Queen Abrogail II

Floria Avernathus's page

316 posts. Organized Play character for Tom G.


Full Name

Floria Avernathus

Race

| HP 17/41 | AC 16 / 13 T / 14FF | CMD +0 CMD 12 | F +6, R +5, W +6 | Init +8 | Perc +5 SM +3

Classes/Levels

|Speed 30ft | Spells 1st:7/8, 2nd: 7/7; 3rd 4/4 Detect Thoughts SLA 1/1; CI bolts 37; Phrenic Pool 5/5; Dark Half 8/8 Reach Rod 3/3| Active Conditions: Ant Haul, reroll used

Gender

“Floria Avernathus” | Female NG Medium Human Psychic 6

Size

5' 4"

Age

24

Alignment

NG

Deity

Kurgess

Strength 7
Dexterity 13
Constitution 14
Intelligence 22
Wisdom 8
Charisma 14

About Floria Avernathus

Floria is a charming young noble woman with a gift for languages and an exceptionally keen mind. Most who meet her would never guess that she hides a dark part of herself that manifests when she needs it most, and that she's desperate to find a way to control the fury it brings
Full PDF Character sheet
Floria
Female human (Taldan) psychic 6 (Pathfinder RPG Occult Adventures 60)
NG Medium humanoid (human)
Init +8; Senses Perception +5

Defence:

AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 41 (6d6+15)
Fort +5, Ref +4, Will +5
Resist negative energy 10

Offence:

Speed 30 ft.
Melee cold iron dagger +1 (1d4-2/19-20)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks dark half (2 bleed, 8 rounds/day), phrenic amplifications (relentless casting, will of the dead), phrenic pool (5 points)
Psychic Spell-Like Abilities (CL 6th; concentration +12)
. . 1/day—detect thoughts (DC 13)
Psychic Spells Known (CL 6th; concentration +12)
. . 3rd (4/day)—excruciating deformation (DC 19), id insinuation II (DC 20)
. . 2nd (7/day)—alter self, hideous laughter (DC 19), Inflict Pain (DC 19), mind thrust II (DC 18)
. . 1st (8/day)—Ant Haul, True Strike (DC 18), burst of adrenaline, Liberating Command, magic missile, murderous command (DC 18), ray of enfeeblement (DC 17), shield
. . 0 (at will)—detect magic, light, mage hand, message, read magic, stabilize, telekinetic projectile
. . Psychic Discipline Abomination

Statistics:

Str 7, Dex 13, Con 14, Int 22, Wis 8, Cha 14
Base Atk +3; CMB +1; CMD 12
Feats Combat Casting, Spell Penetration, Improved Initiative, Spell Focus (enchantment)
Traits dangerously curious, reactionary
Favoured Class Bonuses: 3xHP, 2x Extra Spell Known (level 1) 1x Extra Spell Known (level 2)

Skills:

Skills Bluff +6, Craft (clothing) +12, Diplomacy +13 (+15 to use the hypnotism skill unlock), Fly +10, Intimidate +6, Knowledge (arcana) +13, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +16, Knowledge (religion) +11, Linguistics +13, Perception +5, Sense Motive +3, Spellcraft +12, Swim -1, Use Magic Device +10; Racial Modifiers +1 Knowledge (arcana), +1 Knowledge (dungeoneering), +1 Knowledge (engineering), +1 Knowledge (geography), +1 Knowledge (history), +1 Knowledge (local), +1 Knowledge (nature), +1 Knowledge (nobility), +1 Knowledge (planes), +1 Knowledge (religion)
Languages Abyssal, Common, Daemonic, Elven, Infernal, Kelish, Osiriani, Polyglot, Skald, Tien, Vudrani
SQ comprehensive education, hypnotism (diplomacy), phrenology (knowledge [arcana]), prognostication (sense motive), read aura (perception)

Gear:

