Kara Saint-Germaine SF |
I'm okay with waiting for GameDay.
Floria Avernathus |
I'm also happy to wait for gameday.
Bring on tier 6-7! <gulp>
Alrik Darkson |
Waiting for Gameday is a good idea.
EM±GM |
Well... that's not what I was hoping for...
So, apparently the start of gameday has been pushed back (as of today) two weeks.
So we can't start on Monday, as planned... but would have to wait until September 9th.
Don't know if I want to delay things that long... but will leave the decision up to you folks!
Floria Avernathus |
Longer than I want to wait too. Let's game!
Agreed
Kara Saint-Germaine SF |
Game on.
Alrik Darkson |
Yes I did and Yes I can.
Is there anything in particular I need to write?
Do I need to record it anywhere else? Log it in my account somehow?
EM±GM |
Ok, we're off the ground! (and I even managed to keep it relatively non-verbose... for me anyway)
Oh, and Alessio, don't forget to update your stat line (pretty sure you leveled!)
And, as always, if someone's perception or init bonus changes, let me know, so I can update my cut-and-paste text for such things. =)
Kara Saint-Germaine SF |
Thanks for the update.
EM±GM |
1 person marked this as a favorite. |
Just shifting out of the gameplay thread.
Since Sangkip's initiative is ahead of Alessio's, I'm still not sure I follow the logic of the blindness timing...
Initiative is being run pretty much how its been run since day one.
I went back to link the post where I explained it... but it would appear I never actually posted it this time! (or at least I couldn't find it) Have all the previous times I've done this.I use a block initiative format... such that everyone who goes before the bad guy will go at the same time. I will typically resolve the actions in the order in which they are posted (NOT in initiative order) everyone else considered delaying slightly as you jockey for position. If you want to make sure you go after someone else who has not posted yet, or are earlier in the init and want to make sure you go before someone who has posted, just mention it in your post, and I'll resolve things accordingly. (I find this is the only way to keep the narrative sane).
Anyway, I've been running it this way the entire time so far... but apologies if you've thought it was something different this whole time, due to me forgetting to post the above at the start of all this!
I was sure I had... until I went looking for it just now. 8PAdmittedly, I don't always describe the action in any particular order, just what works for me, narratively, as I'm type it, mostly. =)
Also, the DC for a stone wall of fitted masonry that's been entirely smoothed over with plaster is only 25, this is higher? And not to pile on, but shouldn't I have known that having climbed down the wall on the turn prior?
As to the climbing stuff... not sure where you're getting your example from... but that's not correct.
A natural rough stone wall is DC 25.A smooth wall, is not climbable at all (without outside effort (pitons, opposing surfaces, magic, et al), as per the climb skill description.
As to knowing about the walls... I'd hope you'd ask about such things, not just assume everything's climbable because you have a climb speed.
On the way down, the only way you could get to where you wanted to be, was to jump down. Climbing would not have got you there. Which is why I mentioned it at the time, and let you get there.
Fortunately, the critter has come down to you now!
Sangkip |
1 person marked this as a favorite. |
Fair enough on the initiative. Since we're not all sitting around a table, in the future are you okay with notes like 'Can we assume Alessio throws his bomb after Sangkip's turn' being appended to things like my first round's move?
Regarding my examples
They go into greater detail about different materials in the CRB when they talk about walls
In that, (as in the Climb examples) natural rough stone walls are DC 25. Masonry (described as the default for a dungeon wall, which is why it's what I assume for interior walls unless otherwise stated) is DC 20, as in the Climb description. Superior Masonry, described as "smoother, with tighter-fitting stones and less cracking, and occasionally... covered with plaster or stucco," is given as DC 25. Aside from frictionless surfaces, the only vertical DC given in that section or in the Climb chart as higher than 25 is climbing a paper wall, so unless something has been specifically described otherwise, I feel I actually have a pretty good reason to assume that Sangkip can climb a wall. Especially since I don't just rely on my climb speed (which would leave me at a +7, and unable to climb most things at all), and instead put a bunch of ranks into it so that I can take-10 on walls like this.
