to find them.

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Take 10 on crafting to make a few items in downtime:
Tanglefoot bag x 5 = 125gp
Weapon Blanch, Cold Iron x 4 = 100gp
Acid x 10 = 50gp
Alchemist fire x 4 = 40gp
315gp total.
Take 10 on Craft Alchemy day job for 10+16 = 26

EM±GM |

Eamon, you never did give the information requested here!
I need this to do the chronicles, et al.
And your mention of having 10 xp now doesn't seem to jibe.

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Would you say the letter we found in Thurl's bedroom would count for this?
Recover blackmail or incriminating evidence against a named NPC ambassador, aristocrat, noble, or similar figure.
Failing that maybe this for the Queen of Mendev?
During the course of an adventure, secure an alliance with a powerful political figure or a governing body
Floria will be retraining her phrenic amplification "Overpowering Mind" to "Relentless Casting" to allow her to spend points from her phrenic pool to roll twice and take the higher result on spell resistance rolls at a cost of 5PP and 200 gold. I think I'll also grab a wand of magic missile for 2PP as my prestige purchase for this scenario and stop carrying the crossbow.

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I'll just mark off my Dark Archive goal of having 4 ranks in Bluff. Also, Sangkip is definitely replacing his potion of Fly with 2 PP, but I'm not sure about other purchases yet.

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Eamon, you never did give the information requested here!
I need this to do the chronicles, et al.
And your mention of having 10 xp now doesn't seem to jibe.
Sorry meant 7xp! Sending the email for chronicle now .
Eamon bought a cold iron rapier and 20 cold iron bolts during the adventure (he used 2 bolts) 44gp
Eamon used 4 charges of his wand of cure lt. wounds.
Eamon used his scroll of cure lt. wounds
Eamon used his vial of holy water.
Eamon has already purchased the rapier and bolts (but you can include their cost on the chronicle sheet..his starting gold would be 205gp in that case)
Eamon furthermore wishes to purchase the following after his chronicle gold is awarded.
With 2 prestige points..a wand of magic weapon (CL. 1 charges 50 value 750gp)
Eamon also wishes to expend 9 more prestige points (assuming I earned at least one in the coarse of this adventure) and 360 270gp to purchase 3 permanent Hit Points per the retraining rules. (PS> GM I started this adventure with 10 prestige points)
Eamon would also like to purchase two vials of Bless weapon (100gp)
Finally Eamon would like to purchase (2 vials of holy water (50gp)
Total GP spent: 554 464 GP
(*edit* did my math wrong Eamon is only 3rd lv. should be 10gp x 3(lv]) x 9 (days to retrain)
Total PP spent: 11
Starting GP: 205
Starting prestige: 10

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Name: Lucklesshero
PC Name Eamon Valda
PFS# 184087-7
Faction Silver crusade
Current xp total 6
Time Zone! pacific standard

EM±GM |

Eamon, the restrictions on recruitment originally were that you had to have a minimum of 8 xp and a max of 11, when we started!
Otherwise you would not be high enough, or would be too high, to play some of the scenarios when we get to them.
This was why I asked for this info 2 and a half months ago! To make sure before we started that everyone was set.
You said you'd have 8 when we started... but if you're only at 6, that will become a potential issue going forward.
Right now, it's just the 5th scenario that's an issue. You did mention a couple of GM credits coming your way... are those still happening, and will they get you the 2 xp you are short before then?
Otherwise, you will miss out on the end of all this.

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Eamon, the restrictions on recruitment originally were that you had to have a minimum of 8 xp and a max of 11, when we started!
Otherwise you would not be high enough, or would be too high, to play some of the scenarios when we get to them.
This was why I asked for this info 2 and a half months ago! To make sure before we started that everyone was set.
You said you'd have 8 when we started... but if you're only at 6, that will become a potential issue going forward.
Right now, it's just the 5th scenario that's an issue. You did mention a couple of GM credits coming your way... are those still happening, and will they get you the 2 xp you are short before then?
Otherwise, you will miss out on the end of all this.
GM I will be running We be Goblins Too! next Friday at my friendly neighborhood gaming store.
Within two weeks of then I plan on running the Ice bound Outpost from season three (tier 1-5). Will this satisfy the requirements? (ie. in less than a month I'll have two more chronicles and two more xp assigned to this character)Hope this hasn't messed up your plans too much..Have really enjoyed your game!
FYI just a behind the scenes..I think I originally had another character 'Makon' a bloodrager lined up for this scenario. (he had the requisite 8xp; in fact he'll be 4th level here in a day or 2 when we wrap up the game he's in) However, when I saw the demon killing theme of this I thought "Eamon would be a perfect fit! He's a Taldian of the Silver Crusade!" I completely neglected the 8xp at that point (not intentionally). Anyway, I'll try to 'catch-up' Eamon A.S.A.P....They've been bugging me to GM more down at our local game store anyway. Sorry again!

