EM - [PFS] Occasional Demons (Inactive)

Game Master Evil Minion

A series of 6 PFS scenarios... all set on the edges, and often inside, of the demon-infested Worldwound!

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It looks like both Alessio and Sangkip will be leveling up.
So, with APL = 4 + 4 + 5 + 5 + 5 + 6 = 29 / 6 = 4.83 = APL 5

Which means the next one (in fact all remaining ones) will be in the 6-7 tier.

This one with the 4 player adjustment.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

I'm okay with waiting for GameDay.

Sovereign Court

“Floria Avernathus” | Female NG Medium Human Psychic 7 | HP 33/48 33 | AC 16 / 11 T / 15FF | CMD +1 CMD 12 | F +8, R +5, W +6 | Init +8 | Perc +6 SM +3 |Speed 30ft | Spells 1st:0/8, 2nd: 2/8; 3rd 2/5 Detect Thoughts SLA 1/1; CI bolts 36; Phrenic Pool 0/5; Dark Half 2/8 Reach Rod 3/3| Active Conditions: Ant Haul, 3 negative levels, investigative mind

I'm also happy to wait for gameday.

Bring on tier 6-7! <gulp>

Grand Lodge

Sure. Let's wait for GameDay.

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Waiting for Gameday is a good idea.


OK. Let it be so then.


Well... that's not what I was hoping for...

So, apparently the start of gameday has been pushed back (as of today) two weeks.

So we can't start on Monday, as planned... but would have to wait until September 9th.

See details here.

Don't know if I want to delay things that long... but will leave the decision up to you folks!

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Yeah... that's longer than I want to wait.

~Boon?: 1d20 ⇒ 8

That's definitely longer than I want to wait :-p

Grand Lodge

Longer than I want to wait too. Let's game!

Sovereign Court

“Floria Avernathus” | Female NG Medium Human Psychic 7 | HP 33/48 33 | AC 16 / 11 T / 15FF | CMD +1 CMD 12 | F +8, R +5, W +6 | Init +8 | Perc +6 SM +3 |Speed 30ft | Spells 1st:0/8, 2nd: 2/8; 3rd 2/5 Detect Thoughts SLA 1/1; CI bolts 36; Phrenic Pool 0/5; Dark Half 2/8 Reach Rod 3/3| Active Conditions: Ant Haul, 3 negative levels, investigative mind
Dax Thura wrote:
Longer than I want to wait too. Let's game!

Agreed

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Game on.

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Let’s continue.

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

game please.


working on starting us off!

Trying not to get too carried away with exposition. 8P


Actually, as I'm pondering, Alrik, didn't you say you were using a replay on that last one?

I think I forgot to include that on the Chronicle.

You ok with adding the note yourself?

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Yes I did and Yes I can.

Is there anything in particular I need to write?

Do I need to record it anywhere else? Log it in my account somehow?


Not that I'm aware of.
Just a note that you used a replay (and what sort of Replay it was (ie: GM Star, or boon, or whathaveyou).

Shrug.


Ok, we're off the ground! (and I even managed to keep it relatively non-verbose... for me anyway)

Oh, and Alessio, don't forget to update your stat line (pretty sure you leveled!)

And, as always, if someone's perception or init bonus changes, let me know, so I can update my cut-and-paste text for such things. =)

Grand Lodge

Those markings do not want to give up their secrets.


Hey guys.

I'll be heading to Chicago for a week starting this Saturday morning... coming back the next weekend on Sunday night.

Not sure how much time/access I will have, so things might slow to a crawl over the next week.

Just a heads up.

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

Fine with me. Also on a business trip most of next week. Fine to slow down.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Thanks for the update.


Back at the wheel.
Might take a while to get to this though, as I've tons of work-related fires to deal with after a week away. =)


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Just shifting out of the gameplay thread.

Sangkip wrote:
Since Sangkip's initiative is ahead of Alessio's, I'm still not sure I follow the logic of the blindness timing...

Initiative is being run pretty much how its been run since day one.

I went back to link the post where I explained it... but it would appear I never actually posted it this time! (or at least I couldn't find it) Have all the previous times I've done this.

What I should have wrote:
I use a block initiative format... such that everyone who goes before the bad guy will go at the same time. I will typically resolve the actions in the order in which they are posted (NOT in initiative order) everyone else considered delaying slightly as you jockey for position. If you want to make sure you go after someone else who has not posted yet, or are earlier in the init and want to make sure you go before someone who has posted, just mention it in your post, and I'll resolve things accordingly. (I find this is the only way to keep the narrative sane).