Combat Gear cold iron crossbow bolts (37)*, lesser reach metamagic rod*, potion of remove fear*, scroll of air bubble (x2)*, scroll of communal resist energy*, scroll of share language*, scroll of see invisibility*, scroll of placebo effect*, scroll of lesser restoration x2, scroll of restoration (100GP dust), scroll of fly, talisman of beneficial winds*, talisman of courage*, wand of cure light wounds (43 charges)*, wand of magic missile (49 charges), alchemist's fire (2)*, antitoxin*, holy water (2)*, potion of cure light wounds*, potion of cure moderate wounds*; Other Gear +1 deathless mithral chain shirt*, cold iron dagger*, light crossbow, cloak of resistance +2*, cracked dusty rose prism ioun stone*, magenta prism ioun stone, cracked (diplomacy), headband of vast intelligence +2 (fly skill, Vudrani language)*, shard of psychic power (magic missile)*, traveler's any-tool[UE], noble's outfit*, elegant hollow cane*, masterwork backpack*, scroll case*, bedroll, flint and steel, hemp rope (50 ft.), medium tent[APG], prismatic crystal[OA], torch (10), trail rations (5), waterskin, 290 gp
* Items marked with a * are on Floria's person rather than carried by Martella, her porter

Special Abilities:

Combat Casting +4 to Concentration checks to cast while on the defensive.
Comprehensive Education All knowledge skills are class skills, +1 racial bonus for knowledge skils from classes.
Dark Half (2 bleed, 8 rounds/day) (Su) Dark side grants spells bleed damage to one target.
Relentless Casting (Ex) 1 pool: roll twice and take better result to overcome SR for linked spell.
Phrenic Pool (5/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
Improved Initiative, Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Will of the Dead (Su) 2 pool: overcome undead creature's immunity to mind-affecting effects for linked spell.

Backstory:
Floria is a young Taldan noble from Yanmass whose family made their fortune making uniforms for the military. Despite her tireless efforts Floria's family has fallen on hard times, and need money to maintain their position in society. In a last ditch effort to save their name her parents sent Floria to the Pathfinder Society to use her hitherto hidden-away "gifts" to earn fame and fortune.

Floria had her own reasons for joining the society, because the origin of her psychic powers has long remained a mystery. There are rumours that her uncle made a pact with a fiendish entity to barter her soul for unspeakable power, but her parents have always denied it, and he's no longer around to ask. For her part Floria has done what researches she can, learned the languages of hell and the abyss, but she hasn't found any answers in her books. She's ready to take on any missions that might bring her closer to the truth about what happens to her when she gets angry.

Most of her fellow pathfinders will never know the turmoil that plagues her, because she's a stalwart ally, diligent researcher and formidable ally in combat. Having grown up wealthy she can sometimes be a bit oblivious to the practicalities of everyday life away from your servants, but she learns more every day, and hasn't gotten herself killed yet!

Chronicles:


  • 1 - #5-08 The Confirmation
  • 2 - #9-14 Down the Verdant Path
  • 3 - #8-01 Portent's Peril
  • 4 - The Haunting of Harrowstone (3xp)
  • 5 - #5-06 You Have What You Hold
  • 6 - #8-06 Reaping What We Sow
  • 7 - #3-18 The God's Market Gamble
  • 8 - #7-24 Dead Man's Debt
  • 9 - #5-S siege of the Diamond City
  • 10 - #5-22 Scars of the Third Crusade
  • 11 - #9-11 The Jarlsblood Witch Saga
  • 12 - #5-02 The Wardstone Patrol


Follower Vanities / Boons:

Porter - 5 PP
You procure the services of a strong porter to help you carry heavy or bulky spoils from your many explorations. A porter can generally be used to carry up to 100 pounds of gear without slowing down, or up to 300 pounds of gear at encumbered speed. The porter may not assist with any other Strength-based checks.

Personal Bodyguard From 9-11 The Jarlsblood Witch Saga
You have earned the service of a loyal Ulfen bodyguard who accompanies you on your adventures. This character functions as a follower vanity (Pathfinder Campaign Setting: Pathfinder Society Field Guide 60), not taking any space on the battlefield or otherwise serving as a combatant. The bodyguard grants you a constant +1 bonus to your AC against attack rolls to confirm critical hits. If you would take damage from a critical hit or sneak attack, you can choose for your bodyguard to absorb 20 points of damage from the attack, though this kills the follower. You can spend 4 Prestige Points between adventures to recruit a new bodyguard