EM±GM |

OK, scenario has been reported.
Chronicles have just been emailed off to the provided addresses.
Let me know if I mucked anything up!
For informations sake, all of the chronicles are form-fillable pdf's. So you should be able to just go in and fill in, or edit, the various boxes as needed (handy for you folks who like to keep them online... or are just lazy =))

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FYI, Floria will purchase a few items before the next adventure (now I've had a chance to look over what to buy), to be recorded on the next chronicle:
- Antitoxin - 50GP
- Scroll of Placebo Effect - 150GP
- 2xHoly Water - 50GP
- Monk's Outfit - 5GP
She's given the crossbow to her Porter (so it will be inaccessible during combat) she she's back at light load (just)

EM±GM |

So, when you asked about the arrested Pathfinders, I could find no reference to their identities beyond generic 'the pathfinders' type things.
So I made some up.
Only now, I noticed, they do indeed make a small reference to them in the very final paragraph on the very last page, after the Conclusion section.
Ah well... you guys get slightly different folks to try to save =)

EM±GM |

So, just some OOC commentary on the town and scenario in general.
This is sort of a big sandbox to start out. Where you go, and what you do entirely fluid.
Each day will be split into phases (morning, afternoon, evening) in which you can wander about, talk to folks, investigate things, enjoy the local ambiance, etc. Each PC gets to do their own thing (with or without others along)
Otherwise, you just let me know where you want to try to go, and what you might want to accomplish there... and we work it out! =)
There are lots of unknowns at the start, so feel free to ask questions!
Though try not to clutter the gameplay thread with too much OOC stuff.

EM±GM |

Man, I've GM'd over a 100 different scenarios over the years... and this is by far the most confusing one I've ever seen!
Have read through it three times now, and still haven't quite sorted it out to my own satisfaction!
And here I thought Assault on the Wound was going to be the tricky one out of the six we have planned.

EM±GM |

OK, the next morning we'll start the full day sort of investigations.
Don't roll dice straight off... this isn't meant to be a series of diplomacy rolls. That would be horridly boring.
The idea is you can use pretty much any skill at all, to get the locals talking, as long as it is relevant to the area you're investigating.
Just let me know where each of you would like to check out, then I can add a description, that will let you know what you're looking at, and you can then decide what sorts of things might work for impressing the locals enough to chat. =)
Of course, this is just for hearing the local scuttlebutt, really... some types of info you will have to go more traditional routes for.
You can only make one check in a phase, each... and can only learn so many things in particular areas.

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Ok is it just me or the players at this table intentionally testing the boundaries of the story? First Sangkip throws a knife at an un-suspecting officer.. and now another player reveals we are all ( I don’t think the we’re matters in the context of this situation..) if I didn’t know any better I’d say we’re in some interactive murder mystery game where one of the players is trying to openly foil the plans of the others... GM do u still want a bluff check? Is it really necessary at this point..? I mean one of our goals was to keep our identities secrete.. can we just assume that is blown now?
btw ... I just want to note: I’m not particularly upset at this reckless style of play..it makes the games somewhat more interesting and even realistic.. I’m just not used to players making so many story arc decisions in a PFS game without consulting the other players.. however the fact that it’s completely non-meta gaming I do find enjoyable and it harkens back to the ‘gold ol’ days’ of 1st and 2nd edition...it’s just not a typical PFS game where everyone is coloborating trying to quote ‘win’.. I guess after a few years of PFS actually seeing some people you know ‘role play’ is like having cold water thrown in your face after a long nap... for what it’s worth.. that’s a compliment.

