About Floria AvernathusFloria is a charming young noble woman with a gift for languages and an exceptionally keen mind. Most who meet her would never guess that she hides a dark part of herself that manifests when she needs it most, and that she's desperate to find a way to control the fury it brings
Defence:
AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex) hp 48 Fort +8, Ref +5, Will +6 Resist negative energy 10 Offence:
Speed 30 ft. Melee cold iron dagger +1 (1d4-2/19-20) Ranged light crossbow +4 (1d8/19-20) Special Attacks dark half (2 bleed, 8 rounds/day), phrenic amplifications (relentless casting, will of the dead), (overpowering mind, phrenic pool (5 points) Psychic Spell-Like Abilities (CL 7th; concentration +13) . . 1/day—detect thoughts (DC 13) Psychic Spells Known (CL 6th; concentration +12) . . 3rd (5/day)—excruciating deformation (DC 19), id insinuation II (DC 20), mind thrust II (DC 19) . . 2nd (7/day)—alter self, hideous laughter (DC 19), Inflict Pain (DC 19), placebo effect (DC 19) . . 1st (8/day)—Ant Haul, True Strike (DC 18), burst of adrenaline, Liberating Command, magic missile, murderous command (DC 18), ray of enfeeblement (DC 17), shield . . 0 (at will)—detect magic, light, mage hand, message, read magic, stabilize, telekinetic projectile . . Psychic Discipline Abomination Statistics:
Str 7, Dex 13, Con 14, Int 22, Wis 8, Cha 14 Base Atk +3; CMB +1; CMD 12 Feats Combat Casting, Spell Penetration, Improved Initiative, Spell Focus (enchantment) Great Fortitude (enchantment) Traits dangerously curious, reactionary Favoured Class Bonuses: 4xHP, 2x Extra Spell Known (level 1) 1x Extra Spell Known (level 2) Skills:
Skills Bluff +6, Craft (clothing) +12, Diplomacy +13 (+15 to use the hypnotism skill unlock), Fly +11, Intimidate +6, Knowledge (arcana) +14, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +12, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +17, Knowledge (religion) +12, Linguistics +13, Perception +6, Sense Motive +3, Spellcraft +12, Swim -1, Use Magic Device +13; Racial Modifiers +1 Knowledge (arcana), +1 Knowledge (dungeoneering), +1 Knowledge (engineering), +1 Knowledge (geography), +1 Knowledge (history), +1 Knowledge (local), +1 Knowledge (nature), +1 Knowledge (nobility), +1 Knowledge (planes), +1 Knowledge (religion) Languages Abyssal, Common, Daemonic, Elven, Infernal, Kelish, Osiriani, Polyglot, Skald, Tien, Vudrani SQ comprehensive education, hypnotism (diplomacy), phrenology (knowledge [arcana]), prognostication (sense motive), read aura (perception) Gear:
Combat Gear smoked goggles, cold iron crossbow bolts (36)*, lesser reach metamagic rod*, potion of remove fear*, scroll of air bubble (x2)*, * Items marked with a * are on Floria's person rather than carried by Martella, her porter Special Abilities:
Combat Casting +4 to Concentration checks to cast while on the defensive. Comprehensive Education All knowledge skills are class skills, +1 racial bonus for knowledge skils from classes. Dark Half (2 bleed, 8 rounds/day) (Su) Dark side grants spells bleed damage to one target. Relentless Casting (Ex) 1 pool: roll twice and take better result to overcome SR for linked spell. Phrenic Pool (5/day) (Su) Pool of points you can use to modify psychic spells as they're cast. Improved Initiative, Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC. Will of the Dead (Su) 2 pool: overcome undead creature's immunity to mind-affecting effects for linked spell. Backstory:
Floria is a young Taldan noble from Yanmass whose family made their fortune making uniforms for the military. Despite her tireless efforts Floria's family has fallen on hard times, and need money to maintain their position in society. In a last ditch effort to save their name her parents sent Floria to the Pathfinder Society to use her hitherto hidden-away "gifts" to earn fame and fortune.
Floria had her own reasons for joining the society, because the origin of her psychic powers has long remained a mystery. There are rumours that her uncle made a pact with a fiendish entity to barter her soul for unspeakable power, but her parents have always denied it, and he's no longer around to ask. For her part Floria has done what researches she can, learned the languages of hell and the abyss, but she hasn't found any answers in her books. She's ready to take on any missions that might bring her closer to the truth about what happens to her when she gets angry. Most of her fellow pathfinders will never know the turmoil that plagues her, because she's a stalwart ally, diligent researcher and formidable ally in combat. Having grown up wealthy she can sometimes be a bit oblivious to the practicalities of everyday life away from your servants, but she learns more every day, and hasn't gotten herself killed yet! Chronicles:
Follower Vanities / Boons:
Porter - 5 PP You procure the services of a strong porter to help you carry heavy or bulky spoils from your many explorations. A porter can generally be used to carry up to 100 pounds of gear without slowing down, or up to 300 pounds of gear at encumbered speed. The porter may not assist with any other Strength-based checks. Personal Bodyguard From 9-11 The Jarlsblood Witch Saga
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