EM±GM |
Aye, just mentioning that you want to go before (or after) someone else in your initiative block, is fine enough. I do my best to accommodate such things, though rarely does anyone take advantage of it (though perhaps this time its cause I forgot to tell you =))
And, with your +15, you can climb most things. But not a smooth surface, which is what I had the walls in this place at (with a few exceptions). The place was sculpted (by magically summoned servants), not built in the typical fashion.
EM±GM |
you know, I always thought that if you took the time to break free, or cut off, the goo from a tanglefoot bag, you were free of its effects...
But those rules only apply if you're glued to the floor... so cutting it off just unglues you.. .you are still entangled for the duration!
Learn something you should have already known, every day. =)
Kara Saint-Germaine SF |
Reading the description for Sleeves of Many Garments, it looks like you could use them to appear fully clothed wearing only the skimpiest of "smallclothes", as that show calls them.
In fact, the only limitation I'm reading is that you have to be wearing something that can be categorized as "garments". This opens up a lot of opportunities for mischief at the next Grand High Ball.
EM±GM |
Fun story...
Back during the DND days, juts before 3.5 came out, was playing a series of modules (The Desert of Desolation series) with friends.
One of the players modeled his PC as kind of a mix between Captain Flint and Austin Powers... your typical womanizing swashbucklery melee type.
Anyway, he had a magic item that let him change his clothing appearance (much like the current sleeves of many garments), so he always looked properly debonair (if a tendency to lean towards the 60's/70's definition of that term))
Anyway, at some point, in one of the modules, we ended up in a anti-magic area, just as a female NPC paladin type approached us.
Of course he immediately went into womanizer mode, trying to ply his charms on the new NPC... only to be reminded by the GM that his illusory clothes had been disabled... and to everyone's amusement, what he was actually wearing underneath, was a sweat-stained "I'm with Stupid" t-shirt and a pair of dirty boxers...
It was hilarious at the time =)
(Hell, that entire series was a hoot, with the three PC's we had and the bizarre situations we kept getting into from RPing them. One instance with a canopic jar and camel is still infamous, to this day. )
Sangkip |
I was going to bring this up during my next gameplay post, but I double checked the fight against the imp-dolons and I feinted once, potentially feinted a second time, but didn't have to because the li'l 'monculus was blinded by the splash of a sand bomb, and had my third stab foiled by our miscommunication over walls/initiative. I don't see the vanish?
Kara Saint-Germaine SF |
Hope you feel better, GM.
Sangkip |
EM±GM |
The fact the ghost's touch is always a standard action, just means he can never full attack with it (and get iteratives, or make use of haste, et al)
At least that's how we've always interpreted it 'round these parts. Doesn't make sense otherwise, if it can't do anything.
Sangkip |
Supernatural-touch-attack-and-opportunity
Can-ghosts-make-attacks-of-opportunity-with
I also think that a ghost requiring a specific effort of will to affect the living is very thematic, but that part's entirely down to RAI and other subjective stuff anyways. :-)
Sangkip |
::shrug::
It's not that weird for a stat-block to have something go missing by accident - especially with a templated NPC, there's a lot of moving parts. Sometimes the GM thread on the board will have designer commentary though?
EM±GM |
American Thanksgiving weekend!
Will expect some folks to be unavailable during this time.
Will be in a similar boat, though should be able to check from time to time in the evenings or mornings. We shall see.
Though Canadian, I live in the US... and have managed to swing not one, but two turkey dinner invites! =)
Bring on the tryptofan comas!
EM±GM |
Just as a side note, on the maze, now that you've been in it for a while...
This is one of the few illusions I've ever seen with actual tactile components. So just 'walking into it' or touching it, rarely work, as you will feel like you've walked into/hit a solid wall, and instinctively stop. Though it will count as interacting... which might get you a new save (which I've been rolling for you... poorly, thus far)
It does not have a gravitational component... which is why Floria tossing something at it or Sangkip trying to climb on it, sort of worked... except where the later hit a section of real wall. But those take up actions.
Attempting to move action disbelieve a section is probably many of your best bets, (roughly about, or just over, 50/50 for most of you, though there are modifiers (in your favor) for various behind the scenes stuff).