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FWIW, i think this "used to be Pathfinders" ruse was in good faith and one of those "close enough to the truth that we can lie about it" type of things. our rolls have just been awful and we flubbed it. I think this one is navigable.

EM±GM |

Unfortunately, 'used to be' and 'are' are one and the same to many folks =)
And no, trying to maintain the ruse is mostly moot at this point Eamon, you are correct. So the rolls not really needed anymore.
(failing them didn't really do anything... just if enough of you succeeded there was a small benefit. So over all, not a big deal.)
Though being outed does make most of the DC's for most things slightly more difficult going forward.

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just re-read my post kinda sounds like whining and then trying to back out of whining...*blah* not what I was trying to say...what I really want to say is this, I'm having fun people keep surprising me, though don't take it personal, if I play Eamon to character as well..(he's an uptight arrogant jerk, on his good days!) Ok ...proceed..

EM±GM |

Moving this here, cause I'm still a bit shocked by it.
OK GM ball is in your court...I've tried to talk logic and role-play to the best of my ability...you never answered my question whether or not role-play matters in your game...I'm feeling a lot of deus ex machina, in this scenario and frankly it's beginning to get a bit distasteful. If nothing we say or do but the rolls matter, please let us know so I save the frustration of putting effort into fruitless...
Wow. Just wow.
Now I'm insulted... and that's not easy!
Getting 'insulted' because the NPC's react to the circumstances as they are aware of them, or according to their personalities? That does not sound like you want to RP.
This is an RPG, not interactive storytelling. There are specific DC's to accomplish specific things. Just because you rp something, doesn't mean you automatically succeed at it (circumstance bonuses or not)
I've given lots of bonuses to date for folks taking certain tacks (and given a few negatives for taking others) as appropriate... but generally the dialogue or text will indicate if what you did was of benefit or not.
But, just because you say X, doesn't mean they believe you, that would depend on their attitude towards you. As far as some these people are concerned, you are in league with the bad guys at the moment. Your words are just words. You succeeded at talking your way in through the door to talk to the prisoners, that doesn't mean they trust you yet. You did not succeed well enough to make them friendly.
And casting a spell, is casting a spell. They wouldn't know the difference between guidance or finger of death. Asking you not to do that... something that is entirely reasonable *inside a prison*... and you choose to do it anyway? The fallout from that is on you, not me, or the scenario.
You are doing the same thing you were harping on the others doing just a couple of days ago.

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So they let me in fully armed but if I tell them I'm asking my God (probably their God too..) for guidance that's not OK...and it's true I'm not privy to the exact DCs...nor do I want to be...but according to the diplomacy track...they could start off no worse than 'unfriendly' (hostile means they take risk to hurt me) with Huni's aid another what was my result 26? 27? 28? ...
Succeed– If you succeed, the character’s attitude toward you is improved by one step. For every 5 by which your check result exceeds the DC, the character’s attitude toward you increases by one additional step. A creature’s attitude cannot be shifted more than two steps up in this way, although the GM can override this rule in some situations.
So it seems likely I would have increased their attitude to friendly..yet no...even when I roll well ...role-play well...I'm still greeted as if I was the enemy even though everything in my persona (priest of Iomedea, a Pathfinder investigating murders,...) points to me being someone who is out for the cause of justice...
You ask us to be reasonable in our assumptions ok...I wasn't disarmed before I moved into the prison...and I got an excellent result on my diplomacy check...is it unreasonable for me to assume they would be friendly towards me? ( as the diplomacy track and rules suggest they might be)... as I said this adventure feels like your reading it strait out of the book. if the PCs do X then Y happens...so they let a fully armed Pathfinders and Priest into the prison and then threaten to hang them when they cast a spell? OK challenge accepted GM
great story to tell around the campfire...
btw it's not my intention to insult you...but I still believe we live in a society where constructive criticism does not necessarily get you labeled as a pariah. I've stated I don't care for your decisions regarding our role-playing..I've done nothing to insult you personally unless you take my criticism of your GMing as a personal affront.. If my criticism is an insult to you; my only option would be to politely withdraw from your game and let the rest of you play your game without my objections/ or further disruption. I personally have been criticized for several decisions (as a GM), sometimes I reverse coarse and sometimes I stand my ground. It need not escalate to anything more than that.
..I think the only inappropriate thing I may have wrote, I just erased..
just let me know....I actually don't want to disrupt your game
you have put a lot of work into this game and I recognize and appreciate that. (and yes thank you for your hard work because GMing can be a thankless job)

