Lord Almir

Alessio Imeroni's page

967 posts. Organized Play character for OG3.


Full Name

Alessio Imeroni

Race

Male Human

Classes/Levels

Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

About Alessio Imeroni

Alessio Imeroni
Male human (Taldan) alchemist (chirurgeon, wasteland blightbreaker) 5 (Pathfinder Player Companion: Healer's Handbook 10, Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate Magic 18)
CN Medium humanoid (human)
Init +6; Senses Perception +7
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Defense
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AC 21, touch 14, flat-footed 17 (+5 armor, +4 Dex, +2 shield; +2 deflection vs. evil, +2 deflection bonus vs. evil)
hp 38 (5d8+10)
Fort +7, Ref +9, Will +2; +2 resistance vs. evil, +2 resistance vs. evil
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Offense
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Speed 30 ft.
Melee battle aspergillum +3 (1d6) or
. . cold iron dagger +3 (1d4/19-20)
Ranged bomb +9 (3d6+4 fire) or
. . light crossbow +8 (1d8+1/19-20)
Special Attacks bomb 10/day (3d6+3 fire, DC 15)
Alchemist Spell-Like Abilities (CL 5th; concentration +8)
. . 1/day—touch injection (healing subschool infusion only)[UC]
Alchemist (Chirurgeon, Wasteland Blightbreaker) Extracts Prepared (CL 5th; concentration +8)
. . 2nd—alchemical allocation[APG] (3)
. . 1st—cure light wounds (2), heightened awareness[ACG], shield
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Statistics
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Str 10, Dex 18, Con 14, Int 17, Wis 10, Cha 10
Base Atk +3; CMB +3; CMD 17
Feats Extra Bombs[APG], Extra Discovery[APG], Extra Discovery[APG], Point-Blank Shot, Precise Shot, Skill Focus (Heal), Throw Anything
Traits bruising intellect, reactionary
Skills Acrobatics +4, Appraise +7, Craft (alchemy) +12 (+17 to create alchemical items), Diplomacy +5, Disable Device +11, Heal +7, Intimidate +7, Knowledge (arcana) +9, Knowledge (nature) +9, Linguistics +6, Perception +7, Profession (soldier) +7, Sleight of Hand +7, Spellcraft +10, Survival +4 (+6 to avoid becoming lost), Use Magic Device +6
Languages Azlanti, Common, Draconic, Elven, Tien
SQ alchemy (alchemy crafting +5), anaesthetic, discoveries (extend potion, healing bomb, precise bombs [3 squares], sand bomb), healing infusion, human alchemist, infused curative, mutagen (+4/-2, +2 natural armor, 50 minutes), swift alchemy
Combat Gear boro bead (1st level)[UE], cold iron crossbow bolts (50), mutagen[APG], oil of air bubble, potion of heroism, potion of lesser restoration, potion of magic circle against evil, potion of protection from evil (2), potion of remove blindness/deafness, potion of remove curse, potion of spider climb, potion of touch of the sea, wand of cure light wounds, acid (3), acid (10), alchemist's fire (4), holy water (4), tanglefoot bag (5), weapon blanch (cold iron)[APG] (4); Other Gear +1 chain shirt, +1 buckler, battle aspergillum[APG], cold iron dagger, crossbow bolts (10), light crossbow, belt of incredible dexterity +2, cloak of resistance +1, dull grey ioun stone, formula alembic[UE], handy haversack, hex nail, wayfinder[ISWG], alchemist starting formula book, alchemist's lab, cheat sheath[ACG], masterwork thieves' tools, trail rations (5), wrist sheath, spring loaded, wrist sheath, spring loaded, 1,236 gp, 6 sp
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Special Abilities
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+5 Extracts in Formula Book. Add one extract formula from the alchemist formula list to the character's formula book. This formula must be at least one level below the highest formula level the alchemist can create.
Alchemy +5 (Su) +5 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Anaesthetic At 5th level, a chirurgeon learns how to supplement uses of the Heal skill with pain-killing drugs.

He gains Skill Focus (Heal) as a bonus feat. Any use of the Heal skill that has a risk of harming the patient (such as extracting a barb) only
Bomb 3d6+3 (10/day, DC 15) (Su) Thrown Splash Weapon deals 3d6+3 fire damage.
Extend Potion (3/day) Cause any non-instantaneous potion to have 2x duration.
Healing Bomb Use cure extract as bomb, healing target of bomb (as extract) and those in splash. (min. heal)
Healing Infusion (Sp, Su) Can prepare healing subschool extracts as infusions, replace them at will.
Infused Curative At 2nd level, a chirurgeon's extracts of cure spells automatically act as infusions, and can be used by non-alchemists. When a chirurgeon prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare othe
Mutagen (DC 15) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 50 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Bombs (Su) Exclude up to 3 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sand Bomb (DC 15) (Su) Bombs cause blinded condition for 1 round on a direct hit or if adjacent creatures fail Ref save.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

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