Anyway, I've been running it this way the entire time so far... but apologies if you've thought it was something different this whole time, due to me forgetting to post the above at the start of all this!

I was sure I had... until I went looking for it just now. 8P

Admittedly, I don't always describe the action in any particular order, just what works for me, narratively, as I'm type it, mostly. =)

Sangkip wrote:
Also, the DC for a stone wall of fitted masonry that's been entirely smoothed over with plaster is only 25, this is higher? And not to pile on, but shouldn't I have known that having climbed down the wall on the turn prior?

As to the climbing stuff... not sure where you're getting your example from... but that's not correct.

A natural rough stone wall is DC 25.
A smooth wall, is not climbable at all (without outside effort (pitons, opposing surfaces, magic, et al), as per the climb skill description.

As to knowing about the walls... I'd hope you'd ask about such things, not just assume everything's climbable because you have a climb speed.
On the way down, the only way you could get to where you wanted to be, was to jump down. Climbing would not have got you there. Which is why I mentioned it at the time, and let you get there.

Fortunately, the critter has come down to you now!

Dark Archive

1 person marked this as a favorite.
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Fair enough on the initiative. Since we're not all sitting around a table, in the future are you okay with notes like 'Can we assume Alessio throws his bomb after Sangkip's turn' being appended to things like my first round's move?

Regarding my examples

They go into greater detail about different materials in the CRB when they talk about walls

In that, (as in the Climb examples) natural rough stone walls are DC 25. Masonry (described as the default for a dungeon wall, which is why it's what I assume for interior walls unless otherwise stated) is DC 20, as in the Climb description. Superior Masonry, described as "smoother, with tighter-fitting stones and less cracking, and occasionally... covered with plaster or stucco," is given as DC 25. Aside from frictionless surfaces, the only vertical DC given in that section or in the Climb chart as higher than 25 is climbing a paper wall, so unless something has been specifically described otherwise, I feel I actually have a pretty good reason to assume that Sangkip can climb a wall. Especially since I don't just rely on my climb speed (which would leave me at a +7, and unable to climb most things at all), and instead put a bunch of ranks into it so that I can take-10 on walls like this.


Aye, just mentioning that you want to go before (or after) someone else in your initiative block, is fine enough. I do my best to accommodate such things, though rarely does anyone take advantage of it (though perhaps this time its cause I forgot to tell you =))

And, with your +15, you can climb most things. But not a smooth surface, which is what I had the walls in this place at (with a few exceptions). The place was sculpted (by magically summoned servants), not built in the typical fashion.


Out of country for Thanksgiving.
Will update things tomorrow.


One thanksgiving down! 1 to go!

The bonus for being a canadian in the US. =)


you know, I always thought that if you took the time to break free, or cut off, the goo from a tanglefoot bag, you were free of its effects...

But those rules only apply if you're glued to the floor... so cutting it off just unglues you.. .you are still entangled for the duration!

Learn something you should have already known, every day. =)

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Reading the description for Sleeves of Many Garments, it looks like you could use them to appear fully clothed wearing only the skimpiest of "smallclothes", as that show calls them.

In fact, the only limitation I'm reading is that you have to be wearing something that can be categorized as "garments". This opens up a lot of opportunities for mischief at the next Grand High Ball.


Fun story...

Back during the DND days, juts before 3.5 came out, was playing a series of modules (The Desert of Desolation series) with friends.
One of the players modeled his PC as kind of a mix between Captain Flint and Austin Powers... your typical womanizing swashbucklery melee type.

Anyway, he had a magic item that let him change his clothing appearance (much like the current sleeves of many garments), so he always looked properly debonair (if a tendency to lean towards the 60's/70's definition of that term))

Anyway, at some point, in one of the modules, we ended up in a anti-magic area, just as a female NPC paladin type approached us.

Of course he immediately went into womanizer mode, trying to ply his charms on the new NPC... only to be reminded by the GM that his illusory clothes had been disabled... and to everyone's amusement, what he was actually wearing underneath, was a sweat-stained "I'm with Stupid" t-shirt and a pair of dirty boxers...