EM±GM |

Reading straight out of the book? Heh. You have no idea how far off yo are there. =)
I shouldn't have to do this, especially as your entire tone is extremely disrespectful at the moment, but if that's where you want to go. Sure, lets.
Nothing from your initial intentions post was going to give you a circumstance bonus. Though you rolled it before you actually got there, but it was a good roll, so I let it stand... but it did prevent you from reading your audience.
(Despite what Eamon thinks, being a Pathfinder does not point to him being a cause of justice in Dawnton at the moment... the exact opposite in fact... though that fact has been made abundently clear I think.
Claiming to be a priest of Iomedae doesn't buy you him any cheese either... as anyone can say that, or carry around a holy symbol. Hell, current rumors running around town (which Floria just learned) include the belief that half the survivors of Kenabres (who are all devotees of Iomedae) are currently possessed by demons. And the devout Iomedae devotee who currently is in Dawnton, has been pushing her weight around in town for weeks, ruffling more than a few feathers. So again, it does not buy you anything.)
The sheriff starts off unfriendly... DC 20
The DC went up due to them knowing your pathfinders... But you should have been aware of that already.
DC went up another small notch for the previous interaction with Huni (which you would not have been aware of ahead of time, though the interactions outside might have made that apparent)
End result of the diplomacy check, success, but not by more than 5 (though very close). So the sheriff is now indifferent, and willing to let you talk to the prisoners... the guards are still unfriendly but following orders.
Being a responsible fellow he is, the sheriff takes precautions... so some of the guards come too.
They ask you to not do any funny stuff (admittedly a vague definition.).. and the first thing you do ocne you get near the prisoners, is start casting a spell.
They have no idea what that spell is. Of course the guards, on the watch for trouble, are going to react immediately to that.
Nothing bad happens, cause I'm not a jerk... so just a warning to behave. They ask you not to do that anymore... Entirely reasonable.
The a fore mentioned 'funny stuff' definition no longer as vague.
So, because you can't get a +1 bonus on your next skill roll, you get all bent out of shape, and start insulting the GM, and intentionally risking the entire mission for the other players?
I think you might want to step back and ponder things for a bit
edit: And yes, I notice you edited the previous post some. But I did read the initial text...

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sorry u read the initial text..that part was out line..(I'll go ahead and withdraw..no ill feelings towards you.) Want you to know I really do respect your work even if I don't agree with your interpretations.. you put in a lot work and your faithful to the game..I'm sure lots of players have gotten hours upon hours of enjoyment in your games..
But when it's not fun for either person it's time to call it quits...thx for thinking of me...perhaps we can set some of this aside in years to come ..and play in a game together again...
Even if not, wish you and all the players the best...(truly)
you have my permission to 'bot' Eamon's remaining actions to fit within the story line as you see fit..after visiting the jail he returns back Nerosyan. to report the hostility of the village and the strange and very hostile attitude of the locals...
As for the rest of the players, hope I didn't disrupt your enjoyment of the game too much...If you look at the GMs effort in these last two games; you'll see extensive and frequent post indicating a dedicated GM...Sometimes players and GMs just don't jive...and that's OK...Good Luck all have fun.

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lastly for what it's worth EM±GM, your attitude would fit right in at my game table..there's some conflict about rules interpretations..and even style sometimes but, always mutual respect...
Unfortunate, that tone is hard to carry over in written format like PbP..
It is also not appropriate in a PFS (unless you're close friends)...
(I refer to general bickering which I think we've avoided *hopefully*)
anyway
Good luck
again no hard feelings.

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For what it's worth EM I think you've been completely reasonable, and you're doing a great job. Spells are inherently suspicious, there's a reason Floria isn't casting detect thoughts on every person she meets while holding a holy symbol.
I'm sorry if my ill-advised actions contributed to your frustration Eamon (and everyone else). I thought she might be an ally (or already knew), but you live and learn.