It was hilarious at the time =)
(Hell, that entire series was a hoot, with the three PC's we had and the bizarre situations we kept getting into from RPing them. One instance with a canopic jar and camel is still infamous, to this day. )

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

I was going to bring this up during my next gameplay post, but I double checked the fight against the imp-dolons and I feinted once, potentially feinted a second time, but didn't have to because the li'l 'monculus was blinded by the splash of a sand bomb, and had my third stab foiled by our miscommunication over walls/initiative. I don't see the vanish?


Hey guys, sorry for the slowness here.
My compromised immune system finally betrayed me on the weekend, so kind of sick at the moment. Hopefully will be able to get something out today sometime... push things along.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Hope you feel better, GM.

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

I'm really sorry to hear that; hope you're feeling better soon!

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

Get better. We're good to hang on a bit.

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Ghost Question:
It missed anyways, but unless it has something other than a ghost's default Corrupting Touch, I don't believe it gets an AoO. They often put it in the attacks section of a stat block, but it's a standard action to use the ability, and it's not just a natural consequence of their touch attacks (also why you can't haste them etc. for massive damage). Now ghosts are highly idiosyncratic, but if it's just using default stuff that's my understanding.


Ghost Answer:
A normal melee attack is a standard action as well.

The fact the ghost's touch is always a standard action, just means he can never full attack with it (and get iteratives, or make use of haste, et al)

At least that's how we've always interpreted it 'round these parts. Doesn't make sense otherwise, if it can't do anything.

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Ghosty Goodness:
I looked around for other rulings, and having done so, I think I've still got to respectfully disagree. No explicit designer feedback/FAQ, but these threads sum up my thoughts pretty well.

Supernatural-touch-attack-and-opportunity

Can-ghosts-make-attacks-of-opportunity-with

I also think that a ghost requiring a specific effort of will to affect the living is very thematic, but that part's entirely down to RAI and other subjective stuff anyways. :-)


Hmm...usually the stat blocks on these list class features, right?

The guy's a cleric... so I'd think he has the spontaneous casting class feature... but don't see it listed. Now I'm wondering if its just automatic, or it got swapped out or something.

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

::shrug::

It's not that weird for a stat-block to have something go missing by accident - especially with a templated NPC, there's a lot of moving parts. Sometimes the GM thread on the board will have designer commentary though?


::double shrug::

Don't see it on any cleric npc, actually.
Not that I want the guy to start healing himself... that would just drag this one on forever =) Was just curious if he could.


American Thanksgiving weekend!

Will expect some folks to be unavailable during this time.
Will be in a similar boat, though should be able to check from time to time in the evenings or mornings. We shall see.

Though Canadian, I live in the US... and have managed to swing not one, but two turkey dinner invites! =)
Bring on the tryptofan comas!

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

I'm cooking and eating tomorrow but i'll be checking regularly.


OK, holiday weekend over, relatives sent on their way)
And yes, I got two full turkey dinners! (both were yummy!)

In the words of a true American poet.... lets git 'er done!


Just as a side note, on the maze, now that you've been in it for a while...

This is one of the few illusions I've ever seen with actual tactile components. So just 'walking into it' or touching it, rarely work, as you will feel like you've walked into/hit a solid wall, and instinctively stop. Though it will count as interacting... which might get you a new save (which I've been rolling for you... poorly, thus far)

It does not have a gravitational component... which is why Floria tossing something at it or Sangkip trying to climb on it, sort of worked... except where the later hit a section of real wall. But those take up actions.

Attempting to move action disbelieve a section is probably many of your best bets, (roughly about, or just over, 50/50 for most of you, though there are modifiers (in your favor) for various behind the scenes stuff).

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

If that's the case, i'll retcon and attempt a disbelieve first and attempt to toss a bomb if the ghost is revealed.


You guys are basically done here... just Valais' fate to be determined.

So we will be going into chronicle mode, and all that entails, shortly!

Go team!

Grand Lodge

Male Human Alchemist (chirurgeon, wasteland blightbreaker) 5 | HP 38/38 | AC 21/14/17 | F+7 R+9 W+2 | Init +6 | Perc +7 | Bombs: 10/10 | Active Conditions: None

Thanks! We should be able to get Valais covered up and jog her over to the authorities.


And anyone leveling after this?
The next is a 5-9, so need everyone to be at least level 5.

Pretty sure Kara does... but just now realizing I'm not sure if I made sure Alrik was in the right range!

Uh oh!

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